Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 23:33:55 Player: ywiktor Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (65) 325 Value Destroyed (2481) 2481 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (614) 614 TOTAL SCORE: 7780 Bonus ------- Follower Combat Kills 614 Cogmind --------- Core Integrity 0/1000 Matter 263/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ System Shield System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Hardened Medium Armor Plating EM Disruption Field Heavy Ion Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Kinecellerator Improved Light Armor Plating Layered Medium Armor Plating Hacking Suite > --- WEAPON ----------- Wave Gun KE Penetrator > --- INVENTORY -------- Micro Nuclear Core Flexi-carbon Leg Advanced Heat Sink Improved Sensor Array Matter Filter Hardened Medium Armor Plating Shock Absorption System EM Disruption Field Heavy Ion Cannon Heavy Machine Gun Heavy Machine Gun Assault Cannon Bore Cannon Axe [Rating: 78] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Slots Evolved 10 | . . . 2 2 2 2 . 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 1 1 . . . . . Utility 7 | . . . 1 1 2 2 . 1 . Weapon . | . . . . . . . . . . Parts Attached 110 | 8 4 . 7 20 12 15 17 27 . Power 6 | 2 . . . 1 1 . . 2 . Engine 4 | 2 . . . 1 . . . 1 . Core 2 | . . . . . 1 . . 1 . Reactor . | . . . . . . . . . . Propulsion 35 | 3 1 . 3 7 4 6 6 5 . Treads 3 | 1 . . . . 1 . 1 . . Leg 28 | 2 1 . 3 7 3 6 5 1 . Wheel . | . . . . . . . . . . Hover 4 | . . . . . . . . 4 . Flight . | . . . . . . . . . . Utility 45 | 1 3 . 3 8 3 7 7 13 . Device 22 | . 1 . 1 4 1 4 3 8 . Storage 3 | 1 1 . 1 . . . . . . Processor 7 | . . . . 1 2 2 1 1 . Hackware 3 | . . . . . . . . 3 . Protection 10 | . 1 . 1 3 . 1 3 1 . Artifact . | . . . . . . . . . . Weapon 24 | 2 . . 1 4 4 2 4 7 . Energy Gun 4 | . . . 1 . 2 . . 1 . Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 11 | 2 . . . 3 1 1 2 2 . Ballistic Cannon 5 | . . . . 1 1 . 1 2 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 13 | . . . . . . . . 13 . Parts Lost 43 | . . . 2 10 1 2 10 18 . Power . | . . . . . . . . . . Propulsion 16 | . . . . 5 . . 4 7 . Utility 18 | . . . 1 5 . 1 5 6 . Weapon 9 | . . . 1 . 1 1 1 5 . Highest Loss Streak 14 | . . . 1 5 1 1 7 14 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 96 100 95 88 97 99 95 61 11 Engine 4 | . 14 14 11 9 1 . . 1 . Core 3 | . . . . . 5 6 6 3 . Treads 1 | . . . . . 6 2 2 . . Leg 24 | . 28 28 31 30 23 23 23 11 . Device 12 | . . . 8 8 14 19 15 11 . Storage 7 | . 14 14 11 9 7 6 6 3 . Processor 9 | . . . . 1 12 20 16 8 5 Protection 8 | . 10 14 11 11 7 6 9 5 . Energy Gun 3 | . . . 9 2 9 2 . 1 . Energy Cannon 1 | . . . . . . 4 2 . . Ballistic Gun 7 | . 28 28 12 8 3 5 5 3 . Ballistic Cannon 1 | . . . . 6 1 . 1 2 . Peak Build Rating 78 | 6 8 8 14 28 44 58 63 78 9 Average Rating 37 | 4 7 8 12 23 40 55 56 46 9 On Entrance 23 | . 6 8 8 14 28 44 58 63 9 Naked Turns 80 | . . . . . . . . 80 . Heaviest Build 65 | 12 20 20 33 53 43 47 53 65 . Greatest Support 73 | 20 20 20 39 52 45 65 73 70 3 Greatest Overweight (x) 15 | . . . 1 1 1 . 1 15 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 5 Average Capacity 13 | 6 9 10 10 15 15 15 15 11 5 Most Carried 15 | 6 10 10 11 15 15 15 15 15 5 Average Carried 12 | 5 8 10 10 13 14 14 12 9 5 Final Capacity 15 | 8 10 10 15 15 15 15 15 5 5 Final Carried 15 | 6 10 10 11 13 15 15 15 5 5 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Extension Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Matter Collected 2489 | 198 86 . 166 499 75 481 558 265 161 Remotely . | . . . . . . . . . . Salvage Created 2444 | . 86 . 278 553 75 627 506 319 . Parts 118 | . 3 . 25 29 1 28 14 18 . Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 3 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Combat Hostiles Destroyed 59 | . 2 . 12 17 1 12 8 7 . Guns 41 | . 2 . 12 8 1 8 6 4 . Cannons 18 | . . . . 9 . 4 2 3 . Classes Destroyed 10 | . 1 . 3 3 . 3 . . . Hauler 1 | . . . 1 . . . . . . Recycler 1 | . . . . 1 . . . . . Operator 2 | . . . . . . 1 1 . . Watcher 2 | . . . . 1 . . 1 . . Swarmer 19 | . . . 7 7 . 3 . 2 . Grunt 23 | . 2 . 3 7 . 5 6 . . Brawler 1 | . . . . . . 1 . . . Sentry 11 | . . . 2 2 1 1 2 3 . Hunter 1 | . . . . 1 . . . . . Programmer 4 | . . . . . . 2 . 2 . Best Kill Streak 5 | . 1 . 5 3 1 4 2 2 . Combat Bots Only 5 | . 1 . 5 3 1 4 2 2 . Max Kills in Single Turn 2 | . 1 . 1 1 1 2 1 1 . Gunslinging 1 | . . . . . . 1 . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Hostile Shots Fired 749 | . 12 . 64 148 64 81 185 155 40 Missed 236 | . 3 . 18 33 21 29 78 38 16 Damage Taken 7740 | . 174 . 483 1472 371 714 1619 2413 494 Core 1260 | . . . 46 88 44 16 66 506 494 Absorbed by Shields 110 | . . . . . . . 110 . . Ignored by Resistances 87 | . . . . . . . . 87 . Core Remaining (%) 92 | 100 . 100 88 84 93 . 90 . . Volleys Fired 276 | . 10 . 43 67 6 48 69 33 . Largest 2 | . 2 . 2 2 2 2 2 2 . Hottest 114 | . 40 . 85 90 78 95 95 114 . Shots Fired 514 | . 20 . 86 134 12 84 116 62 . Gun 329 | . 20 . 86 81 12 43 53 34 . Cannon 185 | . . . . 53 . 41 63 28 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 377 | . 20 . 60 120 11 36 77 53 . Thermal 129 | . . . 26 14 . 41 39 9 . Explosive . | . . . . . . . . . . Electromagnetic 8 | . . . . . 1 7 . . . Robot Hit Streak 14 | . 6 . 12 9 10 12 14 10 . Robot Miss Streak 10 | . 1 . 7 6 1 2 10 3 . Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 1 | . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 310 | . 15 . 59 79 10 51 55 41 . Core Hits 156 | . 6 . 42 50 3 21 20 14 . Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 6 | . . . . . . . 5 1 . Critical Strikes 10 | . . . . 1 . 1 5 3 . Burn 1 | . . . . . . . . 1 . Destroy 7 | . . . . . . . 5 2 . Blast 1 | . . . . 1 . . . . . Corrupt 1 | . . . . . . 1 . . . Melee Attacks 4 | . . . . . . . 2 2 . Impact . | . . . . . . . . . . Slashing 4 | . . . . . . . 2 2 . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6119 | . 124 . 649 1376 172 1250 1385 1163 . Guns 3743 | . 124 . 649 772 172 690 675 661 . Cannons 2273 | . . . . 604 . 560 634 475 . Explosions . | . . . . . . . . . . Melee 66 | . . . . . . . 47 19 . Ramming 37 | . . . . . . . 29 8 . Kinetic 4149 | . 124 . 268 1170 156 580 902 949 . Thermal 1741 | . . . 381 206 . 560 407 187 . Explosive . | . . . . . . . . . . Electromagnetic 126 | . . . . . 16 110 . . . Impact . | . . . . . . . . . . Slashing 66 | . . . . . . . 47 19 . Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . . . . 2 10 18 10 Average Corruption 6 | . . . . . . 1 6 17 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 67 | . . . . . . 12 27 19 9 Message Errors 12 | . . . . . . 2 3 5 2 Matter Fused 18 | . . . . . . 1 8 6 3 Heat Flow Errors 8 | . . . . . . 4 2 2 . Energy Discharges 6 | . . . . . . . 2 3 1 Parts Rejected 1 | . . . . . . . 1 . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 5 | . . . . . . 1 3 1 . Data Loss (major) 5 | . . . . . . 2 2 . 1 Misfires 5 | . . . . . . 1 3 1 . Alerts 1 | . . . . . . . 1 . . Misdirections 4 | . . . . . . . 1 1 2 Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 77 | . . . . . . 28 19 30 . Projectiles 58 | . . . . . . 28 . 30 . Explosions . | . . . . . . . . . . Melee 19 | . . . . . . . 19 . . Knockbacks 19 | . . . . 11 . . 3 5 . Impact . | . . . . . . . . . . Kinetic 18 | . . . . 11 . . 2 5 . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 50 | . . . . . . . 46 4 . Shots 1 | . . . . . . . 1 . . Rammed 2 | . . . . . . . . 2 . Targets Rammed 3 | . . . . . . . 1 2 . Kicked 1 | . . . . . . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 355 | . 50 . 188 228 . 175 196 355 286 Average Temperature 80 | . 23 . 57 53 . 78 101 164 146 Received Heat Transfer 1809 | . 75 . 105 423 96 225 498 333 54 Effects 2 | . . . . . . . . 2 . Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . . . . 1 4 . . Impact Corruptions 2 | . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 2368 | . . . 485 255 . 740 555 333 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Peak Influence 376 | . 131 51 376 369 165 138 359 252 . Initial 136 | . . 51 19 101 130 . 32 136 . Average 125 | . 28 51 245 168 61 52 204 140 . Maximum Alert Level 1 | . . . 1 1 . . 1 1 . Low Security (%) 75 | 100 100 100 41 67 100 100 35 77 . Level 1 24 | . . . 58 32 . . 64 22 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 1 . 1 3 1 4 3 6 . Investigation 3 | . 1 . . 2 . . . . . Extermination 5 | . . . . . 1 2 . 2 . Reinforcement 8 | . . . 1 1 . 2 3 1 . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Distress Signals 8 | . 1 . . 1 . 1 4 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 128 | . 6 . 19 25 3 18 28 20 9 Peak Tracking Total 8 | . 4 . 5 4 1 4 5 8 8 Tactical Retreats 15 | . . . 1 4 . 1 3 5 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Traps Triggered 15 | . 1 . . 4 . 2 5 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . Reused 1 | . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Machines Disabled 7 | . . . . 3 . 1 2 1 . Max in Single Turn 1 | . . . . 1 . 1 1 1 . Garrison Access 1 | . . . . . . 1 . . . Energy Cycler 2 | . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Machines Accessed 43 | . 7 . 3 9 4 7 10 2 1 Terminals 29 | . 6 . 2 7 . 3 10 1 . Fabricators 2 | . . . . . 2 . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 5 | . 1 . 1 1 1 1 . . . Scanalyzers 2 | . . . . 1 . 1 . . . Garrison Access 3 | . . . . . 1 1 . 1 . Total Hacks 96 | . 24 . 12 14 10 11 21 3 1 Successful 43 | . 16 . 7 6 2 5 6 . 1 Failed 53 | . 8 . 5 8 8 6 15 3 . Catastrophic 9 | . 1 . 1 2 1 1 3 . . Database Lockouts . | . . . . . . . . . . Manual 51 | . 16 . 9 10 5 5 6 . . Terminals 68 | . 22 . 9 10 . 4 21 2 . Fabricators 5 | . . . . . 5 . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 10 | . 2 . 3 1 2 2 . . . Scanalyzers 5 | . . . . 3 . 2 . . . Garrison Access 6 | . . . . . 3 2 . 1 . Terminal Hacks 18 | . 8 . 3 1 . . 5 . 1 Robot Analysis 3 | . 3 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 5 | . . . . . . . 4 . 1 Alert Level 1 | . . . . . . . 1 . . Locate Traps 2 | . 1 . 1 . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . 1 . 1 1 . . . Report Inventory 4 | . 1 . 1 . 1 1 . . . Scanalyzer 5 | . . . . 3 . 2 . . . Insert Component 2 | . . . . 1 . 1 . . . Analyze 3 | . . . . 2 . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 14 | . 7 . 3 2 . 1 1 . . Terminals 10 | . 6 . 2 1 . . 1 . . Botnet 10 | . 6 . 2 1 . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Mechanics 1 | . . . . . . 1 . . . Recycling Units 3 | . 1 . 1 1 . . . . . Reject 1 | . . . 1 . . . . . . Mask 1 | . . . . 1 . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 31 | . 5 . 2 7 4 4 7 2 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . 1 . . . Part Schematics Acquired 2 | . . . . 1 . 1 . . . Parts Damaged 2 | . . . . 1 . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 6 | . . . . . . . 6 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Total Allies 14 | . . . . . . . 14 . . Largest Group 7 | . . . . . . . 7 . . Highest-Rated Group 319 | . . . . . . . 319 . . Highest-Rated Ally 159 | . . . . . . . 159 . . Total Orders . | . . . . . . . . . . Ally Attacks 108 | . . . . . . . 108 . . Total Damage 3341 | . . . . . . . 3341 . . Kills 19 | . . . . . . . 19 . . Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted 2 | . . . . . . . 2 . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Robot Analysis Total 3 | . 3 . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Turns Passed 6911 | 89 394 118 597 1363 883 1506 1019 777 165 Spaces Moved 4588 | 66 267 99 345 677 621 1006 499 679 329 Core 673 | 12 . . . . . . . 332 329 Treads 92 | . . . . . . . 92 . . Legs 3710 | 54 267 99 345 677 621 1006 407 234 . Wheels . | . . . . . . . . . . Hover 113 | . . . . . . . . 113 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 50 Average Speed 119 | 107 120 120 121 155 133 121 142 85 50 Slowest Speed 800 | 120 120 120 190 190 190 123 240 800 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 34 | 4 57 36 28 57 17 22 60 23 44 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . 1 Spaces Dug 16 | . . . . . . 3 12 1 . Terrain Destroyed 64 | . . . . 1 . 5 48 10 . Melee 2 | . . . . . . . 1 1 . Projectile 42 | . . . . 1 . 5 27 9 . AOE 20 | . . . . . . . 20 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Ext Fac Upp Total 5535 | 82 326 98 451 865 673 1206 689 816 329 Wait 356 | 1 33 . 48 83 8 121 6 56 . Move 4578 | 65 266 98 344 676 620 1005 497 678 329 Hop . | . . . . . . . . . . Pick Up 61 | 6 7 . 5 13 11 7 11 1 . Fast Attach 36 | 6 2 . 2 6 3 3 3 11 . Attach 37 | 1 . . 2 9 3 3 8 11 . Detach 11 | 1 . . . . 3 1 . 6 . Swap 37 | 1 2 . 3 5 6 9 6 5 . Drop 54 | 1 6 . 4 6 13 9 4 11 . Fire 276 | . 10 . 43 67 6 48 69 33 . Melee 4 | . . . . . . . 2 2 . Ram 2 | . . . . . . . . 2 . Kick 1 | . . . . . . . 1 . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . . 15 . . Rewire 67 | . . . . . . . 67 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 8) 484 | -10/Materials | Entered Mines 510 | -10/Mines | Learned location of 1 exit from Materials 572 | -10/Mines | Discovered new exit (range 11) 602 | -10/Mines | Entered Materials 602 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 603 | -9/Materials | Identified exit to Materials 1199 | -9/Materials | Entered another Materials area 1199 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1735 | -8/Materials | Lost 5 parts (2n3u) 2400 | -8/Materials | Discovered new exit (range 13) 2530 | -8/Materials | Discovered new exit (range 17) 2562 | -8/Materials | Entered Factory 2562 | -7/Factory | Evolved 2 slots: Utility x2 3121 | -7/Factory | Discovered new exit (range 13) 3445 | -7/Factory | Entered another Factory area 3445 | -6/Factory | Evolved 2 slots: Utility x2 4898 | -6/Factory | Discovered new exit (range 20) 4951 | -6/Factory | Entered Extension 5040 | -6/Extension | Rescued a captive Derelict 5201 | -6/Extension | Rescued A7 5259 | -6/Extension | Rescued a captive Derelict 5260 | -6/Extension | Rescued a captive Derelict 5279 | -6/Extension | Lost 3 allies 5284 | -6/Extension | Rescued a captive Derelict 5285 | -6/Extension | Rescued a captive Derelict 5316 | -6/Extension | Energy Cycler disabled 5316 | -6/Extension | Rescued a captive Derelict 5316 | -6/Extension | Rescued a captive Derelict 5316 | -6/Extension | Rescued a captive Derelict 5317 | -6/Extension | Rescued a captive Derelict 5317 | -6/Extension | Rescued a captive Derelict 5402 | -6/Extension | Crushed by falling debris 5403 | -6/Extension | System corruption reached 10% 5436 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 5471 | -6/Extension | Lost 7 parts (2n5u) 5477 | -6/Extension | Lost 7 allies 5938 | -6/Extension | Discovered new exit (range 10) 5940 | -6/Extension | Discovered new exit (range 6) 5970 | -6/Extension | Entered Factory 5970 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6067 | -5/Factory | Build established: Scavenger-Mutant 6313 | -5/Factory | Garrison activated, responded to threat 6325 | -5/Factory | System corruption reached 10% 6418 | -5/Factory | Lost 14 parts (5n6u3w) 6624 | -5/Factory | Build established: Mutant 6698 | -5/Factory | Core integrity fell below 50% 6737 | -5/Factory | Discovered new exit (range 16) 6747 | -5/Factory | Entered Upper Caves 6749 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6762 | -5/Upper Caves | Learned Factory emergency access door positions 6894 | -5/Upper Caves | Core integrity fell below 20% 6912 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06811_ Penetrated by Slug. 06819_ System corrupted: Matter fused (-5). 06861_ Searching scrap... 06861_ Found 58 Matter. 06861_ Found Com. Matter Pod. 06861_ Found 57 Matter. 06861_ System corruption misinterpreted. 06861_ Triggered Fire Trap. 06861_ Burning plasma bursts from the floor. 06862_ Acquired 57 matter. 06862_ Acquired 58 matter. 06864_ Connecting with WAR.Sys... 06864_ Current location identified: Upper Caves >>Open Door Sealed Heavy Doors opened. 06871_ 6, 9FD=S0 X:J 3TT%QS9#2NMTZ 06872_ Slug penetrates Wall. 06887_ System corrupted: Energy discharge (-40). 06892_ Acquired 46 matter. 06911_ BM2P OAZK0EOJM Z2/XLP2LSHP 8LN:/Z Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????####?? | | ???????????????????????????????????????????## ##? | | ??????????????????###??????????????????????# ## | | ??????????????????? ######????????????????# | | ???????????????????? #????????????????## | | ????????????????????? ##????????????????## | | ??????????????????????# #????????????????## | | ???????????????????????# #???????????###### | | ????????????????????????#@ #??????????## | | ????????????????????????# ######?????# | | ???????????????????????## ## ##????# ## | | ???????????????????????# #????# ##### | | ??????????????????????## ##???## ###### | | ????????????????###???# #????# ## | | ???????????????## #??# #????# # # | | ??????????????## ### #????##### # # | | ?????????????## ##??## #### # | | ?????????????# ##?# ##### | | ????????????# ### #??## | | ????????????# ## #???## | | ????????????## #?## ##???## | | ?????????????## #???# ##???## | | ??????????????###????# ## ##???# | | ?????????????????????# #### ##?## | | ????????????????????# #??# ### ! | | ??????????????????? ?# ! | | ?????????????????? ! ### | | ????????????????? ## !%##?## | | ???????????????????## % #???# ### | | ????????????????????# ## # #???## #??# | | ????????????????????# #### ## #????# #??? | | ???????????????????? ! #??##### #???# #??? | | ????????????????????? %!??????? #??# ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 28 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 600 Resistance: EX 25 Resistance: EM 25 Evasion (%) 65 Targeting Accuracy 14 Recoil Reduction 1 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Imp. Aluminum Leg | -8/Materials | Scanalyzed Arm. Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoRocketHumpback Manual? 0 Play Time 01:10:42 Cumulative 68.5 hours Start 2025.04.11 @ 22:22:17 End 2025.04.11 @ 23:33:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 45 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a812b80-2d39-4ae0-becd-25b1479f17cb