Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.25 @ 17:44:56

Player: pd-p0l

Result: Destroyed by as-89734 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (65)      325
Value Destroyed (1366)     1366
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 3066

 Bonus
-------
High Alert Combat Kills    14
Follower Combat Kills      33
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/400
Matter                     252/300
Energy                     80/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1400) Ox27
Location                   -9/Mines

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (3) ---
                 (None)
>            --- UTILITY (3) ------
             Huge Storage Unit
>            --- WEAPON (2) -------
             Particle Gun
>            --- INVENTORY (25) ---
             Ion Engine
             Ion Engine
  Reinforced Ion Engine
       Light Nuclear Core
       Light Treads
       Light Treads
       Light Treads
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
       Small Storage Unit
    Improved Targeting Computer
       Light Armor Plating
      Medium Armor Plating
             Hacking Suite
             Hacking Suite
             Hacking Suite
             Hacking Suite
             Hacking Suite
             Hacking Suite
             Assault Rifle
       Heavy Assault Rifle

 Peak State 
------------
>           --- POWER ------------
      Heavy Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
            Carbon-fiber Leg
  Makeshift Leg
>           --- UTILITY ----------
            Huge Storage Unit
   Hardened Medium Armor Plating
>           --- WEAPON -----------
   Improved Assault Rifle
   Improved Grenade Launcher
>           --- INVENTORY --------
            Ion Engine
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
      Small Storage Unit
   Improved Weapon Shielding
            Hacking Suite
            Hacking Suite
            Hacking Suite
            Hacking Suite
            Hacking Suite
            Hacking Suite
            Particle Gun
            Assault Rifle
            Rocket Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Hardened Medium Armor Plating
  Storage                  Small Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             40   | 6   3   5   18  8   
  Power                    6    | 1   .   2   3   .   
    Engine                 6    | 1   .   2   3   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   1   .   8   .   
    Treads                 3    | .   .   .   3   .   
    Leg                    8    | 2   1   .   5   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   2   1   2   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   2   1   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   .   2   5   8   
    Energy Gun             5    | .   .   1   2   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 2   .   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               7    | .   .   1   2   4   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 13   | .   1   1   2   9   
  Power                    1    | .   .   .   .   1   
  Propulsion               5    | .   .   .   2   3   
  Utility                  3    | .   1   .   .   2   
  Weapon                   4    | .   .   1   .   3   
  Highest Loss Streak      6    | .   1   1   1   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  98  90  91  
  Engine                   10   | .   14  14  6   10  
  Treads                   8    | .   .   .   8   31  
  Leg                      22   | .   28  28  23  .   
  Storage                  12   | .   14  14  11  11  
  Protection               15   | .   13  12  18  16  
  Energy Gun               6    | .   .   7   8   1   
  Ballistic Gun            15   | .   28  19  12  2   
  Launcher                 3    | .   .   .   1   16  
Peak Build Rating          24   | 6   9   12  24  20  
  Average Rating           14   | 5   8   9   19  17  
  On Entrance              8    | .   6   7   10  20  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             103  | 14  21  26  102 103 
  Greatest Support         63   | 20  20  20  63  63  
  Greatest Overweight (x)  4    | 1   1   1   3   4   
  Average Overweight (x)   1    | .   .   .   1   1   
Largest Inventory Capacity 25   | 8   8   8   25  25  
  Average Capacity         15   | 7   8   8   22  25  
  Most Carried             24   | 6   8   8   18  24  
  Average Carried          11   | 3   7   7   13  20  
  Final Capacity           25   | 8   8   8   25  25  
  Final Carried            22   | 6   8   8   15  22  

 Class Distribution 
--------------------
 84% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           1424 | 314 200 153 608 149 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1718 | 126 260 143 861 328 
  Parts                    133  | 7   22  15  69  20  
Haulers Intercepted        4    | .   .   .   4   .   
Recyclers Shooed           5    | 1   .   .   4   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  52   | .   6   5   22  19  
  Guns                     23   | .   6   4   9   4   
  AOE                      28   | .   .   1   12  15  
Classes Destroyed          13   | 2   4   .   5   2   
  Worker                   1    | .   .   .   1   .   
  Builder                  2    | .   .   .   2   .   
  Tunneler                 3    | 2   .   1   .   .   
  Hauler                   4    | .   .   .   4   .   
  Recycler                 3    | 1   .   .   1   1   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 3    | .   1   .   2   .   
  Watcher                  7    | .   2   .   5   .   
  Swarmer                  17   | .   2   3   9   3   
  Grunt                    21   | .   4   2   11  4   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   2    | .   .   .   2   .   
  Assembled                11   | .   .   .   .   11  
Best Kill Streak           15   | 2   3   3   15  11  
  Combat Bots Only         11   | .   3   3   8   11  
Max Kills in Single Turn   9    | 1   2   1   9   6   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 6    | .   .   1   4   6   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        284  | .    69   16   120  79   
  Missed                   78   | .    19   7    27   25   
Damage Taken               2500 | .    489  156  986  869  
  Core                     504  | .    82   20   206  196  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  101  | .    .    .    80   21   
Core Remaining (%)         79   | 100  .    59   .    .    
Volleys Fired              167  | 9    41   12   84   21   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  88   | 40   40   56   88   88   
Shots Fired                321  | 18   82   20   164  37   
  Gun                      301  | 18   82   19   154  28   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 20   | .    .    1    10   9    
  Special                  .    | .    .    .    .    .    
  Kinetic                  236  | 18   82   19   96   21   
  Thermal                  65   | .    .    .    58   7    
  Explosive                20   | .    .    1    10   9    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         13   | 4    13   11   13   6    
  Robot Miss Streak        10   | 5    10   1    6    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           178  | 8    43   15   93   19   
  Core Hits                110  | 4    15   8    46   37   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         3    | .    .    1    1    1    
    Burn                   1    | .    .    .    1    .    
    Destroy                2    | .    .    1    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5146 | 103  502  242  3070 1229 
  Guns                     2520 | 103  496  174  1475 272  
  Cannons                  .    | .    .    .    .    .    
  Explosions               2605 | .    .    53   1595 957  
  Melee                    .    | .    .    .    .    .    
  Ramming                  21   | .    6    15   .    .    
  Kinetic                  1955 | 103  496  174  957  225  
  Thermal                  1196 | .    .    .    1149 47   
  Explosive                1974 | .    .    53   964  957  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            288  | .    .    .    283  5    
  Projectiles              .    | .    .    .    .    .    
  Explosions               288  | .    .    .    283  5    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      69   | .    .    .    .    69   
  Shots                    3    | .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             5    | .    3    2    .    .    
  Kicked                   5    | .    3    2    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        402  | .    8    33   402  145  
  Average Temperature      92   | .    2    14   111  44   
  Received Heat Transfer   743  | .    126  72   312  233  
  Effects                  3    | .    .    .    3    .    
    Energy Bleed           2    | .    .    .    2    .    
    Interference           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             3    | .    .    .    3    .    
  Heat Transferred         1893 | .    .    .    1782 111  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             461  | 15  298 104 461 303 
  Initial                  113  | .   9   34  1   113 
  Average                  144  | 4   161 44  230 173 
Maximum Alert Level        2    | .   1   .   2   1   
  Low Security (%)         64   | 100 62  100 39  40  
  Level 1                  33   | .   37  .   55  59  
  Level 2                  2    | .   .   .   5   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   .   4   .   
  Investigation            2    | .   .   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           6    | .   3   .   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              83   | .   15  4   35  29  
  Peak Tracking Total      17   | .   5   3   7   17  
  Tactical Retreats        5    | .   3   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            2    | .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          7    | .   2   1   4   .   
  Max in Single Turn       2    | .   1   1   2   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          6    | .   1   2   3   .   
  Terminals                5    | .   1   1   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   3   2   7   .   
  Successful               4    | .   .   2   2   .   
  Failed                   8    | .   3   .   5   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   .   .   5   .   
  Terminals                11   | .   3   1   7   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   .   2   2   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   .   3   .   
  Full Trace Events        2    | .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   2   .   
  Highest-Rated Group      46   | .   .   46  46  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               11   | .   .   .   11  .   
  Total Damage             122  | .   .   .   122 .   
  Kills                    1    | .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               3860 | 132  473  1280 1407 568  
Spaces Moved               1578 | 77   164  669  466  202  
  Core                     9    | 9    .    .    .    .    
  Treads                   319  | .    .    .    117  202  
  Legs                     1250 | 68   164  669  349  .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  240  
  Average Speed            202  | 114  185  182  233  242  
  Slowest Speed            480  | 190  190  190  330  480  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       45   | 5    30   98   42   54   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          118  | .    .    6    36   76   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      118  | .    .    6    36   76   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1928 | 103 252 713 619 241 
  Wait                     58   | .   25  7   25  1   
  Move                     1574 | 76  163 668 465 202 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  60   | 12  11  10  18  9   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   20   | 6   3   3   6   2   
  Detach                   3    | .   .   1   2   .   
  Swap                     20   | .   .   2   12  6   
  Drop                     21   | .   6   8   7   .   
  Fire                     167  | 9   41  12  84  21  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     5    | .   3   2   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2)
-9/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
  133 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  534 | -10/Materials | Discovered new exit (range 16)
  606 | -10/Materials | Entered Mines
  657 | -10/Mines     | Learned location of Zion (-6)
  684 | -10/Mines     | Learned Materials stockpile data
  687 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  786 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1126 | -10/Mines     | Discovered new exit (range 6)
 1188 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1442 | -10/Mines     | Found a hidden stash of uninstalled traps
 1468 | -10/Mines     | Discovered new exit (range 8)
 1723 | -10/Mines     | Discovered new exit (range 5)
 1886 | -10/Mines     | Entered Materials
 1886 | -9/Materials  | Accompanied by 2 allies
 1886 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1887 | -9/Materials  | Identified exit to Mines
 1891 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2158 | -9/Materials  | Destroyed 8 combat bots
 2589 | -9/Materials  | Discovered new exit (range 16)
 3077 | -9/Materials  | Identified exit to Storage
 3197 | -9/Materials  | Build established: Scavenger-Mutant
 3258 | -9/Materials  | Core integrity fell below 50%
 3293 | -9/Materials  | Entered Mines
 3317 | -9/Mines      | Identified exit to Materials
 3558 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 3635 | -9/Mines      | Build established: Mutant
 3812 | -9/Mines      | Assembled infested the area
 3817 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3857 | -9/Mines      | Core integrity fell below 20%
 3861 | -9/Mines      | Destroyed by as-89734 with Assembled Heavy Rifle

 Last Messages 
---------------
03831_ as-42445 destroyed.
03835_ Imp. Treads destroyed.
03838_ Ion Engine destroyed.
03840_ as-43728 suffers critical hit (Destroy).
03840_ as-43728 destroyed.
03846_ Lgt. Treads destroyed.
03853_ as-69826 suffers critical hit (Destroy).
03856_ as-54210 destroyed.
03856_ as-81505 destroyed.
03856_ as-69980 destroyed.
03856_ Lgt. Treads destroyed.
03856_ Destroyed Lgt. Treads.
03856_ as-12705 destroyed.
03856_ as-85362 destroyed.
03856_ as-03487 destroyed.
03857_ Rocket Launcher destroyed.
03859_ as-52409 destroyed.
03859_ as-64416 destroyed.
03859_ as-49730 destroyed.
03859_ Rocket Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
|             ??????????????????????###  #=#???????? |
|             ??????????????????????#    # #???????# |
|             ?????????????????????##      ##?????#  |
|             ?????????????????????#        ##????   |
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|             ??????????????????????####     ##?#    |
|             ????????????????????????##     ##?#    |
|             ?????????????????????????## =%  ###    |
|             ?????????????????????????## #%         |
|             ?????????????????????????#             |
|             ?????????????????????????#####         |
|             ????????????????????########?#         |
|             ???????????????????##  ##  ####      # |
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|             ????????????????#            ##???#  # |
|             ????????????????# ###         #####  # |
|             ??????????# ##### #?####             # |
|             ??????????#       #????##  ##        # |
|             ??????????####### #?????#  ########### |
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|             ????#####    ####!###???#  #?????????? |
|             ????#         #     #???    ?????????? |
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|             ????#        @  =   #???#    ????????? |
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|             ??#        #   aa #????????   ???????? |
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|             ????##????????????# ?????????????????? |
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|             ?????????????????????????????????????? |
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|             ?????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!

 Challenges 
------------
None

 Game 
------
Seed              HeartFlightLog
  Manual?         0
Play Time         00:34:42
  Cumulative      15.1 hours
  Start           2024.10.25 @ 17:11:01
  End             2024.10.25 @ 17:44:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d14d4119-c847-4b70-9c83-040548776eb7