Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.12 @ 23:50:14

Player: Occam

Result: Destroyed by V3-0I1(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (45)      225
Value Destroyed (859)      859
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1684

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     240/265
System Corruption          0%
Temperature                Cool (14)
Movement                   Rolling (190) Ox6
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (2) ---
     Compact Wheel
>            --- UTILITY (2) ------
             Huge Storage Unit
             Seismic Detector
>            --- WEAPON (2) -------
             Beam Rifle
  Subdweller Laser
>            --- INVENTORY (25) ---
       Light Ion Engine
  Reinforced Ion Engine
       Light Treads
       Light Treads
       Light Treads
             Wheel
             Heat Sink
             Heat Sink
       Small Storage Unit
       Large Storage Unit
       Large Matter Pod (150)
             Structural Scanner
             Structural Scanner
    Improved Terrain Scanner
             Targeting Computer
             Targeting Computer
       Light Armor Plating
             Hacking Suite
             Beam Rifle
             Assault Rifle
       Heavy Assault Rifle
             Rocket Launcher
             Datajack
             Mining Laser

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
>               --- PROPULSION -------
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
                Huge Storage Unit
                Structural Scanner
>               --- WEAPON -----------
                Beam Rifle
                Beam Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
     Reinforced Ion Engine
          Light Treads
          Light Treads
                Wheel
                Wheel
                Heat Sink
          Small Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
                Structural Scanner
       Improved Terrain Scanner
                Seismic Detector
                Targeting Computer
                Targeting Computer
                Hacking Suite
                Beam Rifle
                Beam Rifle
                Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             42   | 1   26  13  2   
  Power                    4    | .   4   .   .   
    Engine                 4    | .   4   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | .   7   7   .   
    Treads                 8    | .   4   4   .   
    Leg                    .    | .   .   .   .   
    Wheel                  6    | .   3   3   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   4   5   .   
    Device                 9    | 1   3   5   .   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | .   11  1   2   
    Energy Gun             10   | .   7   1   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   4   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   2   2   3   
  Power                    2    | .   2   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      2    | .   1   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 99  
  Engine                   13   | .   13  14  14  
  Treads                   13   | .   13  14  13  
  Leg                      2    | .   3   .   .   
  Wheel                    11   | .   10  13  14  
  Device                   14   | .   14  14  14  
  Storage                  14   | .   14  14  14  
  Energy Gun               27   | .   27  28  27  
Peak Build Rating          13   | 7   13  13  13  
  Average Rating           10   | 6   9   12  12  
  On Entrance              9    | 6   7   13  13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             97   | 15  97  97  97  
  Greatest Support         40   | 20  40  40  16  
  Greatest Overweight (x)  6    | .   6   6   6   
  Average Overweight (x)   4    | .   4   5   6   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         22   | 8   21  25  25  
  Most Carried             25   | 7   23  25  25  
  Average Carried          19   | 6   15  24  24  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            25   | 6   23  25  24  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           800  | 200 320 270 10  
  Remotely                 .    | .   .   .   .   
Salvage Created            1438 | 143 733 440 122 
  Parts                    82   | 10  47  19  6   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           5    | 1   3   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      2    | .   .   .   2   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  23   | .   15  5   3   
  Guns                     19   | .   11  5   3   
  AOE                      4    | .   4   .   .   
Classes Destroyed          10   | 2   7   .   1   
  Worker                   3    | .   2   1   .   
  Builder                  6    | .   4   2   .   
  Tunneler                 4    | 4   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 4    | 1   1   2   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  6    | .   6   .   .   
  Grunt                    14   | .   9   5   .   
  Subdweller               3    | .   .   .   3   
Best Kill Streak           7    | 2   7   3   1   
  Combat Bots Only         6    | .   6   2   1   
Max Kills in Single Turn   3    | 1   3   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        101  | .    56   21   24   
  Missed                   24   | .    15   2    7    
Damage Taken               1236 | .    449  273  514  
  Core                     264  | .    77   33   154  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   65   | .    65   .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              125  | 17   68   26   14   
  Largest                  2    | 2    2    2    2    
  Hottest                  116  | 100  112  112  116  
Shots Fired                245  | 34   131  52   28   
  Gun                      240  | 34   126  52   28   
  Cannon                   .    | .    .    .    .    
  Launcher                 5    | .    5    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  240  | 34   126  52   28   
  Explosive                5    | .    5    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         22   | 6    9    10   22   
  Robot Miss Streak        7    | 3    7    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           151  | 20   72   34   25   
  Core Hits                71   | 6    40   18   7    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         17   | 2    12   2    1    
    Burn                   17   | 2    12   2    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2209 | 246  1112 496  355  
  Guns                     2048 | 246  951  496  355  
  Cannons                  .    | .    .    .    .    
  Explosions               161  | .    161  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  2048 | 246  951  496  355  
  Explosive                161  | .    161  .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      5    | .    5    .    .    
  Shots                    1    | .    1    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        399  | 293  399  284  36   
  Average Temperature      101  | 99   114  102  10   
  Received Heat Transfer   435  | .    240  159  36   
  Effects                  5    | .    5    .    .    
    Energy Bleed           2    | .    2    .    .    
    Interference           3    | .    3    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             12   | 2    5    2    3    
  Heat Transferred         6846 | 888  3663 1406 889  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             333  | 25  333 100 .   
  Initial                  16   | .   16  4   .   
  Average                  73   | 13  107 26  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         92   | 100 87  100 .   
  Level 1                  7    | .   12  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              32   | .   22  5   5   
  Peak Tracking Total      7    | .   7   2   3   
  Tactical Retreats        3    | .   3   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          8    | .   8   .   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   23  .   .   
  Successful               14   | .   14  .   .   
  Failed                   8    | .   8   .   .   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   10   | .   10  .   .   
  Terminals                16   | .   16  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   6   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   6   .   .   
  Robot Analysis           2    | .   2   .   .   
  Terminal Index           1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   5   .   .   
  Scan Component           3    | .   3   .   .   
  Repair                   2    | .   2   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
    Botnet                 2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   7   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   2   .   .   
  Time                     52   | .   52  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    3    | .   .   2   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3663 | 149  1931 1209 374  
Spaces Moved               1718 | 55   922  567  174  
  Core                     .    | .    .    .    .    
  Treads                   50   | .    49   1    .    
  Legs                     204  | 55   149  .    .    
  Wheels                   1464 | .    724  566  174  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  190  190  
  Average Speed            177  | 120  169  190  190  
  Slowest Speed            320  | 120  320  320  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       53   | 5    99   97   14   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             3    | .    .    3    .    
Spaces Dug                 19   | .    19   .    .    
Terrain Destroyed          31   | .    31   .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      31   | .    31   .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2088 | 104  1148 645  191  
  Wait                     158  | 30   105  23   .    
  Move                     1715 | 54   921  566  174  
  Hop                      .    | .    .    .    .    
  Pick Up                  31   | 1    20   9    1    
  Fast Attach              9    | 1    7    1    .    
  Attach                   8    | .    4    2    2    
  Detach                   4    | .    3    1    .    
  Swap                     25   | .    15   10   .    
  Drop                     13   | 1    5    7    .    
  Fire                     125  | 17   68   26   14   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 3)
  150 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  449 | -10/Materials | Discovered new exit (range 16)
  612 | -10/Materials | Repaired Med. Laser
  715 | -10/Materials | Discovered new exit (range 11)
 1127 | -10/Materials | Central database locked down
 1150 | -10/Materials | Discovered new exit (range 6)
 1468 | -10/Materials | Discovered new exit (range 10)
 1969 | -10/Materials | Repaired Com. Wheel
 2026 | -10/Materials | Discovered new exit (range 13)
 2081 | -10/Materials | Entered Mines
 2082 | -10/Mines     | Learned location of Storage (-7)
 2096 | -10/Mines     | Met a Derelict bent on vengeance
 2221 | -10/Mines     | Discovered new exit (range 9)
 2526 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2686 | -10/Mines     | Learned Materials trap positions
 2692 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2692 | -10/Mines     | Discovered new exit (range 5)
 2810 | -10/Mines     | Discovered new exit (range 12)
 2997 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 3284 | -10/Mines     | Discovered new exit (range 3)
 3290 | -10/Mines     | Entered Subcaves
 3651 | -10/Subcaves  | Core integrity fell below 50%
 3654 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 3655 | -10/Subcaves  | Core integrity fell below 20%
 3664 | -10/Subcaves  | Destroyed by V3-0I1(R) with Subdweller Machine Gun

 Last Messages 
---------------
03307_ ZF-EAH(R) destroyed.
03317_ Beam Rifle destroyed.
03320_ Subatomizers dissect the Disposable Heat Sink.
03330_ Sub. Optics melted.
03330_ Sub. Power Source melted.
03330_ ER-2LB(R) destroyed.
03335_ Subatomizers dissect the Disposable Heat Sink.
03336_ Acquired derelict log, extracted data.
Data stored: Storage entrances (x1).
03340_ Acquired Sub. Laser.
03341_ Acquired 10 matter.
03350_ Subatomizers dissect the Disposable Heat Sink. <x3>
03654_ Lgt. Treads destroyed.
03655_ 9N-SLN(R): "SLEEPOVER!"
03655_ Beam Rifle destroyed.
03656_ 9N-SLN(R) destroyed.
03660_ Sub. Power Source melted.
03660_ JK-YXY(R) destroyed.
03662_ Subatomizers dissect the Disposable Heat Sink.
03663_ V3-0I1(R) suffers critical hit (Burn).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicroThermalExtractor
  Manual?         0
Play Time         00:21:14
  Cumulative      605.2 hours
  Start           2025.04.10 @ 00:24:55
  End             2025.04.12 @ 23:50:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          269
  Rogue           125
  Adventurer      144
  Explorer        0
Win Type          -
  Total           10
  Types           4/1/4/1/0/0/0/0/0
Lore%             70
Gallery%          83
Achievement%      70
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 52236338-6732-42b0-80e2-79503ae0d2ce