Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.24 @ 00:20:53 Player: Plexion Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (153) 765 Value Destroyed (3809) 3809 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (453) 453 TOTAL SCORE: 8387 Bonus ------- High Alert Combat Kills 400 Follower Combat Kills 53 Cogmind --------- Core Integrity 0/700 Matter 187/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Treads Light Treads Coolant Injector Large Storage Unit Humpback Humpback Long-range Terrain Scanner Core Analyzer Hardened Light Armor Plating Long-range Tractor Beam Heavy EM Pulse Gun EM Shotgun EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Flak Cannon Flak Cannon Flak Cannon Flak Cannon Flak Cannon Bore Cannon Heavy Missile Launcher [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 5 | . . . 2 . . . 1 2 . Weapon . | . . . . . . . . . . Parts Attached 113 | 6 12 7 24 4 . 10 37 9 4 Power 9 | 1 1 1 2 1 . 1 1 1 . Engine 8 | 1 1 1 2 1 . 1 . 1 . Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 24 | 2 4 1 3 . . 1 11 2 . Treads 17 | 2 2 . . . . . 11 2 . Leg . | . . . . . . . . . . Wheel 7 | . 2 1 3 . . 1 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 1 3 . 6 2 . 3 7 6 2 Device 4 | . . . 1 . . . 3 . . Storage 10 | 1 3 . 2 2 . . . . 2 Processor 2 | . . . . . . . . 2 . Hackware . | . . . . . . . . . . Protection 14 | . . . 3 . . 3 4 4 . Artifact . | . . . . . . . . . . Weapon 50 | 2 4 5 13 1 . 5 18 . 2 Energy Gun 3 | . . . . . . . 3 . . Energy Cannon 2 | . . . 1 . . . 1 . . Ballistic Gun 11 | 2 2 . 3 . . . 4 . . Ballistic Cannon 18 | . . 3 6 . . 3 4 . 2 Launcher 16 | . 2 2 3 1 . 2 6 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 . . Parts Lost 37 | . . 2 5 1 . 5 13 3 8 Power 6 | . . 1 1 1 . 1 2 . . Propulsion 11 | . . 1 1 . . 1 5 2 1 Utility 13 | . . . 1 . . 3 3 1 5 Weapon 7 | . . . 2 . . . 3 . 2 Highest Loss Streak 5 | . . 2 2 1 . 3 3 2 5 Average Slot Usage (%) 96 | . 97 99 95 100 100 99 93 97 51 Engine 7 | . 14 13 9 11 11 11 1 5 2 Treads 13 | . 23 . . . . . 24 22 9 Wheel 10 | . 4 28 21 22 22 21 1 . . Device 1 | . . . 5 . . . 5 . . Storage 26 | . 25 28 22 32 33 33 27 23 16 Processor 3 | . . . . . . . . 14 10 Protection 10 | . . . 14 11 11 10 12 14 5 Ballistic Gun 7 | . 20 4 2 3 . . 2 15 . Ballistic Cannon 9 | . . 22 18 11 11 18 10 . 6 Launcher 3 | . 7 1 . 7 11 3 2 . . Naked Turns 5 | . . . . . . . . . 5 Heaviest Build 93 | 12 22 25 51 77 77 85 93 89 93 Greatest Support 60 | 40 40 24 24 24 24 24 60 60 60 Greatest Overweight (x) 4 | . 1 1 4 3 3 3 3 2 1 Average Overweight (x) 1 | . . . 1 2 3 3 1 1 1 Largest Inventory Capacity 44 | 6 10 10 16 24 24 24 24 24 44 Average Capacity 20 | 4 9 10 15 23 24 24 24 24 30 Most Carried 24 | 2 10 10 16 22 24 24 24 24 24 Average Carried 17 | 1 4 9 13 20 22 21 22 23 10 Final Capacity 24 | 6 10 10 16 24 24 24 24 24 4 Final Carried 24 | 2 10 10 16 22 24 20 24 23 . Class Distribution -------------------- 61% | Hauler-Mutant 31% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 3318 | 242 210 476 430 102 . 411 848 599 . Remotely 228 | . . . . . . . 228 . . Salvage Created 4485 | . 374 853 345 70 . 438 1579 826 . Parts 271 | . 26 29 36 19 . 16 96 49 . Haulers Intercepted 10 | . 2 . 2 . . . 3 3 . Recyclers Shooed 7 | . 2 2 . . . 1 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 114 | . 9 19 11 11 . 12 40 12 . Guns 19 | . 1 . . . . . 6 12 . Cannons 28 | . . 4 6 . . 3 15 . . AOE 67 | . 8 15 5 11 . 9 19 . . Classes Destroyed 17 | . 4 4 4 . . . 3 2 . Worker 8 | . . 2 1 1 . . 2 2 . Builder 5 | . . . 1 . . . 4 . . Tunneler 4 | . . 1 . 1 . 1 1 . . Hauler 10 | . 2 . 2 . . . 3 3 . Recycler 18 | . 2 9 1 . . 3 2 1 . Mechanic 1 | . . . . . . . 1 . . Operator 2 | . . . 1 . . . 1 . . Watcher 3 | . . . 2 . . . 1 . . Swarmer 37 | . 3 3 6 11 . 3 11 . . Grunt 43 | . 6 2 2 . . 9 18 6 . Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . . . . . 1 . . Sentry 13 | . . . 3 . . . 9 1 . Demolisher 2 | . . 2 . . . . . . . Hunter 1 | . . . . . . . . 1 . Programmer 4 | . . . . . . . . 4 . Assembled 12 | . . 12 . . . . . . . Best Kill Streak 16 | . 8 16 5 6 . 3 11 5 . Combat Bots Only 12 | . 4 12 5 4 . 3 8 5 . Max Kills in Single Turn 4 | . 3 3 3 4 . 3 3 2 . Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 3 3 3 . 3 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 7026 | . 104 782 389 97 . 761 2578 832 1483 Core 1366 | . . 147 48 8 . 79 381 123 580 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 59 | 100 . 41 . . . 66 30 . . Volleys Fired 294 | . 20 38 31 6 . 35 91 64 9 Largest 2 | . 2 2 2 2 . 2 2 2 2 Hottest 101 | . 40 78 78 59 . 78 101 50 88 Shots Fired 505 | . 27 61 58 7 . 54 152 130 16 Gun 208 | . 14 . . 1 . . 63 130 . Cannon 225 | . . 46 55 1 . 38 69 . 16 Launcher 72 | . 13 15 3 5 . 16 20 . . Special . | . . . . . . . . . . Kinetic 416 | . 14 46 55 2 . 38 115 130 16 Thermal . | . . . . . . . . . . Explosive 72 | . 13 15 3 5 . 16 20 . . Electromagnetic 17 | . . . . . . . 17 . . Robot Hit Streak 19 | . 5 5 13 3 . 7 19 14 8 Robot Miss Streak 5 | . 1 4 3 1 . 4 4 5 5 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . 1 . Shots Hit Robots 312 | . 11 32 36 3 . 27 106 81 16 Core Hits 277 | . 24 55 22 14 . 35 87 36 4 Critical Hits 10 | . . 3 1 . . 1 4 1 . Critical Kills 4 | . . 2 . . . 1 . 1 . Critical Parts Destroyed 5 | . . 1 1 . . . 3 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12273 | . 1005 1813 1030 650 . 1582 4146 1484 563 Guns 2406 | . 68 . . 6 . . 866 1466 . Cannons 3493 | . . 688 765 21 . 394 1062 . 563 Explosions 6317 | . 934 1125 240 623 . 1188 2207 . . Melee . | . . . . . . . . . . Ramming 57 | . 3 . 25 . . . 11 18 . Kinetic 5648 | . 68 688 765 27 . 394 1677 1466 563 Thermal 138 | . . . . 48 . . 90 . . Explosive 6179 | . 934 1125 240 575 . 1188 2117 . . Electromagnetic 251 | . . . . . . . 251 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . . . . . . 5 18 Average Corruption 4 | . . . . . . . . 3 9 Corruption Purged . | . . . . . . . . . . Effects 31 | . . . . . . . . 27 4 Message Errors 7 | . . . . . . . . 6 1 Matter Fused 4 | . . . . . . . . 3 1 Heat Flow Errors 4 | . . . . . . . . 3 1 Energy Discharges 1 | . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . 4 1 Misfires 3 | . . . . . . . . 3 . Targeting Errors 6 | . . . . . . . . 6 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 213 | . 11 37 32 23 . 64 46 . . Projectiles 25 | . . 15 2 . . . 8 . . Explosions 188 | . 11 22 30 23 . 64 38 . . Melee . | . . . . . . . . . . Knockbacks 31 | . . 8 8 1 . 5 9 . . Impact . | . . . . . . . . . . Kinetic 26 | . . 7 6 1 . 4 8 . . Secondary 5 | . . 1 2 . . 1 1 . . Self-Inflicted Damage 597 | . . 62 48 48 . 199 240 . . Shots 24 | . . 3 1 2 . 10 8 . . Rammed 9 | . 1 . 1 . . . 1 1 5 Targets Rammed 10 | . 1 . 1 . . . 2 1 5 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . Highest Temperature 326 | . 4 63 54 24 . 231 326 251 158 Average Temperature 60 | . 2 24 15 14 . 68 80 52 86 Received Heat Transfer 1754 | . 27 26 75 . . 279 1125 222 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 200 | . . . . 50 . . 150 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 1025 | . 289 214 341 456 . 283 1025 583 108 Initial 466 | . . 54 22 131 . . 6 466 108 Average 285 | . 104 95 273 248 . 169 424 424 76 Maximum Alert Level 3 | . 1 1 1 2 . 1 3 2 . Low Security (%) 39 | 100 82 85 11 29 . 74 30 . 100 Level 1 36 | . 17 14 88 54 . 25 30 38 . Level 2 18 | . . . . 15 . . 9 61 . Level 3 6 | . . . . . . . 29 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 1 . 2 . . . 7 7 . Investigation 4 | . . . 1 . . . 3 . . Extermination 2 | . . . . . . . . 2 . Reinforcement 8 | . 1 . 1 . . . 4 2 . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 8 | . 1 . 2 . . . 4 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 169 | . 19 26 21 6 . 11 67 16 3 Peak Tracking Total 12 | . 4 12 5 4 . 3 8 4 3 Tactical Retreats 20 | . 1 3 3 . . 1 12 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 6 | . 1 . 2 . . . 2 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . 1 . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 12 | . 3 1 . 5 . 1 2 . . Max in Single Turn 3 | . 1 1 . 3 . 1 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 8 | . 1 . 1 . . . 2 4 . Terminals 7 | . 1 . 1 . . . 2 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 26 | . 6 . 5 . . . 5 10 . Successful 12 | . 2 . 3 . . . 3 4 . Failed 14 | . 4 . 2 . . . 2 6 . Catastrophic 2 | . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 21 | . 6 . 5 . . . 3 7 . Terminals 23 | . 6 . 5 . . . 5 7 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 1 . 1 . . . 2 1 . Robot Analysis 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . 1 . Zone Layout 3 | . 1 . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . Retrieve Matter 2 | . . . . . . . . 2 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 1 . 2 . . . 1 1 . Terminals 5 | . 1 . 2 . . . 1 1 . Track 4 | . 1 . 1 . . . 1 1 . Disrupt 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 7 | . 1 . 1 . . . 2 3 . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total Allies 5 | . . 5 . . . . . . . Largest Group 4 | . . 4 3 . . . . . . Highest-Rated Group 55 | . . 55 40 . . . . . . Highest-Rated Ally 31 | . . 31 16 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 35 | . . 4 31 . . . . . . Total Damage 389 | . . 61 328 . . . . . . Kills 7 | . . 2 5 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 7005 | 64 898 488 726 488 294 854 1389 1683 121 Spaces Moved 4090 | 35 492 375 559 393 242 545 609 828 12 Core 2 | 2 . . . . . . . . . Treads 1731 | 33 331 . . . . . 527 828 12 Legs . | . . . . . . . . . . Wheels 2357 | . 161 375 559 393 242 545 82 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 100 120 120 120 180 180 Average Speed 138 | 153 137 97 104 117 120 120 173 181 180 Slowest Speed 200 | 160 180 100 130 120 120 120 200 200 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 3 74 77 46 73 64 80 55 32 20 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . Scrap Searched 6 | . . 1 . 4 . 1 . . . Spaces Dug 37 | . . . . 16 . . 21 . . Terrain Destroyed 496 | . 29 101 21 42 . 116 187 . . Melee . | . . . . . . . . . . Projectile 18 | . . 3 2 . . 8 5 . . AOE 478 | . 29 98 19 42 . 108 182 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total 4919 | 42 688 434 640 414 247 688 802 933 31 Wait 300 | . 138 12 1 2 . 97 32 18 . Move 4082 | 34 491 374 558 392 241 544 608 828 12 Hop . | . . . . . . . . . . Pick Up 69 | 2 15 2 12 7 3 1 19 7 1 Fast Attach 34 | 6 7 1 11 2 . 1 4 2 . Attach 28 | . . 1 4 . . 4 13 4 2 Detach 9 | . 3 . 4 . . . 2 . . Swap 51 | . 5 5 9 2 . 5 20 3 2 Drop 42 | . 8 1 9 3 3 1 11 6 . Fire 294 | . 20 38 31 6 . 35 91 64 9 Melee . | . . . . . . . . . . Ram 5 | . . . 1 . . . . . 4 Kick . | . . . . . . . . . . Crush 5 | . 1 . . . . . 2 1 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Build established: Mutant 944 | -10/Materials | Discovered new exit (range 13) 963 | -10/Materials | Entered Mines 968 | -10/Mines | Met a Derelict bent on vengeance 1010 | -10/Mines | Assembled infested the area 1015 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1066 | -10/Mines | Destroyed 12 combat bots 1168 | -10/Mines | Core integrity fell below 50% 1272 | -10/Mines | Discovered new exit (range 10) 1301 | -10/Mines | Discovered new exit (range 3) 1307 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1451 | -10/Mines | Entered Materials 1451 | -9/Materials | Accompanied by 3 allies 1451 | -9/Materials | Evolved 2 slots: Utility x2 1700 | -9/Materials | Discovered new exit (range 4) 1785 | -9/Materials | Discovered new exit (range 16) 2177 | -9/Materials | Entered Mines 2230 | -9/Mines | Discovered new exit (range 6) 2350 | -9/Mines | Learned location of Zion (-6) 2452 | -9/Mines | Discovered new exit (range 11) 2500 | -9/Mines | Build established: Hauler-Mutant 2536 | -9/Mines | Identified exit to Exiles 2582 | -9/Mines | Learned location of Storage (-8) 2660 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2665 | -9/Mines | Entered Exiles 2665 | -9/Exiles | Found Exiles lab abandoned 2945 | -9/Exiles | Discovered new exit (range 14) 2959 | -9/Exiles | Entered Mines 2963 | -8/Mines | Discovered new exit (range 10) 3391 | -8/Mines | Lost 3 parts (1p2u) 3813 | -8/Mines | Entered Materials 3813 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4361 | -8/Materials | Discovered new exit (range 4) 4729 | -8/Materials | Lost 3 parts (1p2n) 4747 | -8/Materials | Destroyed 8 combat bots 4937 | -8/Materials | Discovered new exit (range 15) 4942 | -8/Materials | Core integrity fell below 50% 5007 | -8/Materials | Destroyed 7 combat bots 5105 | -8/Materials | Discovered new exit (range 15) 5202 | -8/Materials | Entered Factory 5202 | -7/Factory | Evolved 2 slots: Utility x2 5685 | -7/Factory | Garrison activated, responded to threat 6385 | -7/Factory | Build established: Scavenger-Mutant 6517 | -7/Factory | Discovered new exit (range 21) 6559 | -7/Factory | Identified exit to Factory 6743 | -7/Factory | Identified exit to Lower Caves 6885 | -7/Factory | Sucked down chute 6885 | -7/Factory | Entered Waste 6900 | -7/Waste | EMP discharged 6900 | -7/Waste | System corruption reached 10% 6906 | -7/Waste | Spotted C-40 Crusher 6908 | -7/Waste | Build established: Hauler-Mutant 6929 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6932 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6935 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6938 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6941 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6942 | -7/Waste | Spotted C-40 Crusher 6966 | -7/Waste | Core integrity fell below 50% 6972 | -7/Waste | Lost 5 parts (1n2u2w) 7000 | -7/Waste | EMP discharged 7002 | -7/Waste | Core integrity fell below 20% 7006 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06944_ Lrn. Tractor Beam crushed. 06944_ Lrn. Sensor Array crushed. 06944_ Coolant Injector crushed. 06944_ Lrg. Storage Unit crushed. 06945_ Slammed into C-40 Crusher. 06977_ System corrupted: Heat flow error (+192). 06985_ Flak Cannon crushed. 06985_ Bore Cannon crushed. 06985_ Enh. Autogun crushed. 06985_ Adv. System Shield crushed. 06990_ ALERT: Foreign system detected. Charging EMP. 06994_ Humpback destroyed. 06997_ Adv. Signal Interpreter destroyed. 06999_ Slammed into C-40 Crusher. 07000_ Lrg. Storage Unit fried beyond repair. 07000_ System corrupted (+8). 07000_ Sml. Matter Pod fried beyond repair. 07000_ Hrd. Light Armor Plating fried beyond repair. 07000_ Enh. Autogun fried beyond repair. 07001_ Humpback destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????# #####???????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????# #???????????????????? | | ??????????############??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #### CC#???????????????????? | | ??????????# CC#???????????????????? | | ??????????# ]CC #???????????????????? | | ??????????# CCCC[ #???????????????????? | | ??????????# CC@] #???????????????????? | | ??????????# ####! ] #???????????????????? | | ??????????# #??# ! #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????############??# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 42 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreCombatPenetrator Manual? 0 Play Time 00:43:10 Cumulative 159.7 hours Start 2021.05.23 @ 23:35:04 End 2021.05.24 @ 00:20:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 116 Adventurer 87 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 71 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7101048-7e13-4338-a6d3-e3ddb3c5272b