Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 21:28:02 Player: HorseLips Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (29) 145 Value Destroyed (931) 931 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1196) 1196 TOTAL SCORE: 6452 Bonus ------- Follower Combat Kills 763 Met Imprinter 300 Was Imprinted 300 Friendly Fire -167 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- VTOL Module 0b10 Decoder Chip [Scout] Improved Focal Shield Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Energy Well Advanced Targeting Computer Improved Thermal Defense Suite > --- WEAPON ----------- Phase Cannon Enhanced Gauss Cannon Improved Datajack > --- INVENTORY -------- Light Quantum Reactor Medium Treads Armored Wheel VTOL Module Advanced Cooling System Sensor Array 0b10 Decoder Chip [Scout] Improved Targeting Computer Improved Focal Shield Hacking Suite Bomb Factory No. 2 Heavy Assault Rifle Mining Laser [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Slots Evolved 10 | . . 2 . . . 6 2 . Power 2 | . . . . . . 2 . . Propulsion 4 | . . 2 . . . . 2 . Utility 3 | . . . . . . 3 . . Weapon 1 | . . . . . . 1 . . Parts Attached 62 | 6 2 11 2 4 5 21 9 2 Power 13 | 1 . 1 1 . 2 5 3 . Engine 6 | 1 . 1 . . 1 2 1 . Core 7 | . . . 1 . 1 3 2 . Reactor . | . . . . . . . . . Propulsion 15 | 2 . 6 1 . . 4 1 1 Treads 11 | 2 . 3 . . . 4 1 1 Leg . | . . . . . . . . . Wheel 4 | . . 3 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 2 1 . 3 2 8 2 1 Device 8 | . . . . . . 5 2 1 Storage 7 | 1 2 1 . 2 . 1 . . Processor 2 | . . . . 1 . 1 . . Hackware . | . . . . . . . . . Protection 3 | . . . . . 2 1 . . Artifact . | . . . . . . . . . Weapon 14 | 2 . 3 . 1 1 4 3 . Energy Gun 3 | . . 1 . . . 2 . . Energy Cannon 2 | . . 1 . . . . 1 . Ballistic Gun 6 | 2 . 1 . . 1 2 . . Ballistic Cannon 1 | . . . . . . . 1 . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 4 | . . 1 . 1 . 1 1 . Parts Lost 36 | . . 9 . . 1 9 6 11 Power 7 | . . 2 . . . 1 3 1 Propulsion 12 | . . 4 . . . 3 . 5 Utility 9 | . . . . . 1 3 1 4 Weapon 8 | . . 3 . . . 2 2 1 Highest Loss Streak 8 | . . 4 . . 1 4 6 8 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 85 | . 81 65 96 100 100 87 78 65 Engine 1 | . . 2 . . . 2 4 2 Core 7 | . . . 7 11 10 17 8 7 Treads 9 | . 28 15 3 . . 1 23 18 Wheel 21 | . . 3 40 44 44 20 . . Device 2 | . . . . . . 9 4 9 Storage 18 | . 24 22 22 22 18 9 11 8 Protection 1 | . . . . . 3 6 . . Energy Gun 2 | . . 7 . . . 5 3 . Energy Cannon 6 | . . 3 11 11 11 5 . 2 Ballistic Gun 10 | . 28 10 11 6 11 7 8 . Special Weapon 1 | . . . . 4 . . . . Peak Build Rating 79 | 6 7 15 17 26 23 56 64 79 Average Rating 24 | 4 5 7 16 17 20 51 47 59 On Entrance 21 | . 5 7 14 17 18 23 47 64 Naked Turns 51 | . . . . . . . . 51 Heaviest Build 118 | 10 44 56 54 54 54 118 94 94 Greatest Support 160 | 40 40 60 46 46 46 88 108 160 Greatest Overweight (x) 9 | 3 1 4 1 1 1 9 . 9 Average Overweight (x) 1 | . . 1 1 1 1 2 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 13 20 20 20 20 20 20 16 Most Carried 20 | 7 10 20 20 20 20 19 18 16 Average Carried 15 | 4 7 11 19 19 19 16 16 11 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 7 10 20 19 20 20 13 12 3 Class Distribution -------------------- 75% | Mutant 9% | Scavenger-Gunner 8% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Waste Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Matter Collected 1747 | 229 219 269 20 . 139 496 77 298 Remotely . | . . . . . . . . . Salvage Created 1104 | . 202 614 . . 70 150 68 . Parts 64 | . 9 41 . . 1 10 3 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . . . Prevented 7 | . . . . 1 6 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Combat Hostiles Destroyed 25 | . 4 15 . . 1 4 1 . Guns 17 | . 4 9 . . . 4 . . Cannons 7 | . . 5 . . 1 . 1 . Classes Destroyed 4 | . 2 2 . . . . . . Watcher 4 | . 1 3 . . . . . . Swarmer 7 | . . 4 . . . 3 . . Grunt 14 | . 4 8 . . 1 . 1 . Sentry 4 | . . 3 . . . 1 . . Best Kill Streak 3 | . 2 3 . . 1 2 1 . Combat Bots Only 3 | . 1 3 . . 1 2 1 . Max Kills in Single Turn 1 | . 1 1 . . 1 1 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Hostile Shots Fired 389 | . 50 123 . . 40 83 55 38 Missed 105 | . 8 29 . . 18 20 23 7 Damage Taken 5000 | . 511 1092 . . 197 963 731 1506 Core 1519 | . 170 211 . . 46 65 58 969 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 64 | 100 32 . . . 35 92 . . Volleys Fired 142 | . 34 57 . 4 10 22 13 2 Largest 3 | . 2 2 . 1 2 3 1 2 Hottest 158 | . 40 110 . 100 83 158 85 142 Shots Fired 271 | . 68 112 . 4 20 49 13 5 Gun 204 | . 68 83 . . 10 36 7 . Cannon 63 | . . 29 . . 10 13 6 5 Launcher . | . . . . . . . . . Special 4 | . . . . 4 . . . . Kinetic 169 | . 68 67 . . 10 21 . 3 Thermal 102 | . . 45 . 4 10 28 13 2 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | . 7 11 . . 6 7 7 3 Robot Miss Streak 8 | . 6 4 . . 3 8 4 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 159 | . 39 73 . . 11 23 9 4 Core Hits 68 | . 15 30 . . 5 11 3 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 7 | . . 5 . . . 1 . 1 Burn 5 | . . 4 . . . 1 . . Destroy 1 | . . 1 . . . . . . Blast 1 | . . . . . . . . 1 Melee Attacks 2 | . . . . . . . 2 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2466 | . 312 944 . . 193 507 198 312 Guns 1513 | . 312 680 . . 105 373 43 . Cannons 788 | . . 264 . . 88 122 155 159 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 165 | . . . . . . 12 . 153 Kinetic 1249 | . 312 528 . . 105 203 . 101 Thermal 1052 | . . 416 . . 88 292 198 58 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . 1 . 1 7 Average Corruption 1 | . . . . . 1 . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 7 | . . . . . 4 . . 3 Message Errors 2 | . . . . . 1 . . 1 Matter Fused 3 | . . . . . 3 . . . Heat Flow Errors 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 13 | . . 13 . . . . . . Projectiles 13 | . . 13 . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 67 | . . . . . . 6 . 61 Shots . | . . . . . . . . . Rammed 63 | . . . . . . 3 . 60 Targets Rammed 63 | . . . . . . 3 . 60 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 575 | . 22 155 . 48 129 575 105 197 Average Temperature 117 | . 4 49 . 21 41 211 47 90 Received Heat Transfer 1269 | . 324 336 . . 48 207 354 . Effects 21 | . . . . . . 21 . . Shutdowns 5 | . . . . . . 5 . . Energy Bleed 5 | . . . . . . 5 . . Interference 3 | . . . . . . 3 . . Matter Decay 3 | . . . . . . 3 . . Short Circuit 2 | . . . . . . 2 . . Damage (minor) 2 | . . . . . . 2 . . Damage (major) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 5 | . . 4 . . 1 . . . Heat Transferred 2460 | . . 1295 . . 185 629 277 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Peak Influence 376 | . 122 167 61 . . 376 162 24 Initial 206 | . . 12 61 . . 206 87 4 Average 90 | . 21 64 61 . . 283 63 4 Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 83 | 100 100 100 100 . . 10 100 100 Level 1 16 | . . . . . . 89 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 1 . . . 3 5 . Investigation 2 | . . . . . . . 2 . Extermination 2 | . . . . . . 1 1 . Reinforcement 6 | . 1 1 . . . 2 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Distress Signals 5 | . . 2 . . . 2 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 70 | . 8 22 . . 9 18 10 3 Peak Tracking Total 6 | . 3 4 . . 4 4 6 1 Tactical Retreats 8 | . 1 1 . . 1 2 2 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Traps Triggered 2 | . . . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Machines Accessed 4 | . 2 2 . . . . . . Terminals 2 | . 1 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 8 | . 2 6 . . . . . . Successful 5 | . 2 3 . . . . . . Failed 3 | . . 3 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . . . . . . . 5 . Terminals 4 | . 1 3 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 1 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 2 | . . 2 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 2 . . . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . 1 . parse_system 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Total Allies 15 | . . . 3 9 . . 2 1 Largest Group 9 | . . . 3 9 9 6 1 2 Highest-Rated Group 290 | . . . 40 290 290 204 146 174 Highest-Rated Ally 146 | . . . 16 40 40 40 146 143 Zionite Dispatches 2 | . . . . . . . 2 . Hero 1 | . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 165 | . . . . . 67 55 14 29 Total Damage 4061 | . . . . . 1309 1048 971 733 Kills 26 | . . . . . 9 11 4 2 Allies Corrupted 1 | . . . . . 1 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Turns Passed 7574 | 112 848 1327 200 1973 961 875 834 444 Spaces Moved 5208 | 69 397 481 193 1894 892 598 472 212 Core 35 | 32 . . . . . . . 3 Treads 1527 | 37 397 382 . . . 30 472 209 Legs . | . . . . . . . . . Wheels 3646 | . . 99 193 1894 892 568 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 105 102 102 102 117 164 50 Average Speed 132 | 140 188 233 102 102 102 129 164 166 Slowest Speed 500 | 200 240 320 105 102 102 490 165 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 4 39 33 31 91 76 11 8 86 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . Scrap Searched 5 | . . . 1 3 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Was Total 5604 | 81 444 578 194 1924 924 653 514 292 Wait 58 | . 6 12 . 7 7 3 13 10 Move 5201 | 68 396 480 192 1893 891 597 472 212 Hop . | . . . . . . . . . Pick Up 48 | 6 4 17 . 5 5 2 5 4 Fast Attach 19 | 6 1 4 . 2 . 4 2 . Attach 30 | . . 7 1 . 1 13 6 2 Detach 6 | 1 . . . 1 . 3 . 1 Swap 14 | . 1 1 1 2 4 4 1 . Drop 16 | . 2 . . 6 6 2 . . Fire 142 | . 34 57 . 4 10 22 13 2 Melee 2 | . . . . . . . 2 . Ram 53 | . . . . . . 3 . 50 Kick . | . . . . . . . . . Crush 10 | . . . . . . . . 10 Escape Stasis . | . . . . . . . . . Rewire 5 | . . . . 4 . . . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 13) 910 | -10/Materials | Core integrity fell below 50% 961 | -10/Materials | Entered another Materials area 961 | -9/Materials | Evolved 2 slots: Propulsion x2 1200 | -9/Materials | Lost 4 parts (1p2n1w) 2168 | -9/Materials | Identified exit to Mines 2203 | -9/Materials | Core integrity fell below 50% 2288 | -9/Materials | Entered Mines 2365 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2473 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2488 | -9/Mines | Entered Zion 3294 | -7/Zion | Met Imprinter 3317 | -7/Zion | Imprinted 3319 | -7/Zion | Declared Zion's savior 3441 | -7/Zion | Learned location of Warlord (-4) 3775 | -7/Zion | Found Prototype Processor 3775 | -7/Zion | Identified Exp. Core Analyzer 4204 | -7/Zion | Discovered new exit (range 15) 4224 | -7/Zion | Gained Derelict followers 4351 | -7/Zion | Found Prototype Device 4461 | -7/Zion | Entered Proximity Caves 4461 | -6/Proximity Caves | Accompanied by 9 allies 4541 | -6/Proximity Caves | Spotter reported a threat 4567 | -6/Proximity Caves | Learned Factory interactive machine intel 5087 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5395 | -6/Proximity Caves | Discovered new exit (range 7) 5422 | -6/Proximity Caves | Entered Factory 5422 | -6/Factory | Accompanied by 6 allies 5422 | -6/Factory | Evolved 6 slots: Power x2, Utility x3, Weapon x1 5423 | -6/Factory | Loaded intel: 52 interactive machine locations 5424 | -6/Factory | Identified Bomb Factory No. 2 5820 | -6/Factory | Build established: Tank 6157 | -6/Factory | Lost 5 allies 6204 | -6/Factory | Lost 4 parts (2n2w) 6287 | -6/Factory | Discovered new exit (range 6) 6297 | -6/Factory | Entered another Factory area 6297 | -5/Factory | Evolved 2 slots: Propulsion x2 6562 | -5/Factory | Build established: Scavenger-Gunner 6662 | -5/Factory | Zion Kinetic Resupply teleported in 6974 | -5/Factory | Zion hero teleported in (NK-0LA) 7017 | -5/Factory | Lost 6 parts (3p1u2w) 7131 | -5/Factory | Sucked down chute 7131 | -5/Factory | Entered Waste 7131 | -5/Waste | The area was eerily silent 7132 | -5/Waste | Met a frightened Derelict 7146 | -5/Waste | 1 allies followed down the chute 7250 | -5/Waste | Build established: Scavenger-Mutant 7271 | -5/Waste | A Compactor rumbled back to life 7271 | -5/Waste | Spotted C-40 Crusher 7298 | -5/Waste | Allies destroyed C-40 Crusher 7321 | -5/Waste | A Compactor rumbled back to life 7322 | -5/Waste | Spotted C-40 Crusher 7344 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7366 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7374 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7405 | -5/Waste | Lost 3 parts (3n) 7465 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7476 | -5/Waste | Crushed by Compactor (1 part destroyed) 7479 | -5/Waste | Crushed by Compactor (1 part destroyed) 7482 | -5/Waste | Crushed by Compactor (1 part destroyed) 7491 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7506 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7509 | -5/Waste | Crushed by Compactor (1 part destroyed) 7520 | -5/Waste | Core integrity fell below 50% 7561 | -5/Waste | Core integrity fell below 20% 7567 | -5/Waste | Lost 8 parts (1p2n4u1w) 7575 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 4 Matter crushed. Slammed into C-40 Crusher. 7 Matter crushed. 4 Matter crushed. Slammed into C-40 Crusher. 7 Matter crushed. 2 Matter crushed. Slammed into C-40 Crusher. 5 Matter crushed. 4 Matter crushed. 3 Matter crushed. Slammed into C-40 Crusher. Destabilizing: System corrupted (+1). Slammed into C-40 Crusher. 7 Matter crushed. 4 Matter crushed. Slammed into C-40 Crusher. 2 Matter crushed. 3 Matter crushed. 2 Matter crushed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ??????????????????????#!!!#??????????????????????? | | ?????????????????######CC@#??????????????????????? | | ?????????????????#] =CC##??????????????????????? | | ?????????????????# *[#???????????????????????? | | ?????????????????# ######???????????????????????? | | ?????????????????# ####?????????????????????????? | | ?????????????????# !#?????????????????????????? | | ?????????????????# !#?????????????????????????? | | ?????????????????### ##?????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# ####???????????????????????? | | ???????????????????# [#???????????????????????? | | ???????????????????# [#???????????????????????? | | ???????????????????#[ [#???????????????????????? | | ???????????????????#[ [#???????????????????????? | | ???????????????????#[ #???????????????????????? | | ???????????????????#[ #???????????????????????? | | ???????????????????## ###???????????????????????? | | ???????????????????## #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ??????????????????##"""#####?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 80 Energy Generation 52 Energy Capacity 875 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 25 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 6 Item Schematics ----------------- Coolant Injector | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Chainsword | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds I'm Back, Baby! Challenges ------------ None Game ------ Seed TargetAngularReconfigurator Manual? 0 Play Time 00:58:07 Cumulative 14.8 hours Start 2025.02.22 @ 20:03:45 End 2025.02.22 @ 21:28:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9312e6c1-4c39-4003-960e-4c09416e9340