Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.15 @ 17:41:43

Player: Exeight

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (523)      523
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1023

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     283/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (6)
Movement                   Core (550) Ox10
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
          Light Assault Rifle
>               --- INVENTORY (12) ---
                Ion Engine
                Ion Engine
          Light Ion Engine
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
                EM Pulse Gun
                EM Pulse Gun
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
                Ion Engine
          Light Ion Engine
                Aluminum Leg
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Small Laser
          Light Assault Rifle
                Mining Laser
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 6   10  8   
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   2   1   
    Treads                 .    | .   .   .   
    Leg                    3    | .   2   1   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   4   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   2   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   3   5   
    Energy Gun             7    | 1   3   3   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 17   | .   8   9   
  Power                    3    | .   1   2   
  Propulsion               4    | .   2   2   
  Utility                  2    | .   1   1   
  Weapon                   8    | .   4   4   
  Highest Loss Streak      4    | .   4   4   
Average Slot Usage (%)     77   | .   87  66  
  Engine                   13   | .   13  12  
  Leg                      10   | .   7   14  
  Wheel                    7    | .   15  .   
  Storage                  14   | .   14  14  
  Protection               5    | .   10  .   
  Energy Gun               12   | .   12  12  
  Ballistic Gun            12   | .   11  12  
Naked Turns                .    | .   .   .   
Heaviest Build             44   | 13  44  42  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  10   | 1   9   10  
  Average Overweight (x)   2    | .   1   3   
Largest Inventory Capacity 12   | 6   12  12  
  Average Capacity         11   | 5   10  12  
  Most Carried             12   | 6   12  12  
  Average Carried          8    | 2   9   7   
  Final Capacity           12   | 6   12  12  
  Final Carried            12   | 2   12  6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           554  | 174 324 56  
  Remotely                 .    | .   .   .   
Salvage Created            712  | .   654 58  
  Parts                    34   | .   34  .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  16   | .   14  2   
  Guns                     11   | .   9   2   
  AOE                      5    | .   5   .   
Classes Destroyed          6    | .   6   .   
  Builder                  1    | .   1   .   
  Hauler                   1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  4    | .   3   1   
  Grunt                    12   | .   11  1   
Best Kill Streak           7    | .   7   1   
  Combat Bots Only         6    | .   6   1   
Max Kills in Single Turn   3    | .   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1406 | .    720  686  
  Core                     257  | .    58   199  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              88   | .    64   24   
  Largest                  2    | .    2    2    
  Hottest                  140  | .    70   140  
Shots Fired                155  | .    116  39   
  Gun                      153  | .    116  37   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  2    | .    .    2    
  Kinetic                  72   | .    61   11   
  Thermal                  25   | .    16   9    
  Explosive                .    | .    .    .    
  Electromagnetic          58   | .    39   19   
  Robot Hit Streak         9    | .    9    6    
  Robot Miss Streak        7    | .    4    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           90   | .    70   20   
  Core Hits                35   | .    30   5    
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1431 | .    1189 242  
  Guns                     986  | .    804  182  
  Cannons                  .    | .    .    .    
  Explosions               442  | .    382  60   
  Melee                    .    | .    .    .    
  Ramming                  3    | .    3    .    
  Kinetic                  439  | .    399  40   
  Thermal                  553  | .    471  82   
  Explosive                .    | .    .    .    
  Electromagnetic          436  | .    316  120  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         9    | .    1    9    
  Average Corruption       7    | .    1    8    
  Corruption Purged        .    | .    .    .    
  Effects                  24   | .    1    23   
    Message Errors         5    | .    1    4    
    Matter Fused           2    | .    .    2    
    Heat Flow Errors       2    | .    .    2    
    Energy Discharges      6    | .    .    6    
    Parts Rejected         2    | .    .    2    
    Data Loss (minor)      3    | .    .    3    
    Misfires               1    | .    .    1    
    Targeting Errors       2    | .    .    2    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            22   | .    20   2    
  Projectiles              .    | .    .    .    
  Explosions               22   | .    20   2    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      134  | .    122  12   
  Shots                    5    | .    4    1    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        272  | .    192  272  
  Average Temperature      56   | .    40   91   
  Received Heat Transfer   495  | .    294  201  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    .    1    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         959  | .    809  150  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      5    | .    4    1    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             275  | .   275 73  
  Average Influence        69   | .   116 24  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         94   | 100 89  100 
  Level 1                  5    | .   10  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           4    | .   4   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              37   | .   30  7   
  Peak Tracking Total      9    | .   9   3   
  Tactical Retreats        6    | .   3   3   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   5   .   
  Successful               3    | .   3   .   
  Failed                   2    | .   2   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Locate Traps             1    | .   1   .   
  Investigation Status     1    | .   1   .   
  Reinforcement Status     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1473 | 47  738 688 
Spaces Moved               654  | 45  354 255 
  Core                     26   | 18  4   4   
  Treads                   .    | .   .   .   
  Legs                     372  | .   121 251 
  Wheels                   256  | 27  229 .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  180 
  Average Speed            162  | 75  135 214 
  Slowest Speed            550  | 100 500 550 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       1    | .   .   1   
Exploration Rate (%)       37   | 3   62  48  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 2    | .   .   2   
Terrain Destroyed          14   | .   10  4   
  Melee                    .    | .   .   .   
  Projectile               2    | .   .   2   
  AOE                      12   | .   10  2   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      906  | 56  496 354 
  Wait                     114  | .   48  66  
  Move                     652  | 44  353 255 
  Hop                      .    | .   .   .   
  Pick Up                  26   | 6   19  1   
  Fast Attach              2    | 2   .   .   
  Attach                   19   | 4   8   7   
  Detach                   .    | .   .   .   
  Swap                     3    | .   2   1   
  Drop                     1    | .   1   .   
  Fire                     88   | .   64  24  
  Melee                    .    | .   .   .   
  Ram                      1    | .   1   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 15)
   48 | -11/Scrapyard | Entered Materials
  202 | -10/Materials | Discovered new exit (range 16)
  295 | -10/Materials | Discovered new exit (range 6)
  302 | -10/Materials | Build established: Mutant
  483 | -10/Materials | Lost 4 parts (1p2n1w)
  786 | -10/Materials | Entered Mines
  816 | -10/Mines     | Core integrity fell below 50%
  848 | -10/Mines     | Lost 4 parts (1p1n1u1w)
  862 | -10/Mines     | Crushed by falling debris
  944 | -10/Mines     | Discovered new exit (range 11)
 1358 | -10/Mines     | Core integrity fell below 20%
 1474 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
System corrupted: Energy discharge (-100).
System corrupted: Component data lost.
System corrupted: Matter fused (-10).
System corrupted: Component data lost.
=C4L4I1WMLVIMX ROCXSQCSNPJLX B
System corrupted: Ion Engine rejected.
R-06 Scavenger collects Ion Engine.
System corrupted: Component data lost.
Aluminum Leg destroyed.
System corrupted: Lgt. Assault Rifle jammed.
System corrupted: Sml. Laser targeting data glitched.
System corrupted: Lgt. Assault Rifle targeting data glitched.
Sml. Laser destroyed.
S,VY#QG  B>&XYQXEJFQKDKT
S-10 Pest destroyed.
Acquired 19 matter.
System corrupted: Energy discharge (-52).
System corrupted: Heat flow error (+291).
System corrupted: Aluminum Leg rejected.
Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipComponentDevice
  Manual?         0
Play Time         00:14:48
  Cumulative      17.8 hours
  Start           2019.12.15 @ 17:27:53
  End             2019.12.15 @ 17:41:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             12
Gallery%          17
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              32/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 773fc38b-a983-485f-9773-6f756ae1378c