Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.20 @ 17:03:21 Player: Rainynight Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (106) 530 Value Destroyed (2889) 2889 Prototype IDs (43) 860 Alien Tech Used (1) 200 Bonus (4903) 4903 TOTAL SCORE: 16182 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 63 Follower Combat Kills 74 Aligned with FarCom 300 Used Core Reset Matrix 3000 Friendly Fire -534 Cogmind --------- Core Integrity 0/1450 Matter 135/300 Energy 94/100 System Corruption 0% Temperature Cool (11) Movement Flying (29) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Diametric Drive Cooled Impulse Thruster > --- UTILITY (14) ----- Structural Scanner Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield Advanced System Shield Advanced System Shield > --- WEAPON (2) ------- Improved Arc Projector > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Transmission Jammer Advanced Trap Extractor (0/8) Gamma Bomb Array Advanced Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Combat Airjet Antigrav System Antigrav System Antigrav Array > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Transmission Jammer ECM Suite Improved Reaction Control System Improved Cloaking Device Improved Utility Shielding Graphene Brace Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Advanced Datajack Heavy Pick > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Field Propulsion Drive Impulse Thruster Q-thruster Impulse Thruster Array Impulse Thruster Array Structural Scanner Advanced ECM Suite System Restoration Module Gamma Bomb Array Grenade Launcher Advanced Datajack [Rating: 134] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Flying Fortress v7 Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Pick Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Qua Sec Slots Evolved 16 | . . . . . 4 . 2 2 2 2 2 2 . . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . 1 . 1 . . . 1 . . . Utility 12 | . . . . . 3 . 1 2 2 1 1 2 . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 248 | . 14 . 5 1 25 28 28 25 48 18 18 27 7 4 Power 27 | . 2 . . . 2 2 2 . 2 3 4 7 1 2 Engine 10 | . 2 . . . . . 1 . 1 2 2 2 . . Core 7 | . . . . . 2 2 1 . 1 1 . . . . Reactor 10 | . . . . . . . . . . . 2 5 1 2 Propulsion 67 | . 4 . . . 14 6 3 6 9 7 9 7 1 1 Treads 20 | . 2 . . . 12 6 . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 2 | . 2 . . . . . . . . . . . . . Hover 26 | . . . . . . . . 4 8 6 6 2 . . Flight 19 | . . . . . 2 . 3 2 1 1 3 5 1 1 Utility 116 | . 3 . 3 . 8 8 18 19 33 6 2 12 3 1 Device 65 | . . . . . 1 5 12 10 20 2 2 10 3 . Storage 6 | . 1 . 2 . 1 . . . 1 1 . . . . Processor 7 | . . . . . . 2 . 3 1 1 . . . . Hackware 15 | . . . . . . . 2 4 6 1 . 1 . 1 Protection 23 | . 2 . 1 . 6 1 4 2 5 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 38 | . 5 . 2 1 1 12 5 . 4 2 3 1 2 . Energy Gun 4 | . . . . . . 3 . . . . . . 1 . Energy Cannon 5 | . . . . . . 5 . . . . . . . . Ballistic Gun 2 | . 1 . . 1 . . . . . . . . . . Ballistic Cannon 6 | . 3 . 2 . 1 . . . . . . . . . Launcher 6 | . 1 . . . . 3 . . . 1 . . 1 . Special Weapon 1 | . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 . . . 1 . . . Piercing Weapon 5 | . . . . . . . . . 2 1 2 . . . Special Melee Weapon 6 | . . . . . . . 3 . 2 . . 1 . . Unidentified Prototypes 17 | . . . . . 2 2 3 3 2 . 1 1 1 2 Corrupted Parts 2 | . . . . . . . . . 2 . . . . . System Corruption 12 | . . . . . . . . . 12 . . . . . Parts Lost 45 | . . . . . 1 5 3 6 7 3 1 14 5 . Power 10 | . . . . . . 1 1 . 2 1 . 4 1 . Propulsion 15 | . . . . . 1 . . 3 3 1 . 4 3 . Utility 13 | . . . . . . 2 1 2 1 . 1 5 1 . Weapon 7 | . . . . . . 2 1 1 1 1 . 1 . . Highest Loss Streak 14 | . . . . . 1 5 1 4 2 3 1 12 14 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 100 98 100 88 97 75 81 93 96 87 90 37 40 Engine 4 | . 14 14 14 14 1 . 4 6 3 9 4 . . . Core 2 | . . . . . 7 9 2 . . . . . . . Treads 7 | . 7 14 14 14 24 27 . . . . . . . . Wheel 1 | . 7 14 14 14 1 . . . . . . . . . Hover 6 | . . . . . . . . 5 19 19 17 14 . . Flight 1 | . . . . . . . 7 4 . . 1 . 6 6 Device 10 | . . . . . 8 8 13 19 9 14 14 19 3 4 Storage 7 | . 14 14 14 14 9 9 7 6 5 5 4 4 1 . Processor 3 | . . . . . . 8 1 5 5 4 4 3 . . Hackware 13 | . . . . . . . 7 19 28 30 28 26 23 23 Protection 11 | . 13 14 12 14 26 18 14 1 4 . 1 3 . . Energy Cannon 1 | . . . . . . 10 . . . . . . . . Ballistic Gun 1 | . 18 . . 4 . . . . . . . . . . Ballistic Cannon 3 | . 8 28 28 23 9 1 . . . . . . . . Slashing Weapon 1 | . . . . . . . 6 6 . . . . . . Piercing Weapon 2 | . . . . . . . . . 6 9 2 3 . . Special Melee Weapon 2 | . . . . . . . 5 4 2 . . 3 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 211 | 11 26 26 211 27 61 61 44 46 56 50 55 62 40 21 Greatest Support 66 | 20 20 10 10 10 60 66 50 50 46 48 56 60 40 14 Greatest Overweight (x) 21 | . 2 2 21 2 4 1 14 13 1 1 3 1 1 6 Average Overweight (x) . | . 1 2 2 2 1 . . . . . . . . . Largest Inventory Capacity 35 | . 10 10 35 10 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | . 9 10 11 10 13 15 15 15 15 15 15 15 9 5 Most Carried 15 | . 10 10 10 10 15 15 15 15 15 15 15 15 13 5 Average Carried 13 | . 9 10 9 10 13 14 14 14 14 14 14 14 8 4 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 10 10 10 10 15 15 14 15 15 15 15 13 5 5 Class Distribution -------------------- 37% | Mutant 15% | Wizard-Ninja 13% | Infiltrator-Mutant 11% | Wizard-Mutant 9% | Hacker-Ninja 6% | Hacker-Scout 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Infiltrator-Mutant | -7/Factory Hacker-Ninja | -6/Factory Wizard-Mutant | -5/Factory Wizard-Ninja | -4/Factory Wizard-Ninja | -3/Research Wizard-Ninja | -2/Research Wizard-Mutant | -2/Quarantine Wizard-Mutant | -2/Section 7 Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 ----------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Qua Sec Matter Collected 3390 | 200 162 . . . 916 490 218 385 420 230 60 309 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 4726 | . 215 . . . 722 1437 168 552 1036 227 60 309 . . Parts 230 | . 16 . . . 28 57 18 17 66 10 2 16 . . Haulers Intercepted 9 | . . . . . 3 3 . . 3 . . . . . Recyclers Shooed 2 | . . . . . . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Qua Sec Combat Hostiles Destroyed 50 | . 7 . . . 11 25 1 1 3 . . 2 . . Melee 8 | . . . . . . 1 1 1 3 . . 2 . . Guns 7 | . 2 . . . . 5 . . . . . . . . Cannons 21 | . 2 . . . 11 8 . . . . . . . . AOE 13 | . 3 . . . . 10 . . . . . . . . Classes Destroyed 13 | . 5 . . . 5 1 1 1 . . . . . . Worker 4 | . . . . . 1 . . . 3 . . . . . Builder 10 | . . . . . 2 2 1 . 4 1 . . . . Tunneler 1 | . . . . . . . . 1 . . . . . . Hauler 9 | . . . . . 3 3 . . 3 . . . . . Recycler 15 | . 1 . . . 2 5 . 3 2 1 . 1 . . Mechanic 2 | . . . . . . 1 . . . . 1 . . . Operator 9 | . 1 . . . 1 . 3 2 1 . . 1 . . Watcher 5 | . 1 . . . . 1 1 . 1 1 . . . . Swarmer 7 | . 3 . . . . 4 . . . . . . . . Grunt 27 | . 4 . . . 7 16 . . . . . . . . Sentry 10 | . . . . . 3 5 . . 2 . . . . . Hunter 2 | . . . . . 1 . . . 1 . . . . . Programmer 4 | . . . . . . . 1 1 . . . 2 . . Thug 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 9 | . 5 . . . 3 9 2 3 5 1 1 1 . . Combat Bots Only 6 | . 3 . . . 2 6 1 1 1 . . 1 . . Max Kills in Single Turn 3 | . 3 . . . 1 3 1 1 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 3 . . . . 2 . . . . . . . . Melee 1 | . . . . . . 1 1 1 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Qua Sec Damage Taken 10270 | . 253 . . 45 569 2337 616 543 2179 253 29 2279 1068 99 Core 2153 | . 74 . . 15 40 254 42 92 178 6 . 791 602 59 Absorbed by Shields 487 | . . . . . 72 408 . . . . . . 7 . Redirected to Shielding 467 | . . . . . 15 69 194 . 80 . . 109 . . Regen/Repaired (Parts) 358 | . . . . . . . 314 . . . 44 . . . Core Remaining (%) 84 | 100 . . . 64 . 46 94 89 82 99 100 . . . Volleys Fired 173 | . 20 . . . 64 78 5 . . 3 . . 1 2 Largest 2 | . 2 . . . 1 2 2 . . 1 . . 1 1 Hottest 120 | . 70 . . . 60 120 110 . . 30 . . 65 65 Shots Fired 242 | . 37 . . . 64 126 9 . . 3 . . 1 2 Gun 63 | . 18 . . . . 34 8 . . . . . 1 2 Cannon 158 | . 16 . . . 64 78 . . . . . . . . Launcher 20 | . 3 . . . . 14 . . . 3 . . . . Special 1 | . . . . . . . 1 . . . . . . . Kinetic 114 | . 34 . . . 64 16 . . . . . . . . Thermal 104 | . . . . . . 96 8 . . . . . . . Explosive 20 | . 3 . . . . 14 . . . 3 . . . . Electromagnetic 3 | . . . . . . . . . . . . . 1 2 Robot Hit Streak 27 | . 5 . . . 7 27 7 . . . . . 8 . Robot Miss Streak 6 | . 3 . . . 4 6 1 . . . . . . 2 Penetration Max 1 | . . . . . . 1 . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . Shots Hit Robots 278 | . 23 . . . 35 90 33 12 55 8 4 17 1 . Core Hits 140 | . 16 . . . 20 64 6 5 18 2 2 6 1 . Critical Kills 1 | . . . . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 18 | . . . . . 4 4 1 . 4 2 . 3 . . Burn 2 | . . . . . . 2 . . . . . . . . Meltdown 1 | . . . . . . 1 . . . . . . . . Blast 5 | . . . . . 4 1 . . . . . . . . Sever 1 | . . . . . . . 1 . . . . . . . Impale 9 | . . . . . . . . . 4 2 . 3 . . Melee Attacks 251 | . . . . . . 1 64 28 96 14 11 37 . . Impact . | . . . . . . . . . . . . . . . Slashing 85 | . . . . . . 1 54 26 4 . . . . . Piercing 147 | . . . . . . . . . 87 14 11 35 . . Sneak Attacks 47 | . . . . . . . 9 8 21 4 2 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . 4 . . . . . Damage Inflicted 11377 | . 492 . . . 2400 3383 1020 711 2077 458 207 603 26 . Guns 853 | . 133 . . . . 562 132 . . . . . 26 . Cannons 3694 | . 140 . . . 1982 1572 . . . . . . . . Explosions 1873 | . 219 . . . 410 1244 . . . . . . . . Melee 4942 | . . . . . . . 888 711 2077 458 205 603 . . Ramming 15 | . . . . . 8 5 . . . . 2 . . . Kinetic 2865 | . 273 . . . 1982 610 . . . . . . . . Thermal 2066 | . . . . . 410 1524 132 . . . . . . . Explosive 1463 | . 219 . . . . 1244 . . . . . . . . Electromagnetic 26 | . . . . . . . . . . . . . 26 . Impact . | . . . . . . . . . . . . . . . Slashing 1665 | . . . . . . . 888 711 66 . . . . . Piercing 3277 | . . . . . . . . . 2011 458 205 603 . . Highest Corruption 12 | . 1 1 1 1 2 2 4 1 12 . . 12 12 . Average Corruption 2 | . 1 1 1 1 1 2 3 1 8 . . 6 12 . Corruption Purged 9 | . . . . . . . 2 . 7 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 55 | . 3 . 4 . 3 10 13 6 11 . . 2 3 . Message Errors 12 | . 1 . 1 . 2 2 . 4 1 . . . 1 . Matter Fused 18 | . 2 . 1 . 1 2 5 1 4 . . . 2 . Heat Flow Errors 10 | . . . 1 . . 2 3 . 3 . . 1 . . Energy Discharges 7 | . . . 1 . . 1 2 . 3 . . . . . Data Loss (minor) 2 | . . . . . . . 2 . . . . . . . Data Loss (major) 2 | . . . . . . 1 . . . . . 1 . . Misfires 1 | . . . . . . 1 . . . . . . . . Alerts 2 | . . . . . . . 1 1 . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 956 | . 2 . . . 122 60 161 158 213 160 38 42 . . Projectiles 99 | . . . . . 54 45 . . . . . . . . Explosions 85 | . 2 . . . 68 15 . . . . . . . . Melee 772 | . . . . . . . 161 158 213 160 38 42 . . Knockbacks 14 | . 1 . . . 5 8 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 12 | . 1 . . . 5 6 . . . . . . . . Secondary 2 | . . . . . . 2 . . . . . . . . Self-Inflicted Damage 384 | . 15 . . . 70 280 . . . 18 1 . . . Shots 11 | . 1 . . . 1 8 . . . 1 . . . . Rammed 5 | . . . . . 1 3 . . . . 1 . . . Targets Rammed 6 | . . . . . 1 4 . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . Highest Temperature 457 | . 174 . 205 . 325 457 232 . 264 . 73 254 . . Average Temperature 91 | . 55 . 105 . 102 112 95 . 118 . 29 127 . . Received Heat Transfer 2149 | . 132 . . . 158 1070 66 132 360 . 9 117 69 36 Effects 7 | . . . . . 2 4 . . 1 . . . . . Shutdowns 2 | . . . . . . 2 . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . Interference 3 | . . . . . 2 . . . 1 . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . Parts Melted 6 | . . . . . . 6 . . . . . . . . Heat Transferred 3321 | . . . . . 250 2812 259 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Qua Sec Peak Influence 1655 | . 273 42 . . 347 561 282 263 172 150 98 103 1655 1645 Initial 1100 | . . 42 . . . 77 254 42 99 11 31 3 16 1100 Average 175 | . 136 42 . . 155 366 123 116 70 58 30 50 1605 1603 Maximum Alert Level 5 | . 1 . . . 1 2 1 1 . . . . 5 5 Low Security (%) 74 | . 73 100 . 100 73 14 73 78 100 100 100 100 . . Level 1 16 | . 26 . . . 26 38 26 21 . . . . . . Level 2 6 | . . . . . . 47 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . 99 98 Squads Dispatched 55 | . 3 1 . . 6 9 8 9 4 4 1 4 6 . Investigation 20 | . 1 . . . 4 2 4 4 1 2 1 1 . . Extermination 4 | . . . . . . . 1 1 1 . . 1 . . Reinforcement 20 | . 2 . . . 2 4 3 4 2 1 . 2 . . Assault 7 | . . 1 . . . . . . . . . . 6 . Garrison 4 | . . . . . . 3 . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Qua Sec Distress Signals 19 | . 1 . . . 3 6 3 1 1 1 1 . 1 1 Communications Jammed 45 | . . . . . . . 11 26 . . 8 . . . Distress Signals 43 | . . . . . . . 9 26 . . 8 . . . Times Spotted 202 | . 14 . . . 32 38 19 26 27 9 7 17 8 5 Peak Tracking Total 16 | . 4 . . . 5 7 5 13 5 3 5 8 16 6 Tactical Retreats 37 | . 1 . . . 1 1 8 8 7 3 2 5 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Qua Sec Traps Triggered 13 | . 2 . . 1 1 1 . 1 5 . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 33 | . . . . . . . 33 . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 2 | . . . . . . . 2 . . . . . . . Reprogrammed 5 | . . . . . . . 5 . . . . . . . Reused 3 | . . . . . . . 3 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . 4 . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 ---------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Qua Sec Machines Disabled 12 | . . . . . 6 3 . 1 1 1 . . . . Max in Single Turn 1 | . . . . . 1 1 . 1 1 . . . . . Garrison Access 7 | . . . . . . . 2 1 1 1 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills 10 | . . . . . . . . 2 . 8 . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Qua Sec Machines Accessed 77 | . 5 . 2 1 7 5 21 7 13 8 7 1 . . Terminals 47 | . 5 . . . 6 5 11 4 8 3 4 1 . . Fabricators 11 | . . . . . . . 5 2 2 2 . . . . Repair Stations 4 | . . . . . . . 3 . . . 1 . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . Scanalyzers 4 | . . . . . 1 . . . 2 1 . . . . Garrison Access 7 | . . . . . . . 2 1 1 1 2 . . . Total Hacks 251 | . 15 . 2 1 23 10 51 17 61 27 39 5 . . Successful 140 | . 5 . 2 1 12 3 28 6 45 20 16 2 . . Failed 111 | . 10 . . . 11 7 23 11 16 7 23 3 . . Catastrophic 16 | . 2 . . . 2 2 4 . 1 1 3 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 106 | . 3 . 1 . 15 2 32 5 22 8 16 2 . . Terminals 174 | . 15 . . . 19 10 29 12 42 12 30 5 . . Fabricators 28 | . . . . . . . 13 3 6 6 . . . . Repair Stations 11 | . . . . . . . 6 . . . 5 . . . Recycling Units 3 | . . . . . . . . . . 3 . . . . Scanalyzers 21 | . . . . . 4 . . . 12 5 . . . . Garrison Access 11 | . . . . . . . 3 2 1 1 4 . . . Terminal Hacks 55 | . 5 . 2 1 3 3 4 2 19 6 9 1 . . Record 2 | . . . 1 . . . . . . . 1 . . . Part Schematic 2 | . . . . . . . . . 2 . . . . . Prototype ID Bank 2 | . 1 . . . . . 1 . . . . . . . Open Door 4 | . . . . 1 . 3 . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . Level Access Points 3 | . . . . . . . . . 1 1 1 . . . Branch Access Points 3 | . . . . . . . 1 . 1 . 1 . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . Machine Index 1 | . . . . . . . . . 1 . . . . . Terminal Index 5 | . . . . . . . 1 1 1 1 1 . . . Garrison Index 1 | . . . . . . . . . 1 . . . . . Unreport Threat 9 | . . . . . 1 . . . 4 2 2 . . . Locate Traps 3 | . 1 . . . . . . . 1 . 1 . . . Dispatch Records 1 | . . . . . . . . . 1 . . . . . Extermination Status 1 | . . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . Recall Extermination 2 | . . . . . . . . 1 1 . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . . 1 . 1 . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . Zone Layout 7 | . 2 . . . 1 . . . 2 1 . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . 4 . 4 2 . . . . Network Status 5 | . . . . . . . 2 . 1 2 . . . . Load Schematic 2 | . . . . . . . . . 2 . . . . . Build 3 | . . . . . . . 2 . 1 . . . . . Repair Station Hacks 9 | . . . . . . . 6 . . . 3 . . . Scan Component 4 | . . . . . . . 3 . . . 1 . . . Repair 4 | . . . . . . . 3 . . . 1 . . . Refit 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . . . . Report Inventory 1 | . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . Scanalyzer 18 | . . . . . 4 . . . 10 4 . . . . Insert Component 9 | . . . . . 2 . . . 5 2 . . . . Analyze 9 | . . . . . 2 . . . 5 2 . . . . Garrison Access Hacks 7 | . . . . . . . 2 1 1 1 2 . . . Seal Access 7 | . . . . . . . 2 1 1 1 2 . . . Unauthorized Hacks 39 | . . . . . 5 . 12 3 11 5 2 1 . . Terminals 25 | . . . . . 5 . 7 1 9 . 2 1 . . Track 15 | . . . . . . . 5 1 7 . 2 . . . Assimilate 3 | . . . . . . . 1 . 1 . . 1 . . Botnet 4 | . . . . . 4 . . . . . . . . . Operators 3 | . . . . . 1 . 1 . 1 . . . . . Fabricators 13 | . . . . . . . 5 2 2 4 . . . . Liberate 2 | . . . . . . . 1 . . 1 . . . . Fabnet 7 | . . . . . . . 3 1 1 2 . . . . Overload 2 | . . . . . . . . 1 . 1 . . . . Recompile 2 | . . . . . . . 1 . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . Tunnel 1 | . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 57 | . 5 . . . 7 3 16 6 9 5 5 1 . . Full Trace Events 17 | . 1 . . . 6 2 3 3 . . 1 1 . . Feedback Events 1 | . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . 1 . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 81 | . . . . . . . 81 . . . . . . . Total Robot Build Rating 1 | . . . . . . . 1 . . . . . . . Part Schematics Acquired 9 | . . . . . 2 . . . 5 2 . . . . Parts Built 3 | . . . . . . . 2 . 1 . . . . . Authchips 1 | . . . . . . . . . 1 . . . . . Time 152 | . . . . . . . 117 . 35 . . . . . Total Part Build Rating 20 | . . . . . . . 14 . 6 . . . . . Parts Repaired 4 | . . . . . . . 3 . . . 1 . . . Time 132 | . . . . . . . 107 . . . 25 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . . . . Parts Scanalyzed 8 | . . . . . 2 . . . 4 2 . . . . Part Schematics Acquired 7 | . . . . . 2 . . . 3 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 ------------ Run | Jun Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 14 | . . . . . . . 5 4 4 . . 1 . . Non-combat 11 | . . . . . . . 4 2 4 . . 1 . . Combat 3 | . . . . . . . 1 2 . . . . . . Robot Hacks Applied 16 | . . . . . . . 8 2 5 . . 1 . . parse_system 3 | . . . . . . . 3 . . . . . . . no_distress 11 | . . . . . . . 3 2 5 . . 1 . . find_chute 1 | . . . . . . . 1 . . . . . . . check_alert 1 | . . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % 9 | . . . . . . . . 9 6 1 3 1 1 1 Autooverrided 2 | . . . . . . . . 2 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Qua Sec Total Allies 9 | . . 1 . . . . 2 2 1 3 . . . . Largest Group 3 | . . 1 1 1 1 . 1 1 1 3 . . . . Highest-Rated Group 138 | . . 31 31 31 31 . 10 37 10 138 . . . . Highest-Rated Ally 46 | . . 31 31 31 31 . 10 37 10 46 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 60 | . . . . . 29 . . 2 . 29 . . . . Total Damage 997 | . . . . . 336 . . 35 . 626 . . . . Kills 7 | . . . . . 2 . . . . 5 . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 ------------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Qua Sec Turns Passed 8676 | . 530 61 331 90 1182 1067 1528 679 1607 524 399 449 159 70 Spaces Moved 8557 | 1 364 52 276 74 522 411 2085 968 1663 679 562 475 299 126 Core 14 | . . . . . . . 1 4 . . . . . 9 Treads 818 | . . . . . 407 411 . . . . . . . . Legs 175 | 1 174 . . . . . . . . . . . . . Wheels 707 | . 190 52 276 74 115 . . . . . . . . . Hover 3467 | . . . . . . . . 177 1663 679 497 451 . . Flight 3376 | . . . . . . . 2084 787 . . 65 24 299 117 Fastest Speed 29 | 120 95 110 95 110 125 145 50 50 56 56 37 37 35 29 Average Speed 73 | 120 114 110 113 110 175 174 50 55 65 58 49 55 36 38 Slowest Speed 750 | 120 120 110 395 110 250 250 750 700 130 121 290 126 122 350 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 35 | . . . . . . . 19 9 . . 1 2 3 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 2 66 15 60 20 52 48 53 35 46 25 19 13 44 11 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 . . . . Known Exits Taken 4 | . . . . . . . . 1 1 1 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 87 | . . . . . . 1 32 12 25 5 5 7 . . Terrain Destroyed 229 | . 14 . . . 50 64 32 12 25 20 5 7 . . Melee 85 | . . . . . . 1 32 12 25 3 5 7 . . Projectile 39 | . . . . . 29 10 . . . . . . . . AOE 105 | . 14 . . . 21 53 . . . 17 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Qua Sec Total 10237 | . 449 55 296 83 698 624 2458 1059 2004 769 667 586 344 145 Wait 681 | . 15 4 . 6 51 80 211 23 161 32 29 30 27 12 Move 8479 | . 363 51 275 73 521 410 2049 951 1662 678 560 470 292 124 Hop 30 | . . . . . . . 16 7 . . 1 2 3 1 Pick Up 121 | . 17 . 9 1 11 5 24 10 17 9 10 6 2 . Fast Attach 106 | . 7 . 3 1 10 12 10 12 19 9 7 8 5 3 Attach 54 | . . . . . 3 3 7 6 10 4 9 8 3 1 Detach 27 | . 1 . . . 2 1 2 3 5 2 3 5 2 1 Swap 92 | . 7 . 2 . 12 13 12 9 19 5 2 11 . . Drop 173 | . 19 . 7 2 23 17 25 10 25 13 17 9 5 1 Fire 173 | . 20 . . . 64 78 5 . . 3 . . 1 2 Melee 241 | . . . . . . 1 64 28 86 14 11 37 . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 5 | . . . . . 1 4 . . . . . . . . Escape Stasis 22 | . . . . . . . . . . . 18 . 4 . Rewire . | . . . . . . . . . . . . . . . Trap 33 | . . . . . . . 33 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 5 exits: *Res x3 / *Tes x2) -2/Research -2/Quarantine -2/Section 7 History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 10) 498 | -10/Materials | Discovered new exit (range 6) 531 | -10/Materials | Entered Mines 567 | -10/Mines | Met a Derelict testing a Signal Generator 586 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 586 | -10/Mines | Discovered new exit (range 5) 592 | -10/Mines | Entered Exiles 592 | -10/Exiles | Accompanied by 1 ally 619 | -10/Exiles | Met 8R-AWN 638 | -10/Exiles | Met EX-HEX 669 | -10/Exiles | Met EX-BIN 701 | -10/Exiles | Aligned with FarCom system 702 | -10/Exiles | Given EX-Vault access code 729 | -10/Exiles | Opened EX-Vault 746 | -10/Exiles | Found Flying Fortress v7 770 | -10/Exiles | Warned to stay clear of 0b10 Research branches 802 | -10/Exiles | Met EX-DEC 811 | -10/Exiles | Learned location of Zion (-6) 910 | -10/Exiles | Discovered new exit (range 14) 923 | -10/Exiles | Left Exiles lab with Flying Fortress v7 923 | -10/Exiles | Entered Mines 923 | -9/Mines | Accompanied by 1 ally 972 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1008 | -9/Mines | Discovered new exit (range 6) 1013 | -9/Mines | Entered Materials 1013 | -8/Materials | Accompanied by 1 ally 1013 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2048 | -8/Materials | Discovered new exit (range 16) 2195 | -8/Materials | Entered Storage 2391 | -8/Storage | Lost 5 parts (1p2u2w) 2614 | -8/Storage | Found Prototype Processor 2614 | -8/Storage | Identified Exp. Targeting Computer 2792 | -8/Storage | Core integrity fell below 50% 3048 | -8/Storage | Garrison activated, responded to threat 3219 | -8/Storage | Discovered new exit (range 13) 3262 | -8/Storage | Entered Factory 3262 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3353 | -7/Factory | Repaired Imp. Medium Armor Plating? 3477 | -7/Factory | Fabricated Imp. Antigrav System? 3781 | -7/Factory | Identified exit to Lower Caves 3784 | -7/Factory | Build established: Infiltrator-Mutant 3992 | -7/Factory | Fabricated T-07 Excavator? 4023 | -7/Factory | Repaired Imp. Propulsion Shielding? 4195 | -7/Factory | Repaired Transmission Jammer? 4722 | -7/Factory | Cargo convoy interrupted 4743 | -7/Factory | Discovered new exit (range 10) 4754 | -7/Factory | Discovered new exit (range 4) 4790 | -7/Factory | Entered another Factory area 4790 | -6/Factory | Evolved 2 slots: Utility x2 4817 | -6/Factory | Discovered new exit (range 15) 5073 | -6/Factory | Build established: Hacker-Ninja 5264 | -6/Factory | Spotted B-75 Beast 5357 | -6/Factory | Lost 4 parts (1n2u1w) 5465 | -6/Factory | Discovered new exit (range 5) 5469 | -6/Factory | Identified exit to Factory 5469 | -6/Factory | Entered another Factory area 5469 | -5/Factory | Evolved 2 slots: Utility x2 5558 | -5/Factory | Identified exit to Upper Caves 5661 | -5/Factory | Identified exit to Factory 5724 | -5/Factory | Build established: Hacker-Scout 5917 | -5/Factory | Fabricated Imp. Transmission Jammer (x1) 6681 | -5/Factory | Build established: Wizard-Mutant 6703 | -5/Factory | System corruption reached 10% 7076 | -5/Factory | Entered another Factory area 7076 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7154 | -4/Factory | Found Gamma Bomb Array 7158 | -4/Factory | Discovered new exit (range 7) 7332 | -4/Factory | Build established: Wizard-Ninja 7422 | -4/Factory | Identified exit to Research 7445 | -4/Factory | Garrison activated, responded to threat 7504 | -4/Factory | Spotted B-86 Titan 7600 | -4/Factory | Entered Research 7600 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7622 | -3/Research | Lost 3 parts (1p1n1w) 7692 | -3/Research | Discovered new exit (range 7) 7743 | -3/Research | Repaired Hvy. Pick? 7930 | -3/Research | Identified exit to Research 7943 | -3/Research | Identified exit to Testing 7952 | -3/Research | Found Prototype Slashing Weapon 7952 | -3/Research | Identified Molecular Scythe 7999 | -3/Research | Entered another Research area 7999 | -2/Research | Evolved 2 slots: Utility x2 8318 | -2/Research | Spotted B-90 Cyclops 8429 | -2/Research | System corruption reached 10% 8438 | -2/Research | Core integrity fell below 50% 8444 | -2/Research | Discovered new exit (range 5) 8448 | -2/Research | Entered Quarantine 8449 | -2/Quarantine | Maximum security lockdown engaged 8503 | -2/Quarantine | Lost 14 parts (5p3n5u1w) 8519 | -2/Quarantine | Core integrity fell below 20% 8524 | -2/Quarantine | Found Alien Artifact 8524 | -2/Quarantine | Identified Core Reset Matrix 8524 | -2/Quarantine | Used Core Reset Matrix 8528 | -2/Quarantine | Detected hypermatrix surge 8528 | -2/Quarantine | Sensed 3 artifacts in vicinity 8545 | -2/Quarantine | Lost 3 parts (2n1u) 8578 | -2/Quarantine | Spotted Fortress 8605 | -2/Quarantine | Discovered new exit (range 6) 8607 | -2/Quarantine | Entered Section 7 8608 | -2/Section 7 | Maximum security lockdown engaged 8608 | -2/Section 7 | Sensed 23 artifacts in vicinity 8677 | -2/Section 7 | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 08605_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 08607_ Receiving FarCom transmissions... 08608_ ALERT: Suspected Assembled signals penetrating research branch. 08608_ ALERT: Maximum security lockdown engaged. 08608_ Sensed 23 artifacts in vicinity. 08609_ ALERT: Machine network offline. 08610_ ALERT: Performing unscheduled system reset. 08611_ ALERT: Lockdown in effect, collecting threat data. 08612_ FARCOM_MSG: Only the best science here! 08623_ Acquired Prototype Flight Unit. 08623_ Identified Imp. Diametric Drive. 08626_ Acquired Prototype Reactor. 08626_ Identified Imp. Quantum Reactor. 08626_ Malfunction: Energy drain (-27). 08628_ Dropped Faulty Imp. Quantum Reactor. 08639_ Acquired Unknown Hackware. 08639_ Identified System Shield. 08675_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????? # """ R"# ?????????????? | | ?????????????? # """ """# ?????????????? | | ?????????????? # "" # ?????????????? | | ?????????????? # # ?????????????? | | ?????????????? # ######?????????? | | ?????????????? # ####### #####+######?????????? | | ????? # #######+### ##?????????? | | ?????########### # # == ##?????????? | | ?????## # # Y + == ##?????????? | | ?????##[ """ # # = #] = ##?????????? | | ?????## " " # # # ##########?? | | ?????## """ # # """ """ ###/##############?? | | ?????## + + """ """ ### # ##?? | | ?????## """ # # """ """ + # ##?? | | ?????## """ # # # # ##?? | | ?????## """ # ########### # ##?? | | ?????## # # ##?? | | ?????###+####### # ##?? | | ?????### ####### / w ##?? | | ????#### ####### g # ##?? | | ????####+####### ##########+#### ##?? | | ????## [ [ # #Y # ##?? | | ????##* # ## """ # [ ##?? | | ????## "" # ## """" ! ![# w + ? | | ????## """ """ # ## """ ![# ###? | | ????## """ T" # ## @" ###############? | | ????## """ """ + ## ##### #?? | | ????## "" # ################?????????????? | | ????## # # #######?????????????? | | ????#####+###### # """ ""##??????????????????? | | ????##### # """ ""##??????????????????? | | ???????## # """ ""##??????????????????? | | ???????## # """ T##??????????????????? | | ???????## + """ ""##??????????????????? | | ???????#####+### # """ ""##??????????????????? | | ??????? # #= """ ""##??????????????????? | | ???????? # # ##??????????????????? | | ????## ################??????????????????? | | ????## """ """ ################??????????????????? | | ????## """ """ ##????????????????????????????????? | | ????## """ """ ##????????????????????????????????? | | ????## ##????????????????????????????????? | | ????## ##????????????????????????????????? | | ???????"" ""#####????????????????????????????????? | | ???????""T?"#####????????????????????????????????? | | ????????""???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 41 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 410 ECM Strength 3 Jamming Range 14 Cloak Strength 3 Armor Coverage 600 Resistance: KI 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 20 Recoil Reduction 3 Offensive Hacking 48 Defensive Hacking 38 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Antigrav System | x2 | -7/Factory | Preloaded T-07 Excavator | x1 | -7/Factory | Preloaded Imp. Transmission Jammer | x1 | -5/Factory | Authchip Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed EncryptedVortexBeam Manual? 0 Play Time 02:26:43 Cumulative 338.8 hours Start 2023.11.20 @ 13:34:01 End 2023.11.20 @ 17:03:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 361 Rogue 334 Adventurer 2 Explorer 25 Win Type - Total 20 Types 17/1/0/2/0/0/0/0/0 Lore% 76 Gallery% 83 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19aa2cf3-6a55-4e7f-b8cd-58c37733d4e3