Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 01:24:02

Player: DragoX

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (61)      305
Value Destroyed (1530)     1530
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4595

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     22/300
Energy                     82/100
System Corruption          3%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (5) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
    Aluminum Leg
    Particle Gun

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Wheel
       Compact Wheel
>              --- UTILITY ----------
               Humpback
               Launcher Guidance Computer
>              --- WEAPON -----------
               YOLO Cannon
>              --- INVENTORY --------
               Humpback
  Experimental Sensor Array
      Advanced Signal Interpreter
               Transport Network Coupler
               Salvage Targeting Computer
               Targeting Computer
               ECM Suite
      Improved Propulsion Shielding
        Medium Armor Plating
      Improved Trap Extractor
               Army-in-a-Box
               Beamcaster
               Rocket Launcher
               Missile Launcher
               Datajack
               Mining Laser
[Rating: 40]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Launcher Guidance Computer
  Protection               Improved Propulsion Shielding
Weapon                     Missile Launcher
  Energy Gun               Beamcaster
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             86   | 6   15  2   8   27  9   9   10  
  Power                    6    | 1   1   1   .   1   .   2   .   
    Engine                 4    | 1   1   1   .   .   .   1   .   
    Core                   2    | .   .   .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               8    | 2   1   .   .   2   .   3   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  8    | 2   1   .   .   2   .   3   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  12   | 1   3   .   .   1   4   .   3   
    Device                 1    | .   .   .   .   .   1   .   .   
    Storage                7    | 1   3   .   .   .   2   .   1   
    Processor              2    | .   .   .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   10  1   8   23  5   4   7   
    Energy Gun             5    | .   1   .   .   4   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   1   2   1   
    Ballistic Gun          5    | 2   2   .   .   .   .   .   1   
    Ballistic Cannon       3    | .   .   1   .   2   .   .   .   
    Launcher               31   | .   4   .   4   12  4   2   5   
    Special Weapon         12   | .   3   .   4   5   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   .   
Parts Lost                 17   | .   .   .   .   4   .   3   10  
  Power                    2    | .   .   .   .   1   .   .   1   
  Propulsion               7    | .   .   .   .   2   .   3   2   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   6    | .   .   .   .   1   .   .   5   
  Highest Loss Streak      10   | .   .   .   .   3   .   1   10  
Average Slot Usage (%)     80   | .   98  100 76  78  75  59  57  
  Engine                   7    | .   12  14  11  9   .   .   .   
  Core                     4    | .   .   .   .   1   11  11  6   
  Wheel                    21   | .   27  28  22  19  22  13  13  
  Storage                  19   | .   27  28  22  22  7   11  7   
  Processor                6    | .   .   .   .   4   16  11  7   
  Energy Gun               1    | .   4   .   .   2   1   .   .   
  Energy Cannon            2    | .   .   .   .   .   2   9   .   
  Ballistic Gun            3    | .   16  2   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   11  11  .   .   .   .   
  Launcher                 9    | .   2   14  5   16  14  3   7   
  Special Weapon           1    | .   3   .   4   1   .   .   .   
Naked Turns                11   | .   .   .   .   .   .   .   11  
Heaviest Build             104  | 9   42  47  49  53  97  103 104 
  Greatest Support         26   | 20  26  16  16  26  26  26  20  
  Greatest Overweight (x)  34   | 2   3   2   3   17  3   34  9   
  Average Overweight (x)   2    | .   1   2   2   3   1   5   4   
Largest Inventory Capacity 24   | 6   16  16  16  16  24  24  24  
  Average Capacity         17   | 5   15  16  16  16  12  24  20  
  Most Carried             24   | 3   16  16  16  16  24  24  24  
  Average Carried          15   | 1   12  15  15  14  10  22  17  
  Final Capacity           24   | 6   16  16  16  16  24  24  4   
  Final Carried            24   | 2   16  16  16  15  24  22  2   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat 
Matter Collected           1188 | 239 146 123 112 371 .   161 36  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1337 | .   251 62  78  414 .   244 288 
  Parts                    78   | .   14  12  4   15  .   18  15  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  46   | .   10  8   3   8   .   9   8   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     4    | .   2   .   .   2   .   .   .   
  Cannons                  3    | .   .   .   .   .   .   3   .   
  AOE                      38   | .   8   8   3   6   .   6   7   
Classes Destroyed          10   | .   3   .   1   3   .   3   .   
  Worker                   7    | .   2   .   1   2   .   2   .   
  Builder                  2    | .   .   .   .   .   .   2   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   
  Recycler                 4    | .   .   .   .   3   .   1   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   
  Swarmer                  16   | .   4   6   .   .   .   4   2   
  Grunt                    26   | .   6   2   3   7   .   2   6   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   
Best Kill Streak           8    | .   4   3   4   6   .   5   8   
  Combat Bots Only         8    | .   3   3   3   3   .   4   8   
Max Kills in Single Turn   5    | .   2   3   2   3   .   3   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   3   2   3   .   2   5   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               2707 | .    175  80   144  370  .    546  1392 
  Core                     691  | .    13   34   34   54   .    6    550  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    81   .    .    .    76   .    
Volleys Fired              82   | .    31   8    8    12   .    19   4    
  Largest                  2    | .    2    1    2    2    .    1    1    
  Hottest                  144  | .    120  30   144  100  .    100  100  
Shots Fired                102  | .    39   8    13   15   .    23   4    
  Gun                      20   | .    15   .    .    4    .    .    1    
  Cannon                   30   | .    .    .    6    .    .    23   1    
  Launcher                 35   | .    12   8    4    9    .    .    2    
  Special                  17   | .    12   .    3    2    .    .    .    
  Kinetic                  15   | .    8    .    6    .    .    .    1    
  Thermal                  52   | .    19   .    3    6    .    23   1    
  Explosive                35   | .    12   8    4    9    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         9    | .    5    2    3    9    .    2    2    
  Robot Miss Streak        2    | .    2    1    1    2    .    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           40   | .    13   2    5    11   .    7    2    
  Core Hits                81   | .    21   9    8    19   .    14   10   
  Critical Hits            3    | .    .    .    .    .    .    3    .    
  Critical Kills           1    | .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5613 | .    825  600  353  1177 .    1772 886  
  Guns                     163  | .    89   .    .    64   .    .    10   
  Cannons                  739  | .    .    .    52   .    .    687  .    
  Explosions               4515 | .    670  574  301  1044 .    1085 841  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  148  | .    66   26   .    21   .    .    35   
  Kinetic                  101  | .    39   .    52   .    .    .    10   
  Thermal                  2618 | .    50   50   .    112  .    1772 634  
  Explosive                2746 | .    670  524  301  1044 .    .    207  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    9    9    9    3    
  Average Corruption       8    | .    .    .    .    5    9    9    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  95   | .    .    .    .    11   31   51   2    
    Message Errors         28   | .    .    .    .    .    9    18   1    
    Matter Fused           20   | .    .    .    .    4    7    8    1    
    Heat Flow Errors       7    | .    .    .    .    2    1    4    .    
    Energy Discharges      14   | .    .    .    .    3    6    5    .    
    Data Loss (minor)      13   | .    .    .    .    1    6    6    .    
    Data Loss (major)      4    | .    .    .    .    .    2    2    .    
    Misfires               4    | .    .    .    .    .    .    4    .    
    Targeting Errors       4    | .    .    .    .    .    .    4    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            300  | .    20   17   .    43   .    182  38   
  Projectiles              49   | .    .    .    .    .    .    49   .    
  Explosions               232  | .    20   17   .    24   .    133  38   
  Melee                    19   | .    .    .    .    19   .    .    .    
Knockbacks                 2    | .    .    1    1    .    .    .    .    
  Impact                   1    | .    .    1    .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      567  | .    71   12   .    163  .    202  119  
  Shots                    11   | .    2    .    .    3    .    4    2    
  Rammed                   22   | .    8    6    .    1    .    .    7    
Targets Rammed             22   | .    8    6    .    1    .    .    7    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        471  | .    60   6    84   202  471  276  35   
  Average Temperature      58   | .    22   4    32   54   194  63   20   
  Received Heat Transfer   510  | .    18   18   63   78   .    54   279  
  Effects                  1    | .    .    .    .    .    1    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    1    .    .    .    .    2    1    
  Heat Transferred         3099 | .    148  100  .    211  .    1920 720  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             265  | .   210 265 171 145 .   152 192 
  Initial                  66   | .   .   43  44  66  .   .   41  
  Average                  61   | .   62  82  98  42  .   64  80  
Maximum Alert Level        1    | .   1   1   .   .   .   .   .   
  Low Security (%)         98   | 100 99  91  100 100 .   100 100 
  Level 1                  1    | .   .   8   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   .   .   .   1   2   
  Investigation            3    | .   1   .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              72   | .   25  5   6   8   .   11  17  
  Peak Tracking Total      15   | .   3   3   3   3   .   3   15  
  Tactical Retreats        5    | .   1   .   .   .   .   2   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            2    | .   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   2   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          6    | .   1   4   1   .   .   .   .   
  Max in Single Turn       2    | .   1   2   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          9    | .   6   1   .   1   .   .   1   
  Terminals                6    | .   5   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                30   | .   15  1   .   2   .   .   12  
  Successful               25   | .   13  1   .   .   .   .   11  
  Failed                   5    | .   2   .   .   2   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   16   | .   13  .   .   2   1   .   .   
  Terminals                15   | .   13  .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   .   .   12  
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   3   1   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   .   .   .   11  
  Insert Component         5    | .   .   .   .   .   .   .   5   
  Analyze                  6    | .   .   .   .   .   .   .   6   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   10  .   .   .   .   .   .   
  Terminals                9    | .   9   .   .   .   .   .   .   
    Assimilate             3    | .   3   .   .   .   .   .   .   
    Botnet                 5    | .   5   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   .   1   .   .   1   
  Full Trace Events        2    | .   .   .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   5   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   .   5   
  Part Schematics Acquired 5    | .   .   .   .   .   .   .   5   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               1    | .   1   .   .   .   .   .   .   
  Largest Group            1    | .   1   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   10  .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   10  .   .   .   .   .   .   
Total Orders               3    | .   3   .   .   .   .   .   .   
  ROAM                     1    | .   1   .   .   .   .   .   .   
  FOLLOW                   2    | .   2   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               6719 | 55   1272 1000 199  1646 876  1526 145  
Spaces Moved               3635 | 45   782  623  118  562  836  587  82   
  Core                     86   | 19   .    .    .    33   .    22   12   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   3549 | 26   782  623  118  529  836  565  70   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   120  120  100  90   120  50   
  Average Speed            129  | 86   98   120  121  165  100  192  115  
  Slowest Speed            1750 | 150  120  120  130  900  120  1750 170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       61   | 4    99   98   17   88   92   81   11   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             5    | .    .    2    .    2    .    1    .    
Spaces Dug                 46   | .    11   .    4    .    .    31   .    
Terrain Destroyed          523  | .    91   48   21   93   .    233  37   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               32   | .    11   .    4    .    .    16   1    
  AOE                      491  | .    80   48   17   93   .    217  36   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      5470 | 60   1215 867  156  1239 879  929  125  
  Wait                     1520 | 2    355  221  8    625  .    300  9    
  Move                     3628 | 44   781  622  117  561  835  586  82   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  84   | 8    20   3    7    7    24   8    7    
  Fast Attach              6    | .    .    2    1    .    3    .    .    
  Attach                   41   | 6    5    .    .    5    6    9    10   
  Detach                   3    | .    .    .    .    .    .    .    3    
  Swap                     39   | .    10   .    7    22   .    .    .    
  Drop                     43   | .    5    5    8    4    11   7    3    
  Fire                     82   | .    31   8    8    12   .    19   4    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      22   | .    8    6    .    1    .    .    7    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     2    | .    .    .    .    2    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 4 exits: Mat x2 / *Min / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  178 | -10/Materials | Discovered new exit (range 12)
  178 | -10/Materials | Discovered new exit (range 11)
  321 | -10/Materials | Build established: Mutant
  885 | -10/Materials | Discovered new exit (range 16)
  986 | -10/Materials | Discovered new exit (range 4)
 1245 | -10/Materials | Discovered new exit (range 11)
 1328 | -10/Materials | Entered Mines
 1367 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1944 | -10/Mines     | Discovered new exit (range 8)
 1977 | -10/Mines     | Learned location of 2 exits from Materials
 2062 | -10/Mines     | Discovered new exit (range 12)
 2328 | -10/Mines     | Entered Materials
 2328 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2329 | -9/Materials  | Identified exit to Materials
 2452 | -9/Materials  | Discovered new exit (range 6)
 2452 | -9/Materials  | Discovered new exit (range 12)
 2527 | -9/Materials  | Entered Mines
 2547 | -9/Mines      | Found a hidden stash of uninstalled traps
 2603 | -9/Mines      | Discovered exit to Materials (range 3)
 2649 | -9/Mines      | Assembled infested the area
 2673 | -9/Mines      | Learned Materials garrison access intel
 2710 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2713 | -9/Mines      | Learned Materials terminal intel
 3504 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3506 | -9/Mines      | Found Prototype Device
 3542 | -9/Mines      | Learned Materials security intel
 3613 | -9/Mines      | Discovered exit to Materials (range 15)
 4046 | -9/Mines      | Lost 3 parts (1p1n1w)
 4090 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4169 | -9/Mines      | Discovered new exit (range 5)
 4173 | -9/Mines      | Entered Exiles
 4203 | -9/Exiles     | Met 8R-AWN
 4217 | -9/Exiles     | Met EX-HEX
 4244 | -9/Exiles     | Met EX-BIN
 4256 | -9/Exiles     | Aligned with FarCom system
 4257 | -9/Exiles     | Given EX-Vault access code
 4281 | -9/Exiles     | Opened EX-Vault
 4285 | -9/Exiles     | Found Prototype Energy Cannon
 4285 | -9/Exiles     | Identified YOLO Cannon
 4290 | -9/Exiles     | Found Prototype Processor
 4290 | -9/Exiles     | Identified Modified TNC
 4312 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4340 | -9/Exiles     | Met EX-DEC
 4375 | -9/Exiles     | Visited The Gauntlet
 4555 | -9/Exiles     | Discovered new exit (range 14)
 4678 | -9/Exiles     | Found Prototype Device
 4771 | -9/Exiles     | Identified Exp. Sensor Array
 5049 | -9/Exiles     | Stole two prototypes: YOLO Cannon, Army-in-a-Box
 5049 | -9/Exiles     | Entered Mines
 5073 | -8/Mines      | Build established: Hauler-Mutant
 5938 | -8/Mines      | Discovered exit to Materials (range 12)
 6575 | -8/Mines      | Entered Materials
 6575 | -8/Materials  | Evolved 2 slots: Utility x2
 6577 | -8/Materials  | Loaded intel: 11 terminal locations
 6578 | -8/Materials  | Loaded intel: 1 garrison access location
 6712 | -8/Materials  | Core integrity fell below 50%
 6717 | -8/Materials  | Core integrity fell below 20%
 6720 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06705_ U-05 Engineer builds a Wall.
06705_ Acquired Prototype Device.
06706_ U-05 Engineer builds a Wall.
06706_ Dropped Humpback.
06708_ Acquired Rocket Launcher.
06709_ U-05 Engineer lays Concrete.
06710_ U-05 Engineer builds a Wall.
06711_ System corrupted: Matter fused (-9).
06711_ The unstable cave ceiling collapses.
06711_ Rocket Launcher destroyed.
06713_ Acquired Lgt. Assault Rifle.
06713_ U-05 Engineer builds a Wall.
06715_ Lgt. Assault Rifle destroyed.
06715_ U-05 Engineer builds a Wall.
06717_ Acquired Aluminum Leg.
06718_ L-31 Rogue destroyed.
06719_ Acquired 16 matter.
06719_ U-05 Engineer lays Concrete.
06720_ Acquired Particle Gun.
06720_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            250
Matter Stores              288
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                50
Launcher Accuracy          20

 Item Schematics 
-----------------
                Humpback | -8/Materials | Scanalyzed
              Beamcaster | -8/Materials | Scanalyzed
            Mining Laser | -8/Materials | Scanalyzed
       Exp. Sensor Array | -8/Materials | Scanalyzed
 Adv. Signal Interpreter | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
Let's See Who's Tougher
Quick And Dirty
Remodeling
Risk Taker
Tourist

 Challenges 
------------
None

 Game 
------
Seed              DisposableExplosiveBoosters
  Manual?         0
Play Time         01:21:17
  Cumulative      3.8 hours
  Start           2020.09.19 @ 23:47:13
  End             2020.09.20 @ 01:24:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          4
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 16eed74d-a377-43e3-9737-31187efdcf10