Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.21 @ 13:50:30 Player: Rohain Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (64) 320 Value Destroyed (2118) 2118 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (473) 473 TOTAL SCORE: 6831 Bonus ------- Entered DSFs 500 Friendly Fire -27 Cogmind --------- Core Integrity 0/850 Matter 259/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- Improved Grenade Launcher > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Advanced Beam Cannon Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Sensor Array Improved Particle Charger Weapon Cycler Transmission Jammer EM Pulse Cannon Rocket Launcher [Rating: 62] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Launcher Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Slots Evolved 8 | . . . . . 4 2 . 2 . Power . | . . . . . . . . . . Propulsion 4 | . . . . . 2 1 . 1 . Utility 3 | . . . . . 1 1 . 1 . Weapon 1 | . . . . . 1 . . . . Parts Attached 108 | 6 5 9 1 3 18 1 23 24 18 Power 10 | 1 . 1 . . 1 . 3 1 3 Engine 7 | 1 . 1 . . 1 . 3 . 1 Core 3 | . . . . . . . . 1 2 Reactor . | . . . . . . . . . . Propulsion 44 | 2 2 2 . 2 7 . 9 16 4 Treads . | . . . . . . . . . . Leg 42 | 2 2 2 . 1 6 . 9 16 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . 1 1 . . . . Utility 25 | 1 2 4 1 . 4 1 4 4 4 Device 16 | . 1 3 . . 3 1 3 2 3 Storage 6 | 1 1 1 1 . 1 . . . 1 Processor 3 | . . . . . . . 1 2 . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 29 | 2 1 2 . 1 6 . 7 3 7 Energy Gun 10 | 1 1 1 . . 2 . 2 1 2 Energy Cannon 5 | . . . . . 2 . 1 1 1 Ballistic Gun 7 | 1 . . . . 1 . 2 1 2 Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . 1 . 1 1 . 2 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . . . . Parts Lost 31 | . . 3 . . 6 . 2 3 17 Power 4 | . . 1 . . . . . . 3 Propulsion 11 | . . 1 . . 4 . . . 6 Utility 6 | . . 1 . . . . 2 1 2 Weapon 10 | . . . . . 2 . . 2 6 Highest Loss Streak 11 | . . 2 . . 2 . 1 1 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 97 98 100 100 89 92 96 99 63 Engine 8 | . 14 14 14 14 9 7 7 3 . Core 1 | . . . . . . . . 2 4 Leg 32 | . 28 28 28 27 31 30 37 40 24 Device 14 | . 11 12 14 14 13 23 20 17 6 Storage 9 | . 14 14 14 14 9 7 7 6 5 Processor 3 | . . . . . . . . 8 9 Energy Gun 14 | . 18 28 28 24 16 7 7 6 3 Energy Cannon 3 | . . . . . 6 15 11 5 3 Ballistic Gun 3 | . 9 . . . . . 3 6 3 Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 14 20 22 18 19 39 40 48 47 42 Greatest Support 115 | 20 20 20 20 20 40 40 75 115 100 Greatest Overweight (x) 8 | . . 1 . 6 1 . 1 . 8 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 Average Capacity 12 | 6 8 9 10 10 10 15 15 15 14 Most Carried 15 | 4 8 9 8 10 10 8 15 15 15 Average Carried 10 | 2 6 7 7 9 8 8 11 14 9 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 Final Carried 15 | 3 8 7 8 10 9 8 14 15 3 Class Distribution -------------------- 36% | Mutant 26% | Scavenger-Skirmisher 21% | Scavenger-Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Matter Collected 1538 | 138 253 80 . 28 204 . 298 430 107 Remotely . | . . . . . . . . . . Salvage Created 3285 | . 281 157 . 76 946 . 374 1201 250 Parts 100 | . 16 16 . 5 22 . 11 27 3 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 7 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Combat Hostiles Destroyed 48 | . 6 2 . 3 14 . 5 14 4 Guns 26 | . 5 2 . . 6 . 2 8 3 Cannons 10 | . . . . . 4 . 1 5 . AOE 7 | . . . . 3 2 . 2 . . Classes Destroyed 13 | . 5 2 . 1 1 . 2 1 1 Worker 3 | . 1 . . . . . . 2 . Builder 1 | . . 1 . . . . . . . Tunneler 2 | . . 2 . . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 8 | . . . . 1 4 . . 3 . Watcher 1 | . 1 . . . . . . . . Swarmer 11 | . 3 . . 3 2 . 2 1 . Grunt 24 | . 3 2 . . 9 . . 9 1 Duelist 2 | . . . . . . . . . 2 Sentry 5 | . . . . . 3 . . 1 1 Specialist 1 | . . . . . . . 1 . . Hunter 2 | . . . . . . . 2 . . Programmer 3 | . . . . . . . . 3 . Best Kill Streak 8 | . 3 2 . 4 5 . 2 8 2 Combat Bots Only 6 | . 3 1 . 3 3 . 2 6 2 Max Kills in Single Turn 4 | . 1 2 . 4 1 . 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 3 1 . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Damage Taken 5302 | . 341 326 . . 761 . 429 1101 2344 Core 1186 | . 42 98 . . 114 . 64 130 738 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 78 | 100 . . . 44 79 . 90 . . Volleys Fired 203 | . 37 13 . 2 58 . 19 49 25 Largest 3 | . 2 2 . 2 3 . 3 3 3 Hottest 199 | . 100 100 . 100 192 . 199 178 183 Shots Fired 485 | . 74 26 . 3 146 . 55 141 40 Gun 375 | . 74 26 . 2 110 . 31 100 32 Cannon 106 | . . . . . 34 . 23 41 8 Launcher 4 | . . . . 1 2 . 1 . . Special . | . . . . . . . . . . Kinetic 105 | . 27 . . . 6 . 12 49 11 Thermal 370 | . 47 26 . 2 138 . 36 92 29 Explosive 4 | . . . . 1 2 . 1 . . Electromagnetic 6 | . . . . . . . 6 . . Robot Hit Streak 21 | . 20 13 . 1 21 . 14 20 16 Robot Miss Streak 5 | . 5 1 . 1 3 . 3 2 2 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 2 | . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . 1 . Shots Hit Robots 353 | . 48 21 . 1 108 . 30 107 38 Core Hits 122 | . 14 8 . 5 36 . 8 40 11 Critical Kills 2 | . . . . . . . . 2 . Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 22 | . 5 2 . . 7 . 1 5 2 Burn 19 | . 5 2 . . 7 . 1 2 2 Meltdown 1 | . . . . . . . . 1 . Destroy 2 | . . . . . . . . 2 . Melee Attacks 4 | . . . . . . . . . 4 Impact . | . . . . . . . . . . Slashing 4 | . . . . . . . . . 4 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6770 | . 615 286 . 146 1852 . 722 2325 824 Guns 4368 | . 615 286 . 13 1078 . 316 1552 508 Cannons 1777 | . . . . . 535 . 306 773 163 Explosions 472 | . . . . 133 239 . 100 . . Melee 153 | . . . . . . . . . 153 Ramming . | . . . . . . . . . . Kinetic 1370 | . 219 . . . 43 . 65 806 237 Thermal 4654 | . 396 286 . 13 1570 . 436 1519 434 Explosive 472 | . . . . 133 239 . 100 . . Electromagnetic 121 | . . . . . . . 121 . . Impact . | . . . . . . . . . . Slashing 153 | . . . . . . . . . 153 Piercing . | . . . . . . . . . . Highest Corruption 2 | . . 2 2 2 . . . 1 1 Average Corruption 1 | . . 2 2 2 . . . 1 1 Corruption Purged 1 | . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . Effects 13 | . . 3 3 2 . . . 5 . Message Errors 5 | . . 1 1 2 . . . 1 . Matter Fused 3 | . . 1 . . . . . 2 . Heat Flow Errors 1 | . . . 1 . . . . . . Energy Discharges 1 | . . . . . . . . 1 . Data Loss (minor) 2 | . . 1 . . . . . 1 . Alerts 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 51 | . . . . . 26 . 2 6 17 Projectiles 30 | . . . . . 5 . 2 6 17 Explosions 21 | . . . . . 21 . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 285 | . 210 268 222 . 198 . . 129 285 Average Temperature 74 | . 85 111 124 . 34 . . 36 131 Received Heat Transfer 1356 | . 147 132 . . 396 . 9 501 171 Effects 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 5 | . 1 . . . 2 . . 1 1 Combat Hostiles 5 | . 1 . . . 2 . . 1 1 Parts Melted 35 | . 4 . . . 15 . . 10 6 Heat Transferred 11839 | . 1554 999 . 37 4366 . 851 2812 1220 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Peak Influence 298 | . 166 94 . 83 298 127 266 268 . Initial 139 | . . 19 . . 31 127 88 139 . Average 123 | . 85 49 . 21 191 127 142 152 . Maximum Alert Level 1 | . . . . . 1 . 1 1 . Low Security (%) 77 | 100 100 100 . 100 51 100 93 62 . Level 1 22 | . . . . . 48 . 6 37 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 2 . . . 2 1 2 3 . Investigation 1 | . . . . . . 1 . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 8 | . 2 . . . 2 . 2 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Distress Signals 4 | . 2 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 79 | . 17 4 . . 24 . 12 17 5 Peak Tracking Total 6 | . 4 3 . . 6 . 4 4 5 Tactical Retreats 3 | . . 1 . . 1 . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Traps Triggered 1 | . . . . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Machines Disabled 3 | . . . . . 2 . 1 . . Max in Single Turn 1 | . . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Machines Accessed 10 | . 2 1 1 . 2 1 . 3 . Terminals 5 | . 2 . . . 2 1 . . . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 45 | . 7 1 23 . 3 3 . 8 . Successful 31 | . 3 1 23 . 2 1 . 1 . Failed 14 | . 4 . . . 1 2 . 7 . Catastrophic 2 | . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 7 | . 4 . . . 3 . . . . Terminals 13 | . 7 . . . 3 3 . . . Fabricators 2 | . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . . . . 4 . Scanalyzers 2 | . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . Terminal Hacks 26 | . 1 1 23 . . 1 . . . Record 23 | . . . 23 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . Insert Component 1 | . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . 2 . . . 2 . . . . Terminals 4 | . 2 . . . 2 . . . . Botnet 4 | . 2 . . . 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 2 . . . 2 1 . 3 . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Turns Passed 3684 | 63 475 390 185 224 619 6 323 1043 356 Spaces Moved 2216 | 48 279 268 153 163 289 5 177 640 194 Core 36 | 12 . . . 1 . . . . 23 Treads . | . . . . . . . . . . Legs 2180 | 36 279 268 153 162 289 5 177 640 171 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 50 Average Speed 121 | 102 120 120 120 129 122 120 120 122 121 Slowest Speed 450 | 120 120 190 120 350 190 120 190 128 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 4 58 50 50 59 30 . 96 15 20 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . . . . Known Exits Taken 3 | . . . . . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 7 | . . 1 . 1 . . . . 5 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 16 | . . . . 8 5 . 3 . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 16 | . . . . 8 5 . 3 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Total 2787 | 62 343 310 154 174 431 5 242 798 268 Wait 158 | . 17 7 . . 56 . 2 60 16 Move 2207 | 47 278 267 152 162 288 4 176 639 194 Hop . | . . . . . . . . . . Pick Up 57 | 9 5 9 1 4 6 . 9 9 5 Fast Attach 20 | . 1 1 . 1 3 . 4 3 7 Attach 37 | 6 . 5 . 1 11 1 2 4 7 Detach 4 | . . 1 . . 2 . 1 . . Swap 51 | . 4 3 1 1 4 . 17 17 4 Drop 45 | . 1 4 . 3 3 . 12 17 5 Fire 203 | . 37 13 . 2 58 . 19 49 25 Melee 4 | . . . . . . . . . 4 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 64 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 15) 520 | -10/Materials | Discovered new exit (range 16) 539 | -10/Materials | Entered Mines 563 | -10/Mines | Discovered new exit (range 5) 573 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 613 | -10/Mines | Found the Drone Emporium 620 | -10/Mines | Found Prototype Device 623 | -10/Mines | Identified Decoy Drone Bay 712 | -10/Mines | Learned location of Zion (-7) 816 | -10/Mines | Core integrity fell below 50% 831 | -10/Mines | Discovered new exit (range 7) 906 | -10/Mines | Learned location of 1 exit from Materials 918 | -10/Mines | Discovered new exit (range 6) 929 | -10/Mines | Entered Exiles 958 | -10/Exiles | Met 8R-AWN 980 | -10/Exiles | Met EX-HEX 1024 | -10/Exiles | Met EX-DEC 1027 | -10/Exiles | Build established: Scavenger-Mutant 1105 | -10/Exiles | Discovered new exit (range 10) 1114 | -10/Exiles | Entered Mines 1118 | -9/Mines | Met a Derelict bent on vengeance 1168 | -9/Mines | Learned Materials terminal intel 1239 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1315 | -9/Mines | Discovered new exit (range 16) 1338 | -9/Mines | Entered Materials 1338 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1339 | -8/Materials | Identified exit to Factory 1340 | -8/Materials | Loaded intel: 12 terminal locations 1957 | -8/Materials | Entered Factory 1957 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1962 | -7/Factory | Identified exit to DSF 1963 | -7/Factory | Entered DSF 1964 | -7/DSF | Joined Warlord attack on 0b10 via DSF 1991 | -7/DSF | Additional patrols routed to DSF 2099 | -7/DSF | Discovered new exit (range 14) 2149 | -7/DSF | Build established: Scavenger-Gunner 2286 | -7/DSF | Entered Factory 2286 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2558 | -6/Factory | Discovered new exit (range 4) 2561 | -6/Factory | Identified exit to Lower Caves 2741 | -6/Factory | Build established: Scavenger-Skirmisher 3329 | -6/Factory | Entered Lower Caves 3472 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3530 | -6/Lower Caves | Core integrity fell below 50% 3560 | -6/Lower Caves | Lost 11 parts (2p4n2u3w) 3662 | -6/Lower Caves | Core integrity fell below 20% 3685 | -6/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03563_ Acquired Lrg. Storage Unit. 03567_ Acquired 20 matter. 03586_ Carbon-fiber Leg severed. 03638_ Acquired Greatsword. 03644_ Lgt. Fission Core destroyed. 03647_ Imp. Titanium Leg destroyed. 03651_ Greatsword destroyed. 03653_ Acquired Coil Gun. 03654_ Coil Gun severed. 03655_ Acquired Coil Gun. 03656_ Slug penetrates L-41 Fighter. 03660_ Slug penetrates Wall. 03662_ Slug penetrates L-41 Fighter. 03663_ Coil Gun destroyed. 03665_ Acquired Hvy. Laser. 03667_ Imp. Titanium Leg destroyed. 03669_ L-41 Fighter destroyed. 03671_ Hvy. Laser destroyed. 03679_ Imp. Melee Analysis Suite fries itself beyond repair. 03680_ Acquired Imp. Grenade Launcher. Map ----- +----------------------------------------------------+ | ? #??# #?????????? ##????????????#"""#?# | | ? #?# ??????????# ##???????????# ""## | | ?? ## #????????## ## ??????# | | ???? #???????## ??????# | | ???? ##?????## ?????# | | ????# ?# ####?## ?????????# | | ????# ?# ### #?????????????????# | | ????# ### ### #??????????????????# | | ????# = #?# #?????????????####?##### | | ????# ######## #?## ##????????????# #????## | | ????## #""""""# #??## ##???????????# ###### | | ?????# #" # #??## ##?????????## ## | | ?????# #" ## #?## #????????## ## ## | | ?????# #" # ### ##???????# ## ### | | ?????# #" #!!## ##???????# # ### | | ?????# #" #= ### ###?????# | | ?????# ### %### =!### ####### | | ?????# ]% !!]!"## ## ## ##### | | ?????##$#######% ### #### ## ##??## | | ??????# #?????## ## ###### #???# | | ??????# #??????## #???## | | ??????# #???????# #?????# | | ??????# ???????# ######### #?????? | | ?????? ???????####????#### ## #????? | | ?????? ????????????####% ##### #????? | | ??????% ??????????##%%l@ ##???# #????? | | ??????## ?????????##!%!#!% #????# #???? | | ????????# ?????????# !## ! #????# ??? | | ????????? ?????????#!%## #????# ?? | | ????????? ????????####### #????# ? | | ?????????? ??????????????# ???# ? | | ?????????????????????????## #??? ?? | | ??????????????????????????#### #???#????? | | ?????????????????????????????# ????????? | | ??????????????????????????????# ## ????????? | | ???????????????????????????????#####?####????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedBehemothDiverter Manual? 0 Play Time 00:44:01 Cumulative 18.7 hours Start 2023.03.21 @ 12:25:11 End 2023.03.21 @ 13:50:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 16 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 6408190a-e634-4e20-b1fd-ca40fac2eecb