Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 21:28:02

Player: HorseLips

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (29)      145
Value Destroyed (931)      931
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1196)               1196
              TOTAL SCORE: 6452

 Bonus
-------
Follower Combat Kills      763
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -167

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Waste

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           VTOL Module
           0b10 Decoder Chip [Scout]
  Improved Focal Shield

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Nuclear Core
                Neutrino Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Treads
        Armored Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Improved Coolant Injector
  High-capacity Storage Unit
                Energy Well
       Advanced Targeting Computer
       Improved Thermal Defense Suite
>               --- WEAPON -----------
                Phase Cannon
       Enhanced Gauss Cannon
       Improved Datajack
>               --- INVENTORY --------
          Light Quantum Reactor
         Medium Treads
        Armored Wheel
                VTOL Module
       Advanced Cooling System
                Sensor Array
                0b10 Decoder Chip [Scout]
       Improved Targeting Computer
       Improved Focal Shield
                Hacking Suite
                Bomb Factory No. 2
          Heavy Assault Rifle
                Mining Laser
[Rating: 79]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Special Weapon           Mining Laser
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Was 
Slots Evolved              10   | .   .   2   .   .   .   6   2   .   
  Power                    2    | .   .   .   .   .   .   2   .   .   
  Propulsion               4    | .   .   2   .   .   .   .   2   .   
  Utility                  3    | .   .   .   .   .   .   3   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             62   | 6   2   11  2   4   5   21  9   2   
  Power                    13   | 1   .   1   1   .   2   5   3   .   
    Engine                 6    | 1   .   1   .   .   1   2   1   .   
    Core                   7    | .   .   .   1   .   1   3   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   6   1   .   .   4   1   1   
    Treads                 11   | 2   .   3   .   .   .   4   1   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   3   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  20   | 1   2   1   .   3   2   8   2   1   
    Device                 8    | .   .   .   .   .   .   5   2   1   
    Storage                7    | 1   2   1   .   2   .   1   .   .   
    Processor              2    | .   .   .   .   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   .   3   .   1   1   4   3   .   
    Energy Gun             3    | .   .   1   .   .   .   2   .   .   
    Energy Cannon          2    | .   .   1   .   .   .   .   1   .   
    Ballistic Gun          6    | 2   .   1   .   .   1   2   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  4    | .   .   1   .   1   .   1   1   .   
Parts Lost                 36   | .   .   9   .   .   1   9   6   11  
  Power                    7    | .   .   2   .   .   .   1   3   1   
  Propulsion               12   | .   .   4   .   .   .   3   .   5   
  Utility                  9    | .   .   .   .   .   1   3   1   4   
  Weapon                   8    | .   .   3   .   .   .   2   2   1   
  Highest Loss Streak      8    | .   .   4   .   .   1   4   6   8   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     85   | .   81  65  96  100 100 87  78  65  
  Engine                   1    | .   .   2   .   .   .   2   4   2   
  Core                     7    | .   .   .   7   11  10  17  8   7   
  Treads                   9    | .   28  15  3   .   .   1   23  18  
  Wheel                    21   | .   .   3   40  44  44  20  .   .   
  Device                   2    | .   .   .   .   .   .   9   4   9   
  Storage                  18   | .   24  22  22  22  18  9   11  8   
  Protection               1    | .   .   .   .   .   3   6   .   .   
  Energy Gun               2    | .   .   7   .   .   .   5   3   .   
  Energy Cannon            6    | .   .   3   11  11  11  5   .   2   
  Ballistic Gun            10   | .   28  10  11  6   11  7   8   .   
  Special Weapon           1    | .   .   .   .   4   .   .   .   .   
Peak Build Rating          79   | 6   7   15  17  26  23  56  64  79  
  Average Rating           24   | 4   5   7   16  17  20  51  47  59  
  On Entrance              21   | .   5   7   14  17  18  23  47  64  
Naked Turns                51   | .   .   .   .   .   .   .   .   51  
Heaviest Build             118  | 10  44  56  54  54  54  118 94  94  
  Greatest Support         160  | 40  40  60  46  46  46  88  108 160 
  Greatest Overweight (x)  9    | 3   1   4   1   1   1   9   .   9   
  Average Overweight (x)   1    | .   .   1   1   1   1   2   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   13  20  20  20  20  20  20  16  
  Most Carried             20   | 7   10  20  20  20  20  19  18  16  
  Average Carried          15   | 4   7   11  19  19  19  16  16  11  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  5   
  Final Carried            20   | 7   10  20  19  20  20  13  12  3   

 Class Distribution 
--------------------
 75% | Mutant
  9% | Scavenger-Gunner
  8% | Tank
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
             Tank | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Mutant | -5/Waste

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac Fac Was 
Matter Collected           1747 | 229 219 269 20  .   139 496 77  298 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1104 | .   202 614 .   .   70  150 68  .   
  Parts                    64   | .   9   41  .   .   1   10  3   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   11  .   .   .   
  Prevented                7    | .   .   .   .   1   6   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Was 
Combat Hostiles Destroyed  25   | .   4   15  .   .   1   4   1   .   
  Guns                     17   | .   4   9   .   .   .   4   .   .   
  Cannons                  7    | .   .   5   .   .   1   .   1   .   
Classes Destroyed          4    | .   2   2   .   .   .   .   .   .   
  Watcher                  4    | .   1   3   .   .   .   .   .   .   
  Swarmer                  7    | .   .   4   .   .   .   3   .   .   
  Grunt                    14   | .   4   8   .   .   1   .   1   .   
  Sentry                   4    | .   .   3   .   .   .   1   .   .   
Best Kill Streak           3    | .   2   3   .   .   1   2   1   .   
  Combat Bots Only         3    | .   1   3   .   .   1   2   1   .   
Max Kills in Single Turn   1    | .   1   1   .   .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Was  
Hostile Shots Fired        389  | .    50   123  .    .    40   83   55   38   
  Missed                   105  | .    8    29   .    .    18   20   23   7    
Damage Taken               5000 | .    511  1092 .    .    197  963  731  1506 
  Core                     1519 | .    170  211  .    .    46   65   58   969  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         64   | 100  32   .    .    .    35   92   .    .    
Volleys Fired              142  | .    34   57   .    4    10   22   13   2    
  Largest                  3    | .    2    2    .    1    2    3    1    2    
  Hottest                  158  | .    40   110  .    100  83   158  85   142  
Shots Fired                271  | .    68   112  .    4    20   49   13   5    
  Gun                      204  | .    68   83   .    .    10   36   7    .    
  Cannon                   63   | .    .    29   .    .    10   13   6    5    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  4    | .    .    .    .    4    .    .    .    .    
  Kinetic                  169  | .    68   67   .    .    10   21   .    3    
  Thermal                  102  | .    .    45   .    4    10   28   13   2    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    7    11   .    .    6    7    7    3    
  Robot Miss Streak        8    | .    6    4    .    .    3    8    4    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           159  | .    39   73   .    .    11   23   9    4    
  Core Hits                68   | .    15   30   .    .    5    11   3    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    5    .    .    .    1    .    1    
    Burn                   5    | .    .    4    .    .    .    1    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              2    | .    .    .    .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2466 | .    312  944  .    .    193  507  198  312  
  Guns                     1513 | .    312  680  .    .    105  373  43   .    
  Cannons                  788  | .    .    264  .    .    88   122  155  159  
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  165  | .    .    .    .    .    .    12   .    153  
  Kinetic                  1249 | .    312  528  .    .    105  203  .    101  
  Thermal                  1052 | .    .    416  .    .    88   292  198  58   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    1    .    1    7    
  Average Corruption       1    | .    .    .    .    .    1    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    4    .    .    3    
    Message Errors         2    | .    .    .    .    .    1    .    .    1    
    Matter Fused           3    | .    .    .    .    .    3    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            13   | .    .    13   .    .    .    .    .    .    
  Projectiles              13   | .    .    13   .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      67   | .    .    .    .    .    .    6    .    61   
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   63   | .    .    .    .    .    .    3    .    60   
Targets Rammed             63   | .    .    .    .    .    .    3    .    60   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        575  | .    22   155  .    48   129  575  105  197  
  Average Temperature      117  | .    4    49   .    21   41   211  47   90   
  Received Heat Transfer   1269 | .    324  336  .    .    48   207  354  .    
  Effects                  21   | .    .    .    .    .    .    21   .    .    
    Shutdowns              5    | .    .    .    .    .    .    5    .    .    
    Energy Bleed           5    | .    .    .    .    .    .    5    .    .    
    Interference           3    | .    .    .    .    .    .    3    .    .    
    Matter Decay           3    | .    .    .    .    .    .    3    .    .    
    Short Circuit          2    | .    .    .    .    .    .    2    .    .    
    Damage (minor)         2    | .    .    .    .    .    .    2    .    .    
    Damage (major)         1    | .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    
  Parts Melted             5    | .    .    4    .    .    1    .    .    .    
  Heat Transferred         2460 | .    .    1295 .    .    185  629  277  74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Was 
Peak Influence             376  | .   122 167 61  .   .   376 162 24  
  Initial                  206  | .   .   12  61  .   .   206 87  4   
  Average                  90   | .   21  64  61  .   .   283 63  4   
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   .   
  Low Security (%)         83   | 100 100 100 100 .   .   10  100 100 
  Level 1                  16   | .   .   .   .   .   .   89  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   1   .   .   .   3   5   .   
  Investigation            2    | .   .   .   .   .   .   .   2   .   
  Extermination            2    | .   .   .   .   .   .   1   1   .   
  Reinforcement            6    | .   1   1   .   .   .   2   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Fac Was 
Distress Signals           5    | .   .   2   .   .   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              70   | .   8   22  .   .   9   18  10  3   
  Peak Tracking Total      6    | .   3   4   .   .   4   4   6   1   
  Tactical Retreats        8    | .   1   1   .   .   1   2   2   1   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Was 
Traps Triggered            2    | .   .   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Fac Was 
Machines Disabled          1    | .   .   .   .   .   .   .   1   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Fac Was 
Machines Accessed          4    | .   2   2   .   .   .   .   .   .   
  Terminals                2    | .   1   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                8    | .   2   6   .   .   .   .   .   .   
  Successful               5    | .   2   3   .   .   .   .   .   .   
  Failed                   3    | .   .   3   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   .   .   .   5   .   
  Terminals                4    | .   1   3   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   1   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   2   .   .   .   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Was  
Total Allies               15   | .    .    .    3    9    .    .    2    1    
  Largest Group            9    | .    .    .    3    9    9    6    1    2    
  Highest-Rated Group      290  | .    .    .    40   290  290  204  146  174  
  Highest-Rated Ally       146  | .    .    .    16   40   40   40   146  143  
Zionite Dispatches         2    | .    .    .    .    .    .    .    2    .    
  Hero                     1    | .    .    .    .    .    .    .    1    .    
  Kinetic Resupply         1    | .    .    .    .    .    .    .    1    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               165  | .    .    .    .    .    67   55   14   29   
  Total Damage             4061 | .    .    .    .    .    1309 1048 971  733  
  Kills                    26   | .    .    .    .    .    9    11   4    2    
Allies Corrupted           1    | .    .    .    .    .    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Was  
Turns Passed               7574 | 112  848  1327 200  1973 961  875  834  444  
Spaces Moved               5208 | 69   397  481  193  1894 892  598  472  212  
  Core                     35   | 32   .    .    .    .    .    .    .    3    
  Treads                   1527 | 37   397  382  .    .    .    30   472  209  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   3646 | .    .    99   193  1894 892  568  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  105  102  102  102  117  164  50   
  Average Speed            132  | 140  188  233  102  102  102  129  164  166  
  Slowest Speed            500  | 200  240  320  105  102  102  490  165  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    39   33   31   91   76   11   8    86   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    .    1    1    1    1    .    .    
Scrap Searched             5    | .    .    .    1    3    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Fac  Was  
Total                      5604 | 81   444  578  194  1924 924  653  514  292  
  Wait                     58   | .    6    12   .    7    7    3    13   10   
  Move                     5201 | 68   396  480  192  1893 891  597  472  212  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  48   | 6    4    17   .    5    5    2    5    4    
  Fast Attach              19   | 6    1    4    .    2    .    4    2    .    
  Attach                   30   | .    .    7    1    .    1    13   6    2    
  Detach                   6    | 1    .    .    .    1    .    3    .    1    
  Swap                     14   | .    1    1    1    2    4    4    1    .    
  Drop                     16   | .    2    .    .    6    6    2    .    .    
  Fire                     142  | .    34   57   .    4    10   22   13   2    
  Melee                    2    | .    .    .    .    .    .    .    2    .    
  Ram                      53   | .    .    .    .    .    .    3    .    50   
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    .    .    .    .    .    .    .    10   
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    4    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-5/Waste

 History 
---------
 Turn | Location           | Event
   43 | -11/Scrapyard      | Discovered new exit (range 15)
  113 | -11/Scrapyard      | Entered Materials
  308 | -10/Materials      | Build established: Mutant
  441 | -10/Materials      | Discovered new exit (range 13)
  910 | -10/Materials      | Core integrity fell below 50%
  961 | -10/Materials      | Entered another Materials area
  961 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1200 | -9/Materials       | Lost 4 parts (1p2n1w)
 2168 | -9/Materials       | Identified exit to Mines
 2203 | -9/Materials       | Core integrity fell below 50%
 2288 | -9/Materials       | Entered Mines
 2365 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 2473 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2488 | -9/Mines           | Entered Zion
 3294 | -7/Zion            | Met Imprinter
 3317 | -7/Zion            | Imprinted
 3319 | -7/Zion            | Declared Zion's savior
 3441 | -7/Zion            | Learned location of Warlord (-4)
 3775 | -7/Zion            | Found Prototype Processor
 3775 | -7/Zion            | Identified Exp. Core Analyzer
 4204 | -7/Zion            | Discovered new exit (range 15)
 4224 | -7/Zion            | Gained Derelict followers
 4351 | -7/Zion            | Found Prototype Device
 4461 | -7/Zion            | Entered Proximity Caves
 4461 | -6/Proximity Caves | Accompanied by 9 allies
 4541 | -6/Proximity Caves | Spotter reported a threat
 4567 | -6/Proximity Caves | Learned Factory interactive machine intel
 5087 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5395 | -6/Proximity Caves | Discovered new exit (range 7)
 5422 | -6/Proximity Caves | Entered Factory
 5422 | -6/Factory         | Accompanied by 6 allies
 5422 | -6/Factory         | Evolved 6 slots: Power x2, Utility x3, Weapon x1
 5423 | -6/Factory         | Loaded intel: 52 interactive machine locations
 5424 | -6/Factory         | Identified Bomb Factory No. 2
 5820 | -6/Factory         | Build established: Tank
 6157 | -6/Factory         | Lost 5 allies
 6204 | -6/Factory         | Lost 4 parts (2n2w)
 6287 | -6/Factory         | Discovered new exit (range 6)
 6297 | -6/Factory         | Entered another Factory area
 6297 | -5/Factory         | Evolved 2 slots: Propulsion x2
 6562 | -5/Factory         | Build established: Scavenger-Gunner
 6662 | -5/Factory         | Zion Kinetic Resupply teleported in
 6974 | -5/Factory         | Zion hero teleported in (NK-0LA)
 7017 | -5/Factory         | Lost 6 parts (3p1u2w)
 7131 | -5/Factory         | Sucked down chute
 7131 | -5/Factory         | Entered Waste
 7131 | -5/Waste           | The area was eerily silent
 7132 | -5/Waste           | Met a frightened Derelict
 7146 | -5/Waste           | 1 allies followed down the chute
 7250 | -5/Waste           | Build established: Scavenger-Mutant
 7271 | -5/Waste           | A Compactor rumbled back to life
 7271 | -5/Waste           | Spotted C-40 Crusher
 7298 | -5/Waste           | Allies destroyed C-40 Crusher
 7321 | -5/Waste           | A Compactor rumbled back to life
 7322 | -5/Waste           | Spotted C-40 Crusher
 7344 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 7366 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 7374 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 7405 | -5/Waste           | Lost 3 parts (3n)
 7465 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 7476 | -5/Waste           | Crushed by Compactor (1 part destroyed)
 7479 | -5/Waste           | Crushed by Compactor (1 part destroyed)
 7482 | -5/Waste           | Crushed by Compactor (1 part destroyed)
 7491 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 7506 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 7509 | -5/Waste           | Crushed by Compactor (1 part destroyed)
 7520 | -5/Waste           | Core integrity fell below 50%
 7561 | -5/Waste           | Core integrity fell below 20%
 7567 | -5/Waste           | Lost 8 parts (1p2n4u1w)
 7575 | -5/Waste           | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
4 Matter crushed.
Slammed into C-40 Crusher. <x3>
7 Matter crushed.
4 Matter crushed.
Slammed into C-40 Crusher. <x3>
7 Matter crushed.
2 Matter crushed.
Slammed into C-40 Crusher. <x3>
5 Matter crushed.
4 Matter crushed.
3 Matter crushed.
Slammed into C-40 Crusher.
Destabilizing: System corrupted (+1).
Slammed into C-40 Crusher. <x2>
7 Matter crushed.
4 Matter crushed.
Slammed into C-40 Crusher. <x3>
2 Matter crushed.
3 Matter crushed.
2 Matter crushed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????#####??????????????????????? |
| ??????????????????????#!!!#??????????????????????? |
| ?????????????????######CC@#??????????????????????? |
| ?????????????????#]   =CC##??????????????????????? |
| ?????????????????#     *[#???????????????????????? |
| ?????????????????#  ######???????????????????????? |
| ?????????????????#  ####?????????????????????????? |
| ?????????????????#    !#?????????????????????????? |
| ?????????????????#    !#?????????????????????????? |
| ?????????????????###  ##?????????????????????????? |
| ???????????????????#  #??????????????????????????? |
| ???????????????????#  ####???????????????????????? |
| ???????????????????#    [#???????????????????????? |
| ???????????????????#    [#???????????????????????? |
| ???????????????????#[   [#???????????????????????? |
| ???????????????????#[   [#???????????????????????? |
| ???????????????????#[    #???????????????????????? |
| ???????????????????#[    #???????????????????????? |
| ???????????????????##  ###???????????????????????? |
| ???????????????????##  #?????????????????????????? |
| ???????????????????#   #?????????????????????????? |
| ??????????????????##"""#####?????????????????????? |
| ??????????????????#        #?????????????????????? |
| ??????????????????#        #?????????????????????? |
| ??????????????????#        #?????????????????????? |
| ??????????????????#        #?????????????????????? |
| ??????????????????#        #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          80
Energy Generation          52
Energy Capacity            875
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: TH             25
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           6

 Item Schematics 
-----------------
          Coolant Injector | -7/Zion | Archive
             Proton Cannon | -7/Zion | Archive
 Adv. Melee Analysis Suite | -7/Zion | Archive
               Gauss Rifle | -7/Zion | Archive
      Adv. Terrain Scanner | -7/Zion | Archive
             Energy Filter | -7/Zion | Archive
         Imp. Recalibrator | -7/Zion | Archive
        Adv. Plasma Cannon | -7/Zion | Archive
                Chainsword | -7/Zion | Archive
            Adv. Heat Sink | -7/Zion | Archive
          Hpw. Shock Rifle | -7/Zion | Archive
              Recalibrator | -7/Zion | Archive
        Imp. Cryofiber Web | -7/Zion | Archive
                Hvy. Laser | -7/Zion | Archive

 Robot Schematics 
------------------
   M-14 Sweeper | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive
   B-36 Bruiser | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Heroic Deeds
I'm Back, Baby!

 Challenges 
------------
None

 Game 
------
Seed              TargetAngularReconfigurator
  Manual?         0
Play Time         00:58:07
  Cumulative      14.8 hours
  Start           2025.02.22 @ 20:03:45
  End             2025.02.22 @ 21:28:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          16
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9312e6c1-4c39-4003-960e-4c09416e9340