Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.05 @ 16:51:58 Player: BlackCaro Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (166) 830 Value Destroyed (6617) 6617 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1261) 1261 TOTAL SCORE: 14108 Bonus ------- High Alert Combat Kills 300 Follower Combat Kills 404 Met Imprinter 300 Was Imprinted 300 Friendly Fire -43 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- Improved Remote Datajack > --- INVENTORY (4) ---- Light Angular Momentum Engine Carbon-fiber Leg Heavy Laser Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Matter Compressor Enhanced Optical Array Core Analyzer Weapon Cycler Thermal Shield Improved Integration Mediator Advanced Reclamation Unit > --- WEAPON ----------- Coil Gun Improved Heavy Machine Gun Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Corruption Screen Matter Neutralizer Long-range Missile Launcher Improved Remote Datajack [Rating: 75] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Precision Grenade Launcher Special Weapon Flamer Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . Utility 7 | . . . 1 2 . . . . 2 . . . . 2 Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 266 | 9 6 12 66 32 15 13 3 3 6 1 16 24 . 60 Power 26 | 1 1 1 7 3 1 2 . . . . 2 2 . 6 Engine 18 | 1 1 1 3 3 1 . . . . . 1 1 . 6 Core 8 | . . . 4 . . 2 . . . . 1 1 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 70 | 2 1 4 19 9 4 3 . 3 . . 3 7 . 15 Treads 2 | . . 2 . . . . . . . . . . . . Leg 51 | 2 1 2 16 1 2 3 . 3 . . 3 6 . 12 Wheel 1 | . . . 1 . . . . . . . . . . . Hover 14 | . . . 2 8 2 . . . . . . . . 2 Flight 2 | . . . . . . . . . . . . 1 . 1 Utility 57 | 3 1 1 1 10 5 5 . . 4 . 4 7 . 16 Device 32 | . . . . 4 3 1 . . 2 . 4 6 . 12 Storage 5 | 1 . 1 . . . 1 . . . . . 1 . 1 Processor 10 | 2 1 . 1 2 1 . . . . . . . . 3 Hackware . | . . . . . . . . . . . . . . . Protection 10 | . . . . 4 1 3 . . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 113 | 3 3 6 39 10 5 3 3 . 2 1 7 8 . 23 Energy Gun 41 | 2 2 2 20 3 1 . 1 . . . 1 3 . 6 Energy Cannon 17 | . . . 6 3 1 . . . 1 . 1 1 . 4 Ballistic Gun 19 | 1 . . 6 3 2 . . . 1 . . 1 . 5 Ballistic Cannon 12 | . . 2 1 1 1 . . . . . 5 . . 2 Launcher 11 | . 1 1 1 . . . 2 . . 1 . 3 . 2 Special Weapon 11 | . . 1 5 . . 1 . . . . . . . 4 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 3 . . 1 . . . . . . 1 Parts Lost 121 | . 1 3 27 6 10 4 . . . 1 8 24 . 37 Power 10 | . . . 1 1 1 1 . . . . 1 2 . 3 Propulsion 40 | . . 2 9 2 5 1 . . . . 3 8 . 10 Utility 21 | . . . . 1 1 . . . . 1 1 5 . 12 Weapon 50 | . 1 1 17 2 3 2 . . . . 3 9 . 12 Highest Loss Streak 23 | . 1 1 5 3 5 4 . . . 1 4 7 . 23 Average Slot Usage (%) 91 | . 100 93 93 97 92 90 100 100 100 95 92 73 20 83 Engine 4 | . 14 11 3 7 6 . . . . . 3 3 . 4 Core 2 | . . . 5 . . 6 7 7 6 6 2 . . . Leg 19 | . 28 23 27 10 5 24 30 30 26 26 25 13 . 15 Hover 5 | . . . 2 18 18 4 . . . . . . . 1 Device 8 | . . . . 1 7 7 7 7 13 13 21 20 . 21 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 7 Processor 15 | . 14 11 17 20 15 15 15 15 13 13 13 11 6 12 Protection 4 | . . . . 6 6 6 7 7 13 8 . . . . Energy Gun 5 | . 12 12 10 8 1 . 6 7 5 . . 4 . 2 Energy Cannon 1 | . . . 4 4 3 . . . . 2 2 . . 1 Ballistic Gun 4 | . 11 . 6 3 9 1 . . . 6 4 2 . 5 Ballistic Cannon 4 | . . 8 . 3 6 7 7 7 6 6 9 6 . 2 Launcher 1 | . 4 1 . . . . 6 7 5 3 1 . . . Naked Turns 19 | . . . . . . . . . . . . . . 19 Heaviest Build 57 | 12 13 21 28 46 43 42 44 44 57 57 51 54 8 54 Greatest Support 75 | 20 20 30 43 46 46 45 45 70 70 70 75 70 3 65 Greatest Overweight (x) 6 | 1 1 2 1 4 3 2 . . . . 1 2 2 6 Average Overweight (x) . | . . . . . . . . . . . . . 2 . Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 6 8 8 8 8 8 8 8 8 8 8 8 6 Most Carried 8 | 3 6 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 6 | 2 5 6 7 7 6 6 7 7 7 8 6 5 8 5 Final Capacity 8 | 6 6 8 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 3 6 8 8 8 5 8 8 8 8 8 8 8 8 4 Class Distribution -------------------- 19% | Scavenger-Gunner 18% | Messiah-Mutant 15% | Scavenger-Mutant 12% | Messiah-Skirmisher 11% | Mutant 9% | Messiah-Gunner 4% | Gunner 4% | Derelict-Skirmisher 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Derelict-Skirmisher | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Waste Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Matter Collected 5316 | 288 116 314 745 502 621 312 52 96 70 111 264 955 . 870 Remotely 174 | . . . . . . . . . . . . . . 174 Salvage Created 5595 | 86 307 316 1300 824 531 83 . 297 19 111 206 551 . 964 Parts 312 | 8 21 32 64 49 31 4 . 10 3 . 10 29 . 51 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 7 | 1 1 2 2 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . 26 3 . 16 . . . 27 . . Prevented 11 | . . . . . 4 . . 5 . . . 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Combat Hostiles Destroyed 131 | . 8 9 29 18 16 2 . 5 . 1 4 21 . 18 Guns 53 | . 3 5 15 8 6 . . 1 . . 3 3 . 9 Cannons 53 | . . 1 11 9 10 2 . 4 . . 1 10 . 5 AOE 23 | . 5 3 2 . . . . . . 1 . 8 . 4 Classes Destroyed 14 | 1 4 2 . 4 1 . . . . 1 . . . 1 Worker 11 | . . 2 . 7 . . . . . . . . . 2 Builder 3 | . . . . . . . . . . . . . . 3 Tunneler 6 | 5 . 1 . . . . . . . . . . . . Recycler 3 | . 1 . 2 . . . . . . . . . . . Operator 2 | . . . . 1 . . . . 1 . . . . . Watcher 10 | . 3 3 2 1 . . . . 1 . . . . . Swarmer 28 | . 3 4 . 4 8 . . . . . . 9 . . Grunt 70 | . 5 2 22 8 5 2 . 3 . . 2 7 . 14 Brawler 3 | . . . . 1 . . . 1 . . 1 . . . Duelist 2 | . . . . . 1 . . . . . . 1 . . Sentry 16 | . . 3 7 1 2 . . 1 . . . 2 . . Hunter 3 | . . . . 1 . . . . . . . 2 . . Programmer 8 | . . . . 3 . . . . . . 1 . . 4 Compactor 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 7 | 2 4 6 5 7 3 2 . 2 1 1 2 5 . 6 Combat Bots Only 5 | . 3 4 5 4 3 2 . 2 . 1 2 5 . 4 Max Kills in Single Turn 4 | 1 2 3 2 3 1 1 . 1 1 1 1 4 . 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 4 | . 1 2 2 . . . . . . 1 . 4 . 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Damage Taken 13935 | . 369 733 2363 959 1422 327 . 322 . 231 951 2470 . 3788 Core 2558 | . 52 78 312 140 243 122 . 23 . 1 159 418 . 1010 Absorbed by Shields 208 | . . . . . . . . . . . . 208 . . Core Remaining (%) 59 | 100 79 80 43 . . . . 24 . . . . 32 . Volleys Fired 469 | 18 25 33 102 60 40 10 . 11 14 13 25 55 . 63 Largest 3 | 2 2 2 3 3 3 3 . 2 2 3 3 3 . 3 Hottest 220 | 70 70 100 203 220 163 148 . 117 117 156 176 208 . 204 Shots Fired 1003 | 36 47 62 238 122 108 19 . 22 23 17 42 115 . 152 Gun 544 | 36 39 32 160 62 55 5 . 11 9 2 13 26 . 94 Cannon 393 | . . 23 52 60 53 13 . 11 14 4 28 82 . 53 Launcher 40 | . 8 6 2 . . . . . . 11 1 7 . 5 Special 26 | . . 1 24 . . 1 . . . . . . . . Kinetic 519 | 18 25 23 76 58 79 18 . 11 14 4 20 85 . 88 Thermal 307 | 18 14 13 112 53 8 1 . 11 9 . 7 11 . 50 Explosive 40 | . 8 6 2 . . . . . . 11 1 7 . 5 Electromagnetic 137 | . . 20 48 11 21 . . . . 2 14 12 . 9 Robot Hit Streak 19 | 8 7 14 18 19 13 6 . 8 2 6 7 6 . 9 Robot Miss Streak 9 | 4 2 4 7 5 8 2 . 1 3 1 6 9 . 3 Penetration Max 1 | . . . . . . 1 . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 613 | 20 27 43 170 80 59 11 . 17 8 10 24 65 . 79 Core Hits 335 | 7 23 25 73 46 25 5 . 10 4 1 13 51 . 52 Critical Hits 9 | . . 2 1 1 1 1 . . . . . . . 3 Critical Kills 5 | . . 1 . 1 1 . . . . . . . . 2 Critical Parts Destroyed 3 | . . 1 . . . 1 . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15607 | 266 640 1019 2867 2138 1086 258 . 433 229 666 827 2224 . 2954 Guns 6128 | 266 219 348 1689 802 515 42 . 210 85 13 176 335 . 1428 Cannons 5160 | . . 236 665 899 571 216 . 223 144 33 328 1066 . 779 Explosions 3974 | . 420 435 233 426 . . . . . 620 323 814 . 703 Melee . | . . . . . . . . . . . . . . . Ramming 81 | . 1 . 16 11 . . . . . . . 9 . 44 Kinetic 5555 | 65 107 236 530 603 707 258 . 223 144 42 190 1100 . 1350 Thermal 4690 | 201 156 194 1409 936 163 . . 210 85 . 480 168 . 688 Explosive 3473 | . 376 341 233 426 . . . . . 620 . 774 . 703 Electromagnetic 1808 | . . 248 679 162 216 . . . . 4 157 173 . 169 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 31 | . . 1 . 5 5 5 5 . . 20 31 31 31 4 Average Corruption 11 | . . 1 . 3 5 5 5 . . 10 25 31 31 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 344 | . . . . 21 39 29 4 . . 11 64 158 4 14 Message Errors 63 | . . . . 7 8 13 1 . . 1 10 20 . 3 Matter Fused 49 | . . . . . 10 4 2 . . 6 4 17 2 4 Heat Flow Errors 27 | . . . . 2 3 2 . . . 1 6 10 1 2 Energy Discharges 24 | . . . . 4 3 2 . . . . 5 10 . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . Data Loss (minor) 25 | . . . . 1 3 3 1 . . 1 2 12 1 1 Data Loss (major) 7 | . . . . 1 1 1 . . . . 1 3 . . Misfires 10 | . . . . . 1 4 . . . . 1 4 . . Alerts 2 | . . . . . . . . . . . 1 1 . . Misdirections 42 | . . . . . . . . . . 2 12 28 . . Targeting Errors 73 | . . . . 4 8 . . . . . 15 43 . 3 Weapon Failures 21 | . . . . 1 2 . . . . . 7 10 . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 441 | . . 13 20 16 . 14 . . 30 . 212 . . 136 Projectiles 103 | . . . 11 . . 14 . . 30 . . . . 48 Explosions 338 | . . 13 9 16 . . . . . . 212 . . 88 Melee . | . . . . . . . . . . . . . . . Knockbacks 55 | . . 1 1 5 4 6 . . 2 . 2 27 . 7 Impact 1 | . . . . . . . . . . . . 1 . . Kinetic 50 | . . 1 1 5 4 3 . . 2 . 2 25 . 7 Secondary 4 | . . . . . . 3 . . . . . 1 . . Self-Inflicted Damage 1094 | . 40 22 35 5 . . . . . 205 447 179 . 161 Shots 25 | . 2 1 2 . . . . . . 7 6 4 . 3 Rammed 7 | . 2 . 2 1 . . . . . . . 1 . 1 Targets Rammed 10 | . 2 . 3 1 . . . . . . . 1 . 3 Kicked 3 | . . . 1 . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 536 | 90 145 146 421 403 251 275 . 230 126 180 329 536 229 314 Average Temperature 111 | 35 43 38 132 154 58 93 . 111 35 90 131 130 118 84 Received Heat Transfer 3945 | . 159 186 1080 324 240 180 . 75 . . 63 204 . 1434 Effects 40 | . . . 22 5 . . . 1 . . 3 9 . . Shutdowns 2 | . . . 1 . . . . . . . 1 . . . Energy Bleed 10 | . . . 4 4 . . . 1 . . . 1 . . Interference 18 | . . . 11 . . . . . . . 1 6 . . Matter Decay 1 | . . . 1 . . . . . . . . . . . Short Circuit 2 | . . . 1 . . . . . . . 1 . . . Damage (minor) 2 | . . . 1 1 . . . . . . . . . . Damage (major) 5 | . . . 3 . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Fried 3 | . . . 2 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Parts Melted 10 | . . 1 3 5 1 . . . . . . . . . Heat Transferred 9255 | 592 383 346 3288 1813 259 . . 407 185 . 600 272 . 1110 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Peak Influence 760 | 25 245 219 374 656 . . . . 185 34 180 . . 760 Average Influence 135 | 10 83 101 156 111 . . . . 83 18 76 . . 307 Maximum Alert Level 3 | . 1 1 1 2 . . . . . . . . . 3 Low Security (%) 84 | 100 94 92 74 89 . . . . 100 100 100 . . 53 Level 1 9 | . 5 7 25 9 . . . . . . . . . 8 Level 2 3 | . . . . 1 . . . . . . . . . 18 Level 3 2 | . . . . . . . . . . . . . . 19 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 5 7 . . . 1 2 . 1 . . 5 Investigation 6 | . . . 3 1 . . . . . . . . . 2 Extermination 5 | . . . . 2 . . . . 1 . 1 . . 1 Reinforcement 8 | . 1 . 2 3 . . . . 1 . . . . 1 Assault 2 | . . . . . . . . 1 . . . . . 1 Garrison 1 | . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Distress Signals 6 | . . 1 4 1 . . . . . . . . . . Communications Jammed 1 | . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . 1 Times Spotted 238 | . 16 15 47 38 26 3 . 7 7 4 9 29 . 37 Peak Tracking Total 8 | . 4 6 5 6 7 3 . 7 1 3 4 5 . 8 Tactical Retreats 28 | . 1 1 6 3 4 1 . 1 . . 3 1 . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Traps Triggered 6 | . . 1 2 1 . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . 1 . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Machines Disabled 53 | . 2 2 3 25 . . . 1 . . 7 1 . 12 Max in Single Turn 8 | . 2 1 1 8 . . . . . . 4 1 . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Machines Accessed 28 | . 6 3 5 7 . 2 1 . 2 . . . . 2 Terminals 11 | . 4 2 2 3 . . . . . . . . . . Fabricators 2 | . . . . 1 . . . . . . . . . 1 Repair Stations 4 | . . . 2 2 . . . . . . . . . . Recycling Units 7 | . 2 1 1 1 . . . . 1 . . . . 1 Scanalyzers 1 | . . . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 74 | . 15 8 12 16 . 2 7 . 6 . . . . 8 Successful 50 | . 8 7 6 9 . 2 7 . 5 . . . . 6 Failed 24 | . 7 1 6 7 . . . . 1 . . . . 2 Catastrophic 2 | . 1 . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 8 | . . . . . . . 2 . 6 . . . . . Terminals 27 | . 11 6 4 6 . . . . . . . . . . Fabricators 9 | . . . . 3 . . . . . . . . . 6 Repair Stations 12 | . . . 7 5 . . . . . . . . . . Recycling Units 12 | . 4 2 1 2 . . . . 1 . . . . 2 Scanalyzers 5 | . . . . . . . . . 5 . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 25 | . 4 5 2 5 . 2 7 . . . . . . . Record 1 | . . . . 1 . . . . . . . . . . Part Schematic 7 | . . . . . . . 7 . . . . . . . Open Door 2 | . . . . . . 2 . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . Alert Level 2 | . . 1 . 1 . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . Maintenance Status 3 | . 1 2 . . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . Zone Layout 4 | . 1 1 1 1 . . . . . . . . . . Fabricator Hacks 8 | . . . . 2 . . . . . . . . . 6 Network Status 1 | . . . . 1 . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . 3 Build 4 | . . . . 1 . . . . . . . . . 3 Repair Station Hacks 4 | . . . 3 1 . . . . . . . . . . Scan Component 3 | . . . 2 1 . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . Recycling Unit Hacks 9 | . 4 2 1 1 . . . . 1 . . . . . Report Inventory 6 | . 2 1 1 1 . . . . 1 . . . . . Retrieve Matter 2 | . 1 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . 4 . . . . . Insert Component 2 | . . . . . . . . . 2 . . . . . Analyze 2 | . . . . . . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . 4 2 4 7 . . . . . . . . . 1 Full Trace Events 3 | . . . 1 1 . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 7 . 2 . . . . . Parts Built 6 | . . . . 2 . . . . . . . . . 4 Matter 694 | . . . . 234 . . . . . . . . . 460 Time 347 | . . . . 117 . . . . . . . . . 230 Total Part Build Rating 28 | . . . . 14 . . . . . . . . . 14 Parts Repaired 1 | . . . 1 . . . . . . . . . . . Time 38 | . . . 38 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Total Allies 12 | . . . . . . . 6 . 3 . 3 . . . Largest Group 6 | . . . . . . . 6 6 3 2 3 3 . . Highest-Rated Group 198 | . . . . . . . 198 198 84 56 93 88 . . Highest-Rated Ally 39 | . . . . . . . 39 39 28 28 31 31 . . Zionite Dispatches 1 | . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 65 | . . . . . . . . 21 7 6 3 28 . . Total Damage 1309 | . . . . . . . . 685 134 122 . 368 . . Kills 14 | . . . . . . . . 6 3 1 . 4 . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 1 2 . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Turns Passed 13942 | 181 728 646 1741 2064 1147 1071 1191 343 1064 275 584 1570 63 1274 Spaces Moved 9979 | 95 504 382 966 1849 1061 760 952 239 823 205 384 922 43 794 Core 206 | 5 . . . . . . . . . . . 107 43 51 Treads 2 | . . 2 . . . . . . . . . . . . Legs 7308 | 90 504 380 765 493 305 760 952 239 823 205 384 815 . 593 Wheels 95 | . . . 95 . . . . . . . . . . . Hover 2283 | . . . 106 1356 756 . . . . . . . . 65 Flight 85 | . . . . . . . . . . . . . . 85 Fastest Speed 45 | 50 120 120 110 45 45 120 120 120 120 120 120 120 150 50 Average Speed 115 | 119 120 129 121 90 90 131 120 120 120 120 122 142 150 119 Slowest Speed 350 | 150 150 180 150 260 210 180 120 120 120 120 155 190 150 350 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 71 28 44 38 77 81 91 53 21 90 8 77 11 9 Regions Visited 14 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 5 | . . 1 . 1 . . . 1 . . . 1 1 . Unknown Exits Taken 7 | 1 1 . 1 . 1 1 1 . . . 1 . . . Scrap Searched 14 | . . . . . 2 7 2 1 . . . 2 . . Spaces Dug 75 | . . 1 6 6 . . . . 5 56 . . . 1 Terrain Destroyed 570 | . 76 37 22 57 9 2 . 1 7 89 60 132 . 78 Melee . | . . . . . . . . . . . . . . . Projectile 68 | . . 1 9 10 9 2 . 1 7 . 3 13 . 13 AOE 502 | . 76 36 13 47 . . . . . 89 57 119 . 65 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Total 11527 | 125 586 469 1282 2129 1165 815 1001 275 880 218 448 1068 42 1024 Wait 491 | . 31 26 87 129 37 5 41 14 18 . 13 48 . 42 Move 9966 | 94 503 381 965 1848 1060 759 951 238 823 204 383 921 42 794 Hop . | . . . . . . . . . . . . . . . Pick Up 152 | 3 10 10 25 25 5 14 2 4 9 . 8 5 . 32 Fast Attach 135 | 8 3 4 36 17 5 8 2 1 3 . 5 12 . 31 Attach 78 | . 1 3 15 7 8 1 . . 2 . 7 12 . 22 Detach 25 | 1 1 . 6 2 3 . . . . . . 9 . 3 Swap 54 | 1 2 5 15 9 2 4 1 2 1 1 4 . . 7 Drop 145 | . 8 7 28 31 3 14 4 5 10 . 3 5 . 27 Fire 469 | 18 25 33 102 60 40 10 . 11 14 13 25 55 . 63 Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . 1 . . . . . . . . . . Kick 9 | . 2 . 3 . . . . . . . . 1 . 3 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 182 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 714 | -10/Materials | Discovered new exit (range 14) 815 | -10/Materials | Discovered new exit (range 5) 859 | -10/Materials | Discovered new exit (range 6) 910 | -10/Materials | Entered another Materials area 910 | -9/Materials | Evolved 2 slots: Propulsion x2 1429 | -9/Materials | Build established: Scavenger-Mutant 1432 | -9/Materials | Discovered new exit (range 7) 1517 | -9/Materials | Identified exit to Materials 1556 | -9/Materials | Entered another Materials area 1556 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1968 | -8/Materials | Lost 3 parts (1p2w) 2133 | -8/Materials | Lost 3 parts (1n2w) 2315 | -8/Materials | Discovered new exit (range 4) 2457 | -8/Materials | Lost 3 parts (1n2w) 2514 | -8/Materials | Discovered new exit (range 20) 2725 | -8/Materials | Repaired Lgt. Nuclear Core? 2745 | -8/Materials | Lost 4 parts (1n3w) 3018 | -8/Materials | Lost 4 parts (2n2w) 3032 | -8/Materials | Core integrity fell below 50% 3104 | -8/Materials | Lost 5 parts (1n4w) 3297 | -8/Materials | Entered Factory 3297 | -7/Factory | Evolved 2 slots: Utility x2 3511 | -7/Factory | Discovered new exit (range 8) 3749 | -7/Factory | Build established: Scavenger-Gunner 4082 | -7/Factory | Discovered new exit (range 7) 4499 | -7/Factory | Identified exit to Lower Caves 4778 | -7/Factory | Lost 3 parts (1n1u1w) 5103 | -7/Factory | Fabricated Point Defense Array? 5361 | -7/Factory | Entered Lower Caves 5591 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5642 | -7/Lower Caves | Learned 4 Factory zone layouts 5837 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6018 | -7/Lower Caves | Build established: Gunner 6045 | -7/Lower Caves | Lost 5 parts (1p3n1u) 6087 | -7/Lower Caves | Core integrity fell below 50% 6249 | -7/Lower Caves | Discovered new exit (range 11) 6412 | -7/Lower Caves | Build established: Scavenger-Gunner 6412 | -7/Lower Caves | Spotted B-75 Beast 6508 | -7/Lower Caves | Entered another Lower Caves area 6676 | -7/Lower Caves | Lost 4 parts (1p1n2w) 6952 | -7/Lower Caves | Build established: Scavenger-Mutant 7121 | -7/Lower Caves | Spotted B-75 Beast 7468 | -7/Lower Caves | Discovered new exit (range 3) 7469 | -7/Lower Caves | Build established: Derelict-Mutant 7486 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 7579 | -7/Lower Caves | Entered Zion 7611 | -7/Zion | Received a visual enhancement algorithm 7748 | -7/Zion | System corruption cleaned by Quarantine Array 7878 | -7/Zion | Gained Derelict followers 8016 | -7/Zion | Build established: Derelict-Skirmisher 8027 | -7/Zion | Learned location of 1 exit from Proximity Caves 8288 | -7/Zion | Imprinted 8290 | -7/Zion | Declared Zion's savior 8586 | -7/Zion | Build established: Messiah-Skirmisher 8648 | -7/Zion | Discovered new exit (range 17) 8770 | -7/Zion | Entered Proximity Caves 8770 | -6/Proximity Caves | Accompanied by 6 allies 8771 | -6/Proximity Caves | Identified exit to Factory 8866 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9105 | -6/Proximity Caves | Spotted B-75 Beast 9113 | -6/Proximity Caves | Entered Factory 9113 | -6/Factory | Evolved 2 slots: Utility x2 9114 | -6/Factory | Identified exit to Factory 9154 | -6/Factory | Build established: Messiah-Mutant 9632 | -6/Factory | Zion Fire squad teleported in 9650 | -6/Factory | P-60 Hacker assimilated allied S2-AJM(i) 9823 | -6/Factory | Build established: Messiah-Skirmisher 10177 | -6/Factory | Sucked down chute 10177 | -6/Factory | Entered Waste 10185 | -6/Waste | 2 allies followed down the chute 10192 | -6/Waste | EMP discharged 10216 | -6/Waste | Spotted C-40 Crusher 10229 | -6/Waste | Spotted C-40 Crusher 10242 | -6/Waste | Spotted C-40 Crusher 10247 | -6/Waste | Spotted C-40 Crusher 10272 | -6/Waste | Spotted C-40 Crusher 10292 | -6/Waste | EMP discharged 10292 | -6/Waste | System corruption reached 10% 10293 | -6/Waste | Spotted C-40 Crusher 10323 | -6/Waste | Destroyed C-40 Crusher 10359 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10392 | -6/Waste | EMP discharged 10441 | -6/Waste | Discovered new exit (range 10) 10452 | -6/Waste | Entered Factory 10709 | -6/Factory | System corruption reached 30% 10739 | -6/Factory | Lost 4 parts (1p1n1u1w) 10905 | -6/Factory | Allied Derelicts emerged from ambush trap array 10991 | -6/Factory | Discovered new exit (range 3) 11036 | -6/Factory | Entered Lower Caves 11036 | -6/Lower Caves | Accompanied by 3 allies 11113 | -6/Lower Caves | Identified exit to Lower Caves 11487 | -6/Lower Caves | Lost 4 parts (1n2u1w) 11565 | -6/Lower Caves | Lost 5 parts (3n1u1w) 11582 | -6/Lower Caves | Core integrity fell below 50% 11628 | -6/Lower Caves | Lost 7 parts (2p1n4w) 11946 | -6/Lower Caves | Build established: Messiah-Gunner 11966 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12264 | -6/Lower Caves | Lost 4 parts (1u3w) 12478 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12527 | -6/Lower Caves | Build established: Messiah-Mutant 12606 | -6/Lower Caves | Entered another Lower Caves area 12642 | -6/Lower Caves | Discovered exit to Factory (range 8) 12645 | -6/Lower Caves | Learned Factory security intel 12669 | -6/Lower Caves | Entered Factory 12669 | -5/Factory | Evolved 2 slots: Utility x2 13156 | -5/Factory | Fabricated Imp. Deuterium Engine? 13265 | -5/Factory | Fabricated Carbon-fiber Leg? 13268 | -5/Factory | Build established: Messiah-Gunner 13464 | -5/Factory | Local fabrication network quarantined 13467 | -5/Factory | Lost 3 parts (2u1w) 13569 | -5/Factory | First assault squad dispatched 13630 | -5/Factory | Lost 5 parts (3n1u1w) 13781 | -5/Factory | Lost 5 parts (1p2u2w) 13907 | -5/Factory | Terminal network hard line cut 13915 | -5/Factory | Core integrity fell below 50% 13918 | -5/Factory | Released all parts (2) 13925 | -5/Factory | Core integrity fell below 20% 13943 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13908_ Penetrated by Slug. 13910_ Weapon Cycler destroyed. 13911_ Acquired Hvy. Ion Cannon. 13911_ Thermal Shield destroyed. 13911_ Penetrated by Slug. 13912_ Hvy. Ion Cannon destroyed. 13912_ G-50 Soldier destroyed. 13916_ Hvy. Ion Cannon destroyed. 13916_ Terrain Scan Processor destroyed. 13917_ Slug penetrates G-50 Soldier. 13918_ Imp. Target Analyzer destroyed. 13918_ Released Core Analyzer. 13918_ Released Matter Compressor. 13920_ Acquired Hvy. Ion Cannon. 13926_ Acquired Carbon-fiber Leg. 13926_ Penetrated by Slug. 13935_ Acquired Hvy. Laser. 13937_ Acquired Imp. Remote Datajack. 13939_ Acquired Lgt. Angular Momentum Engine. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | ?????????????###########################?? | | ?????????????# | ## #? | | ?????????????# """" """" ## #? | | ?????????????# """" """" !]## ## | | ?????????????# """" """" ## # | | ?????????????# """" """" ## | | ############## """" """" ## | | # # """" """" ## | | # # ## # | | # #+##+##################+##+# | | # # # | | # # #= | | # + += | | # # """""" " =! # | | # # """"" | /* | | # ##### """""" """ #* | | # ###"" """""" """"""" # | | # #?#"" # | | # #?#"T """"""" """"""" # | | ##############?#"" """"""" """"""" # | | ##############?#"" """"""" """"""" ## | | # ##### """"""" """"""" #? | | # """ # #? | | # "Y # @ """"""" """"""" ## | | # " # """ """"""" | | # #o """ "" """"""" | | # = + " """"""" | | # ] #! | | # # | | # """" # ##########/##### | | # """"" # "#?# | | # """"""" # """g "#?# | | # # """ """ F"#?# | | ############## """ """ ""#?# | | ?????????????# Y ###?# | | ?????????????# g #???# """ " | | ???????##############g #???# """ """ | | ???????#] #g #???# """ """ | | ???????#! # #???# "" "" | | ???????# " #??## "" " | | ???????# *% # #?#?# | | ???????# # #???# | | ???????############## #??#########+### | | ?????????????????####+#+#######???????? # | | ?????????????????# #????????? # | | ?????????????????# """"""" #? ????????# | | ?????????????????# """"""" #????? ??# | | ?????????????????# """"""" #???? ?????+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 21 Energy Capacity 315 Matter Stores 372 Matter Capacity 550 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Power Amplification 20 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Reclamation Efficiency 20 Weapon Cycling 15 Evasion (%) 56 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Carbon-fiber Leg | -6/Factory | Scanalyzed Imp. Deuterium Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Point Defense Array | x2 | -7/Factory | Preloaded Imp. Deuterium Engine | x2 | -5/Factory Carbon-fiber Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Hey, That's Mine! Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed EtherialMetafieldShielding Manual? 0 Play Time 03:11:05 Cumulative 18.2 hours Start 2020.03.05 @ 03:47:54 End 2020.03.05 @ 16:51:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 08a03ef6-15e2-40c5-8fab-9c39525b42d9