Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.29 @ 22:23:05 Player: Figgis Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (50) 250 Value Destroyed (2109) 2109 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2175) 2175 TOTAL SCORE: 8974 Bonus ------- High Alert Combat Kills 411 Follower Combat Kills 828 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -164 Cogmind --------- Core Integrity 0/1000 Matter 255/300 Energy 64/100 System Corruption 4% Temperature Cool (2) Movement Flying (42) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Field Propulsion Drive Field Propulsion Drive > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Armored Leg Advanced Heat Sink Gauss Rifle CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Fusion Reactor Fusion Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved VSS Leg Zionite Composite Leg I > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Point Defense System Advanced Hacking Suite > --- WEAPON ----------- Tesla Rifle Heavy Laser Wave Gun Enhanced Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Fusion Reactor Fusion Reactor Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Advanced Heat Sink Advanced Weight Redist. System Improved Medium Armor Plating Advanced System Restoration Module Drone Bay Advanced Drone Bay Hacking Drone Bay Advanced Plasma Cannon Improved Plasma Cutter CR-A16's Pointy Stick [Rating: 95] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Fusion Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Beamcaster Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Guided Missile Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Slots Evolved 10 | . . . 2 . . . 6 . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . . . 2 . . Utility 5 | . . . 1 . . . 3 . 1 Weapon 2 | . . . 1 . . . 1 . . Parts Attached 77 | 3 6 3 4 3 3 5 6 6 38 Power 9 | 1 1 . . . 1 . 1 . 5 Engine 6 | 1 1 . . . 1 . 1 . 2 Core . | . . . . . . . . . . Reactor 3 | . . . . . . . . . 3 Propulsion 26 | 2 . . 1 3 . . 2 4 14 Treads 4 | 2 . . 1 1 . . . . . Leg 19 | . . . . 2 . . 2 4 11 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3 | . . . . . . . . . 3 Utility 25 | . 2 2 2 . . 2 3 1 13 Device 13 | . . 1 1 . . 2 . . 9 Storage 4 | . 2 1 . . . . . . 1 Processor 1 | . . . . . . . 1 . . Hackware 1 | . . . . . . . 1 . . Protection 6 | . . . 1 . . . 1 1 3 Artifact . | . . . . . . . . . . Weapon 17 | . 3 1 1 . 2 3 . 1 6 Energy Gun 6 | . . . 1 . . 2 . . 3 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 5 | . 2 1 . . . 1 . . 1 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 3 | . 1 . . . 1 . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . 1 . . . 1 1 . . 2 Parts Lost 34 | . . . 1 5 . . . . 28 Power 4 | . . . . 1 . . . . 3 Propulsion 10 | . . . . 2 . . . . 8 Utility 11 | . . . 1 . . . . . 10 Weapon 9 | . . . . 2 . . . . 7 Highest Loss Streak 19 | . . . 1 5 . . . . 19 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 83 96 90 97 87 92 92 100 91 Engine 9 | . 14 14 11 11 11 11 6 6 3 Reactor 1 | . . . . . . . . . 6 Treads 6 | . 28 28 22 16 . . . . . Leg 17 | . . . . 5 22 22 25 26 21 Device 16 | . . 10 11 22 22 22 13 13 18 Storage 9 | . 13 14 11 11 11 11 6 6 4 Processor 1 | . . . . . . . 6 6 5 Hackware 1 | . . . . . . . 6 6 4 Protection 1 | . . . 5 . . . 6 6 2 Energy Gun 6 | . . . 6 11 3 7 13 13 11 Ballistic Gun 8 | . 26 28 22 19 . 3 6 6 4 Launcher 4 | . . . . . 10 7 . 6 . Slashing Weapon 3 | . . . . . 7 7 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 98 | 3 22 32 38 36 42 43 54 61 98 Greatest Support 84 | 3 40 40 49 49 39 39 63 71 84 Greatest Overweight (x) 1 | . 1 . 1 . 1 1 1 . 1 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 20 | 5 10 15 15 15 15 15 15 15 20 Average Capacity 14 | 5 9 10 15 15 15 15 15 15 17 Most Carried 20 | 5 9 11 15 15 15 15 15 15 20 Average Carried 13 | 3 7 9 13 14 14 14 14 14 16 Final Capacity 15 | 5 10 15 15 15 15 15 15 15 5 Final Carried 15 | 5 9 11 15 13 15 15 15 15 5 Class Distribution -------------------- 61% | Mutant 21% | Scavenger-Gunner 9% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Matter Collected 1723 | 196 287 131 77 . 65 50 . 118 799 Remotely . | . . . . . . . . . . Salvage Created 2040 | . 414 . 172 . 29 . . 103 1322 Parts 103 | . 28 . 10 . 2 . . 7 56 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . . Prevented 8 | . . . . . . 8 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Combat Hostiles Destroyed 38 | . 9 . 4 . . . . 2 23 Guns 22 | . 9 . 4 . . . . . 9 Cannons 10 | . . . . . . . . . 10 AOE 6 | . . . . . . . . 2 4 Classes Destroyed 13 | . 4 . 1 . . . . 1 7 Worker 3 | . . . . . . . . . 3 Builder 2 | . . . . . . . . . 2 Hauler 1 | . 1 . . . . . . . . Watcher 5 | . 2 . 1 . . . . . 2 Swarmer 5 | . 3 . . . . . . . 2 Grunt 13 | . 6 . 3 . . . . . 4 Brawler 2 | . . . . . . . . . 2 Duelist 1 | . . . . . . . . . 1 Sentry 2 | . . . 1 . . . . . 1 Specialist 3 | . . . . . . . . 2 1 Hunter 7 | . . . . . . . . . 7 Programmer 4 | . . . . . . . . . 4 Z-Heavy 1 | . . . . . . . . . 1 Wasp 1 | . . . . . 1 . . . . Best Kill Streak 8 | . 4 . 3 . . . . 2 8 Combat Bots Only 5 | . 4 . 3 . . . . 2 5 Max Kills in Single Turn 6 | . 1 . 1 . 1 . . 1 6 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . . . 1 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Damage Taken 6465 | . 389 . 181 672 . 39 . 191 4993 Core 1287 | . 72 . 38 147 . 18 . . 1012 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 20 | . . . . . 20 . . . . Core Remaining (%) 80 | 100 . 71 . . . 49 . 100 . Volleys Fired 126 | . 49 . 9 3 . . . 5 60 Largest 4 | . 2 . 3 3 . . . 4 4 Hottest 313 | . 40 . 103 103 . . . 197 313 Shots Fired 362 | . 98 . 27 9 . . . 16 212 Gun 319 | . 98 . 27 9 . . . 13 172 Cannon 40 | . . . . . . . . . 40 Launcher 3 | . . . . . . . . 3 . Special . | . . . . . . . . . . Kinetic 216 | . 98 . 18 6 . . . 5 89 Thermal 140 | . . . 9 3 . . . 8 120 Explosive 3 | . . . . . . . . 3 . Electromagnetic 3 | . . . . . . . . . 3 Robot Hit Streak 10 | . 10 . 7 2 . . . 4 10 Robot Miss Streak 8 | . 5 . 2 1 . . . 3 8 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 4 | . 1 . 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 Shots Hit Robots 216 | . 58 . 17 5 1 . . 6 129 Core Hits 99 | . 19 . 8 1 1 . . 7 63 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 16 | . . . 1 1 . . . 1 13 Burn 8 | . . . 1 . . . . 1 6 Destroy 1 | . . . . 1 . . . . . Blast 7 | . . . . . . . . . 7 Melee Attacks 2 | . . . . . 2 . . . . Impact . | . . . . . . . . . . Slashing 2 | . . . . . 2 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5296 | . 742 . 267 86 56 . . 331 3814 Guns 3492 | . 742 . 267 86 . . . 87 2310 Cannons 892 | . . . . . . . . . 892 Explosions 856 | . . . . . . . . 244 612 Melee 56 | . . . . . 56 . . . . Ramming . | . . . . . . . . . . Kinetic 2559 | . 742 . 130 52 . . . 31 1604 Thermal 2307 | . . . 137 34 . . . 56 2080 Explosive 293 | . . . . . . . . 244 49 Electromagnetic 81 | . . . . . . . . . 81 Impact . | . . . . . . . . . . Slashing 56 | . . . . . 56 . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 4 Average Corruption 2 | . . . . . . . . . 2 Corruption Purged 4 | . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . Effects 15 | . . . . . . . . . 15 Message Errors 5 | . . . . . . . . . 5 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 125 | . . . . . . . . . 125 Projectiles 56 | . . . . . . . . . 56 Explosions 69 | . . . . . . . . . 69 Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 449 | . 3 . 308 108 . . . 1 449 Average Temperature 125 | . 3 . 124 57 . . . 1 132 Received Heat Transfer 627 | . 171 . 90 . . 21 . 30 315 Effects 10 | . . . . . . . . . 10 Shutdowns 5 | . . . . . . . . . 5 Interference 4 | . . . . . . . . . 4 Matter Decay 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . . . . . . 6 Heat Transferred 4298 | . . . 370 74 . . . 185 3669 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Peak Influence 856 | . 162 44 163 10 . . 67 442 856 Initial 231 | . . 44 . . . . 67 46 231 Average 267 | . 92 28 72 3 . . 67 296 534 Maximum Alert Level 3 | . . . . . . . . 2 3 Low Security (%) 55 | 100 100 100 100 100 . . 100 19 . Level 1 6 | . . . . . . . . 57 11 Level 2 33 | . . . . . . . . 22 77 Level 3 4 | . . . . . . . . . 10 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 17 | . 2 . . . . . . 2 13 Investigation 4 | . 2 . . . . . . . 2 Extermination 2 | . . . . . . . . . 2 Reinforcement 8 | . . . . . . . . 2 6 Assault 3 | . . . . . . . . . 3 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Distress Signals 9 | . . . 1 . . . . . 8 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 106 | . 14 . 9 2 . 4 . 8 69 Peak Tracking Total 21 | . 3 . 4 2 . 3 . 3 21 Tactical Retreats 9 | . 1 . 1 . . . . . 7 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Traps Triggered 3 | . 2 . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 5 | . . . . 1 . . . . 4 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Machines Disabled 7 | . . . . . . . . 1 6 Max in Single Turn 2 | . . . . . . . . 1 2 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Machines Accessed 7 | . . 1 3 1 . . . . 2 Terminals 5 | . . . 3 1 . . . . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 17 | . . 1 10 3 . . . . 3 Successful 13 | . . 1 6 3 . . . . 3 Failed 3 | . . . 3 . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual 7 | . . . 3 2 . . . . 2 Terminals 14 | . . . 10 3 . . . . 1 Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . . 1 6 3 . . . . 1 Record 1 | . . . 1 . . . . . . Robot Analysis 5 | . . . 3 2 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . 1 Alert Level 1 | . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . 2 1 . . . . 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . . Robots Built 3 | . . . . . . . . . 3 Authchips . | . . . . . . . . . . Time 134 | . . . . . . . . . 134 Total Robot Build Rating 12 | . . . . . . . . . 12 Part Schematics Acquired 15 | . . . . . 15 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Total Allies 22 | . . . . . 17 . . . 5 Largest Group 16 | . . . . . 16 16 14 14 10 Highest-Rated Group 531 | . . . . . 531 531 461 461 328 Highest-Rated Ally 85 | . . . . . 51 51 40 40 85 Zionite Dispatches 1 | . . . . . . . . . 1 Heavy 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 168 | . . . . . . 37 . 47 84 Total Damage 2928 | . . . . . . 630 . 798 1500 Kills 25 | . . . . . . 7 . 7 11 Allies Corrupted 5 | . . . . . . . . 1 4 Allies Melted 1 | . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Robot Analysis Total 5 | . . . 3 2 . . . . . Derelict Logs Recovered 6 | . . 2 . . 1 3 . . . Drone Launches 8 | . . . . . . . 1 . 7 Drone Recoveries 4 | . . . . . . . . 1 3 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Turns Passed 7078 | 28 601 614 412 39 2077 1244 368 118 1577 Spaces Moved 3794 | 36 280 363 182 18 1114 634 182 61 924 Core 164 | 36 24 . . . . . . . 104 Treads 813 | . 256 363 182 12 . . . . . Legs 2788 | . . . . 6 1114 634 182 61 791 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 29 | . . . . . . . . . 29 Fastest Speed 39 | 50 50 160 160 120 120 190 120 120 39 Average Speed 166 | 50 152 160 188 146 184 190 175 120 138 Slowest Speed 240 | 50 160 160 240 160 190 190 190 120 195 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 4 45 89 24 8 91 99 5 55 30 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . . 1 1 . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 6 | . . 3 . . 1 2 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 101 | . . . . . . . . 38 63 Melee . | . . . . . . . . . . Projectile 25 | . . . . . . . . 2 23 AOE 76 | . . . . . . . . 36 40 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Zio Pro Fac DSF Fac Total 4285 | 45 356 398 232 23 1140 676 230 99 1086 Wait 160 | . 11 20 27 . 7 24 36 12 23 Move 3783 | 35 279 362 181 17 1111 633 181 60 924 Hop 1 | . . . . . 1 . . . . Pick Up 79 | 7 8 7 9 . 10 7 5 6 20 Fast Attach 11 | 1 1 1 . . . 1 2 . 5 Attach 37 | 2 4 . 3 2 2 2 4 1 17 Detach 4 | . 1 . . . . . . . 3 Swap 29 | . 1 2 1 1 1 2 . 5 16 Drop 53 | . 2 6 2 . 6 7 2 10 18 Fire 126 | . 49 . 9 3 . . . 5 60 Melee 2 | . . . . . 2 . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 29 | -11/Junkyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 11) 630 | -10/Materials | Entered Mines 764 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 904 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 927 | -10/Mines | Discovered new exit (range 11) 1093 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1121 | -10/Mines | Learned location of Zion (-7) 1212 | -10/Mines | Discovered new exit (range 12) 1244 | -10/Mines | Entered Materials 1244 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1253 | -9/Materials | Central database locked down 1399 | -9/Materials | Discovered new exit (range 12) 1570 | -9/Materials | Discovered new exit (range 6) 1656 | -9/Materials | Entered Mines 1661 | -9/Mines | Discovered new exit (range 15) 1675 | -9/Mines | Assembled infested the area 1676 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1695 | -9/Mines | Entered Zion 1725 | -7/Zion | Lost 5 parts (1p2n2w) 1728 | -7/Zion | Learned Factory interactive machine intel 1812 | -7/Zion | Found Prototype Launcher 1813 | -7/Zion | Identified Gui. Missile Launcher 1896 | -7/Zion | Gained Derelict followers 1915 | -7/Zion | Discovered new exit (range 13) 2074 | -7/Zion | Given the Hacking Drone Bay 2089 | -7/Zion | Found Prototype Device 2601 | -7/Zion | Found CR-A16's Pointy Stick 2868 | -7/Zion | Given A8's code to call for help 3163 | -7/Zion | Gained Derelict followers 3336 | -7/Zion | Imprinted 3338 | -7/Zion | Declared Zion's savior 3492 | -7/Zion | Gained Derelict followers 3772 | -7/Zion | Entered Proximity Caves 3772 | -6/Proximity Caves | Accompanied by 16 allies 3859 | -6/Proximity Caves | Identified Hacking Drone Bay 4567 | -6/Proximity Caves | Core integrity fell below 50% 4624 | -6/Proximity Caves | Learned Factory interactive machine intel 4784 | -6/Proximity Caves | Discovered new exit (range 7) 4795 | -6/Proximity Caves | Learned Factory stockpile data 4884 | -6/Proximity Caves | Build established: Gunner 5016 | -6/Proximity Caves | Entered Factory 5016 | -6/Factory | Accompanied by 14 allies 5016 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 5018 | -6/Factory | Loaded intel: 52 interactive machine locations 5030 | -6/Factory | Identified exit to DSF 5328 | -6/Factory | Build established: Scavenger-Gunner 5384 | -6/Factory | Entered DSF 5384 | -6/DSF | Accompanied by 15 allies 5405 | -6/DSF | Additional patrols routed to DSF 5411 | -6/DSF | Discovered new exit (range 15) 5477 | -6/DSF | Sterilization system engaged 5497 | -6/DSF | Ambient heat levels rising (+10) 5502 | -6/DSF | Entered Factory 5502 | -5/Factory | Accompanied by 10 allies 5502 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5503 | -5/Factory | Loaded intel: 51 interactive machine locations 5694 | -5/Factory | Fabricated B-48 Gladiator? 6102 | -5/Factory | First assault squad dispatched 6560 | -5/Factory | Cargo convoy interrupted 6766 | -5/Factory | Zion Heavy squad teleported in 6819 | -5/Factory | Build established: Scavenger-Tank 6905 | -5/Factory | Terminal network hard line cut 6943 | -5/Factory | Spotted B-75 Beast 6951 | -5/Factory | Core integrity fell below 50% 6997 | -5/Factory | Lost 19 parts (2p5n7u5w) 7042 | -5/Factory | Core integrity fell below 20% 7079 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 07011_ Slug penetrates Advanced Drone. 07012_ Advanced Drone system terminally corrupted. 07012_ K-01 Serf collects debris. 07013_ Slug penetrates Wall. 07013_ Slug penetrates B-60 Warrior. 07014_ Slug penetrates Advanced Drone. 07014_ Advanced Drone destroyed. 07014_ Slug penetrates Wall. 07015_ K-01 Serf collects debris. 07020_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07044_ Critical hit (Burn: +37). 07051_ Matter Pump disabled. 07062_ Acquired Field Propulsion Drive. 07066_ I-47 Archangel sends out distress signal. 07067_ Acquired Field Propulsion Drive. 07069_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 07072_ Field Propulsion Drive destroyed. 07076_ Knocked back. 07079_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????"""??????? | | ????????????????????????????????????????"T"??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????## ########################???????????????? | | ???????# ! + cc@ ????????? | | ???????# ##############???????????????? | | ???????# """"""" !#????????????????????????????? | | ???????# """"""" #???????????????????????????? | | ???????# """"""" #???????????????????????????? | | ???????# """"""" #???????????????????????????? | | ???????# #??????????"""""????????????? | | ???????# [[ #????? ?""T""????????????? | | ???????# "" [[##????# ??????????????????? | | ######## "Y #?????# ?? ??? ??????????? | | # + "" ! #?????# ?? ?? ?????????"" | | # # #?????# ?? ?? ?????????"" | | # #######/############ ""? ??" #?????????" | | """ """ #?????????? | | """ """ #?????????? | | #?????????? | | """ """ """ #?????????? | | """ %"" """ #?????????? | | #######+############ """ """ """ #?????????? | | ???#! #??????# ########### | | ???# ] / T #??????# """ """ """ | | ???# ] #??????# """ """ """ | | ???# / = [#??????# """ """ """ | | ???# ######## | | ???# """"" + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 50 Energy Generation 41 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Point Defense Rating 80 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 14 Item Schematics ----------------- Ripper | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Focal Shield | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive System Guard | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ B-48 Gladiator | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterRagnarokBox Manual? 0 Play Time 00:43:01 Cumulative 89.7 hours Start 2023.10.29 @ 21:41:09 End 2023.10.29 @ 22:23:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 148 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 53 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96f198f5-b0d4-445d-8232-c982824bcc94