Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.07.09 @ 21:22:18 // Winter2019/RPGLIKE

Player: Grimbling

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (283)     1415
Value Destroyed (11910)    11910
Prototype IDs (65)         1300
Alien Tech Used (1)        200
Bonus (6800)               6800
              TOTAL SCORE: 32325

 Bonus
-------
High Alert Combat Kills    516
Follower Combat Kills      744
Network Hubs Disabled      800
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Met Zhirov                 300
Met R17 at Cetus           500
Win                        3000
Friendly Fire              -960

 Cogmind 
---------
Core Integrity             789/800
Matter                     270/300
Energy                     166/190
System Corruption          0%
Temperature                Cool (42)
Movement                   Flying (10)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (3) --------
   Zionite Light DM Reactor
   Zionite Light DM Reactor
     Light Quantum Reactor
>          --- PROPULSION (7) ---
           Diametric Drive
           Q-thruster
           Electron Diverter
           Electron Diverter
  Improved Diametric Drive
    Cooled Q-thruster
    Cooled Q-thruster
>          --- UTILITY (10) -----
   Zionite Metafield Generator
  Advanced Signal Interpreter
  Improved Terrain Scanner
  Advanced Melee Analysis Suite
  Advanced Target Analyzer
  Improved Actuator Array
  Advanced Transmission Jammer
  Advanced Reaction Control System
  Advanced Phase Shifter
           Graphene Brace
>          --- WEAPON (6) -------
           Kinetic Spear
           Kinetic Spear
           Kinetic Spear
           Kinetic Spear
           Kinetic Spear
           Force Lance
>          --- INVENTORY (5) ----
           Protomatter-97
           Protomatter-96
           Microactuators
           Stasis Canceller
           Self-destruct Interrupter (50)

 Peak State 
------------
>          --- POWER ------------
   Zionite Light DM Reactor
   Zionite Light DM Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Diametric Drive
           Q-thruster
           Electron Diverter
           Electron Diverter
  Improved Diametric Drive
    Cooled Q-thruster
    Cooled Q-thruster
>          --- UTILITY ----------
   Zionite Metafield Generator
  Advanced Signal Interpreter
  Improved Terrain Scanner
  Advanced Melee Analysis Suite
  Advanced Target Analyzer
  Improved Actuator Array
  Advanced Transmission Jammer
  Advanced Reaction Control System
  Advanced Phase Shifter
           Graphene Brace
>          --- WEAPON -----------
           Kinetic Spear
           Kinetic Spear
           Kinetic Spear
           Kinetic Spear
           Kinetic Spear
           Force Lance
>          --- INVENTORY --------
           Protomatter
           Protomatter
           Microactuators
           Stasis Canceller
           Self-destruct Interrupter
[Rating: 195]

 Favorites 
-----------
Power                      Zionite Light DM Reactor
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Cooled Nuclear Pulse Thruster
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
Weapon                     Makeshift Axe
  Energy Gun               Medium Laser
  Ballistic Gun            KE Penetrator
  Impact Weapon            Flail
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Res Acc 
Slots Evolved              22   | 5   .   .   2   .   1   .   2   4   .   .   .   1   1   .   .   1   .   .   1   .   .   .   1   .   .   .   .   1   1   .   1   
  Power                    2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  9    | 2   .   .   .   .   .   .   2   2   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   5    | 1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Parts Attached             157  | 4   10  1   4   1   3   1   3   16  2   4   .   1   2   2   3   5   5   .   10  1   .   8   3   1   3   .   .   16  26  11  11  
  Power                    21   | 1   2   1   1   .   .   .   1   4   1   .   .   .   .   .   1   .   1   .   2   .   .   1   .   .   2   .   .   .   1   2   .   
    Engine                 12   | 1   2   1   1   .   .   .   1   3   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   .   .   1   2   .   
  Propulsion               39   | .   3   .   2   .   .   1   .   4   1   1   .   .   1   1   .   .   .   .   5   1   .   4   1   .   1   .   .   1   7   1   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 39   | .   3   .   2   .   .   1   .   4   1   1   .   .   1   1   .   .   .   .   5   1   .   4   1   .   1   .   .   1   7   1   4   
  Utility                  55   | 1   .   .   1   .   2   .   2   5   .   1   .   .   1   1   .   3   4   .   1   .   .   3   1   1   .   .   .   3   12  8   5   
    Device                 43   | 1   .   .   1   .   2   .   .   2   .   1   .   .   1   1   .   2   4   .   1   .   .   3   1   1   .   .   .   1   11  6   4   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              11   | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   2   1   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   5   .   .   1   1   .   .   3   .   2   .   1   .   .   2   2   .   .   2   .   .   .   1   .   .   .   .   12  6   .   2   
    Energy Gun             5    | 2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   2   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        18   | .   .   .   .   .   1   .   .   2   .   2   .   1   .   .   2   1   .   .   1   .   .   .   1   .   .   .   .   7   .   .   .   
    Piercing Weapon        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   6   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  27   | .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   1   3   .   .   .   .   4   .   .   .   .   .   .   7   4   3   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   54  66  83  90  88  89  89  92  94  96  100 100 98  100 100 98  100 100 95  95  95  95  92  95  99  100 100 96  99  100 100 
  Engine                   6    | .   10  11  16  18  17  16  14  12  11  11  11  10  10  10  10  9   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   5   4   4   4   .   .   .   .   .   .   3   4   4   4   3   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   8   9   9   9   8   8   8   8   8   8   9   12  11  
  Flight                   24   | .   10  22  34  36  35  39  35  27  27  27  27  26  25  25  25  23  23  23  25  27  27  27  26  30  30  30  30  29  28  28  26  
  Device                   24   | .   11  11  14  18  18  16  14  16  22  23  27  26  28  30  30  28  29  33  31  31  31  31  30  30  30  30  30  29  31  29  26  
  Processor                7    | .   .   .   .   .   .   .   6   14  11  11  11  10  10  10  10  12  12  9   9   9   9   9   8   8   8   8   8   8   8   10  11  
  Energy Gun               2    | .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   4   22  18  18  11  8   7   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          9    | .   .   .   .   .   6   8   7   8   11  12  16  20  20  20  20  17  19  19  16  13  13  13  13  13  13  13  13  13  6   .   .   
  Piercing Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   4   4   4   4   4   4   1   12  20  23  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 10  10  10  19  20  21  21  21  30  32  41  41  44  45  45  44  44  49  49  49  49  49  49  51  51  56  56  56  58  58  67  69  
  Greatest Support         73   | 3   4   13  21  21  21  25  25  32  37  46  46  46  47  49  49  49  49  49  56  49  49  55  58  58  58  58  58  58  65  71  73  
  Greatest Overweight (x)  3    | 3   3   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | 2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 3   3   3   3   3   3   3   3   3   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         4    | 3   3   3   3   3   3   3   3   3   3   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   2   1   .   1   2   .   1   3   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          2    | .   .   .   .   .   .   .   .   1   3   3   4   3   4   4   4   4   3   4   3   4   5   5   4   4   4   5   5   4   4   4   5   
  Final Capacity           5    | 3   3   3   3   3   3   3   3   3   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   .   .   .   .   .   1   2   4   4   4   4   4   4   4   4   4   4   5   5   5   5   5   5   5   5   5   4   5   5   5   

 Class Distribution 
--------------------
 28% | Scavenger-Ninja
 27% | Generator-Ninja
 15% | Hacker-Skirmisher
 15% | Hacker-Ninja
  5% | Derelict-Ninja
  3% | Hacker-Assassin

 Dominant Class 
----------------
 Hacker-Skirmisher | -10/Materials
      Hacker-Scout | -10/Mines
      Hacker-Ninja | -9/Materials
      Hacker-Ninja | -9/Mines
      Hacker-Ninja | -9/Exiles
      Hacker-Ninja | -8/Mines
      Hacker-Ninja | -8/Materials
      Hacker-Ninja | -7/Factory
      Hacker-Ninja | -7/Lower Caves
      Hacker-Ninja | -7/Lower Caves
   Scavenger-Ninja | -7/Data Miner
   Scavenger-Ninja | -6/Proximity Caves
 Infiltrator-Ninja | -6/Factory
   Scavenger-Ninja | -6/Lower Caves
   Scavenger-Ninja | -6/Lower Caves
    Derelict-Ninja | -6/Zion
   Scavenger-Ninja | -6/Deep Caves
   Scavenger-Ninja | -5/Proximity Caves
   Scavenger-Ninja | -5/Factory
   Scavenger-Ninja | -5/Upper Caves
   Scavenger-Ninja | -5/Upper Caves
   Scavenger-Ninja | -5/Zhirov
   Generator-Ninja | -4/Proximity Caves
   Scavenger-Ninja | -4/Factory
   Generator-Ninja | -4/Extension
   Generator-Ninja | -4/Cetus
   Generator-Ninja | -4/Archives
   Scavenger-Ninja | -4/Hub_04(d)
   Generator-Ninja | -3/Research
   Generator-Ninja | -2/Research
   Generator-Ninja | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Res  Acc  
Matter Collected           1822  | 240  100  18   40   10   .    40   30   148  30   28   .    48   28   .    50   10   90   .    100  10   .    42   78   .    40   .    .    132  320  100  90   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15295 | 137  343  22   214  .    .    121  208  489  402  332  .    875  173  89   39   241  582  336  591  100  .    239  672  365  2146 143  296  1256 1869 1637 1378 
  Parts                    736   | 11   26   .    3    .    .    10   21   21   28   12   .    40   13   4    .    .    44   12   39   3    .    5    32   13   74   8    38   70   81   73   55   
Haulers Intercepted        21    | .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    4    4    5    
Recyclers Shooed           2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Res Acc 
Combat Hostiles Destroyed  179  | .   6   2   7   .   .   4   4   4   10  5   .   8   1   3   1   .   16  4   11  1   .   .   7   5   18  4   2   10  21  13  12  
  Melee                    166  | .   .   1   3   .   .   4   4   4   10  5   .   8   1   3   1   .   16  4   11  1   .   .   7   5   18  4   2   8   21  13  12  
  Guns                     5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Classes Destroyed          23   | 3   5   .   1   .   .   .   1   .   4   .   .   3   .   .   1   .   2   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Worker                   8    | 1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   1   
  Builder                  7    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   1   .   
  Tunneler                 4    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   21   | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   4   4   5   
  Recycler                 10   | 1   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   1   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 12   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   8   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  40   | .   3   .   3   .   .   .   3   2   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   2   2   1   .   4   5   4   8   
  Swarmer                  52   | .   2   2   2   .   .   4   .   2   3   3   .   .   .   .   .   .   .   .   11  .   .   .   2   3   3   .   .   2   6   3   4   
  Grunt                    34   | .   4   .   3   .   .   .   2   .   3   2   .   .   .   2   .   .   .   2   .   .   .   .   .   .   8   .   .   1   4   1   2   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   39   | .   .   .   2   .   .   .   2   2   2   .   .   1   1   .   .   .   .   .   .   .   .   .   1   2   4   .   2   7   7   4   2   
  Demolisher               4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   4   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Z-Light                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           18   | 2   3   2   5   .   .   3   9   3   6   6   .   7   4   3   1   .   6   3   7   1   .   .   3   7   12  3   10  18  13  10  12  
  Combat Bots Only         11   | .   2   2   3   .   .   2   4   2   6   5   .   7   1   3   1   .   6   3   4   1   .   .   3   4   11  2   2   5   4   4   5   
Max Kills in Single Turn   2    | 1   1   1   1   .   .   1   1   1   1   1   .   1   1   1   1   .   1   2   1   1   .   .   1   1   2   1   1   2   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Melee                    2    | .   .   1   1   .   .   1   1   1   1   1   .   1   1   1   1   .   1   2   1   1   .   .   1   1   2   1   1   1   2   1   2   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Res  Acc  
Damage Taken               5351  | .    291  83   64   .    .    33   71   76   383  21   .    306  3    121  .    .    521  257  133  49   12   .    207  35   773  317  78   552  363  384  218  
  Core                     4276  | .    238  70   56   .    .    26   58   63   297  16   .    240  2    92   .    .    415  204  103  38   12   .    168  30   611  251  62   447  296  306  175  
  Absorbed by Shields      183   | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    28   136  .    .    13   .    .    
  Redirected to Core       3539  | .    165  37   24   .    .    18   42   35   235  16   .    221  2    92   .    .    369  178  93   38   .    .    132  20   556  216  50   363  218  276  143  
Core Remaining (%)         94    | 100  .    88   .    .    .    98   97   .    .    .    .    100  .    .    .    .    .    98   .    .    .    .    100  .    .    .    .    67   95   100  98   
Volleys Fired              47    | 7    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Largest                  2     | 2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Hottest                  100   | 90   100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    
Shots Fired                85    | 14   63   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Gun                      85    | 14   63   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Thermal                  53    | 7    46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          24    | 7    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | 9    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        1     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           757   | 10   50   4    15   .    .    8    17   20   34   9    .    49   6    8    2    4    44   23   32   6    .    5    29   11   73   29   18   45   73   72   61   
  Core Hits                304   | 5    18   .    1    .    .    3    8    7    15   4    .    21   4    2    1    2    16   9    13   2    .    2    8    6    29   8    9    21   34   30   26   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         78    | 1    5    .    7    .    .    1    1    2    4    .    .    3    .    2    1    .    1    2    4    2    .    .    4    .    6    3    2    1    8    10   8    
    Burn                   6     | 1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  7     | .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  43    | .    .    .    .    .    .    1    1    2    4    .    .    3    .    2    1    .    1    2    4    2    .    .    4    .    4    3    2    .    7    .    .    
    Impale                 22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    1    10   8    
Melee Attacks              885   | .    3    5    18   .    .    8    17   24   38   10   .    63   7    10   5    20   55   28   41   6    .    5    31   15   83   29   22   53   97   106  86   
  Impact                   37    | .    3    5    18   .    .    .    .    1    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 607   | .    .    .    .    .    .    8    17   23   38   10   .    63   7    10   5    10   55   28   40   6    .    5    29   14   72   28   21   50   68   .    .    
  Piercing                 241   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    1    11   1    1    3    29   106  86   
  Sneak Attacks            122   | .    3    .    1    .    .    1    1    6    11   3    .    2    3    .    .    .    4    .    4    .    .    .    2    2    10   .    11   18   9    16   15   
    Combat Hostiles        29    | .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    4    .    .    .    .    .    2    1    4    .    .    7    3    4    1    
  Follow-up Attacks        175   | .    .    .    .    .    .    .    .    2    7    1    .    15   1    2    1    1    10   5    4    1    .    2    9    2    17   8    3    8    24   28   24   
Damage Inflicted           54730 | 129  826  162  547  .    .    487  954  1473 2567 721  .    3742 650  398  97   429  3255 1714 2389 364  .    655  1954 861  5791 2073 2093 4859 5126 5482 4932 
  Guns                     720   | 129  591  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               651   | .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    615  .    .    .    
  Melee                    53359 | .    199  162  547  .    .    487  954  1473 2567 721  .    3742 650  398  97   429  3255 1714 2389 364  .    655  1954 861  5791 2073 2093 4244 5126 5482 4932 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  504   | 37   467  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          867   | 92   160  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    615  .    .    .    
  Impact                   1073  | .    199  162  547  .    .    .    .    72   .    .    .    .    .    .    .    93   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 39660 | .    .    .    .    .    .    487  954  1401 2567 721  .    3742 650  398  97   336  3255 1714 2389 364  .    655  1801 861  5278 1999 2093 4049 3849 .    .    
  Piercing                 12626 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    153  .    513  74   .    195  1277 5482 4932 
Highest Corruption         3     | .    2    2    .    .    .    .    .    3    3    3    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    
  Average Corruption       2     | .    1    2    .    .    .    .    .    3    3    3    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  25    | .    2    1    .    .    .    .    .    2    6    3    1    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Message Errors         5     | .    .    1    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Matter Fused           5     | .    1    .    .    .    .    .    .    1    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      5     | .    1    .    .    .    .    .    .    .    2    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    .    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            6877  | .    .    32   289  .    .    76   130  274  274  238  .    263  182  7    .    86   538  160  515  4    .    353  275  150  746  49   345  474  288  506  623  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    6877  | .    .    32   289  .    .    76   130  274  274  238  .    263  182  7    .    86   538  160  515  4    .    353  275  150  746  49   345  474  288  506  623  
Knockbacks                 3     | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      266   | .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    241  .    .    .    
  Shots                    5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        256   | 90   256  .    .    .    .    .    .    212  220  227  .    139  .    .    .    .    94   6    .    .    .    .    .    .    4    4    4    6    84   12   .    
  Average Temperature      53    | 35   81   .    .    .    .    .    .    142  94   101  .    92   .    .    .    .    30   6    .    .    .    .    .    .    3    3    4    4    25   9    .    
  Received Heat Transfer   1473  | .    210  .    21   .    .    .    27   24   185  18   .    12   .    18   .    .    234  111  18   .    .    .    .    .    235  72   27   90   27   99   45   
  Effects                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              21    | .    1    2    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    
  Impact Corruptions       18    | .    .    4    12   .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         1790  | 185  1605 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Res  Acc  
Peak Influence             1148 | 20   212  51   234  15   .    110  223  130  .    .    .    .    84   .    .    .    .    .    232  .    .    .    .    300  395  198  260  1148 822  630  556  
  Initial                  447  | .    9    1    13   15   .    .    30   73   .    .    .    .    84   .    .    .    .    .    84   .    .    .    .    79   108  .    55   62   447  200  278  
  Average                  183  | 10   49   31   94   15   .    88   134  82   .    .    .    .    51   .    .    .    .    .    112  .    .    .    .    207  187  126  224  312  521  413  406  
Maximum Alert Level        4    | .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    1    4    3    2    2    
  Low Security (%)         65   | 100  97   100  81   100  .    100  70   100  .    .    .    .    100  .    .    .    .    .    68   .    .    .    .    48   47   100  18   43   6    10   .    
  Level 1                  16   | .    2    .    18   .    .    .    29   .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    51   52   .    81   32   7    32   42   
  Level 2                  16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   79   56   57   
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    6    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          18   | .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    2    1    .    .    3    2    2    3    
  Investigation            7    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    .    .    1    .    .    1    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Reinforcement            6    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    2    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Res Acc 
Distress Signals           10   | .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   2   .   1   .   
Communications Jammed      122  | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   1   7   96  .   5   1   6   1   
  Distress Signals         122  | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   1   7   96  .   5   1   6   1   
Times Spotted              297  | .   12  2   16  .   .   5   9   6   10  4   .   12  2   3   10  .   16  9   25  1   3   .   10  6   23  10  4   17  35  20  27  
  Peak Tracking Total      7    | .   2   2   4   .   .   3   3   2   5   1   .   6   1   2   5   .   3   4   5   1   3   .   3   2   6   5   2   6   7   6   6   
  Tactical Retreats        28   | .   3   .   2   .   .   1   .   .   .   .   .   1   .   .   1   .   .   2   5   .   3   .   .   .   .   .   .   2   4   1   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Res Acc 
Traps Triggered            19   | .   8   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   3   .   1   1   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Reprogrammed             29   | .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   12  6   .   4   
  Reused                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   4   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   4   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Res Acc 
Machines Disabled          50   | .   .   .   .   .   .   .   .   .   1   .   .   3   2   .   1   3   2   .   .   .   .   .   .   .   2   .   .   36  .   .   .   
  Max in Single Turn       12   | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   12  .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   1   1   
  Network Hub              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Res Acc 
Machines Accessed          91   | .   4   .   3   .   .   .   2   9   .   1   4   .   1   1   1   .   .   .   9   .   .   4   .   2   6   1   .   11  18  6   8   
  Terminals                66   | .   4   .   3   .   .   .   1   8   .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   2   6   1   .   10  12  5   7   
  Fabricators              6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   1   1   
Total Hacks                370  | .   19  .   10  .   .   .   12  26  .   1   33  .   4   1   1   .   .   .   30  .   .   17  .   6   20  2   .   34  87  28  39  
  Successful               236  | .   11  .   5   .   .   .   11  16  .   1   33  .   3   1   1   .   .   .   16  .   .   17  .   4   16  1   .   26  44  13  17  
  Failed                   134  | .   8   .   5   .   .   .   1   10  .   .   .   .   1   .   .   .   .   .   14  .   .   .   .   2   4   1   .   8   43  15  22  
    Catastrophic           28   | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   12  3   6   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   210  | .   18  .   10  .   1   .   8   21  .   .   .   .   3   .   .   .   .   .   18  .   .   .   .   3   17  2   .   25  55  12  17  
  Terminals                282  | .   19  .   10  .   .   .   11  24  .   .   .   .   4   .   .   .   .   .   22  .   .   .   .   6   20  2   .   32  68  27  37  
  Fabricators              19   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   11  .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   4   1   2   
Terminal Hacks             142  | .   7   .   2   .   .   .   10  6   .   1   33  .   2   1   1   .   .   .   6   .   .   17  .   1   9   1   .   13  17  7   8   
  Record                   16   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Part Schematic           17   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        22   | .   4   .   .   .   .   .   7   .   .   .   3   .   .   .   .   .   .   .   1   .   .   4   .   .   1   .   .   .   2   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     5    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Emergency Access Points  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Unreport Threat          36   | .   3   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   .   5   .   .   6   6   2   3   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Reprogram Traps          12   | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   2   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Zone Layout              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   
Fabricator Hacks           12   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   8   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   
  Build                    6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   1   
  Seal Access              6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   1   
Unauthorized Hacks         73   | .   4   .   3   .   .   .   .   9   .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   3   7   .   .   13  14  5   8   
  Terminals                71   | .   4   .   3   .   .   .   .   8   .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   3   7   .   .   13  13  5   8   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Assimilate             10   | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   2   .   2   
    Botnet                 60   | .   4   .   2   .   .   .   .   7   .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   2   6   .   .   10  11  5   6   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         70   | .   4   .   3   .   .   .   1   8   .   .   .   .   1   .   .   .   .   .   9   .   .   .   .   2   6   .   .   11  14  4   7   
  Full Trace Events        7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   
  Parts Built              8    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   439  | .   .   .   .   .   .   .   .   117 .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   246 .   .   
  Total Part Build Rating  57   | .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   38  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Res Acc 
Total Allies               32   | .   .   .   1   1   .   .   .   1   .   .   .   3   2   .   1   10  .   .   .   .   .   .   .   1   8   .   .   1   2   .   1   
  Largest Group            10   | .   .   .   1   2   2   2   1   2   2   1   1   4   5   4   3   10  10  .   .   .   .   .   .   1   8   8   8   8   1   .   1   
  Highest-Rated Group      434  | .   .   .   10  41  41  41  10  36  36  26  26  190 222 124 98  234 234 .   .   .   .   .   .   26  434 434 434 285 26  .   26  
  Highest-Rated Ally       159  | .   .   .   10  31  31  31  10  26  26  26  26  96  96  34  34  31  31  .   .   .   .   .   .   26  159 159 159 51  26  .   26  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               150  | .   .   .   .   .   .   .   .   .   .   .   .   9   8   3   19  .   63  .   .   .   .   .   .   .   12  14  8   14  .   .   .   
  Total Damage             4768 | .   .   .   .   .   .   .   .   .   .   .   .   115 571 220 871 .   858 .   .   .   .   .   .   .   508 865 149 611 .   .   .   
  Kills                    25   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   6   .   7   .   .   .   .   .   .   .   3   3   2   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Res Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   1   .   2   .   2   1   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Res  Acc  
Turns Passed               7977  | 247  1292 121  171  88   149  124  103  341  256  162  28   394  172  269  171  382  480  105  356  71   87   52   104  74   475  208  74   214  607  322  278  
Spaces Moved               16322 | 133  627  185  333  183  233  136  178  682  411  389  99   610  346  269  452  725  815  340  1014 318  543  166  427  325  1179 223  142  814  1664 1262 1099 
  Core                     776   | 133  620  20   .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   15546 | .    7    165  333  183  233  136  178  682  411  389  99   607  346  269  452  725  815  340  1014 318  543  166  427  325  1179 223  142  814  1664 1262 1099 
  Fastest Speed            10    | 50   50   37   31   31   31   28   28   25   24   24   28   28   28   29   32   32   16   16   14   16   16   11   10   10   10   10   10   10   10   10   10   
  Average Speed            25    | 166  183  54   32   31   31   28   28   26   24   27   28   28   28   31   32   32   20   16   16   16   16   14   10   10   10   10   10   10   10   10   10   
  Slowest Speed            200   | 200  200  200  37   31   31   31   28   28   25   28   28   150  29   32   32   32   32   16   87   16   16   89   11   11   10   10   10   10   10   10   10   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6     | .    .    2    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 6    94   47   38   36   65   53   21   17   62   62   72   65   10   57   53   84   78   57   29   55   73   62   57   9    98   81   86   74   47   39   37   
  Regions Visited          31
    Branch Regions         21
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        31    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             25    | .    .    .    .    1    .    .    .    .    1    7    .    1    .    1    3    2    .    4    .    2    1    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 25    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    1    5    10   3    
Terrain Destroyed          653   | .    2    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    627  5    10   3    
  Melee                    25    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    1    5    10   3    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      628   | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    626  .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Res  Acc  
Total                      19324 | 143  699  194  368  214  310  212  212  811  510  427  98   791  410  447  475  852  1095 373  1175 332  542  191  464  359  1500 395  194  907  2060 1384 1180 
  Wait                     1653  | .    7    4    8    29   69   64   7    72   36   23   .    78   46   163  8    102  208  .    88   .    .    .    .    18   204  135  30   2    241  7    4    
  Move                     16278 | 132  626  180  332  182  232  135  177  681  410  388  98   609  340  268  451  724  814  339  1013 317  542  165  426  322  1178 222  141  813  1662 1261 1098 
  Hop                      5     | .    .    2    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Pick Up                  42    | .    .    .    .    .    .    .    1    1    4    1    .    3    1    .    .    2    1    1    .    1    .    2    .    1    8    1    2    2    4    6    .    
  Fast Attach              128   | 4    10   .    4    1    3    1    3    15   2    3    .    .    2    2    3    4    4    .    9    1    .    9    3    .    3    .    .    7    19   7    9    
  Attach                   11    | .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    6    1    .    
  Detach                   50    | .    4    .    .    1    3    .    1    11   .    1    .    .    .    .    .    .    1    .    4    .    .    .    1    .    .    .    .    4    16   2    1    
  Swap                     19    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    9    1    3    2    
  Drop                     125   | .    4    1    .    1    3    .    1    9    4    2    .    2    2    2    3    5    5    1    4    2    .    10   2    2    9    1    2    7    19   15   7    
  Fire                     47    | 7    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Melee                    573   | .    3    5    17   .    .    8    17   21   28   8    .    38   5    6    2    12   36   18   30   5    .    3    20   9    58   21   15   39   54   54   41   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            46    | .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    1    .    7    
  Rewire                   39    | .    .    .    .    .    .    .    .    .    .    .    .    21   10   .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            308   | .    13   1    7    .    .    4    5    .    26   .    .    19   2    6    .    2    25   14   8    6    .    2    12   5    40   15   4    16   37   28   11   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / *Pro)
-6/Deep Caves
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: Upp x2 / *Ext x2 / Arm)
-4/Extension (discovered 3 exits: *Res x2 / *Cet)
-4/Cetus (discovered 2 exits: *Res / *Arc)
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d) (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: *Res / *Tes x2)
-2/Research (discovered 2 exits: *Acc / Qua)
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Upgraded with Propulsion slot (x2)
    1 | -11/Scrapyard      | Upgraded with Utility slot (x2)
    1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    6 | -11/Scrapyard      | Identified exit to Materials
    6 | -11/Scrapyard      | Discovered exit to Materials (range 16)
  248 | -11/Scrapyard      | Entered Materials
  306 | -10/Materials      | Build established: Hacker-Skirmisher
  341 | -10/Materials      | Identified exit to Materials
  341 | -10/Materials      | Discovered exit to Materials (range 13)
  513 | -10/Materials      | Identified exit to Mines
  513 | -10/Materials      | Discovered exit to Mines (range 15)
  690 | -10/Materials      | Discovered exit to Materials (range 15)
  898 | -10/Materials      | Discovered exit to Materials (range 10)
 1540 | -10/Materials      | Entered Mines
 1581 | -10/Mines          | Build established: Hacker-Assassin
 1585 | -10/Mines          | Reached level 2
 1625 | -10/Mines          | Assembled infested the area
 1630 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
 1658 | -10/Mines          | Discovered exit to Materials (range 7)
 1661 | -10/Mines          | Discovered exit to Materials (range 16)
 1661 | -10/Mines          | Entered Materials
 1663 | -9/Materials       | Reached level 3
 1664 | -9/Materials       | Upgraded with Propulsion slot (x1)
 1691 | -9/Materials       | Upgraded with Power slot (x1)
 1724 | -9/Materials       | Reached level 4
 1746 | -9/Materials       | Identified exit to Materials
 1746 | -9/Materials       | Discovered exit to Materials (range 5)
 1798 | -9/Materials       | Identified exit to Mines
 1798 | -9/Materials       | Discovered exit to Mines (range 14)
 1832 | -9/Materials       | Entered Mines
 1832 | -9/Mines           | Accompanied by 1 ally
 1854 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 1890 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1890 | -9/Mines           | Identified exit to Exiles
 1890 | -9/Mines           | Discovered exit to Exiles (range 5)
 1920 | -9/Mines           | Entered Exiles
 1920 | -9/Exiles          | Accompanied by 2 allies
 1922 | -9/Exiles          | Reached level 5
 1925 | -9/Exiles          | Identified exit to Mines
 1925 | -9/Exiles          | Discovered exit to Mines (range 16)
 1928 | -9/Exiles          | Met 8R-AWN
 1933 | -9/Exiles          | Met EX-HEX
 1945 | -9/Exiles          | Met EX-DEC
 1947 | -9/Exiles          | Met EX-BIN
 1952 | -9/Exiles          | Aligned with FarCom system
 1952 | -9/Exiles          | Given EX-Vault access code
 1960 | -9/Exiles          | Opened EX-Vault
 1963 | -9/Exiles          | Found Prototype Slashing Weapon
 1963 | -9/Exiles          | Identified Longsword +1
 1965 | -9/Exiles          | Found Prototype Device
 1965 | -9/Exiles          | Identified Trap Reconfigurator
 1968 | -9/Exiles          | Found Prototype Device
 1968 | -9/Exiles          | Identified Supersonic Drone Bay
 1978 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1997 | -9/Exiles          | Discovered exit to Mines (range 10)
 2027 | -9/Exiles          | Upgraded with Propulsion slot (x1)
 2052 | -9/Exiles          | Build established: Hacker-Ninja
 2069 | -9/Exiles          | Left Exiles lab with Longsword +1
 2069 | -9/Exiles          | Entered Mines
 2069 | -8/Mines           | Accompanied by 2 allies
 2105 | -8/Mines           | Reached level 6
 2125 | -8/Mines           | Discovered exit to Materials (range 11)
 2193 | -8/Mines           | Entered Materials
 2193 | -8/Materials       | Accompanied by 2 allies
 2195 | -8/Materials       | Reached level 7
 2195 | -8/Materials       | Upgraded with Utility slot (x2)
 2239 | -8/Materials       | Garrison activated, responded to threat
 2282 | -8/Materials       | Identified exit to Factory
 2282 | -8/Materials       | Discovered exit to Factory (range 17)
 2296 | -8/Materials       | Entered Factory
 2296 | -7/Factory         | Accompanied by 1 ally
 2298 | -7/Factory         | Reached level 8
 2298 | -7/Factory         | Reached level 9
 2298 | -7/Factory         | Reached level 10
 2299 | -7/Factory         | Upgraded with Power slot (x1)
 2299 | -7/Factory         | Upgraded with Utility slot (x2)
 2371 | -7/Factory         | Identified exit to Storage
 2371 | -7/Factory         | Discovered exit to Storage (range 5)
 2442 | -7/Factory         | Identified exit to Lower Caves
 2445 | -7/Factory         | Upgraded with Weapon slot (x1)
 2581 | -7/Factory         | Fabricated Imp. Force Booster (x2)
 2637 | -7/Factory         | Entered Lower Caves
 2637 | -7/Lower Caves     | Accompanied by 2 allies
 2638 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2639 | -7/Lower Caves     | Reached level 11
 2666 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 2747 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 2810 | -7/Lower Caves     | Identified exit to Lower Caves
 2810 | -7/Lower Caves     | Discovered exit to Lower Caves (range 11)
 2812 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2893 | -7/Lower Caves     | Entered another Lower Caves area
 2893 | -7/Lower Caves     | Accompanied by 1 ally
 2943 | -7/Lower Caves     | Learned Factory security intel
 2947 | -7/Lower Caves     | Reached level 12
 3030 | -7/Lower Caves     | Identified exit to Data Miner
 3030 | -7/Lower Caves     | Discovered exit to Data Miner (range 16)
 3055 | -7/Lower Caves     | Entered Data Miner
 3055 | -7/Data Miner      | Accompanied by 1 ally
 3055 | -7/Data Miner      | Identified exit to Proximity Caves
 3055 | -7/Data Miner      | Discovered exit to Proximity Caves (range 7)
 3060 | -7/Data Miner      | Met Data Miner
 3067 | -7/Data Miner      | Learned location of Section 7 (-2)
 3067 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3072 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3083 | -7/Data Miner      | Entered Proximity Caves
 3083 | -6/Proximity Caves | Accompanied by 1 ally
 3085 | -6/Proximity Caves | Reached level 13
 3086 | -6/Proximity Caves | Learned Factory garrison access intel
 3089 | -6/Proximity Caves | Learned Factory security intel
 3097 | -6/Proximity Caves | Upgraded with Weapon slot (x1)
 3142 | -6/Proximity Caves | Escorted by Enhanced Grunt
 3236 | -6/Proximity Caves | Destroyed 7 combat bots
 3242 | -6/Proximity Caves | Identified exit to Factory
 3242 | -6/Proximity Caves | Discovered exit to Factory (range 16)
 3305 | -6/Proximity Caves | Reached level 14
 3387 | -6/Proximity Caves | Spotted B-75 Beast
 3477 | -6/Proximity Caves | Entered Factory
 3477 | -6/Factory         | Accompanied by 4 allies
 3479 | -6/Factory         | Loaded intel: 3 garrison access locations
 3479 | -6/Factory         | Reached level 15
 3481 | -6/Factory         | Identified exit to Lower Caves
 3481 | -6/Factory         | Upgraded with Utility slot (x1)
 3649 | -6/Factory         | Entered Lower Caves
 3649 | -6/Lower Caves     | Accompanied by 4 allies
 3710 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3751 | -6/Lower Caves     | Identified exit to Lower Caves
 3751 | -6/Lower Caves     | Discovered exit to Lower Caves (range 8)
 3918 | -6/Lower Caves     | Entered another Lower Caves area
 3918 | -6/Lower Caves     | Accompanied by 3 allies
 3920 | -6/Lower Caves     | Reached level 16
 3922 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 3964 | -6/Lower Caves     | Build established: Scavenger-Ninja
 4036 | -6/Lower Caves     | Identified exit to Zion
 4036 | -6/Lower Caves     | Discovered exit to Zion (range 8)
 4089 | -6/Lower Caves     | Entered Zion
 4091 | -6/Zion            | Reached level 17
 4092 | -6/Zion            | Upgraded with Utility slot (x1)
 4106 | -6/Zion            | Identified exit to Proximity Caves
 4106 | -6/Zion            | Discovered exit to Proximity Caves (range 17)
 4122 | -6/Zion            | Gained Derelict followers
 4204 | -6/Zion            | Learned location of Testing (-3)
 4206 | -6/Zion            | Gained Derelict followers
 4215 | -6/Zion            | Learned Factory security intel
 4247 | -6/Zion            | Gained Derelict followers
 4291 | -6/Zion            | Given A8's code to call for help
 4331 | -6/Zion            | Rebuked by Imprinter
 4359 | -6/Zion            | Given the Hacking Drone Bay
 4360 | -6/Zion            | Found Prototype Device
 4360 | -6/Zion            | Identified Hacking Drone Bay
 4385 | -6/Zion            | Identified exit to Deep Caves
 4385 | -6/Zion            | Discovered exit to Deep Caves (range 7)
 4420 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 4471 | -6/Zion            | Entered Deep Caves
 4471 | -6/Deep Caves      | Accompanied by 10 allies
 4537 | -6/Deep Caves      | Build established: Derelict-Ninja
 4610 | -6/Deep Caves      | Z-Facility disabled
 4656 | -6/Deep Caves      | Attacked by Z-Imprinter
 4673 | -6/Deep Caves      | Destroyed Z-Imprinter
 4685 | -6/Deep Caves      | Found Prototype Device
 4685 | -6/Deep Caves      | Identified Zio. Metafield Generator
 4870 | -6/Deep Caves      | Identified exit to Proximity Caves
 4870 | -6/Deep Caves      | Discovered exit to Proximity Caves (range 7)
 4942 | -6/Deep Caves      | Spotted as-85182
 4951 | -6/Deep Caves      | Entered Proximity Caves
 4953 | -5/Proximity Caves | Reached level 18
 4956 | -5/Proximity Caves | Learned location of Armory (-4)
 4971 | -5/Proximity Caves | Build established: Scavenger-Ninja
 4987 | -5/Proximity Caves | Spotted B-75 Beast
 4989 | -5/Proximity Caves | Learned Factory garrison access intel
 5011 | -5/Proximity Caves | Destroyed B-75 Beast
 5049 | -5/Proximity Caves | Identified exit to Factory
 5049 | -5/Proximity Caves | Discovered exit to Factory (range 9)
 5056 | -5/Proximity Caves | Entered Factory
 5057 | -5/Factory         | Identified exit to Upper Caves
 5058 | -5/Factory         | Reached level 19
 5059 | -5/Factory         | Loaded intel: 3 garrison access locations
 5089 | -5/Factory         | Reached level 20
 5141 | -5/Factory         | Upgraded with Propulsion slot (x1)
 5241 | -5/Factory         | Fabricated Biomechanical Wings (x1)
 5412 | -5/Factory         | Entered Upper Caves
 5422 | -5/Upper Caves     | Identified exit to Upper Caves
 5424 | -5/Upper Caves     | Learned 4 Factory zone layouts
 5429 | -5/Upper Caves     | Spotted B-75 Beast
 5444 | -5/Upper Caves     | Destroyed B-75 Beast
 5483 | -5/Upper Caves     | Entered another Upper Caves area
 5484 | -5/Upper Caves     | Identified exit to Factory
 5484 | -5/Upper Caves     | Discovered exit to Factory (range 4)
 5485 | -5/Upper Caves     | Reached level 21
 5524 | -5/Upper Caves     | Identified exit to Zhirov
 5524 | -5/Upper Caves     | Discovered exit to Zhirov (range 13)
 5559 | -5/Upper Caves     | Learned location of 1 exit from Factory
 5570 | -5/Upper Caves     | Entered Zhirov
 5570 | -5/Zhirov          | Identified exit to Proximity Caves
 5570 | -5/Zhirov          | Discovered exit to Proximity Caves (range 3)
 5573 | -5/Zhirov          | Met Zhirov
 5577 | -5/Zhirov          | Learned location of Quarantine (-2)
 5577 | -5/Zhirov          | Learned location of Command (-1)
 5579 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 5582 | -5/Zhirov          | Found Alien Artifact
 5582 | -5/Zhirov          | Identified Integrated Reactor
 5582 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 5587 | -5/Zhirov          | Found Alien Artifact
 5622 | -5/Zhirov          | Entered Proximity Caves
 5627 | -4/Proximity Caves | Reached level 22
 5642 | -4/Proximity Caves | Upgraded with Propulsion slot (x1)
 5668 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5704 | -4/Proximity Caves | Discovered exit to Factory (range 12)
 5726 | -4/Proximity Caves | Entered Factory
 5727 | -4/Factory         | Identified exit to Extension
 5728 | -4/Factory         | Reached level 23
 5742 | -4/Factory         | Identified exit to Upper Caves
 5742 | -4/Factory         | Identified exit to Armory
 5767 | -4/Factory         | Incoming investigation squad redirected
 5800 | -4/Factory         | Entered Extension
 5800 | -4/Extension       | Accompanied by 1 ally
 5802 | -4/Extension       | Reached level 24
 5804 | -4/Extension       | Disrupted transfer network
 5830 | -4/Extension       | Rescued a captive Derelict
 5832 | -4/Extension       | Rescued a captive Derelict
 5850 | -4/Extension       | Incoming investigation squad redirected
 5861 | -4/Extension       | Rescued a captive Derelict
 5867 | -4/Extension       | Spotted B-86 Titan
 5867 | -4/Extension       | Spotted B-86 Titan
 5880 | -4/Extension       | Destroyed B-86 Titan
 5884 | -4/Extension       | Identified exit to Research
 5884 | -4/Extension       | Discovered exit to Research (range 8)
 5888 | -4/Extension       | Destroyed B-86 Titan
 5899 | -4/Extension       | Core integrity fell below 50%
 5949 | -4/Extension       | Destroyed 11 combat bots
 5986 | -4/Extension       | Rescued A7
 5990 | -4/Extension       | Reached level 25
 5993 | -4/Extension       | Rescued a captive Derelict
 5994 | -4/Extension       | Rescued a captive Derelict
 6018 | -4/Extension       | Rescued a captive Derelict
 6055 | -4/Extension       | Identified exit to Cetus
 6055 | -4/Extension       | Discovered exit to Cetus (range 11)
 6055 | -4/Extension       | Discovered exit to Research (range 15)
 6112 | -4/Extension       | Build established: Generator-Ninja
 6275 | -4/Extension       | Entered Cetus
 6275 | -4/Cetus           | Accompanied by 8 allies (A7)
 6277 | -4/Cetus           | Spotted Cetus Guard
 6277 | -4/Cetus           | Spotted Cetus Guard
 6277 | -4/Cetus           | Spotted Cetus Guard
 6277 | -4/Cetus           | Spotted Cetus Guard
 6283 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 6284 | -4/Cetus           | Destroyed Cetus Guard
 6290 | -4/Cetus           | Destroyed Cetus Guard
 6293 | -4/Cetus           | Cetus Manufacturing Module disabled
 6293 | -4/Cetus           | Allies destroyed Cetus Guard
 6304 | -4/Cetus           | Failed to start Cetus Manufacturing Module
 6309 | -4/Cetus           | Identified exit to Archives
 6309 | -4/Cetus           | Discovered exit to Archives (range 17)
 6391 | -4/Cetus           | Spotted Cetus Guard
 6391 | -4/Cetus           | Spotted Cetus Guard
 6392 | -4/Cetus           | Spotted Cetus Guard
 6392 | -4/Cetus           | Spotted Cetus Guard
 6392 | -4/Cetus           | Discovered exit to Research (range 17)
 6402 | -4/Cetus           | Destroyed Cetus Guard
 6405 | -4/Cetus           | Destroyed Cetus Guard
 6410 | -4/Cetus           | Allies destroyed Cetus Guard
 6411 | -4/Cetus           | Allies destroyed Cetus Guard
 6412 | -4/Cetus           | Met Revision 17
 6483 | -4/Cetus           | Entered Archives
 6483 | -4/Archives        | Accompanied by 8 allies (A7)
 6490 | -4/Archives        | Identified exit to Hub_04(d)
 6490 | -4/Archives        | Discovered exit to Hub_04(d) (range 18)
 6495 | -4/Archives        | Discovered exit to Hub_04(d) (range 18)
 6504 | -4/Archives        | Unable to access archive contents
 6516 | -4/Archives        | Unable to access archive contents
 6516 | -4/Archives        | Discovered exit to Research (range 17)
 6557 | -4/Archives        | Entered Hub_04(d)
 6557 | -4/Hub_04(d)       | Accompanied by 7 allies
 6559 | -4/Hub_04(d)       | Reached level 26
 6569 | -4/Hub_04(d)       | Discovered exit to Research (range 7)
 6589 | -4/Hub_04(d)       | Upgraded with Utility slot (x1)
 6598 | -4/Hub_04(d)       | Discovered exit to Research (range 13)
 6652 | -4/Hub_04(d)       | Spotted B-86 Titan
 6688 | -4/Hub_04(d)       | Discovered exit to Research (range 12)
 6699 | -4/Hub_04(d)       | Network Hub disabled
 6713 | -4/Hub_04(d)       | Spotted Lightning
 6713 | -4/Hub_04(d)       | Spotted Lightning
 6713 | -4/Hub_04(d)       | Spotted Lightning
 6724 | -4/Hub_04(d)       | Network Hub disabled
 6728 | -4/Hub_04(d)       | Spotted Lightning
 6728 | -4/Hub_04(d)       | Spotted Lightning
 6733 | -4/Hub_04(d)       | Discovered exit to Research (range 4)
 6744 | -4/Hub_04(d)       | Network Hub disabled
 6752 | -4/Hub_04(d)       | Disrupted transfer network
 6764 | -4/Hub_04(d)       | Network Hub disabled
 6771 | -4/Hub_04(d)       | Entered Research
 6773 | -3/Research        | Reached level 27
 6796 | -3/Research        | Identified exit to Research
 6796 | -3/Research        | Discovered exit to Research (range 18)
 6830 | -3/Research        | Spotted B-86 Titan
 6877 | -3/Research        | Identified exit to Testing
 6877 | -3/Research        | Discovered exit to Testing (range 16)
 6920 | -3/Research        | Reached level 28
 6982 | -3/Research        | Upgraded with Weapon slot (x1)
 7007 | -3/Research        | Identified Transdimensional Reconstructor
 7126 | -3/Research        | Fabricated Kinetic Spear?
 7130 | -3/Research        | Found Prototype Device
 7130 | -3/Research        | Identified Exp. Thermal Defense Suite
 7139 | -3/Research        | Found Prototype Processor
 7139 | -3/Research        | Identified Exp. Terrain Scan Processor
 7144 | -3/Research        | Found Prototype Device
 7144 | -3/Research        | Identified Exp. ECM Suite
 7210 | -3/Research        | Fabricated Q-thruster (x2)
 7217 | -3/Research        | Discovered exit to Testing (range 18)
 7271 | -3/Research        | First assault squad dispatched
 7300 | -3/Research        | Fabricated Q-thruster (x2)
 7301 | -3/Research        | Incoming assault squad redirected
 7378 | -3/Research        | Entered another Research area
 7379 | -2/Research        | Identified exit to Quarantine
 7380 | -2/Research        | Reached level 29
 7396 | -2/Research        | Reached level 30
 7443 | -2/Research        | Spotted B-90 Cyclops
 7461 | -2/Research        | Destroyed B-90 Cyclops
 7480 | -2/Research        | Spotted B-90 Cyclops
 7526 | -2/Research        | Found Prototype Processor
 7526 | -2/Research        | Identified Exp. Armor Integrity Analyzer
 7644 | -2/Research        | Found Prototype Device
 7644 | -2/Research        | Identified Exp. Shock Absorption System
 7678 | -2/Research        | Identified exit to Access
 7678 | -2/Research        | Discovered exit to Access (range 5)
 7700 | -2/Research        | Entered Access
 7702 | -1/Access          | Reached level 31
 7702 | -1/Access          | Reached level 32
 7704 | -1/Access          | Upgraded with Weapon slot (x1)
 7777 | -1/Access          | Found Prototype Device
 7777 | -1/Access          | Identified Adv. EM Disruption Field
 7870 | -1/Access          | Identified exit to Command
 7870 | -1/Access          | Discovered exit to Command (range 15)
 7900 | -1/Access          | Identified exit to Surface
 7914 | -1/Access          | Reached level 33
 7978 | ***                | Escaped!

 Last Messages 
---------------
07946_ R-10 Processor collects Prototype Launcher.
07948_ K-01 Serf collects debris.
07955_ Slug penetrates Wall. <x3>
07960_ Sneak attack on A-15 Conveyor.
07960_ A-15 Conveyor destroyed.
07963_ Dropped Cld. Nuclear Pulse Thruster.
07964_ Acquired Prototype Flight Unit.
07964_ Identified Cld. Q-thruster.
07966_ Dropped Q-thruster.
07966_ Acquired Cld. Q-thruster.
07968_ Dropped Q-thruster.
07968_ Acquired Electron Diverter.
07972_ Destroyed Lgt. Antimatter Reactor.
07972_ Kinetic Spear follow-up attack on W-44 Eye. <x2>
07972_ W-44 Eye destroyed.
07977_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
07978_ The Access Shell folds into the floor.
[Achievement: True Flier]

 Map 
-----
+----------------------------------------------------+
| ???   ? ???+  ##???##?##?  ? ?????????? ???####### |
| ?????? ?  ?#  ######?#?#??  ??"??????????????????? |
| ????       #  ######???????"???"?????????????#???? |
| ???? ??  ??#  #?####?????  ??""???????????????? ?? |
| ????? ?? ? #  ##??##????#  ?"????????????????????? |
| ????????  ?#  #?###?###??? ? "??? ???????????????? |
|  ???   ????#  #?#?#??????????? ? ?? ?????????????? |
| ???#??###??#  #??######?# ?? ?  ?????????????????? |
| ?????##????#  #?#?#????#? ?? ? ? ????????????????? |
| ????#???#?##  ##?????#?#??????????##?????????????? |
| ????###?####  ######################## ??????????? |
| ???#?###???#       !%                   ?????????? |
| ?#?????#??##        !                 ???????????? |
| ??#????????##########        ""###???????????????? |
| ????##?#?######???###        ""##?? ? ??? ???????? |
| ?###????##?##?#??##?#        ""#???? ????????????? |
| ??#??????#####???#?##         T##? ??????????????? |
| ??????#####??#??##?##        ""#?? ?????"????????? |
| ????#?#?###?#?##?#??#        ""##??? ???"????????? |
| ???????####?#???#?###        ""##??? ????"???????? |
| ??????##?#####?##?##            #????????????????? |
| ??????????##??##?#?##          ###???????????????? |
| ?????????##??####?###          #?????????????????? |
| ?????????#?#??##?##?#          #??????? ?????????? |
| ??????????#?##?##???#          #?#?? ???? ???????? |
| ????????????#?#?#??##    @"    #?????????????????? |
| ???????????????####?#    ""    #?????????????????? |
| ????????????????????#          #?????????????????? |
| ????????????????????#          ##????????????????? |
| ????????????????????#          #?#???????????????? |
| ????????????????????#""""""""""#????#????????????? |
| ???????????????????#?????????"??????????Y????????? |
| ??????????????????#????"?????????????????????????? |
| ??????????????????????????"??????????????????????? |
| ????????????????????????????? ???????????????????? |
| ??????????????????????BB????BB???????????????????? |
| ??????????????????????BB????BB???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           151
Energy Generation          109
Energy Capacity            495
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           18
Terrain Scan Range         16
Terrain Scan Density       1810
ECM Strength               1
Jamming Range              16
Cloak Strength             2
Resistance: KI             50
Resistance: TH             45
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                95
Melee Accuracy             18
Target Analysis            8
Armor Integrity Analysis   50
Force Boost                30
Offensive Hacking          30

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
                Shock Maul | -7/Data Miner | Free
               Hvy. Treads | -7/Data Miner | Free
       Imp. Thermal Shield | -7/Data Miner | Free
        Lrn. Proton Cannon | -7/Data Miner | Free
     Imp. Coolant Injector | -7/Data Miner | Free
      Point Defense System | -7/Data Miner | Free
        Matter Neutralizer | -7/Data Miner | Free
                   Railgun | -7/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free
             Kinetic Spear | -3/Research   | Scanalyzed
                Q-thruster | -3/Research   | Hacked

 Robot Schematics 
------------------
    L-41 Fighter | -7/Data Miner | Free
 X-57 Shotgunner | -7/Data Miner | Free
      M-28 Smith | -7/Data Miner | Free
      I-36 Angel | -7/Data Miner | Free
        E-15 Imp | -7/Data Miner | Free
  B-48 Gladiator | -7/Data Miner | Free
     H-66 Slayer | -7/Data Miner | Free

 Fabricated
------------
  Imp. Force Booster | x2 | -7/Factory  | Preloaded
 Biomechanical Wings | x1 | -5/Factory  
       Kinetic Spear | x1 | -3/Research 
          Q-thruster | x2 | -3/Research 
          Q-thruster | x2 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
Assassin
True Flier

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Res  Acc  
Levels Raised              32    | .    .    1    2    .    1    1    1    3    1    1    .    2    1    .    1    1    .    1    2    .    1    .    1    1    2    .    .    1    2    2    3    
  XP Earned                54202 | 6000 995  750  3592 500  350  1558 2604 4187 1450 1100 650  1837 1805 855  1326 624  1060 1500 2629 453  349  316  1800 2107 1863 581  409  1151 2925 3260 3616 
  XP Spent                 53930 | 5925 50   100  3495 .    1400 .    2500 5300 1600 1800 .    1100 3200 .    550  2910 .    1430 3100 .    .    .    2870 1570 1590 .    .    2900 2760 3280 4500 
Upgrades                   90    | 19   1    1    12   .    1    .    2    4    2    5    .    1    3    .    1    6    .    4    3    .    .    .    4    3    2    .    .    1    5    5    5    
  Power Slot               2     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          6     | 2    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Utility Slot             9     | 2    .    .    .    .    .    .    2    2    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Weapon Slot              5     | 1    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Core Integrity           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         21    | .    1    .    3    .    .    .    .    .    .    3    .    .    .    .    .    .    .    3    .    .    .    .    .    2    1    .    .    .    4    4    .    
  Energy Generation        6     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    1    
  Mass Support             4     | .    .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Inventory Capacity       5     | 3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Sight Range              2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             9     | 6    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     8     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Melee Accuracy           4     | .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  TH Resistance %          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
Protomatter Created        4435  | .    101  8    129  .    .    20   136  .    453  .    .    160  67   102  .    .    266  273  87   .    .    99   60   21   272  207  190  419  504  409  452  
  Integrity Restored       5814  | .    262  24   136  .    .    54   79   .    489  .    .    330  3    119  .    21   519  262  137  117  .    19   232  77   840  317  78   310  744  445  200  
    Core                   4265  | .    214  24   112  .    .    33   50   .    375  .    .    256  2    92   .    .    398  208  106  48   .    12   168  30   611  251  62   189  516  344  164  
    Parts                  1549  | .    48   .    24   .    .    21   29   .    114  .    .    74   1    27   .    21   121  54   31   69   .    7    64   47   229  66   16   121  228  101  36   
Protomatter Decayed        2569  | .    8    .    4    .    .    .    43   .    120  21   .    50   10   7    35   .    572  64   40   .    .    .    61   9    29   206  66   514  89   270  351  

 Game 
------
Seed              PhaseBiomechanicalKit
  Manual?         0
Play Time         02:49:40
  Cumulative      296.3 hours
  Start           2022.07.09 @ 15:04:45
  End             2022.07.09 @ 21:22:18
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          102
  Rogue           0
  Adventurer      1
  Explorer        101
Win Type          0
  Total           23
  Types           11/1/5/3/0/1/1/0/1
Lore%             88
Gallery%          89
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       BRIGHTNESS(150)
Filters           NONE
Steam             1


RUN: 2b36c92a-d4e4-4b9a-a6f6-cdba02c19457