Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.30 @ 17:30:39

Player: deadnoob

Result: Destroyed by as-39492 with Assembled Shotgun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (148)     740
Value Destroyed (4730)     4730
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (2595)               2595
              TOTAL SCORE: 12325

 Bonus
-------
High Alert Combat Kills    299
Follower Combat Kills      296
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500

 Cogmind 
---------
Core Integrity             0/700
Matter                     38/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Deep Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
   Zionite Composite Leg I
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Zionite Heavy Carapace
  Improved Assault Rifle
     Heavy Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
      Makeshift Salvage Targeting Computer
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Light Carapace
        Zionite Light Carapace
        Zionite Heavy Carapace
>               --- WEAPON -----------
                Neutron Cannon
       Improved Assault Rifle
>               --- INVENTORY --------
       Improved Titanium Leg
       Enhanced Flexi-carbon Leg
   Experimental Heat Sink
       Improved Utility Shielding
        Zionite Heavy Carapace
       Hardened Heavy Armor Plating
       Improved Light Armor Plating
       Improved Medium Armor Plating
        Layered Medium Armor Plating
                Graphene Brace
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
       Improved Grenade Launcher
          Heavy Missile Launcher
      Makeshift Hammer
                CR-A16's Pointy Stick
                GAL Module
[Rating: 71]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Zionite Composite Leg I
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             216  | .   5   6   25  10  .   6   72  11  23  13  5   40  
  Power                    16   | .   .   1   4   1   .   1   6   .   1   .   .   2   
    Engine                 5    | .   .   .   1   .   .   .   2   .   1   .   .   1   
    Core                   11   | .   .   1   3   1   .   1   4   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | .   3   .   4   2   .   3   15  1   1   6   .   5   
    Treads                 22   | .   3   .   4   .   .   3   7   .   1   2   .   2   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
    Wheel                  14   | .   .   .   .   2   .   .   7   1   .   4   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  81   | .   2   3   4   4   .   1   28  8   6   3   1   21  
    Device                 24   | .   1   2   1   2   .   1   8   2   2   2   .   3   
    Storage                4    | .   1   .   .   .   .   .   3   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   .   .   7   .   1   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             43   | .   .   1   3   2   .   .   10  5   3   1   .   18  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   79   | .   .   2   13  3   .   1   23  2   15  4   4   12  
    Energy Gun             18   | .   .   2   7   1   .   1   7   .   .   .   .   .   
    Energy Cannon          13   | .   .   .   2   1   .   .   6   .   .   .   .   4   
    Ballistic Gun          22   | .   .   .   .   .   .   .   4   1   10  2   3   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               24   | .   .   .   4   1   .   .   6   1   5   2   .   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   3   .   .   .   2   .   .   .   .   7   
Parts Lost                 56   | .   .   1   2   1   .   4   15  1   6   3   .   23  
  Power                    7    | .   .   .   1   .   .   1   2   .   .   .   .   3   
  Propulsion               12   | .   .   .   .   .   .   1   2   1   2   1   .   5   
  Utility                  26   | .   .   .   1   .   .   1   8   .   3   2   .   11  
  Weapon                   11   | .   .   1   .   1   .   1   3   .   1   .   .   4   
  Highest Loss Streak      9    | .   .   1   1   1   .   4   4   1   4   2   .   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     88   | .   98  99  99  100 100 99  98  82  72  96  100 78  
  Engine                   4    | .   14  .   .   .   .   .   4   7   7   7   7   1   
  Core                     3    | .   .   12  10  11  11  10  4   .   .   .   .   4   
  Treads                   8    | .   26  28  22  11  .   21  8   .   .   1   .   8   
  Wheel                    4    | .   .   .   .   10  22  .   9   13  1   10  15  3   
  Device                   12   | .   12  10  11  16  11  21  17  9   9   7   15  6   
  Storage                  8    | .   14  14  11  11  11  11  9   7   7   7   7   6   
  Processor                6    | .   .   .   .   .   .   .   10  7   8   14  10  10  
  Hackware                 2    | .   .   .   .   .   .   .   .   4   7   7   3   .   
  Protection               15   | .   .   3   21  16  22  11  16  15  12  23  23  22  
  Energy Gun               5    | .   14  24  15  14  11  11  3   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   5   7   11  11  7   .   .   .   .   2   
  Ballistic Gun            8    | .   14  3   .   .   .   .   6   14  14  14  12  4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             103  | 12  48  51  55  56  55  55  83  82  87  88  89  103 
  Greatest Support         56   | 20  40  40  40  40  20  43  43  28  12  28  26  56  
  Greatest Overweight (x)  28   | .   1   1   1   2   2   1   6   6   28  28  3   21  
  Average Overweight (x)   3    | .   .   1   1   1   2   1   2   2   13  3   3   2   
Largest Inventory Capacity 20   | .   20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | .   13  20  20  20  20  20  20  20  20  20  20  18  
  Most Carried             20   | .   12  17  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | .   8   15  19  19  20  18  19  19  19  19  19  16  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   12  17  19  20  20  20  20  20  18  19  20  4   

 Class Distribution 
--------------------
 52% | Mutant
 27% | Scavenger-Mutant
 19% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
       Skirmisher | -7/Factory
       Skirmisher | -7/Lower Caves
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           3706 | 200  106  306  256  251  .    40   914  356  290  469  48   470  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6198 | .    264  274  735  334  .    298  2334 515  433  598  .    413  
  Parts                    320  | .    12   16   55   13   .    14   125  27   24   26   .    8    
Haulers Intercepted        6    | .    .    .    2    .    .    .    4    .    .    .    .    .    
Recyclers Shooed           7    | .    .    .    1    .    .    1    4    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29   | .    .    .    .    .    .    .    .    .    20   9    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  152  | .   7   4   20  6   .   3   41  8   14  6   .   43  
  Guns                     53   | .   7   4   8   5   .   2   11  8   4   3   .   1   
  Cannons                  14   | .   .   .   .   .   .   1   12  .   .   .   .   1   
  AOE                      80   | .   .   .   10  1   .   .   16  .   10  3   .   40  
Classes Destroyed          21   | .   3   1   4   1   .   1   6   1   1   .   .   3   
  Worker                   4    | .   .   .   .   .   .   .   3   1   .   .   .   .   
  Builder                  5    | .   .   1   1   .   .   1   1   1   .   .   .   .   
  Tunneler                 4    | .   .   .   .   .   .   1   3   .   .   .   .   .   
  Hauler                   6    | .   .   .   2   .   .   .   4   .   .   .   .   .   
  Recycler                 10   | .   1   1   1   2   .   1   4   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  6    | .   .   .   2   .   .   .   3   1   .   .   .   .   
  Swarmer                  28   | .   3   .   9   .   .   .   10  .   6   .   .   .   
  Grunt                    55   | .   4   4   7   4   .   3   18  5   6   4   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Duelist                  4    | .   .   .   1   .   .   .   2   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   14   | .   .   .   3   .   .   .   7   2   1   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Z-Light                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
  Assembler                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                41   | .   .   .   .   2   .   .   .   .   .   .   .   39  
  Golem                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           39   | .   3   2   12  2   .   2   14  6   7   3   .   39  
  Combat Bots Only         38   | .   3   2   11  2   .   2   7   3   7   3   .   38  
Max Kills in Single Turn   17   | .   1   1   3   1   .   1   3   1   4   3   .   17  
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 17   | .   .   .   3   1   .   .   3   .   4   3   .   17  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               10096 | .    226  436  549  186  .    514  2419 569  1043 194  .    3960 
  Core                     1289  | .    38   153  89   18   .    41   238  55   132  13   .    512  
  Absorbed by Shields      87    | .    .    .    3    29   .    .    55   .    .    .    .    .    
  Redirected to Shielding  480   | .    .    30   86   3    .    59   7    .    .    .    .    295  
  Regen/Repaired (Parts)   379   | .    38   .    48   .    .    .    63   230  .    .    .    .    
Core Remaining (%)         60    | 100  .    23   .    .    .    63   56   .    .    .    .    .    
Volleys Fired              370   | .    24   17   45   18   .    13   131  27   27   25   .    43   
  Largest                  2     | .    2    2    2    2    .    2    2    2    2    2    .    2    
  Hottest                  138   | .    70   115  133  131  .    113  136  51   78   78   .    138  
Shots Fired                702   | .    49   36   79   31   .    26   252  54   52   52   .    71   
  Gun                      467   | .    49   36   50   25   .    13   108  54   45   50   .    37   
  Cannon                   179   | .    .    .    18   4    .    13   129  .    .    .    .    15   
  Launcher                 56    | .    .    .    11   2    .    .    15   .    7    2    .    19   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  273   | .    24   13   .    .    .    .    50   54   45   50   .    37   
  Thermal                  307   | .    25   23   68   29   .    13   145  .    .    .    .    4    
  Explosive                56    | .    .    .    11   2    .    .    15   .    7    2    .    19   
  Electromagnetic          66    | .    .    .    .    .    .    13   42   .    .    .    .    11   
  Robot Hit Streak         38    | .    12   9    14   17   .    22   17   15   20   38   .    7    
  Robot Miss Streak        6     | .    2    2    3    2    .    2    3    2    1    2    .    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        4     | .    .    1    .    1    .    .    .    .    1    1    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    .    1    1    .    .    
Shots Hit Robots           472   | .    37   26   47   22   .    20   166  40   41   40   .    33   
  Core Hits                362   | .    14   13   41   11   .    13   98   21   32   20   .    99   
  Critical Kills           3     | .    .    .    1    .    .    .    1    .    .    1    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         16    | .    1    .    5    2    .    .    6    1    .    1    .    .    
    Burn                   11    | .    1    .    4    2    .    .    4    .    .    .    .    .    
    Meltdown               2     | .    .    .    1    .    .    .    1    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    .    .    1    .    1    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              16    | .    .    .    .    .    .    .    .    .    .    .    10   6    
  Impact                   16    | .    .    .    .    .    .    .    .    .    .    .    10   6    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15506 | .    491  390  1630 422  .    409  4936 749  1279 860  .    4340 
  Guns                     5541  | .    482  384  586  347  .    203  1257 749  606  639  .    288  
  Cannons                  2653  | .    .    .    221  43   .    168  1970 .    .    .    .    251  
  Explosions               7237  | .    .    .    806  30   .    .    1709 .    673  221  .    3798 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  75    | .    9    6    17   2    .    38   .    .    .    .    .    3    
  Kinetic                  3233  | .    202  130  .    .    .    .    619  749  606  639  .    288  
  Thermal                  4253  | .    280  254  807  390  .    168  2277 .    .    .    .    77   
  Explosive                6939  | .    .    .    727  30   .    .    1490 .    673  221  .    3798 
  Electromagnetic          1006  | .    .    .    79   .    .    203  550  .    .    .    .    174  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    3    3    .    .    .    .    .    1    1    6    6    .    
  Average Corruption       1     | .    2    3    .    .    .    .    .    1    1    1    6    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  74    | .    15   16   .    .    .    .    .    1    31   9    2    .    
    Message Errors         22    | .    6    6    .    .    .    .    .    1    7    1    1    .    
    Matter Fused           19    | .    5    2    .    .    .    .    .    .    8    3    1    .    
    Heat Flow Errors       9     | .    .    2    .    .    .    .    .    .    6    1    .    .    
    Energy Discharges      5     | .    2    2    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      5     | .    .    2    .    .    .    .    .    .    3    .    .    .    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    4    1    .    .    
    Misfires               7     | .    1    2    .    .    .    .    .    .    2    2    .    .    
    Alerts                 2     | .    1    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            225   | .    .    .    49   .    .    .    91   .    .    14   .    71   
  Projectiles              14    | .    .    .    .    .    .    .    14   .    .    .    .    .    
  Explosions               211   | .    .    .    49   .    .    .    77   .    .    14   .    71   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      211   | .    .    .    .    .    .    .    78   .    81   .    .    52   
  Shots                    7     | .    .    .    .    .    .    .    3    .    3    .    .    1    
  Rammed                   8     | .    2    1    1    1    .    3    .    .    .    .    .    .    
Targets Rammed             12    | .    2    1    1    1    .    4    .    .    .    .    .    3    
  Kicked                   3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
Highest Temperature        343   | .    84   261  132  79   .    76   118  52   260  292  .    343  
  Average Temperature      63    | .    29   107  37   28   .    38   37   27   59   91   .    98   
  Received Heat Transfer   3405  | .    72   246  175  125  .    324  936  201  288  81   .    957  
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    1    .    .    .    .    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    1    .    .    .    .    1    
  Parts Fried              2     | .    .    .    .    .    .    1    1    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    2    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    2    .    .    .    1    .    .    .    .    .    
  Parts Melted             17    | .    1    1    10   1    .    .    4    .    .    .    .    .    
  Heat Transferred         9119  | .    888  666  2035 962  .    296  4272 .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    4    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Peak Influence             797  | .   178 90  457 316 .   65  797 528 .   .   .   .   
  Initial                  346  | .   .   .   3   178 .   .   2   346 .   .   .   .   
  Average                  210  | .   85  37  83  203 .   21  389 412 .   .   .   .   
Maximum Alert Level        3    | .   .   .   2   1   .   .   3   2   .   .   .   .   
  Low Security (%)         62   | .   100 100 96  52  .   100 25  .   .   .   .   .   
  Level 1                  13   | .   .   .   .   47  .   .   20  24  .   .   .   .   
  Level 2                  20   | .   .   .   2   .   .   .   41  75  .   .   .   .   
  Level 3                  3    | .   .   .   .   .   .   .   11  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   3   .   3   .   .   .   8   5   .   .   .   .   
  Investigation            8    | .   2   .   1   .   .   .   1   4   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            6    | .   1   .   2   .   .   .   3   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Distress Signals           5    | .   .   .   3   .   .   .   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              216  | .   14  4   27  7   .   3   62  11  10  6   .   72  
  Peak Tracking Total      37   | .   4   2   7   6   .   3   6   4   7   3   .   37  
  Tactical Retreats        12   | .   1   .   1   2   .   .   4   1   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Traps Triggered            5    | .   2   .   1   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Disabled          13   | .   .   .   4   .   .   .   4   .   2   .   .   3   
  Max in Single Turn       2    | .   .   .   2   .   .   .   1   .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Accessed          38   | .   10  .   7   .   1   1   13  4   2   .   .   .   
  Terminals                24   | .   7   .   5   .   .   1   9   1   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          4    | .   1   .   1   .   .   .   1   1   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   2   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                114  | .   28  .   20  .   1   2   41  13  9   .   .   .   
  Successful               74   | .   18  .   14  .   1   2   24  6   9   .   .   .   
  Failed                   40   | .   10  .   6   .   .   .   17  7   .   .   .   .   
    Catastrophic           8    | .   3   .   2   .   .   .   2   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   16  .   11  .   .   1   26  4   .   .   1   .   
  Terminals                86   | .   23  .   17  .   .   2   33  3   8   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          13   | .   3   .   2   .   .   .   3   5   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   3   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             40   | .   11  .   7   .   1   2   10  .   9   .   .   .   
  Record                   10   | .   .   .   .   .   1   1   .   .   8   .   .   .   
  Robot Analysis           8    | .   2   .   3   .   .   .   3   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  3    | .   2   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   2   .   .   .   .   .   2   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              6    | .   3   .   .   .   .   .   3   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       8    | .   2   .   2   .   .   .   2   2   .   .   .   .   
  Scan Component           4    | .   1   .   1   .   .   .   1   1   .   .   .   .   
  Repair                   4    | .   1   .   1   .   .   .   1   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   1   .   .   .   3   .   .   .   .   .   
  Insert Component         3    | .   .   .   1   .   .   .   2   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         20   | .   5   .   4   .   .   .   8   3   .   .   .   .   
  Terminals                15   | .   3   .   4   .   .   .   8   .   .   .   .   .   
    Track                  9    | .   2   .   3   .   .   .   4   .   .   .   .   .   
    Botnet                 6    | .   1   .   1   .   .   .   4   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   .   2   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   8   .   7   .   .   1   12  4   1   .   .   .   
  Full Trace Events        6    | .   2   .   1   .   .   .   1   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   1   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   1   .   .   .   1   1   .   .   .   .   
  Time                     106  | .   26  .   26  .   .   .   32  22  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total Allies               3    | .    .    .    .    1    .    .    .    .    .    .    2    .    
  Largest Group            2    | .    .    .    .    1    1    .    .    .    .    .    .    2    
  Highest-Rated Group      192  | .    .    .    .    31   31   .    .    .    .    .    .    192  
  Highest-Rated Ally       96   | .    .    .    .    31   31   .    .    .    .    .    .    96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               84   | .    .    .    .    .    .    .    .    .    .    .    .    84   
  Total Damage             2476 | .    .    .    .    .    .    .    .    .    .    .    .    2476 
  Kills                    22   | .    .    .    .    .    .    .    .    .    .    .    .    22   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       8    | .   2   .   3   .   .   .   3   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   .   2   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               17061 | .    946  797  1325 715  141  1092 2806 657  5132 673  1169 1608 
Spaces Moved               6402  | 1    405  303  461  428  129  430  1285 343  808  343  834  632  
  Core                     391   | .    .    .    .    .    .    .    .    .    318  2    .    71   
  Treads                   2363  | .    382  303  461  119  .    430  404  .    .    31   .    233  
  Legs                     159   | 1    23   .    .    .    .    .    .    .    .    .    .    135  
  Wheels                   3489  | .    .    .    .    309  129  .    881  343  490  310  834  193  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  240  240  110  110  240  110  125  180  135  135  50   
  Average Speed            233   | 120  185  240  240  146  110  240  162  131  619  168  135  205  
  Slowest Speed            1450  | 120  240  240  240  240  110  240  245  180  1450 1450 135  1100 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 2    75   72   44   91   49   94   79   14   66   57   85   78   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     7     | .    2    .    .    1    1    .    .    .    1    .    2    .    
  Known Exits Taken        3     | .    .    .    1    .    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    .    1    .    1    1    1    .    
Scrap Searched             11    | .    .    2    .    1    .    1    .    .    4    2    1    .    
Spaces Dug                 33    | .    .    .    12   8    .    .    11   .    .    .    2    .    
Terrain Destroyed          322   | .    .    .    59   21   .    .    112  .    49   21   2    58   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Projectile               12    | .    .    .    .    .    .    .    12   .    .    .    .    .    
  AOE                      308   | .    .    .    59   21   .    .    100  .    49   21   .    58   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      7819 | .    550  337  605  484  128  458  1758 498  894  383  867  857  
  Wait                     579  | .    100  6    46   18   .    2    168  104  22   .    11   102  
  Move                     6390 | .    404  302  460  427  128  429  1284 342  807  342  833  632  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  117  | .    10   4    11   5    .    4    50   7    9    2    4    11   
  Fast Attach              43   | .    2    .    7    .    .    .    13   5    2    3    1    10   
  Attach                   56   | .    .    2    4    1    .    4    16   3    6    3    1    16   
  Detach                   11   | .    .    1    .    .    .    .    3    .    .    1    .    6    
  Swap                     117  | .    3    4    14   9    .    2    43   3    15   7    3    14   
  Drop                     108  | .    5    .    17   5    .    .    50   7    6    .    4    14   
  Fire                     370  | .    24   17   45   18   .    13   131  27   27   25   .    43   
  Melee                    16   | .    .    .    .    .    .    .    .    .    .    .    10   6    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Crush                    9    | .    2    1    1    1    .    4    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 0)
     1 | -11/Scrapyard  | Entered Materials
    84 | -10/Materials  | Discovered new exit (range 13)
   267 | -10/Materials  | Discovered new exit (range 14)
   306 | -10/Materials  | Build established: Mutant
   575 | -10/Materials  | Discovered new exit (range 5)
   791 | -10/Materials  | Discovered new exit (range 6)
   914 | -10/Materials  | Repaired Lgt. Treads
   947 | -10/Materials  | Entered Mines
  1017 | -10/Mines      | Met a Derelict bent on vengeance
  1105 | -10/Mines      | Core integrity fell below 50%
  1440 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1503 | -10/Mines      | Discovered new exit (range 10)
  1578 | -10/Mines      | Learned 4 Materials zone layouts
  1582 | -10/Mines      | Discovered new exit (range 11)
  1744 | -10/Mines      | Entered Materials
  1744 | -9/Materials   | Evolved 2 slots: Utility x2
  1745 | -9/Materials   | Identified exit to Mines
  2294 | -9/Materials   | Repaired Propulsion Shielding
  2315 | -9/Materials   | Build established: Scavenger-Mutant
  2394 | -9/Materials   | Discovered new exit (range 7)
  3069 | -9/Materials   | Entered Mines
  3075 | -9/Mines       | Destroyed 11 combat bots
  3102 | -9/Mines       | Assembled infested the area
  3107 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  3645 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  3724 | -9/Mines       | Discovered new exit (range 10)
  3739 | -9/Mines       | Build established: Mutant
  3778 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  3779 | -9/Mines       | Discovered new exit (range 5)
  3784 | -9/Mines       | Entered Exiles
  3784 | -9/Exiles      | Accompanied by 1 ally
  3811 | -9/Exiles      | Met 8R-AWN
  3830 | -9/Exiles      | Met EX-HEX
  3874 | -9/Exiles      | Met EX-DEC
  3878 | -9/Exiles      | Learned location of Zion (-7)
  3916 | -9/Exiles      | Discovered new exit (range 10)
  3925 | -9/Exiles      | Entered Mines
  3990 | -8/Mines       | Lost 4 parts (1p1n1u1w)
  4954 | -8/Mines       | Discovered new exit (range 14)
  4995 | -8/Mines       | Discovered new exit (range 8)
  5017 | -8/Mines       | Identified exit to Materials
  5017 | -8/Mines       | Entered Materials
  5017 | -8/Materials   | Evolved 2 slots: Utility x2
  5346 | -8/Materials   | Build established: Scavenger-Mutant
  5694 | -8/Materials   | Discovered new exit (range 5)
  6267 | -8/Materials   | Garrison activated, responded to threat
  6339 | -8/Materials   | Destroyed 7 combat bots
  6341 | -8/Materials   | Lost 4 parts (3u1w)
  6393 | -8/Materials   | Repaired Imp. Ion Engine
  6401 | -8/Materials   | Build established: Mutant
  7417 | -8/Materials   | First assault squad dispatched
  7695 | -8/Materials   | Discovered new exit (range 15)
  7715 | -8/Materials   | Found Prototype Device
  7811 | -8/Materials   | Identified Active Sensor Suite
  7823 | -8/Materials   | Entered Factory
  7823 | -7/Factory     | Evolved 2 slots: Utility x2
  7998 | -7/Factory     | Repaired Imp. Medium Armor Plating
  8131 | -7/Factory     | Build established: Skirmisher
  8344 | -7/Factory     | Discovered new exit (range 14)
  8475 | -7/Factory     | Identified exit to Lower Caves
  8480 | -7/Factory     | Entered Lower Caves
  9397 | -7/Lower Caves | Attracted the attention of an 0b10 base
  9446 | -7/Lower Caves | Destroyed 7 combat bots
  9448 | -7/Lower Caves | Lost 4 parts (2n2u)
  9515 | -7/Lower Caves | Learned 8 Factory zone layouts
  9515 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts
  9515 | -7/Lower Caves | Learned Factory stockpile data
  9515 | -7/Lower Caves | Learned Extension stockpile data
  9515 | -7/Lower Caves | Learned Armory stockpile data
 11419 | -7/Lower Caves | Build established: Mutant
 12102 | -7/Lower Caves | Discovered new exit (range 16)
 12239 | -7/Lower Caves | Learned 4 Factory zone layouts
 13612 | -7/Lower Caves | Entered another Lower Caves area
 13789 | -7/Lower Caves | Learned Factory emergency access door positions
 13819 | -7/Lower Caves | Discovered new exit (range 7)
 13878 | -7/Lower Caves | Spotted B-75 Beast
 14010 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 14275 | -7/Lower Caves | Discovered new exit (range 7)
 14285 | -7/Lower Caves | Entered Zion
 14303 | -7/Zion        | Build established: Scavenger-Mutant
 14331 | -7/Zion        | System corruption cleaned by Quarantine Array
 14357 | -7/Zion        | Found CR-A16's Pointy Stick
 14403 | -7/Zion        | Given A8's code to call for help
 14451 | -7/Zion        | Discovered new exit (range 12)
 14558 | -7/Zion        | Learned location of Armory (-3)
 14614 | -7/Zion        | Learned location of 1 exit from Factory
 15289 | -7/Zion        | Found GAL Module
 15443 | -7/Zion        | Discovered new exit (range 5)
 15444 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 15451 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 15451 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 15454 | -7/Zion        | Entered Deep Caves
 15454 | -7/Deep Caves  | Accompanied by 2 allies
 15597 | -7/Deep Caves  | Z-Facility disabled
 15676 | -7/Deep Caves  | Attacked by Z-Imprinter
 15699 | -7/Deep Caves  | Allies destroyed Z-Imprinter
 15871 | -7/Deep Caves  | Lost 8 parts (2n5u1w)
 16133 | -7/Deep Caves  | Build established: Mutant
 16317 | -7/Deep Caves  | Found Prototype Protection
 16317 | -7/Deep Caves  | Identified Zio. Heavy Carapace
 16324 | -7/Deep Caves  | Found Zio. Heavy Carapace
 16328 | -7/Deep Caves  | Found Prototype Protection
 16328 | -7/Deep Caves  | Identified Zio. Weapon Casing
 16391 | -7/Deep Caves  | Found Zio. Weapon Casing
 16428 | -7/Deep Caves  | Found Zio. Weapon Casing
 16508 | -7/Deep Caves  | Found Zio. Weapon Casing
 16759 | -7/Deep Caves  | Spotted as-08298
 16780 | -7/Deep Caves  | Core integrity fell below 50%
 16786 | -7/Deep Caves  | Destroyed as-08298
 16823 | -7/Deep Caves  | Build established: Scavenger-Mutant
 16843 | -7/Deep Caves  | Triggered Deep Caves wall
 16843 | -7/Deep Caves  | Spotted AS-55949
 16843 | -7/Deep Caves  | Spotted AS-43336
 16851 | -7/Deep Caves  | Exposed GOLEM chamber
 16854 | -7/Deep Caves  | Destroyed AS-43336
 16897 | -7/Deep Caves  | Destroyed 38 combat bots
 16955 | -7/Deep Caves  | Lost 9 parts (1p2n6u)
 16987 | -7/Deep Caves  | Core integrity fell below 20%
 17051 | -7/Deep Caves  | Lost 3 parts (1n2w)
 17062 | -7/Deep Caves  | Destroyed by as-39492 with Assembled Shotgun

 Last Messages 
---------------
16956_ Penetrated by Slug. <x2>
16960_ Slug penetrates as-86185.
16978_ Slug penetrates Wall.
16980_ as-86185 destroyed.
16982_ Penetrated by Slug.
16984_ Slug penetrates Wall.
16985_ Penetrated by Slug.
16985_ Imp. Grenade Launcher destroyed.
16986_ Penetrated by Slug.
16996_ Slug penetrates Wall.
17002_ Kicked as-11628. <x2>
17004_ Kicked as-11628 out of the way.
17005_ Penetrated by Slug.
17005_ Slug penetrates as-39492.
17007_ Enh. Flexi-carbon Leg destroyed.
17007_ Penetrated by Slug. <x4>
17020_ Neutron Cannon destroyed.
17022_ Penetrated by Slug.
17028_ Acquired 9 matter.
17029_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????????????????????### |
| ???????????????????###?????????????????????????#   |
| ???????????####???##  ##???????###?????????????#   |
| ######?#####  ##??#    ##?????## #?????????????# # |
|      ###       ##?#     ##???##  ##???####????##!# |
|                 ##?#     ##?##    ####   ##?###    |
|                  ####     #?#             #?#      |
|            ##      ###    #?#             #?#      |
|           ###       ##    ###            #??##     |
|           #?##      ##   ###    ##       #???###   |
|           #??#     ##    #?#    ###      #?????##  |
|   ####    ####    ###    #?#   ##?#       #????#   |
|  ##??##    ##     #?#   ##?#  ##??##      #?####   |
| #????##          ##?#   ####  ##????###  ####  #   |
| ?????#           ####a   ##    #????????##?#       |
| ?????#            ## a         #???????????#= #    |
| ?????##              a         #???????????#####   |
| ?????##                       ##??????????????##   |
| ?????#      ###    ###       ##???????????????#    |
| ????##      #?### ##?##  @  ##????????????????##   |
| ????#       #???###???###  ##???????????????####   |
| ????#      ##???????????#  #???????????????##  #   |
| ????##    ##????????????#  #???????????????#       |
| ?????##   #?????????????#  #????????#??????#       |
| ??????##  #?????????????#  #???????# ##????#       |
| ??#????## ##??????????#?#  #???????   ##???##      |
| ## #????#  ########### ?   #???###?    ##???###    |
|     ????#         "#  ??    ???   ?     #?????#    |
|     ????#                 % ???  #?#    #?????##   |
| #  #??###    ###         ###??## #?#    #??????#   |
| #  #?##     ##???       ##???##  ###    ????#####  |
| #  #?#     ##????      ##???##    ##   ????##  ##  |
| #  #?####  #??????   #?????##     ##  #????#   ##  |
| #  #????#  #??????#  #?????#      ##  #????#    #  |
|    #????#  #??????#  #?????#      ##  #???##       |
|    ######  #??????#  #??????#         #####        |
|            #??????#  ###????#                      |
|            #??????#    ##???#                      |
| # ##########??#####     #???#   "                  |
|   #????????####         #####  """       ##        |
|   #####????#     #             ""       ###        |
|       #????#     "#                     #?###      |
| ##### #????# """ ##### ##### ##          #??#      |
| ????# ###### ""  ##??# #???# #####       #??##     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             2025
Core Shielding             20
Propulsion Shielding       33
Utility Shielding          66
Weapon Shielding           100
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           2
Particle Charging          15
Kinecelleration            30
Salvage Targeting          5
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Imp. Propulsion Shielding | -8/Materials | Scanalyzed
   Proton Missile Launcher | -7/Zion      | Archive
              Plasma Rifle | -7/Zion      | Archive
               Gauss Rifle | -7/Zion      | Archive
    Nuclear Pulse Thruster | -7/Zion      | Archive
                Mak. Sword | -7/Zion      | Archive
      Adv. Terrain Scanner | -7/Zion      | Archive
         Imp. Titanium Leg | -7/Zion      | Archive
       Adv. Cooling System | -7/Zion      | Archive
    Field Propulsion Drive | -7/Zion      | Archive
          Mak. Flight Unit | -7/Zion      | Archive
 0b10 Decoder Chip [Scout] | -7/Zion      | Archive
       Imp. Core Shielding | -7/Zion      | Archive
  Armor Integrity Analyzer | -7/Zion      | Archive
             Lightning Gun | -7/Zion      | Archive
           Power Amplifier | -7/Zion      | Archive

 Robot Schematics 
------------------
      K-01 Serf | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive
    Y-72 Warden | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrainFireTerminator
  Manual?         0
Play Time         01:43:41
  Cumulative      123.3 hours
  Start           2022.09.30 @ 15:46:37
  End             2022.09.30 @ 17:30:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          150
  Rogue           150
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             65
Gallery%          71
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6ce6c117-5040-4b7a-8e05-c1bd71dd6587