Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 12:51:26 Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (251) 1255 Value Destroyed (8765) 8765 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (1946) 1946 TOTAL SCORE: 19186 Bonus ------- High Alert Combat Kills 977 Follower Combat Kills 628 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -559 Cogmind --------- Core Integrity 579/1150 Matter 76/300 Energy 170/170 System Corruption 0% Temperature Cool (61) Movement Flying (120) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Field Propulsion Array > --- UTILITY (9) ------ Advanced Salvage Targeting Computer Cloaking Device System Shield Advanced System Shield Improved System Guard > --- WEAPON (4) ------- Hardcell Cannon Light Antimatter Cannon > --- INVENTORY (5) ---- F-cell Engine High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Medium Storage Unit Zionite Biocell Advanced Salvage Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Particle Charger Improved Utility Shielding > --- WEAPON ----------- KE Penetrator KE Penetrator Hypervelocity Coil Gun > --- INVENTORY -------- Medium Treads Armored Medium Treads High-capacity Matter Pod Advanced Terrain Scanner Recoil Stabilizer Matter Filter System Shield Gatling Laser Heavy Plasma Cannon Advanced EMP Blaster [Rating: 89] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Heavy Armor Plating Weapon Flak Gun Energy Gun Heavy Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Gauss Cannon Launcher Micro-nuke Launcher Impact Weapon Heavy Mace Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . 1 . . . . . . . . . 1 1 Utility 7 | . . . 2 . 1 1 . . . . 2 . . . . 1 . Weapon 2 | . . . . . 1 . . . . . . . . . . . 1 Parts Attached 247 | . 2 1 35 . 41 32 10 . 2 16 11 11 6 . 6 42 32 Power 25 | . . 1 2 . 6 2 . . . 2 . 2 . . . 4 6 Engine 10 | . . 1 . . 2 2 . . . . . . . . . 2 3 Core 12 | . . . 2 . 4 . . . . 2 . 1 . . . 2 1 Reactor 3 | . . . . . . . . . . . . 1 . . . . 2 Propulsion 49 | . . . 12 . 7 8 3 . 2 4 . . 1 . 3 6 3 Treads 20 | . . . 1 . . 6 3 . 2 4 . . . . 2 2 . Leg 19 | . . . 8 . 7 2 . . . . . . 1 . 1 . . Wheel 7 | . . . 3 . . . . . . . . . . . . 3 1 Hover 2 | . . . . . . . . . . . . . . . . 1 1 Flight 1 | . . . . . . . . . . . . . . . . . 1 Utility 82 | . 1 . 15 . 12 5 5 . . 7 6 7 3 . 1 15 5 Device 30 | . . . 5 . 3 2 4 . . 1 . 2 . . 1 8 4 Storage 6 | . . . 2 . . . . . . 3 . 1 . . . . . Processor 15 | . . . 1 . 3 1 . . . 1 5 . 1 . . 2 1 Hackware 8 | . 1 . . . 3 . . . . . . . . . . 4 . Protection 23 | . . . 7 . 3 2 1 . . 2 1 4 2 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 91 | . 1 . 6 . 16 17 2 . . 3 5 2 2 . 2 17 18 Energy Gun 27 | . . . 6 . 4 6 . . . 2 2 1 . . 1 4 1 Energy Cannon 14 | . . . . . . 1 2 . . . 1 . 2 . . 6 2 Ballistic Gun 23 | . 1 . . . 4 8 . . . 1 2 . . . 1 6 . Ballistic Cannon 7 | . . . . . . . . . . . . . . . . . 7 Launcher 11 | . . . . . 3 . . . . . . 1 . . . 1 6 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . 4 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . 2 Special Melee Weapon 2 | . . . . . 1 1 . . . . . . . . . . . Unidentified Prototypes 17 | . . . 2 . 2 1 . . . . 1 5 . . . 3 3 Corrupted Parts 4 | . . . . . . 1 . . . 3 . . . . . . . System Corruption 7 | . . . . . . 2 . . . 5 . . . . . . . Parts Lost 74 | . . 1 3 1 17 9 . . . 7 . . 6 . 4 15 11 Power 8 | . . 1 . . 4 1 . . . 1 . . . . . 1 . Propulsion 19 | . . . . . 3 5 . . . . . . 2 . 2 4 3 Utility 30 | . . . 3 1 4 . . . . 5 . . 3 . 1 8 5 Weapon 17 | . . . . . 6 3 . . . 1 . . 1 . 1 2 3 Highest Loss Streak 8 | . . 1 1 1 7 8 . . . 4 . . 6 . 3 5 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 92 | . 87 98 99 92 95 98 92 92 92 83 99 99 91 93 96 82 64 Engine 3 | . 14 12 3 . 5 5 7 7 7 2 . . . . . 3 1 Core 3 | . . . 7 11 3 1 . . . 1 6 5 6 6 6 1 . Treads 11 | . . . . . . 19 23 23 23 23 20 20 6 6 7 6 . Leg 6 | . 28 28 21 22 17 2 . . . . . . 5 6 8 . . Device 11 | . . . 16 22 4 7 10 15 15 6 6 12 13 13 14 17 9 Storage 8 | . 14 14 11 11 9 7 7 7 7 10 6 12 13 13 13 4 . Processor 9 | . . . 1 . 8 7 7 7 7 10 31 7 12 13 13 16 13 Hackware 5 | . 2 14 . . 21 19 . . . . . . . . . 3 14 Protection 7 | . . . 14 4 1 3 11 7 7 5 6 19 11 13 11 3 . Energy Gun 7 | . 1 . 21 22 9 6 . . . 4 10 15 7 6 7 2 2 Energy Cannon 3 | . . . . . . . 7 7 7 . . . 12 13 11 9 6 Ballistic Gun 8 | . 26 28 . . 6 13 15 15 15 17 8 3 . . . 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 11 11 13 38 30 31 41 59 53 53 53 61 69 52 52 52 57 49 Greatest Support 140 | 20 20 20 34 34 34 60 60 60 60 76 76 76 28 28 55 140 32 Greatest Overweight (x) 13 | . . . 1 . 1 4 . . . 1 . . 2 1 1 13 4 Average Overweight (x) . | . . . . . . . . . . . . . 1 1 . 1 . Largest Inventory Capacity 15 | . 8 8 15 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | . 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 7 5 Most Carried 10 | . 6 8 10 10 10 10 10 10 10 10 10 10 10 7 8 10 5 Average Carried 8 | . 6 7 8 10 8 9 9 10 9 10 9 10 7 7 6 6 4 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 6 6 7 10 10 10 10 10 10 10 10 10 10 7 7 7 5 2 Class Distribution -------------------- 31% | Scavenger-Tank 19% | Mutant 11% | Hacker-Mutant 11% | Scavenger-Gunner 9% | Scavenger-Skirmisher 5% | Messiah-Tank 3% | Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Messiah-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Matter Collected 5067 | 200 38 132 349 . 744 725 187 69 20 636 211 383 50 . 91 938 294 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 10852 | . 38 189 2105 63 1677 934 23 133 . 835 273 860 362 . 548 2288 524 Parts 461 | . 8 11 100 8 74 52 3 4 . 26 6 43 7 . 17 80 22 Haulers Intercepted 6 | . . . 3 . 2 . . . . . . . . . . 1 . Recyclers Shooed 13 | . . 2 3 . . 5 . . . . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 93 | . . . . . . . 6 4 . 33 . 29 5 . 16 . . Prevented 24 | . . . . . . . . . . 11 . 11 2 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 190 | . 2 6 42 4 26 15 . 3 . 17 3 16 4 . 8 37 7 Melee 4 | . . . . . 2 2 . . . . . . . . . . . Guns 143 | . 2 6 39 4 19 13 . 2 . 16 3 12 4 . 1 22 . Cannons 18 | . . . . . . . . 1 . . . . . . 5 9 3 AOE 16 | . . . . . 4 . . . . . . 3 . . . 5 4 Classes Destroyed 20 | . 2 2 7 . 2 1 1 . . 3 1 . . . . . 1 Worker 13 | . . 1 3 . 3 1 . . . . . . . . . 4 1 Builder 11 | . . . 1 . 4 1 . . . . . . . . . 3 2 Tunneler 2 | . . . 1 . . . . . . . . . . . . 1 . Hauler 6 | . . . 3 . 2 . . . . . . . . . . 1 . Recycler 10 | . . . 3 . 2 3 . . . . . . . . . . 2 Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . Operator 6 | . 1 . 2 . 3 . . . . . . . . . . . . Watcher 9 | . . . 5 . 2 1 . . . . . . . . . . 1 Swarmer 49 | . 2 3 11 4 6 . . . . 3 . 7 . . 4 9 . Cutter 3 | . . . . . . . . . . . . . . . . . 3 Saboteur 2 | . . . . . . . . . . 1 . . . . . 1 . Grunt 85 | . . 3 22 . 12 5 . 3 . 6 2 7 3 . . 19 3 Brawler 3 | . . . . . . . . . . 1 . 1 . . . . 1 Duelist 7 | . . . . . 1 . . . . 4 . . 1 . . 1 . Sentry 25 | . . . 9 . 6 6 . . . . 1 1 . . . 2 . Hunter 5 | . . . . . 1 1 . . . 1 . . . . . 2 . Programmer 11 | . . . . . . 3 . . . 1 . . . . 4 3 . Z-Light 2 | . . . . . . . . . . . 1 1 . . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 9 | . 1 2 5 5 8 4 1 3 . 4 1 4 4 . 4 9 5 Combat Bots Only 8 | . 1 2 5 4 7 4 . 3 . 4 1 4 4 . 4 8 4 Max Kills in Single Turn 4 | . 1 1 2 1 2 3 1 1 . 2 1 2 1 . 1 4 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . . . . . . 1 . . . 2 2 Melee 1 | . . . . . 1 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 1477 | . 39 27 222 14 193 373 . 7 . 100 15 74 32 . 56 254 71 Missed 485 | . 14 5 59 7 62 153 . . . 28 4 34 4 . 18 72 25 Damage Taken 14552 | . 200 209 2006 55 1880 1806 37 85 . 1240 147 547 533 . 713 3400 1694 Core 2495 | . 42 64 313 8 360 421 . 22 . 163 4 23 56 . 109 339 571 Absorbed by Shields 297 | . . . . . . . 14 31 . 252 . . . . . . . Reduced by Siege Mode 29 | . . . . . . . . . . . . . . . . 29 . Redirected to Shielding 226 | . . . . . 3 . . . . . . 82 59 . 24 58 . Ignored by Resistances 74 | . . . . . . . . . . . 10 64 . . . . . Regen/Repaired (Parts) 345 | . . . 145 . 148 52 . . . . . . . . . . . Core Remaining (%) 52 | 100 . 57 . 19 34 . . . . 13 . . . . 77 66 . Volleys Fired 557 | . 15 26 144 6 78 56 2 5 . 42 12 27 11 . 23 85 25 Largest 4 | . 2 2 2 2 3 3 3 3 . 3 3 3 3 . 3 3 4 Hottest 329 | . 40 40 111 110 166 182 86 86 . 146 153 200 230 . 203 265 329 Shots Fired 1298 | . 30 52 288 12 173 125 8 13 . 124 36 71 33 . 64 222 47 Gun 1115 | . 30 52 288 12 167 125 6 10 . 121 36 67 25 . 24 142 10 Cannon 164 | . . . . . . . 2 3 . 3 . . 8 . 40 77 31 Launcher 19 | . . . . . 6 . . . . . . 4 . . . 3 6 Special . | . . . . . . . . . . . . . . . . . . Kinetic 566 | . 30 52 . . 77 99 6 10 . 111 17 17 . . 7 128 12 Thermal 629 | . . . 288 12 72 18 2 3 . 10 7 24 24 . 57 83 29 Explosive 6 | . . . . . . . . . . . . . . . . . 6 Electromagnetic 97 | . . . . . 24 8 . . . 3 12 30 9 . . 11 . Robot Hit Streak 22 | . 3 6 16 4 10 11 3 6 . 16 10 9 22 . 11 22 14 Robot Miss Streak 8 | . 4 8 5 3 8 5 3 3 . 7 3 5 2 . 6 3 2 Penetration Max 1 | . . . . . . . . . . 1 1 1 . . . 1 . Secondary Targets 24 | . 1 2 1 1 5 2 . . . 4 . 3 1 . . 4 . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . . 1 . 1 1 . . 1 . Shots Hit Robots 855 | . 14 25 169 6 125 105 4 8 . 88 13 45 24 . 40 151 38 Core Hits 511 | . 5 11 66 4 57 97 1 9 . 75 6 32 14 . 21 85 28 Critical Kills 10 | . . . . . 2 . . . . 1 . 3 . . 1 3 . Critical Parts Destroyed 12 | . 1 . . . 2 . . . . 2 . 3 . . . 4 . Critical Strikes 41 | . 1 . 5 . 8 2 . . . 6 . 9 1 . 1 7 1 Burn 14 | . . . 5 . 4 2 . . . 3 . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . 1 1 . Destroy 20 | . 1 . . . 3 . . . . 3 . 7 . . . 6 . Corrupt 3 | . . . . . . . . . . . . 2 1 . . . . Smash 1 | . . . . . 1 . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks 40 | . . . . . 28 9 . . . . . . . . . . 3 Impact 35 | . . . . . 28 7 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . . . . . . 3 Sneak Attacks 11 | . . . . . 7 2 . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 23194 | . 147 253 3452 113 3423 2015 93 169 . 1918 471 1276 625 . 1168 5761 2310 Guns 14820 | . 147 251 3336 113 1937 1837 35 116 . 1887 452 801 538 . 424 2679 267 Cannons 3678 | . . . . . . . 58 53 . 28 . . 87 . 744 1827 881 Explosions 3231 | . . . 92 . 376 . . . . . . 451 . . . 1255 1057 Melee 1332 | . . . . . 1110 117 . . . . . . . . . . 105 Ramming 133 | . . 2 24 . . 61 . . . 3 19 24 . . . . . Kinetic 7359 | . 147 251 . . 746 1478 35 116 . 1751 180 85 . . 28 2251 291 Thermal 10415 | . . . 3336 113 933 238 58 53 . 144 143 489 439 . 1140 2429 900 Explosive 1835 | . . . 92 . . . . . . . . . . . . 729 1014 Electromagnetic 2120 | . . . . . 634 121 . . . 20 129 678 186 . . 352 . Impact 1227 | . . . . . 1110 117 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 105 | . . . . . . . . . . . . . . . . . 105 Highest Corruption 12 | . . . . . 2 5 5 5 5 5 . . . . 9 5 12 Average Corruption 3 | . . . . . 1 4 5 5 5 2 . . . . 8 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 113 | . . . . . 20 22 11 4 2 16 . . . . 7 20 11 Message Errors 24 | . . . . . 2 8 2 2 . 2 . . . . 1 6 1 Matter Fused 32 | . . . . . 8 1 2 1 . 4 . . . . 2 9 5 Heat Flow Errors 15 | . . . . . 3 3 2 . 1 . . . . . . 4 2 Energy Discharges 12 | . . . . . 2 6 1 1 . 1 . . . . . . 1 Data Loss (minor) 10 | . . . . . 3 1 . . . 5 . . . . . . 1 Data Loss (major) 6 | . . . . . . 1 1 . 1 1 . . . . 1 1 . Misfires 8 | . . . . . 2 1 2 . . 1 . . . . 1 . 1 Alerts 3 | . . . . . . . 1 . . 2 . . . . . . . Weapon Failures 3 | . . . . . . 1 . . . . . . . . 2 . . Overload Shots 1 | . . . . . . . . . . 1 . . . . . . . Overflow Damage 656 | . . . . . 354 . 18 . . . . 6 13 . 38 165 62 Projectiles 166 | . . . . . . . 18 . . . . . 13 . 38 89 8 Explosions 167 | . . . . . 37 . . . . . . . . . . 76 54 Melee 323 | . . . . . 317 . . . . . . 6 . . . . . Knockbacks 5 | . . . . . 1 1 . . . . . 1 . . . . 2 Impact 3 | . . . . . 1 1 . . . . . 1 . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 299 | . . . 78 . 142 . . . . . . . . . . . 79 Shots 7 | . . . 1 . 5 . . . . . . . . . . . 1 Rammed 20 | . . . . . . 12 . . . 2 1 5 . . . . . Targets Rammed 29 | . . 1 7 . . 13 . . . 2 1 5 . . . . . Kicked 8 | . . 1 7 . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . . Highest Temperature 523 | . . 12 445 . 318 523 294 75 268 312 165 40 73 . 12 199 163 Average Temperature 105 | . . 7 152 . 80 101 94 45 143 93 76 13 39 . 12 52 63 Received Heat Transfer 3725 | . . 66 672 . 657 516 . 42 . 302 75 183 270 . . 882 60 Effects 17 | . . . 12 . . 4 . . . 1 . . . . . . . Shutdowns 2 | . . . 1 . . 1 . . . . . . . . . . . Energy Bleed 4 | . . . 3 . . 1 . . . . . . . . . . . Interference 5 | . . . 5 . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . Short Circuit 3 | . . . 2 . . . . . . 1 . . . . . . . Damage (minor) 2 | . . . 1 . . 1 . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . 2 . Total Turns 113 | . . . . . . . . . . . . . . . . 113 . Longest Duration 95 | . . . . . . . . . . . . . . . . 95 . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . Parts Fried 16 | . . . . . 13 . . . . . . 1 . . . 2 . Impact Corruptions 15 | . . . . . 14 . . . . . . 1 . . . . . Robots Melted 7 | . . . 3 . . . . . . 1 . . . . 2 1 . Combat Hostiles 7 | . . . 3 . . . . . . 1 . . . . 2 1 . Parts Melted 51 | . . . 19 . 7 2 . . . 5 . 1 2 . 11 4 . Heat Transferred 16395 | . . . 6993 222 2159 631 74 74 . 637 185 620 822 . 1770 1708 500 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 3 . . . . . . 1 . . . 2 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Peak Influence 1183 | . 65 205 921 416 507 323 . . . . 220 . . . . 1183 1048 Initial 579 | . . 25 79 336 161 178 . . . . 16 . . . . 44 579 Average 428 | . 32 106 589 391 371 212 . . . . 91 . . . . 527 783 Maximum Alert Level 4 | . . 1 3 2 2 1 . . . . 1 . . . . 4 3 Low Security (%) 25 | . 100 93 9 . 5 41 . . . . 96 . . . . 20 . Level 1 26 | . . 6 10 47 56 58 . . . . 3 . . . . 9 . Level 2 26 | . . . 41 52 38 . . . . . . . . . . 43 11 Level 3 20 | . . . 37 . . . . . . . . . . . . 20 88 Level 4 1 | . . . . . . . . . . . . . . . . 6 . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . . 1 8 . 10 6 . . . 1 . . . . . 9 8 Investigation 14 | . . 1 5 . 4 1 . . . . . . . . . 3 . Extermination 5 | . . . . . . 2 . . . . . . . . . 2 1 Reinforcement 9 | . . . 2 . 2 . . . . . . . . . . 2 3 Assault 7 | . . . 1 . . . . . . 1 . . . . . 1 4 Garrison 8 | . . . . . 4 3 . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . 2 Construction Impeded 2 | . . . . . . . . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Distress Signals 11 | . . . 3 . 2 1 . . . . . . . . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 279 | . 4 8 62 3 45 21 . 3 . 28 5 19 4 . 8 46 23 Peak Tracking Total 9 | . 3 3 6 3 7 4 . 2 . 7 4 4 4 . 4 6 9 Tactical Retreats 20 | . . 2 3 . 2 . . . . 4 . 3 . . . 1 5 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 7 | . . . 1 . 1 1 1 . . . . . . . . . 3 Indirectly 1 | . . . . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 1 2 . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 49 | . 1 . 8 . 7 3 . . . 1 1 . . . . 28 . Max in Single Turn 10 | . 1 . 1 . 3 2 . . . 1 1 . . . . 10 . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 36 | . 1 1 11 . 9 5 1 . . . . . . 4 . 4 . Terminals 17 | . 1 1 7 . 6 2 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . Repair Stations 6 | . . . 2 . 1 1 . . . . . . . . . 2 . Recycling Units 6 | . . . 2 . 1 2 . . . . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 178 | . 3 5 44 . 61 18 1 . . . . . . 29 . 17 . Successful 103 | . 2 2 21 . 38 7 1 . . . . . . 29 . 3 . Failed 75 | . 1 3 23 . 23 11 . . . . . . . . . 14 . Catastrophic 13 | . . . 2 . 2 3 . . . . . . . . . 6 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 69 | . . 1 12 . 27 2 . . . . 9 . . . . 11 7 Terminals 91 | . 3 5 25 . 46 12 . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . . . . . . 8 . Repair Stations 26 | . . . 13 . 6 2 . . . . . . . . . 5 . Recycling Units 15 | . . . 6 . 1 4 . . . . . . . . . 4 . Scanalyzers 8 | . . . . . 8 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 62 | . 2 1 7 . 20 2 1 . . . . . . 29 . . . Record 11 | . . . . . . . . . . . . . . 11 . . . Part Schematic 11 | . . . . . . 1 . . . . . . . 10 . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . Robot Analysis 4 | . 1 . 1 . 1 1 . . . . . . . . . . . Prototype ID Bank 14 | . 1 . 2 . 8 . . . . . . . . 3 . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . Alert Level 3 | . . . 1 . 2 . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . 2 . . . . . . . . . . . . Locate Traps 2 | . . . . . 2 . . . . . . . . . . . . Reprogram Traps 2 | . . . . . 2 . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 15 | . . . 7 . 5 2 . . . . . . . . . 1 . Scan Component 8 | . . . 4 . 2 1 . . . . . . . . . 1 . Repair 6 | . . . 3 . 2 1 . . . . . . . . . . . Refit 1 | . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 7 | . . . 4 . 1 2 . . . . . . . . . . . Report Inventory 4 | . . . 2 . 1 1 . . . . . . . . . . . Retrieve Components 3 | . . . 2 . . 1 . . . . . . . . . . . Scanalyzer 7 | . . . . . 7 . . . . . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . . . . . Analyze 4 | . . . . . 4 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 11 | . . 1 3 . 5 1 . . . . . . . . . 1 . Terminals 9 | . . 1 3 . 4 1 . . . . . . . . . . . Botnet 5 | . . . 2 . 2 1 . . . . . . . . . . . Detonate 1 | . . . . . 1 . . . . . . . . . . . . Disrupt 2 | . . . 1 . 1 . . . . . . . . . . . . Sabotage 1 | . . 1 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . Extract 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . 1 . 1 . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . Hacking Detections 27 | . 1 1 10 . 7 4 . . . . . . . . . 4 . Full Trace Events 13 | . . . 6 . 3 1 . . . . . . . . . 3 . Feedback Events 2 | . . . . . . 1 . . . . . . . . . 1 . Corruption 2 | . . . . . . 1 . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 3 . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . 9 1 . . 14 . . . . 10 . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . 3 . 2 1 . . . . . . . . . . . Time 252 | . . . 144 . 64 44 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . . . 15 . . 1 . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . . . . . . . . . . . no_distress 1 | . . . . . . 1 . . . . . . . . . . . find_recycling 1 | . . . . . . 1 . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . 5 . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . Programmers 3 | . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total Allies 13 | . . . . . . . . . 4 2 3 . . . . . 4 Largest Group 4 | . . . . . . . . . 4 4 3 1 . . . . 4 Highest-Rated Group 261 | . . . . . . . . . 153 153 210 70 . . . . 261 Highest-Rated Ally 103 | . . . . . . . . . 40 40 70 70 . . . . 103 Zionite Dispatches 4 | . . . . . . . . . . . 1 . . . . . 3 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . 1 . . . . . . Explosive Resupply 2 | . . . . . . . . . . . . . . . . . 2 Total Orders 6 | . . . . . . . . . . . . . . . . 3 3 DROP 2 | . . . . . . . . . . . . . . . . . 2 PICKUP 1 | . . . . . . . . . . . . . . . . . 1 EXPLORE 2 | . . . . . . . . . . . . . . . . 2 . RETURN 1 | . . . . . . . . . . . . . . . . 1 . Ally Attacks 96 | . . . . . . . . . . 32 28 8 . . . . 28 Total Damage 3711 | . . . . . . . . . . 876 617 139 . . . . 2079 Kills 20 | . . . . . . . . . . 7 4 1 . . . . 8 Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Robot Analysis Total 4 | . 1 . 1 . 1 1 . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 2 1 1 1 . 1 1 . 1 . . Drone Launches 6 | . . . . . . . . . . . . . . . . 6 . Drone Recoveries 6 | . . . . . . . . . . . . . . . . 6 . Decoded 0b10 Intel 70 | . . . . . . . . . . . 70 . . . . . . Emergency Access 3 | . . . . . . . . . . . 3 . . . . . . Items 66 | . . . . . . . . . . . 66 . . . . . . Guards 1 | . . . . . . . . . . . 1 . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . 1 . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Turns Passed 13293 | . 131 177 2018 44 1289 1461 683 302 1237 1446 469 719 603 197 618 1337 562 Spaces Moved 6732 | 1 72 81 1009 21 686 716 402 173 724 697 251 373 233 83 270 580 360 Core 14 | . . . . . . 1 . . . . . . . . . 2 11 Treads 3823 | . . . . . . 563 402 173 724 697 251 373 232 83 139 186 . Legs 2124 | 1 72 81 979 21 686 152 . . . . . . 1 . 131 . . Wheels 469 | . . . 30 . . . . . . . . . . . . 392 47 Hover 240 | . . . . . . . . . . . . . . . . . 240 Flight 62 | . . . . . . . . . . . . . . . . . 62 Fastest Speed 40 | 120 120 120 100 130 120 125 160 166 166 163 163 163 240 240 165 105 40 Average Speed 150 | 120 120 120 129 130 125 152 161 166 168 165 163 163 240 240 196 131 76 Slowest Speed 700 | 120 120 120 200 130 200 250 166 166 170 250 163 163 260 240 250 700 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 41 | 2 23 18 82 18 58 20 56 36 81 81 7 64 45 68 52 25 15 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 1 | . . . . . . . . . . . . . . 1 . . . Known Exits Taken 9 | . . . 1 . 1 1 1 1 1 1 . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 . . . . . . 1 1 1 1 . . . Scrap Searched 13 | . . 1 . . . . 5 1 2 1 . 1 . . 2 . . Spaces Dug 8 | . . . . . 3 . . . . . . . . . . 2 3 Terrain Destroyed 316 | . . . 35 . 50 2 . . . 4 1 14 5 . 13 66 126 Melee 4 | . . . . . 3 . . . . . . . . . . . 1 Projectile 61 | . . . . . . . . . . 4 1 7 5 . 13 24 7 AOE 251 | . . . 35 . 47 2 . . . . . 7 . . . 42 118 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total 8678 | . 88 114 1424 26 925 954 435 177 742 894 285 424 249 82 301 963 595 Wait 881 | . . 4 190 . 64 113 10 . 9 119 . 1 . . 1 233 137 Move 6715 | . 71 80 1008 20 685 715 401 172 723 696 250 372 232 82 269 579 360 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 53 | . . 2 17 . 16 2 2 . 3 . 3 . . . 2 1 5 Fast Attach 118 | . 1 . 14 . 12 20 3 . . 11 3 6 2 . 1 24 21 Attach 46 | . . 1 3 . 14 3 2 . . . 4 . 3 . 3 6 7 Detach 35 | . . . 5 . 3 2 4 . . . 4 4 . . . 8 5 Swap 83 | . 1 . 18 . 15 9 5 . 2 5 4 5 1 . 2 12 4 Drop 96 | . . . 18 . 10 12 6 . 5 7 4 4 . . . 15 15 Fire 557 | . 15 26 144 6 78 56 2 5 . 42 12 27 11 . 23 85 25 Melee 40 | . . . . . 28 9 . . . . . . . . . . 3 Ram . | . . . . . . . . . . . . . . . . . . Kick 8 | . . 1 7 . . . . . . . . . . . . . . Crush 21 | . . . . . . 13 . . . 2 1 5 . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . 13 Rewire 12 | . . . . . . . . . . 12 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory (discovered 1 exit: *Ext) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 16) 132 | -10/Materials | Entered Mines 165 | -10/Mines | Met a Derelict bent on vengeance 270 | -10/Mines | Discovered new exit (range 5) 309 | -10/Mines | Entered Materials 309 | -9/Materials | Evolved 2 slots: Utility x2 383 | -9/Materials | Build established: Mutant 669 | -9/Materials | Repaired Broken Titanium Leg 942 | -9/Materials | Discovered new exit (range 9) 1001 | -9/Materials | Identified exit to Mines 1115 | -9/Materials | Core integrity fell below 50% 1288 | -9/Materials | Repaired Broken Titanium Leg 1328 | -9/Materials | Repaired Lgt. Nuclear Core 1853 | -9/Materials | Discovered new exit (range 16) 2309 | -9/Materials | First assault squad dispatched 2327 | -9/Materials | Entered Mines 2340 | -9/Mines | Core integrity fell below 20% 2355 | -9/Mines | Discovered new exit (range 15) 2371 | -9/Mines | Entered Materials 2371 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2442 | -8/Materials | Garrison activated, responded to threat 2511 | -8/Materials | Lost 4 parts (1p1n1u1w) 2659 | -8/Materials | Lost 7 parts (2n2u3w) 2759 | -8/Materials | Identified exit to Factory 2841 | -8/Materials | Destroyed 7 combat bots 2850 | -8/Materials | Core integrity fell below 50% 2898 | -8/Materials | Lost 4 parts (2p2w) 2900 | -8/Materials | Build established: Hacker-Mutant 3004 | -8/Materials | Repaired Titanium Leg 3034 | -8/Materials | Repaired Sensor Array 3211 | -8/Materials | Garrison activated, responded to threat 3660 | -8/Materials | Entered Factory 3660 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3844 | -7/Factory | Garrison activated, responded to threat 3929 | -7/Factory | Core integrity fell below 50% 3949 | -7/Factory | Lost 8 parts (1p4n3w) 4161 | -7/Factory | Repaired Imp. Deuterium Engine 4381 | -7/Factory | Build established: Scavenger-Skirmisher 5108 | -7/Factory | Discovered new exit (range 7) 5119 | -7/Factory | Identified exit to Lower Caves 5121 | -7/Factory | Entered Lower Caves 5423 | -7/Lower Caves | Build established: Scavenger-Tank 5673 | -7/Lower Caves | Learned Factory trap positions 5793 | -7/Lower Caves | Discovered new exit (range 8) 5802 | -7/Lower Caves | Identified exit to Lower Caves 5804 | -7/Lower Caves | Entered another Lower Caves area 5807 | -7/Lower Caves | Encountered a Warlord checkpoint 6019 | -7/Lower Caves | Identified exit to Zion 6106 | -7/Lower Caves | Entered Zion 6131 | -7/Zion | Given the Hacking Drone Bay 6193 | -7/Zion | System corruption cleaned by Quarantine Array 6712 | -7/Zion | Imprinted 6714 | -7/Zion | Declared Zion's savior 6845 | -7/Zion | Learned location of 1 exit from Factory 7311 | -7/Zion | Discovered new exit (range 14) 7332 | -7/Zion | Identified exit to Proximity Caves 7343 | -7/Zion | Entered Proximity Caves 7343 | -6/Proximity Caves | Accompanied by 4 allies 7479 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7598 | -6/Proximity Caves | Lost 3 allies 7867 | -6/Proximity Caves | Spotted B-75 Beast 7872 | -6/Proximity Caves | Core integrity fell below 20% 7879 | -6/Proximity Caves | Lost 4 parts (1p3u) 8056 | -6/Proximity Caves | Learned 4 Factory zone layouts 8772 | -6/Proximity Caves | Discovered new exit (range 11) 8788 | -6/Proximity Caves | Identified exit to Factory 8789 | -6/Proximity Caves | Entered Factory 8789 | -6/Factory | Evolved 2 slots: Utility x2 8790 | -6/Factory | Identified exit to Factory 8792 | -6/Factory | Loaded intel: 121 trap records 8847 | -6/Factory | Zion Light squad teleported in 9132 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 9161 | -6/Factory | Build established: Scavenger-Gunner 9168 | -6/Factory | Discovered new exit (range 12) 9258 | -6/Factory | Entered Lower Caves 9258 | -6/Lower Caves | Accompanied by 2 allies 9286 | -6/Lower Caves | Found Prototype Protection 9286 | -6/Lower Caves | Identified Zio. Weapon Casing 9497 | -6/Lower Caves | Learned 8 Factory zone layouts 9544 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9584 | -6/Lower Caves | Build established: Messiah-Tank 9961 | -6/Lower Caves | Discovered new exit (range 9) 9977 | -6/Lower Caves | Entered another Lower Caves area 10035 | -6/Lower Caves | Lost 6 parts (2n3u1w) 10112 | -6/Lower Caves | Learned 4 Factory zone layouts 10379 | -6/Lower Caves | Build established: Scavenger-Tank 10563 | -6/Lower Caves | Discovered new exit (range 6) 10580 | -6/Lower Caves | Entered Data Miner 10580 | -6/Data Miner | Discovered new exit (range 6) 10626 | -6/Data Miner | Met Data Miner 10674 | -6/Data Miner | Learned location of Section 7 (-3) 10674 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10710 | -6/Data Miner | Received God Mode back door access code from Data Miner 10777 | -6/Data Miner | Entered Proximity Caves 10876 | -5/Proximity Caves | Learned Factory trap positions 11291 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 11380 | -5/Proximity Caves | Discovered exit to Factory (range 4) 11395 | -5/Proximity Caves | Entered Factory 11395 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11396 | -5/Factory | Identified exit to Factory 11396 | -5/Factory | Identified exit to Upper Caves 11397 | -5/Factory | Loaded intel: 117 trap records 11724 | -5/Factory | Destroyed 8 combat bots 11739 | -5/Factory | Garrison activated, responded to threat 11844 | -5/Factory | Lost 5 parts (1p3u1w) 11856 | -5/Factory | Build established: Gunner 11985 | -5/Factory | Lost 5 parts (1n3u1w) 12382 | -5/Factory | Build established: Scavenger-Gunner 12501 | -5/Factory | Retrieved Zion intel report: Active Terminals 12681 | -5/Factory | Terminal network hard line cut 12689 | -5/Factory | Lost 3 parts (2n1u) 12732 | -5/Factory | Entered another Factory area 12732 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12733 | -4/Factory | Identified exit to Extension 12753 | -4/Factory | Zion Explosive Resupply teleported in 12871 | -4/Factory | Build established: Hacker-Gunner 12945 | -4/Factory | Zion Heavy squad teleported in 13021 | -4/Factory | First assault squad dispatched 13107 | -4/Factory | Lost 3 parts (1u2w) 13139 | -4/Factory | Zion Explosive Resupply teleported in 13219 | -4/Factory | Crushed by falling debris 13219 | -4/Factory | System corruption reached 10% 13247 | -4/Factory | Incoming assault squad redirected 13250 | -4/Factory | Lost 7 parts (2n4u1w) 13254 | -4/Factory | Incoming assault squad redirected 13277 | -4/Factory | Lost 3 allies 13294 | -4/Factory | Self-destructed Last Messages --------------- 13262_ Acquired Lgt. Antimatter Reactor. 13263_ Acquired 15 matter. 13266_ Acquired 4 matter. 13266_ Slug penetrates Wall. 13268_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 13274_ K-01 Serf cleans the Nuclear Reactor. 13274_ Dropped Hvy. Gauss Cannon. 13275_ Dropped Hardcell Cannon. 13275_ Acquired Hvy. Gauss Cannon. 13275_ W-44 Eye sends out distress signal. 13276_ Dropped Neutron Cannon. 13276_ Acquired Hardcell Cannon. 13279_ Cloaking Device severed. 13279_ Acquired Cloaking Device. 13282_ C-35 Carver knocked back. 13286_ C-35 Carver destroyed. 13289_ Lgt. Antimatter Cannon severed. 13289_ Hvy. Gauss Cannon severed. 13290_ Acquired Lgt. Antimatter Cannon. 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"""" ## ! # % """"" #?????????? | | ??# ## # #?????????? | | ??# ## #####/##+##+##?????????? | | ??# ## #???# #??????????? | | ??############### #???# #??????????? | | ????????????????# ]#???#] #??????????? | | ???????????????#; !!@##### #??????????? | | ????????????????# ! !gcc #??????????? | | ????????????????# = # #??????????? | | ????????????????# %# #??????????? | | ????????????????# m + ???????? | | ????????????????# # ????? | | ????????????????# # """ """ """ ?????? | | ????????????????# + """ """ """ ????? | | ????????????????# # """ """ ""??? ????? | | ????????????????;########## ? ?????????? | | ??????????????? ?????????? ? ?? ?????????? | | ??????????????;???????????###########????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 30 Corruption Containment 12 Armor Coverage 825 Resistance: KI 30 Core Shielding 20 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 62 Targeting Accuracy 14 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 8 Matter Filtering 30 Particle Charging 20 Force Boost 30 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 34 Item Schematics ----------------- Datajack | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Extracted Imp. Grenade Launcher | -8/Materials | Extracted Hcp. Battery | -8/Materials | Extracted Signal Interpreter | -8/Materials | Extracted Com. Battery | -8/Materials | Extracted Adv. Treads | -8/Materials | Extracted Med. Treads | -7/Factory | Hacked Imp. Core Shielding | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Recalibrator | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Cmb. Antigrav System | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketFlyingDetector Manual? 0 Play Time 01:30:20 Cumulative 792.4 hours Start 2024.07.09 @ 20:08:30 End 2024.07.10 @ 12:51:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 916 Rogue 638 Adventurer 124 Explorer 154 Win Type - Total 31 Types 25/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e20ae4c-cdc7-4316-bae9-f0fce3741fee