Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.28 @ 10:22:02 // Winter2022/Polymind

Player: wchar_t

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (10)      50
Value Destroyed (221)      221
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (2395)               2395
              TOTAL SCORE: 4486

 Bonus
-------
Polymind Skill             2095
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     0/0
Energy                     13/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>              --- POWER ------------
         Heavy Deuterium Engine
>              --- PROPULSION -------
        Combat Antigrav System
>              --- UTILITY ----------
      Advanced Launcher Guidance Computer
      Improved Target Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 1
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
               EX Chip 2
>              --- WEAPON -----------
               AWS/EX-DEC
>              --- INVENTORY --------
               Deploy-a-Sentry
[Rating: 99]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Combat Airjet
Utility                    EX Chip 2
  Device                   Improved Terrain Scanner
  Processor                Launcher Guidance Computer
  Hackware                 EX Chip 2
  Protection               Improved Light Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               AWS/EX-DEC
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 32   | .   .   1   18  .   13  
  Power                    2    | .   .   .   1   .   1   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  24   | .   .   1   17  .   6   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      18   | .   .   1   18  .   6   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     71   | .   100 88  74  26  38  
  Engine                   9    | .   16  14  7   .   3   
  Treads                   2    | .   .   .   .   .   8   
  Wheel                    4    | .   33  6   .   .   .   
  Hover                    13   | .   .   22  14  3   1   
  Device                   6    | .   33  6   .   .   5   
  Processor                8    | .   .   11  12  7   3   
  Hackware                 8    | .   .   .   24  11  5   
  Protection               7    | .   .   11  6   .   3   
  Launcher                 6    | .   .   11  6   .   .   
  Special Weapon           2    | .   16  2   .   .   .   
Naked Turns                39   | .   .   .   21  .   18  
Heaviest Build             21   | 6   6   12  21  10  14  
  Greatest Support         40   | 20  20  24  24  16  40  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 1    | .   .   1   1   1   1   
  Average Capacity         .    | .   .   .   .   1   .   
  Most Carried             1    | .   .   .   1   .   .   
  Average Carried          .    | .   .   .   .   .   .   
  Final Capacity           1    | .   .   1   1   1   .   
  Final Carried            .    | .   .   .   .   .   .   

 Class Distribution 
--------------------
 43% | Demolisher
 27% | Tinkerer
 14% | Tunneler
 10% | Sentry
  3% | Cogmind

 Dominant Class 
----------------
   Tunneler | -10/Materials
 Demolisher | -10/Mines
   Tinkerer | -10/Exiles
   Tinkerer | -9/Mines
   Tinkerer | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           119  | .   .   96  .   .   23  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            298  | .   .   53  44  .   201 
  Parts                    30   | .   .   3   3   .   24  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           2    | .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  5    | .   .   .   1   .   4   
  Guns                     5    | .   .   .   1   .   4   
Classes Destroyed          6    | .   .   1   1   .   4   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 1    | .   .   1   .   .   .   
  Watcher                  3    | .   .   .   .   .   3   
  Swarmer                  3    | .   .   .   .   .   3   
  Sentry                   1    | .   .   .   .   .   1   
  Demolisher               1    | .   .   .   1   .   .   
Best Kill Streak           4    | .   .   1   1   .   4   
  Combat Bots Only         4    | .   .   .   1   .   4   
Max Kills in Single Turn   2    | .   .   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               2399 | .    .    266  776  5    1352 
  Core                     803  | .    .    46   201  .    556  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         50   | 100  .    .    .    1    .    
Volleys Fired              20   | .    .    13   .    .    7    
  Largest                  2    | .    .    1    .    .    2    
  Hottest                  79   | .    .    30   .    .    79   
Shots Fired                34   | .    .    13   2    .    19   
  Gun                      21   | .    .    .    2    .    19   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 13   | .    .    13   .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    7    
  Thermal                  7    | .    .    .    .    .    7    
  Explosive                13   | .    .    13   .    .    .    
  Electromagnetic          7    | .    .    .    2    .    5    
  Robot Hit Streak         7    | .    .    6    7    .    2    
  Robot Miss Streak        5    | .    .    1    1    .    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
  Autonomous               7    | .    .    .    2    .    5    
Shots Hit Robots           21   | .    .    11   2    .    8    
  Core Hits                24   | .    .    12   2    .    10   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           575  | .    .    196  95   11   273  
  Guns                     254  | .    .    .    48   .    206  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               201  | .    .    154  47   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  120  | .    .    42   .    11   67   
  Kinetic                  34   | .    .    .    .    .    34   
  Thermal                  135  | .    .    .    47   .    88   
  Explosive                154  | .    .    154  .    .    .    
  Electromagnetic          132  | .    .    .    48   .    84   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            3    | .    .    3    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               3    | .    .    3    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      103  | .    .    77   .    5    21   
  Shots                    12   | .    .    12   .    .    .    
  Rammed                   31   | .    .    9    .    1    21   
Targets Rammed             32   | .    .    9    .    1    22   
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    
Highest Temperature        98   | .    .    2    32   .    98   
  Average Temperature      27   | .    .    2    16   .    36   
  Received Heat Transfer   561  | .    .    .    120  .    441  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         272  | .    .    .    50   .    222  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             118  | .   .   45  .   .   118 
  Initial                  .    | .   .   .   .   .   .   
  Average                  34   | .   .   30  .   .   56  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              41   | .   .   10  11  .   20  
  Peak Tracking Total      12   | .   .   8   12  .   8   
  Tactical Retreats        3    | .   .   1   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          2    | .   1   .   .   .   1   
  Terminals                2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                3    | .   1   .   .   .   2   
  Successful               1    | .   1   .   .   .   .   
  Failed                   2    | .   .   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   1   .   .   .   2   
  Terminals                3    | .   1   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   .   1   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   2    | .   .   1   .   .   1   
Robot Hacks Applied        3    | .   .   1   .   .   2   
  find_shortcuts           2    | .   .   1   .   .   1   
  find_garrison            1    | .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   5   .   .   
  Total Damage             234  | .   .   .   234 .   .   
  Kills                    3    | .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              1    | .   .   .   1   .   .   
Turrets Deployed           1    | .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       3    | 1   .   1   .   .   1   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               1003 | 24  69  384 260 20  246 
Spaces Moved               1064 | 40  86  422 280 24  212 
  Core                     88   | 28  .   .   41  .   19  
  Treads                   38   | .   .   .   .   .   38  
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   175  | 12  86  77  .   .   .   
  Hover                    763  | .   .   345 239 24  155 
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  76  50  80  50  
  Average Speed            81   | 59  80  76  86  80  91  
  Slowest Speed            160  | 80  80  80  150 80  160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       31   | 2   23  62  63  15  24  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          36   | .   .   36  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      36   | .   .   36  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1163 | 40  85  468 298 24  248 
  Wait                     50   | .   .   25  18  .   7   
  Move                     1060 | 39  85  421 279 24  212 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     1    | .   .   .   1   .   .   
  Fire                     20   | .   .   13  .   .   7   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      28   | .   .   9   .   .   19  
  Kick                     .    | .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   .   3   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            1    | 1   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   25 | -11/Scrapyard | Entered Materials
   82 | -10/Materials | Discovered new exit (range 9)
   84 | -10/Materials | Identified exit to Mines
   94 | -10/Materials | Entered Mines
  106 | -10/Mines     | Assembled infested the area
  474 | -10/Mines     | Discovered new exit (range 5)
  478 | -10/Mines     | Entered Exiles
  490 | -10/Exiles    | Discovered new exit (range 15)
  498 | -10/Exiles    | Met 8R-AWN
  508 | -10/Exiles    | Met EX-HEX
  530 | -10/Exiles    | Met EX-BIN
  541 | -10/Exiles    | Aligned with FarCom system
  542 | -10/Exiles    | Given EX-Vault access code
  564 | -10/Exiles    | Met EX-DEC
  589 | -10/Exiles    | Discovered new exit (range 14)
  600 | -10/Exiles    | Core integrity fell below 50%
  618 | -10/Exiles    | Took control of EX-DEC (ally)
  673 | -10/Exiles    | Attacked by the Exiles
  699 | -10/Exiles    | Core integrity fell below 20%
  711 | -10/Exiles    | DAS Turret deployed
  738 | -10/Exiles    | Entered Mines
  745 | -9/Mines      | Lost 18 parts (1p17u)
  750 | -9/Mines      | Discovered new exit (range 9)
  758 | -9/Mines      | Entered Materials
  759 | -8/Materials  | Identified exit to Factory
  902 | -8/Materials  | Core integrity fell below 50%
  915 | -8/Materials  | Lost 4 parts (1n3u)
 1001 | -8/Materials  | Core integrity fell below 20%
 1004 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
00921_ Beam Rifle destroyed.
00924_ Acquired 12 Protomatter.
00924_ Critical hit (Burn: +37).
00926_ Acquired 19 matter.
00945_ Crushed A-02 Transporter.
00945_ A-02 Transporter destroyed.
00950_ U:PBYZMJYG Z&J9EPY2IF
00967_ Hvy. Assault Rifle destroyed.
00978_ Lgt. Armor Plating destroyed.
00982_ Imp. Ion Engine destroyed.
00983_ Lgt. Treads destroyed.
00985_ Slammed into K-01 Serf.
00986_ Critical hit (Burn: +37).
00995_ Slammed into G-47 Trooper.
00995_ Lgt. Treads destroyed.
00997_ Critical hit (Burn: +37).
00999_ K-01 Serf collects debris.
01003_ Heat Sink destroyed.
01003_ Lost control of Y-45 Defender.
01004_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#        #  """   #     ]# |
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| ????????????????????????????##   #?????????????#   |
| ????????????????????????????#     ###+##########   |
| ????????????????????????????#                      |
| ????????????????????????????#  T                   |
| ????????????????????????????#                      |
| ????????????????????????????#     ###+###          |
| ????????????????????????????????????????#          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           36
Energy Generation          24
Energy Capacity            235
Matter Stores              130
Matter Capacity            150
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EX             75
Resistance: EM             90
Resistance: I              25
Evasion (%)                50
Launcher Accuracy          40
Target Analysis            6
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           2
Offensive Hacking          70
Defensive Hacking          56

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Robots Controlled          4    | 1   .   1   1   .   1   
  Combat Hostiles          2    | .   .   1   .   .   1   
  Allies                   1    | .   .   .   1   .   .   
Classes Controlled         4    | 1   .   1   1   .   1   
Average Host Suspicion     65   | 1   16  85  28  4   93  
  Unsuspicious Activity    23   | 7   .   .   16  .   .   
  Returns to Shadow        .    | .   .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   .   
Protomatter Created        111  | .   .   85  14  .   12  
  Used                     101  | 5   .   40  33  .   23  
  Decayed                  48   | .   .   34  14  .   .   
  Highest Spend            40   | 5   .   40  33  .   23  
Top 5 Hosts by Kills:
  Y-45 Defender (-8/Materials: 4)
  EX-DEC (-10/Exiles: 1)

 Game 
------
Seed              BlastStormPenetrator
  Manual?         0
Play Time         00:12:46
  Cumulative      87.4 hours
  Start           2022.12.28 @ 10:09:53
  End             2022.12.28 @ 10:22:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          22
  Rogue           11
  Adventurer      8
  Explorer        3
Win Type          -
  Total           5
  Types           2/0/2/1/0/0/0/0/0
Lore%             64
Gallery%          58
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/CogWide
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: dd4e8671-6aba-4eed-8d34-d831c328c9f2