Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.07 @ 11:53:01 Player: Darcyisverycute Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (549) 2745 Value Destroyed (32743) 32743 Prototype IDs (89) 1780 Alien Tech Used (6) 1200 Bonus (61191) 61191 TOTAL SCORE: 111759 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 12926 Follower Combat Kills 1803 Entered Garrisons 800 Entered DSFs 500 Met Data Miner 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 314 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Met Sigix 2000 Recovered Sigix Corpse 6000 Escaped with Sigix 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -3552 Cogmind --------- Core Integrity 1310/1600 Matter 167/300 Energy 290/400 System Corruption 5% Temperature Cool (0) Movement Hovering (128) Ox1 Location Tau Ceti IV Orbit Parts ------- > --- POWER (4) -------- Micro Antimatter Reactor Quantum Reactor > --- PROPULSION (11) -- Flexi-carbon Leg Myomer Leg Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Antigrav System > --- UTILITY (4) ------ High-capacity Storage Unit Experimental Targeting Computer Advanced Target Analyzer AEGIS Remote Shield > --- WEAPON (7) ------- Multirail Perforator > --- INVENTORY (20) --- Quantum Reactor Improved Cooling System Advanced Coolant Injector Advanced Weapon Cycler Experimental Reaction Control System Improved Dynamic Insulation System Transdimensional Reconstructor Terrabomb Fusion Bomb Launcher Sigix Containment Pod Sigix Corpse Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- High-capacity Storage Unit Experimental Targeting Computer Advanced Target Analyzer AEGIS Remote Shield > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Multirail Perforator > --- INVENTORY -------- Quantum Reactor Flexi-carbon Leg Myomer Leg Improved Cooling System Advanced Coolant Injector Advanced Matter Compressor Advanced Weapon Cycler Experimental Reaction Control System Improved Dynamic Insulation System Transdimensional Reconstructor Terrabomb Heavy Machine Gun Heavy Machine Gun Fusion Bomb Launcher Particle Cleaver Sigix Containment Pod Sigix Corpse Sigix Corpse Sigix Corpse [Rating: 224] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Combat Gravmag System Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Gravmag System Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Mapper Protection Improved Medium Armor Plating Weapon Chainsword Energy Gun Variable Charge Gun Energy Cannon Vortex Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Mini Assault Cannon Launcher Guided EMP Blaster Special Weapon Multitool Impact Weapon Core Stripper Slashing Weapon Chainsword Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Was Fac Gar Fac DSF Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 4 . . . . 2 . . . . . . . . 2 . . . . . 2 . . . 2 . . . . 2 . 2 . . 2 . Power 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . Propulsion 9 | . . . 2 . . . . 1 . . . . . . . . 1 . . . . . 1 . . . 1 . . . . 1 . 1 . . 1 . Utility 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 5 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Parts Attached 415 | 7 1 21 8 21 9 10 9 . 1 34 20 4 4 3 1 3 7 8 5 28 . 11 24 3 9 20 6 1 5 3 3 3 19 9 27 15 23 30 Power 45 | 1 . 4 . 2 . 1 1 . . 2 3 1 . 1 . . 2 . . 4 . . 4 . 1 . . . 2 1 . . 3 2 3 2 2 3 Engine 14 | 1 . 4 . . . 1 1 . . 1 1 1 . 1 . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . Core 14 | . . . . 2 . . . . . 1 2 . . . . . 2 . . 3 . . 3 . . . . . 1 . . . . . . . . . Reactor 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 3 2 3 2 2 3 Propulsion 140 | 2 . 4 2 6 4 5 3 . 1 10 7 1 . 1 . 2 1 1 . 18 . 9 5 2 2 10 1 . . . . 1 4 4 12 9 3 10 Treads 64 | 2 . 3 . 6 4 5 3 . . 5 6 1 . 1 . 2 . 1 . 12 . 9 1 2 1 . . . . . . . . . . . . . Leg 10 | . . . . . . . . . . . 1 . . . . . 1 . . 6 . . . . . . . . . . . . . . . . . 2 Wheel 13 | . . 1 2 . . . . . . 5 . . . . . . . . . . . . 2 . . 3 . . . . . . . . . . . . Hover 51 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 7 1 . . . . 1 4 4 12 9 2 8 Flight 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 133 | 2 1 2 3 5 2 2 2 . . 12 6 2 2 1 . 1 3 3 4 3 . 2 11 1 2 6 5 1 2 2 3 2 6 2 7 2 10 13 Device 69 | 1 . . 1 1 . 1 . . . 3 1 1 1 1 . . 2 3 1 3 . 2 7 1 1 5 1 1 1 1 2 2 3 1 6 2 4 9 Storage 8 | 1 1 . . . . . . . . 1 . . . . . . . . 1 . . . 1 . . 1 1 . . . . . 1 . . . . . Processor 23 | . . . 1 . . . . . . 3 . 1 1 . . . 1 . 1 . . . 1 . 1 . . . 1 . 1 . 1 1 . . 5 4 Hackware 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 . . . . . . . . . 1 . Protection 27 | . . 2 1 4 2 1 2 . . 5 5 . . . . 1 . . 1 . . . . . . . . . . 1 . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 97 | 2 . 11 3 8 3 2 3 . . 10 4 . 2 . 1 . 1 4 1 3 . . 4 . 4 4 . . 1 . . . 6 1 5 2 8 4 Energy Gun 4 | 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Cannon 13 | . . 3 . 1 1 . . . . 1 . . 1 . . . . . . 2 . . 1 . 1 1 . . . . . . . . . 1 . . Ballistic Gun 27 | 1 . 5 2 1 . 1 . . . 4 1 . . . . . . . . . . . 2 . . . . . . . . . . . 2 . 6 2 Ballistic Cannon 11 | . . . . . . . 1 . . 2 2 . . . . . . 1 . 1 . . 1 . 1 . . . . . . . 1 . . 1 . . Launcher 16 | . . 1 . 3 1 1 1 . . 1 . . . . . . . . 1 . . . . . . 2 . . 1 . . . 1 . 1 . . 2 Special Weapon 4 | . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 4 | . . . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 14 | . . . . 3 . . . . . 1 . . . . 1 . 1 3 . . . . . . . 1 . . . . . . 3 . . . 1 . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 46 | . . . . . 2 . . . . 2 . . . . . . . 1 . . . . 2 . 5 2 1 . . 4 . 2 8 1 6 3 2 5 Corrupted Parts 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . 5 . . . . 1 System Corruption 72 | . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . 7 . 29 . . . . 2 Parts Lost 97 | . . 6 . 12 . 5 2 . . 2 9 . . 3 . 3 . . 1 13 . 2 1 1 . 1 . . . . . 1 1 . 10 4 . 20 Power 14 | . . 1 . 1 . 1 . . . . 2 . . 1 . . . . . 3 . 1 . . . . . . . . . . 1 . . . . 3 Propulsion 46 | . . 3 . 4 . 3 1 . . . 5 . . 2 . 3 . . . 7 . . . 1 . 1 . . . . . . . . 7 1 . 8 Utility 11 | . . . . 3 . 1 1 . . 2 . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 . 1 Weapon 26 | . . 2 . 4 . . . . . . 2 . . . . . . . 1 3 . . . . . . . . . . . 1 . . 3 2 . 8 Highest Loss Streak 15 | . . 1 . 9 . 2 1 . . 1 3 . . 1 . 2 . . 1 5 . 2 1 1 . 1 . . . . . 1 1 . 3 1 . 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 3 10 12 11 12 13 12 12 13 2 7 9 9 9 10 9 10 9 8 9 9 10 9 16 24 23 23 17 18 18 18 19 18 17 17 15 14 14 13 Power . | . 1 . . . . . . . . . . . . . 1 1 . . . . . . 1 2 1 1 2 2 1 2 2 2 1 . . . . . Propulsion 2 | 1 2 1 1 3 2 1 . 1 . . . . . . . . . . . . . 1 2 3 4 6 2 3 2 2 2 . . . . . . . Utility 6 | . 1 2 4 4 4 4 4 5 2 4 3 4 3 2 2 2 2 1 2 3 5 3 9 13 12 10 10 9 9 10 10 10 10 11 8 8 7 5 Weapon 3 | 1 6 7 5 3 4 5 5 6 . 2 5 4 4 5 4 5 4 4 5 4 3 2 2 5 3 3 3 3 3 1 2 1 2 3 1 . 1 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 61 | . . 12 . . . 1 1 . 5 3 2 1 2 . . . 3 . . 3 . . 5 1 3 3 . . . 1 . . 2 2 6 1 . 4 Power 4 | . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Propulsion 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 30 | . . . . . . 1 . . 3 1 2 . 2 . . . . . . 3 . . 2 1 3 2 . . . . . . 1 2 5 1 . 1 Weapon 21 | . . 10 . . . . . . 1 2 . 1 . . . . 3 . . . . . 2 . . 1 . . . 1 . . . . . . . . Tool/Special 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Average Slot Usage (%) 92 | . 100 95 83 96 100 98 99 84 25 81 91 97 100 92 79 94 80 82 92 94 100 95 96 98 100 94 99 96 94 80 95 93 87 86 83 74 95 91 Engine 4 | . 14 11 9 1 . 3 9 7 . 6 4 7 7 6 7 7 6 9 6 1 . . 6 5 5 5 5 5 5 2 . . . . . . . . Core 4 | . . . . 7 9 4 . . . . 1 . . . . . 4 1 6 9 12 8 8 11 11 11 10 10 6 5 5 4 4 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 10 9 8 11 11 9 12 11 Treads 15 | . 28 20 18 27 36 35 36 30 . 16 30 35 35 29 28 29 18 21 25 20 37 36 29 25 27 5 . . . . . . . . . . . . Wheel 2 | . . 7 13 8 . . . . . 10 . . . . . . . . . . . . 5 11 10 1 . . . . . . . . . . . . Hover 16 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 30 40 40 40 40 40 39 40 40 39 36 41 39 Device 8 | . 14 11 6 5 5 5 6 7 . 6 . 4 7 7 7 6 7 12 11 6 6 11 9 11 5 13 10 7 9 9 9 8 5 8 7 5 4 4 Storage 6 | . 14 13 9 9 9 9 9 7 . 4 7 7 7 7 7 7 6 4 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 Processor 2 | . . . 2 . . . . . . 2 . 4 7 7 7 7 6 6 6 6 6 1 3 5 10 1 . . . . . . 2 2 4 4 1 4 Protection 3 | . . 1 2 9 12 12 11 7 . 4 16 9 7 7 7 7 4 . . 5 6 5 1 . . . . . . . . . . . . . . . Energy Cannon 2 | . . 9 . 1 . . . . . 2 . . . . . . . . . 2 12 . 2 5 4 3 9 3 3 . . . . . . . . 1 Ballistic Gun 4 | . 14 14 22 8 . 1 . . . 7 9 7 4 . . . . . . . . . 1 5 . . . . . . . . . . 1 8 19 20 Ballistic Cannon 3 | . . . . . . . 3 . . 2 7 7 7 18 . 13 18 4 2 4 6 6 8 5 10 1 . . . . . . 1 . 1 . . . Launcher 2 | . . . . 1 1 5 3 . . . . . . 2 . . . . 3 . . . . . . 6 . 3 6 . 10 8 2 3 4 2 . . Slashing Weapon 6 | . . . . 15 25 14 17 15 20 12 8 13 14 4 12 9 6 12 18 17 6 17 4 5 1 4 5 5 4 3 5 4 7 5 . . 2 . Peak Build Rating 224 | 7 8 16 24 27 30 31 26 26 21 67 43 46 44 50 42 47 53 64 66 84 76 72 80 74 99 115 129 130 139 139 141 156 178 192 220 195 206 224 Average Rating 90 | 5 7 13 21 24 28 27 24 26 18 41 38 43 43 43 34 43 46 51 63 68 75 64 69 71 89 106 124 126 134 112 138 146 164 188 198 168 192 194 On Entrance 75 | . 7 8 16 23 27 29 25 26 26 21 36 41 44 44 45 41 41 49 64 65 76 74 63 73 72 95 108 129 125 139 139 138 144 169 192 174 157 194 Avg Prop Armor Cover (%) 11 | . . 11 17 9 . . . . . 5 4 4 . 10 12 5 4 23 22 7 . 15 15 15 23 14 . . . . . 1 . 1 1 . 1 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 169 | 13 28 40 53 52 52 61 48 44 7 95 59 59 40 58 44 49 47 46 45 87 80 84 139 129 152 169 110 110 107 107 98 121 117 130 148 134 153 160 Greatest Support 160 | 40 40 40 40 80 80 80 80 80 7 100 100 108 108 88 40 80 60 90 70 160 160 160 124 112 32 119 122 116 116 116 116 125 141 137 154 134 135 144 Greatest Overweight (x) 30 | . . 3 1 1 . . . . 2 3 1 . . 2 1 . . 3 . 5 . . 4 4 8 11 . 30 . . . 1 . 1 1 1 1 1 Average Overweight (x) . | . . 1 . . . . . . . 1 . . . . . . . . . . . . 1 2 3 1 . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 5 10 10 10 10 10 10 10 10 10 10 10 10 10 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 12 14 15 15 15 15 15 15 5 8 10 10 10 10 10 10 10 8 10 10 10 10 19 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 25 | 6 14 15 15 15 15 15 15 15 5 10 10 10 10 10 10 10 10 10 10 10 10 10 25 25 25 25 22 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 3 10 14 14 14 14 14 14 15 4 8 9 9 9 10 9 10 9 8 9 9 10 9 16 25 24 24 19 19 19 19 20 19 19 19 19 19 19 19 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 5 10 10 10 10 10 10 10 10 10 10 10 10 10 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 25 | 6 14 15 13 15 15 15 15 15 5 10 10 10 10 10 10 10 10 10 10 10 10 10 25 25 25 25 20 19 20 20 20 20 20 20 20 20 19 14 Class Distribution -------------------- 21% | Scavenger-Skirmisher 19% | Scavenger-Mutant 16% | Skirmisher 15% | Mutant 5% | Scavenger-Gunner 4% | Scavenger-Sprinter 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Assassin | -6/Waste Scavenger-Assassin | -6/Factory Scavenger-Gladiator | -6/Garrison Scavenger-Skirmisher | -6/Factory Gladiator | -6/DSF Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Skirmisher | -3/Proximity Caves Hacker-Executioner | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -2/Quarantine Scavenger-Skirmisher | -2/Section 7 Scavenger-Executioner | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Was Fac Gar Fac DSF Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 27241 | 303 . 702 103 810 236 878 602 . 44 1211 991 16 157 466 . 351 16 407 135 920 . 178 845 175 158 1211 . 420 666 130 635 66 1679 379 7943 1096 743 2569 Remotely 834 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412 . 422 . Salvage Created 28424 | 107 . 870 119 1278 277 875 552 . . 1331 1120 37 29 399 . 127 16 . 309 1289 . 607 995 133 53 989 . 648 476 463 1375 66 2163 359 9984 628 109 641 Parts 1220 | 9 . 52 11 69 12 53 41 . . 93 51 4 2 14 . 4 5 . 24 50 . 30 55 6 3 28 . 21 21 2 45 3 108 19 321 35 2 27 Haulers Intercepted 6 | . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Recyclers Shooed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Parts Field Recycled 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 . . . . . Retrieved Matter 1220 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1220 . . . . . Parts Self-Destructed 50 | . . 8 . . . . . . . . . . 2 11 . 11 . . . . . . . . . 6 . 2 3 1 6 . . . . . . . Prevented 91 | . . . . . . . . . . . . . . 1 . . . . . . . . . 6 . 15 . 18 13 . 38 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Was Fac Gar Fac DSF Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 468 | . . 24 4 41 3 39 9 . . 17 27 . . 17 . 1 . . 8 23 . 9 8 2 2 13 . 9 13 . 22 1 25 1 131 6 . 13 Melee 81 | . . . . 14 2 9 5 . . 10 9 . . 2 . 1 . . . 12 . 9 3 . . 1 . . . . . . 1 . 3 . . . Guns 38 | . . 12 4 14 . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Cannons 60 | . . 8 . . . . 1 . . 3 3 . . 2 . . . . . 5 . . 4 2 1 2 . 1 . . . 1 6 . 16 5 . . AOE 196 | . . 3 . 13 1 25 2 . . 3 13 . . 12 . . . . 8 4 . . . . . 4 . 4 10 . 12 . 10 . 63 . . 9 Classes Destroyed 29 | 2 . 3 1 4 2 2 3 . . 2 . . 1 1 . . . . . 1 . 1 . . 1 2 . . . . 1 . 1 . 1 . . . Worker 23 | . . . . . 1 . 2 . . 9 . 1 . . . . . . . . . . 4 . . . . . . . . 2 1 1 1 . . 1 Builder 18 | . . . . . . . 4 . . 5 . 1 . . . . 1 . 2 . . . 1 . . . . . . . . . 3 . 1 . . . Tunneler 8 | 2 . . . . . . . . . 2 . . . . . . . . 1 . . . 2 . . . . . . . . . . 1 . . . . Hauler 6 | . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Recycler 14 | 1 . . . . 1 . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . 2 1 1 2 . 1 Minesweeper 3 | . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Drone 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . Watcher 6 | . . . . 2 . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . 1 Swarmer 92 | . . 4 2 15 2 16 1 . . 3 6 . . 4 . . . . 6 3 . . 3 . . . . 1 5 . 6 . 5 . 1 . . 9 Cutter 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 . . . Grunt 166 | . . . . 19 . 8 1 . . 4 15 . . 6 . . . . 2 12 . 5 . . . 3 . 1 2 . 9 . 14 . 64 1 . . Brawler 15 | . . . . 1 . 1 1 . . . . . . 3 . . . . . . . . . . . . . 1 . . 2 . . . 6 . . . Duelist 10 | . . . . . . 2 . . . . 1 . . 1 . . . . . . . . . . . . . 3 1 . 1 . . . 1 . . . Protector 9 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 3 . . . . . . . . 4 . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Sentry 55 | . . . 2 5 1 8 4 . . 4 4 . . 2 . 1 . . . 5 . . . . . 1 . 2 . . 1 . 3 1 11 . . . Demolisher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Specialist 5 | . . . . . . . . . . 2 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Hunter 21 | . . . . . . . 2 . . 3 1 . . . . . . . . . . . 4 2 . . . . 2 . 2 . . . 5 . . . Programmer 38 | . . . . 1 . 3 . . . 1 . . . . . . . . . 1 . . 1 . . 2 . 1 2 . . 1 2 . 15 5 . 3 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Behemoth 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . Quarantine Guard 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Protovariant D 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Cobbler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 20 | . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 20 | 2 . 4 3 6 2 7 8 . . 8 6 1 1 12 . 1 1 . 6 8 . 5 4 1 1 2 . 7 5 . 8 3 14 3 20 5 1 8 Combat Bots Only 20 | . . 4 3 6 2 7 2 . . 8 6 . . 12 . 1 . . 5 8 . 5 2 1 1 2 . 7 5 . 8 1 11 1 20 3 . 7 Max Kills in Single Turn 6 | 1 . 3 1 3 1 4 1 . . 2 3 1 1 3 . 1 1 . 3 2 . 1 1 1 1 2 . 1 3 . 3 1 3 1 4 2 1 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 3 . 3 1 4 1 . . 2 3 . . 3 . . . . 2 2 . . . . . 1 . 1 3 . 3 . 3 . 4 . . 6 Melee 2 | . . . . 1 1 1 1 . . 1 1 . . 1 . 1 . . . 2 . 1 1 . . 1 . . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Was Fac Gar Fac DSF Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Hostile Shots Fired 2159 | . . 94 14 152 10 132 42 . . 196 244 . . 102 . 49 . . 23 337 . 77 76 27 12 17 6 13 6 . 10 16 55 3 212 88 11 135 Missed 673 | . . 17 . 37 5 42 11 . . 66 62 . . 38 . 17 . . 7 99 . 18 17 7 4 2 2 8 3 . 5 10 33 3 78 46 5 31 Hits 1486 | . . 77 14 115 5 90 31 . . 130 182 . . 64 . 32 . . 16 238 . 59 59 20 8 15 4 5 3 . 5 6 22 . 134 42 6 104 Melee 21 | . . . . . . 5 . . . . 8 . . . . . . . . . . . . . 8 . . . . . . . . . . . . . Projectile 1465 | . . 77 14 115 5 85 31 . . 130 174 . . 64 . 32 . . 16 238 . 59 59 20 . 15 4 5 3 . 5 6 22 . 134 42 6 104 AOE 28 | . . . . . . 3 . . . . . . . . . . . . . . . . 1 . 1 12 . . . . . . 1 1 . . . 9 Critical Strikes 43 | . . 1 . 5 . 5 . . . 1 3 . . . . 1 . . 1 3 . 6 . . 2 1 1 . . . . . 2 . 5 1 1 4 Part Disruptions 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 3 Damage Taken 25115 | . . 1623 152 1850 27 1380 477 . . 1303 2001 . . 859 . 513 . . 321 3344 . 1495 948 228 438 593 87 98 . . 68 147 519 37 2788 835 123 2861 Core 2524 | . . 221 . 254 6 226 51 . . 128 104 . . 97 . 58 . . 10 279 . 61 79 16 42 91 23 18 . . . . 13 . 312 145 . 290 Absorbed by Shields 3420 | . . . . . . 112 . . . . . . . 57 . . . . . . . . 179 67 70 133 . . . . . . 30 35 799 196 54 1688 Reduced by Siege Mode 17 | . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . . . . . Redirected to Shielding 155 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 Ignored by Resistances 322 | . . . . . 10 86 19 . . 103 104 . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1552 | . . . . . . . . . . 25 . . . . . . . 164 223 580 7 78 53 . 118 58 . . . . . 91 109 46 . . . . Core Remaining (%) 63 | 100 . 11 . . . . 2 . . . . . . . . 44 . . . . . 58 . . . 77 . . . . 96 . 99 . . 68 . 81 Volleys Fired 1357 | 11 . 122 7 61 2 37 16 . . 9 35 . . 15 . 29 7 8 6 27 . 1 22 12 14 149 13 35 38 . 54 9 59 9 364 93 12 81 Largest 7 | 1 . 2 3 3 1 2 2 . . 4 4 . . 4 . 4 1 2 1 4 . 1 4 1 4 4 1 2 1 . 1 2 2 1 1 1 6 7 Hottest 308 | 20 . 110 80 130 39 78 76 . . 136 133 . . 160 . 160 40 80 80 245 . 40 170 81 250 225 225 100 80 . 80 275 175 50 100 120 291 308 Shots Fired 1929 | 11 . 177 20 138 2 49 19 . . 28 75 1 1 27 . 41 7 13 6 63 . 2 41 12 38 170 13 42 38 . 54 11 60 9 363 93 59 246 Gun 747 | 11 . 100 20 117 . 17 . . . 14 31 . 1 . . . . 10 . . . . 2 . 4 71 13 6 . . . 2 1 . 4 79 47 197 Cannon 522 | . . 66 . 8 . . 9 . . 12 30 1 . 15 . 40 7 3 . 57 . 2 39 12 34 45 . 12 . . . 2 21 . 36 14 12 45 Launcher 651 | . . 3 . 13 2 32 10 . . 2 13 . . 12 . 1 . . 6 6 . . . . . 54 . 24 38 . 54 7 38 9 323 . . 4 Special 9 | . . 8 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 953 | 11 . 81 20 117 . 17 9 . . 24 74 1 1 27 . 41 7 3 2 42 . 2 26 . 28 14 . . . . . . 21 . 40 90 47 208 Thermal 243 | . . 74 . 8 . . . . . 4 1 . . . . . . 10 . . . . . . 4 71 13 6 . . . 2 1 . . 3 12 34 Explosive 131 | . . 3 . 13 2 32 3 . . . . . . . . . . . . . . . . . . 7 . . 14 . 3 2 2 . 46 . . 4 Electromagnetic 556 | . . 19 . . . . 7 . . . . . . . . . . . 4 21 . . 15 12 6 47 . 24 24 . 51 5 36 9 276 . . . Entropic 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . 12 . . . 2 . . . . . . Robot Hit Streak 27 | 4 . 25 19 27 . 16 5 . . 8 10 3 . 3 . 3 . 9 . 7 . 8 12 4 5 18 . 21 . . 4 5 8 . 12 5 6 23 Robot Miss Streak 14 | 2 . 3 1 6 . 3 1 . . 2 2 . . 4 . 3 . 4 . 11 . . 4 2 6 5 . 2 . . . 1 10 . 14 8 3 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 1 2 Secondary Targets 3 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 1149 | 7 . 100 14 94 12 69 28 . . 72 73 3 1 14 . 12 1 9 1 88 . 58 48 8 17 80 . 9 . 12 1 6 26 14 44 11 32 185 Core Hits 1253 | 4 . 39 6 69 8 59 17 . . 44 50 2 . 31 . 5 1 3 33 61 . 18 23 4 3 57 . 20 28 4 51 6 92 8 350 22 5 130 Critical Kills 40 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 11 . 15 7 . 5 Critical Parts Destroyed 89 | . . 1 . . . 3 . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . 18 . 30 8 1 25 Critical Strikes 241 | . . 2 . 2 2 8 3 . . 9 8 . . 3 . 1 . . . 11 . 5 5 . 1 9 . 1 . . . . 29 . 54 18 2 68 Meltdown 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 167 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . 49 18 2 68 Blast 10 | . . . . . . . . . . 1 1 . . 1 . . . . . 3 . . 2 . 1 1 . . . . . . . . . . . . Smash 6 | . . . . . . 3 . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Sever 46 | . . . . 2 2 5 3 . . 7 7 . . . . . . . . 8 . 5 3 . . 2 . . . . . . . . 2 . . . Impale 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Sunder 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 . . . . . . . . . . Melee Attacks 989 | . . . . 78 17 108 42 . . 66 65 5 5 5 . 25 9 1 5 182 1 76 45 . 1 61 3 2 1 12 . 16 36 33 53 4 15 17 Kinetic 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 4 . . Impact 60 | . . . . . 2 45 4 . . . . . . 5 . 4 . . . . . . . . . . . . . . . . . . . . . . Slashing 862 | . . . . 78 15 63 38 . . 66 65 5 5 . . 21 9 1 5 182 1 76 45 . . 46 3 2 1 12 . 16 36 24 16 . 14 17 Piercing 41 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 15 . . . . . . . . 24 . 1 . Sneak Attacks 80 | . . . . 2 8 . 2 . . 20 1 2 1 . . 4 1 . 1 . . 1 12 . . 7 . . . . . 2 3 13 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 95 | . . . . 7 2 14 4 . . 9 3 . . . . 4 . . . 29 . 19 . . . . . . . . . . 1 . 3 . . . Damage Inflicted 73656 | 91 . 2383 277 3451 809 4152 1310 . . 3169 3599 171 78 2123 . 605 66 113 943 4131 . 1786 2071 322 576 5329 . 1369 1696 937 2525 534 3099 901 18431 217 682 5710 Guns 7511 | 91 . 1517 263 995 . 240 . . . 188 262 . . . . . . 113 . . . . 12 . . . . 18 . . . 110 . . . . 511 3191 Cannons 7785 | . . 700 . 136 . . 49 . . 258 229 30 . 202 . 149 . . . 1059 . 30 683 322 576 1153 . 568 . . . 78 246 . 430 128 171 588 Explosions 37184 | . . 166 . 1149 60 2299 533 . . 329 1371 . . 1674 . 20 . . 863 942 . . . . . 1695 . 783 1696 . 2525 163 2224 211 17507 . . 974 Melee 20791 | . . . . 1170 749 1603 724 . . 2394 1730 141 78 247 . 436 66 . 80 2122 . 1751 1345 . . 2265 . . . 937 . 183 629 690 494 . . 957 Ramming 385 | . . . 14 1 . 10 4 . . . 7 . . . . . . . . 8 . 5 31 . . 216 . . . . . . . . . 89 . . Kinetic 14475 | 91 . 1265 263 995 . 240 49 . . 575 1862 30 . 1876 . 169 . . 199 850 . 30 375 . 477 205 . . . . . . 246 . 558 128 511 3481 Thermal 5725 | . . 700 . 136 . . 39 . . 200 . . . . . . . 113 . . . . . . . 38 . 73 . . . 110 272 . 3575 . 171 298 Explosive 11043 | . . 166 . 1149 60 2299 156 . . . . . . . . . . . . . . . . . . 703 . . 1133 . 629 83 431 . 3260 . . 974 Electromagnetic 19771 | . . 252 . . . . 338 . . . . . . . . . . . 664 1151 . . 320 322 99 954 . 728 563 . 1896 80 1521 211 10672 . . . Impact 1009 | . . . . . 67 556 . . . . . . . 247 . 139 . . . . . . . . . . . . . . . . . . . . . . Slashing 19546 | . . . . 1170 682 1047 724 . . 2394 1730 141 78 . . 297 66 . 80 2122 . 1751 1345 . . 2265 . . . 937 . 183 629 690 258 . . 957 Piercing 108 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 . . . Entropic 1594 | . . . . . . . . . . . . . . . . . . . . . . . . . . 948 . 568 . . . 78 . . . . . . Highest Corruption 35 | . . . . . 5 7 7 . 5 6 6 6 6 6 6 6 . . 2 4 4 4 . . . 34 . 1 1 1 7 2 35 . 10 10 . 5 Average Corruption 6 | . . . . . 5 6 7 . 5 5 6 6 6 6 6 6 . . 1 2 4 4 . . . 29 . 1 1 1 1 1 24 . 9 4 . 3 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 478 | . . . . . 1 41 32 . . 32 29 11 17 24 6 34 . . 2 37 . 8 . . . 1 . 5 2 1 3 . 10 . 162 3 . 17 Message Errors 114 | . . . . . 1 13 13 . . 6 7 2 4 5 3 9 . . . 15 . . . . . . . 2 1 . 1 . 2 . 27 . . 3 Matter Fused 105 | . . . . . . 9 5 . . 7 8 1 4 4 . 11 . . 1 5 . . . . . . . . 1 . . . 2 . 42 2 . 3 Heat Flow Errors 70 | . . . . . . 3 5 . . 3 4 2 1 1 2 7 . . 1 6 . 2 . . . . . . . . . . 2 . 28 1 . 2 Energy Discharges 54 | . . . . . . 3 3 . . 2 3 1 3 3 . 2 . . . 6 . 2 . . . . . . . 1 . . 1 . 20 . . 4 Parts Rejected 5 | . . . . . . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 71 | . . . . . . 6 3 . . 7 5 1 3 3 1 1 . . . 3 . 2 . . . . . 2 . . 1 . 3 . 26 . . 4 Data Loss (major) 23 | . . . . . . 3 1 . . 3 . 2 1 1 . 1 . . . 1 . . . . . 1 . . . . 1 . . . 8 . . . Misfires 16 | . . . . . . 1 . . . 1 . 1 1 5 . 1 . . . . . 1 . . . . . 1 . . . . . . 4 . . . Alerts 10 | . . . . . . 1 2 . . 2 . 1 . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 8 | . . . . . . 1 . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 5 . . . Overload Shots 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . . . . 2 . . . . . . Overflow Damage 3260 | . . 38 . 42 75 287 52 . . 153 119 38 38 152 . 144 . . 7 43 . 21 315 . 56 315 . 141 55 355 14 . 144 226 375 39 . 16 Projectiles 323 | . . 18 . . . . . . . . . . . 1 . . . . . 30 . . 18 . 56 40 . 141 . . . . . . 3 . . 16 Explosions 738 | . . 20 . 5 . 84 18 . . 64 34 . . 18 . . . . 7 1 . . . . . 41 . . 55 . 14 . 27 . 350 . . . Melee 2199 | . . . . 37 75 203 34 . . 89 85 38 38 133 . 144 . . . 12 . 21 297 . . 234 . . . 355 . . 117 226 22 39 . . Knockbacks 59 | . . . . . . 1 . . . . 1 . . 2 . . . . . 1 . . 1 . 7 3 . . . . . . 16 . 15 4 . 8 Impact 6 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . 1 . . Kinetic 51 | . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . 7 . . . . . . . 16 . 15 3 . 7 Secondary 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 870 | . . 12 7 145 . 200 48 . . 19 38 . . 23 . . . . 52 19 . . . . . . . . . . . . 27 . 236 44 . . Shots 40 | . . 1 . 6 . 8 4 . . 2 2 . . 1 . . . . 5 2 . . . . . . . . . . . . 1 . 8 . . . Rammed 40 | . . . 1 . . 3 . . . . 1 . . . . . . . . 3 . 1 1 . . 29 . . . . . . . . . 1 . . Targets Rammed 42 | . . . 1 1 . 3 1 . . . 1 . . . . . . . . 3 . 1 1 . . 29 . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 471 | . . 6 4 297 20 167 284 . . 294 323 177 177 243 136 254 . . 235 323 4 263 276 180 372 402 174 278 92 54 255 228 295 268 377 471 373 336 Average Temperature 84 | . . 2 4 68 11 42 88 . . 112 103 70 98 65 74 98 . . 84 100 2 59 109 79 152 107 74 69 26 18 99 28 66 80 79 77 145 76 Received Heat Transfer 4983 | . . 183 18 882 . 352 126 . . 249 648 . . 262 . 42 . . 90 1182 . 352 12 . . 28 21 . . . . 9 44 . 185 25 . 273 Effects 23 | . . . . 1 . . . . . . . . . . . . . . . . . . 3 . 1 7 . . . . 3 . . 1 4 3 . . Shutdowns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 3 . . Energy Bleed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . . . 1 2 . . . Interference 9 | . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . . . . . 3 . . . 2 . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Total Turns 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Longest Duration 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Robots Corrupted 91 | . . . . . . 2 1 . . . 1 . . 1 . 2 . . . 2 . . 1 . . 7 . 4 3 . 10 . 8 1 47 1 . . Combat Hostiles 88 | . . . . . . 2 1 . . . 1 . . 1 . . . . . 2 . . 1 . . 6 . 4 3 . 10 . 8 1 47 1 . . Parts Fried 123 | . . . . . . 7 1 . . . . . . 3 . 1 . . . 6 . . 1 5 . 12 . 6 2 . 7 . 11 1 56 4 . . Impact Corruptions 21 | . . . . . 3 8 . . . . 1 . . 4 . 2 . . . . . . . . . 2 . . . . . . . . . 1 . . Robots Melted 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 33 | . . 1 . . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . 29 . . . Heat Transferred 4798 | . . 925 . 185 . . 100 . . 161 . . . . . . . 333 . . . . . . . . . 87 . . . 100 100 . 2400 . 148 259 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . . Power Chain Reactions 41 | . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . 1 . 2 . . . . 2 . 32 . . . Alert | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Was Fac Gar Fac DSF Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Maximum Alert Level 5 | . . . . 4 2 5 3 1 . 1 5 3 . . . . 2 . 2 5 3 3 2 . . . . . . . . 1 3 2 5 5 5 4 Low Security (%) 13 | 100 100 . 100 6 . . . . 100 97 . . . . . . 15 100 20 . . . . . . . 100 . . . . . . 2 1 . . . Level 1 15 | . . . . 15 . 3 . 100 . 2 10 . . . . . 50 . 36 11 . . 75 . . . . . . . . 100 41 49 1 . . . Level 2 16 | . . . . 41 100 8 . . . . 27 6 . . . . 33 . 42 27 . 58 24 . . . . . . . . . 1 47 5 . . . Level 3 15 | . . . . 22 . 25 100 . . . 6 93 . . . . . . . 24 100 41 . . . . . . . . . . 56 . 2 . . . Level 4 14 | . . . . 13 . 47 . . . . 48 . . . . . . . . 31 . . . . . . . . . . . . . . 10 . . 100 Level 5 10 | . . . . . . 14 . . . . 6 . . . . . . . . 6 . . . . . . . . . . . . . . 27 100 20 . High Security 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . 79 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Peak Influence 5434 | 10 . . 96 1285 625 1821 982 399 132 278 1694 896 . . . . 461 61 577 1646 866 869 455 . . . 51 . . . . 356 997 549 5434 3178 2095 1596 Initial 3053 | . . . . 49 625 354 887 399 132 71 200 889 . . . . 456 61 . 302 863 602 455 . . . 51 . . . . 340 189 549 108 3053 1905 1340 Average 1277 | . . . 14 640 547 1181 911 392 120 66 1010 793 . . . . 349 4 328 912 861 723 344 . . . 24 . . . . 309 662 378 3152 3095 2058 1442 Influence Increases 21706 | 15 . 110 127 1496 150 1537 422 . . 672 1624 69 5 352 . 221 468 48 848 1514 17 287 524 50 230 420 62 319 364 15 825 213 1328 114 6091 402 250 517 Destroy 0b10 Robot/C 9760 | . . 80 80 820 80 820 180 . . 340 640 . . 320 . 120 . . 380 740 . 180 160 40 140 220 . 200 260 . 460 20 540 20 2540 120 . 260 Destroy 0b10 Robot/NC 540 | 15 . . . 10 20 . 35 . . 100 5 10 5 5 . 20 5 . 20 5 . . 60 . 5 70 . . . 15 . 10 35 20 40 10 5 15 Destroy Leader 1238 | . . . 30 30 24 40 80 . . 94 50 . . 20 . 20 . . 62 50 . 30 32 10 . 20 . 10 50 . 30 10 42 12 440 20 2 30 Allied During Kill 591 | . . . . 47 14 20 . . . . 61 . . 7 . 16 . . 270 63 . . . . 40 5 . 4 24 . 20 . . . . . . . Trap Triggered on 0b10 30 | . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 419 | . . . . . . 10 . . . 33 12 43 . . . . 5 . 14 . 16 . 41 . . . 5 . . . . 46 75 5 47 24 21 22 Disable Machine 900 | . . . 15 30 . 30 30 . . 30 75 15 . . . . . . 45 30 . . 90 . . . . . . . . 15 75 15 315 45 . 45 Anti-Garrison Action 1900 | . . . . 350 . 350 . . . . 450 . . . . . . . . 450 . . . . . . . . . . . . . . 150 . 150 . Destroy Structure 2428 | . . . 2 134 12 207 67 . . 15 181 1 . . . . 8 48 42 116 1 2 36 . . . 12 . . . . 52 156 42 1029 78 42 145 Advance Influence 450 | . . . . . . . . . . . . . . . . . 450 . . . . . . . . . . . . . . . . . . . . . Partial Spotted 180 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . 30 15 . 75 15 30 . Lose Combat Pursuer 3270 | . . 30 . 75 . 60 30 . . 30 150 . . . . 45 . . 15 60 . 75 105 . 45 105 30 105 30 . 315 30 390 . 1455 90 . . Influence Decreases 20439 | 15 . 110 51 287 890 261 1364 500 277 488 216 1083 562 428 47 210 303 224 416 300 803 278 1120 310 175 406 105 273 303 161 320 381 688 898 855 2654 1332 1345 Entered New Map 11110 | . . . . 27 660 191 934 480 247 31 86 805 252 24 47 . 5 115 . 130 783 258 414 102 13 68 31 15 17 146 . 165 148 428 85 2376 1272 755 Time Decay 7336 | 15 . 100 51 . 230 . 410 20 30 427 . 278 310 374 . 210 198 78 186 . 20 . 546 198 62 316 74 258 246 15 280 206 380 470 670 238 60 380 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . 100 . . . . . . . . . . . . . . . . . . . . . Lost Part 882 | . . 10 . 120 . 50 20 . . 20 90 . . 30 . . . . 10 130 . 20 10 10 . 2 . . . . . 10 10 . 100 40 . 200 Lost Ally 711 | . . . . 140 . 20 . . . 10 40 . . . . . . 31 220 40 . . . . 100 20 . . 40 . 40 . . . . . . 10 Purge Threat 300 | . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . 150 . . . . . Squads Dispatched 115 | . . . 3 . . . 2 . . 3 . . . 1 . . . . 1 . . 2 2 . . . 1 . . . 1 1 5 3 60 5 19 6 Investigation 9 | . . . 1 . . . 1 . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 2 1 . 1 1 Extermination 14 | . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . 1 2 . 3 1 . 3 Reinforcement 14 | . . . 1 . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 3 1 1 2 1 1 Assault 71 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 49 2 17 1 Garrison 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Construction Impeded 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Was Fac Gar Fac DSF Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 80 | . . . 1 2 . . 2 . . 2 . . . . . . . . 1 . . . 1 . . 34 . . . . . 1 2 11 6 3 3 11 Communications Jammed 19 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . 12 . . 1 . . . Distress Signals 19 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . 12 . . 1 . . . Times Spotted 701 | . 2 26 9 45 8 42 17 . 6 28 39 . . 17 . 8 . 6 9 45 . 14 20 2 12 25 5 10 5 . 13 7 39 9 137 50 11 35 Peak Tracking Total 18 | . 2 5 4 9 3 6 4 . 6 7 7 . . 10 . 3 . 3 6 11 . 7 4 2 5 3 3 7 3 . 9 5 11 4 17 18 6 11 Tactical Retreats 118 | . . 1 . 3 . 2 2 . . 1 8 . . . . 3 . . 1 3 . 4 3 . 2 6 1 6 1 . 8 4 10 . 39 6 4 . ECM-based Alert Blocks 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 . . 2 25 9 . Traps | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Was Fac Gar Fac DSF Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 32 | . 1 1 1 1 . . . 1 . 1 2 . . . . . 1 . . 5 . 1 3 . . 2 1 . . . . . 3 . 6 . . 2 Indirectly 8 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . 2 . 3 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . 1 . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Was Fac Gar Fac DSF Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 102 | . . 1 1 8 . 7 2 . . 2 14 1 . 1 . . . . 3 6 . . 6 . . 4 . 1 1 . 1 1 7 1 26 4 1 3 Max in Single Turn 2 | . . 1 1 2 . 1 1 . . 2 2 1 . 1 . . . . 2 1 . . 1 . . 1 . 1 1 . 1 1 1 1 2 1 1 1 Garrison Access 5 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . 1 . Garrison Relay 18 | . . . . 4 . 5 . . . . 5 . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Phase Generator 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Was Fac Gar Fac DSF Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 115 | . . 4 4 3 2 2 4 . . 3 2 6 2 . 4 . 2 . 4 2 2 . 9 . 4 . 5 . 1 5 . 6 11 2 16 2 4 4 Terminals 60 | . . . 2 3 1 2 2 . . . 2 3 . . . . 2 . 2 2 2 . 4 . . . 2 . . . . 4 6 1 12 1 3 4 Fabricators 4 | . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Repair Stations 10 | . . . . . . . . . . 1 . 1 . . . . . . . . . . 2 . . . . . . . . 2 2 1 1 . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 1 . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . . 3 . 2 1 . . Garrison Access 10 | . . . 1 . 1 . 1 . . 1 . . . . . . . . 1 . . . 2 . . . 1 . . . . . . . 1 . 1 . Total Hacks 243 | . . 6 7 4 3 2 7 . . 7 3 13 8 . 31 . 4 . 12 3 2 . 14 . 11 . 10 . 1 18 . 11 19 4 22 4 10 7 Successful 153 | . . 6 3 1 1 1 5 . . 4 2 3 8 . 31 . 1 . 3 . 2 . 9 . 11 . 5 . 1 18 . 7 10 2 11 3 1 4 Failed 88 | . . . 4 3 2 1 2 . . 3 1 10 . . . . 3 . 9 3 . . 5 . . . 5 . . . . 4 8 2 10 1 9 3 Catastrophic 18 | . . . 1 2 . 1 . . . . . 2 . . . . . . 1 1 . . 1 . . . 3 . . . . . 2 1 2 . . 1 Database Lockouts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Manual 56 | . . . 2 1 1 1 2 . . . 1 . . . . . 2 . 2 3 1 . 4 . 1 . 4 . . . . 4 5 2 12 . 5 3 Terminals 96 | . . . 4 4 1 2 5 . . . 3 8 . . . . 4 . 5 3 2 . 7 . . . 2 . . . . 7 7 2 14 1 8 7 Fabricators 12 | . . . . . . . . . . 1 . 1 . . . . . . 6 . . . . . . . 4 . . . . . . . . . . . Repair Stations 22 | . . . . . . . . . . 4 . 3 . . . . . . . . . . 3 . . . . . . . . 4 4 2 2 . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 22 | . . . 2 . . . . . . . . 1 . . . . . . . . . . 2 . . . 2 . . . . . 8 . 4 3 . . Garrison Access 15 | . . . 1 . 2 . 1 . . 2 . . . . . . . . 1 . . . 2 . . . 2 . . . . . . . 2 . 2 . Terminal Hacks 100 | . . 6 1 1 . 1 3 . . . 2 2 8 . 31 . 1 . . . 1 . 4 . 11 . 1 . 1 18 . 1 1 . 3 1 . 2 Record 41 | . . 4 . . . . . . . . . . 7 . 11 . . . . . . . . . 10 . . . 1 6 . . . . 2 . . . Part Schematic 16 | . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 4 . 1 . . . . . . Open Door 6 | . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 Open DSF 3 | . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 4 | . . . 1 . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Security Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Registry 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 6 | . . . . . . . . . . 1 . 1 . . . . . . 2 . . . . . . . 2 . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Build 4 | . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 13 | . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . 4 3 2 1 . . . Scan Component 7 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 2 1 1 . . . Repair 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 1 1 . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 . 2 2 . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Retrieve Study 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . 2 2 . . Garrison Access Hacks 7 | . . . 1 . 1 . 1 . . 1 . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . Unlock Access 4 | . . . 1 . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . . . 1 . . . . . . . . . . . . . . . . . 1 . 2 . . . 1 . . . . 2 2 . 5 . 1 2 Terminals 16 | . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . 2 2 . 5 . 1 2 Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Botnet 6 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . 1 . . . 1 1 Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Skim 8 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 5 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . . . 3 1 1 1 1 . . 2 1 6 . . . . 2 . 3 . . . 6 . . . 3 . . . . 3 7 . 7 2 4 2 Full Trace Events 6 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 1 . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . 4 . . . . . Robots Built 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 40 | . . . . . . . . . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . 4 . . 7 . . . . . Parts Built 4 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Time 191 | . . . . . . . . . . . . 39 . . . . . . 76 . . . . . . . 76 . . . . . . . . . . . Total Part Build Rating 24 | . . . . . . . . . . . . 14 . . . . . . 5 . . . . . . . 5 . . . . . . . . . . . Part Studies Acquired 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . 2 2 . . Parts Repaired 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 1 1 . . . . Time 307 | . . . . . . . . . . 86 . . . . . . . . . . . . . . . . . . . . . 87 26 108 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Was Fac Gar Fac DSF Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . Non-combat 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Combat 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Robot Hacks Applied 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . parse_system 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . Relay Couplers Released 78 | . . . . 20 . 19 1 . . . 19 . . . . . . . . 17 . . . . . . . . . . . . . . 2 . . . Machine Destruction 74 | . . . . 16 . 19 1 . . . 19 . . . . . . . . 17 . . . . . . . . . . . . . . 2 . . . Programmers 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 26 | . . . . 9 . . . . . . 2 . . 2 . . . . . 2 . . . . 5 2 . 2 . . 2 . . . . . . . Allies Hacked 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Was Fac Gar Fac DSF Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 48 | . . . . 10 . . . . . 1 2 . . 2 . . . 19 . 2 . . . . 5 2 . 2 . . 2 . . . . . . 1 Largest Group 18 | . . . . 7 3 2 . . . 1 2 . . 2 2 2 . 18 13 2 . . . . 5 2 . 2 2 . 2 . . . . . . 1 Highest-Rated Group 638 | . . . . 127 54 33 . . . 10 62 . . 52 52 52 . 638 512 170 . . . . 212 98 . 97 97 . 84 . . . . . . 26 Highest-Rated Ally 85 | . . . . 25 18 18 . . . 10 31 . . 32 32 32 . 50 50 85 . . . . 46 49 . 49 49 . 42 . . . . . . 26 Initial Warlord ECA Mod 44 | . . . . . 9 9 18 17 17 17 17 28 28 28 28 27 27 27 27 27 35 35 44 44 44 43 43 43 43 43 42 42 42 41 41 41 40 40 Total Orders 9 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 . . 4 . . . . . . . . 1 STAY 6 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . 2 . . . . . . . . 1 FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . Ally Attacks 380 | . . . . 19 7 3 . . . . 25 . . . . 20 . 141 60 41 . . . . 33 18 . 1 8 . 4 . . . . . . . Total Damage 13802 | . . . . 228 190 99 . . . . 355 . . . . 283 . 5195 1501 2407 . . . . 1263 1859 . 31 237 . 154 . . . . . . . Kills 61 | . . . . . 1 2 . . . . 5 . . . . 7 . 9 13 14 . . . . 6 2 . 1 . . 1 . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Was Fac Gar Fac DSF Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Active Infowar (turns) 31715 | 31 164 4576 198 . . . 695 42 . 444 . 426 694 765 184 1359 415 970 388 125 21 . 1273 411 1088 7271 184 724 518 202 626 406 652 1194 4625 449 474 121 Optics 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 7 Sensors 17400 | . . . . . . . . . . 357 . 426 694 765 184 1359 415 966 380 6 21 . 970 411 1088 160 14 682 515 202 626 406 608 1194 4584 367 . . IFF 7280 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7110 170 . . . . . . . . . . . Terrain 921 | . . . 80 . . . . . . 159 . . . . . . . . . . . . 358 166 158 . . . . . . . . . . . . . Structural 1500 | . . . . . . . . . . . . . . . . . 18 970 388 124 . . . . . . . . . . . . . . . . . . Seismic 5626 | 31 164 4576 118 . . . 695 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoding 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . T.N.C. 109 | . . . . . . . . . . 109 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 2288 | . . . . . . . . . . . . . . . . . . . . . . . 590 . . 465 . . 2 . . 237 184 404 406 . . . ECM 787 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 . . . 40 . . 31 97 463 114 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . . . . . . . 1 . . 2 . . . . . . . . . 2 . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Was Fac Gar Fac DSF Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 44003 | 154 164 5349 286 1611 486 1294 988 42 65 1112 1288 602 694 879 184 1402 415 970 427 1924 56 306 1563 411 1233 7894 197 756 520 229 687 437 889 1194 5237 518 613 927 Spaces Moved 26605 | 74 71 2531 172 720 262 558 379 27 123 518 567 338 414 376 105 783 217 608 243 914 30 98 710 195 676 1717 193 820 747 342 875 569 1018 1515 5055 553 434 1058 Core 181 | 3 . . . . . . . . 6 . . . . . . . . 171 . . . . . . . . . 1 . . . . . . . . . . Treads 8592 | 71 71 1596 41 500 262 558 379 27 . 148 567 338 414 376 105 783 217 430 243 594 30 98 426 88 . 230 . . . . . . . . . . . . Legs 327 | . . . . . . . . . . . . . . . . . . 7 . 320 . . . . . . . . . . . . . . . . . . Wheels 3014 | . . 935 131 220 . . . . . 302 . . . . . . . . . . . . 284 107 676 359 . . . . . . . . . . . . Hover 14306 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1128 193 819 747 342 875 569 1018 1515 5055 553 434 1058 Flight 185 | . . . . . . . . . 117 68 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 17 | 50 160 125 105 105 160 160 160 160 40 40 160 160 160 160 165 162 163 50 160 114 160 160 145 145 145 121 49 49 49 49 49 43 26 33 17 21 20 20 Average Speed 101 | 155 160 176 119 147 160 160 160 160 44 126 160 160 160 210 165 162 163 141 160 151 160 166 169 186 159 144 49 50 49 49 49 43 41 50 41 31 34 38 Slowest Speed 1550 | 160 160 260 160 250 160 160 160 160 150 280 240 160 160 320 245 165 163 200 160 470 160 170 241 238 220 255 49 1550 49 49 49 106 43 96 109 94 94 118 Overloaded Moves 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . 43 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 28 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 13 4 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 21 91 19 86 22 81 48 2 80 14 86 12 55 57 73 75 4 97 12 93 2 78 24 36 91 76 8 77 64 61 82 17 81 34 98 26 12 28 Regions Visited 38 Branch Regions 16 Pre-discovered Areas 8 | . . . . . . . . . . . . . 2 . 1 1 . . . . . . . . . 1 . . . 3 . . . . . . . . Known Exits Taken 21 | . . . 1 . 1 . 1 . . 1 . 1 1 1 1 1 . . 1 . 1 . 1 1 1 . 1 . . . 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . . . . . . 1 . Scrap Searched 43 | . . 23 . . . . . . . . . . 2 1 . 1 . . . . . . . 4 . 3 . 2 2 . 5 . . . . . . . Spaces Dug 424 | . . 3 . 60 . 90 19 . . 1 6 1 4 . . 17 9 1 3 34 1 2 15 . 5 26 3 2 . . . 11 23 14 23 19 15 17 Terrain Destroyed 1990 | . . 22 . 140 28 264 75 . . 14 240 1 4 114 . 49 14 2 20 40 1 2 18 . 18 62 6 21 75 . 30 24 71 14 490 45 16 70 Melee 245 | . . . . 13 . 20 18 . . 1 4 1 4 . . 15 8 1 3 32 1 2 14 . 1 15 3 2 . . . 11 21 14 23 3 14 1 Projectile 191 | . . 4 . . . . 4 . . 2 . . . 3 . 22 6 1 . 8 . . 4 . 17 47 3 4 . . . 1 . . . 37 2 26 AOE 1486 | . . 18 . 127 28 244 53 . . 11 236 . . 111 . 12 . . 17 . . . . . . . . 15 75 . 30 12 22 . 433 . . 42 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Was Fac Gar Fac DSF Fac Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 40396 | 99 121 3230 234 1060 307 769 681 27 132 871 793 392 438 433 117 844 261 707 268 1204 34 211 958 230 795 6831 274 1112 854 387 1076 715 1327 1892 7696 780 840 1396 Wait 9551 | 2 39 415 29 28 . 42 202 . 3 190 43 37 3 4 3 1 4 54 3 45 . 22 66 14 23 4783 40 243 46 . 134 96 104 301 2021 81 331 99 Move 26572 | 73 70 2530 172 719 262 557 378 27 122 518 566 337 413 375 104 782 217 607 242 913 29 97 709 194 675 1716 192 819 746 341 874 568 1017 1514 5054 552 433 1058 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 333 | 6 8 56 6 11 5 6 6 . 2 21 7 3 3 1 3 . 8 7 . 8 . 7 28 2 8 13 4 2 4 10 . 6 17 8 34 4 4 15 Fast Attach 282 | 7 2 14 1 9 4 2 4 . 3 21 15 3 4 2 . 3 1 8 3 24 . 6 15 1 3 11 1 . 4 4 2 3 14 9 28 15 19 17 Attach 133 | . . 9 6 7 . 4 2 . 1 13 2 . . . 3 . 1 2 1 5 . 1 7 . 1 5 3 1 . 3 . 2 9 3 23 5 1 13 Detach 54 | . . 2 2 2 . . . . . 2 2 . 1 . . . . 2 2 2 . . 10 . . 3 . . 1 . 1 . 2 1 5 3 3 8 Swap 474 | . 1 28 5 25 11 30 24 . . 14 19 2 3 12 1 9 5 4 5 23 3 10 35 4 11 23 6 6 8 4 2 7 31 3 45 9 10 36 Drop 431 | . 1 46 4 5 11 4 11 . 1 27 12 5 6 1 3 1 9 14 2 19 . 12 18 3 13 23 3 2 6 13 1 4 31 14 55 13 13 25 Fire 1357 | 11 . 122 7 61 2 37 16 . . 9 35 . . 15 . 29 7 8 6 27 . 1 22 12 14 149 13 35 38 . 54 9 59 9 364 93 12 81 Melee 808 | . . . . 62 11 83 35 . . 53 61 5 5 5 . 19 9 1 4 113 1 54 45 . 1 61 3 2 1 12 . 16 34 29 48 4 14 17 Ram 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 40 | . . . . 1 . 3 1 . . . 1 . . . . . . . . 3 . 1 1 . . 29 . . . . . . . . . . . . Escape Stasis 52 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 8 . . . . . . . 13 . . 26 Rewire 262 | . . . . 128 . . . . . . 29 . . 18 . . . . . 15 . . . . 46 15 . 2 . . 8 . . . . . . 1 Trap 4 | . . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 41 | . . 7 1 2 1 1 2 . . . 1 . . . . . . . . 2 1 . 2 . . . 1 . . . . 4 9 1 6 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / *Low x2 / DSF) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Low / DSF) -6/Waste -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access -1/Command Tau Ceti IV Orbit History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 155 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered Subcaves 320 | -10/Subcaves | Approached by a straggling Scientist 339 | -10/Subcaves | Learned 4 Materials zone layouts 421 | -10/Subcaves | Learned 8 Materials zone layouts 460 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 588 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1365 | -10/Subcaves | Discovered new exit (range 5) 1386 | -10/Subcaves | A Subdweller sparked back to life 1386 | -10/Subcaves | A Subdweller sparked back to life 1938 | -10/Subcaves | Visited 4L-MR0's lab 1954 | -10/Subcaves | Found Tower Shield 2074 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2127 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2211 | -10/Subcaves | Build established: Scavenger-Mutant 2306 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2310 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2649 | -10/Subcaves | Build established: Mutant 2864 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2978 | -10/Subcaves | Core integrity fell below 50% 3157 | -10/Subcaves | Visited Clippyterm 3165 | -10/Subcaves | Learned Research machine intel 3237 | -10/Subcaves | Disturbed a concealed Subdweller 4075 | -10/Subcaves | Core integrity fell below 20% 4090 | -10/Subcaves | Discovered new exit (range 16) 5668 | -10/Subcaves | Entered Materials 5668 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 5669 | -8/Materials | Identified exit to Factory 5728 | -8/Materials | Build established: Scavenger-Mutant 5905 | -8/Materials | Garrison activated, responded to threat 5954 | -8/Materials | Identified exit to Garrison 5954 | -8/Materials | Entered Garrison 6012 | -8/Garrison | Triggered checkpoint 6094 | -8/Garrison | Triggered checkpoint 6146 | -8/Garrison | Rescued a captive Derelict 6184 | -8/Garrison | Garrison Relay disabled 6366 | -8/Garrison | Triggered checkpoint 6372 | -8/Garrison | Triggered checkpoint 6398 | -8/Garrison | Triggered checkpoint 6440 | -8/Garrison | Lost 7 allies 6528 | -8/Garrison | Lost 9 parts (1p3n1u4w) 6613 | -8/Garrison | Discovered new exit (range 8) 6680 | -8/Garrison | Triggered checkpoint 6776 | -8/Garrison | Garrison Relay disabled 6943 | -8/Garrison | Discovered new exit (range 14) 6982 | -8/Garrison | Phase Generator disabled 7128 | -8/Garrison | Triggered checkpoint 7181 | -8/Garrison | Garrison Relay disabled 7194 | -8/Garrison | Triggered checkpoint 7344 | -8/Garrison | Triggered checkpoint 7356 | -8/Garrison | Discovered new exit (range 10) 7446 | -8/Garrison | Triggered checkpoint 7449 | -8/Garrison | Garrison Relay disabled 7565 | -8/Garrison | Entered Materials 7565 | -8/Materials | Accompanied by 3 allies 8051 | -8/Materials | Identified exit to Garrison 8051 | -8/Materials | Entered Garrison 8051 | -8/Garrison | Accompanied by 2 allies 8103 | -8/Garrison | Triggered checkpoint 8171 | -8/Garrison | Garrison Relay disabled 8212 | -8/Garrison | Core integrity fell below 50% 8286 | -8/Garrison | Triggered checkpoint 8347 | -8/Garrison | Spotted B-75 Beast 8347 | -8/Garrison | Spotted B-75 Beast 8437 | -8/Garrison | Triggered checkpoint 8539 | -8/Garrison | Garrison Relay disabled 8545 | -8/Garrison | Triggered checkpoint 8667 | -8/Garrison | Triggered checkpoint 8676 | -8/Garrison | Discovered new exit (range 15) 8805 | -8/Garrison | Core integrity fell below 20% 8913 | -8/Garrison | Triggered checkpoint 8915 | -8/Garrison | Triggered checkpoint 8937 | -8/Garrison | Destroyed 7 combat bots 8961 | -8/Garrison | Discovered new exit (range 53) 8961 | -8/Garrison | Discovered new exit (range 35) 8961 | -8/Garrison | Discovered new exit (range 27) 9129 | -8/Garrison | Triggered checkpoint 9157 | -8/Garrison | Garrison Relay disabled 9345 | -8/Garrison | Entered Materials 10317 | -8/Materials | Discovered exit to Factory (range 11) 10333 | -8/Materials | Entered Factory 10333 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10375 | -7/Factory | Sucked down chute 10375 | -7/Factory | Entered Waste 10375 | -7/Waste | Released all parts (11) 10390 | -7/Waste | EMP discharged 10395 | -7/Waste | Spotted C-40 Crusher 10397 | -7/Waste | Spotted C-40 Crusher 10398 | -7/Waste | Spotted C-40 Crusher 10404 | -7/Waste | Spotted C-40 Crusher 10424 | -7/Waste | Spotted C-40 Crusher 10427 | -7/Waste | Spotted C-40 Crusher 10431 | -7/Waste | Discovered new exit (range 16) 10440 | -7/Waste | Entered Factory 10445 | -7/Factory | Discovered new exit (range 6) 10651 | -7/Factory | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2 11149 | -7/Factory | Repaired Broken Lrn. Sensor Array 11415 | -7/Factory | Fabricated A-02 Transporter? 11419 | -7/Factory | Cargo convoy interrupted 11551 | -7/Factory | Destroyed 8 combat bots 11552 | -7/Factory | Identified exit to Garrison 11552 | -7/Factory | Entered Garrison 11586 | -7/Garrison | Triggered checkpoint 11670 | -7/Garrison | Garrison Relay disabled 11723 | -7/Garrison | Phase Generator disabled 11982 | -7/Garrison | Lost 3 parts (3n) 12080 | -7/Garrison | Triggered checkpoint 12080 | -7/Garrison | Triggered checkpoint 12124 | -7/Garrison | Triggered checkpoint 12344 | -7/Garrison | Triggered checkpoint 12410 | -7/Garrison | Garrison Relay disabled 12419 | -7/Garrison | Discovered new exit (range 20) 12419 | -7/Garrison | Discovered new exit (range 74) 12419 | -7/Garrison | Discovered new exit (range 61) 12427 | -7/Garrison | Garrison Relay disabled 12628 | -7/Garrison | Garrison Relay disabled 12785 | -7/Garrison | Garrison Relay disabled 12840 | -7/Garrison | Entered Factory 12841 | -7/Factory | Build established: Scavenger-Tank 12921 | -7/Factory | Fabricated Imp. Force Field (x2) 13135 | -7/Factory | Discovered new exit (range 6) 13141 | -7/Factory | Identified exit to Factory 13172 | -7/Factory | Build established: Scavenger-Mutant 13223 | -7/Factory | Identified exit to DSF 13237 | -7/Factory | Identified exit to Lower Caves 13442 | -7/Factory | Entered Lower Caves 13514 | -7/Lower Caves | Encountered a Warlord checkpoint 13595 | -7/Lower Caves | Met a Warlord Commander 13596 | -7/Lower Caves | Learned location of Warlord (-5) 13597 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 13606 | -7/Lower Caves | Found Encrypted Comm Array 13821 | -7/Lower Caves | Entered an active Warlord outpost 13829 | -7/Lower Caves | Learned location of Zion (-6) 13837 | -7/Lower Caves | Learned location of 1 exit from Factory 13837 | -7/Lower Caves | Learned location of 1 exit from Research 13837 | -7/Lower Caves | Learned Research trap positions 13837 | -7/Lower Caves | Learned Extension garrison access intel 13963 | -7/Lower Caves | Discovered new exit (range 12) 14134 | -7/Lower Caves | Identified exit to Lower Caves 14136 | -7/Lower Caves | Entered another Lower Caves area 14138 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14150 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 14190 | -7/Lower Caves | Destroyed 12 combat bots 14211 | -7/Lower Caves | Build established: Mutant 14260 | -7/Lower Caves | Discovered exit to Factory (range 15) 14792 | -7/Lower Caves | Build established: Skirmisher 14914 | -7/Lower Caves | Discovered new exit (range 16) 15010 | -7/Lower Caves | Identified exit to Data Miner 15015 | -7/Lower Caves | Entered Data Miner 15015 | -7/Data Miner | Accompanied by 2 allies 15017 | -7/Data Miner | Discovered new exit (range 6) 15048 | -7/Data Miner | Met Data Miner 15083 | -7/Data Miner | Learned location of Section 7 (-2) 15083 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 15108 | -7/Data Miner | Received God Mode back door access code from Data Miner 15191 | -7/Data Miner | Identified exit to Proximity Caves 15199 | -7/Data Miner | Entered Proximity Caves 15199 | -6/Proximity Caves | Accompanied by 2 allies 15201 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15289 | -6/Proximity Caves | Spotter reported a threat 15299 | -6/Proximity Caves | Spotter reported a threat 15488 | -6/Proximity Caves | Spotter reported a threat 15522 | -6/Proximity Caves | Spotted B-75 Beast 15564 | -6/Proximity Caves | Build established: Mutant 16039 | -6/Proximity Caves | Core integrity fell below 50% 16221 | -6/Proximity Caves | Learned Factory stockpile data 16396 | -6/Proximity Caves | Build established: Skirmisher 16594 | -6/Proximity Caves | Discovered exit to Factory (range 5) 16601 | -6/Proximity Caves | Entered Factory 16601 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 16602 | -6/Factory | Identified exit to Lower Caves 16605 | -6/Factory | Identified exit to DSF 16714 | -6/Factory | Build established: Scavenger-Skirmisher 16951 | -6/Factory | Search patrols dispatched 17016 | -6/Factory | Sucked down chute 17016 | -6/Factory | Entered Waste 17017 | -6/Waste | Met a frightened Derelict 17084 | -6/Waste | Spotted C-40 Crusher 17095 | -6/Waste | Spotted C-40 Crusher 17145 | -6/Waste | Spotted C-40 Crusher 17150 | -6/Waste | Warlord forces began an assault 17259 | -6/Waste | Spotted C-40 Crusher 17259 | -6/Waste | Spotted C-40 Crusher 17261 | -6/Waste | Allies destroyed C-40 Crusher 17266 | -6/Waste | Allies destroyed C-40 Crusher 17269 | -6/Waste | Allies destroyed C-40 Crusher 17275 | -6/Waste | Spotted C-40 Crusher 17283 | -6/Waste | Allies destroyed C-40 Crusher 17299 | -6/Waste | Lost 3 allies 17360 | -6/Waste | Found Gamma Bomb Array 17519 | -6/Waste | Discovered new exit (range 15) 17639 | -6/Waste | Build established: Scavenger-Assassin 17785 | -6/Waste | Identified exit to Factory 17986 | -6/Waste | Entered Factory 17986 | -6/Factory | Accompanied by 13 allies 18224 | -6/Factory | Fabricated Lgt. Regenerative Plating? 18402 | -6/Factory | Identified exit to Garrison 18413 | -6/Factory | Entered Garrison 18605 | -6/Garrison | Triggered checkpoint 18626 | -6/Garrison | Garrison Relay disabled 18817 | -6/Garrison | Triggered checkpoint 18817 | -6/Garrison | Spotted B-75 Beast 18849 | -6/Garrison | Destroyed B-75 Beast 18889 | -6/Garrison | Build established: Gladiator 19023 | -6/Garrison | Discovered new exit (range 10) 19067 | -6/Garrison | Spotted B-75 Beast 19095 | -6/Garrison | Triggered checkpoint 19148 | -6/Garrison | Garrison Relay disabled 19168 | -6/Garrison | Destroyed B-75 Beast 19199 | -6/Garrison | Spotted B-86 Titan 19230 | -6/Garrison | Rewired B-75 Beast 19245 | -6/Garrison | Allies destroyed B-86 Titan 19275 | -6/Garrison | Lost 3 parts (2n1w) 19288 | -6/Garrison | Rewired B-75 Beast 19481 | -6/Garrison | Build established: Scavenger-Gladiator 19491 | -6/Garrison | Triggered checkpoint 19495 | -6/Garrison | Triggered checkpoint 19496 | -6/Garrison | Triggered checkpoint 19533 | -6/Garrison | Destroyed 8 combat bots 19539 | -6/Garrison | Lost 5 parts (4n1w) 19612 | -6/Garrison | Discovered new exit (range 10) 19647 | -6/Garrison | Triggered checkpoint 19709 | -6/Garrison | Garrison Relay disabled 19758 | -6/Garrison | Identified exit to Factory 19916 | -6/Garrison | Discovered exit to Factory (range 13) 20047 | -6/Garrison | Garrison Relay disabled 20160 | -6/Garrison | Build established: Scavenger-Gunner 20337 | -6/Garrison | Entered Factory 20393 | -6/Factory | Identified exit to DSF 20393 | -6/Factory | Entered DSF 20431 | -6/DSF | Additional patrols routed to DSF 20601 | -6/DSF | Sterilization system engaged 20621 | -6/DSF | Ambient heat levels rising (+10) 20636 | -6/DSF | Ambient heat levels rising (+10) 20651 | -6/DSF | Ambient heat levels rising (+10) 20657 | -6/DSF | Discovered new exit (range 14) 20666 | -6/DSF | Ambient heat levels rising (+10) 20681 | -6/DSF | Ambient heat levels rising (+10) 20696 | -6/DSF | Build established: Gladiator 20696 | -6/DSF | Ambient heat levels rising (+10) 20699 | -6/DSF | Entered Factory 20699 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 20999 | -5/Factory | Build established: Scavenger-Skirmisher 21578 | -5/Factory | Identified exit to Upper Caves 22097 | -5/Factory | Found Scatter Rocket Array 22262 | -5/Factory | Entered Upper Caves 22672 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 22672 | -5/Upper Caves | Identified exit to Warlord 22673 | -5/Upper Caves | Entered Warlord 22714 | -5/Warlord | Discovered new exit (range 9) 22805 | -5/Warlord | Build established: Scavenger-Assassin 22821 | -5/Warlord | Opened Warlord's prototype stash 22828 | -5/Warlord | Found Prototype Reactor 22848 | -5/Warlord | Found Prototype Hackware 22854 | -5/Warlord | Found Prototype Processor 22854 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 23138 | -5/Warlord | Build established: Scavenger-Skirmisher 23141 | -5/Warlord | Visited the Vortex Lab 23154 | -5/Warlord | Warlord's base attacked by MAIN.C 23155 | -5/Warlord | Found Prototype Energy Cannon 23155 | -5/Warlord | Identified Vortex Cannon 23162 | -5/Warlord | Found Vortex Cannon 23485 | -5/Warlord | Met Warlord 23504 | -5/Warlord | Warlord forces counterattacked 23693 | -5/Warlord | Spotted Executioner 23728 | -5/Warlord | Spotted Striker 23769 | -5/Warlord | Lost 15 allies 23790 | -5/Warlord | Destroyed Striker 23829 | -5/Warlord | Warlord base infiltrated, sounded retreat 23901 | -5/Warlord | Identified exit to Proximity Caves 23906 | -5/Warlord | Entered Proximity Caves 23984 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24120 | -4/Proximity Caves | Learned Research terminal intel 24446 | -4/Proximity Caves | Build established: Scavenger-Gunner 24460 | -4/Proximity Caves | Learned location of Testing (-3) 25014 | -4/Proximity Caves | Found Prototype Launcher 25014 | -4/Proximity Caves | Identified Mni. Smartbomb Launcher 25223 | -4/Proximity Caves | Discovered new exit (range 14) 26066 | -4/Proximity Caves | Build established: Skirmisher 26444 | -4/Proximity Caves | Lost 3 allies 27723 | -4/Proximity Caves | Murdered 4 allies 28999 | -4/Proximity Caves | Lost 7 allies 31786 | -4/Proximity Caves | System corruption reached 10% 31788 | -4/Proximity Caves | System corruption reached 30% 31800 | -4/Proximity Caves | Entered Factory 31800 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 31904 | -4/Factory | Fabricated Cld. Aerolev Unit (x1) 31983 | -4/Factory | Discovered new exit (range 10) 31993 | -4/Factory | Identified System Mapper 31995 | -4/Factory | Identified exit to Upper Caves 31995 | -4/Factory | Identified exit to Extension 31995 | -4/Factory | Identified exit to Armory 31997 | -4/Factory | Entered Upper Caves 32410 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 32444 | -4/Upper Caves | Destroyed 7 combat bots 32496 | -4/Upper Caves | Discovered new exit (range 13) 32611 | -4/Upper Caves | Build established: Scavenger-Skirmisher 32753 | -4/Upper Caves | Entered another Upper Caves area 32753 | -4/Upper Caves | Accompanied by 2 allies 32756 | -4/Upper Caves | Identified exit to Research 32762 | -4/Upper Caves | Found Alien Artifact 32948 | -4/Upper Caves | Found DCF Scrap (12 items) 33077 | -4/Upper Caves | Spotted B-86 Titan 33142 | -4/Upper Caves | Destroyed B-86 Titan 33246 | -4/Upper Caves | Discovered new exit (range 8) 33273 | -4/Upper Caves | Entered Zhirov 33273 | -4/Zhirov | Discovered new exit (range 3) 33284 | -4/Zhirov | Met Zhirov 33295 | -4/Zhirov | Learned location of Quarantine (-2) 33295 | -4/Zhirov | Learned location of Command (-1) 33302 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 33373 | -4/Zhirov | Found Alien Artifact 33374 | -4/Zhirov | Identified Integrated Dissipator 33374 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 33383 | -4/Zhirov | Found Alien Artifact 33502 | -4/Zhirov | Entered Proximity Caves 33589 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 33631 | -3/Proximity Caves | Destroyed 8 combat bots 34174 | -3/Proximity Caves | Discovered exit to Research (range 10) 34189 | -3/Proximity Caves | Entered Research 34189 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 34190 | -3/Research | Identified exit to Testing 34191 | -3/Research | Identified exit to Research 34192 | -3/Research | Loaded intel: 101 trap records 34193 | -3/Research | Loaded intel: 132 machine locations 34194 | -3/Research | Loaded intel: 21 terminal locations 34239 | -3/Research | Repaired Lrn. Sensor Array 34341 | -3/Research | Repaired Cmb. Gravmag System+ 34351 | -3/Research | Discovered exit to Research (range 13) 34499 | -3/Research | Build established: Hacker-Executioner 34626 | -3/Research | Entered Testing 34695 | -3/Testing | Found Prototype Ballistic Cannon 34695 | -3/Testing | Identified Perforator 34741 | -3/Testing | Found Prototype Device 34741 | -3/Testing | Identified Exp. Thermal Shield 35069 | -3/Testing | Destroyed 11 combat bots 35090 | -3/Testing | Found Prototype Device 35090 | -3/Testing | Identified AEGIS Remote Shield 35164 | -3/Testing | Discovered exit to Research (range 14) 35203 | -3/Testing | Spotted PD-06VONICX45 35331 | -3/Testing | Destroyed PD-06VONICX45 35352 | -3/Testing | System corruption reached 10% 35354 | -3/Testing | Found Corrupted Prototype Launcher 35354 | -3/Testing | Identified Hellfire Missile Launcher 35366 | -3/Testing | System corruption reached 30% 35431 | -3/Testing | Repaired Gui. EMP Blaster? 35504 | -3/Testing | Central database locked down 35504 | -3/Testing | Identified Transdimensional Reconstructor 35504 | -3/Testing | Identified Dimensional Node Initializer 35515 | -3/Testing | Entered Research 35515 | -2/Research | Warlord forces began assault on 0b10 35515 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 35538 | -2/Research | Discovered new exit (range 10) 35540 | -2/Research | Distinguished unit "Smaug Mourners" dispatched to help 35540 | -2/Research | Distinguished unit "The Professionals" dispatched to help 35580 | -2/Research | Build established: Scavenger-Mutant 35625 | -2/Research | Research machine network offline 35658 | -2/Research | Discovered new exit (range 14) 35714 | -2/Research | Repaired Cld. Antigrav System 35745 | -2/Research | Spotted B-90 Cyclops 35852 | -2/Research | Identified Vortex Chain Reactor 35969 | -2/Research | Found Exp. Armor Integrity Analyzer 35978 | -2/Research | Found Adv. Force Booster 36005 | -2/Research | Spotted Striker 36089 | -2/Research | Discovered new exit (range 4) 36091 | -2/Research | Identified exit to Quarantine 36168 | -2/Research | Lost 3 allies 36188 | -2/Research | Build established: Scavenger-Skirmisher 36226 | -2/Research | Met up with Warlord 36320 | -2/Research | Identified exit to Access 36515 | -2/Research | Warlord invited to help at Command 36515 | -2/Research | Given Cave Seal Controls access code 36709 | -2/Research | Entered Quarantine 36912 | -2/Quarantine | Garrison activated, responded to threat 36955 | -2/Quarantine | Central database locked down 36959 | -2/Quarantine | First assault squad dispatched 36987 | -2/Quarantine | Cryocooling Duct disabled 37002 | -2/Quarantine | Ambient heat levels rising (+20) 37002 | -2/Quarantine | Non-combat units ordered to evacuate 37069 | -2/Quarantine | Found Sigix Corpse 37085 | -2/Quarantine | Found Sigix Corpse 37234 | -2/Quarantine | Incoming assault squad redirected 37251 | -2/Quarantine | Found Alien Artifact 37281 | -2/Quarantine | Garrison activated, responded to threat 37313 | -2/Quarantine | Destroyed 12 combat bots 37346 | -2/Quarantine | Lost 3 parts (3n) 37380 | -2/Quarantine | Found Alien Artifact 37392 | -2/Quarantine | Found Alien Artifact 37451 | -2/Quarantine | Found Alien Impact Weapon 37451 | -2/Quarantine | Identified Core Stripper 37523 | -2/Quarantine | Discovered exit to Access (range 14) 37589 | -2/Quarantine | Found Alien Artifact 37623 | -2/Quarantine | Cryocooling Duct disabled 37633 | -2/Quarantine | Found Alien Artifact 37638 | -2/Quarantine | Ambient heat levels rising (+20) 37638 | -2/Quarantine | Combat units ordered to evacuate 37738 | -2/Quarantine | Quarantine Guard activated 37740 | -2/Quarantine | Spotted Quarantine Guard 37752 | -2/Quarantine | Spotted Quarantine Guard 37759 | -2/Quarantine | Destroyed Quarantine Guard 37761 | -2/Quarantine | Destroyed Quarantine Guard 37763 | -2/Quarantine | Spotted Quarantine Guard 37765 | -2/Quarantine | Spotted Quarantine Guard 37788 | -2/Quarantine | Destroyed Quarantine Guard 37790 | -2/Quarantine | Destroyed Quarantine Guard 37802 | -2/Quarantine | Destroyed Quarantine Guard 37828 | -2/Quarantine | Spotted Quarantine Guard 37859 | -2/Quarantine | Destroyed Quarantine Guard 37867 | -2/Quarantine | Destroyed Quarantine Guard 37920 | -2/Quarantine | Destroyed Quarantine Guard 38030 | -2/Quarantine | Destroyed Quarantine Guard 38061 | -2/Quarantine | Destroyed Quarantine Guard 38068 | -2/Quarantine | Identified exit to Protoforge 38068 | -2/Quarantine | Identified exit to Section 7 38070 | -2/Quarantine | Spotted Quarantine Guard 38127 | -2/Quarantine | Destroyed Quarantine Guard 38185 | -2/Quarantine | Met incapacitated Sigix Warrior 38185 | -2/Quarantine | Lockdown squad dispatched 38236 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 38236 | -2/Quarantine | Unlocked Sigix quarantine chamber 38241 | -2/Quarantine | Found Sigix Containment Pod 38246 | -2/Quarantine | Spotted Lightning 38246 | -2/Quarantine | Spotted Lightning 38310 | -2/Quarantine | Spotted Lightning 38402 | -2/Quarantine | Spotted Quarantine Guard 38406 | -2/Quarantine | Destroyed Quarantine Guard 38487 | -2/Quarantine | Spotted Fortress 39137 | -2/Quarantine | Destroyed Lightning 39145 | -2/Quarantine | Destroyed Lightning 39151 | -2/Quarantine | System corruption reached 10% 39172 | -2/Quarantine | Destroyed Lightning 39300 | -2/Quarantine | High security lockdown imminent 39346 | -2/Quarantine | Destroyed 13 combat bots 39380 | -2/Quarantine | High security lockdown engaged 39503 | -2/Quarantine | Destroyed 20 combat bots 39523 | -2/Quarantine | Spotted Investigator 39547 | -2/Quarantine | Spotted Striker 39628 | -2/Quarantine | Destroyed Striker 39675 | -2/Quarantine | Destroyed 7 combat bots 39699 | -2/Quarantine | Spotted Striker 39700 | -2/Quarantine | Spotted Executioner 39721 | -2/Quarantine | Destroyed Executioner 39723 | -2/Quarantine | Destroyed Striker 40006 | -2/Quarantine | Destroyed 9 combat bots 40099 | -2/Quarantine | Found Prototype Launcher 40099 | -2/Quarantine | Identified Containment Facilitator 40158 | -2/Quarantine | Build established: Scavenger-Sprinter 40379 | -2/Quarantine | Spotted Striker 40446 | -2/Quarantine | Destroyed Striker 40588 | -2/Quarantine | Sterilization system engaged 40588 | -2/Quarantine | Non-combat units ordered to evacuate 40645 | -2/Quarantine | Found Prototype Device 40645 | -2/Quarantine | Identified Adv. Kinecellerator 40688 | -2/Quarantine | Combat units ordered to evacuate 40785 | -2/Quarantine | Spotted Striker 40888 | -2/Quarantine | Ambient heat levels rising (+10) 41038 | -2/Quarantine | Ambient heat levels rising (+10) 41188 | -2/Quarantine | Ambient heat levels rising (+10) 41285 | -2/Quarantine | Build established: Scavenger-Skirmisher 41338 | -2/Quarantine | Ambient heat levels rising (+10) 41488 | -2/Quarantine | Ambient heat levels rising (+10) 41638 | -2/Quarantine | Ambient heat levels rising (+10) 41788 | -2/Quarantine | Ambient heat levels rising (+10) 41938 | -2/Quarantine | Ambient heat levels rising (+10) 41946 | -2/Quarantine | Entered Section 7 41950 | -2/Section 7 | Identified Core Reset Matrix 41950 | -2/Section 7 | Identified Terrabomb (x2) 41950 | -2/Section 7 | Identified Subatomic Replicator 41950 | -2/Section 7 | Used Core Reset Matrix 41954 | -2/Section 7 | Detected hypermatrix surge 41954 | -2/Section 7 | Sensed 21 artifacts in vicinity 41983 | -2/Section 7 | Found Integrated Dissipator 41983 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 42208 | -2/Section 7 | Found Integrated Reactor 42208 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 42265 | -2/Section 7 | Spotted Alpha 7 42265 | -2/Section 7 | Spotted S7 Guard 42267 | -2/Section 7 | Spotted Alpha 7 42342 | -2/Section 7 | Found Integrated Dissipator 42342 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 42436 | -2/Section 7 | Spotted B-90 Cyclops 42446 | -2/Section 7 | First assault squad dispatched 42460 | -2/Section 7 | Discovered exit to Access (range 16) 42464 | -2/Section 7 | Entered Access 42464 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 42566 | -1/Access | Spotted B-99 Colossus 42591 | -1/Access | High security lockdown imminent 42603 | -1/Access | Found Prototype Processor 42616 | -1/Access | Lost 4 allies 42655 | -1/Access | Found Unknown Device 42655 | -1/Access | Identified Quantum Capacitor 42671 | -1/Access | High security lockdown engaged 42683 | -1/Access | Found Prototype Processor 42683 | -1/Access | Identified Exp. Signal Interpreter 42768 | -1/Access | Discovered new exit (range 7) 43057 | -1/Access | Build established: Scavenger-Executioner 43077 | -1/Access | Entered Command 43134 | -1/Command | Found Unknown Launcher 43135 | -1/Command | Found Unknown Launcher 43217 | -1/Command | Disengaged cave seal 43217 | -1/Command | Derelicts emerged from the dark tunnel 43217 | -1/Command | Welcomed Warlord to Command 43273 | -1/Command | Found Corrupted Prototype Processor 43273 | -1/Command | Identified Exp. Melee Analysis Suite 43333 | -1/Command | Identified Fusion Bomb Launcher (x2) 43360 | -1/Command | Destroyed 7 combat bots 43394 | -1/Command | Used Subatomic Replicator to replicate Sigix Corpse 43413 | -1/Command | Spotted Alpha 7 43416 | -1/Command | Spotted Alpha 7 43418 | -1/Command | Spotted Striker 43429 | -1/Command | Spotted Executioner 43430 | -1/Command | Spotted Executioner 43439 | -1/Command | Found Prototype Device 43439 | -1/Command | Identified Exp. ECM Suite 43442 | -1/Command | Lost 3 allies 43444 | -1/Command | Found Prototype Processor 43444 | -1/Command | Identified Exp. Targeting Computer 43446 | -1/Command | Spotted Executioner 43464 | -1/Command | Spotted B-99 Colossus 43483 | -1/Command | Spotted B-99 Colossus 43514 | -1/Command | Discovered new exit (range 8) 43526 | -1/Command | Found Prototype Ballistic Gun 43526 | -1/Command | Identified Multirail 43555 | -1/Command | Spotted M Guard 43566 | -1/Command | Spotted Combat Programmer 43571 | -1/Command | Combat Programmer assimilated allied D3-YTF(K) 43572 | -1/Command | Spotted D3-YTF(K) 43574 | -1/Command | Spotted Combat Programmer 43587 | -1/Command | Spotted M Guard 43614 | -1/Command | Destroyed M Guard 43615 | -1/Command | All MAIN.C guards destroyed 43624 | -1/Command | Warlord commented on Warlord statues 43628 | -1/Command | Lost 5 parts (1p2n1u1w) 43639 | -1/Command | Lost 13 allies 43728 | -1/Command | Initialized slip node 43827 | -1/Command | First assault squad dispatched 43853 | -1/Command | Incoming assault squad redirected 43854 | -1/Command | Met MAIN.C 43892 | -1/Command | 0b10 Conduit disabled 43976 | -1/Command | MAIN.C activated Command garrisons 44004 | *** | Destroyed 0b10! Last Messages --------------- 44000_ MAIN.C knocked back. 44000_ HV Slug penetrates LR-V7U(H). 44000_ LR-V7U(H) suffers critical hit (Destroy). 44000_ Destroyed Unknown Treads. 44000_ HV Slug penetrates 0b10 Conduit. 44000_ HV Slug penetrates LR-V7U(H). 44000_ HV Slug penetrates Reinforced Barrier. 44000_ HV Slug penetrates LR-V7U(H). 44000_ HV Slug penetrates 0b10 Conduit. 44000_ HV Slug penetrates LR-V7U(H). 44000_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!" Heavy Barrier opened. 44000_ MAIN.C destroyed. Warlord: Victory! Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a chance. We've got this... [Achievement: Undertaker] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#############??????????????? | | ???????????????????? """" #??????????????? | | ?????????????????? ? "" #??????????????? | | ????????????????"" "" ################ | | ????????????????"""""""" ; ! | | ?????????????????" """ % | | ???????????????? """""" %; " | | ?????????????"" """ HH ################ | | ????????????# %""" % W HH #??????????????? | | ????????????# " % !!! $ #??????????????? | | ????????????# !%@g ""#??????????????? | | ????????????# %" ![ """"#??????????????? | | ????????????# " % m """"""#??????????????? | | ????????????# """"""""""#??????????????? | | ????????????# " " " " #??????????????? | | ????????????# " " " " #??????????????? | | ???????????? " " " """" " #??????????????? | | ???????????? """ " " """" #??????????????? | | ????????????" " " " " ???????????????? | | ????????????# """"""?""" ???????????????????? | | ????????????? "??????" """"???????????????????? | | ????????????? ?????????? " ????????????????????? | | ?????????????????????????#?#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 140 Coolant Potential 100 Energy Generation 89 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Base Temperature (-) 200 EM Shielding 3 Corruption Containment 12 Armor Coverage 2250 Resistance: KI 20 Resistance: EM 25 Power Shielding 66 Weapon Shielding 90 Weapon Cycling 25 Melee Speed Boost 50 Evasion (%) 67 Targeting Accuracy 12 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 50 Particle Charging 30 Offensive Hacking 34 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -7/Factory | Preloaded Imp. Force Field | x2 | -7/Factory | Preloaded Lgt. Regenerative Plating | x1 | -6/Factory Cld. Aerolev Unit | x1 | -4/Factory | Authchip Repaired ---------- Lrn. Sensor Array | 7% | -7/Factory | Broken Lrn. Sensor Array | 7% | -3/Research Cmb. Gravmag System | 56% | -3/Research Gui. EMP Blaster | 1% | -3/Testing Cld. Antigrav System | 69% | -2/Research Studied --------- Cmb. Antigrav System | -2/Section 7 | Hacked Imp. Antigrav System | -2/Section 7 | Hacked Alien Tech Used ----------------- Integrated Dissipator Core Stripper Core Reset Matrix Integrated Reactor Subatomic Replicator Dimensional Node Initializer Achievements -------------- Art Critic Barbarian Cool Guys Executioner My Business Is Booming Shocking Conclusion Survival Of The Most Covered Undertaker Challenges ------------ None Game ------ Seed WeaponHypercooledShielding Manual? 0 Play Time 10:15:55 Cumulative 387.5 hours Start 2025.11.06 @ 11:12:09 End 2025.11.07 @ 11:53:01 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 177 Rogue 169 Adventurer 8 Explorer 0 Win Type 3 Total 26 Types 13/0/4/3/0/1/1/1/2/1 Lore% 89 Gallery% 89 Achievement% 71 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ece4fc42-e4ac-4d28-a26a-fd06817425c2