Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 14:39:23 Player: buwwet Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (1153) 1153 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 2984 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 124/550 Matter 143/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Compact Wheel Targeting Computer Peak State ------------ > --- POWER ------------ Light Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink > --- WEAPON ----------- Shock Rifle Small Laser High-powered Shotgun > --- INVENTORY -------- Ion Engine Aluminum Leg Compact Wheel [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Matter Pod Device ECM Suite Storage Large Matter Pod Processor Signal Interpreter Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Parts Attached 33 | 6 7 13 7 Power 5 | 1 1 2 1 Engine 5 | 1 1 2 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 1 5 2 Treads 1 | . . 1 . Leg 5 | . . 3 2 Wheel 3 | 2 1 . . Hover . | . . . . Flight 1 | . . 1 . Utility 5 | . 4 1 . Device 2 | . 1 1 . Storage 1 | . 1 . . Processor 2 | . 2 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 13 | 3 1 5 4 Energy Gun 4 | 1 . 1 2 Energy Cannon 1 | . . 1 . Ballistic Gun 5 | 2 . 1 2 Ballistic Cannon . | . . . . Launcher 3 | . 1 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 20 | . . 9 11 Power 3 | . . . 3 Propulsion 6 | . . 3 3 Utility 2 | . . 1 1 Weapon 9 | . . 5 4 Highest Loss Streak 7 | . . 6 7 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 68 | . 81 70 55 Engine 13 | . 14 12 15 Treads 1 | . . 2 . Leg 6 | . . 4 16 Wheel 11 | . 28 9 . Device 7 | . . 10 6 Storage 6 | . 8 8 . Energy Gun 7 | . 14 2 12 Energy Cannon 1 | . . 3 . Ballistic Gun 5 | . . 8 5 Launcher 6 | . 13 7 . Naked Turns 2 | . . . 2 Heaviest Build 21 | 5 14 20 21 Greatest Support 25 | 20 20 20 25 Greatest Overweight (x) 4 | . . 4 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 3 5 5 5 Average Carried 3 | 1 3 3 3 Final Capacity 5 | 5 5 5 5 Final Carried 3 | 2 3 1 3 Class Distribution -------------------- 52% | Mutant 15% | Bomber 13% | Scavenger-Mutant 11% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 722 | 260 117 251 94 Remotely . | . . . . Salvage Created 1076 | 48 148 608 272 Parts 80 | 2 16 43 19 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 27 | 1 5 16 5 Guns 11 | 1 3 2 5 Cannons 1 | . . 1 . AOE 15 | . 2 13 . Classes Destroyed 11 | 1 2 7 1 Builder 3 | . . 3 . Tunneler 1 | . . 1 . Hauler 1 | . . 1 . Recycler 1 | . . 1 . Operator 1 | . . 1 . Watcher 5 | . 2 2 1 Swarmer 3 | . 3 . . Grunt 18 | 1 2 14 1 Brawler 1 | . . 1 . Sentry 3 | . . 1 2 Hunter 2 | . . . 2 Best Kill Streak 6 | 1 3 6 2 Combat Bots Only 3 | 1 3 3 2 Max Kills in Single Turn 4 | 1 2 4 1 Gunslinging . | . . . . Exploded 2 | . 1 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 230 | 6 15 104 105 Missed 64 | 1 7 35 21 Damage Taken 2439 | 54 88 1028 1269 Core 773 | 20 7 320 426 Absorbed by Shields . | . . . . Core Remaining (%) 67 | 92 89 20 . Volleys Fired 87 | 5 16 43 23 Largest 3 | 2 2 3 3 Hottest 115 | 40 70 113 115 Shots Fired 169 | 10 19 92 48 Gun 121 | 10 15 48 48 Cannon 18 | . . 18 . Launcher 30 | . 4 26 . Special . | . . . . Kinetic 70 | 10 . 37 23 Thermal 57 | . 15 29 13 Explosive 30 | . 4 26 . Electromagnetic 12 | . . . 12 Robot Hit Streak 9 | 6 7 9 7 Robot Miss Streak 3 | . 2 3 2 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 95 | 6 10 48 31 Core Hits 81 | 2 9 54 16 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2779 | 51 242 1952 534 Guns 930 | 51 91 254 534 Cannons 107 | . . 107 . Explosions 1735 | . 151 1584 . Melee . | . . . . Ramming 7 | . . 7 . Kinetic 522 | 51 . 144 327 Thermal 373 | . 91 217 65 Explosive 1735 | . 151 1584 . Electromagnetic 142 | . . . 142 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 . Average Corruption 3 | . . 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . 2 . Matter Fused 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 2 | . . 2 . Projectiles . | . . . . Explosions 2 | . . 2 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 200 | . 9 191 . Shots 8 | . 1 7 . Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 245 | 12 27 192 245 Average Temperature 65 | 7 12 51 98 Received Heat Transfer 1059 | 30 18 399 612 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 822 | . 200 472 150 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 464 | 20 224 464 261 Initial 100 | . 13 94 100 Average 183 | 3 146 246 154 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 55 | 100 64 28 86 Level 1 35 | . 35 52 13 Level 2 8 | . . 18 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . . 4 4 Investigation 4 | . . 2 2 Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | 1 7 28 14 Peak Tracking Total 10 | 1 3 4 10 Tactical Retreats 4 | . 1 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 1 2 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 1 5 3 Terminals 7 | . 1 4 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 30 | . 3 17 10 Successful 16 | . 1 10 5 Failed 14 | . 2 7 5 Catastrophic 5 | . . 3 2 Database Lockouts . | . . . . Manual 11 | . 1 8 2 Terminals 24 | . 3 14 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . 3 . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 10 | . 1 7 2 Record 4 | . . 4 . Robot Analysis 1 | . 1 . . Alert Level 2 | . . 1 1 Unreport Threat 2 | . . 2 . Registered Prototypes 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . 3 . Process 1 | . . 1 . Retrieve Matter 2 | . . 2 . Scanalyzer 3 | . . . 3 Insert Component 2 | . . . 2 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 8 | . 1 5 2 Full Trace Events 5 | . . 3 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 6 | . . 6 . Retrieved Matter 6 | . . 6 . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1096 | 90 222 512 272 Spaces Moved 762 | 85 212 298 167 Core 53 | 29 . 19 5 Treads 44 | . . 44 . Legs 256 | . . 94 162 Wheels 406 | 56 212 138 . Hover . | . . . . Flight 3 | . . 3 . Fastest Speed 50 | 50 80 80 50 Average Speed 104 | 69 80 124 118 Slowest Speed 280 | 80 80 280 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 5 33 30 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug 8 | . 8 . . Terrain Destroyed 173 | . 30 143 . Melee . | . . . . Projectile . | . . . . AOE 173 | . 30 143 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 927 | 107 246 369 205 Wait 4 | 3 . 1 . Move 759 | 84 211 297 167 Hop . | . . . . Pick Up 33 | 8 8 10 7 Fast Attach . | . . . . Attach 30 | 6 6 12 6 Detach 2 | . 1 . 1 Swap 3 | . 1 1 1 Drop 8 | 1 3 4 . Fire 87 | 5 16 43 23 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 16) 293 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 700 | -9/Materials | Core integrity fell below 50% 770 | -9/Materials | Lost 6 parts (2n1u3w) 806 | -9/Materials | Discovered new exit (range 16) 825 | -9/Materials | Entered another Materials area 825 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1011 | -8/Materials | Garrison activated, responded to threat 1069 | -8/Materials | Lost 7 parts (2p1n1u3w) 1088 | -8/Materials | Core integrity fell below 50% 1097 | -8/Materials | Self-destructed Last Messages --------------- Connecting with Terminal... >>Inventory(Prototypes) Retrieving prototype inventory records... Found 1 registered prototype stockpile: HNT9J1S6N3: Hvy. EM Shotgun Downloaded coordinate data. ALERT: Suspicious activity at Terminal M009. Dispatching Investigation squad. U-05 Engineer lays Concrete. Critical hit (Burn: +37). Acquired Prototype Ballistic Gun. Ion Engine destroyed. Identified Enh. Autogun. [Achievement: Risk Taker] Aluminum Leg destroyed. G-47 Trooper destroyed. Critical hit (Burn: +37). Carbon-fiber Leg destroyed. Y-45 Defender destroyed. Enh. Autogun destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????###??????????????????? | | ??????????????????????##### ##?????????????????? | | ??????????????????????#@ Y #####???? +???????? | | ??????????????????????# gg# ### #???????? | | ??????????????????????# ! g%+ #???????? | | ??????????????????????# gg*# ####+#????????? | | ??????????????????????# ## ##?????????????? | | ??????????????????????# ## #??????????????? | | ???????????#########??######### #??????????????? | | ??????????? #????#####T# #?? ???????????? | | ??????????# """ #????# ## ????????????? | | ??????????# """ #????# +?????????????? | | ??????????# """ #????# ##?????????????? | | ??????????# """ #????# "#?????????????? | | ??????????# """ ###### T#?????????????? | | ??????????# / "#?????????????? | | ??????????# ! ######* % ##?????????????? | | ??????????# #???##****= #??????????????? | | ??????????#####/####???##* *%! ####???????????? | | ????????????# #######***=! "" #???????????? | | ????????????# G"#???????????? | | ????? #### ## [ "" #???????????? | | ??????# ##### #??#### =%[ ####???????????? | | ????????????# #?????# "T" #??????????????? | | ????????????## ########/#######??????????????? | | ?????????????# ## #???????????????????? | | ?????????????# ## #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 17 Energy Capacity 290 Matter Stores 327 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Loot Pinata One Hack Too Far Risk Taker Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed FocalStasisArray Manual? 0 Play Time 00:45:07 Cumulative 0.7 hours Start 2024.04.02 @ 13:36:29 End 2024.04.02 @ 14:39:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 98a34ac8-9360-4e4c-b01f-c47e575fb88f