Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.05 @ 12:37:56 Player: scylla Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (77) 385 Value Destroyed (2064) 2064 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1862) 1862 TOTAL SCORE: 7871 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 1607 Aligned with FarCom 300 Friendly Fire -51 Cogmind --------- Core Integrity 585/700 Matter 213/300 Energy 202/290 System Corruption 0% Temperature Cool (0) Movement Treading (400) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Heavy Treads > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer Transmission Jammer Advanced ECM Suite Hardened Heavy Armor Plating Hacking Suite > --- WEAPON (2) ------- Advanced Plasma Cannon Hypervelocity Coil Gun > --- INVENTORY (15) --- Antimatter Reactor Improved Heat Sink Large Matter Pod (150) Improved Sensor Array Improved Utility Shielding Improved Medium Armor Plating Army-in-a-Box (24/30) Beamcaster Precision Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Army-in-a-Box > --- WEAPON ----------- Advanced Plasma Cannon Hypervelocity Coil Gun > --- INVENTORY -------- Antimatter Reactor Improved Heat Sink Large Matter Pod Improved Sensor Array Advanced Targeting Computer Transmission Jammer Advanced ECM Suite Improved Utility Shielding Hardened Heavy Armor Plating Improved Medium Armor Plating Hacking Suite Beamcaster Precision Assault Rifle [Rating: 89] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Minigun Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 5 | . . . 1 . . . 2 2 . . Weapon . | . . . . . . . . . . . Parts Attached 56 | 6 5 5 16 . 1 . 8 3 5 7 Power 10 | 1 1 2 3 . . . . . 2 1 Engine 4 | 1 1 . 1 . . . . . . 1 Core 5 | . . 2 2 . . . . . 1 . Reactor 1 | . . . . . . . . . 1 . Propulsion 15 | 2 . 2 6 . . . 3 . 1 1 Treads 5 | . . . 3 . . . . . 1 1 Leg 10 | 2 . 2 3 . . . 3 . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 16 | 1 3 . 2 . . . 4 1 . 5 Device 6 | . . . 1 . . . 2 1 . 2 Storage 4 | 1 2 . 1 . . . . . . . Processor 2 | . 1 . . . . . . . . 1 Hackware 1 | . . . . . . . . . . 1 Protection 3 | . . . . . . . 2 . . 1 Artifact . | . . . . . . . . . . . Weapon 15 | 2 1 1 5 . 1 . 1 2 2 . Energy Gun 2 | 1 . . 1 . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 . Ballistic Gun 8 | 1 1 . 2 . . . 1 2 1 . Ballistic Cannon 3 | . . . 2 . 1 . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . 2 . . Parts Lost 7 | . 1 1 3 . . . 1 . . 1 Power 3 | . 1 . 1 . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 . . . Utility . | . . . . . . . . . . . Weapon 2 | . . 1 1 . . . . . . . Highest Loss Streak 2 | . 1 1 2 . . . 1 . . 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 78 | . 87 95 97 100 100 100 97 60 47 51 Engine 6 | . 13 9 3 11 11 11 9 7 1 4 Core 2 | . . 4 6 . . . . . 5 2 Treads 14 | . . . 16 33 33 33 21 . 6 12 Leg 9 | . 28 28 15 . . . 3 23 2 . Device 8 | . . . 10 11 11 11 18 7 7 7 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 Processor 6 | . 3 14 11 11 11 11 9 . . . Protection 1 | . . . . . . . 9 . . . Energy Gun 1 | . 14 6 . . . . . . . . Energy Cannon 2 | . . . . . . . . . 3 7 Ballistic Gun 10 | . 14 9 9 11 11 11 11 14 10 7 Ballistic Cannon 3 | . . . 8 11 11 11 6 . . . Slashing Weapon 1 | . . 7 1 . . . . . . . Peak Build Rating 89 | 6 7 13 23 23 27 27 37 80 87 89 Average Rating 45 | 4 6 9 19 23 24 27 31 78 84 87 On Entrance 29 | . 6 7 12 23 23 27 27 37 80 86 Naked Turns . | . . . . . . . . . . . Heaviest Build 125 | 11 89 20 37 37 37 37 43 116 120 125 Greatest Support 90 | 20 20 20 69 69 69 69 69 45 70 90 Greatest Overweight (x) 6 | . 4 . 1 . . . 2 2 2 6 Average Overweight (x) . | . . . . . . . . 2 1 1 Largest Inventory Capacity 25 | 8 25 10 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 10 14 15 15 15 15 15 15 15 Most Carried 15 | 3 8 10 15 15 15 15 15 14 14 15 Average Carried 12 | 1 7 8 11 15 14 15 14 11 12 13 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 Final Carried 15 | 2 7 10 15 15 15 15 14 12 13 14 Class Distribution -------------------- 81% | Mutant 8% | Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Matter Collected 1928 | 204 353 121 554 135 . 10 254 101 98 98 Remotely . | . . . . . . . . . . . Salvage Created 2373 | . 341 370 652 139 . . 431 84 . 356 Parts 141 | . 24 16 49 11 . . 26 5 . 10 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 64 | . 12 8 16 7 . . 14 3 . 4 Melee 11 | . . 5 6 . . . . . . . Guns 36 | . 12 3 3 3 . . 10 3 . 2 Cannons 17 | . . . 7 4 . . 4 . . 2 Classes Destroyed 10 | . 4 . 2 1 . . 2 . . 1 Builder 2 | . . . . . . . 1 . . 1 Tunneler 1 | . 1 . . . . . . . . . Recycler 3 | . . . 1 . . . 1 . . 1 Watcher 6 | . 2 . 3 . . . . . . 1 Swarmer 33 | . 9 . 6 4 . . 9 3 . 2 Grunt 24 | . 3 8 5 2 . . 4 . . 2 Duelist 1 | . . . . 1 . . . . . . Sentry 5 | . . . 5 . . . . . . . Hunter 1 | . . . . . . . 1 . . . Surgeon 1 | . . . . . . . . . . 1 Best Kill Streak 7 | . 6 2 4 4 . . 7 3 . 2 Combat Bots Only 6 | . 3 2 3 4 . . 6 3 . 2 Max Kills in Single Turn 2 | . 1 1 2 1 . . 2 2 . 1 Gunslinging 1 | . . . . . . . . 1 . . Exploded . | . . . . . . . . . . . Melee 1 | . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 479 | . 58 66 76 45 . . 66 23 . 145 Missed 146 | . 17 18 14 12 . . 18 10 . 57 Damage Taken 3181 | . 294 511 594 266 . . 429 164 . 923 Core 607 | . 84 119 170 44 . . 75 15 . 100 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 966 | . 96 153 178 80 . . 131 47 . 281 Regen/Repaired (Parts) 38 | . . . . . . . . . . 38 Core Remaining (%) 62 | 100 . 18 . . . 46 86 . . . Volleys Fired 153 | . 34 14 33 15 . . 28 7 3 19 Largest 2 | . 2 2 2 2 . . 2 2 2 2 Hottest 133 | . 70 70 69 69 . . 69 56 56 133 Shots Fired 286 | . 65 19 59 30 . . 56 14 6 37 Gun 213 | . 65 19 33 15 . . 42 14 6 19 Cannon 73 | . . . 26 15 . . 14 . . 18 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 230 | . 34 14 57 30 . . 56 14 6 19 Thermal 56 | . 31 5 2 . . . . . . 18 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 14 | . 14 9 6 8 . . 12 4 6 10 Robot Miss Streak 4 | . 4 1 2 2 . . 2 3 . 2 Penetration Max 1 | . . . . . . . 1 . . 1 Secondary Targets 5 | . 4 . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . Shots Hit Robots 207 | . 37 28 47 20 . . 35 8 6 26 Core Hits 100 | . 20 13 21 8 . . 21 4 1 12 Critical Kills 3 | . . . . . . . . . . 3 Critical Parts Destroyed 2 | . . . . . . . 1 . . 1 Critical Strikes 17 | . 3 5 3 1 . . 1 . . 4 Burn 5 | . 3 2 . . . . . . . . Meltdown 1 | . . . . . . . . . . 1 Destroy 4 | . . . . . . . 1 . . 3 Blast 1 | . . . . 1 . . . . . . Sever 6 | . . 3 3 . . . . . . . Melee Attacks 27 | . . 13 14 . . . . . . . Impact . | . . . . . . . . . . . Slashing 27 | . . 13 14 . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4417 | . 517 651 1242 460 . . 710 162 124 551 Guns 2059 | . 505 205 295 181 . . 484 162 124 103 Cannons 1332 | . . . 410 255 . . 226 . . 441 Explosions . | . . . . . . . . . . . Melee 975 | . . 445 530 . . . . . . . Ramming 51 | . 12 1 7 24 . . . . . 7 Kinetic 2648 | . 265 156 692 436 . . 710 162 124 103 Thermal 743 | . 240 49 13 . . . . . . 441 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 975 | . . 445 530 . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 42 | . . . 19 3 . . . . . 20 Projectiles 34 | . . . 11 3 . . . . . 20 Explosions . | . . . . . . . . . . . Melee 8 | . . . 8 . . . . . . . Knockbacks 12 | . . . 4 6 . . 2 . . . Impact . | . . . . . . . . . . . Kinetic 11 | . . . 4 5 . . 2 . . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 4 | . . . . 3 . . . . . 1 Targets Rammed 10 | . 2 1 2 3 . . . . . 2 Kicked 5 | . 2 1 2 . . . . . . . Crushed 1 | . . . . . . . . . . 1 Highest Temperature 337 | . 80 45 8 10 . . 24 . . 337 Average Temperature 53 | . 27 18 4 4 . . 11 . . 101 Received Heat Transfer 1291 | . 54 393 273 60 . . 153 45 . 313 Effects 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . 2 . . . . . . . . 3 Heat Transferred 1858 | . 925 296 37 . . . . . . 600 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Peak Influence 623 | . 242 140 264 183 . . 281 319 93 623 Initial 93 | . . 53 . 20 . . . 93 93 . Average 133 | . 120 65 97 124 . . 71 172 28 287 Maximum Alert Level 2 | . 1 . 1 . . . 1 1 . 2 Low Security (%) 71 | 100 83 100 81 100 . 100 86 54 100 21 Level 1 23 | . 16 . 18 . . . 13 45 . 57 Level 2 5 | . . . . . . . . . . 20 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 1 . 2 . . . 1 . . 13 Investigation 5 | . 1 . 1 . . . . . . 3 Extermination 2 | . . . . . . . . . . 2 Reinforcement 4 | . . . 1 . . . 1 . . 2 Assault 2 | . . . . . . . . . . 2 Garrison 4 | . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Distress Signals 8 | . . . 4 . . . 2 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 130 | . 16 9 24 7 . . 16 11 6 41 Peak Tracking Total 7 | . 4 2 3 4 . . 6 7 2 5 Tactical Retreats 7 | . . 1 2 . . . 2 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Traps Triggered 3 | . 1 . 1 . . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Disabled 13 | . . . . . . . 2 1 . 10 Max in Single Turn 1 | . . . . . . . 1 1 . 1 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Accessed 8 | . 1 . . . 2 . . 1 . 4 Terminals 3 | . 1 . . . . . . . . 2 Fabricators 1 | . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 40 | . 4 . . . 25 . . 1 . 10 Successful 33 | . 2 . . . 25 . . 1 . 5 Failed 7 | . 2 . . . . . . . . 5 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . 1 . . . . 1 Terminals 9 | . 4 . . . . . . . . 5 Fabricators 1 | . . . . . . . . 1 . . Repair Stations 5 | . . . . . . . . . . 5 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 30 | . 2 . . . 25 . . . . 3 Record 27 | . 2 . . . 25 . . . . . Alert Level 2 | . . . . . . . . . . 2 Dispatch Records 1 | . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . 1 . . Network Status 1 | . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . 2 Scan Component 2 | . . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . 1 . . . . . . . . 2 Full Trace Events 3 | . 1 . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Total Allies 19 | . . . . . . . . . 19 . Largest Group 19 | . . . . . . . . . 19 19 Highest-Rated Group 465 | . . . . . . . . . 465 465 Highest-Rated Ally 35 | . . . . . . . . . 35 35 Total Orders 16 | . . . . . . . . 9 5 2 ROAM 1 | . . . . . . . . 1 . . RETURN 15 | . . . . . . . . 8 5 2 Ally Attacks 459 | . . . . . . . . 44 164 251 Total Damage 9326 | . . . . . . . . 917 2498 5911 Kills 68 | . . . . . . . . 10 6 52 Allies Corrupted 3 | . . . . . . . . 1 . 2 Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches 132 | . . . . . . . . 24 64 44 Drone Recoveries 126 | . . . . . . . . 20 63 43 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Turns Passed 8969 | 56 675 829 1478 377 780 246 982 397 1081 2068 Spaces Moved 4280 | 39 448 620 776 207 483 136 272 140 421 738 Core 6 | 6 . . . . . . . . . . Treads 2540 | . . . 412 207 483 136 198 . 366 738 Legs 1734 | 33 448 620 364 . . . 74 140 55 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 120 260 240 240 Average Speed 179 | 109 121 120 163 160 160 160 149 260 242 268 Slowest Speed 640 | 120 400 120 240 160 160 160 260 260 260 640 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 3 57 98 60 48 72 45 21 7 96 23 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . 1 . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 4 | . . 3 . . . 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 13 | . . . 5 3 . . 1 . . 4 Melee . | . . . . . . . . . . . Projectile 13 | . . . 5 3 . . 1 . . 4 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Total 5258 | 52 516 667 916 224 494 165 798 164 478 784 Wait 589 | . 11 . 32 . . 30 475 . 35 6 Move 4271 | 38 447 619 775 206 482 135 271 140 420 738 Hop . | . . . . . . . . . . . Pick Up 90 | 8 12 9 28 . 3 . 9 7 7 7 Fast Attach . | . . . . . . . . . . . Attach 30 | 6 2 . 9 . . . 3 2 1 7 Detach . | . . . . . . . . . . . Swap 26 | . 3 5 7 . 1 . 5 1 4 . Drop 62 | . 5 6 16 . 8 . 7 7 8 5 Fire 153 | . 34 14 33 15 . . 28 7 3 19 Melee 27 | . . 13 14 . . . . . . . Ram . | . . . . . . . . . . . Kick 5 | . 2 1 2 . . . . . . . Crush 5 | . . . . 3 . . . . . 2 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 12) 319 | -10/Materials | Build established: Mutant 626 | -10/Materials | Discovered new exit (range 9) 646 | -10/Materials | Identified exit to Materials 698 | -10/Materials | Discovered new exit (range 6) 705 | -10/Materials | Identified exit to Mines 732 | -10/Materials | Entered Mines 892 | -10/Mines | Discovered exit to Materials (range 13) 1093 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1152 | -10/Mines | Learned location of Zion (-7) 1160 | -10/Mines | Found a hidden stash of uninstalled traps 1275 | -10/Mines | Core integrity fell below 50% 1373 | -10/Mines | Discovered exit to Materials (range 6) 1480 | -10/Mines | Core integrity fell below 20% 1561 | -10/Mines | Entered Materials 1561 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1889 | -9/Materials | Discovered new exit (range 12) 1912 | -9/Materials | Identified exit to Mines 2126 | -9/Materials | Build established: Scavenger-Mutant 2566 | -9/Materials | Build established: Mutant 3039 | -9/Materials | Entered Mines 3190 | -9/Mines | Core integrity fell below 50% 3374 | -9/Mines | Learned location of 1 exit from Lower Caves 3408 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3408 | -9/Mines | Discovered new exit (range 5) 3413 | -9/Mines | Identified exit to Exiles 3416 | -9/Mines | Entered Exiles 3444 | -9/Exiles | Discovered new exit (range 14) 3463 | -9/Exiles | Identified exit to Mines 3498 | -9/Exiles | Met 8R-AWN 3525 | -9/Exiles | Met EX-HEX 3586 | -9/Exiles | Met EX-DEC 3664 | -9/Exiles | Discovered exit to Mines (range 12) 3800 | -9/Exiles | Met EX-BIN 3853 | -9/Exiles | Aligned with FarCom system 3855 | -9/Exiles | Given EX-Vault access code 3984 | -9/Exiles | Opened EX-Vault 3996 | -9/Exiles | Found Prototype Device 4043 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4196 | -9/Exiles | Left Exiles lab with Army-in-a-Box 4196 | -9/Exiles | Entered Mines 4425 | -8/Mines | Discovered new exit (range 10) 4441 | -8/Mines | Identified exit to Materials 4442 | -8/Mines | Entered Materials 4442 | -8/Materials | Evolved 2 slots: Utility x2 4741 | -8/Materials | Build established: Skirmisher 5309 | -8/Materials | Discovered new exit (range 14) 5346 | -8/Materials | Identified exit to Factory 5424 | -8/Materials | Entered Factory 5424 | -7/Factory | Evolved 2 slots: Utility x2 5427 | -7/Factory | Identified Army-in-a-Box 5668 | -7/Factory | Lost 3 allies 5736 | -7/Factory | Build established: Mutant 5821 | -7/Factory | Sucked down chute 5821 | -7/Factory | Entered Waste 5860 | -7/Waste | Spotted C-40 Crusher 5894 | -7/Waste | Allies destroyed C-40 Crusher 5908 | -7/Waste | Spotted C-40 Crusher 5918 | -7/Waste | Allies destroyed C-40 Crusher 5924 | -7/Waste | Spotted C-40 Crusher 5930 | -7/Waste | Spotted C-40 Crusher 5937 | -7/Waste | Allies destroyed C-40 Crusher 5943 | -7/Waste | Allies destroyed C-40 Crusher 6045 | -7/Waste | Spotted C-40 Crusher 6055 | -7/Waste | Allies destroyed C-40 Crusher 6181 | -7/Waste | Spotted C-40 Crusher 6195 | -7/Waste | Allies destroyed C-40 Crusher 6247 | -7/Waste | Discovered new exit (range 12) 6410 | -7/Waste | Warlord forces began an assault 6902 | -7/Waste | Entered Factory 6902 | -7/Factory | Accompanied by 19 allies 7197 | -7/Factory | Garrison activated, responded to threat 7242 | -7/Factory | Lost 7 allies 7831 | -7/Factory | P-60 Hacker assimilated allied 8W-M5K(g) 8634 | -7/Factory | Lost 4 allies 8902 | -7/Factory | First assault squad dispatched 8970 | -7/Factory | Self-destructed Last Messages --------------- Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 08937_ Connecting with Repair Station... >>Scan(Broken Hvy. Treads) Scanning Broken Hvy. Treads... Ready to Repair: Broken Hvy. Treads Rating: 6 Time: 26 08937_ ALERT: Suspicious activity at Repair Station F001. Dispatching Investigation squad. 08945_ Acquired Army-in-a-Box. 08955_ R-06 Scavenger collects Wheel. 08958_ R-06 Scavenger collects Corrupted Microactuators. 08966_ C-30 ARC bursts open, deploying its payload. 08966_ G-50 Soldier unfolds itself. 08966_ G-47 Trooper unfolds itself. 08966_ L-41 Fighter unfolds itself. 08966_ G-47 Trooper unfolds itself. 08966_ M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????########### #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ??????????????????"????# #?????????????????? | | ????????????????? """??# #?????????????????? | | ????????????????? """" # #?????????????????? | | ????????????????? """" + #?????????????????? | | ????????????????? """" # ^ ^#?????????????????? | | ????????????????? """??# ^^ ^ ^#?????????????????? | | ????????????????? ????# #????? #?????????? | | ??????????????????????## ##??? #?????????? | | ????################### #?? ???????????? | | ???? ###+####?????????? | | ??? % r #?????????? | | ??? "" #####?????? | | ??? T ?????? | | ??? ###???????? | | ??? #?????????? | | ??? ########?????????? | | ????#####+####### #####% % #????????????????? | | ???????????######+####### t###????????????????? | | ???????????# # ##?????????????????? | | ???????????# """ "" "" #t% T#?????????????????? | | ?????????????""" ""R"" + r #?????????????????? | | ?????????????""" """" #@ ##?????????????????? | | ????????????? # %% #??????????????????? | | ?????????????############ % #??????????????????? | | ????????????????????????# % #??????????????????? | | ??????????????????????? # # ?????????????????? | | ??????????????????????? # % # ????????????????? | | ?????????????????????? ?# r + ???????????????? | | ????????????????????? # gl # ??????????????? | | ????????????????????? ? # %g ######?????????????? | | ?????????????????????? ?# %g#??????????????????? | | ????????????????????????#% #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? +??????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Release The Drones! The More The Merrier Tourist Challenges ------------ None Game ------ Seed SigixGuidedAnalyzer Manual? 0 Play Time 01:08:01 Cumulative 4.2 hours Start 2025.02.05 @ 00:46:10 End 2025.02.05 @ 12:37:56 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 3 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcb6f700-9c8b-4584-a182-3a775aa00be0