Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.02 @ 21:39:25 Player: Chaussettes Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (17) 85 Value Destroyed (483) 483 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2568 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 371/550 Matter 212/300 Energy 96/250 System Corruption 0% Temperature Warning (334) Movement Core (400) Ox7 Location -8/Garrison Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Field Laser Field Laser Light Assault Rifle Light Assault Rifle > --- INVENTORY (10) --- Light Treads High-capacity Matter Pod (0) Trap Scanner Field Recycling Unit (0) EM Pulse Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Terrain Scanner Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Improved Light Cannon Datajack > --- INVENTORY -------- Ion Engine Light Treads Light Treads Trap Scanner Weapon Shielding Field Recycling Unit Small Laser Light Assault Rifle [Rating: 16] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Field Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 2 | . . 1 1 . Parts Attached 22 | 6 1 7 3 5 Power 3 | 1 . 1 . 1 Engine 3 | 1 . 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . 1 . 1 Treads 4 | 2 . 1 . 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 1 3 2 . Device 2 | . . 1 1 . Storage 2 | 1 . 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 8 | 2 . 2 1 3 Energy Gun 2 | . . . . 2 Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . 1 . 1 Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . . . 8 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 2 | . . . . 2 Weapon 2 | . . . . 2 Highest Loss Streak 6 | . . . . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 92 100 100 93 Engine 10 | . 14 11 9 9 Treads 21 | . 28 22 18 17 Device 3 | . . 1 9 5 Storage 10 | . 14 11 9 9 Processor 7 | . . 9 9 9 Protection 9 | . 7 11 9 7 Ballistic Gun 23 | . 28 26 18 18 Ballistic Cannon 6 | . . 6 9 8 Special Melee Weapon 3 | . . . 9 8 Naked Turns . | . . . . . Heaviest Build 32 | 13 14 24 32 32 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 8 8 10 10 Most Carried 10 | 2 7 9 10 10 Average Carried 7 | 1 5 7 9 9 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 2 7 8 10 6 Class Distribution -------------------- 70% | Gunner 24% | Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 565 | 234 46 247 36 2 Remotely . | . . . . . Salvage Created 427 | . 46 241 12 128 Parts 32 | . 6 12 3 11 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 16 | . 3 6 . 7 Guns 11 | . 3 4 . 4 Cannons 5 | . . 2 . 3 Classes Destroyed 6 | . 1 2 1 2 Operator 1 | . . . 1 . Swarmer 7 | . 3 . . 4 Grunt 4 | . . 3 . 1 Sentry 3 | . . 3 . . Demolisher 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 5 | . 2 3 1 5 Combat Bots Only 5 | . 2 3 . 5 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 129 | . 25 36 . 68 Missed 29 | . 3 12 . 14 Damage Taken 1508 | . 181 304 . 1023 Core 235 | . 17 39 . 179 Absorbed by Shields . | . . . . . Redirected to Shielding 31 | . . 31 . . Core Remaining (%) 94 | 100 93 90 . . Volleys Fired 54 | . 16 21 1 16 Largest 4 | . 2 3 3 4 Hottest 166 | . 40 79 79 166 Shots Fired 150 | . 32 63 3 52 Gun 119 | . 32 45 2 40 Cannon 31 | . . 18 1 12 Launcher . | . . . . . Special . | . . . . . Kinetic 142 | . 32 63 3 44 Thermal 8 | . . . . 8 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 27 | . 5 9 3 27 Robot Miss Streak 3 | . 3 3 . 2 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 112 | . 20 44 6 42 Core Hits 31 | . 4 12 2 13 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 3 . 2 Burn 1 | . . . . 1 Destroy 1 | . . 1 . . Blast 3 | . . 2 . 1 Melee Attacks 4 | . . . 4 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . . 4 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1326 | . 209 510 15 592 Guns 863 | . 209 271 15 368 Cannons 463 | . . 239 . 224 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1185 | . 209 510 15 451 Thermal 141 | . . . . 141 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 6 | . . 3 . 3 Impact . | . . . . . Kinetic 6 | . . 3 . 3 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 334 | . . 112 34 334 Average Temperature 58 | . . 42 21 78 Received Heat Transfer 432 | . . 168 . 264 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 370 | . . . . 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 220 | . 70 220 37 94 Initial 29 | . . 29 27 24 Average 57 | . 54 91 30 35 Maximum Alert Level 1 | . . 1 . . Low Security (%) 98 | 100 100 96 100 100 Level 1 1 | . . 3 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . 2 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . 6 11 . 12 Peak Tracking Total 7 | . 3 6 . 7 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 9 | . 2 2 4 1 Terminals 6 | . 2 1 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 1 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 17 | . 5 4 6 2 Successful 9 | . 1 3 5 . Failed 8 | . 4 1 1 2 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 5 2 4 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 2 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 6 | . 1 2 3 . Robot Analysis 1 | . . 1 . . Alert Level 2 | . . 1 1 . Transport Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . 1 1 . Report Inventory 2 | . . 1 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 2 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 2 | . . . 2 . Non-combat 2 | . . . 2 . Combat . | . . . . . Robot Hacks Applied 4 | . . . 4 . parse_system 2 | . . . 2 . no_distress 2 | . . . 2 . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1294 | 72 243 490 303 186 Spaces Moved 623 | 43 102 227 169 82 Core 6 | 6 . . . . Treads 617 | 37 102 227 169 82 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 158 | 144 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 5 16 26 14 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . 1 . . Melee . | . . . . . Projectile 1 | . . 1 . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 824 | 50 153 317 199 105 Wait 97 | . 30 52 13 2 Move 619 | 42 101 226 168 82 Hop . | . . . . . Pick Up 18 | 2 5 5 6 . Fast Attach 9 | 6 1 1 1 . Attach 8 | . . 2 2 4 Detach 1 | . . . 1 . Swap 5 | . . 4 . 1 Drop 9 | . . 6 3 . Fire 54 | . 16 21 1 16 Melee 4 | . . . 4 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 693 | -9/Materials | Build established: Gunner 777 | -9/Materials | Discovered new exit (range 13) 806 | -9/Materials | Entered another Materials area 806 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1106 | -8/Materials | Identified exit to Garrison 1109 | -8/Materials | Entered Garrison 1139 | -8/Garrison | Triggered checkpoint 1211 | -8/Garrison | Triggered checkpoint 1251 | -8/Garrison | Triggered checkpoint 1251 | -8/Garrison | Triggered checkpoint 1295 | -8/Garrison | Self-destructed Last Messages --------------- 01256_ S-10 Pest destroyed. 01261_ Med. Armor Plating destroyed. 01264_ Chain reaction triggered in Lgt. Nuclear Core. 01265_ G-47 Trooper suffers critical hit (Burn). 01267_ The unstable cave ceiling collapses. Garrison Door activated. 01271_ Critical hit (Burn: +37). 01273_ Imp. Light Cannon destroyed. 01277_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 01278_ G-47 Trooper suffers critical hit (Burn). 01280_ Imp. Ion Engine destroyed. 01281_ G-47 Trooper destroyed. 01283_ The unstable cave ceiling collapses. 01288_ Lgt. Treads destroyed. 01289_ P-60 Hacker destroyed. 01289_ Switching to secondary target: G-47 Trooper. 01291_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????# ??#####???????????????????? | | ????????????????????# %?? #? #???????????????? | | ?????????????????####++## ## #???????????????? | | ????????????????? #??????????????? | | ?????????????????? ? #??????????????? | | ??????????????????? ? #??????????????? | | ???????????????????# ## #? #??????????????? | | ?????????????????### ## ## ###????????????? | | ?????????????????#%=[ #????????????? | | ?????????????????#[* #????????????? | | ?????????####????#=%% #????????????? | | ????????? ##???#%*%[ g #????????????? | | ????????## #???###= ;g #??? #??????????????? | | ????????# #?????# %##@ ## ####???????????? | | ????????# #?##### =!g! ?????????? | | ?###????# ##### # !g* ^ ????????? | | ##T###### #??????## = = ######?????????? | | #??????# # ## ######??????????????? | | ### ### #??????# # # #???????????????????? | | ??# #?# #??????## # ######???????????????????? | | ??#####?# # #?????????????????????? | | ????????# ##### ### # # #?????????????????????? | | ????????# #???????## # ##?????????????????????? | | ????????# #???????### # ##??????????????????????? | | ?????#### ########### ###???????????????????????? | | ?????# #?????????????????????????? | | ?????# #?????????????????????????? | | ?????# ################?????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ???### #????????????????????????????????????????? | | ???# #????????????????????????????????????????? | | ???# #????????????????????????????????????????? | | ???# #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilImpulseCalibrator Manual? 0 Play Time 00:22:39 Cumulative 24.2 hours Start 2024.08.02 @ 21:14:30 End 2024.08.02 @ 21:39:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/X11Bold Map View 50x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98a5ebc6-a39b-426b-a473-4f12c8a81afb