Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 23:24:06 Player: RHAHI Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (116) 580 Value Destroyed (4048) 4048 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1300) 1300 TOTAL SCORE: 9628 Bonus ------- Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 79/100 System Corruption 0% Temperature Critical (512) Movement Hovering (266) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Zionite Glidesys I Zionite Glidesys I > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Zionite Weapon Casing Medium Reactive Plating > --- WEAPON (3) ------- Zionite Phaser-S Zionite Phaser-S Zionite Phaser-S > --- INVENTORY (20) --- Advanced Power Amplifier Experimental Heat Sink Experimental Heat Sink Zionite Biocell (600) Zionite Metafield Generator Weapon Cycler Phase Shifter Zionite Weapon Casing Zionite Heavy Carapace Layered Medium Armor Plating Makeshift Hacking Suite Authchip [Propulsion] Authchip [Propulsion] Field Recycling Unit (100) Zionite Laser-M Great Maul Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Zionite Metafield Generator Advanced Targeting Computer Zionite Light Carapace > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Light Fission Core Advanced Power Amplifier Experimental Heat Sink Experimental Heat Sink Zionite Biocell Zionite Biocell Large Matter Pod Precision Matter Filter Weapon Cycler Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Zionite Heavy Carapace Layered Medium Armor Plating Medium Reactive Plating Zionite Laser-M Great Maul [Rating: 92] Favorites ----------- Power Nuclear Core Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Processor] Protection Heavy Armor Plating Weapon Great Maul Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 3 | . . 1 1 1 . . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 151 | 7 13 27 18 11 17 13 7 37 1 Power 21 | 1 2 5 1 2 3 2 . 5 . Engine 16 | 1 2 5 1 2 2 2 . 1 . Core 2 | . . . . . 1 . . 1 . Reactor 3 | . . . . . . . . 3 . Propulsion 35 | 3 2 6 6 1 5 3 1 8 . Treads 12 | 1 2 2 3 1 1 2 . . . Leg 13 | . . 2 1 . 4 1 1 4 . Wheel 6 | 2 . 2 2 . . . . . . Hover 4 | . . . . . . . . 4 . Flight . | . . . . . . . . . . Utility 50 | 1 5 5 5 4 3 6 5 15 1 Device 22 | . 1 3 3 2 1 6 1 5 . Storage 4 | 1 2 . . . . . . 1 . Processor 5 | . . . 1 1 1 . 1 1 . Hackware 1 | . . . . . . . 1 . . Protection 18 | . 2 2 1 1 1 . 2 8 1 Artifact . | . . . . . . . . . . Weapon 45 | 2 4 11 6 4 6 2 1 9 . Energy Gun 20 | . . 6 2 . 3 . 1 8 . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 14 | 2 3 5 2 1 . . . 1 . Ballistic Cannon 3 | . . . 1 2 . . . . . Launcher 4 | . 1 . . . 2 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon 2 | . . . . 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 18 | . . 3 1 . . 1 1 12 . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 4 | . . . . . . 4 . . . Parts Lost 62 | . 5 21 4 1 9 . . 17 5 Power 7 | . 1 1 . . 2 . . 2 1 Propulsion 20 | . 1 6 2 1 3 . . 6 1 Utility 15 | . 1 5 . . 1 . . 5 3 Weapon 20 | . 2 9 2 . 3 . . 4 . Highest Loss Streak 15 | . 5 7 2 1 5 . . 15 4 To Critical Strikes . | . . . . . . . . . . Average Backups 16 | 3 9 9 18 18 16 18 18 15 18 Power 1 | . 1 2 5 2 . . . . . Propulsion . | 1 . . . . . . . . . Utility 12 | . 4 5 11 12 11 16 15 12 16 Weapon 2 | . 2 1 1 3 3 1 2 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 40 | . 6 . 3 7 1 5 3 9 6 Power 2 | . 1 . . 1 . . . . . Propulsion 2 | . 2 . . . . . . . . Utility 31 | . 2 . 3 4 1 5 2 8 6 Weapon 4 | . 1 . . 2 . . 1 . . Tool/Special 1 | . . . . . . . . 1 . Average Slot Usage (%) 89 | . 99 69 97 94 82 91 93 89 96 Engine 7 | . 14 8 9 14 7 7 7 4 . Core 3 | . . . . . 5 7 7 1 . Reactor 1 | . . . . . . . . 6 13 Treads 14 | . 22 6 18 19 8 14 22 7 . Leg 3 | . . 3 1 . 9 8 . 2 . Wheel 1 | . 5 6 6 3 . . . . . Hover 1 | . . . . . . . . 9 21 Device 10 | . 5 5 8 14 7 8 14 12 7 Storage 8 | . 14 13 10 7 7 7 7 7 7 Processor 5 | . . . 7 7 10 5 1 8 13 Protection 7 | . 8 4 8 7 6 7 7 8 7 Energy Gun 6 | . . 6 13 . 5 8 2 13 20 Ballistic Gun 4 | . 26 11 10 1 1 1 4 3 . Ballistic Cannon 2 | . . . 1 8 6 . . . . Launcher 2 | . 1 1 . . 1 4 7 1 . Impact Weapon 2 | . . . . . 1 5 6 1 2 Peak Build Rating 92 | 6 12 15 28 42 42 46 49 92 92 Average Rating 39 | 4 10 10 24 35 35 42 43 60 87 On Entrance 30 | . 6 5 15 25 38 41 41 47 89 Naked Turns . | . . . . . . . . . . Heaviest Build 98 | 13 54 62 73 89 87 89 92 90 98 Greatest Support 71 | 32 40 40 60 60 60 71 71 71 42 Greatest Overweight (x) 25 | . 1 20 6 24 25 3 5 10 2 Average Overweight (x) 1 | . . 2 2 4 2 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 11 20 20 20 20 20 20 17 20 Most Carried 20 | 7 11 13 20 20 20 20 20 20 20 Average Carried 17 | 3 9 9 19 19 18 19 19 16 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 10 9 20 20 20 20 20 20 17 Class Distribution -------------------- 27% | Scavenger-Mutant 21% | Mutant 20% | Derelict-Mutant 17% | Scavenger-Gunner 7% | Derelict-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Gunner | -7/Deep Caves Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Matter Collected 4298 | 239 316 617 595 191 961 420 130 829 . Remotely . | . . . . . . . . . . Salvage Created 4994 | 46 356 961 1023 270 1316 517 . 451 54 Parts 241 | 7 18 53 45 14 48 27 . 25 4 Haulers Intercepted 5 | . 1 2 1 . . 1 . . . Recyclers Shooed 3 | . 2 1 . . . . . . . Parts Field Recycled 21 | . . . . 21 . . . . . Retrieved Matter 170 | . . . . 170 . . . . . Parts Self-Destructed 56 | . . . . . 27 28 . . 1 Prevented 23 | . . . . . 15 6 . . 2 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 99 | . 9 21 15 5 27 13 . 8 1 Melee 2 | . . . . 2 . . . . . Guns 43 | . 6 12 12 . 1 6 . 5 1 Cannons 12 | . . . 2 3 7 . . . . AOE 37 | . 3 8 1 . 15 7 . 3 . Classes Destroyed 14 | 1 4 4 2 2 . . . 1 . Worker 2 | . . . 1 1 . . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 5 | . 1 2 1 . . 1 . . . Recycler 4 | . . 3 1 . . . . . . Operator 1 | . . 1 . . . . . . . Watcher 3 | . 1 1 1 . . . . . . Swarmer 26 | . 3 9 . . 10 4 . . . Grunt 50 | . 6 10 10 1 14 8 . . 1 Brawler 2 | . . . 1 . . 1 . . . Duelist 3 | . . 1 . . 2 . . . . Sentry 7 | . . 1 4 1 1 . . . . Hunter 2 | . . . . 2 . . . . . Programmer 1 | . . . . 1 . . . . . Z-Technician 2 | . . . . . . . . 2 . Z-Light 8 | . . . . . . . . 8 . Best Kill Streak 9 | 1 3 7 4 2 9 6 . 3 1 Combat Bots Only 16 | . 3 6 3 2 16 5 . 3 1 Max Kills in Single Turn 3 | 1 3 3 1 1 3 2 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 3 1 . 3 2 . 1 . Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Hostile Shots Fired 742 | . 76 217 48 85 108 42 . 115 51 Missed 209 | . 21 59 7 31 39 13 . 25 14 Hits 533 | . 55 158 41 54 69 29 . 90 37 Melee 18 | . . 9 . . 6 3 . . . Projectile 515 | . 55 149 41 54 63 26 . 90 37 Critical Strikes 15 | . 2 3 . 2 7 1 . . . Damage Taken 9730 | . 1046 2106 733 644 1341 589 . 2690 581 Core 1394 | . 194 382 118 91 157 61 . 376 15 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 211 | . . . . . . . . 145 66 Ignored by Resistances 95 | . . . . . . . . . 95 Regen/Repaired (Parts) 320 | . . . . . . . 320 . . Core Remaining (%) 51 | 100 22 4 78 . . . . . . Volleys Fired 281 | 3 26 66 43 23 42 30 . 45 3 Largest 3 | 2 2 3 3 3 3 3 . 3 3 Hottest 180 | 40 50 146 173 123 116 128 . 171 180 Shots Fired 562 | 6 51 122 127 36 86 43 . 82 9 Gun 430 | 6 49 114 120 6 16 36 . 74 9 Cannon 76 | . . . 7 30 39 . . . . Launcher 56 | . 2 8 . . 31 7 . 8 . Special . | . . . . . . . . . . Kinetic 330 | 6 49 92 57 30 53 17 . 26 . Thermal 96 | . . 12 40 . 2 8 . 34 . Explosive 25 | . 2 8 . . . 7 . 8 . Electromagnetic 98 | . . 10 30 6 31 11 . 10 . Phasic 13 | . . . . . . . . 4 9 Robot Hit Streak 15 | 3 12 15 15 12 14 11 . 6 5 Robot Miss Streak 6 | 2 5 6 5 2 4 3 . 6 1 Penetration Max 1 | . . . . . 1 . . 1 . Secondary Targets 6 | . . 3 1 . . . . 1 1 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 1 Shots Hit Robots 352 | 3 34 76 90 18 60 25 . 39 7 Core Hits 226 | 2 21 44 45 9 43 31 . 28 3 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 12 | . . . 2 2 8 . . . . Burn 2 | . . . 2 . . . . . . Destroy 1 | . . . . . 1 . . . . Blast 5 | . . . . . 5 . . . . Smash 2 | . . . . . 2 . . . . Sever 2 | . . . . 2 . . . . . Melee Attacks 23 | . . . . 9 11 . 1 2 . Impact 14 | . . . . . 11 . 1 2 . Slashing 9 | . . . . 9 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9865 | 33 613 1695 1556 634 2629 1121 . 1353 231 Guns 4676 | 33 434 1125 1259 31 192 415 . 956 231 Cannons 884 | . . . 152 224 508 . . . . Explosions 3510 | . 179 570 145 . 1513 706 . 397 . Melee 795 | . . . . 379 416 . . . . Ramming . | . . . . . . . . . . Kinetic 3013 | 33 434 857 354 177 700 183 . 275 . Thermal 1659 | . . 300 657 . 143 68 . 491 . Explosive 1671 | . 179 389 . . . 706 . 397 . Electromagnetic 2397 | . . 149 545 78 1370 164 . 91 . Impact 416 | . . . . . 416 . . . . Slashing 379 | . . . . 379 . . . . . Piercing . | . . . . . . . . . . Phasic 330 | . . . . . . . . 99 231 Highest Corruption 4 | . . . . 2 3 4 . . . Average Corruption 2 | . . . . 1 2 2 . . . Corruption Purged 7 | . . . . . . 7 . . . Corruption Blocked . | . . . . . . . . . . Effects 73 | . . . . . 45 28 . . . Message Errors 16 | . . . . . 10 6 . . . Matter Fused 15 | . . . . . 9 6 . . . Heat Flow Errors 7 | . . . . . 6 1 . . . Energy Discharges 13 | . . . . . 6 7 . . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 15 | . . . . . 10 5 . . . Data Loss (major) 2 | . . . . . . 2 . . . Misfires 2 | . . . . . 2 . . . . Weapon Failures 2 | . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 316 | . . 63 3 . 222 28 . . . Projectiles . | . . . . . . . . . . Explosions 139 | . . 63 3 . 45 28 . . . Melee 177 | . . . . . 177 . . . . Knockbacks 8 | . . . . . 8 . . . . Impact 2 | . . . . . 2 . . . . Kinetic 6 | . . . . . 6 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 565 | . . 255 99 . 125 86 . . . Shots 20 | . . 8 2 . 8 2 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 500 | . 294 75 423 36 266 488 . 457 500 Average Temperature 122 | . 69 15 121 14 77 194 . 200 124 Received Heat Transfer 3510 | . 690 729 333 99 513 189 . 837 120 Effects 24 | . . . 5 . . 8 . 10 1 Shutdowns 4 | . . . 1 . . 2 . 1 . Energy Bleed 6 | . . . . . . 1 . 4 1 Interference 6 | . . . 3 . . . . 3 . Matter Decay 2 | . . . 1 . . 1 . . . Short Circuit 2 | . . . . . . . . 2 . Damage (major) 4 | . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 6 | . . 1 . . 5 . . . . Combat Hostiles 6 | . . 1 . . 5 . . . . Parts Fried 8 | . . . . . 7 . . 1 . Impact Corruptions 7 | . . . . . 7 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . 1 . . . . 2 . Heat Transferred 2756 | . . 412 1408 . 200 148 . 588 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . . 2 2 . 5 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 166 | 5 81 166 161 78 . . . . . Initial 63 | . 3 . 51 63 . . . . . Average 47 | 2 25 99 78 12 . . . . . Influence Increases 2554 | 10 258 658 476 202 645 285 . . 20 Destroy 0b10 Robot/C 1820 | . 180 420 300 100 540 260 . . 20 Destroy 0b10 Robot/NC 90 | 10 10 35 20 5 5 5 . . . Destroy Leader 284 | . 44 76 74 30 40 20 . . . Successful Hack 30 | . 5 10 3 12 . . . . . Disable Machine 135 | . . 60 30 45 . . . . . Destroy Structure 105 | . 19 57 19 10 . . . . . Lose Combat Pursuer 90 | . . . 30 . 60 . . . . Influence Decreases 2554 | 5 263 535 460 337 604 330 . . 20 Entered New Map 162 | . 2 . 72 76 3 9 . . . Time Decay 2047 | 5 261 330 348 261 511 321 . . 10 Lost Part 345 | . . 205 40 . 90 . . . 10 Squads Dispatched 10 | . 1 4 1 4 . . . . . Investigation 3 | . 1 1 . 1 . . . . . Extermination 2 | . . . . 2 . . . . . Reinforcement 5 | . . 3 1 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Distress Signals 5 | . . 1 2 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 138 | . 18 25 23 11 32 13 . 9 7 Peak Tracking Total 10 | . 4 5 5 3 10 5 . 4 7 Tactical Retreats 4 | . . . 1 . 3 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Traps Triggered 4 | . 1 1 . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Machines Disabled 15 | . . 4 2 3 4 . . 2 . Max in Single Turn 2 | . . 1 2 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Machines Accessed 18 | . 3 5 3 4 1 1 1 . . Terminals 11 | . 3 3 2 2 . 1 . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 47 | . 6 21 6 7 1 2 4 . . Successful 28 | . 1 14 4 2 1 2 4 . . Failed 19 | . 5 7 2 5 . . . . . Catastrophic 4 | . 1 2 . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 17 | . 4 6 2 1 . . 4 . . Terminals 23 | . 6 7 4 4 . 2 . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 15 | . . 13 2 . . . . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 10 | . . . 2 1 1 2 4 . . Record 3 | . . . . 1 . 2 . . . Part Schematic 4 | . . . . . . . 4 . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Network Status 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer 13 | . . 11 2 . . . . . . Insert Component 6 | . . 5 1 . . . . . . Analyze 7 | . . 6 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 1 2 . . . . . . . Terminals 3 | . 1 2 . . . . . . . Botnet 3 | . 1 2 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 3 3 2 3 . . . . . Full Trace Events 4 | . 2 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 24 | . . 5 1 . . . 18 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . Parts Scanalyzed 6 | . . 5 1 . . . . . . Part Schematics Acquired 6 | . . 5 1 . . . . . . Parts Damaged 1 | . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Total Allies 7 | . . . . . . . 7 . . Largest Group 7 | . . . . . . . 7 7 . Highest-Rated Group 197 | . . . . . . . 197 197 . Highest-Rated Ally 51 | . . . . . . . 51 51 . Total Orders . | . . . . . . . . . . Ally Attacks 86 | . . . . . . . . 86 . Total Damage 1988 | . . . . . . . . 1988 . Kills 7 | . . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Active Infowar (turns) 3313 | . 318 296 . 576 370 711 . 1035 7 Optics 449 | . . . . 79 370 . . . . Sensors 1388 | . . 246 . 497 . . . 645 . Terrain 1426 | . 318 . . . . 711 . 390 7 Seismic 50 | . . 50 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Turns Passed 15771 | 76 895 798 962 1367 2796 2913 3146 2757 61 Spaces Moved 6446 | 49 469 281 401 586 873 1111 1292 1348 36 Core 70 | 1 . 8 . 1 12 . . 48 . Treads 3757 | 5 355 86 173 277 412 757 1291 401 . Legs 895 | . . 33 . . 449 354 1 58 . Wheels 847 | 43 114 154 228 308 . . . . . Hover 877 | . . . . . . . . 841 36 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 105 110 170 240 240 240 96 96 Average Speed 221 | 105 159 197 178 210 295 247 240 183 113 Slowest Speed 1300 | 160 240 1050 240 1250 1300 330 470 550 192 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 3 79 27 46 19 76 98 85 78 6 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . 4 . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 10 | . . . . . 3 5 2 . . Spaces Dug 27 | . . 13 . 12 1 . . 1 . Terrain Destroyed 187 | . 17 54 13 15 40 43 . 3 2 Melee 2 | . . . . . 1 . . 1 . Projectile 39 | . . . 1 15 19 . . 2 2 AOE 145 | . 17 54 12 . 20 42 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Pro Total 7460 | 65 574 417 562 677 979 1244 1333 1562 47 Wait 184 | . 33 5 58 18 3 45 13 7 2 Move 6437 | 48 468 280 400 585 872 1110 1291 1347 36 Hop . | . . . . . . . . . . Pick Up 126 | 6 16 11 21 11 7 14 6 34 . Fast Attach 96 | 7 1 16 11 4 11 11 4 31 . Attach 61 | . 3 22 5 3 7 3 2 14 2 Detach 41 | 1 1 12 1 2 6 4 2 12 . Swap 74 | . 10 3 5 6 14 4 7 21 4 Drop 135 | . 16 2 18 16 6 23 7 47 . Fire 281 | 3 26 66 43 23 42 30 . 45 3 Melee 23 | . . . . 9 11 . 1 2 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 26 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 693 | -10/Materials | Discovered new exit (range 15) 877 | -10/Materials | Derelicts attacked the area 934 | -10/Materials | Core integrity fell below 50% 972 | -10/Materials | Entered another Materials area 972 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1002 | -9/Materials | Lost 5 parts (1p1n1u2w) 1282 | -9/Materials | Lost 3 parts (1u2w) 1386 | -9/Materials | Lost 6 parts (3n2u1w) 1534 | -9/Materials | Core integrity fell below 50% 1578 | -9/Materials | Lost 4 parts (1n3w) 1598 | -9/Materials | Core integrity fell below 20% 1633 | -9/Materials | Lost 7 parts (1p1n2u3w) 1732 | -9/Materials | Discovered new exit (range 16) 1770 | -9/Materials | Entered another Materials area 1770 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2205 | -8/Materials | Build established: Scavenger-Gunner 2695 | -8/Materials | Discovered new exit (range 16) 2732 | -8/Materials | Entered Factory 2732 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3525 | -7/Factory | Build established: Scavenger-Mutant 4043 | -7/Factory | Discovered new exit (range 17) 4099 | -7/Factory | Entered Lower Caves 4294 | -7/Lower Caves | Found DCF Scrap (12 items) 4393 | -7/Lower Caves | Build established: Mutant 4529 | -7/Lower Caves | Attracted the attention of an 0b10 base 4564 | -7/Lower Caves | Destroyed 16 combat bots 4618 | -7/Lower Caves | Identified exit to Lower Caves 5073 | -7/Lower Caves | Learned Factory trap positions 5277 | -7/Lower Caves | Lost 5 parts (2n1u2w) 6576 | -7/Lower Caves | Build established: Derelict-Gunner 6895 | -7/Lower Caves | Entered another Lower Caves area 7024 | -7/Lower Caves | Learned Factory terminal intel 7533 | -7/Lower Caves | Encountered a Warlord checkpoint 7841 | -7/Lower Caves | Build established: Derelict-Mutant 8371 | -7/Lower Caves | Discovered new exit (range 7) 8906 | -7/Lower Caves | Discovered new exit (range 12) 9352 | -7/Lower Caves | Build established: Mutant 9671 | -7/Lower Caves | Build established: Derelict-Mutant 9808 | -7/Lower Caves | Entered Zion 10216 | -7/Zion | Learned location of Quarantine (-2) 10291 | -7/Zion | Gained Derelict followers 10329 | -7/Zion | Learned location of Armory (-3) 10356 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10599 | -7/Zion | Gained Derelict followers 10951 | -7/Zion | Learned location of Warlord (-5) 11095 | -7/Zion | Met Imprinter 11234 | -7/Zion | Given A8's code to call for help 11257 | -7/Zion | Build established: Scavenger-Mutant 11314 | -7/Zion | Found Prototype Device 11315 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 12223 | -7/Zion | Discovered new exit (range 12) 12898 | -7/Zion | Opened final containment barrier to the Deep Caves 12939 | -7/Zion | Discovered new exit (range 3) 12939 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12954 | -7/Zion | Entered Deep Caves 12954 | -7/Deep Caves | Accompanied by 7 allies 13237 | -7/Deep Caves | Build established: Scavenger-Gunner 13454 | -7/Deep Caves | Attacked by Z-Imprinter 13480 | -7/Deep Caves | Allies destroyed Z-Imprinter 13529 | -7/Deep Caves | Lost 6 allies 13539 | -7/Deep Caves | Found Prototype Device 13539 | -7/Deep Caves | Identified Zio. Metafield Generator 13552 | -7/Deep Caves | Found Prototype Protection 13552 | -7/Deep Caves | Identified Zio. Weapon Casing 13692 | -7/Deep Caves | Z-Facility disabled 14158 | -7/Deep Caves | Core integrity fell below 50% 14191 | -7/Deep Caves | Core integrity fell below 20% 14239 | -7/Deep Caves | Lost 15 parts (2p5n4u4w) 14448 | -7/Deep Caves | Build established: Scavenger-Mutant 14745 | -7/Deep Caves | Found Zio. Weapon Casing 14792 | -7/Deep Caves | Found Zio. Weapon Casing 14814 | -7/Deep Caves | Found Zio. Weapon Casing 14872 | -7/Deep Caves | Found Zio. Weapon Casing 14886 | -7/Deep Caves | Found Prototype Protection 14886 | -7/Deep Caves | Identified Zio. Heavy Carapace 14912 | -7/Deep Caves | Found Zio. Weapon Casing 15160 | -7/Deep Caves | Build established: Scavenger-Gunner 15239 | -7/Deep Caves | Found Surveybot 24 Chip 15242 | -7/Deep Caves | Found Surveybot 24 Scanner 15335 | -7/Deep Caves | Discovered new exit (range 20) 15476 | -7/Deep Caves | Build established: Scavenger-Mutant 15711 | -7/Deep Caves | Entered Proximity Caves 15759 | -6/Proximity Caves | Spotted B-75 Beast 15772 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 15240_ Acquired 20 matter. 15242_ Dropped Prc. Matter Filter. 15242_ Acquired Surveybot 24 Scanner. 15335_ EXIT=FOUND 15400_ Acquired 9 matter. 15566_ Acquired 11 matter. LOCATION=UNKNOWN GOAL=ESCAPE 15718_ Surveybot 24 Scanner destroyed. 15760_ Discarded Surveybot 24 Chip. 15761_ Zio. Light Carapace destroyed. 15764_ Zio. Light DM Reactor destroyed. 15765_ G-50 Soldier destroyed. 15765_ Switching to secondary target: B-75 Beast. 15768_ Zio. Glidesys I destroyed. 15771_ Overheating: Energy bleed (-6). 15772_ Zio. Light Carapace destroyed. 15772_ Knocked back. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ###?##?#######?##?#?#?#####?##??#??#?#?##????????? | | ####?##############?##?###?#?##?#?#######?#??????? | | ######?##?################?########?###?#?#??????? | | #############??##??##?######?########?#??###?????? | | ?###?#?###?#??####?##########?########?#??##?????? | | #????#??#####?#####?###?#?#?#####?###??###??#????? | | #??##?#####?#####?#?#?###?#?######???####?##?????? | | #####?#####?###?#??###?######?###?#?#?#####??????? | | #???#####??#?############?###########?##??##?????? | | ######?########?##?#######?#?###?###?##??##?#????? | | ?#####?##?############ #### ####?? ######?????? | | #??###?#?###?##?##### #?## ?###? ? #?## ?????? | | #######?########## #### ? ? ? ???? | | ###?###?####??#### ### ###?# ??? ?? ? ? ? ???? | | #?###?####?###?## ### ##?#? ?? ?? ? ?????? | | ###?##?#####?#### #### #?###? ? ????? | | ?#########?#?#### ### ###?#?# ?? ?? ??????? | | ##???#######?##### ##; #?#?### ?### ? ????? | | ##??#######?###??# ## #####??#####? #?#???? | | #####?############ ##?###??### ?##????? | | #?##???###?###?### # ###?####? ? ? #??????? | | ##?###?############ ## ##?#?##?#? ###?????? | | ##?#?############## ## ####?#### ?####?????? | | #?#?##?#?#?#????### ##[ ##########? ??#????????? | | #?########?####??# *g!;##?###### ?? ???????? | | ##?###?######?#### ##g@##### ?## ? ?? ???????? | | ?####?##?###??#??# ## %;##? ? ?????????? | | ??#####?##?###### #; ### ? ? ###?????????? | | ?????###?#####? ### s ##?##????????? | | ??????#????#### #?#; s ###??????????? | | ?????######?###$ ? ### ??????????? | | ??????####?#### $ ### ?????????????? | | ??????###?###?# BB ## ####?????????????? | | ?????????###?## BB ##### #?#??????????????? | | ????????????### ##### #????????????????? | | ??????????????# ###### #????????????????? | | ?????????????# ????#?? #????????????????? | | ?????????????# ??????????# ????????????????? | | ?????????????## ????????????# ???????????????? | | ???????????????#??????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 49 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 2010 Armor Coverage 1200 Resistance: KI 30 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 3 Matter Filtering 50 Particle Charging 15 Authchip Count 2 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Phasing Sabre | -7/Zion | Free Plasma Rifle | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive KE Penetrator | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Flak Gun | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Close Call Just Browsing Signs Are For Wimps Challenges ------------ None Game ------ Seed SmartTeslaInverter Manual? 0 Play Time 03:28:27 Cumulative 36.8 hours Start 2025.05.09 @ 23:45:28 End 2025.05.10 @ 23:24:06 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 10 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04fa883d-0cc8-4cbe-b98c-7372b30039e4