Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 16:31:18 Player: toydarian Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (168) 840 Value Destroyed (6054) 6054 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (736) 736 TOTAL SCORE: 12750 Bonus ------- High Alert Combat Kills 796 Follower Combat Kills 20 Friendly Fire -80 Cogmind --------- Core Integrity 953/1150 Matter 2/300 Energy 270/270 System Corruption 0% Temperature Hot (279) Movement Core (1250) Ox24 Location -4/Factory Parts ------- > --- POWER (2) -------- Cold Fusion Reactor Light Antimatter Reactor > --- PROPULSION (6) --- Armored Medium Treads Armored Medium Treads > --- UTILITY (8) ------ High-capacity Storage Unit Enhanced Optical Array Transmission Jammer Improved Corruption Screen > --- WEAPON (3) ------- Autogun Gauss Cannon > --- INVENTORY (20) --- Advanced Heat Sink Cooling System Matter Compressor (4) Advanced System Shield Improved Corruption Screen Cooled Particle Cannon Magnetic Acceleration Cannon Heavy Missile Launcher Lance Peak State ------------ > --- POWER ------------ Heavy Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scanner Transmission Jammer Improved Phase Shifter Hardened Medium Armor Plating Improved Corruption Screen > --- WEAPON ----------- Matter Neutralizer Gauss Cannon Hardcell Cannon > --- INVENTORY -------- Cold Fusion Reactor Light Antimatter Reactor Advanced Heat Sink Cooling System Experimental Cooling System Matter Compressor Advanced System Shield Improved Corruption Screen Cooled Particle Cannon Autogun Gauss Cannon Gauss Cannon Magnetic Acceleration Cannon Heavy Missile Launcher Lance [Rating: 94] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Huge Wheel Treads Light Treads Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 4 | . . . 1 1 . . . . 2 Utility 6 | . . 1 1 1 2 1 . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 190 | 9 9 21 25 24 36 33 . 13 20 Power 17 | 1 2 3 2 2 1 3 . 1 2 Engine 12 | 1 2 3 2 1 . 2 . 1 . Core 1 | . . . . 1 . . . . . Reactor 4 | . . . . . 1 1 . . 2 Propulsion 25 | 3 1 4 6 4 2 . . 3 2 Treads 11 | . . . 6 1 . . . 2 2 Leg . | . . . . . . . . . . Wheel 14 | 3 1 4 . 3 2 . . 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 71 | 3 4 7 7 5 15 19 . 5 6 Device 39 | 2 2 6 5 3 6 10 . 2 3 Storage 5 | 1 2 . . . . 1 . . 1 Processor 5 | . . . . 1 1 1 . 1 1 Hackware 1 | . . . . . . 1 . . . Protection 21 | . . 1 2 1 8 6 . 2 1 Artifact . | . . . . . . . . . . Weapon 77 | 2 2 7 10 13 18 11 . 4 10 Energy Gun . | . . . . . . . . . . Energy Cannon 10 | . . 1 . 1 4 3 . . 1 Ballistic Gun 29 | 2 2 6 8 3 4 1 . 1 2 Ballistic Cannon 18 | . . . . 6 4 4 . 1 3 Launcher 3 | . . . . . . 1 . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon 11 | . . . 2 3 6 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 6 | . . . . . . 2 . 1 3 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 2 . 1 2 3 . . 1 Parts Lost 37 | . 3 1 5 1 1 4 . 6 16 Power 2 | . . . . . . . . . 2 Propulsion 7 | . 1 . 2 . . . . 2 2 Utility 20 | . 1 1 3 1 1 4 . 2 7 Weapon 8 | . 1 . . . . . . 2 5 Highest Loss Streak 13 | . 3 1 2 1 1 1 . 2 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 97 100 98 87 84 81 73 84 85 Engine 7 | . 14 11 9 5 . 4 5 11 9 Core 1 | . . . . 1 5 . . . . Treads 5 | . . . 15 7 . . . 1 15 Wheel 13 | . 26 22 10 11 12 11 11 9 4 Device 14 | . 12 13 16 14 14 12 17 18 16 Storage 7 | . 14 11 9 7 6 5 5 5 5 Processor 6 | . . . . 6 13 10 11 12 13 Protection 7 | . . 8 10 7 10 9 1 5 4 Ballistic Gun 12 | . 28 33 25 7 2 . . 1 3 Ballistic Cannon 6 | . . . . 10 12 7 11 9 5 Peak Build Rating 94 | 7 11 20 27 51 61 88 81 81 94 Average Rating 47 | 6 8 16 25 44 57 79 73 74 83 On Entrance 39 | . 7 9 19 26 51 61 81 70 70 Naked Turns . | . . . . . . . . . . Heaviest Build 108 | 11 49 63 68 76 80 108 95 102 103 Greatest Support 81 | 26 20 22 60 80 56 56 56 56 81 Greatest Overweight (x) 5 | 1 4 3 5 2 2 1 1 3 3 Average Overweight (x) 1 | . 1 2 2 . 1 1 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 20 20 17 Average Carried 18 | 3 13 19 19 19 19 19 20 17 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 20 20 20 20 20 20 20 16 9 Class Distribution -------------------- 31% | Mutant 31% | Tank 16% | Gunner 8% | Scavenger-Tank 4% | Scavenger-Mutant 4% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Tank | -6/Factory Tank | -5/Factory Gunner | -5/Waste Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Matter Collected 6044 | 375 373 527 1110 398 1147 1350 10 578 176 Remotely 614 | . . . . . 269 345 . . . Salvage Created 5889 | 220 407 702 1740 238 844 1282 . 282 174 Parts 306 | 17 24 47 92 16 27 47 . 20 16 Haulers Intercepted 5 | . 1 2 2 . . . . . . Recyclers Shooed 5 | . . . 3 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Combat Hostiles Destroyed 130 | . 7 16 30 6 20 33 . 12 6 Guns 60 | . 7 16 30 1 4 1 . 1 . Cannons 57 | . . . . 4 14 28 . 8 3 AOE 12 | . . . . 1 2 3 . 3 3 Classes Destroyed 15 | 3 3 2 1 2 1 3 . . . Worker 9 | 2 . 1 3 . . 2 . . 1 Builder 5 | . . . . . 3 . . . 2 Tunneler 8 | 5 1 . . 1 . . . . 1 Hauler 5 | . 1 2 2 . . . . . . Recycler 7 | 1 . . 3 1 2 . . . . Operator 1 | . . . . 1 . . . . . Watcher 3 | . 2 . 1 . . . . . . Swarmer 39 | . . 5 8 3 7 4 . 9 3 Saboteur 1 | . . . . . . 1 . . . Grunt 50 | . 7 9 13 . 3 18 . . . Brawler 3 | . . . . . . 3 . . . Duelist 3 | . . . . . . 3 . . . Sentry 20 | . . 2 7 1 4 4 . 1 1 Hunter 4 | . . . 2 1 1 . . . . Programmer 10 | . . . . 1 5 . . 2 2 Best Kill Streak 7 | 3 5 4 4 3 3 7 . 7 3 Combat Bots Only 7 | . 4 4 4 3 3 7 . 7 3 Max Kills in Single Turn 4 | 1 1 1 2 1 2 4 . 3 3 Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . . . . 1 2 3 . 3 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Hostile Shots Fired 981 | . 51 76 172 50 164 105 2 86 275 Missed 291 | . 17 26 38 17 63 31 . 26 73 Damage Taken 10757 | . 438 571 1716 681 1318 1723 72 941 3297 Core 1025 | . 100 90 224 39 100 131 31 113 197 Absorbed by Shields 63 | . . . . . . . . 63 . Ignored by Resistances 24 | . . . . . 24 . . . . Core Remaining (%) 78 | 100 60 77 59 94 88 . . 72 . Volleys Fired 430 | 28 47 56 93 19 60 74 13 21 19 Largest 3 | 2 2 3 3 3 3 3 2 3 3 Hottest 218 | 40 40 69 69 120 161 121 121 132 218 Shots Fired 1053 | 56 94 168 272 52 144 143 24 53 47 Gun 658 | 56 94 168 272 19 29 3 . 11 6 Cannon 391 | . . . . 33 115 139 24 41 39 Launcher 4 | . . . . . . 1 . 1 2 Special . | . . . . . . . . . . Kinetic 971 | 56 94 168 272 52 128 91 24 52 34 Thermal 78 | . . . . . 16 51 . . 11 Explosive 4 | . . . . . . 1 . 1 2 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 24 | 7 9 13 24 6 11 21 6 12 6 Robot Miss Streak 7 | 2 6 4 4 4 7 4 2 4 5 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . 2 1 6 . . . . . . Max Gunslinging Chain 2 | . 1 1 2 . . . . . . Shots Hit Robots 686 | 39 61 111 180 31 85 102 18 32 27 Core Hits 338 | 16 30 42 70 20 44 72 6 19 19 Critical Kills 9 | 1 . . 1 . 1 2 . 4 . Critical Parts Destroyed 16 | . . . 2 . 3 4 2 5 . Critical Strikes 40 | 1 . . 3 2 8 9 2 9 6 Meltdown 1 | . . . . . . 1 . . . Destroy 20 | 1 . . 2 . 1 5 2 9 . Blast 15 | . . . . 2 4 3 . . 6 Smash 4 | . . . 1 . 3 . . . . Melee Attacks 56 | . . . 5 10 23 6 . 2 10 Impact 40 | . . . 5 10 23 2 . . . Slashing . | . . . . . . . . . . Piercing 16 | . . . . . . 4 . 2 10 Sneak Attacks 9 | . . . 2 1 4 . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17017 | 320 542 1327 2846 859 2509 4953 940 887 1834 Guns 5553 | 320 542 1327 2637 147 294 55 . 137 94 Cannons 9082 | . . . . 503 1660 4455 940 495 1029 Explosions 1545 | . . . . 112 226 443 . 255 509 Melee 783 | . . . 209 97 329 . . . 148 Ramming 54 | . . . . . . . . . 54 Kinetic 13270 | 320 542 1327 2637 650 1847 3559 940 632 816 Thermal 1777 | . . . . 112 333 1025 . . 307 Explosive 1133 | . . . . . . 369 . 255 509 Electromagnetic . | . . . . . . . . . . Impact 635 | . . . 209 97 329 . . . . Slashing . | . . . . . . . . . . Piercing 148 | . . . . . . . . . 148 Highest Corruption 18 | . 1 2 . . 4 4 18 18 . Average Corruption 5 | . 1 2 . . 3 4 10 11 . Corruption Purged 14 | . . . . . 4 . . 10 . Corruption Blocked 9 | . . . . . . . . . 9 Effects 73 | . 2 7 . . 6 26 8 24 . Message Errors 15 | . 1 3 . . . 5 2 4 . Matter Fused 18 | . . 1 . . 3 9 2 3 . Heat Flow Errors 9 | . . 1 . . 1 3 1 3 . Energy Discharges 10 | . . 2 . . . 2 . 6 . Parts Rejected 2 | . . . . . . 1 . 1 . Parts Fused 2 | . 1 . . . 1 . . . . Data Loss (minor) 6 | . . . . . . 4 . 2 . Data Loss (major) 2 | . . . . . 1 . . 1 . Misfires 3 | . . . . . . 1 . 2 . Alerts 1 | . . . . . . . . 1 . Misdirections 2 | . . . . . . . 2 . . Weapon Failures 3 | . . . . . . 1 1 1 . Overload Shots 7 | . . . . . 7 . . . . Overflow Damage 842 | . . . 149 57 454 85 . 17 80 Projectiles 195 | . . . . . 58 71 . 5 61 Explosions 119 | . . . . . 87 14 . 12 6 Melee 528 | . . . 149 57 309 . . . 13 Knockbacks 75 | . . . . 9 32 23 . 1 10 Impact 3 | . . . . . 2 . . . 1 Kinetic 71 | . . . . 9 29 23 . 1 9 Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 413 | . . . . 168 123 122 . . . Shots 7 | . . . . 2 3 2 . . . Rammed 4 | . 1 . . . . . . . 3 Targets Rammed 5 | . 1 . . . . . . . 4 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 Highest Temperature 347 | . 25 227 54 18 258 167 114 306 347 Average Temperature 54 | . 9 47 16 6 59 36 24 122 136 Received Heat Transfer 2857 | . 240 216 657 30 216 643 . 45 810 Effects 6 | . . . . . . . . 5 1 Interference 5 | . . . . . . . . 4 1 Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . 1 . 4 . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 13 | . . . 3 1 9 . . . . Impact Corruptions 16 | . . . 2 2 11 . . . 1 Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 3 | . . . . . . 3 . . . Heat Transferred 1902 | . . . . 50 248 1345 . . 259 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Peak Influence 1083 | 40 162 323 480 229 536 1083 389 550 458 Initial 379 | . 26 3 78 218 46 143 379 272 264 Average 311 | 18 89 175 334 143 307 774 388 421 250 Maximum Alert Level 3 | . . 1 2 1 2 3 1 2 2 Low Security (%) 34 | 100 100 61 7 69 21 2 . . 16 Level 1 41 | . . 38 64 30 51 6 100 50 82 Level 2 14 | . . . 28 . 27 15 . 49 1 Level 3 9 | . . . . . . 75 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 30 | . . 2 7 2 4 9 . 3 3 Investigation 4 | . . . 2 1 . 1 . . . Extermination 7 | . . . . 1 3 . . 1 2 Reinforcement 9 | . . 2 2 . 1 3 . . 1 Assault 4 | . . . . . . 2 . 2 . Garrison 6 | . . . 3 . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Distress Signals 14 | . 2 2 7 2 1 . . . . Communications Jammed 12 | . . . . . . . . . 12 Distress Signals 11 | . . . . . . . . . 11 Times Spotted 215 | . 17 26 46 13 28 42 7 17 19 Peak Tracking Total 6 | . 4 5 6 4 4 5 4 6 6 Tactical Retreats 27 | . 3 6 4 . 2 7 3 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Traps Triggered 9 | . 1 . . 1 . 2 . 4 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Machines Disabled 24 | . . . 2 5 6 9 . 2 . Max in Single Turn 4 | . . . 1 4 4 4 . 1 . Garrison Access 5 | . . . 1 . 1 2 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Machines Accessed 35 | . 6 5 7 3 6 5 . 2 1 Terminals 30 | . 6 5 6 3 5 3 . 1 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 2 . 1 . Total Hacks 100 | . 16 16 23 7 17 13 . 5 3 Successful 38 | . 8 9 6 2 8 3 . 2 . Failed 61 | . 7 7 17 5 9 10 . 3 3 Catastrophic 13 | . 2 . 4 1 3 2 . 1 . Database Lockouts 1 | . 1 . . . . . . . . Manual 61 | . 15 10 12 4 8 7 . 2 3 Terminals 89 | . 16 16 20 7 15 9 . 3 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 11 | . . . 3 . 2 4 . 2 . Terminal Hacks 18 | . 4 4 3 1 5 1 . . . Record 1 | . . . . . . 1 . . . Robot Analysis 3 | . 1 1 1 . . . . . . Prototype ID Bank 5 | . 2 2 . . 1 . . . . Alert Level 5 | . . 1 1 1 2 . . . . Unreport Threat 2 | . . . 1 . 1 . . . . Locate Traps 2 | . 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 1 . . . Seal Access 3 | . . . 1 . 1 1 . . . Unauthorized Hacks 17 | . 4 5 2 1 2 1 . 2 . Terminals 17 | . 4 5 2 1 2 1 . 2 . Assimilate 1 | . . . . . . . . 1 . Botnet 16 | . 4 5 2 1 2 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 33 | . 5 5 7 3 5 5 . 2 1 Full Trace Events 5 | . 1 . 2 1 . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 1 . 1 . Machine Destruction 2 | . . . . . . 1 . 1 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked 2 | . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Total Allies 2 | . . . . . . . . 1 1 Largest Group 2 | . . . . . . . . 1 2 Highest-Rated Group 75 | . . . . . . . . 26 75 Highest-Rated Ally 49 | . . . . . . . . 26 49 Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . 3 Total Damage 47 | . . . . . . . . . 47 Kills 1 | . . . . . . . . . 1 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Robot Analysis Total 3 | . 1 1 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Turns Passed 9918 | 212 802 1224 1487 1405 1785 1279 149 621 954 Spaces Moved 6247 | 145 659 806 612 1004 1192 793 97 414 525 Core 11 | 11 . . . . . . . . . Treads 525 | . . . 234 203 . . . . 88 Legs . | . . . . . . . . . . Wheels 5711 | 134 659 806 378 801 1192 793 97 414 437 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 110 115 115 115 115 115 115 130 Average Speed 124 | 82 97 117 176 124 115 115 115 122 156 Slowest Speed 250 | 100 140 125 240 240 130 115 115 145 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 6 95 56 47 21 29 19 79 12 17 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 47 | . . . 3 7 25 5 . 1 6 Terrain Destroyed 283 | . . . 3 56 72 93 5 18 36 Melee 40 | . . . 3 7 19 4 . 1 6 Projectile 69 | . . . . 5 17 27 5 5 10 AOE 174 | . . . . 44 36 62 . 12 20 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Total 7476 | 187 742 984 811 1112 1443 1006 109 483 599 Wait 304 | . 6 57 52 13 103 73 . . . Move 6239 | 144 658 805 611 1003 1191 793 96 413 525 Hop . | . . . . . . . . . . Pick Up 96 | 6 15 17 10 13 13 10 . 6 6 Fast Attach 42 | 7 1 4 1 9 4 12 . 3 1 Attach 55 | . 3 4 6 5 8 8 . 8 13 Detach 13 | . 1 3 . 1 4 2 . 1 1 Swap 93 | 2 5 13 18 10 24 13 . 2 6 Drop 105 | . 5 25 15 29 13 15 . 1 2 Fire 430 | 28 47 56 93 19 60 74 13 21 19 Melee 56 | . . . 5 10 23 6 . 2 10 Ram 1 | . 1 . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . . . . . . . . . 4 Escape Stasis 26 | . . . . . . . . 26 . Rewire 12 | . . . . . . . . . 12 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 213 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 15) 460 | -10/Materials | Discovered new exit (range 16) 590 | -10/Materials | Discovered new exit (range 7) 715 | -10/Materials | Discovered new exit (range 14) 729 | -10/Materials | Central database locked down 875 | -10/Materials | Lost 3 parts (1n1u1w) 988 | -10/Materials | Discovered new exit (range 10) 1015 | -10/Materials | Entered another Materials area 1015 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1321 | -9/Materials | Build established: Scavenger-Gunner 1466 | -9/Materials | Discovered new exit (range 4) 1862 | -9/Materials | Discovered new exit (range 16) 2053 | -9/Materials | Build established: Tank 2113 | -9/Materials | Discovered new exit (range 5) 2239 | -9/Materials | Entered another Materials area 2239 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2949 | -8/Materials | Garrison activated, responded to threat 3498 | -8/Materials | Build established: Scavenger-Tank 3688 | -8/Materials | Discovered new exit (range 15) 3726 | -8/Materials | Entered Factory 3726 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4037 | -7/Factory | Build established: Scavenger-Mutant 4473 | -7/Factory | Build established: Gunner 4851 | -7/Factory | Discovered new exit (range 13) 5131 | -7/Factory | Entered another Factory area 5131 | -6/Factory | Evolved 2 slots: Utility x2 6161 | -6/Factory | Spotted B-75 Beast 6655 | -6/Factory | Build established: Tank 6750 | -6/Factory | Discovered new exit (range 16) 6916 | -6/Factory | Entered another Factory area 6916 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6992 | -5/Factory | Garrison activated, responded to threat 7154 | -5/Factory | Destroyed 7 combat bots 8116 | -5/Factory | First assault squad dispatched 8195 | -5/Factory | Sucked down chute 8195 | -5/Factory | Entered Waste 8195 | -5/Waste | Spotted C-40 Crusher 8199 | -5/Waste | Spotted C-40 Crusher 8203 | -5/Waste | Spotted C-40 Crusher 8210 | -5/Waste | EMP discharged 8211 | -5/Waste | Spotted C-40 Crusher 8231 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8243 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8293 | -5/Waste | Spotted C-40 Crusher 8310 | -5/Waste | EMP discharged 8310 | -5/Waste | System corruption reached 10% 8317 | -5/Waste | Discovered new exit (range 21) 8339 | -5/Waste | Spotted C-40 Crusher 8344 | -5/Waste | Entered Factory 8442 | -5/Factory | Build established: Gunner 8703 | -5/Factory | Destroyed 7 combat bots 8944 | -5/Factory | First assault squad dispatched 8949 | -5/Factory | Discovered new exit (range 6) 8963 | -5/Factory | Identified exit to Factory 8965 | -5/Factory | Entered another Factory area 8965 | -4/Factory | Accompanied by 1 ally 8965 | -4/Factory | Evolved 2 slots: Propulsion x2 9047 | -4/Factory | Build established: Mutant 9535 | -4/Factory | Spotted B-86 Titan 9919 | -4/Factory | Self-destructed Last Messages --------------- 09911_ Destroyed Imp. Heat Sink. 09911_ K-01 Serf collects debris. 09911_ P-70 Sage resets P-70 Sage, system corruption cleaned. 09912_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 09912_ Imp. Corruption Screen intercepted 1% system corruption. 09912_ K-01 Serf destroyed. 09913_ Adv. Terrain Scanner destroyed. 09913_ Exp. Cooling System destroyed. 09913_ Imp. Corruption Screen intercepted 1% system corruption. 09914_ Destroyed Hpw. Shock Rifle. 09914_ P-70 Sage knocked back. 09915_ K-01 Serf collects debris. 09916_ Gauss Cannon destroyed. 09916_ Arm. Medium Treads destroyed. 09916_ Matter Neutralizer destroyed. 09916_ Hardcell Cannon destroyed. 09919_ Overheating: System interference. 09919_ Gauss Cannon temporarily disabled. 09919_ K-01 Serf collects debris. 09919_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | + """" """" #??????????????????????????? | | # """" """" #??#???????????????????????? | | ==# """" """" #???????????????#??????????? | | =?# """" """" ##??#??????????????????????? | | ?# #?##????? ??? ?????????????? | | """"" # """" """" #?????? ??? ???????????????? | | """"" # """" """" ##????????? ???????????????? | | """"" # """" """" #??????????????????????????? | | """"" # """" """" #?#?##??? ?? ??????????????? | | # ##????#????????????????????? | | #! #????##? ??????#??#????????? | | ^ ###+#######/############+#####"#####????? | | R %! ???? | | ""T"" =%| ? ? | | """"" ! ??? | | ??? | | ?? | | #####/#############+######R######### ###+#???????? | | ??? ???? ???????????????# % !! #???????? ?? ??? | | ????????????????????????# % !! ##?????????????? | | ?????????????#?????? ???# pu u! ##?#???????????? | | ?????????????????? ?????#=* k ##?????????????? | | ?????? ?????????? ????#!%% % ##?????????????? | | ??????????#?#???????????#x!xp ##???? ????????? | | ????????? ???????? ?????# % u % #??????????????? | | ????????????????? ???? ?#@ p%% #? ?#?????#????? | | ??????????????????????######+####### ?? ?????????? | | ???????????????#???#??# #?????? ??? ??? | | ?????????????#??#?????# """"""""" #?????????????? | | ???????????????#??????# #???? ??????? | | ?????????????#?????? ?+ """"""""" # ??????? | | ????????????#?????????# #?? ? #? | | ????????#?????????????##########+### #? | | ????????????????????#???????# #? | | ??????????????????????????#?# #? | | ????????????????????????#???# #? | | ?????????????????? ????????# #? | | ????????????? ????????????? #? | | ????????????????? ???#?#?? ########### #? | | ???????????????????#????# ??????? ???? #? | | ????????????????????????+ ????? ?"?????? #? | | ?????????????? ?##? "???##### ????????????????#? | | ????????????????????????????# ?????????????????? | | ??????????????????????? ????# ?????????????????? | | ??????????????????????????#?# ???? ????????????? | | ?????????????????????????#??# ?????????????????? | | ????????????????????????????# ?????????????????? | | ????????????????????????????# ?????????????????? | | ????????????????????????????# ?????????????????? | | ????????????????????????????# ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 33 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Corruption Block 15 Armor Coverage 600 Resistance: TH 10 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredTiamatFragment Manual? 0 Play Time 01:53:50 Cumulative 145.0 hours Start 2025.03.29 @ 14:35:53 End 2025.03.29 @ 16:31:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 137 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 53 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 786b0add-321b-4867-85de-925d415079ed