Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 22:28:08 Player: Merc Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1028) 1028 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (882) 882 TOTAL SCORE: 3615 Bonus ------- Follower Combat Kills 282 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 266/300 Energy 605/605 System Corruption 0% Temperature Cool (77) Movement Treading (170) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Ion Engine Nuclear Core > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (3) ------ Compact Battery Weight Redist. System ECM Suite > --- WEAPON (2) ------- KE Penetrator Missile Launcher > --- INVENTORY (5) ---- Improved Ion Engine Improved Ion Engine Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Compact Battery Weight Redist. System ECM Suite > --- WEAPON ----------- KE Penetrator Missile Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Weapon Grenade Launcher Ballistic Gun KE Penetrator Launcher Grenade Launcher Special Weapon CPS Tube Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 32 | 6 3 5 7 6 5 Power 6 | 1 1 1 2 1 . Engine 5 | 1 1 1 2 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 10 | 2 . 1 3 1 3 Treads 3 | . . 1 . . 2 Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . . . 3 1 1 Utility 5 | 1 . 1 1 1 1 Device 2 | . . . 1 1 . Storage 3 | 1 . 1 . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 2 2 1 3 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . 1 1 1 . Ballistic Cannon . | . . . . . . Launcher 5 | . 2 1 . 1 1 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . 2 5 . 3 Power 2 | . . . 2 . . Propulsion 4 | . . 1 2 . 1 Utility . | . . . . . . Weapon 4 | . . 1 1 . 2 Highest Loss Streak 4 | . . 2 4 . 2 To Critical Strikes . | . . . . . . Average Backups 4 | . 5 6 5 4 2 Power 2 | . 3 3 2 3 2 Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . 1 3 2 1 . Tool/Special . | . . . . . . Unused Backups 3 | . 1 . . 2 . Power 3 | . 1 . . 2 . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 79 | . 85 80 66 75 84 Engine 12 | . 14 22 15 11 11 Core 3 | . . . . . 8 Treads 6 | . . . 5 . 16 Leg 4 | . 28 20 4 . . Flight 10 | . . . 10 22 5 Device 16 | . . . 3 20 22 Storage 4 | . 14 16 11 . 1 Ballistic Gun 6 | . 12 11 13 1 8 Launcher 10 | . 15 9 2 11 10 Special Weapon 3 | . . . . 9 1 Peak Build Rating 26 | 6 8 11 11 18 26 Average Rating 14 | 5 7 10 7 12 20 On Entrance 7 | . 6 8 10 9 13 Avg Prop Armor Cover (%) 6 | . . . 6 . . Naked Turns . | . . . . . . Heaviest Build 33 | 13 18 33 31 20 28 Greatest Support 46 | 20 20 20 20 14 46 Greatest Overweight (x) 3 | 3 . 2 1 1 . Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 10 | 8 8 10 10 5 5 Average Capacity 5 | 7 8 8 7 5 5 Most Carried 8 | 1 7 8 8 5 5 Average Carried 4 | . 5 6 5 4 2 Final Capacity 10 | 8 8 10 5 5 5 Final Carried 7 | 1 7 6 5 5 2 Class Distribution -------------------- 96% | Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1129 | 196 65 246 109 113 400 Remotely . | . . . . . . Salvage Created 842 | . 117 313 76 . 336 Parts 58 | . 13 21 16 . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented 12 | . . . . . 12 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 6 5 10 . 11 Guns 10 | . 3 3 3 . 1 AOE 22 | . 3 2 7 . 10 Classes Destroyed 11 | . 4 5 . . 2 Worker 1 | . . 1 . . . Builder 3 | . . 3 . . . Tunneler 1 | . 1 . . . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 2 | . 2 . . . . Swarmer 15 | . 3 . 10 . 2 Grunt 11 | . 3 2 . . 6 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 4 | . . 3 . . 1 Best Kill Streak 8 | . 8 6 7 . 4 Combat Bots Only 7 | . 5 4 7 . 4 Max Kills in Single Turn 3 | . 2 3 2 . 3 Gunslinging . | . . . . . . Exploded 3 | . 1 1 2 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 205 | . 20 49 72 . 64 Missed 80 | . 11 12 26 . 31 Hits 125 | . 9 37 46 . 33 Projectile 125 | . 9 37 46 . 33 Critical Strikes 3 | . . 2 1 . . Damage Taken 1691 | . 89 527 497 . 578 Core 416 | . 14 115 147 . 140 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 73 | . . . . 73 . Core Remaining (%) 97 | 100 94 . . . . Volleys Fired 67 | . 15 19 18 . 15 Largest 2 | . 2 2 2 . 2 Hottest 69 | . 60 53 43 . 69 Shots Fired 98 | . 21 28 23 . 26 Gun 59 | . 8 23 16 . 12 Cannon . | . . . . . . Launcher 39 | . 13 5 7 . 14 Special . | . . . . . . Kinetic 59 | . 8 23 16 . 12 Thermal . | . . . . . . Explosive 39 | . 13 5 7 . 14 Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 8 8 7 . 4 Robot Miss Streak 5 | . 3 3 3 . 5 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 57 | . 13 18 14 . 12 Core Hits 75 | . 13 18 11 . 33 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3102 | . 569 622 574 . 1337 Guns 594 | . 73 224 133 . 164 Cannons . | . . . . . . Explosions 2507 | . 495 398 441 . 1173 Melee . | . . . . . . Ramming 1 | . 1 . . . . Kinetic 594 | . 73 224 133 . 164 Thermal . | . . . . . . Explosive 2507 | . 495 398 441 . 1173 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 42 | . 21 . 12 . 9 Projectiles . | . . . . . . Explosions 42 | . 21 . 12 . 9 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 74 | . . . 33 . 41 Shots 2 | . . . 1 . 1 Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 183 | . 22 25 8 . 183 Average Temperature 39 | . 7 9 4 . 74 Received Heat Transfer 600 | . 30 204 168 . 198 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . Low Security (%) 94 | 100 100 100 78 . . Level 1 5 | . . . 22 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 259 | . 177 123 259 . . Initial 66 | . . 66 43 . . Average 56 | . 66 34 107 . . Influence Increases 1257 | . 217 182 346 . 512 Destroy 0b10 Robot/C 820 | . 120 100 200 . 400 Destroy 0b10 Robot/NC 45 | . 15 30 . . . Destroy Leader 134 | . 24 40 30 . 40 Allied During Kill 72 | . . . . . 72 Disable Machine 15 | . 15 . . . . Destroy Structure 96 | . 43 12 41 . . Lose Combat Pursuer 75 | . . . 75 . . Influence Decreases 1227 | . 60 226 220 239 482 Entered New Map 400 | . . 91 70 239 . Time Decay 667 | . 60 115 100 . 392 Lost Part 100 | . . 20 50 . 30 Lost Ally 60 | . . . . . 60 Squads Dispatched 4 | . 1 2 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 11 7 16 . 25 Peak Tracking Total 7 | . 4 6 7 . 7 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . . 1 . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 6 | . . 2 . 4 . Successful 4 | . . . . 4 . Failed 2 | . . 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . . . 4 . Part Schematic 4 | . . . . 4 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 18 | . . . . 18 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 151 | . . . . 151 151 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 25 | . . . . . 25 Total Damage 966 | . . . . . 966 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 299 | . . . . 187 112 ECM 299 | . . . . 187 112 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3076 | 82 207 333 200 1148 1106 Spaces Moved 3322 | 60 131 143 217 2034 737 Core 6 | 6 . . . . . Treads 511 | . . 5 32 . 474 Legs 323 | 54 131 138 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 2482 | . . . 185 2034 263 Fastest Speed 32 | 50 120 190 34 34 32 Average Speed 67 | 120 120 192 65 34 121 Slowest Speed 260 | 200 120 260 240 114 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 37 22 56 93 59 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 8 | . . . 2 6 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 1 3 2 Spaces Dug . | . . . . . . Terrain Destroyed 230 | . 64 12 60 . 94 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 228 | . 64 12 60 . 92 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4057 | 66 158 172 252 2486 923 Wait 595 | . . . . 435 160 Move 3317 | 59 130 142 216 2033 737 Hop . | . . . . . . Pick Up 23 | 1 7 3 8 3 1 Fast Attach 10 | 6 . . 1 2 1 Attach 16 | . . 4 7 . 5 Detach 3 | . . . 1 1 1 Swap 17 | . 4 4 1 6 2 Drop 8 | . 1 . . 6 1 Fire 67 | . 15 19 18 . 15 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 15) 290 | -10/Materials | Entered another Materials area 290 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 312 | -9/Materials | Build established: Mutant 546 | -9/Materials | Discovered new exit (range 11) 623 | -9/Materials | Entered Mines 720 | -9/Mines | Released all parts (4) 722 | -9/Mines | Core integrity fell below 50% 735 | -9/Mines | Discovered new exit (range 11) 750 | -9/Mines | Lost 4 parts (1p2n1w) 751 | -9/Mines | Discovered new exit (range 11) 756 | -9/Mines | Learned location of Zion (-7) 808 | -9/Mines | Destroyed 7 combat bots 814 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 823 | -9/Mines | Entered Zion 897 | -7/Zion | Learned location of Data Miner (-6) 956 | -7/Zion | Learned location of Warlord (-5) 1020 | -7/Zion | Learned location of Quarantine (-3) 1026 | -7/Zion | Learned location of Testing (-2) 1201 | -7/Zion | Met Imprinter 1214 | -7/Zion | Imprinted 1218 | -7/Zion | Declared Zion's savior 1296 | -7/Zion | Learned location of Armory (-4) 1306 | -7/Zion | Given A8's code to call for help 1425 | -7/Zion | Visited the Megawrench Repair Shop 1425 | -7/Zion | Megawrench repaired 6 parts 1859 | -7/Zion | Discovered new exit (range 7) 1872 | -7/Zion | Learned location of 1 exit from Factory 1971 | -7/Zion | Entered Proximity Caves 1971 | -6/Proximity Caves | Accompanied by 4 allies 2197 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2222 | -6/Proximity Caves | Core integrity fell below 20% 2247 | -6/Proximity Caves | Lost 3 allies 2520 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3077 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02570_ Carbon-fiber Leg fries itself beyond repair. 02570_ Slug penetrates Wall. 02570_ G-50 Soldier destroyed. 02576_ Slug penetrates G-50 Soldier. 02576_ G-50 Soldier destroyed. [Achievement: Remodeling] 02579_ The unstable cave ceiling collapses. 02579_ Acquired 37 matter. 02584_ Acquired 3 matter. 02589_ The unstable cave ceiling collapses. 02601_ Acquired 10 matter. 02603_ The unstable cave ceiling collapses. 02603_ Acquired 21 matter. 02613_ Acquired 17 matter. 02632_ The unstable cave ceiling collapses. 02957_ Acquired 14 matter. 02963_ Acquired Com. Battery. 02965_ Acquired 10 matter. 03076_ B-48 Gladiator destroyed. Map ----- +----------------------------------------------------+ | ?## #??????????# ##??????### #???# | | ??#####??????????# # ## ###?????# ???## | | ?????????????????### #### ##????# #??## | | ???????????????????# ##### #????# #?## | | ???????????????????# ## ####### #?# | | ???????????????????###### ##### ## ### | | ????????????????????????# #??# ## | | ????????????????????????# #### % | | ????????????????????????# # | | ????????????????????????###### # | | ??????????????????????????#### # | | ???????????????????????#### | | ???????????????????????# | | ???????????????????????# ### | | ???????????????????????# #?# | | ???????????????????????# #?# ### | | ?????????????????####### ### ## #?# | | ?????????????????# ## ####### #? | | ?????????????????# """ ######?????# #? | | ?????????????????# """""" #??????????### ##? | | ?????????????????# """ """ #????????????# #?? # | | ????????????????# """ #???????????? ??### | | ????????????????# """ """ #???????????? ???? | | ????????????????## """""" #??????????? ##??? | | ?????????????????# "" #??????????? ##???? | | ?????????????????####### @ ##?????????? #????? | | ??????????????????????# #?????????? #????? | | ??????????????????????# ##?????????? #????? | | ??????????????????????# #??????????? #?????? | | ?????????????????????? % #???????????????????? | | ????????????????????? g #???????????????????? | | ????????????????????### g ##???????????????????? | | ??????????????????????# ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? #???????????????????? | | ??????????????????????## g ##???????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# ##????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 21 Energy Capacity 605 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- Ripper | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Drone Bay | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Remodeling Robot Respite The One Tourist Challenges ------------ None Game ------ Seed TargetContainmentTorch Manual? 0 Play Time 00:53:25 Cumulative 3.8 hours Start 2026.01.27 @ 21:32:08 End 2026.01.27 @ 22:28:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7464735-f1b1-48e4-81b3-b74f2f5c4d07