Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.30 @ 17:30:39 Player: deadnoob Result: Destroyed by as-39492 with Assembled Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (148) 740 Value Destroyed (4730) 4730 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2595) 2595 TOTAL SCORE: 12325 Bonus ------- High Alert Combat Kills 299 Follower Combat Kills 296 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 38/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Zionite Composite Leg I > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Heavy Carapace Improved Assault Rifle Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Makeshift Salvage Targeting Computer Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace Zionite Heavy Carapace > --- WEAPON ----------- Neutron Cannon Improved Assault Rifle > --- INVENTORY -------- Improved Titanium Leg Enhanced Flexi-carbon Leg Experimental Heat Sink Improved Utility Shielding Zionite Heavy Carapace Hardened Heavy Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Graphene Brace Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved Grenade Launcher Heavy Missile Launcher Makeshift Hammer CR-A16's Pointy Stick GAL Module [Rating: 71] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Wheel Wheel Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 6 | . . . 2 . . . 2 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 216 | . 5 6 25 10 . 6 72 11 23 13 5 40 Power 16 | . . 1 4 1 . 1 6 . 1 . . 2 Engine 5 | . . . 1 . . . 2 . 1 . . 1 Core 11 | . . 1 3 1 . 1 4 . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 40 | . 3 . 4 2 . 3 15 1 1 6 . 5 Treads 22 | . 3 . 4 . . 3 7 . 1 2 . 2 Leg 3 | . . . . . . . . . . . . 3 Wheel 14 | . . . . 2 . . 7 1 . 4 . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . Utility 81 | . 2 3 4 4 . 1 28 8 6 3 1 21 Device 24 | . 1 2 1 2 . 1 8 2 2 2 . 3 Storage 4 | . 1 . . . . . 3 . . . . . Processor 9 | . . . . . . . 7 . 1 . 1 . Hackware 1 | . . . . . . . . 1 . . . . Protection 43 | . . 1 3 2 . . 10 5 3 1 . 18 Artifact . | . . . . . . . . . . . . . Weapon 79 | . . 2 13 3 . 1 23 2 15 4 4 12 Energy Gun 18 | . . 2 7 1 . 1 7 . . . . . Energy Cannon 13 | . . . 2 1 . . 6 . . . . 4 Ballistic Gun 22 | . . . . . . . 4 1 10 2 3 2 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 24 | . . . 4 1 . . 6 1 5 2 . 5 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 3 . . . 2 . . . . 7 Parts Lost 56 | . . 1 2 1 . 4 15 1 6 3 . 23 Power 7 | . . . 1 . . 1 2 . . . . 3 Propulsion 12 | . . . . . . 1 2 1 2 1 . 5 Utility 26 | . . . 1 . . 1 8 . 3 2 . 11 Weapon 11 | . . 1 . 1 . 1 3 . 1 . . 4 Highest Loss Streak 9 | . . 1 1 1 . 4 4 1 4 2 . 9 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 98 99 99 100 100 99 98 82 72 96 100 78 Engine 4 | . 14 . . . . . 4 7 7 7 7 1 Core 3 | . . 12 10 11 11 10 4 . . . . 4 Treads 8 | . 26 28 22 11 . 21 8 . . 1 . 8 Wheel 4 | . . . . 10 22 . 9 13 1 10 15 3 Device 12 | . 12 10 11 16 11 21 17 9 9 7 15 6 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 6 Processor 6 | . . . . . . . 10 7 8 14 10 10 Hackware 2 | . . . . . . . . 4 7 7 3 . Protection 15 | . . 3 21 16 22 11 16 15 12 23 23 22 Energy Gun 5 | . 14 24 15 14 11 11 3 . . . . . Energy Cannon 3 | . . . 5 7 11 11 7 . . . . 2 Ballistic Gun 8 | . 14 3 . . . . 6 14 14 14 12 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 103 | 12 48 51 55 56 55 55 83 82 87 88 89 103 Greatest Support 56 | 20 40 40 40 40 20 43 43 28 12 28 26 56 Greatest Overweight (x) 28 | . 1 1 1 2 2 1 6 6 28 28 3 21 Average Overweight (x) 3 | . . 1 1 1 2 1 2 2 13 3 3 2 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 13 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | . 12 17 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | . 8 15 19 19 20 18 19 19 19 19 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 12 17 19 20 20 20 20 20 18 19 20 4 Class Distribution -------------------- 52% | Mutant 27% | Scavenger-Mutant 19% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 3706 | 200 106 306 256 251 . 40 914 356 290 469 48 470 Remotely . | . . . . . . . . . . . . . Salvage Created 6198 | . 264 274 735 334 . 298 2334 515 433 598 . 413 Parts 320 | . 12 16 55 13 . 14 125 27 24 26 . 8 Haulers Intercepted 6 | . . . 2 . . . 4 . . . . . Recyclers Shooed 7 | . . . 1 . . 1 4 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . 20 9 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 152 | . 7 4 20 6 . 3 41 8 14 6 . 43 Guns 53 | . 7 4 8 5 . 2 11 8 4 3 . 1 Cannons 14 | . . . . . . 1 12 . . . . 1 AOE 80 | . . . 10 1 . . 16 . 10 3 . 40 Classes Destroyed 21 | . 3 1 4 1 . 1 6 1 1 . . 3 Worker 4 | . . . . . . . 3 1 . . . . Builder 5 | . . 1 1 . . 1 1 1 . . . . Tunneler 4 | . . . . . . 1 3 . . . . . Hauler 6 | . . . 2 . . . 4 . . . . . Recycler 10 | . 1 1 1 2 . 1 4 . . . . . Operator 1 | . . . . . . . 1 . . . . . Watcher 6 | . . . 2 . . . 3 1 . . . . Swarmer 28 | . 3 . 9 . . . 10 . 6 . . . Grunt 55 | . 4 4 7 4 . 3 18 5 6 4 . . Brawler 2 | . . . . . . . 1 . . 1 . . Duelist 4 | . . . 1 . . . 2 . 1 . . . Protector 1 | . . . . . . . 1 . . . . . Sentry 14 | . . . 3 . . . 7 2 1 1 . . Hunter 1 | . . . . . . . 1 . . . . . Programmer 1 | . . . . . . . . 1 . . . . Heavy 1 | . . . . . . . 1 . . . . . Z-Light 3 | . . . . . . . . . . . . 3 Decomposer 3 | . . . . . . . . . . 3 . . Packrat 2 | . . . . . . . . . . 2 . . Samaritan 2 | . . . . . . . . . 1 1 . . Assembler 1 | . . . . . . . . . . . . 1 Assembled 41 | . . . . 2 . . . . . . . 39 Golem 1 | . . . . . . . . . . . . 1 Best Kill Streak 39 | . 3 2 12 2 . 2 14 6 7 3 . 39 Combat Bots Only 38 | . 3 2 11 2 . 2 7 3 7 3 . 38 Max Kills in Single Turn 17 | . 1 1 3 1 . 1 3 1 4 3 . 17 Gunslinging 1 | . . . . . . . . . . 1 . . Exploded 17 | . . . 3 1 . . 3 . 4 3 . 17 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 10096 | . 226 436 549 186 . 514 2419 569 1043 194 . 3960 Core 1289 | . 38 153 89 18 . 41 238 55 132 13 . 512 Absorbed by Shields 87 | . . . 3 29 . . 55 . . . . . Redirected to Shielding 480 | . . 30 86 3 . 59 7 . . . . 295 Regen/Repaired (Parts) 379 | . 38 . 48 . . . 63 230 . . . . Core Remaining (%) 60 | 100 . 23 . . . 63 56 . . . . . Volleys Fired 370 | . 24 17 45 18 . 13 131 27 27 25 . 43 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 . 2 Hottest 138 | . 70 115 133 131 . 113 136 51 78 78 . 138 Shots Fired 702 | . 49 36 79 31 . 26 252 54 52 52 . 71 Gun 467 | . 49 36 50 25 . 13 108 54 45 50 . 37 Cannon 179 | . . . 18 4 . 13 129 . . . . 15 Launcher 56 | . . . 11 2 . . 15 . 7 2 . 19 Special . | . . . . . . . . . . . . . Kinetic 273 | . 24 13 . . . . 50 54 45 50 . 37 Thermal 307 | . 25 23 68 29 . 13 145 . . . . 4 Explosive 56 | . . . 11 2 . . 15 . 7 2 . 19 Electromagnetic 66 | . . . . . . 13 42 . . . . 11 Robot Hit Streak 38 | . 12 9 14 17 . 22 17 15 20 38 . 7 Robot Miss Streak 6 | . 2 2 3 2 . 2 3 2 1 2 . 6 Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets 4 | . . 1 . 1 . . . . 1 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . 1 1 . . Shots Hit Robots 472 | . 37 26 47 22 . 20 166 40 41 40 . 33 Core Hits 362 | . 14 13 41 11 . 13 98 21 32 20 . 99 Critical Kills 3 | . . . 1 . . . 1 . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . Critical Strikes 16 | . 1 . 5 2 . . 6 1 . 1 . . Burn 11 | . 1 . 4 2 . . 4 . . . . . Meltdown 2 | . . . 1 . . . 1 . . . . . Destroy 2 | . . . . . . . . 1 . 1 . . Corrupt 1 | . . . . . . . 1 . . . . . Melee Attacks 16 | . . . . . . . . . . . 10 6 Impact 16 | . . . . . . . . . . . 10 6 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15506 | . 491 390 1630 422 . 409 4936 749 1279 860 . 4340 Guns 5541 | . 482 384 586 347 . 203 1257 749 606 639 . 288 Cannons 2653 | . . . 221 43 . 168 1970 . . . . 251 Explosions 7237 | . . . 806 30 . . 1709 . 673 221 . 3798 Melee . | . . . . . . . . . . . . . Ramming 75 | . 9 6 17 2 . 38 . . . . . 3 Kinetic 3233 | . 202 130 . . . . 619 749 606 639 . 288 Thermal 4253 | . 280 254 807 390 . 168 2277 . . . . 77 Explosive 6939 | . . . 727 30 . . 1490 . 673 221 . 3798 Electromagnetic 1006 | . . . 79 . . 203 550 . . . . 174 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . 3 3 . . . . . 1 1 6 6 . Average Corruption 1 | . 2 3 . . . . . 1 1 1 6 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 74 | . 15 16 . . . . . 1 31 9 2 . Message Errors 22 | . 6 6 . . . . . 1 7 1 1 . Matter Fused 19 | . 5 2 . . . . . . 8 3 1 . Heat Flow Errors 9 | . . 2 . . . . . . 6 1 . . Energy Discharges 5 | . 2 2 . . . . . . . 1 . . Data Loss (minor) 5 | . . 2 . . . . . . 3 . . . Data Loss (major) 5 | . . . . . . . . . 4 1 . . Misfires 7 | . 1 2 . . . . . . 2 2 . . Alerts 2 | . 1 . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 225 | . . . 49 . . . 91 . . 14 . 71 Projectiles 14 | . . . . . . . 14 . . . . . Explosions 211 | . . . 49 . . . 77 . . 14 . 71 Melee . | . . . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 211 | . . . . . . . 78 . 81 . . 52 Shots 7 | . . . . . . . 3 . 3 . . 1 Rammed 8 | . 2 1 1 1 . 3 . . . . . . Targets Rammed 12 | . 2 1 1 1 . 4 . . . . . 3 Kicked 3 | . . . . . . . . . . . . 3 Crushed 1 | . . . . . . 1 . . . . . . Highest Temperature 343 | . 84 261 132 79 . 76 118 52 260 292 . 343 Average Temperature 63 | . 29 107 37 28 . 38 37 27 59 91 . 98 Received Heat Transfer 3405 | . 72 246 175 125 . 324 936 201 288 81 . 957 Effects 3 | . . . . . . . . . . . . 3 Interference 2 | . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . . . . 1 . . . . 1 Parts Fried 2 | . . . . . . 1 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . 2 . . . 1 . . . . . Combat Hostiles 3 | . . . 2 . . . 1 . . . . . Parts Melted 17 | . 1 1 10 1 . . 4 . . . . . Heat Transferred 9119 | . 888 666 2035 962 . 296 4272 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 797 | . 178 90 457 316 . 65 797 528 . . . . Initial 346 | . . . 3 178 . . 2 346 . . . . Average 210 | . 85 37 83 203 . 21 389 412 . . . . Maximum Alert Level 3 | . . . 2 1 . . 3 2 . . . . Low Security (%) 62 | . 100 100 96 52 . 100 25 . . . . . Level 1 13 | . . . . 47 . . 20 24 . . . . Level 2 20 | . . . 2 . . . 41 75 . . . . Level 3 3 | . . . . . . . 11 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . 3 . 3 . . . 8 5 . . . . Investigation 8 | . 2 . 1 . . . 1 4 . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 6 | . 1 . 2 . . . 3 . . . . . Assault 1 | . . . . . . . 1 . . . . . Garrison 3 | . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . 1 . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 5 | . . . 3 . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 216 | . 14 4 27 7 . 3 62 11 10 6 . 72 Peak Tracking Total 37 | . 4 2 7 6 . 3 6 4 7 3 . 37 Tactical Retreats 12 | . 1 . 1 2 . . 4 1 . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 5 | . 2 . 1 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 13 | . . . 4 . . . 4 . 2 . . 3 Max in Single Turn 2 | . . . 2 . . . 1 . 1 . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 38 | . 10 . 7 . 1 1 13 4 2 . . . Terminals 24 | . 7 . 5 . . 1 9 1 1 . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 4 | . 1 . 1 . . . 1 1 . . . . Recycling Units 3 | . 2 . . . . . . 1 . . . . Scanalyzers 3 | . . . 1 . . . 2 . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 114 | . 28 . 20 . 1 2 41 13 9 . . . Successful 74 | . 18 . 14 . 1 2 24 6 9 . . . Failed 40 | . 10 . 6 . . . 17 7 . . . . Catastrophic 8 | . 3 . 2 . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 59 | . 16 . 11 . . 1 26 4 . . 1 . Terminals 86 | . 23 . 17 . . 2 33 3 8 . . . Fabricators 3 | . . . . . . . . 3 . . . . Repair Stations 13 | . 3 . 2 . . . 3 5 . . . . Recycling Units 4 | . 2 . . . . . . 2 . . . . Scanalyzers 4 | . . . 1 . . . 3 . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . Terminal Hacks 40 | . 11 . 7 . 1 2 10 . 9 . . . Record 10 | . . . . . 1 1 . . 8 . . . Robot Analysis 8 | . 2 . 3 . . . 3 . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . . . Open Door 1 | . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . 1 . . . . . . Emergency Access Points 3 | . 2 . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Locate Traps 4 | . 2 . . . . . 2 . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . Investigation Status 1 | . . . . . . . 1 . . . . . Zone Layout 6 | . 3 . . . . . 3 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . Repair Station Hacks 8 | . 2 . 2 . . . 2 2 . . . . Scan Component 4 | . 1 . 1 . . . 1 1 . . . . Repair 4 | . 1 . 1 . . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 4 | . . . 1 . . . 3 . . . . . Insert Component 3 | . . . 1 . . . 2 . . . . . Analyze 1 | . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 20 | . 5 . 4 . . . 8 3 . . . . Terminals 15 | . 3 . 4 . . . 8 . . . . . Track 9 | . 2 . 3 . . . 4 . . . . . Botnet 6 | . 1 . 1 . . . 4 . . . . . Fabricators 1 | . . . . . . . . 1 . . . . Recompile 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . 2 . . . . Reject 1 | . . . . . . . . 1 . . . . Mask 1 | . . . . . . . . 1 . . . . Tunnel 2 | . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 33 | . 8 . 7 . . 1 12 4 1 . . . Full Trace Events 6 | . 2 . 1 . . . 1 1 1 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 1 . . . 15 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . 1 . 1 . . . 1 1 . . . . Time 106 | . 26 . 26 . . . 32 22 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 3 | . . . . 1 . . . . . . 2 . Largest Group 2 | . . . . 1 1 . . . . . . 2 Highest-Rated Group 192 | . . . . 31 31 . . . . . . 192 Highest-Rated Ally 96 | . . . . 31 31 . . . . . . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 84 | . . . . . . . . . . . . 84 Total Damage 2476 | . . . . . . . . . . . . 2476 Kills 22 | . . . . . . . . . . . . 22 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 8 | . 2 . 3 . . . 3 . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . 2 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 17061 | . 946 797 1325 715 141 1092 2806 657 5132 673 1169 1608 Spaces Moved 6402 | 1 405 303 461 428 129 430 1285 343 808 343 834 632 Core 391 | . . . . . . . . . 318 2 . 71 Treads 2363 | . 382 303 461 119 . 430 404 . . 31 . 233 Legs 159 | 1 23 . . . . . . . . . . 135 Wheels 3489 | . . . . 309 129 . 881 343 490 310 834 193 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 240 240 110 110 240 110 125 180 135 135 50 Average Speed 233 | 120 185 240 240 146 110 240 162 131 619 168 135 205 Slowest Speed 1450 | 120 240 240 240 240 110 240 245 180 1450 1450 135 1100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 62 | 2 75 72 44 91 49 94 79 14 66 57 85 78 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 7 | . 2 . . 1 1 . . . 1 . 2 . Known Exits Taken 3 | . . . 1 . . 1 . 1 . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . 1 . 1 1 1 . Scrap Searched 11 | . . 2 . 1 . 1 . . 4 2 1 . Spaces Dug 33 | . . . 12 8 . . 11 . . . 2 . Terrain Destroyed 322 | . . . 59 21 . . 112 . 49 21 2 58 Melee 2 | . . . . . . . . . . . 2 . Projectile 12 | . . . . . . . 12 . . . . . AOE 308 | . . . 59 21 . . 100 . 49 21 . 58 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 7819 | . 550 337 605 484 128 458 1758 498 894 383 867 857 Wait 579 | . 100 6 46 18 . 2 168 104 22 . 11 102 Move 6390 | . 404 302 460 427 128 429 1284 342 807 342 833 632 Hop . | . . . . . . . . . . . . . Pick Up 117 | . 10 4 11 5 . 4 50 7 9 2 4 11 Fast Attach 43 | . 2 . 7 . . . 13 5 2 3 1 10 Attach 56 | . . 2 4 1 . 4 16 3 6 3 1 16 Detach 11 | . . 1 . . . . 3 . . 1 . 6 Swap 117 | . 3 4 14 9 . 2 43 3 15 7 3 14 Drop 108 | . 5 . 17 5 . . 50 7 6 . 4 14 Fire 370 | . 24 17 45 18 . 13 131 27 27 25 . 43 Melee 16 | . . . . . . . . . . . 10 6 Ram . | . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . 3 Crush 9 | . 2 1 1 1 . 4 . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 13) 267 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 575 | -10/Materials | Discovered new exit (range 5) 791 | -10/Materials | Discovered new exit (range 6) 914 | -10/Materials | Repaired Lgt. Treads 947 | -10/Materials | Entered Mines 1017 | -10/Mines | Met a Derelict bent on vengeance 1105 | -10/Mines | Core integrity fell below 50% 1440 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1503 | -10/Mines | Discovered new exit (range 10) 1578 | -10/Mines | Learned 4 Materials zone layouts 1582 | -10/Mines | Discovered new exit (range 11) 1744 | -10/Mines | Entered Materials 1744 | -9/Materials | Evolved 2 slots: Utility x2 1745 | -9/Materials | Identified exit to Mines 2294 | -9/Materials | Repaired Propulsion Shielding 2315 | -9/Materials | Build established: Scavenger-Mutant 2394 | -9/Materials | Discovered new exit (range 7) 3069 | -9/Materials | Entered Mines 3075 | -9/Mines | Destroyed 11 combat bots 3102 | -9/Mines | Assembled infested the area 3107 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3645 | -9/Mines | Received a Mining Laser from a helpful Derelict 3724 | -9/Mines | Discovered new exit (range 10) 3739 | -9/Mines | Build established: Mutant 3778 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3779 | -9/Mines | Discovered new exit (range 5) 3784 | -9/Mines | Entered Exiles 3784 | -9/Exiles | Accompanied by 1 ally 3811 | -9/Exiles | Met 8R-AWN 3830 | -9/Exiles | Met EX-HEX 3874 | -9/Exiles | Met EX-DEC 3878 | -9/Exiles | Learned location of Zion (-7) 3916 | -9/Exiles | Discovered new exit (range 10) 3925 | -9/Exiles | Entered Mines 3990 | -8/Mines | Lost 4 parts (1p1n1u1w) 4954 | -8/Mines | Discovered new exit (range 14) 4995 | -8/Mines | Discovered new exit (range 8) 5017 | -8/Mines | Identified exit to Materials 5017 | -8/Mines | Entered Materials 5017 | -8/Materials | Evolved 2 slots: Utility x2 5346 | -8/Materials | Build established: Scavenger-Mutant 5694 | -8/Materials | Discovered new exit (range 5) 6267 | -8/Materials | Garrison activated, responded to threat 6339 | -8/Materials | Destroyed 7 combat bots 6341 | -8/Materials | Lost 4 parts (3u1w) 6393 | -8/Materials | Repaired Imp. Ion Engine 6401 | -8/Materials | Build established: Mutant 7417 | -8/Materials | First assault squad dispatched 7695 | -8/Materials | Discovered new exit (range 15) 7715 | -8/Materials | Found Prototype Device 7811 | -8/Materials | Identified Active Sensor Suite 7823 | -8/Materials | Entered Factory 7823 | -7/Factory | Evolved 2 slots: Utility x2 7998 | -7/Factory | Repaired Imp. Medium Armor Plating 8131 | -7/Factory | Build established: Skirmisher 8344 | -7/Factory | Discovered new exit (range 14) 8475 | -7/Factory | Identified exit to Lower Caves 8480 | -7/Factory | Entered Lower Caves 9397 | -7/Lower Caves | Attracted the attention of an 0b10 base 9446 | -7/Lower Caves | Destroyed 7 combat bots 9448 | -7/Lower Caves | Lost 4 parts (2n2u) 9515 | -7/Lower Caves | Learned 8 Factory zone layouts 9515 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts 9515 | -7/Lower Caves | Learned Factory stockpile data 9515 | -7/Lower Caves | Learned Extension stockpile data 9515 | -7/Lower Caves | Learned Armory stockpile data 11419 | -7/Lower Caves | Build established: Mutant 12102 | -7/Lower Caves | Discovered new exit (range 16) 12239 | -7/Lower Caves | Learned 4 Factory zone layouts 13612 | -7/Lower Caves | Entered another Lower Caves area 13789 | -7/Lower Caves | Learned Factory emergency access door positions 13819 | -7/Lower Caves | Discovered new exit (range 7) 13878 | -7/Lower Caves | Spotted B-75 Beast 14010 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14275 | -7/Lower Caves | Discovered new exit (range 7) 14285 | -7/Lower Caves | Entered Zion 14303 | -7/Zion | Build established: Scavenger-Mutant 14331 | -7/Zion | System corruption cleaned by Quarantine Array 14357 | -7/Zion | Found CR-A16's Pointy Stick 14403 | -7/Zion | Given A8's code to call for help 14451 | -7/Zion | Discovered new exit (range 12) 14558 | -7/Zion | Learned location of Armory (-3) 14614 | -7/Zion | Learned location of 1 exit from Factory 15289 | -7/Zion | Found GAL Module 15443 | -7/Zion | Discovered new exit (range 5) 15444 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 15451 | -7/Zion | Enhanced Grunt warped into view, answering call for help 15451 | -7/Zion | Enhanced Grunt warped into view, answering call for help 15454 | -7/Zion | Entered Deep Caves 15454 | -7/Deep Caves | Accompanied by 2 allies 15597 | -7/Deep Caves | Z-Facility disabled 15676 | -7/Deep Caves | Attacked by Z-Imprinter 15699 | -7/Deep Caves | Allies destroyed Z-Imprinter 15871 | -7/Deep Caves | Lost 8 parts (2n5u1w) 16133 | -7/Deep Caves | Build established: Mutant 16317 | -7/Deep Caves | Found Prototype Protection 16317 | -7/Deep Caves | Identified Zio. Heavy Carapace 16324 | -7/Deep Caves | Found Zio. Heavy Carapace 16328 | -7/Deep Caves | Found Prototype Protection 16328 | -7/Deep Caves | Identified Zio. Weapon Casing 16391 | -7/Deep Caves | Found Zio. Weapon Casing 16428 | -7/Deep Caves | Found Zio. Weapon Casing 16508 | -7/Deep Caves | Found Zio. Weapon Casing 16759 | -7/Deep Caves | Spotted as-08298 16780 | -7/Deep Caves | Core integrity fell below 50% 16786 | -7/Deep Caves | Destroyed as-08298 16823 | -7/Deep Caves | Build established: Scavenger-Mutant 16843 | -7/Deep Caves | Triggered Deep Caves wall 16843 | -7/Deep Caves | Spotted AS-55949 16843 | -7/Deep Caves | Spotted AS-43336 16851 | -7/Deep Caves | Exposed GOLEM chamber 16854 | -7/Deep Caves | Destroyed AS-43336 16897 | -7/Deep Caves | Destroyed 38 combat bots 16955 | -7/Deep Caves | Lost 9 parts (1p2n6u) 16987 | -7/Deep Caves | Core integrity fell below 20% 17051 | -7/Deep Caves | Lost 3 parts (1n2w) 17062 | -7/Deep Caves | Destroyed by as-39492 with Assembled Shotgun Last Messages --------------- 16956_ Penetrated by Slug. 16960_ Slug penetrates as-86185. 16978_ Slug penetrates Wall. 16980_ as-86185 destroyed. 16982_ Penetrated by Slug. 16984_ Slug penetrates Wall. 16985_ Penetrated by Slug. 16985_ Imp. Grenade Launcher destroyed. 16986_ Penetrated by Slug. 16996_ Slug penetrates Wall. 17002_ Kicked as-11628. 17004_ Kicked as-11628 out of the way. 17005_ Penetrated by Slug. 17005_ Slug penetrates as-39492. 17007_ Enh. Flexi-carbon Leg destroyed. 17007_ Penetrated by Slug. 17020_ Neutron Cannon destroyed. 17022_ Penetrated by Slug. 17028_ Acquired 9 matter. 17029_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ???????????????????????????????????????????????### | | ???????????????????###?????????????????????????# | | ???????????####???## ##???????###?????????????# | | ######?##### ##??# ##?????## #?????????????# # | | ### ##?# ##???## ##???####????##!# | | ##?# ##?## #### ##?### | | #### #?# #?# | | ## ### #?# #?# | | ### ## ### #??## | | #?## ## ### ## #???### | | #??# ## #?# ### #?????## | | #### #### ### #?# ##?# #????# | | ##??## ## #?# ##?# ##??## #?#### | | #????## ##?# #### ##????### #### # | | ?????# ####a ## #????????##?# | | ?????# ## a #???????????#= # | | ?????## a #???????????##### | | ?????## ##??????????????## | | ?????# ### ### ##???????????????# | | ????## #?### ##?## @ ##????????????????## | | ????# #???###???### ##???????????????#### | | ????# ##???????????# #???????????????## # | | ????## ##????????????# #???????????????# | | ?????## #?????????????# #????????#??????# | | ??????## #?????????????# #???????# ##????# | | ??#????## ##??????????#?# #??????? ##???## | | ## #????# ########### ? #???###? ##???### | | ????# "# ?? ??? ? #?????# | | ????# % ??? #?# #?????## | | # #??### ### ###??## #?# #??????# | | # #?## ##??? ##???## ### ????##### | | # #?# ##???? ##???## ## ????## ## | | # #?#### #?????? #?????## ## #????# ## | | # #????# #??????# #?????# ## #????# # | | #????# #??????# #?????# ## #???## | | ###### #??????# #??????# ##### | | #??????# ###????# | | #??????# ##???# | | # ##########??##### #???# " | | #????????#### ##### """ ## | | #####????# # "" ### | | #????# "# #?### | | ##### #????# """ ##### ##### ## #??# | | ????# ###### "" ##??# #???# ##### #??## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 2025 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Salvage Targeting 5 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Propulsion Shielding | -8/Materials | Scanalyzed Proton Missile Launcher | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainFireTerminator Manual? 0 Play Time 01:43:41 Cumulative 123.3 hours Start 2022.09.30 @ 15:46:37 End 2022.09.30 @ 17:30:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 150 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 71 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ce6c117-5040-4b7a-8e05-c1bd71dd6587