Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.27 @ 23:16:46

Player: ToasterKoishi

Result: Destroyed by 9L-33B(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (485)      485
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1260

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     274/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (150) Ox4
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
             Ion Engine
>            --- PROPULSION (2) ---
      Spiked Treads
  Subdweller Monowheel
>            --- UTILITY (2) ------
             Huge Storage Unit
             Signal Interpreter
>            --- WEAPON (2) -------
             Shotgun
             Shotgun
>            --- INVENTORY (25) ---
             Ion Engine
       Light Ion Engine
             Flight Unit
             Flight Unit
             Flight Unit
             Flight Unit
             Flight Unit
             Flight Unit
             Flight Unit
             Heat Sink
      Medium Storage Unit
      Medium Matter Pod (100)
             Sensor Array
    Improved Terrain Scanner
       Light Armor Plating
             Scrap Shield
   Makeshift System Shield
             Shotgun
       Heavy Hammer
             Scrap Shield Fragment (48)
             Scrap Shield Fragment (43)
             Scrap Shield Fragment (41)

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
      Spiked Treads
  Subdweller Monowheel
>            --- UTILITY ----------
             Huge Storage Unit
             Targeting Computer
>            --- WEAPON -----------
             Shotgun
             Shotgun
>            --- INVENTORY --------
             Ion Engine
       Light Ion Engine
             Flight Unit
             Flight Unit
             Flight Unit
             Flight Unit
             Flight Unit
             Flight Unit
             Flight Unit
             Heat Sink
      Medium Storage Unit
      Medium Matter Pod
             Sensor Array
             Signal Interpreter
    Improved Terrain Scanner
       Light Armor Plating
             Scrap Shield
   Makeshift System Shield
             Shotgun
             Shotgun
       Heavy Hammer
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Spiked Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Small Laser
  Ballistic Gun            Shotgun
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | 6   12  2   6   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   4   .   2   
    Treads                 2    | 1   .   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  6    | 1   4   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   4   .   1   
    Device                 1    | 1   .   .   .   
    Storage                3    | 1   2   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 1   3   2   3   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | .   3   1   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   2   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               3    | .   2   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      1    | .   1   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   97  100 99  
  Engine                   14   | .   14  14  14  
  Treads                   5    | .   4   .   12  
  Wheel                    22   | .   21  28  15  
  Device                   3    | .   7   .   .   
  Storage                  14   | .   14  14  14  
  Processor                9    | .   4   14  14  
  Ballistic Gun            26   | .   27  27  22  
  Impact Weapon            1    | .   .   .   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             91   | 12  91  91  91  
  Greatest Support         32   | 20  32  20  30  
  Greatest Overweight (x)  9    | .   4   4   9   
  Average Overweight (x)   2    | .   1   4   4   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         20   | 7   16  25  25  
  Most Carried             23   | 3   15  19  23  
  Average Carried          15   | 2   11  18  21  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            23   | 3   14  19  23  

 Class Distribution 
--------------------
 91% | Mutant
  8% | Subdweller-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           907  | 260 379 128 140 
  Remotely                 .    | .   .   .   .   
Salvage Created            590  | 45  352 107 86  
  Parts                    56   | 6   33  14  3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      5    | .   .   .   5   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  20   | .   12  6   2   
  Guns                     20   | .   12  6   2   
Classes Destroyed          7    | 1   4   1   1   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   .   1   .   
  Tunneler                 2    | 2   .   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  12   | .   6   6   .   
  Grunt                    6    | .   6   .   .   
  Subdweller               2    | .   .   .   2   
Best Kill Streak           6    | 1   6   3   2   
  Combat Bots Only         5    | .   5   3   2   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        113  | .   31  17  65  
  Missed                   33   | .   7   5   21  
Damage Taken               1000 | .   366 91  543 
  Core                     269  | .   78  7   184 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              65   | 16  25  11  13  
  Largest                  2    | 1   2   2   2   
  Hottest                  46   | 40  46  46  46  
Shots Fired                114  | 16  50  22  26  
  Gun                      114  | 16  50  22  26  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  98   | .   50  22  26  
  Thermal                  16   | 16  .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         20   | 3   9   3   20  
  Robot Miss Streak        6    | 2   5   6   6   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   1   .   1   
    Max Gunslinging Chain  1    | .   1   .   1   
Shots Hit Robots           82   | 9   38  14  21  
  Core Hits                43   | 3   26  7   7   
  Critical Kills           1    | .   1   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
  Critical Strikes         3    | .   2   .   1   
    Destroy                3    | .   2   .   1   
Melee Attacks              12   | .   .   2   10  
  Impact                   12   | .   .   2   10  
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1145 | 101 519 152 373 
  Guns                     1145 | 101 519 152 373 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  1044 | .   519 152 373 
  Thermal                  101  | 101 .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        11   | .   11  .   .   
  Average Temperature      2    | .   2   .   .   
  Received Heat Transfer   333  | .   99  .   234 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         225  | 225 .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             223  | 10  223 155 .   
  Initial                  6    | .   6   .   .   
  Average                  58   | 5   55  71  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         94   | 100 90  100 .   
  Level 1                  5    | .   9   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              57   | .   16  7   34  
  Peak Tracking Total      6    | .   5   3   6   
  Tactical Retreats        4    | .   .   1   3   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   5   .   .   
  Successful               4    | .   4   .   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   4    | .   4   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   4   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Unreport Threat          3    | .   3   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               2116 | 91  932 598 495 
Spaces Moved               1343 | 47  639 383 274 
  Core                     2    | 2   .   .   .   
  Treads                   3    | 3   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   1338 | 42  639 383 274 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  95  140 131 
  Average Speed            128  | 101 114 140 148 
  Slowest Speed            215  | 160 140 140 215 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       53   | 4   98  98  14  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   1   1   
Spaces Dug                 1    | .   .   .   1   
Terrain Destroyed          1    | .   .   .   1   
  Melee                    1    | .   .   .   1   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1599 | 71  793 418 317 
  Wait                     115  | .   93  16  6   
  Move                     1340 | 46  638 382 274 
  Hop                      .    | .   .   .   .   
  Pick Up                  30   | 3   16  5   6   
  Fast Attach              10   | 6   3   .   1   
  Attach                   6    | .   3   .   3   
  Detach                   .    | .   .   .   .   
  Swap                     10   | .   6   2   2   
  Drop                     11   | .   9   .   2   
  Fire                     65   | 16  25  11  13  
  Melee                    12   | .   .   2   10  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 2 exits: *Mat / *Rec)

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   92 | -11/Scrapyard | Entered Materials
  250 | -10/Materials | Discovered new exit (range 13)
  307 | -10/Materials | Build established: Mutant
  546 | -10/Materials | Discovered new exit (range 16)
  724 | -10/Materials | Discovered new exit (range 8)
  863 | -10/Materials | Discovered new exit (range 11)
 1024 | -10/Materials | Entered Mines
 1284 | -10/Mines     | Discovered new exit (range 6)
 1390 | -10/Mines     | Discovered new exit (range 13)
 1396 | -10/Mines     | Learned location of Storage (-8)
 1486 | -10/Mines     | Discovered new exit (range 8)
 1562 | -10/Mines     | Excavation squad dispatched
 1562 | -10/Mines     | A large section of the Mines collapsed
 1622 | -10/Mines     | Entered Subcaves
 1632 | -10/Subcaves  | Discovered new exit (range 10)
 1646 | -10/Subcaves  | Core integrity fell below 50%
 1668 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
 1670 | -10/Subcaves  | Shifting Twisted Machinery released Mak. System Shield
 1684 | -10/Subcaves  | Discovered new exit (range 9)
 1719 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1817 | -10/Subcaves  | Identified exit to Recycling
 1856 | -10/Subcaves  | Identified exit to Materials
 1887 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1901 | -10/Subcaves  | Core integrity fell below 20%
 2117 | -10/Subcaves  | Destroyed by 9L-33B(R) with Subdweller Laser

 Last Messages 
---------------
01899_ HV Slug penetrates L9-R1H(R).
01899_ L9-R1H(R) suffers critical hit (Destroy).
01899_ L9-R1H(R) knocked back.
01902_ HV Slug penetrates Earth.
01902_ QN-7JF(R) destroyed.
01903_ JW-UAH(R) destroyed.
01903_ Switching to secondary target: UL-J25(R).
01905_ HV Slug penetrates Wall.
01905_ XV-1MV(h) destroyed.
01906_ MM-OFZ(R) destroyed.
01909_ UL-J25(R) destroyed.
01914_ Acquired Scrap Shield Fragment. <x3>
01924_ Acquired 69 matter.
01967_ 47-SE6(R) suffers critical hit (Burn). <x2>
01969_ 47-SE6(R) critical meltdown.
01970_ Acquired 10 matter.
01991_ 6K-V11(O) collects matter.
01992_ 6K-V11(O) puts together Scrap Shield.
02112_ ZU-M3F(R) destroyed.
02116_ 9L-33B(R) affixes Scrap Shield Fragment to Scrap Shield.

 Map 
-----
+----------------------------------------------------+
| "#&"#"##""#???? #????? ??? ??????????????????????? |
| %#="## "###???? ##??? #??  ??????????????????????? |
| #### "## ##????  ###  ##   ??????????????????????? |
|  #####""# ####     #        ?????????????????????? |
| #"###"###"""""#             ?????????????????????? |
| #""#"# "###""#           ????????????????????????? |
| #""##""## ##"#      ##    ???????????????????????? |
| "#" ""##?####        #???????????????????????????? |
| ####  #????##        #???????????????????????????? |
| ??##""#????#       ###???????????????????????????? |
| ??# %##???##       #?????????????????????????????? |
| ??#   #?###  %     ##?????#??????????????????????? |
| ??## ####           ##???#  ?????????????????????? |
| ???#####    ###      #???  ??????????????????????? |
| ??????#     ###      #??#  ??????????????????????? |
| ?????##              #?#   ??????????????????????? |
|  ? ??#             ####   ???????????????????????? |
|     ?##        #####?##   ???????????????????????? |
|      ######    ##????#    ???????????????????????? |
| ??    #???##    #???##   #???????????????????????? |
| ???#   #???##   #??##    ????????????????????????? |
|  ??#     ???##  #??#    #????????????????????????? |
|    #      ??##  #??#    ####???#?????????????????? |
|           ###   #???#    # ##  #?????????????????? |
| ?????#         ##???#    gR    #?????????????????? |
| ?????###       #???##   g@%*  "#?????????????????? |
| ???????#       #??##    # #   "#?????????????????? |
| ????####       ####    ####?  "#?????????????????? |
| ????#           ##    ##????? "#?????????????????? |
| ???#     ##           ##???????""????????????????? |
| ???#     ?##           ##???????"????????????????? |
| ???###  ???#####        #????????????????????????? |
| ?????##????????##       ####?????????????????????? |
| ????????????????##         ##????????????????????? |
| ?????????????????#####      #????????????????????? |
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| ??????????????????????### ###????????????????????? |
| ????????????????????????###??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                41
Targeting Accuracy         5
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SensorAluminumAutocannon
  Manual?         0
Play Time         00:21:17
  Cumulative      48.9 hours
  Start           2024.02.27 @ 23:00:11
  End             2024.02.27 @ 23:16:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/1/0/0/0/0/0/0
Lore%             41
Gallery%          30
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          112x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 25762a20-e14d-4e66-b1c7-76db6e35f101