Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.14 @ 22:45:08 Player: kasaphescent Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (291) 1455 Value Destroyed (14560) 14560 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (3548) 3548 TOTAL SCORE: 26263 Bonus ------- High Alert Combat Kills 2829 Follower Combat Kills 1052 Friendly Fire -333 Cogmind --------- Core Integrity 0/1450 Matter 181/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Compact Matter Pod (150) Heavy Machine Gun Point Singularity Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Centrium Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector Advanced Coolant Injector Experimental Coolant Injector Experimental Coolant Injector High-capacity Storage Unit Machine Analyzer Advanced Sensor Array Experimental Signal Interpreter Experimental Targeting Computer > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Light Quantum Reactor Biometal Medium Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Centrium Leg Advanced Coolant Injector Compact Matter Pod Heavy Armor Plating Phase Gun Point Singularity Launcher Enhanced Force Lance [Rating: 190] Favorites ----------- Power Quantum Reactor Engine F-cell Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Armored Leg Treads Advanced Heavy Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Cooled Linear Gravjet Flight Unit Q-thruster Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Layered Light Armor Plating Weapon Advanced Plasma Rifle Energy Gun Advanced Plasma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Launcher Point Singularity Launcher Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Res Slots Evolved 16 | . . 2 2 2 2 . 2 2 2 . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 6 | . . 2 . 1 . . . . 2 . 1 Utility 7 | . . . 1 1 2 . . 2 . . 1 Weapon 2 | . . . 1 . . . 1 . . . . Parts Attached 290 | 5 4 11 4 9 56 17 18 23 18 49 76 Power 21 | 1 . 1 1 . 3 1 2 3 . 2 7 Engine 9 | 1 . 1 1 . 3 . 2 1 . . . Core 2 | . . . . . . 1 . 1 . . . Reactor 10 | . . . . . . . . 1 . 2 7 Propulsion 85 | 2 . 7 . 4 23 7 2 3 10 11 16 Treads 16 | . . 2 . . . . . . 3 3 8 Leg 43 | 2 . 4 . 2 12 7 2 3 4 4 3 Wheel 24 | . . 1 . 2 11 . . . 3 4 3 Hover 1 | . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . . 1 Utility 84 | . 3 1 2 2 16 3 9 9 4 18 17 Device 41 | . 1 1 1 . 6 . 2 4 2 13 11 Storage 3 | . 1 . 1 . 1 . . . . . . Processor 9 | . 1 . . 2 1 . . . 1 1 3 Hackware 1 | . . . . . . . . . . 1 . Protection 30 | . . . . . 8 3 7 5 1 3 3 Artifact . | . . . . . . . . . . . . Weapon 100 | 2 1 2 1 3 14 6 5 8 4 18 36 Energy Gun 60 | 1 . 2 1 2 9 6 4 5 2 11 17 Energy Cannon 2 | . . . . . . . . . . . 2 Ballistic Gun 9 | 1 1 . . . . . . . 1 1 5 Ballistic Cannon . | . . . . . . . . . . . . Launcher 15 | . . . . 1 5 . 1 3 1 . 4 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 14 | . . . . . . . . . . 6 8 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . . 7 . 2 . . 8 8 Parts Lost 101 | . . 1 . 4 10 3 2 13 13 15 40 Power 11 | . . 1 . . . 1 . 3 . 1 5 Propulsion 35 | . . . . 3 4 . 1 2 6 8 11 Utility 24 | . . . . . 3 1 . 4 5 1 10 Weapon 31 | . . . . 1 3 1 1 4 2 5 14 Highest Loss Streak 11 | . . 1 . 2 4 2 1 7 11 4 10 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 97 97 97 94 99 99 98 96 95 89 83 Engine 4 | . 14 11 9 7 6 4 8 7 . . . Reactor 2 | . . . . . . . . . 4 4 7 Treads 4 | . . 3 . . . . . . 3 10 13 Leg 18 | . 28 33 36 32 24 33 28 25 26 . . Wheel 6 | . . 4 . 1 7 . . . 1 15 9 Device 14 | . 12 11 16 15 15 13 15 20 18 12 12 Storage 5 | . 5 11 9 7 6 6 5 5 4 4 3 Processor 7 | . 7 . . 5 8 6 5 5 4 9 11 Hackware 1 | . . . . . . . . . . 3 2 Protection 5 | . . . . . 8 13 6 9 6 3 3 Energy Gun 18 | . . 21 26 22 19 19 22 19 17 15 13 Ballistic Gun 1 | . 27 . . . . . . . . 1 1 Naked Turns 25 | . . . . . . . . . . . 25 Heaviest Build 127 | 6 17 22 58 60 84 83 98 112 109 113 127 Greatest Support 300 | 20 20 43 43 53 86 102 102 97 151 75 300 Greatest Overweight (x) 6 | . . . 1 5 2 1 1 2 2 2 6 Average Overweight (x) . | . . . . 1 . . . . . 1 1 Largest Inventory Capacity 20 | 5 10 10 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 6 10 16 20 20 20 20 20 20 20 19 Most Carried 20 | 5 8 10 10 15 20 20 20 20 19 20 20 Average Carried 16 | 3 5 9 9 9 18 19 19 16 15 18 16 Final Capacity 20 | 5 10 10 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 8 9 10 15 20 18 20 17 16 19 5 Class Distribution -------------------- 35% | Scavenger-Gunner 14% | Scavenger-Tank 12% | Gunner 11% | Tank 8% | Mutant 6% | Scavenger-Mutant 4% | Skirmisher 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Extension Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Gunner | -3/Testing Tank | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Res Matter Collected 4422 | 317 79 169 40 102 602 205 222 316 226 838 1306 Remotely 79 | . 79 . . . . . . . . . . Salvage Created 15761 | 70 79 729 345 461 2899 453 1497 1510 482 2227 5009 Parts 620 | 7 3 45 10 25 115 20 50 49 15 80 201 Haulers Intercepted 8 | . 1 2 1 1 2 . 1 . . . . Recyclers Shooed 10 | . . . 1 1 3 1 . 1 . 1 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Res Combat Hostiles Destroyed 224 | 1 . 14 5 5 36 7 26 23 7 27 73 Guns 171 | 1 . 14 4 3 27 7 20 17 3 26 49 Cannons 3 | . . . . . . . . . . . 3 AOE 31 | . . . . 2 8 . 4 5 4 . 8 Classes Destroyed 18 | 3 2 4 1 3 3 . . 1 . . 1 Worker 16 | 1 . 1 1 2 8 . 1 . . . 2 Builder 17 | . . 1 . 1 4 . . 2 . 2 7 Tunneler 3 | 1 . . . . 1 . 1 . . . . Hauler 8 | . 1 2 1 1 2 . 1 . . . . Recycler 17 | . . . . 3 6 . . 2 1 2 3 Mechanic 3 | . . . . . 2 . . . . . 1 Watcher 7 | . 1 1 . 1 . 1 . . . 1 2 Swarmer 25 | . . 4 . 3 3 . 2 4 . . 9 Saboteur 1 | . . . . . . . . . . . 1 Grunt 82 | 1 . 4 . . 11 2 17 8 . 14 25 Brawler 7 | . . . 1 . 2 . . 1 . . 3 Duelist 2 | . . 2 . . . . . . . . . Protector 2 | . . . . . 2 . . . . . . Sentry 21 | . . 4 4 . 2 3 3 3 1 . 1 Specialist 10 | . . . . . 6 . . 2 2 . . Hunter 29 | . . . . 1 3 1 2 4 2 2 14 Programmer 44 | . . . . 1 7 1 2 . 2 11 20 Heavy 2 | . . . . . . . . 1 . . 1 Best Kill Streak 18 | 2 1 3 3 3 10 2 6 10 7 4 18 Combat Bots Only 14 | 1 . 3 2 2 9 2 5 7 6 4 14 Max Kills in Single Turn 5 | 1 1 1 2 1 4 1 3 5 2 1 5 Gunslinging 1 | . . . . . 1 . 1 . . . 1 Exploded 4 | . . . . 1 4 . 2 3 2 . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Res Damage Taken 26649 | 82 . 362 212 437 2879 1070 1229 2573 1624 2801 13380 Core 2685 | 10 . 83 . 109 298 120 118 159 112 213 1463 Absorbed by Shields . | . . . . . . . . . . . . Reduced by Siege Mode 1648 | . . . . . . . . . . 40 1608 Regen/Repaired (Parts) 216 | . . 75 . . . . 141 . . . . Core Remaining (%) 83 | 96 96 79 100 84 . 50 88 86 . 75 . Volleys Fired 609 | 8 12 48 18 29 113 30 46 40 19 74 172 Largest 4 | 2 2 2 3 3 3 3 4 4 4 4 4 Hottest 367 | 60 40 100 156 175 237 240 331 329 311 339 367 Shots Fired 1790 | 16 24 96 50 79 281 84 160 133 44 256 567 Gun 1736 | 16 24 96 50 77 275 84 156 129 42 256 531 Cannon 30 | . . . . . . . . . . . 30 Launcher 24 | . . . . 2 6 . 4 4 2 . 6 Special . | . . . . . . . . . . . . Kinetic 172 | 8 24 . . . . . . . 2 44 94 Thermal 1586 | . . 96 50 77 275 84 156 129 40 212 467 Explosive 24 | . . . . 2 6 . 4 4 2 . 6 Electromagnetic 8 | 8 . . . . . . . . . . . Robot Hit Streak 50 | 4 7 9 10 11 30 15 33 13 10 27 50 Robot Miss Streak 9 | 2 5 3 3 4 3 2 5 5 5 9 5 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 34 | . . 2 . . 5 . 6 5 . . 16 Max Gunslinging Chain 2 | . . 1 . . 1 . 1 1 . . 2 Shots Hit Robots 1228 | 9 11 60 27 40 195 56 108 95 23 187 417 Core Hits 667 | 3 4 33 12 21 146 20 61 76 33 81 177 Critical Kills 7 | . . . . . . . . . . 2 5 Critical Parts Destroyed 6 | . . . . . . . . . . . 6 Critical Strikes 73 | . . 11 2 2 9 7 6 3 . 11 22 Burn 60 | . . 11 2 2 9 7 6 3 . 9 11 Meltdown 2 | . . . . . . . . . . . 2 Destroy 11 | . . . . . . . . . . 2 9 Melee Attacks 37 | . . . . . . . . . . 21 16 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 37 | . . . . . . . . . . 21 16 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 38861 | 166 117 769 367 818 6233 1436 3412 4139 1193 4707 15504 Guns 30005 | 87 117 769 367 605 4224 1431 2705 2760 499 4701 11740 Cannons 925 | . . . . . . . . . . . 925 Explosions 7854 | 79 . . . 213 2009 . 707 1379 694 . 2773 Melee . | . . . . . . . . . . . . Ramming 77 | . . . . . . 5 . . . 6 66 Kinetic 2733 | 35 117 . . . . . . . . 756 1825 Thermal 29075 | 79 . 769 367 605 5075 1431 2705 2760 499 3945 10840 Explosive 6695 | . . . . 213 1055 . 581 1379 694 . 2773 Electromagnetic 281 | 52 . . . . 103 . 126 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . . 2 . 1 7 1 4 . 2 7 19 Average Corruption 4 | . . 2 . 1 4 1 3 . 1 4 8 Corruption Purged 12 | . . . . . 7 . 4 . . 1 . Corruption Blocked . | . . . . . . . . . . . . Effects 152 | . . 1 . . 39 3 4 . . 42 63 Message Errors 26 | . . . . . 8 1 1 . . 10 6 Matter Fused 40 | . . . . . 8 1 . . . 11 20 Heat Flow Errors 17 | . . 1 . . 5 . 1 . . 5 5 Energy Discharges 17 | . . . . . 3 . . . . 6 8 Parts Rejected 4 | . . . . . 1 . . . . 2 1 Data Loss (minor) 21 | . . . . . 9 1 1 . . 4 6 Data Loss (major) 6 | . . . . . . . . . . 1 5 Misfires 8 | . . . . . 3 . 1 . . . 4 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 12 | . . . . . 2 . . . . 3 7 Overload Shots 19 | . . . . . . 1 3 . 8 . 7 Effects 4 | . . . . . . . 1 . 1 . 2 Energy Bleed 2 | . . . . . . . 1 . . . 1 Short Circuit 2 | . . . . . . . . . 1 . 1 Overflow Damage 387 | . . . . . 75 . . . . . 312 Projectiles 20 | . . . . . . . . . . . 20 Explosions 367 | . . . . . 75 . . . . . 292 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 266 | 16 . . . . 193 . . 48 . . 9 Shots 8 | 1 . . . . 5 . . 2 . . . Rammed 13 | . . . . . . . . . . . 13 Targets Rammed 16 | . . . . . . 1 . . . 1 14 Kicked 1 | . . . . . . 1 . . . . . Crushed 2 | . . . . . . . . . . 1 1 Highest Temperature 373 | 108 . 256 96 36 373 88 310 169 186 369 199 Average Temperature 90 | 47 . 55 29 13 67 22 105 56 73 106 114 Received Heat Transfer 3157 | 36 . 93 99 . 405 231 423 505 27 303 1035 Effects 6 | . . . . . 6 . . . . . . Interference 6 | . . . . . 6 . . . . . . Siege Activations 18 | . . . . . . . . . . 8 10 Total Turns 759 | . . . . . . . . . . 146 613 Longest Duration 220 | . . . . . . . . . . 34 220 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 19 | . . . 1 . 1 . 2 1 . 1 13 Combat Hostiles 19 | . . . 1 . 1 . 2 1 . 1 13 Parts Melted 207 | . . 10 5 8 32 7 19 11 3 34 78 Heat Transferred 49249 | 150 . 3108 1184 1665 9051 2728 4403 3774 777 7326 15083 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Res Peak Influence 1732 | 30 63 281 155 169 790 800 642 671 405 420 1732 Initial 351 | . 19 26 70 13 25 291 246 225 351 189 236 Average 351 | 6 35 135 35 52 390 461 439 504 362 241 528 Maximum Alert Level 5 | . . 1 . . 3 3 2 2 2 2 5 Low Security (%) 34 | 100 100 79 100 100 32 . . . . 14 36 Level 1 31 | . . 20 . . 8 30 42 21 88 84 26 Level 2 26 | . . . . . 58 65 57 78 10 . 4 Level 3 3 | . . . . . . 4 . . . . 12 Level 4 2 | . . . . . . . . . . . 12 Level 5 1 | . . . . . . . . . . . 7 High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 59 | . . 1 1 3 10 1 4 5 4 7 23 Investigation 5 | . . . . . 2 . 1 . 1 . 1 Extermination 21 | . . . . 2 4 . 1 . 1 5 8 Reinforcement 19 | . . 1 1 1 2 1 2 3 2 2 4 Assault 10 | . . . . . 2 . . . . . 8 Garrison 4 | . . . . . . . . 2 . . 2 Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Res Distress Signals 17 | . . 2 . . 3 1 1 . 1 3 6 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 364 | 1 2 20 11 10 59 22 31 25 10 42 131 Peak Tracking Total 18 | 1 1 4 4 3 10 4 7 4 5 7 18 Tactical Retreats 17 | . . 2 . . 2 1 3 1 1 3 4 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Res Traps Triggered 9 | . . 1 . . 4 2 1 . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Res Machines Disabled 24 | . . . . . 10 3 3 . 1 3 4 Max in Single Turn 6 | . . . . . 6 1 1 . 1 1 1 Garrison Access 3 | . . . 1 . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Res Machines Accessed 44 | . . 1 3 4 9 10 6 . 1 6 4 Terminals 31 | . . . 2 3 4 10 4 . . 5 3 Fabricators 4 | . . . . . 3 . . . . 1 . Repair Stations 3 | . . 1 . . 1 . 1 . . . . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 . 1 . 1 . 1 Total Hacks 110 | . . 4 12 12 23 15 15 . 2 16 11 Successful 58 | . . 3 7 6 13 6 8 . . 9 6 Failed 52 | . . 1 5 6 10 9 7 . 2 7 5 Catastrophic 12 | . . . . 1 4 1 2 . 1 1 2 Database Lockouts . | . . . . . . . . . . . . Manual 54 | . . 1 10 8 8 4 4 . . 13 6 Terminals 80 | . . . 10 9 10 15 12 . . 15 9 Fabricators 10 | . . . . . 9 . . . . 1 . Repair Stations 8 | . . 4 . . 2 . 2 . . . . Recycling Units 3 | . . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 9 | . . . 2 . 2 . 1 . 2 . 2 Terminal Hacks 24 | . . . 3 1 4 6 3 . . 4 3 Record 1 | . . . . . . . . . . . 1 Part Schematic 1 | . . . . 1 . . . . . . . Open Door 7 | . . . . . 1 6 . . . . . Alert Level 4 | . . . . . 1 . 1 . . 2 . Unreport Threat 8 | . . . 2 . 1 . 2 . . 1 2 Zone Layout 3 | . . . 1 . 1 . . . . 1 . Fabricator Hacks 4 | . . . . . 4 . . . . . . Load Schematic 2 | . . . . . 2 . . . . . . Build 2 | . . . . . 2 . . . . . . Repair Station Hacks 5 | . . 2 . . 1 . 2 . . . . Scan Component 3 | . . 1 . . 1 . 1 . . . . Repair 2 | . . 1 . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . . . . Seal Access 2 | . . . 1 . . . 1 . . . . Unauthorized Hacks 21 | . . 1 3 3 4 . 2 . . 5 3 Terminals 18 | . . . 3 3 3 . 2 . . 4 3 Track 2 | . . . 1 . 1 . . . . . . Botnet 16 | . . . 2 3 2 . 2 . . 4 3 Fabricators 2 | . . . . . 1 . . . . 1 . Prioritize 1 | . . . . . 1 . . . . . . Liberate 1 | . . . . . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . . . . . Mechanics 1 | . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 37 | . . 1 3 4 8 6 4 . 1 6 4 Full Trace Events 3 | . . . . . 1 . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Built 4 | . . . . . 4 . . . . . . Authchips . | . . . . . . . . . . . . Time 201 | . . . . . 201 . . . . . . Total Part Build Rating 22 | . . . . . 22 . . . . . . Parts Repaired 2 | . . 1 . . . . 1 . . . . Time 88 | . . 26 . . . . 62 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 Machine Destruction 1 | . . . . . . . . . . . 1 Programmers 3 | . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 20 | . . . . . . 20 . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Res Total Allies 35 | . . . . . . 29 . . . 6 . Largest Group 17 | . . . . . . 17 3 . . 3 2 Highest-Rated Group 477 | . . . . . . 477 101 . . 211 164 Highest-Rated Ally 159 | . . . . . . 159 39 . . 82 82 Total Orders . | . . . . . . . . . . . . Ally Attacks 200 | . . . . . . 125 40 . . 21 14 Total Damage 4428 | . . . . . . 2903 477 . . 851 197 Kills 29 | . . . . . . 19 4 . . 6 . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Res Turns Passed 13509 | 128 247 850 455 1011 2468 1045 1298 599 508 1867 3033 Spaces Moved 7050 | 83 160 391 236 490 1458 502 686 225 332 1045 1442 Core 42 | 13 . . . . . . . . . . 29 Treads 335 | . . . . . . . . . . 47 288 Legs 3903 | 70 160 391 236 409 934 502 686 225 288 2 . Wheels 2732 | . . . . 81 524 . . . 44 996 1087 Hover 1 | . . . . . . . . . . . 1 Flight 37 | . . . . . . . . . . . 37 Fastest Speed 40 | 50 120 120 120 120 107 114 122 116 114 112 40 Average Speed 131 | 109 120 120 160 179 116 120 149 179 120 124 126 Slowest Speed 265 | 120 120 120 190 190 120 188 194 265 190 225 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 5 38 38 27 13 39 71 23 6 12 83 34 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 66 | . . . . 11 7 2 3 . 7 14 22 Terrain Destroyed 321 | . . . . 11 66 7 20 76 47 21 73 Melee 28 | . . . . . . . . . . 14 14 Projectile 93 | . . . . . 20 7 11 19 9 6 21 AOE 199 | . . . . 11 46 . 9 57 38 . 38 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Res Total 9987 | 103 195 681 274 558 2010 885 884 337 403 1406 2251 Wait 1388 | 3 4 206 11 16 310 44 110 38 24 166 456 Move 7039 | 82 159 390 235 489 1457 501 685 224 331 1044 1442 Hop . | . . . . . . . . . . . . Pick Up 159 | 5 9 11 3 12 33 1 9 8 11 26 31 Fast Attach 78 | 5 3 6 1 2 12 1 7 4 2 13 22 Attach 98 | . . 1 1 5 13 3 2 14 11 17 31 Detach 29 | . 1 1 . 1 5 . 1 3 . 5 12 Swap 114 | . 1 4 2 2 31 13 9 5 5 19 23 Drop 140 | . 6 14 3 2 36 11 15 1 . 20 32 Fire 609 | 8 12 48 18 29 113 30 46 40 19 74 172 Melee 37 | . . . . . . . . . . 21 16 Ram 8 | . . . . . . . . . . . 8 Kick 1 | . . . . . . 1 . . . . . Crush 7 | . . . . . . . . . . 1 6 Escape Stasis 6 | . . . . . . 6 . . . . . Rewire 274 | . . . . . . 274 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Ext x2) -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory -4/Factory -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 90 | -11/Scrapyard | Discovered new exit (range 8) 129 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 16) 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Propulsion x2 1042 | -9/Materials | Repaired Aluminum Leg 1183 | -9/Materials | Discovered new exit (range 16) 1226 | -9/Materials | Entered another Materials area 1226 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1541 | -8/Materials | Build established: Scavenger-Gunner 1584 | -8/Materials | Discovered new exit (range 8) 1681 | -8/Materials | Entered Factory 1681 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1713 | -7/Factory | Discovered new exit (range 15) 1847 | -7/Factory | Identified exit to Factory 2066 | -7/Factory | Discovered exit to Factory (range 14) 2692 | -7/Factory | Entered another Factory area 2692 | -6/Factory | Evolved 2 slots: Utility x2 3265 | -6/Factory | Discovered new exit (range 10) 3491 | -6/Factory | Cargo convoy interrupted 3541 | -6/Factory | Lost 4 parts (1n1u2w) 3544 | -6/Factory | Destroyed 9 combat bots 3595 | -6/Factory | Lost 3 parts (1n1u1w) 3742 | -6/Factory | First assault squad dispatched 4054 | -6/Factory | Fabricated Adv. Coolant Injector (x2) 4599 | -6/Factory | Found Prototype Launcher 4599 | -6/Factory | Identified Scatter Rocket Array 4716 | -6/Factory | Fabricated Imp. Titanium Leg (x2) 5065 | -6/Factory | Build established: Scavenger-Tank 5124 | -6/Factory | Discovered new exit (range 13) 5160 | -6/Factory | Entered Extension 5647 | -6/Extension | Rescued a captive Derelict 5739 | -6/Extension | Build established: Commander-Tank 5890 | -6/Extension | Spotted B-75 Beast 5898 | -6/Extension | Spotted B-75 Beast 5956 | -6/Extension | Rescued a captive Derelict 5957 | -6/Extension | Rescued a captive Derelict 5988 | -6/Extension | Rescued a captive Derelict 5994 | -6/Extension | Rescued a captive Derelict 6008 | -6/Extension | Rescued a captive Derelict 6011 | -6/Extension | Rescued a captive Derelict 6016 | -6/Extension | Rescued a captive Derelict 6040 | -6/Extension | Rescued A7 6133 | -6/Extension | Rescued a captive Derelict 6190 | -6/Extension | Discovered new exit (range 10) 6191 | -6/Extension | Discovered new exit (range 6) 6205 | -6/Extension | Entered Factory 6205 | -5/Factory | Accompanied by 4 allies (A7) 6205 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6263 | -5/Factory | Build established: Scavenger-Tank 6936 | -5/Factory | Build established: Gunner 7237 | -5/Factory | Repaired Myomer Leg 7484 | -5/Factory | Discovered new exit (range 5) 7503 | -5/Factory | Entered another Factory area 7503 | -4/Factory | Evolved 2 slots: Utility x2 7566 | -4/Factory | Lost 4 parts (1p1u2w) 7915 | -4/Factory | Discovered new exit (range 8) 7919 | -4/Factory | Garrison activated, responded to threat 7996 | -4/Factory | Lost 7 parts (2p2n1u2w) 8002 | -4/Factory | Destroyed 7 combat bots 8102 | -4/Factory | Entered Research 8102 | -3/Research | Evolved 2 slots: Propulsion x2 8295 | -3/Research | Build established: Scavenger-Tank 8360 | -3/Research | Spotted B-86 Titan 8541 | -3/Research | Lost 11 parts (4n5u2w) 8542 | -3/Research | Discovered new exit (range 14) 8610 | -3/Research | Entered Testing 8631 | -3/Testing | Spotted PG-S8XNUB7AAN 8861 | -3/Testing | Found Prototype Energy Gun 8889 | -3/Testing | Found Prototype Hackware 8890 | -3/Testing | Identified Exp. Hacking Suite 8988 | -3/Testing | Found Enh. Force Lance 9003 | -3/Testing | Spotted Striker 9003 | -3/Testing | Spotted Striker 9218 | -3/Testing | Build established: Scavenger-Gunner 9322 | -3/Testing | Lost 4 parts (1p3n) 9344 | -3/Testing | Identified Tachyon Dispersion Ray 9861 | -3/Testing | Found Portable AFG 10317 | -3/Testing | Discovered new exit (range 16) 10343 | -3/Testing | Found Prototype Processor 10343 | -3/Testing | Identified Spectral Analyzer 10449 | -3/Testing | P-80 Master assimilated hostile G-67 Veteran 10477 | -3/Testing | Entered Research 10477 | -2/Research | Accompanied by 2 allies 10477 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10597 | -2/Research | Found Prototype Launcher 10597 | -2/Research | Identified Point Singularity Launcher 10657 | -2/Research | Found Prototype Processor 10657 | -2/Research | Identified Exp. Targeting Computer 10660 | -2/Research | Found Exp. Targeting Computer 10905 | -2/Research | Build established: Tank 11155 | -2/Research | Spotted B-90 Cyclops 11945 | -2/Research | Lost 4 parts (1p3u) 12195 | -2/Research | Build established: Gunner 12204 | -2/Research | Lost 3 parts (1p2w) 12215 | -2/Research | Found Prototype Processor 12215 | -2/Research | Identified Exp. Signal Interpreter 12346 | -2/Research | Garrison activated, responded to threat 12516 | -2/Research | Lost 4 parts (1n3w) 12532 | -2/Research | System corruption reached 10% 12561 | -2/Research | Destroyed 14 combat bots 12727 | -2/Research | First assault squad dispatched 12952 | -2/Research | Garrison activated, responded to threat 13034 | -2/Research | Build established: Skirmisher 13266 | -2/Research | Destroyed 10 combat bots 13297 | -2/Research | Lost 10 parts (1p3n2u4w) 13449 | -2/Research | Released all parts (7) 13480 | -2/Research | Lost 9 parts (1p4n3u1w) 13488 | -2/Research | Core integrity fell below 50% 13499 | -2/Research | Core integrity fell below 20% 13510 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 13483_ Q-thruster destroyed. 13484_ E-15 Imp destroyed. 13485_ K-01 Serf collects debris. 13486_ R-10 Processor inserts Adv. Coolant Injector into recycling unit. 13487_ K-01 Serf collects debris. 13488_ System corrupted: Component data lost. 13488_ K-01 Serf collects debris. 13488_ Critical hit (Destroy). 13488_ Cld. Linear Gravjet destroyed. 13491_ K-01 Serf cleans the Antimatter Diverter. 13491_ Slammed into S-43 Plague. 13492_ Slammed into L-61 Swordsman. 13496_ Destabilizing: System corrupted (+1). 13497_ Slammed into L-61 Swordsman. 13497_ Destabilizing: Core damaged (-29). 13498_ Slammed into L-61 Swordsman. 13498_ Destabilizing: Core damaged (-72). 13499_ U-05 Engineer builds a Wall. 13510_ Slug penetrates Wall. 13510_ Slug penetrates Reaction Chamber. Map ----- +----------------------------------------------------+ | ??????????????????????????# #?# #??? | | ??????????????????????????# #?# #### | | ??????????????????????????# #?# + | | ??????????????????????????# """ """ #?# # | | ???????????????????????? / """ """ #?# # | | ?????????????????????###### %""" %"""/ #?# # | | ????????????????????## # # % %!#?# #####+# | | ????????????????????# # ### ## | | ????????????????????#############+####### # | | ???????????????????## # % + | | ???????????????????## # ###### # * | | ???????????????#! # #% #????########## | | ?????????????T?# # !/ #??????######## | | ???????????????# # #% #??????# | | ???????????????" !# ! %# R #??????# | | ????????????????????# %# ######## """ | | ????????????????????# #g # """ | | "???????????????????########+## # """ | | "??????????????????????#?### s + | | "??????????????????????????# k # | | ???????????????????#########s###/##### # | | ???????????????????#! s # # | | ???????????????????# s u # # # #### | | ???????????????????# """ """ """ # | | ???????????????????#[ """ """ """ + | | ???????????????????# """@ """ """ # | | ???????????????????# # | | ????????????"""""??# h # % ### | | ????????????"""""??##############+#### ### | | ????????????"""""?????????????### #### #?# | | ??????????????????????????????# #?# | | ??????????????????????????????# ### "" | | ??????????????????????????????# + """ | | ??????????????????????????????# %%### """ | | ????????????????????########### ######+### """ | | ????????????????????# # ## =%%%*# | | ????????????????????# # ## * =[[# | | ????????????????????#"S # ## !!= ###### | | ????????????????????#""" # ## #????? | | ????????????????????# "" # ##########????? | | ????????????????????# # # #????? | | ?????????##?###?????# # # #????? | | ?????????# ??## # # #????? | | ?????????# ########+### # #????? | | ?????????# #???# + #????? | | ?????????# """"" #???# ! # #????? | | ?????????# """"" #???# * # " " #????? | | ?????????# """"" #???# / # "T" #????? | | ?????????# ?????# ######## """ #????? | | ??????????? ?????# # #? ##########????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Coolant Potential 540 Energy Generation 45 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: TH 15 Core Shielding 40 Propulsion Shielding 90 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 20 Recoil Reduction 8 Energy Filtering 50 Particle Charging 20 Salvage Targeting 1 Offensive Hacking 16 Item Schematics ----------------- Imp. Titanium Leg | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Coolant Injector | x2 | -6/Factory | Preloaded Imp. Titanium Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyBiocellField Manual? 0 Play Time 02:25:19 Cumulative 202.0 hours Start 2022.02.10 @ 20:34:59 End 2022.02.14 @ 22:45:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 74 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c83a646a-9621-4110-92a7-bfe915c2ed22