Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 17:06:09 Player: Cheeriohz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (30) 150 Value Destroyed (638) 638 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3828 Bonus ------- None Cogmind --------- Core Integrity 247/700 Matter 161/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Large Storage Unit Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Sensor Array Improved Signal Interpreter Targeting Computer Improved Medium Armor Plating Tractor Beam > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Light Deuterium Engine Armored Huge Wheel Large Storage Unit Compact Battery Large Matter Pod Microactuators Transmission Jammer Hardened Heavy Armor Plating EM Pulse Cannon Assault Cannon Assault Cannon Advanced EMP Blaster Grenade Launcher [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility Tractor Beam Device Tractor Beam Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Makeshift Spear Energy Gun Heavy EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 5 | . . . . . 4 1 . Weapon . | . . . . . . . . Parts Attached 51 | . 8 5 2 6 17 11 2 Power 5 | . 2 . . 1 1 1 . Engine 4 | . 2 . . 1 1 . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 8 | . 3 . . . 3 2 . Treads . | . . . . . . . . Leg 2 | . 1 . . . . 1 . Wheel 5 | . 2 . . . 2 1 . Hover 1 | . . . . . 1 . . Flight . | . . . . . . . . Utility 20 | . 1 . 2 3 7 7 . Device 7 | . 1 . . . 3 3 . Storage 2 | . . . 2 . . . . Processor 4 | . . . . . 3 1 . Hackware . | . . . . . . . . Protection 7 | . . . . 3 1 3 . Artifact . | . . . . . . . . Weapon 18 | . 2 5 . 2 6 1 2 Energy Gun 2 | . . . . . 2 . . Energy Cannon 2 | . . . . . 2 . . Ballistic Gun 5 | . 1 2 . 1 1 . . Ballistic Cannon 1 | . . . . . . 1 . Launcher 4 | . . 2 . 1 1 . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 2 | . 1 . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . 1 . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . . 3 1 1 Corrupted Parts 2 | . . . . . 2 . . System Corruption 6 | . . . . . 6 . . Parts Lost 25 | . . . . 5 . 2 18 Power 3 | . . . . 1 . . 2 Propulsion 5 | . . . . 1 . 1 3 Utility 11 | . . . . 2 . 1 8 Weapon 6 | . . . . 1 . . 5 Highest Loss Streak 18 | . . . . 4 . 1 18 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 97 100 100 97 95 99 82 Engine 7 | . 14 14 14 14 9 5 . Core 2 | . . . . . . 1 6 Leg 6 | . 25 . . . . 3 6 Wheel 16 | . 2 28 28 28 17 18 13 Device 12 | . 11 14 14 . 17 14 12 Storage 9 | . 14 14 14 14 9 7 6 Processor 12 | . . . . . 18 23 20 Protection 5 | . . . . 12 5 7 6 Ballistic Gun 6 | . 21 13 14 11 4 . . Ballistic Cannon 1 | . . . . . . 6 . Special Weapon 2 | . . . . . . . 5 Impact Weapon 1 | . 4 13 . . . . . Piercing Weapon 4 | . . . 14 14 9 7 . Naked Turns 100 | . . . . . . . 100 Heaviest Build 44 | 13 15 15 30 36 37 44 44 Greatest Support 36 | 20 24 24 24 24 24 36 24 Greatest Overweight (x) 3 | . 1 . 1 2 1 2 3 Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 12 | 8 8 8 9 15 15 15 14 Most Carried 15 | 6 8 8 10 15 15 15 15 Average Carried 12 | 6 7 8 8 12 11 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 5 Final Carried 15 | 6 8 8 10 14 15 15 5 Class Distribution -------------------- 56% | Mutant 27% | Skirmisher 15% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Skirmisher | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Matter Collected 992 | 200 179 175 20 110 150 58 100 Remotely 564 | . 151 85 . 20 150 58 100 Salvage Created 771 | . 338 134 . 38 124 58 79 Parts 55 | . 23 10 . 9 10 1 2 Haulers Intercepted 2 | . 1 . . . 1 . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 23 | . 10 5 . 5 . 1 2 Melee 2 | . . . . 1 . 1 . Guns 9 | . 9 . . . . . . AOE 9 | . . 5 . 4 . . . Classes Destroyed 11 | . 4 2 . 2 1 1 1 Builder 1 | . . . . 1 . . . Hauler 2 | . 1 . . . 1 . . Recycler 1 | . . 1 . . . . . Mechanic 1 | . 1 . . . . . . Watcher 2 | . . . . . 2 . . Swarmer 13 | . 6 3 . 4 . . . Grunt 4 | . 4 . . . . . . Brawler 2 | . . . . . . . 2 Sentry 2 | . . 2 . . . . . Demolisher 1 | . . . . 1 . . . Hunter 1 | . . . . . . 1 . Best Kill Streak 4 | . 4 3 . 4 1 1 2 Combat Bots Only 4 | . 3 3 . 4 . 1 2 Max Kills in Single Turn 3 | . 1 3 . 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . 2 . . . Melee 1 | . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Hostile Shots Fired 170 | . 59 17 . 32 . 28 34 Missed 44 | . 16 7 . 5 . 7 9 Damage Taken 3154 | . 393 146 . 509 . 264 1842 Core 692 | . 101 63 . 75 . 60 393 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 68 | 100 . . . 4 100 . . Volleys Fired 93 | . 27 16 . 4 4 4 38 Largest 2 | . 2 1 . 1 1 1 1 Hottest 63 | . 60 30 . 30 63 44 . Shots Fired 120 | . 54 16 . 4 4 4 38 Gun 60 | . 54 5 . . 1 . . Cannon 7 | . . . . . 3 4 . Launcher 15 | . . 11 . 4 . . . Special 38 | . . . . . . . 38 Kinetic 54 | . 45 5 . . . 4 . Thermal 9 | . 9 . . . . . . Explosive 15 | . . 11 . 4 . . . Electromagnetic 4 | . . . . . 4 . . Robot Hit Streak 15 | . 15 11 . 5 6 1 3 Robot Miss Streak 3 | . 3 1 . 1 . 2 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 75 | . 40 15 . 7 4 6 3 Core Hits 37 | . 14 12 . 6 3 2 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks 65 | . 23 . . 6 . 24 12 Impact 34 | . 23 . . . . . 11 Slashing . | . . . . . . . . Piercing 31 | . . . . 6 . 24 1 Sneak Attacks 4 | . 1 . . 3 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1843 | . 593 397 . 535 155 163 . Guns 469 | . 378 49 . . 42 . . Cannons 137 | . . . . . 113 24 . Explosions 627 | . . 348 . 279 . . . Melee 610 | . 215 . . 256 . 139 . Ramming . | . . . . . . . . Kinetic 409 | . 336 49 . . . 24 . Thermal 42 | . 42 . . . . . . Explosive 627 | . . 348 . 279 . . . Electromagnetic 155 | . . . . . 155 . . Impact 215 | . 215 . . . . . . Slashing . | . . . . . . . . Piercing 395 | . . . . 256 . 139 . Highest Corruption 27 | . . . . . 6 . 27 Average Corruption 20 | . . . . . 4 . 20 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . . . 9 Message Errors 4 | . . . . . . . 4 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 150 | . 67 . . 76 7 . . Projectiles 7 | . . . . . 7 . . Explosions 5 | . . . . 5 . . . Melee 138 | . 67 . . 71 . . . Knockbacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Kinetic 1 | . . . . . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 31 | . . . . 31 . . . Shots 1 | . . . . 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 218 | . 6 4 . . 218 . 152 Average Temperature 55 | . 6 4 . . 72 . 84 Received Heat Transfer 219 | . 96 27 . 60 . . 36 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . 1 . . . 4 . . Impact Corruptions 4 | . 4 . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 100 | . 100 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Peak Influence 257 | . 257 207 . 134 102 88 . Initial 46 | . . 33 . . 5 46 . Average 89 | . 111 187 . 106 44 35 . Maximum Alert Level 1 | . 1 1 . . . . . Low Security (%) 84 | 100 79 27 . 100 100 100 . Level 1 15 | . 20 72 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . . . 2 1 . Investigation 2 | . 1 . . . . 1 . Extermination . | . . . . . . . . Reinforcement 2 | . . . . . 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 53 | . 12 5 . 21 4 3 8 Peak Tracking Total 11 | . 3 3 . 11 4 2 8 Tactical Retreats 5 | . . . . 2 . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Traps Triggered 4 | . 1 . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Machines Accessed 14 | . 2 1 . . 7 4 . Terminals 13 | . 2 1 . . 7 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 45 | . 8 4 . . 24 9 . Successful 19 | . 2 2 . . 10 5 . Failed 26 | . 6 2 . . 14 4 . Catastrophic 6 | . . 2 . . 3 1 . Database Lockouts . | . . . . . . . . Manual 37 | . 4 3 . . 22 6 2 Terminals 42 | . 8 4 . . 24 6 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 8 | . 2 1 . . 4 1 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . Branch Access Points 2 | . 1 . . . 1 . . Terminal Index 2 | . . . . . 1 1 . Recall Reinforcements 1 | . . . . . 1 . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 10 | . . 1 . . 6 3 . Terminals 10 | . . 1 . . 6 3 . Track 1 | . . 1 . . . . . Assimilate 1 | . . . . . . 1 . Botnet 8 | . . . . . 6 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 2 1 . . 6 4 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 26 | . . . . . . 26 . Highest-Rated Ally 26 | . . . . . . 26 . Total Orders 1 | . . . . . . 1 . ROAM 1 | . . . . . . 1 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Turns Passed 3777 | 15 526 345 155 434 381 641 1280 Spaces Moved 2342 | 13 287 339 162 362 321 503 355 Core 16 | . . . . . . . 16 Treads . | . . . . . . . . Legs 265 | 13 242 . . . . 10 . Wheels 2061 | . 45 339 162 362 321 493 339 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 90 90 90 105 105 90 50 Average Speed 103 | 120 115 90 92 105 105 107 102 Slowest Speed 260 | 120 120 90 105 120 105 260 135 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 6 | . . . . . . . 6 Exploration Rate (%) 39 | 2 46 67 49 66 32 13 41 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 4 | . . . . 3 . . 1 Spaces Dug 21 | . 6 . . . . 3 12 Terrain Destroyed 74 | . 6 25 . 28 . 3 12 Melee 21 | . 6 . . . . 3 12 Projectile . | . . . . . . . . AOE 53 | . . 25 . 28 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Total 3459 | 12 397 360 167 404 361 584 1174 Wait 828 | . 30 . . 21 6 11 760 Move 2332 | 12 286 338 161 361 320 502 352 Hop . | . . . . . . . . Pick Up 32 | . 9 . 2 4 5 10 2 Fast Attach 19 | . 4 1 . 2 6 4 2 Attach 14 | . . . . 2 8 4 . Detach 11 | . 1 . . 2 6 2 . Swap 18 | . 4 4 2 2 3 3 . Drop 36 | . 13 1 2 . 3 12 5 Fire 93 | . 27 16 . 4 4 4 38 Melee 65 | . 23 . . 6 . 24 12 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 11 | . . . . . . 8 3 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 16 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 323 | -10/Materials | Identified exit to Mines 400 | -10/Materials | Discovered new exit (range 4) 542 | -10/Materials | Entered Mines 613 | -10/Mines | Core integrity fell below 50% 855 | -10/Mines | Discovered new exit (range 13) 861 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 882 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 883 | -10/Mines | Discovered new exit (range 5) 887 | -10/Mines | Entered Exiles 912 | -10/Exiles | Met 8R-AWN 925 | -10/Exiles | Met EX-HEX 960 | -10/Exiles | Met EX-DEC 1031 | -10/Exiles | Discovered new exit (range 14) 1042 | -10/Exiles | Entered Mines 1048 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1376 | -9/Mines | Learned location of Storage (-9) 1423 | -9/Mines | Assembled infested the area 1428 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1440 | -9/Mines | Core integrity fell below 20% 1467 | -9/Mines | Discovered new exit (range 6) 1476 | -9/Mines | Entered Materials 1476 | -8/Materials | Evolved 4 slots: Utility x4 1504 | -8/Materials | Lost 4 parts (1n2u1w) 1851 | -8/Materials | Discovered new exit (range 3) 1857 | -8/Materials | Identified exit to Factory 1857 | -8/Materials | Entered Factory 1857 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2444 | -7/Factory | Discovered new exit (range 6) 2449 | -7/Factory | Identified exit to Lower Caves 2498 | -7/Factory | Entered Lower Caves 2500 | -7/Lower Caves | Build established: Assassin 2534 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 2540 | -7/Lower Caves | Found Prototype Special Weapon 2540 | -7/Lower Caves | Identified Molecular Deconstructor 2848 | -7/Lower Caves | Build established: Skirmisher 3586 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3589 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 3606 | -7/Lower Caves | Crushed by falling debris 3636 | -7/Lower Caves | Crushed by falling debris 3636 | -7/Lower Caves | System corruption reached 10% 3650 | -7/Lower Caves | Crushed by falling debris 3658 | -7/Lower Caves | Crushed by falling debris 3678 | -7/Lower Caves | Crushed by falling debris 3679 | -7/Lower Caves | Core integrity fell below 50% 3709 | -7/Lower Caves | Lost 18 parts (2p3n8u5w) 3745 | -7/Lower Caves | Crushed by falling debris 3778 | -7/Lower Caves | Self-destructed Last Messages --------------- 03658_ Arm. Wheel destroyed. 03658_ System corrupted by crushing effect (+5). 03658_ Lrg. Matter Pod crushed. 03678_ The unstable cave ceiling collapses. 03678_ Crushed by falling debris. 03678_ Mace destroyed. 03678_ System corrupted by crushing effect (+3). 03680_ The unstable cave ceiling collapses. 03680_ Mak. Spear crushed. 03682_ System corrupted: Energy discharge (-36). 03686_ The unstable cave ceiling collapses. 03686_ Transmission Jammer crushed. 03686_ The unstable cave ceiling collapses. 03699_ System corrupted: Heat flow error (+186). 03714_ ,AQWXHR&FTYU:UNO4E|V:5TJ54N,X 03729_ System corrupted: Matter fused (-7). 03745_ The unstable cave ceiling collapses. 03745_ Crushed by falling debris. 03754_ G6HZJLLTS<2SMET:YEEFFMT7TNWXDFO 03769_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ???????????????????????###???????????????????? | | ???????????????????????####??????????????????? | | ???????????????????????##@##?????????????????? | | ????????????????????????#####?######??????????# ? | | ?????????????????????????## #####*|#??????????# ? | | ??????????????????????????## ###%####?????????# ## | | ???????????????????????????## ##### ##???????## # | | ????????????????????????????##!# ## ###????## | | ?????????????????????????????####### #????# # | | ??????????????????????????????###??# #????# | | ???????????????????????????????????## ####?# | | ????????????????????????????????????### ### #" | | ??????????????????????????????????????# ### ## | | ??????????????????????????????????????# # | | ??????????????????????????????????????### | | ????????????????????????????????????????## | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????## ## | | ??????????????????????????????????????????## ##? | | ???????????????????????????????????????????#####?? | | ????????????????????????????????##???????????????# | | ????????????????????????????????# #????????????### | | ????????????????????????????????? #???????????# | | ?????????????????????????????????? ??????????# | | ???????????????????????????????????# ##????????### | | ????????????????????????????????????# ###???????? | | ?????????????????????????????????????# ##??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed BackupThrowingPit Manual? 0 Play Time 00:36:23 Cumulative 84.5 hours Start 2024.03.31 @ 16:32:34 End 2024.03.31 @ 17:06:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 148907ed-f7b1-41b1-9ce9-ecdbfc40af58