Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.09 @ 01:42:51 Player: Sigil Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (180) 900 Value Destroyed (5737) 5737 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1255) 1255 TOTAL SCORE: 12432 Bonus ------- High Alert Combat Kills 737 Follower Combat Kills 218 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 240/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Core Analyzer Hardlight Generator Field Recycling Unit (0) Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Improved Targeting Computer Advanced Targeting Computer Makeshift Armor Plating Reactive Plating > --- WEAPON ----------- KE Penetrator Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Fusion Compressor Light Treads Improved Medium Treads Improved Heat Sink Large Battery Makeshift Terrain Scan Processor Core Analyzer Core Analyzer Weapon Cycler Transmission Jammer Hardlight Generator Field Recycling Unit Phase Cannon Gauss Rifle Mini Assault Cannon Advanced EMP Blaster Axe [Rating: 68] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Flight Unit Flight Unit Utility Improved Targeting Computer Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Special Weapon Field Lobotomy Kit Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Slots Evolved 8 | . . . 2 . . . 2 2 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . Utility 5 | . . . 1 . . . 1 1 2 . . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 171 | 8 5 9 27 . 5 . 51 36 9 10 11 Power 15 | 1 . . 4 . . . 7 1 . 1 1 Engine 13 | 1 . . 4 . . . 6 1 . 1 . Core 2 | . . . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 44 | 3 2 2 6 . . . 12 13 3 2 1 Treads 30 | 2 1 1 6 . . . 11 7 . 1 1 Leg 13 | 1 . 1 . . . . 1 6 3 1 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . 1 . . . . . . . . . . Utility 44 | 1 2 4 9 . 2 . 12 4 3 2 5 Device 27 | . 1 4 5 . 2 . 10 2 . 1 2 Storage 5 | 1 1 . 1 . . . 1 . 1 . . Processor 8 | . . . 3 . . . 1 1 1 . 2 Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . . . . 1 1 1 1 Artifact . | . . . . . . . . . . . . Weapon 68 | 3 1 3 8 . 3 . 20 18 3 5 4 Energy Gun 8 | 3 . 2 2 . . . 1 . . . . Energy Cannon 16 | . . . 5 . 1 . 7 2 . . 1 Ballistic Gun 20 | . 1 . 1 . . . 10 5 2 1 . Ballistic Cannon 13 | . . 1 . . . . . 7 1 2 2 Launcher 3 | . . . . . 1 . 2 . . . . Special Weapon 4 | . . . . . 1 . . 3 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 1 . 2 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 3 . 3 . 2 2 . . . Parts Lost 53 | . 4 . . . . . 12 10 3 7 17 Power 8 | . 1 . . . . . 3 1 . 1 2 Propulsion 19 | . 1 . . . . . 4 6 2 1 5 Utility 14 | . 1 . . . . . 2 2 . 3 6 Weapon 12 | . 1 . . . . . 3 1 1 2 4 Highest Loss Streak 14 | . 4 . . . . . 2 2 2 4 14 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 92 66 94 100 99 100 97 88 92 92 87 Engine 7 | . 12 . 9 11 11 11 7 6 6 5 1 Treads 17 | . 26 13 20 22 22 22 23 15 10 . . Leg 6 | . . 11 1 . . . 1 6 14 23 19 Device 9 | . 11 13 11 11 10 11 13 5 . 2 5 Storage 8 | . 13 . 7 11 11 11 9 7 13 11 5 Processor 15 | . . . 11 11 11 11 13 21 26 24 19 Energy Gun 1 | . 17 13 . . . . 1 . . . . Energy Cannon 12 | . . . 30 33 33 33 12 2 . . . Ballistic Gun 6 | . 8 . . . . . 12 5 12 12 6 Ballistic Cannon 5 | . . 13 . . . . . 13 6 5 10 Naked Turns 26 | . 5 21 . . . . . . . . . Heaviest Build 87 | 14 19 18 64 64 64 64 77 76 71 75 87 Greatest Support 80 | 40 40 20 43 43 43 43 63 80 74 74 69 Greatest Overweight (x) 21 | 1 . 1 2 1 1 1 3 21 1 1 2 Average Overweight (x) . | . . . . 1 1 1 1 1 . . . Largest Inventory Capacity 20 | 8 10 5 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 7 8 5 14 20 20 20 20 20 20 20 19 Most Carried 20 | 8 8 5 20 20 20 20 20 20 18 15 19 Average Carried 14 | 6 7 4 12 20 19 19 19 17 16 14 17 Final Capacity 20 | 8 5 5 20 20 20 20 20 20 20 20 5 Final Carried 20 | 8 5 5 20 20 20 20 20 17 15 13 5 Class Distribution -------------------- 28% | Gunner 25% | Mutant 18% | Skirmisher 17% | Scavenger-Gunner 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Matter Collected 5420 | 280 66 121 435 10 . 50 1632 1468 305 674 379 Remotely 862 | . . . . . . . 862 . . . . Salvage Created 7522 | 117 300 97 1113 51 . 168 3120 1170 412 654 320 Parts 383 | 5 20 12 66 5 . 3 162 67 11 22 10 Haulers Intercepted 14 | . 1 . 5 . . . 5 2 1 . . Recyclers Shooed 7 | . 2 . 2 . . . 2 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . . 19 12 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Combat Hostiles Destroyed 122 | 2 3 2 17 3 . 3 44 24 4 14 6 Melee 3 | . . . . . . . . 1 . . 2 Guns 40 | 2 3 1 . . . . 22 3 2 6 1 Cannons 69 | . . 1 17 3 . 2 13 20 2 8 3 AOE 4 | . . . . . . . 4 . . . . Classes Destroyed 18 | 3 3 2 2 . . . 6 1 . 1 . Worker 10 | 1 2 . 1 . . . 3 3 . . . Builder 11 | . . 1 4 . . . 4 2 . . . Tunneler 3 | . 1 1 . . . . 1 . . . . Hauler 14 | . 1 . 5 . . . 5 2 1 . . Recycler 13 | 1 2 . 3 . . . 4 2 1 . . Watcher 12 | . . . 3 . . . 5 3 1 . . Swarmer 20 | . 3 . 7 3 . . . . . 7 . Grunt 59 | . . 2 6 . . 3 29 12 . 3 4 Brawler 4 | . . . . . . . 1 . . 2 1 Duelist 2 | . . . . . . . 2 . . . . Protector 1 | . . . . . . . 1 . . . . Sentry 21 | . . . 4 . . . 7 5 3 1 1 Demolisher 2 | 2 . . . . . . . . . . . Specialist 2 | . . . . . . . 2 . . . . Hunter 1 | . . . . . . . 1 . . . . Programmer 7 | . . . . . . . . 6 1 . . Heavy 2 | . . . . . . . 1 1 . . . Behemoth 1 | . . . . . . . . . . 1 . Best Kill Streak 7 | 2 3 1 7 3 . 3 7 4 2 7 3 Combat Bots Only 7 | 2 3 1 3 3 . 3 6 3 2 7 3 Max Kills in Single Turn 4 | 1 2 1 2 1 . 1 4 2 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . . Melee 1 | . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Damage Taken 10436 | 223 649 157 272 36 . 139 3003 2136 329 1088 2404 Core 1865 | 49 164 12 46 9 . 14 354 362 60 58 737 Absorbed by Shields 72 | . . . . . . . 72 . . . . Regen/Repaired (Parts) 121 | . . . 11 . . . 110 . . . . Core Remaining (%) 51 | 80 . 10 . . . 82 35 48 . . . Volleys Fired 430 | 10 37 14 50 3 . 6 138 87 18 52 15 Largest 3 | 2 2 2 3 3 . 3 3 3 3 3 3 Hottest 195 | 100 100 75 180 180 . 180 195 178 104 124 139 Shots Fired 1131 | 20 67 28 138 9 . 18 403 247 52 115 34 Gun 521 | 20 67 14 . . . . 273 41 34 62 10 Cannon 598 | . . 14 138 9 . 18 123 201 18 53 24 Launcher 7 | . . . . . . . 7 . . . . Special 5 | . . . . . . . . 5 . . . Kinetic 690 | . 29 14 . . . . 247 203 52 115 30 Thermal 421 | 20 38 6 138 9 . 18 149 39 . . 4 Explosive . | . . . . . . . . . . . . Electromagnetic 15 | . . 8 . . . . 7 . . . . Robot Hit Streak 19 | 8 10 6 7 2 . 8 16 15 19 18 9 Robot Miss Streak 6 | 1 3 3 5 3 . 1 6 5 2 3 3 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 10 | . 2 . . . . . 8 . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . Shots Hit Robots 735 | 16 43 18 71 3 . 13 263 148 39 91 30 Core Hits 287 | 7 18 6 31 3 . 5 109 52 17 28 11 Critical Kills 7 | . . . 1 . . . 4 . 1 1 . Critical Parts Destroyed 2 | . . . . . . . . . 1 1 . Critical Strikes 28 | 3 3 . 1 . . . 6 7 3 3 2 Burn 8 | 3 3 . . . . . 2 . . . . Meltdown 4 | . . . 1 . . . 3 . . . . Destroy 5 | . . . . . . . 1 . 2 2 . Blast 11 | . . . . . . . . 7 1 1 2 Melee Attacks 16 | . . . . . . . . 2 . 5 9 Impact . | . . . . . . . . . . . . Slashing 16 | . . . . . . . . 2 . 5 9 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17568 | 202 486 283 1819 116 . 333 6424 3966 872 2168 899 Guns 6152 | 202 486 115 . . . . 3200 523 477 981 168 Cannons 9783 | . . 168 1819 116 . 325 2293 3365 395 886 416 Explosions 910 | . . . . . . . 910 . . . . Melee 650 | . . . . . . . . 78 . 301 271 Ramming 73 | . . . . . . 8 21 . . . 44 Kinetic 9875 | . 197 168 . . . . 3010 3267 872 1867 494 Thermal 6300 | 202 289 23 1819 116 . 325 2815 621 . . 90 Explosive . | . . . . . . . . . . . . Electromagnetic 670 | . . 92 . . . . 578 . . . . Impact . | . . . . . . . . . . . . Slashing 650 | . . . . . . . . 78 . 301 271 Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . 4 3 11 11 Average Corruption 4 | . . . . . . . . 3 2 4 11 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 93 | . . . . . . . . 39 5 22 27 Message Errors 18 | . . . . . . . . 7 1 3 7 Matter Fused 19 | . . . . . . . . 9 . 4 6 Heat Flow Errors 19 | . . . . . . . . 9 1 3 6 Energy Discharges 13 | . . . . . . . . 6 1 4 2 Data Loss (minor) 10 | . . . . . . . . 3 1 5 1 Data Loss (major) 4 | . . . . . . . . 1 . 1 2 Misfires 3 | . . . . . . . . 1 . 2 . Alerts 1 | . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . 2 1 . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 322 | . . . 42 4 . . 60 58 13 137 8 Projectiles 190 | . . . 42 4 . . 60 58 13 5 8 Explosions . | . . . . . . . . . . . . Melee 132 | . . . . . . . . . . 132 . Knockbacks 26 | . . 2 . . . . . 14 2 4 4 Impact . | . . . . . . . . . . . . Kinetic 26 | . . 2 . . . . . 14 2 4 4 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 113 | . . . . . . . 113 . . . . Shots 3 | . . . . . . . 3 . . . . Rammed 3 | . . . . . . 1 1 . . . 1 Targets Rammed 8 | . . . . . . 1 2 . . . 5 Kicked 4 | . . . . . . . . . . . 4 Crushed 1 | . . . . . . . 1 . . . . Highest Temperature 753 | 118 218 54 408 140 . 361 753 415 132 318 461 Average Temperature 115 | 43 87 30 149 66 . 192 132 88 30 70 212 Received Heat Transfer 3382 | . 210 93 63 . . 81 1168 720 48 144 855 Effects 29 | . . . 5 . . . 18 2 . . 4 Shutdowns 6 | . . . 2 . . . 2 1 . . 1 Energy Bleed 2 | . . . . . . . 2 . . . . Interference 10 | . . . 3 . . . 5 1 . . 1 Matter Decay 1 | . . . . . . . 1 . . . . Damage (minor) 4 | . . . . . . . 3 . . . 1 Damage (major) 6 | . . . . . . . 5 . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . Parts Fried 4 | . . 1 . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 5 | . . . 1 . . 1 3 . . . . Combat Hostiles 4 | . . . . . . 1 3 . . . . Parts Melted 34 | 1 1 . 9 1 . 3 18 1 . . . Heat Transferred 10508 | 814 1073 50 2923 185 . 518 3983 851 . . 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Peak Influence 1209 | 55 152 93 237 70 . 91 1209 640 337 . . Initial 549 | . 35 43 1 . . . . 549 313 . . Average 271 | 4 115 29 73 69 . 79 467 520 251 . . Maximum Alert Level 4 | . . . 1 . . . 4 2 1 . . Low Security (%) 56 | 100 100 100 97 100 . 100 35 . 38 . . Level 1 8 | . . . 2 . . . 18 1 61 . . Level 2 26 | . . . . . . . 13 98 . . . Level 3 6 | . . . . . . . 26 . . . . Level 4 1 | . . . . . . . 6 . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 35 | . . . 3 . . . 9 19 3 . 1 Investigation 2 | . . . 1 . . . . 1 . . . Extermination 7 | . . . . . . . . 6 1 . . Reinforcement 12 | . . . 2 . . . 6 4 . . . Assault 4 | . . . . . . . 2 1 . . 1 Garrison 10 | . . . . . . . 1 7 2 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Distress Signals 7 | . 1 . 2 . . . 4 . . . . Communications Jammed 28 | . . . . . . . 28 . . . . Distress Signals 28 | . . . . . . . 28 . . . . Times Spotted 195 | 2 10 2 30 2 . 3 67 38 3 13 25 Peak Tracking Total 15 | 2 6 2 6 2 . 3 6 5 1 7 15 Tactical Retreats 8 | . . . 1 . . . 5 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Traps Triggered 4 | . . . . . . . 2 2 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Machines Disabled 9 | . . . 1 . . 1 7 . . . . Max in Single Turn 1 | . . . 1 . . 1 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Machines Accessed 28 | . . 1 5 . 4 1 9 5 2 . 1 Terminals 14 | . . . 3 . . 1 7 2 1 . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 2 | . . . 1 . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . 1 2 1 . . Garrison Access . | . . . . . . . . . . . . Total Hacks 107 | . . 1 16 . 49 3 25 8 4 . 1 Successful 83 | . . 1 9 . 49 2 13 6 2 . 1 Failed 24 | . . . 7 . . 1 12 2 2 . . Catastrophic 3 | . . . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 20 | . . . 2 . 3 1 9 2 3 . . Terminals 32 | . . . 9 . . 3 16 2 2 . . Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 7 | . . . 2 . . . 5 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 15 | . . . 5 . . . 4 4 2 . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 65 | . . 1 4 . 49 2 6 2 . . 1 Record 51 | . . . . . 49 1 1 . . . . Prototype ID Bank 2 | . . . . . . . 2 . . . . Open Door 2 | . . 1 . . . . . . . . 1 Open DSF 2 | . . . . . . . . 2 . . . Branch Access Points 1 | . . . . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Registered Components 2 | . . . 1 . . . 1 . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 5 | . . . 2 . . . 3 . . . . Scan Component 3 | . . . 1 . . . 2 . . . . Repair 2 | . . . 1 . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 11 | . . . 3 . . . 4 2 2 . . Insert Component 6 | . . . 2 . . . 2 1 1 . . Analyze 5 | . . . 1 . . . 2 1 1 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . . . 4 . . 1 9 4 2 . . Full Trace Events 2 | . . . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . 2 1 1 . . Parts Built 1 | . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . Time 134 | . . . . . . . . 134 . . . Total Part Build Rating 4 | . . . . . . . . 4 . . . Parts Repaired 2 | . . . 1 . . . 1 . . . . Time 103 | . . . 68 . . . 35 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . . 2 1 1 . . Part Schematics Acquired 5 | . . . 1 . . . 2 1 1 . . Parts Damaged 1 | . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . 1 1 . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Total Allies 8 | . . 2 . . . . . 5 . . 1 Largest Group 2 | . . 2 2 . . . . 2 1 . 1 Highest-Rated Group 180 | . . 46 46 . . . . 59 29 . 180 Highest-Rated Ally 180 | . . 31 31 . . . . 34 29 . 180 Total Orders . | . . . . . . . . . . . . Ally Attacks 49 | . . . 13 . . . . 36 . . . Total Damage 1119 | . . . 214 . . . . 905 . . . Kills 9 | . . . 2 . . . . 7 . . . Allies Corrupted 1 | . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . 5 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . 1 1 Drone Launches 16 | . . . 16 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Turns Passed 17542 | 2658 246 1048 2031 223 1585 444 3516 3431 812 984 564 Spaces Moved 6791 | 830 91 653 818 89 657 175 1073 1296 338 486 285 Core 141 | 11 14 42 . . . . . 15 . . 59 Treads 4919 | 737 77 79 739 89 657 175 1073 1042 248 . 3 Legs 1731 | 82 . 532 79 . . . . 239 90 486 223 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 160 240 240 240 163 167 125 122 50 Average Speed 208 | 160 143 147 218 240 240 240 250 236 216 164 162 Slowest Speed 1100 | 190 160 190 260 240 240 240 400 1100 240 193 320 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 51 | 74 19 96 72 24 89 25 82 19 6 69 37 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . . . Known Exits Taken 3 | . . . . . . . 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . 1 . Scrap Searched 6 | . . 1 . . . 1 . . . 2 2 Spaces Dug 1 | . . . . . . . 1 . . . . Terrain Destroyed 136 | . . . 14 . . 2 72 27 1 7 13 Melee . | . . . . . . . . . . . . Projectile 92 | . . . 14 . . 2 28 27 1 7 13 AOE 44 | . . . . . . . 44 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Total 9235 | 2130 150 709 956 93 665 187 1619 1456 376 562 332 Wait 1647 | 1273 1 22 18 . . . 301 18 7 7 . Move 6780 | 829 90 652 817 88 656 174 1072 1295 337 485 285 Hop . | . . . . . . . . . . . . Pick Up 91 | 9 6 5 24 1 2 3 25 5 3 2 6 Fast Attach 58 | 5 1 5 10 . . . 13 19 1 2 2 Attach 43 | 2 1 4 3 . 1 . 9 7 7 5 4 Detach 10 | 1 . 2 . . . . 2 2 2 1 . Swap 70 | 1 3 . 14 . 4 . 29 10 1 3 5 Drop 82 | . 11 5 20 1 2 3 28 11 . . 1 Fire 430 | 10 37 14 50 3 . 6 138 87 18 52 15 Melee 16 | . . . . . . . . 2 . 5 9 Ram . | . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . 4 Crush 4 | . . . . . . 1 2 . . . 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 1340 | -11/Scrapyard | Assembled infested the area 2659 | -11/Scrapyard | Entered Materials 2660 | -10/Materials | Build established: Mutant 2840 | -10/Materials | Discovered new exit (range 8) 2882 | -10/Materials | Core integrity fell below 50% 2900 | -10/Materials | Core integrity fell below 20% 2905 | -10/Materials | Entered Mines 2931 | -10/Mines | Lost 4 parts (1p1n1u1w) 3314 | -10/Mines | Learned location of Zion (-7) 3440 | -10/Mines | Discovered new exit (range 5) 3450 | -10/Mines | Found the Drone Emporium 3455 | -10/Mines | Found Prototype Device 3455 | -10/Mines | Identified Decoy Drone Bay 3538 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3543 | -10/Mines | Found Prototype Device 3544 | -10/Mines | Identified Exp. Sensor Array 3565 | -10/Mines | Discovered new exit (range 9) 3953 | -10/Mines | Entered Materials 3953 | -9/Materials | Accompanied by 2 allies 3953 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3958 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 4359 | -9/Materials | Discovered new exit (range 58) 4365 | -9/Materials | Discovered new exit (range 54) 4544 | -9/Materials | Repaired Broken Exp. Sensor Array? 4725 | -9/Materials | Build established: Gunner 5518 | -9/Materials | Discovered new exit (range 9) 5844 | -9/Materials | Discovered new exit (range 8) 5984 | -9/Materials | Entered Mines 6004 | -9/Mines | Met a Derelict bent on vengeance 6045 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6195 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6197 | -9/Mines | Discovered new exit (range 5) 6207 | -9/Mines | Entered Exiles 6243 | -9/Exiles | Discovered new exit (range 15) 6265 | -9/Exiles | Met 8R-AWN 6325 | -9/Exiles | Met EX-HEX 6402 | -9/Exiles | Met EX-BIN 6479 | -9/Exiles | Aligned with FarCom system 6481 | -9/Exiles | Given EX-Vault access code 6716 | -9/Exiles | Met EX-DEC 6808 | -9/Exiles | Visited The Gauntlet 7230 | -9/Exiles | Discovered new exit (range 14) 7484 | -9/Exiles | Opened EX-Vault 7506 | -9/Exiles | Found Prototype Device 7507 | -9/Exiles | Identified Supersonic Drone Bay 7515 | -9/Exiles | Found Prototype Special Weapon 7516 | -9/Exiles | Identified Field Lobotomy Kit 7573 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7792 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 7792 | -9/Exiles | Entered Mines 7849 | -8/Mines | Discovered new exit (range 17) 8092 | -8/Mines | Build established: Skirmisher 8236 | -8/Mines | Entered Materials 8236 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9382 | -8/Materials | Build established: Scavenger-Skirmisher 9993 | -8/Materials | Discovered new exit (range 15) 10152 | -8/Materials | Identified exit to Factory 10377 | -8/Materials | Build established: Skirmisher 10589 | -8/Materials | Garrison activated, responded to threat 10737 | -8/Materials | Core integrity fell below 50% 10869 | -8/Materials | Repaired Hvy. Deuterium Engine 11436 | -8/Materials | First assault squad dispatched 11651 | -8/Materials | Discovered exit to Factory (range 15) 11752 | -8/Materials | Entered Factory 11752 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12060 | -7/Factory | Build established: Scavenger-Skirmisher 12401 | -7/Factory | Garrison activated, responded to threat 12596 | -7/Factory | Build established: Scavenger-Gunner 12996 | -7/Factory | Garrison activated, responded to threat 13093 | -7/Factory | Fabricated Mni. Assault Cannon (x1) 13309 | -7/Factory | Build established: Gunner 13841 | -7/Factory | Build established: Scavenger-Gunner 14319 | -7/Factory | Discovered new exit (range 15) 14363 | -7/Factory | Identified exit to Factory 14398 | -7/Factory | Assimilated H-55 Commando with FLK Orb 14401 | -7/Factory | Assimilated H-55 Commando with FLK Orb 14480 | -7/Factory | Garrison activated, responded to threat 14486 | -7/Factory | Assimilated D-53 Grenadier with FLK Orb 14552 | -7/Factory | First assault squad dispatched 14689 | -7/Factory | Assimilated L-41 Fighter with FLK Orb 14692 | -7/Factory | Assimilated G-50 Soldier with FLK Orb 14708 | -7/Factory | Core integrity fell below 50% 14989 | -7/Factory | Discovered exit to Factory (range 6) 15183 | -7/Factory | Entered another Factory area 15183 | -6/Factory | Accompanied by 1 ally 15183 | -6/Factory | Evolved 2 slots: Utility x2 15355 | -6/Factory | Discovered new exit (range 19) 15726 | -6/Factory | Identified exit to Lower Caves 15820 | -6/Factory | Garrison activated, responded to threat 15995 | -6/Factory | Entered Lower Caves 16246 | -6/Lower Caves | Spotted B-75 Beast 16315 | -6/Lower Caves | Destroyed B-75 Beast 16324 | -6/Lower Caves | Build established: Gunner 16726 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 16737 | -6/Lower Caves | System corruption reached 10% 16767 | -6/Lower Caves | Lost 4 parts (2u2w) 16819 | -6/Lower Caves | Destroyed 7 combat bots 16859 | -6/Lower Caves | Learned Factory interactive machine intel 16944 | -6/Lower Caves | Discovered new exit (range 18) 16979 | -6/Lower Caves | Entered another Lower Caves area 17199 | -6/Lower Caves | Lost 3 parts (1p1n1u) 17232 | -6/Lower Caves | Learned 8 Factory zone layouts 17443 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 17511 | -6/Lower Caves | Core integrity fell below 50% 17527 | -6/Lower Caves | Core integrity fell below 20% 17543 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 17505_ Neutrino Core fries itself beyond repair. 17505_ Adv. Heat Sink fries itself beyond repair. 17505_ C-30 ARC bursts open, deploying its payload. 17505_ G-50 Soldier unfolds itself. 17505_ I-36 Angel unfolds itself. 17506_ KE Penetrator destroyed. 17512_ Dropped Hcp. Storage Unit. 17512_ Acquired 57 matter. 17513_ C-30 ARC bursts open, deploying its payload. 17513_ S-27 Virus unfolds itself. 17513_ Acquired Core Analyzer. 17513_ G-50 Soldier suffers critical hit (Burn). 17515_ Core Analyzer destroyed. 17516_ Acquired 43 matter. 17522_ AOHFUXX4UXVTLWA7/E <0QG,B