Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.04 @ 16:29:52 Player: Torako Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (2914) 2914 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (507) 507 TOTAL SCORE: 7051 Bonus ------- High Alert Combat Kills 370 Follower Combat Kills 137 Cogmind --------- Core Integrity 0/550 Matter 188/300 Energy 265/265 System Corruption 9% Temperature Cool (427) Movement Treading (190) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Light Armor Plating > --- WEAPON (2) ------- Autogun Autogun > --- INVENTORY (20) --- Improved Ion Engine Light Treads Light Treads Experimental Sensor Array Heavy EM Shotgun Heavy EM Shotgun Latent Energy Streamer Heavy Particle Cannon Cooled Plasma Cannon Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Autogun Assault Cannon Assault Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Light Armor Plating Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Experimental Sensor Array Light Armor Plating Reactive Plating Heavy EM Shotgun Latent Energy Streamer Heavy Particle Cannon Cooled Plasma Cannon Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Autogun Autogun Autogun Assault Cannon Assault Cannon Plasma Cutter [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Improved Treads Leg Improved Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . 1 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 68 | 1 4 2 7 7 3 1 12 31 Power 4 | . . . 1 1 . . . 2 Engine 3 | . . . . 1 . . . 2 Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 19 | . 2 1 1 2 1 . 4 8 Treads 6 | . . . . 1 . . 2 3 Leg 10 | . 2 1 1 1 . . . 5 Wheel 3 | . . . . . 1 . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | . . 1 1 3 2 1 6 8 Device 7 | . . 1 1 1 . . 3 1 Storage 4 | . . . . 2 2 . . . Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 10 | . . . . . . 1 2 7 Artifact . | . . . . . . . . . Weapon 23 | 1 2 . 4 1 . . 2 13 Energy Gun 9 | 1 . . 3 . . . . 5 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 8 | . 2 . 1 1 . . 2 2 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 2 | . . . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . . 2 Parts Lost 23 | . . . 1 4 . . 2 16 Power 3 | . . . . 1 . . . 2 Propulsion 7 | . . . . 2 . . . 5 Utility 7 | . . . . . . . 1 6 Weapon 6 | . . . 1 1 . . 1 3 Highest Loss Streak 9 | . . . 1 4 . . 2 9 Average Slot Usage (%) 96 | . 84 98 90 99 100 100 99 93 Engine 8 | . 14 14 1 8 11 11 9 6 Core 1 | . . . 9 2 . . . . Treads 7 | . . . . 8 11 11 16 6 Leg 19 | . 28 28 33 24 15 11 3 19 Wheel 2 | . . . . . 6 11 7 1 Device 9 | . . 12 13 19 11 3 8 1 Storage 16 | . 14 14 11 13 22 22 18 18 Processor 3 | . . . . . . . 8 9 Protection 4 | . . . . . . 7 9 13 Energy Gun 9 | . 14 . 2 13 11 11 3 13 Ballistic Gun 11 | . 13 28 19 8 11 11 14 2 Naked Turns . | . . . . . . . . . Heaviest Build 92 | 11 13 14 19 19 74 76 84 92 Greatest Support 63 | 20 26 26 39 39 26 10 63 60 Greatest Overweight (x) 7 | . . . . . 7 7 7 5 Average Overweight (x) 1 | . . . . . 3 7 3 2 Largest Inventory Capacity 20 | 6 6 6 6 8 20 20 20 20 Average Capacity 12 | 6 6 6 6 6 15 20 20 20 Most Carried 20 | 6 6 6 6 7 10 9 20 20 Average Carried 10 | 6 5 5 5 3 7 8 16 18 Final Capacity 20 | 6 6 6 6 8 20 20 20 20 Final Carried 20 | 6 6 6 6 7 8 9 20 17 Class Distribution -------------------- 52% | Mutant 40% | Hauler-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Matter Collected 1835 | 158 142 102 264 76 . 22 468 603 Remotely 509 | . . . 89 76 . 22 76 246 Salvage Created 3371 | . 263 116 417 37 . . 888 1650 Parts 198 | . 12 9 24 5 . . 53 95 Haulers Intercepted 4 | . . . 1 . . . 2 1 Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 72 | . 5 4 10 1 . . 15 37 Guns 52 | . 5 4 10 1 . . 15 17 Cannons 4 | . . . . . . . . 4 AOE 14 | . . . . . . . . 14 Classes Destroyed 11 | . 3 1 3 . . . 2 2 Worker 7 | . 1 . . 1 . . 1 4 Builder 3 | . . . . . . . 1 2 Hauler 4 | . . . 1 . . . 2 1 Recycler 3 | . . . . . . . 1 2 Mechanic 1 | . . . . . . . . 1 Operator 2 | . 1 . . . . . . 1 Watcher 2 | . . . 1 . . . . 1 Swarmer 14 | . . 2 3 1 . . 4 4 Grunt 44 | . 5 2 6 . . . 8 23 Brawler 1 | . . . . . . . . 1 Sentry 13 | . . . 1 . . . 3 9 Best Kill Streak 18 | . 3 2 3 1 . . 6 18 Combat Bots Only 11 | . 2 2 3 1 . . 6 11 Max Kills in Single Turn 4 | . 1 1 2 1 . . 2 4 Gunslinging 1 | . . . 1 . . . 1 . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Damage Taken 5234 | . 286 135 565 327 . . 742 3179 Core 878 | . 70 20 137 97 . . 90 464 Absorbed by Shields 84 | . . . . . . . . 84 Core Remaining (%) 68 | 100 . 64 . . . 41 . . Volleys Fired 225 | . 18 11 33 10 . . 65 88 Largest 2 | . 2 2 2 2 . . 2 2 Hottest 112 | . 80 46 88 112 . . 79 100 Shots Fired 421 | . 36 22 65 18 . . 129 151 Gun 381 | . 36 22 65 18 . . 129 111 Cannon 28 | . . . . . . . . 28 Launcher 12 | . . . . . . . . 12 Special . | . . . . . . . . . Kinetic 299 | . 24 22 62 7 . . 111 73 Thermal 32 | . . . 3 11 . . 18 . Explosive 12 | . . . . . . . . 12 Electromagnetic 78 | . 12 . . . . . . 66 Robot Hit Streak 31 | . 6 12 5 6 . . 10 31 Robot Miss Streak 5 | . 2 1 5 3 . . 3 4 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . 1 2 . . . 1 4 Max Gunslinging Chain 1 | . . 1 1 . . . 1 1 Shots Hit Robots 280 | . 23 15 37 6 . . 86 113 Core Hits 176 | . 10 7 19 2 . . 33 105 Critical Hits 2 | . . . . . . . 1 1 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6875 | . 414 214 580 85 . . 1404 4178 Guns 4301 | . 327 214 580 85 . . 1404 1691 Cannons 487 | . . . . . . . . 487 Explosions 2077 | . 87 . . . . . . 1990 Melee . | . . . . . . . . . Ramming 10 | . . . . . . . . 10 Kinetic 3316 | . 232 214 565 18 . . 1216 1071 Thermal 598 | . 87 . 15 67 . . 188 241 Explosive 1749 | . . . . . . . . 1749 Electromagnetic 1202 | . 95 . . . . . . 1107 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . . . 9 Average Corruption 6 | . . . . . . . . 6 Corruption Purged . | . . . . . . . . . Effects 32 | . . . . . . . . 32 Message Errors 5 | . . . . . . . . 5 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 4 | . . . . . . . . 4 Energy Discharges 4 | . . . . . . . . 4 Data Loss (minor) 3 | . . . . . . . . 3 Misfires 2 | . . . . . . . . 2 Targeting Errors 9 | . . . . . . . . 9 Overload Shots . | . . . . . . . . . Overflow Damage 34 | . 3 . . . . . . 31 Projectiles . | . . . . . . . . . Explosions 34 | . 3 . . . . . . 31 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 184 | . . . . . . . . 184 Shots 7 | . . . . . . . . 7 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 421 | . 201 10 . 6 . . 120 421 Average Temperature 106 | . 81 3 . 4 . . 27 131 Received Heat Transfer 2109 | . 162 72 195 . . . 270 1410 Effects 6 | . . . . . . . . 6 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 Interference 2 | . . . . . . . . 2 Matter Decay 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 5 | . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . 1 . . 1 . Heat Transferred 929 | . 100 . 37 148 . . 407 237 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Peak Influence 927 | . 177 192 189 40 . . 402 927 Average Influence 217 | . 75 130 91 17 . . 196 571 Maximum Alert Level 3 | . . . . . . . 2 3 Low Security (%) 65 | 100 100 100 100 100 . 100 39 9 Level 1 11 | . . . . . . . 58 2 Level 2 16 | . . . . . . . 1 62 Level 3 6 | . . . . . . . . 25 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 2 . 1 . . . 2 8 Investigation 5 | . 1 . . . . . . 4 Extermination . | . . . . . . . . . Reinforcement 6 | . 1 . 1 . . . 2 2 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Distress Signals 7 | . . . 1 . . . 2 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 9 19 17 4 . . 26 57 Peak Tracking Total 12 | . 3 12 5 2 . . 6 10 Tactical Retreats 7 | . . 3 . . . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Traps Triggered 5 | . . . . . . . . 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Machines Disabled 6 | . 1 1 . 1 . . . 3 Max in Single Turn 1 | . 1 1 . 1 . . . 1 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Machines Accessed 24 | . 5 . 4 . 5 . 2 8 Terminals 17 | . 4 . 4 . . . 2 7 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 95 | . 10 . 11 . 49 . 5 20 Successful 72 | . 6 . 7 . 49 . 2 8 Failed 23 | . 4 . 4 . . . 3 12 Catastrophic 4 | . 1 . . . . . . 3 Database Lockouts . | . . . . . . . . . Manual 35 | . 10 . 9 . 2 . 3 11 Terminals 43 | . 8 . 11 . . . 5 19 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 64 | . 4 . 5 . 49 . 2 4 Record 48 | . . . . . 48 . . . Robot Analysis 1 | . . . . . . . 1 . Prototype ID Bank 1 | . . . . . . . 1 . Open Door 4 | . . . . . . . . 4 Level Access Points 1 | . . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . Unreport Threat 4 | . 2 . 2 . . . . . Locate Traps 1 | . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 7 | . 2 . 2 . . . . 3 Terminals 6 | . 1 . 2 . . . . 3 Track 1 | . . . 1 . . . . . Botnet 5 | . 1 . 1 . . . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 2 . 4 . . . 2 6 Full Trace Events 4 | . . . . . . . . 4 Feedback Events 3 | . . . . . . . . 3 Corruption 3 | . . . . . . . . 3 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Total Allies 6 | . . 3 . . 3 . . . Largest Group 3 | . . 3 1 . 3 3 3 . Highest-Rated Group 40 | . . 40 16 . 37 37 37 . Highest-Rated Ally 21 | . . 16 16 . 21 21 21 . Total Orders . | . . . . . . . . . Ally Attacks 55 | . . 21 6 . . . 28 . Total Damage 691 | . . 218 82 . . . 391 . Kills 10 | . . 6 1 . . . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Robot Analysis Total 1 | . . . . . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Turns Passed 4165 | 2 361 371 374 771 708 68 628 882 Spaces Moved 2318 | 1 241 245 178 564 486 42 243 318 Core . | . . . . . . . . . Treads 144 | . . . . . . . 114 30 Legs 1727 | 1 241 245 178 564 240 . . 258 Wheels 447 | . . . . . 246 42 129 30 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 90 | 120 120 120 120 120 90 150 140 140 Average Speed 135 | 120 120 120 120 120 135 150 164 172 Slowest Speed 270 | 120 120 120 120 120 150 150 200 270 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 1 51 58 23 88 93 18 26 63 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . 1 . . 1 1 . . . Known Exits Taken 4 | . 1 . 1 . . 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . Scrap Searched 2 | . . . . 1 . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 82 | . 5 . . . . . . 77 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . . 3 AOE 79 | . 5 . . . . . . 74 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Total 2927 | 1 281 299 272 640 539 47 339 509 Wait 184 | . 1 41 50 55 1 4 2 30 Move 2310 | . 240 244 177 563 485 41 242 318 Hop . | . . . . . . . . . Pick Up 39 | . 7 . 1 3 3 . 14 11 Fast Attach 30 | . 2 1 6 1 . 1 3 16 Attach 20 | . . . 1 5 . . 2 12 Detach 8 | . . . . 2 . 1 . 5 Swap 18 | 1 2 1 . 1 3 . 7 3 Drop 40 | . 11 1 4 . 4 . 4 16 Fire 225 | . 18 11 33 10 . . 65 88 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis 9 | . . . . . . . . 9 Rewire 43 | . . . . . 43 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 10) 163 | -10/Materials | Identified exit to Mines 264 | -10/Materials | Discovered new exit (range 6) 307 | -10/Materials | Build established: Mutant 364 | -10/Materials | Entered Mines 537 | -10/Mines | Assembled infested the area 598 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 686 | -10/Mines | Discovered new exit (range 6) 735 | -10/Mines | Entered Materials 735 | -9/Materials | Accompanied by 1 ally 735 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 816 | -9/Materials | Identified exit to Mines 1078 | -9/Materials | Identified exit to Materials 1109 | -9/Materials | Entered Mines 1129 | -9/Mines | Met a Derelict bent on vengeance 1288 | -9/Mines | Core integrity fell below 50% 1312 | -9/Mines | Lost 4 parts (1p2n1w) 1340 | -9/Mines | Discovered exit to Materials (range 13) 1596 | -9/Mines | Discovered exit to Materials (range 4) 1705 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1708 | -9/Mines | Found Prototype Device 1708 | -9/Mines | Identified Exp. Sensor Array 1761 | -9/Mines | Learned location of Storage (-8) 1873 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1874 | -9/Mines | Discovered new exit (range 5) 1880 | -9/Mines | Entered Exiles 1880 | -9/Exiles | Found Exiles lab destroyed 1898 | -9/Exiles | Discovered new exit (range 15) 2015 | -9/Exiles | Opened EX-Vault 2023 | -9/Exiles | Found Latent Energy Streamer 2470 | -9/Exiles | Build established: Hauler-Mutant 2497 | -9/Exiles | Learned location of Zion (-7) 2569 | -9/Exiles | Discovered new exit (range 14) 2588 | -9/Exiles | Entered Mines 2588 | -8/Mines | Accompanied by 3 allies 2638 | -8/Mines | Discovered exit to Materials (range 12) 2656 | -8/Mines | Entered Materials 2656 | -8/Materials | Accompanied by 3 allies 2656 | -8/Materials | Evolved 2 slots: Utility x2 2657 | -8/Materials | Identified exit to Factory 2657 | -8/Materials | Identified exit to Storage 3284 | -8/Materials | Entered Storage 3411 | -8/Storage | Destroyed 11 combat bots 3440 | -8/Storage | Lost 9 parts (2p3n2u2w) 3595 | -8/Storage | Core integrity fell below 50% 3684 | -8/Storage | First assault squad dispatched 4082 | -8/Storage | Destroyed 7 combat bots 4129 | -8/Storage | Core integrity fell below 20% 4166 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Power failure, Imp. Ion Engine shutdown. G-47 Trooper suffers critical hit. Destroyed Imp. Heat Sink. K-01 Serf collects debris. K-01 Serf cleans the Compression Vault. G-47 Trooper destroyed. Switching to secondary target: G-50 Soldier. K-01 Serf collects debris. K-01 Serf cleans the Compression Vault. K-01 Serf collects debris. R-06 Scavenger collects Particle Gun. K-01 Serf collects debris. System corrupted: Autogun targeting data glitched. Power failure, Imp. Ion Engine shutdown. System corrupted: Component data lost. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# #????? #?????????????? | | ???????????????????????# #???? ??????????????? | | ???????????????????????# #??? ??????????????? | | ???????????????????????# #??? ???????????????? | | ????????????????????????% #?? ????????????????? | | ????????????????????????# %###;#??#####?????????? | | ????????????????????????# +?!/ #?????????? | | ????????????????????????# # !r #?????????? | | ??????????????????####### # #?????????? | | ??????????????????? /r #?????????? | | ????????????????????? [=w # !! #?????????? | | ?????????????????????## =%k %; #?????????? | | ?????????????????????# @g #[ ""######?????????? | | ?????????????????????# i g% r #?????????? | | ?????????????????????# u #?????????? | | ?????????????????????# #k"""%"""*#?????????? | | ?????????????????????# """u"""%#?????????? | | ?????????????????????# """ """ #?????????? | | ?????????????????????######## #?????????? | | ???????????????????????????## #####?????? | | ???????????????????????????# *!##= #?????? | | ????????????????????????#########% %[###==#?????? | | ????????????????????????# ^ % %==##==#?????? | | ????????????????????????# ! ## ##????? | | ######??????????????????# + T#????? | | """ #??????????????????# ######## ## ##????? | | """ ##?????????????????# #??????# ######?????? | | """ #?????????????????# #??????# #??????????? | | #?###??????????????# #??????# #??????????? | | #?# #????#####?????# % #???####+##?????????? | | ???# ##???# " #?????# =%#?? / #?????????? | | ^ ?????# T#???#"G"#????##==[##? ! #?????????? | | ########+######" "###### # #?????????? | | % % # #?????????? | | % T +/! ! #?????????? | | # #?????????? | | #########+#########+#### # #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingLinearRecalibrator Manual? 0 Play Time 00:33:24 Cumulative 183.4 hours Start 2020.08.04 @ 15:57:22 End 2020.08.04 @ 16:29:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 208 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/2/0/0/0/0 Lore% 73 Gallery% 83 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04e8230c-8bea-4530-97f7-d8a8ca775f30