Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.07 @ 21:01:47 // Winter2019/RPGLIKE

Player: MorbOx

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (37)      185
Value Destroyed (745)      745
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (152)                152
              TOTAL SCORE: 2882

 Bonus
-------
Follower Combat Kills      179
Friendly Fire              -27

 Cogmind 
---------
Core Integrity             0/1000
Matter                     290/300
Energy                     240/240
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (2) ------
           Sensor Array
  Improved Signal Interpreter
>          --- WEAPON (3) -------
           Gauss Rifle
           Rocket Launcher
  Improved Datajack
>          --- INVENTORY (0) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Sensor Array
  Improved Signal Interpreter
>          --- WEAPON -----------
           Gauss Rifle
           Rocket Launcher
  Improved Datajack
>          --- INVENTORY --------
               (None)
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Signal Interpreter
  Device                   Sensor Array
  Processor                Improved Signal Interpreter
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Slots Evolved              4    | 2   .   1   1   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | 1   .   .   .   .   
  Weapon                   2    | 1   .   .   1   .   
Parts Attached             19   | 4   4   2   3   6   
  Power                    8    | 1   2   .   1   4   
    Engine                 6    | 1   1   .   1   3   
    Core                   2    | .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | 1   .   .   .   1   
    Treads                 2    | 1   .   .   .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  2    | .   2   .   .   .   
    Device                 1    | .   1   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   .   2   2   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   94  85  79  89  
  Engine                   9    | .   6   14  12  10  
  Core                     3    | .   9   .   .   1   
  Treads                   14   | .   16  14  12  15  
  Device                   12   | .   12  14  12  12  
  Processor                13   | .   14  14  12  12  
  Ballistic Gun            18   | .   33  16  5   12  
  Launcher                 8    | .   .   11  18  12  
  Special Melee Weapon     5    | .   .   .   1   12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             17   | 6   9   12  14  17  
  Greatest Support         40   | 20  20  20  20  40  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity .    | .   .   .   .   .   
  Average Capacity         .    | .   .   .   .   .   
  Most Carried             .    | .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   
  Final Capacity           .    | .   .   .   .   .   
  Final Carried            .    | .   .   .   .   .   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Commander-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Scr Mat Mat Mat Sto 
Matter Collected           973  | 306 274 .   294 99  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1038 | 223 633 .   42  140 
  Parts                    75   | 16  44  .   10  5   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Combat Hostiles Destroyed  18   | .   10  .   7   1   
  Guns                     10   | .   10  .   .   .   
  AOE                      8    | .   .   .   7   1   
Classes Destroyed          9    | 3   3   .   3   .   
  Worker                   5    | 2   3   .   .   .   
  Builder                  2    | .   2   .   .   .   
  Tunneler                 5    | 4   1   .   .   .   
  Recycler                 4    | 1   2   .   .   1   
  Operator                 1    | .   .   .   1   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  4    | .   .   .   4   .   
  Grunt                    12   | .   10  .   2   .   
  Sentry                   2    | .   .   .   1   1   
Best Kill Streak           8    | 3   8   .   6   1   
  Combat Bots Only         6    | .   4   .   6   1   
Max Kills in Single Turn   2    | 1   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  
Damage Taken               2112 | .    609  .    405  1098 
  Core                     1722 | .    496  .    336  890  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Core       1376 | .    374  .    234  768  
Core Remaining (%)         100  | 100  100  100  .    .    
Volleys Fired              110  | 17   61   .    13   19   
  Largest                  2    | 2    2    .    2    1    
  Hottest                  66   | 40   40   .    66   33   
Shots Fired                197  | 32   122  .    24   19   
  Gun                      173  | 32   122  .    2    17   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 24   | .    .    .    22   2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  173  | 32   122  .    2    17   
  Thermal                  .    | .    .    .    .    .    
  Explosive                24   | .    .    .    22   2    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         43   | 8    24   .    35   43   
  Robot Miss Streak        2    | 2    2    .    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    4    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           143  | 22   93   .    12   16   
  Core Hits                77   | 12   38   .    19   8    
  Critical Hits            1    | .    1    .    .    .    
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              7    | .    .    .    1    6    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    1    6    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2123 | 235  964  .    803  121  
  Guns                     1299 | 235  964  .    22   78   
  Cannons                  .    | .    .    .    .    .    
  Explosions               824  | .    .    .    781  43   
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1299 | 235  964  .    22   78   
  Thermal                  .    | .    .    .    .    .    
  Explosive                824  | .    .    .    781  43   
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    
  Average Corruption       2    | .    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  6    | .    6    .    .    .    
    Message Errors         4    | .    4    .    .    .    
    Data Loss (minor)      1    | .    1    .    .    .    
    Targeting Errors       1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            48   | .    .    .    48   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               48   | .    .    .    48   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      131  | .    .    .    131  .    
  Shots                    7    | .    .    .    7    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        111  | .    80   .    111  5    
  Average Temperature      22   | .    18   .    38   1    
  Received Heat Transfer   543  | .    336  .    135  72   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Peak Influence             361  | 35  192 82  361 254 
  Average Influence        108  | 13  75  81  239 116 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         88   | 100 100 100 38  90  
  Level 1                  11   | .   .   .   61  9   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   2   1   1   5   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   2   1   1   2   
  Assault                  2    | .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Distress Signals           2    | .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              43   | .   12  .   6   25  
  Peak Tracking Total      17   | .   4   1   2   17  
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Sto 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Machines Accessed          9    | .   1   2   1   5   
  Terminals                8    | .   1   2   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   1   2   2   10  
  Successful               12   | .   .   2   2   8   
  Failed                   3    | .   1   .   .   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                13   | .   1   2   .   10  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   .   2   .   8   
  Record                   7    | .   .   2   .   5   
  Open Door                2    | .   .   .   .   2   
  Locate Traps             1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   
  Report Inventory         2    | .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   .   2   .   3   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              3    | .   .   .   1   2   
  Non-combat               3    | .   .   .   1   2   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   1   2   
  parse_system             1    | .   .   .   .   1   
  no_distress              1    | .   .   .   .   1   
  find_recycling           1    | .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Sto 
Total Allies               12   | .   .   .   .   12  
  Largest Group            10   | .   .   .   .   10  
  Highest-Rated Group      201  | .   .   .   .   201 
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               57   | .   .   .   .   57  
  Total Damage             757  | .   .   .   .   757 
  Kills                    7    | .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  
Turns Passed               2713 | 167  797  297  312  1140 
Spaces Moved               1234 | 87   370  178  164  435  
  Core                     21   | 21   .    .    .    .    
  Treads                   1213 | 66   370  178  164  435  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  
  Average Speed            158  | 133  160  160  160  160  
  Slowest Speed            160  | 160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       28   | 4    47   21   16   55   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          150  | .    .    .    118  32   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      150  | .    .    .    118  32   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Total                      1810 | 107 464 190 189 860 
  Wait                     400  | .   5   9   4   382 
  Move                     1230 | 86  369 177 163 435 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   
  Fast Attach              19   | 4   4   2   3   6   
  Attach                   .    | .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     11   | .   2   2   2   5   
  Fire                     110  | 17  61  .   13  19  
  Melee                    7    | .   .   .   1   6   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            33   | .   23  .   3   7   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   15 | -11/Scrapyard | Upgraded with Utility slot (x1)
   15 | -11/Scrapyard | Upgraded with Weapon slot (x1)
  168 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  818 | -10/Materials | Core integrity fell below 50%
  834 | -10/Materials | Core integrity fell below 20%
  958 | -10/Materials | Discovered new exit (range 3)
  963 | -10/Materials | Identified exit to Materials
  965 | -10/Materials | Entered another Materials area
  967 | -9/Materials  | Reached level 2
  969 | -9/Materials  | Upgraded with Propulsion slot (x1)
 1228 | -9/Materials  | Discovered new exit (range 15)
 1260 | -9/Materials  | Identified exit to Materials
 1262 | -9/Materials  | Entered another Materials area
 1264 | -8/Materials  | Reached level 3
 1374 | -8/Materials  | Reached level 4
 1385 | -8/Materials  | Core integrity fell below 50%
 1396 | -8/Materials  | Upgraded with Weapon slot (x1)
 1428 | -8/Materials  | Discovered new exit (range 12)
 1451 | -8/Materials  | Identified exit to Storage
 1574 | -8/Materials  | Entered Storage
 1576 | -8/Storage    | Reached level 5
 2226 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2523 | -8/Storage    | Build established: Commander-Mutant
 2573 | -8/Storage    | Reached level 6
 2647 | -8/Storage    | Met a pair of Derelict thieves
 2705 | -8/Storage    | Crushed by falling debris
 2710 | -8/Storage    | Core integrity fell below 20%
 2714 | -8/Storage    | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
  one of them, but you're obviously not! Quick, help us haul this stuff
  before they figure out we jammed the door open."
02657_ ALERT: Breach in storage area. Dispatching assault force.
02657_ Q5-5GQ(g): "So much for stealth, let's take what we have and get
  out of here before it's too late."
02662_ R-06 Scavenger collects Lgt. Assault Rifle.
02673_ Trooper 3e destroyed.
02677_ Trooper 3d destroyed.
02679_ Trooper 3i destroyed.
02679_ Trooper 3g destroyed.
02679_ Soldier 3a destroyed.
02680_ U-05 Engineer lays Concrete. <x2>
02694_ K-01 Serf destroyed.
02695_ The unstable cave ceiling collapses.
02697_ A-02 Transporter destroyed.
02705_ The unstable cave ceiling collapses. <x2>
02705_ Crushed by falling debris.
02705_ The unstable cave ceiling collapses. <x2>
02707_ Terminal disabled.
02711_ The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????# [  "   [%= #????????????????????    |
| ?????????????#[      =    ?????????????????????    |
| ?????????????#    "       ?????????????????????    |
| ?????????????# ]] #T#  *  ?????????????????????    |
| ?????????????#] ] ### |% #?????????????????????    |
| ?????????????######??#   #?????????????????????    |
| ?????????????????????#   ###???????????????????    |
| ?????????????????????#   #  ???????????????????    |
| ?????????????????????#   # "???????????????????    |
| ????????????????????##   # "???????????????????    |
| ????????????????????#  i # "???????????????????    |
| ????????????????????#]]]   ""??????????????????    |
| ????????????????????#]d]    ""?????????????????    |
| ????????????????##### ]=g    """"  #???????????    |
| ??????????????" +   *   g          #???????????    |
| ??????????????" ####    d   ###/####???????????    |
| ???????????????????#   dd    #??#???##?????????    |
| ???????????????????#         ##?#? **#?????????    |
| ???????????????????# #      # # #  **#?????????    |
| ???????????????????#          # +  **#?????????    |
| ???????????????????##        gg #??????????????    |
| ???????????????????#          #g#??????????????    |
| ???????????????????#        k #????????????????    |
| ???????????????????##         #      #?????????    |
| ????????????????????##        +   !  #?????????    |
| ?????????????????????#   @    #      #?????????    |
| ????????????????????#        ##???   #?????????    |
| ????????????????????##  #    #?????????????????    |
| ?????????????????????##+## #+#?????????????????    |
| ??????????????????????????  ???????????????????    |
| ??????????????????????????  ???????????????????    |
|     ??????????????????????   ??????????????????    |
| ??????????????????????????"""??????????????????    |
| ??????????????????????????""" ?????????????????    |
| ??????????????????????????""" ?????????????????    |
| ????????????????????????????? /????????????????    |
| ?????????????????????????????? ????????????????    |
| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
The More The Merrier

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -8   
---------                  Run   | Scr  Mat  Mat  Mat  Sto  
Levels Raised              5     | .    .    1    2    2    
  XP Earned                10717 | 3000 1270 1500 2500 2447 
  XP Spent                 10480 | 2500 .    2000 3000 2980 
Upgrades                   26    | 5    .    3    7    11   
  Propulsion Slot          1     | .    .    1    .    .    
  Utility Slot             1     | 1    .    .    .    .    
  Weapon Slot              2     | 1    .    .    1    .    
  Core Integrity           8     | .    .    .    .    8    
  Ranged Accuracy          8     | 3    .    2    1    2    
  Hack Attack %            2     | .    .    .    1    1    
  Hack Defense %           1     | .    .    .    1    .    
  KI Damage %              2     | .    .    .    2    .    
  EX Damage %              1     | .    .    .    1    .    
Protomatter Created        231   | .    207  .    24   .    
  Integrity Restored       715   | .    496  .    63   156  
    Core                   715   | .    496  .    63   156  
Protomatter Decayed        165   | .    41   .    .    124  

 Game 
------
Seed              HoverContainmentClaw
  Manual?         0
Play Time         00:25:31
  Cumulative      10.6 hours
  Start           2020.02.07 @ 20:39:57
  End             2020.02.07 @ 21:01:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             16
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1de1ebf9-23a5-4d15-86dc-f09229bd0f31