Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.21 @ 14:28:27 Player: opdo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (17) 85 Value Destroyed (528) 528 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2433 Bonus ------- None Cogmind --------- Core Integrity 161/550 Matter 194/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Advanced Treads > --- UTILITY (4) ------ Small Storage Unit Advanced Visual Processing Unit Signal Interpreter Transport Network Coupler > --- WEAPON (3) ------- Minigun > --- INVENTORY (8) ---- Ion Engine Ion Engine Advanced Weight Redist. System Structural Scanner Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Terrain Scanner > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Structural Scanner Transport Network Coupler Light Assault Rifle Light Assault Rifle [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 35 | 6 5 5 11 8 Power 6 | 1 . . 3 2 Engine 5 | 1 . . 2 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 13 | 2 4 1 5 1 Treads 1 | . . . . 1 Leg 10 | 2 2 1 5 . Wheel . | . . . . . Hover 2 | . 2 . . . Flight . | . . . . . Utility 7 | 1 1 1 1 3 Device 3 | . . 1 1 1 Storage 1 | 1 . . . . Processor 3 | . 1 . . 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 . 3 2 2 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 9 | 2 . 3 2 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 18 | . . . 9 9 Power 4 | . . . 2 2 Propulsion 7 | . . . 4 3 Utility 3 | . . . 1 2 Weapon 4 | . . . 2 2 Highest Loss Streak 8 | . . . 8 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 83 | . 91 100 90 58 Engine 9 | . 14 11 8 4 Treads 1 | . . . . 4 Leg 20 | . 7 33 27 11 Hover 3 | . 20 . . . Device 7 | . . 11 9 6 Storage 10 | . 14 11 11 9 Processor 10 | . 6 11 11 12 Ballistic Gun 19 | . 28 22 21 9 Naked Turns . | . . . . . Heaviest Build 17 | 13 13 17 17 13 Greatest Support 30 | 20 20 30 30 30 Greatest Overweight (x) 3 | 3 1 . 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 4 8 8 8 8 Average Carried 5 | 2 5 6 6 5 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 2 7 8 6 4 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 614 | 150 99 182 183 . Remotely . | . . . . . Salvage Created 561 | . 157 109 239 56 Parts 31 | . 12 4 12 3 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 15 | . 3 1 9 2 Guns 15 | . 3 1 9 2 Classes Destroyed 9 | . 3 2 4 . Hauler 1 | . . 1 . . Operator 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 3 | . . . 3 . Grunt 7 | . 3 . 2 2 Brawler 1 | . . . 1 . Sentry 1 | . . 1 . . Demolisher 2 | . . . 2 . Assembled 1 | . . . 1 . Best Kill Streak 6 | . 2 1 6 1 Combat Bots Only 6 | . 2 1 6 1 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 179 | . 20 8 61 90 Missed 46 | . 4 1 15 26 Damage Taken 2555 | . 198 103 1268 986 Core 754 | . 53 17 295 389 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 73 | . . 73 . . Core Remaining (%) 66 | 100 78 . 22 . Volleys Fired 108 | . 15 15 32 46 Largest 2 | . 2 2 2 2 Hottest 46 | . 40 40 46 40 Shots Fired 173 | . 30 30 61 52 Gun 173 | . 30 30 61 52 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 173 | . 30 30 61 52 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 25 | . 11 25 18 6 Robot Miss Streak 4 | . 2 4 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 129 | . 24 24 48 33 Core Hits 42 | . 10 4 16 12 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 1 | . . 1 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1457 | 2 238 261 550 406 Guns 1408 | . 238 261 550 359 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 49 | 2 . . . 47 Kinetic 1408 | . 238 261 550 359 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 36 | . . . . 36 Targets Rammed 40 | 3 . . . 37 Kicked 4 | 3 . . . 1 Crushed . | . . . . . Highest Temperature 39 | . 39 6 . 7 Average Temperature 11 | . 14 4 . 3 Received Heat Transfer 755 | . 111 27 32 585 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 189 | . 137 115 189 66 Initial 61 | . . 57 44 61 Average 93 | . 85 103 164 38 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 1 . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . . 3 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 6 2 15 10 Peak Tracking Total 7 | . 3 1 7 7 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 7 | . 2 2 . 3 Terminals 5 | . 1 1 . 3 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 3 4 . 5 Successful 7 | . 2 3 . 2 Failed 5 | . 1 1 . 3 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual 7 | . 2 1 . 4 Terminals 9 | . 2 2 . 5 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 1 . 1 Terminals 3 | . 1 1 . 1 Botnet 3 | . 1 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 4 | . 1 2 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1222 | 54 218 292 316 342 Spaces Moved 615 | 30 119 163 171 132 Core 21 | 13 . . 8 . Treads 62 | . . . . 62 Legs 452 | 17 39 163 163 70 Wheels . | . . . . . Hover 80 | . 80 . . . Flight . | . . . . . Fastest Speed 50 | 50 116 120 120 120 Average Speed 122 | 124 117 120 121 131 Slowest Speed 200 | 200 120 120 150 145 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 3 27 24 36 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 913 | 46 169 231 225 242 Wait 78 | . 21 43 1 13 Move 611 | 29 118 162 170 132 Hop . | . . . . . Pick Up 36 | 8 8 5 9 6 Fast Attach . | . . . . . Attach 26 | 6 1 2 9 8 Detach . | . . . . . Swap 9 | . 4 3 2 . Drop 5 | . 2 1 2 . Fire 108 | . 15 15 32 46 Melee . | . . . . . Ram . | . . . . . Kick 4 | 3 . . . 1 Crush 36 | . . . . 36 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 10) 272 | -10/Materials | Identified exit to Materials 273 | -10/Materials | Entered another Materials area 273 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 363 | -9/Materials | Repaired Lgt. Assault Rifle 495 | -9/Materials | Discovered new exit (range 8) 502 | -9/Materials | Identified exit to Mines 565 | -9/Materials | Entered Mines 665 | -9/Mines | Assembled infested the area 720 | -9/Mines | Core integrity fell below 50% 755 | -9/Mines | Lost 8 parts (2p4n2w) 863 | -9/Mines | Learned Materials terminal intel 873 | -9/Mines | Discovered new exit (range 5) 876 | -9/Mines | Identified exit to Materials 881 | -9/Mines | Entered Materials 881 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 882 | -8/Materials | Loaded intel: 12 terminal locations 1037 | -8/Materials | Lost 4 parts (1p2n1w) 1130 | -8/Materials | Lost 4 parts (1p1n2u) 1134 | -8/Materials | Core integrity fell below 50% 1223 | -8/Materials | Self-destructed Last Messages --------------- 01125_ Acquired Minigun. 01127_ K-01 Serf collects debris. 01149_ Destroyed Lgt. Nuclear Core. 01155_ G-47 Trooper destroyed. 01158_ Acquired Adv. Visual Processing Unit. 01165_ Connecting with Terminal... 01184_ K-01 Serf collects debris. 01199_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 9N layout... Downloaded map data. 01203_ Triggered Blade Trap. 01203_ Massive razor-sharp blades shoot up from within the floor. 01203_ Minigun severed. 01203_ Ion Engine severed. 01206_ Acquired Ion Engine. 01208_ Acquired Minigun. 01211_ U-05 Engineer lays Concrete. 01220_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????a?????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ## # """ """#?????? | | ???????????????????????# ## + #?????? | | ??????????????????????## ## # """ #?????T | | ??????????????????????# # # """ #?????? | | ??????????????????????# ####### """ #?????? | | ??????????????????????# #?????# #?????? | | ?????????????????#????# ################?????? | | ?????????????????# ???# # #???????? | | ????????????????## ##### ## " """"" #???????? | | ????????????????# ## """"""""" #???????? | | ????????????????# ## """ """ #???????? | | ????????????????# ## #???????? | | ????????????????# ########+####+##??????? | | ????????????????# #??????? | | ????????????????# ^ #??????? | | ????????????????# "T" #??????? | | ?????????????????#########+####### ######?? | | ??????????????????# ss @ # # ## #?? | | ??????????????????#s""""""" # #^ """ # #?? | | ??????????????????# """"""" # # """ # #?? | | ??????????????????# """"""" # + """ # #?? | | ??????????????????#b""""""" # # """ # #?? | | ??????????????????? """"""" # # "" # #?? | | ???????????????????? g # # + #?? | | ?????????????????????? # # # #?? | | ??????????????############### # # #?? | | ?????? ???????# !#??#########% ###+#######?? | | ??????????????# """ ####"T"#####=%=# #??? | | ??????????????# """ ## % ! # T #??# | | ??????????????# """ #" % % # #??? | | ??????????????# = #T """ % # #?#? | | ??????????????####+####" """% """ # #??? | | ?????????????????# #?### "" %"""a # """ #?#? | | ?????????????????# #???# %% % # """ #??? | | ????????? ???????# ##### % % % # """ #??? | | ?????????????????# % # #??? | | ?????????????????########/######## ##########??? | | ???????????????????# #?# ##??????????? | | ???????????????#???# #?#####???????????? | | ?????????#?????????# """ """ #?#??#??????#?????? | | ???????????????????# """ """ #?????????????????? | | ???????????????????# """ """ #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseMetaDevice Manual? 0 Play Time 00:12:12 Cumulative 15.4 hours Start 2024.03.21 @ 14:18:45 End 2024.03.21 @ 14:28:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 39 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe411325-491f-4fb9-8db7-58e98d442855