Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.22 @ 22:40:52 Player: animal_waves Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1272) 1272 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 3460 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (72) Movement Walking (190) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Weapon Shielding > --- WEAPON (2) ------- Beam Rifle Beam Rifle > --- INVENTORY (16) --- Light Deuterium Engine Thermal Generator Heat Sink Advanced Signal Interpreter Improved Terrain Scan Processor Targeting Computer ECM Suite Utility Shielding Hardened Light Armor Plating Tractor Beam Medium Laser Light EM Pulse Cannon Ion Cannon Ion Cannon Mining Laser Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Visual Processing Unit ECM Suite > --- WEAPON ----------- Advanced Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Compact Wheel Thermal Generator Signal Interpreter Improved Terrain Scan Processor Utility Shielding Medium Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Rocket Launcher Mining Laser Katana [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 62 | 6 4 2 13 37 Power 7 | 1 3 . . 3 Engine 5 | 1 3 . . 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 16 | 2 . . 5 9 Treads 2 | 2 . . . . Leg 13 | . . . 5 8 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 12 | 1 1 . 3 7 Device 4 | . . . 1 3 Storage 3 | 1 1 . 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 4 | . . . 1 3 Artifact . | . . . . . Weapon 27 | 2 . 2 5 18 Energy Gun 8 | 2 . . 1 5 Energy Cannon 2 | . . . . 2 Ballistic Gun 12 | . . 2 4 6 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . . . 2 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 30 | . . 2 3 25 Power 3 | . . . . 3 Propulsion 10 | . . . . 10 Utility 3 | . . . 1 2 Weapon 14 | . . 2 2 10 Highest Loss Streak 10 | . . 2 1 10 Average Slot Usage (%) 84 | . 90 99 92 77 Engine 7 | . 14 14 11 3 Core 2 | . . . . 3 Treads 5 | . 28 28 1 . Leg 19 | . . . 31 19 Device 3 | . . . 2 5 Storage 20 | . 18 28 22 18 Processor 5 | . . . . 9 Protection 2 | . . . 3 2 Energy Gun 6 | . 28 14 . 5 Ballistic Gun 10 | . . 12 19 6 Naked Turns . | . . . . . Heaviest Build 52 | 10 28 28 42 52 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 17 | . . . 1 17 Average Overweight (x) 1 | . . . . 1 Largest Inventory Capacity 16 | 6 12 12 16 16 Average Capacity 13 | 5 7 12 12 16 Most Carried 16 | 6 7 7 12 16 Average Carried 10 | 4 5 6 8 13 Final Capacity 16 | 6 12 12 16 16 Final Carried 16 | 6 6 5 12 16 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1104 | 203 13 106 249 533 Remotely 45 | . . . . 45 Salvage Created 1531 | . 38 98 544 851 Parts 107 | . 5 4 35 63 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 42 | . 3 2 11 26 Melee 3 | . . . . 3 Guns 31 | . 2 2 11 16 Cannons 2 | . . . . 2 AOE 6 | . 1 . . 5 Classes Destroyed 8 | . 1 1 5 1 Worker 2 | . . . 1 1 Builder 5 | . . . 2 3 Tunneler 1 | . . . . 1 Recycler 2 | . . . 1 1 Watcher 3 | . . . 1 2 Swarmer 21 | . 3 . 5 13 Grunt 17 | . . 2 4 11 Sentry 4 | . . . 2 2 Best Kill Streak 8 | . 3 1 5 8 Combat Bots Only 6 | . 3 1 3 6 Max Kills in Single Turn 5 | . 1 1 2 5 Gunslinging 1 | . . . . 1 Exploded 2 | . 1 . . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3685 | . 160 273 737 2515 Core 776 | . 29 29 157 561 Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 100 . 76 60 . Volleys Fired 157 | . 7 15 53 82 Largest 2 | . 2 2 2 2 Hottest 121 | . 80 80 73 121 Shots Fired 275 | . 14 23 102 136 Gun 255 | . 14 23 102 116 Cannon 14 | . . . . 14 Launcher 6 | . . . . 6 Special . | . . . . . Kinetic 202 | . . 12 94 96 Thermal 51 | . 7 2 8 34 Explosive 6 | . . . . 6 Electromagnetic 16 | . 7 9 . . Robot Hit Streak 19 | . 1 11 14 19 Robot Miss Streak 6 | . 6 2 5 6 Penetration Max . | . . . . . Secondary Targets 5 | . . . . 5 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 181 | . 2 16 68 95 Core Hits 96 | . 3 5 30 58 Critical Hits 1 | . . 1 . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks 7 | . . . . 7 Impact . | . . . . . Slashing 7 | . . . . 7 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3014 | . 108 118 671 2117 Guns 1638 | . 44 118 671 805 Cannons 217 | . . . . 217 Explosions 870 | . 64 . . 806 Melee 289 | . . . . 289 Ramming . | . . . . . Kinetic 1270 | . . 88 593 589 Thermal 587 | . 76 . 78 433 Explosive 806 | . . . . 806 Electromagnetic 62 | . 32 30 . . Impact . | . . . . . Slashing 289 | . . . . 289 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 137 | . 8 . . 129 Projectiles . | . . . . . Explosions 83 | . 8 . . 75 Melee 54 | . . . . 54 Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary 1 | . . . . 1 Self-Inflicted Damage 60 | . 34 . . 26 Shots 2 | . 1 . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 199 | . 138 81 67 199 Average Temperature 39 | . 70 36 11 49 Received Heat Transfer 1404 | . 6 159 186 1053 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1235 | . 125 . 222 888 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 431 | . 99 68 320 431 Average Influence 196 | . 72 49 170 267 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 42 | 100 100 100 63 9 Level 1 53 | . . . 36 82 Level 2 4 | . . . . 7 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 . 4 7 Investigation 7 | . 1 . 3 3 Extermination . | . . . . . Reinforcement 4 | . . . 1 3 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . . . 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 4 2 24 61 Peak Tracking Total 6 | . 3 2 5 6 Tactical Retreats 18 | . . . 3 15 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 4 | . . . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed 3 | . . . . 3 Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 17 | . 2 . 8 7 Terminals 10 | . 2 . 5 3 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 3 | . . . 1 2 Scanalyzers 2 | . . . 1 1 Garrison Access 1 | . . . . 1 Total Hacks 64 | . 10 . 32 22 Successful 40 | . 6 . 22 12 Failed 24 | . 4 . 10 10 Catastrophic 3 | . 1 . . 2 Database Lockouts . | . . . . . Manual 22 | . 4 . 8 10 Terminals 45 | . 10 . 22 13 Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 4 | . . . 1 3 Scanalyzers 8 | . . . 5 3 Garrison Access 3 | . . . . 3 Terminal Hacks 16 | . 4 . 9 3 Robot Analysis 2 | . . . 2 . Prototype ID Bank 2 | . 1 . 1 . Alert Level 1 | . . . 1 . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Reprogram Traps 1 | . . . . 1 Patrol Status 1 | . . . 1 . Reinforcement Status 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Hauler Manifests 2 | . 1 . 1 . Zone Layout 3 | . . . 1 2 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks 4 | . . . 1 3 Report Inventory 3 | . . . 1 2 Retrieve Components 1 | . . . . 1 Scanalyzer 6 | . . . 4 2 Insert Component 3 | . . . 2 1 Analyze 3 | . . . 2 1 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 10 | . 2 . 5 3 Terminals 10 | . 2 . 5 3 Botnet 10 | . 2 . 5 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 2 . 6 4 Full Trace Events 9 | . 2 . 4 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 2 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . . 9 Parts Scanalyzed 3 | . . . 2 1 Part Schematics Acquired 3 | . . . 2 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2664 | 117 115 301 710 1421 Spaces Moved 1197 | 66 51 162 342 576 Core 12 | 2 . . . 10 Treads 288 | 64 51 162 11 . Legs 891 | . . . 331 560 Wheels . | . . . . . Hover . | . . . . . Flight 6 | . . . . 6 Fastest Speed 50 | 50 160 160 120 120 Average Speed 164 | 156 160 160 134 185 Slowest Speed 900 | 160 160 160 160 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 6 9 29 38 42 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 38 | . 2 . . 36 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 36 | . 2 . . 34 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1618 | 77 72 183 498 788 Wait 151 | . 3 4 83 61 Move 1193 | 65 50 161 341 576 Hop . | . . . . . Pick Up 32 | 6 3 1 5 17 Fast Attach 30 | 6 1 . 6 17 Attach 15 | . . 2 3 10 Detach 3 | . . . 2 1 Swap 17 | . 3 . 4 10 Drop 13 | . 5 . 1 7 Fire 157 | . 7 15 53 82 Melee 7 | . . . . 7 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 1 exit: [Fac]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 16) 233 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 484 | -10/Mines | Discovered new exit (range 13) 534 | -10/Mines | Entered Materials 534 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 703 | -9/Materials | Repaired Lgt. Assault Rifle 1132 | -9/Materials | Build established: Scavenger-Mutant 1153 | -9/Materials | Discovered new exit (range 13) 1244 | -9/Materials | Entered another Materials area 1244 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1264 | -8/Materials | Garrison activated, responded to threat 1607 | -8/Materials | Lost 3 parts (2n1w) 1830 | -8/Materials | Lost 10 parts (5n1u4w) 1907 | -8/Materials | Core integrity fell below 50% 1931 | -8/Materials | Lost 3 parts (1n2w) 1935 | -8/Materials | Core integrity fell below 20% 2066 | -8/Materials | Build established: Mutant 2642 | -8/Materials | Discovered new exit (range 18) 2665 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Hrd. Medium Armor Plating (70%) Tractor Beam (76%) Hover Unit (93%) Lgt. Ion Engine (85%) Imp. Heat Sink (100%) Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 2 systems. Awaiting botnet instructions. EXIT=FOUND >>Layout(Zone) Retrieving Zone 7C layout... Downloaded map data. >>Traps(Reprogram) Reprogrammed 3 Blade Traps. ALERT: Suspicious activity at Terminal M011. Dispatching Investigation squad. Nuclear Core destroyed. 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"" ## ^ % + ???????? | | T" # ###### # ???????? | | "" + ^ #????# # ???????? | | # # #????# # ???????? | | """" # ##### # # #????# ##???????? | | """" # #???# ## #???????????????????? | | """" # #???# ############???????????????????? | | # #???# #??????????????????????????????? | | #+####### #???# #??????????????????????????????? | | # #?????# #####+########???????????????????????? | | # #????## ## #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingReactiveScreen Manual? 0 Play Time 00:35:50 Cumulative 5.2 hours Start 2020.05.22 @ 22:03:56 End 2020.05.22 @ 22:40:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7fc3675d-92aa-4cb5-b17c-797adb8abe28