Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 13:30:24 Player: Zeta Lockhart Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (33) 165 Value Destroyed (1049) 1049 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (495) 495 TOTAL SCORE: 6269 Bonus ------- Follower Combat Kills 523 Friendly Fire -28 Cogmind --------- Core Integrity 0/1000 Matter 167/300 Energy 428/555 System Corruption 0% Temperature Critical (1062) Movement Walking (127) Location -5/Factory Parts ------- > --- POWER (3) -------- Heavy Ion Engine Light Fission Core Neutrino Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Enhanced Flexi-carbon Leg > --- UTILITY (5) ------ Improved Heat Sink Small Storage Unit Hardened Light Armor Plating Layered Heavy Armor Plating > --- WEAPON (5) ------- Phase Cannon Advanced Plasma Cannon > --- INVENTORY (8) ---- Heavy Ion Engine Heavy Ion Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Phase Cannon Phase Cannon Phase Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Fission Core Neutrino Core > --- PROPULSION ------- Improved Medium Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Hardened Light Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Phase Cannon Phase Cannon Advanced Plasma Cannon Autogun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Phase Cannon Phase Cannon Phase Cannon Phase Cannon Phase Cannon Phase Cannon [Rating: 74] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . . 2 . . . 6 . . 2 Power 2 | . . . . . . . 2 . . . Propulsion 2 | . . . . . . . 2 . . . Utility 3 | . . . 1 . . . 1 . . 1 Weapon 3 | . . . 1 . . . 1 . . 1 Parts Attached 58 | 7 5 1 2 . . 9 4 21 . 9 Power 10 | 1 2 . . . . . 2 5 . . Engine 7 | 1 2 . . . . . 1 3 . . Core 3 | . . . . . . . 1 2 . . Reactor . | . . . . . . . . . . . Propulsion 13 | 2 . . . . . 2 . 2 . 7 Treads 6 | 2 . . . . . 2 . 2 . . Leg 5 | . . . . . . . . . . 5 Wheel 2 | . . . . . . . . . . 2 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 12 | 2 1 . 1 . . 2 . 5 . 1 Device 5 | . . . 1 . . . . 4 . . Storage 2 | 2 . . . . . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 5 | . 1 . . . . 2 . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 23 | 2 2 1 1 . . 5 2 9 . 1 Energy Gun 13 | 2 2 1 . . . 3 . 5 . . Energy Cannon 4 | . . . . . . . 1 2 . 1 Ballistic Gun 4 | . . . 1 . . 2 . 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 3 | . 1 . . . . . 1 . . 1 Corrupted Parts 2 | . . . . . . . . 2 . . System Corruption 17 | . . . . . . . . 17 . . Parts Lost 25 | . . . . . . 10 . 14 . 1 Power 3 | . . . . . . . . 3 . . Propulsion 5 | . . . . . . 2 . 3 . . Utility 4 | . . . . . . 4 . . . . Weapon 13 | . . . . . . 4 . 8 . 1 Highest Loss Streak 13 | . . . . . . 6 . 13 . 1 To Critical Strikes 1 | . . . . . . . . 1 . . Average Slot Usage (%) 79 | . 100 99 99 100 100 81 49 52 80 83 Engine 9 | . 14 14 11 11 11 11 6 5 6 5 Core 2 | . . . . . . . 1 5 13 11 Treads 16 | . 28 28 22 22 22 21 13 6 6 2 Leg 1 | . . . . . . . . . . 10 Device 4 | . . . 11 11 11 1 . 5 13 7 Storage 9 | . 21 14 11 11 11 11 6 6 6 5 Protection 5 | . 6 14 11 11 11 4 . . 6 8 Energy Gun 15 | . 28 27 22 22 22 21 8 5 6 5 Energy Cannon 4 | . . . . . . . 2 9 13 16 Ballistic Gun 7 | . . . 10 11 11 11 6 4 6 5 Peak Build Rating 74 | 7 12 15 19 19 19 21 27 49 49 74 Average Rating 26 | 4 10 12 18 19 19 18 20 29 49 63 On Entrance 21 | . 7 12 15 19 19 19 18 25 49 49 Naked Turns . | . . . . . . . . . . . Heaviest Build 92 | 17 24 24 27 27 27 28 37 69 69 92 Greatest Support 88 | 40 40 40 40 40 40 50 50 50 30 88 Greatest Overweight (x) 10 | 1 . . . . . 1 . 10 2 6 Average Overweight (x) . | . . . . . . . . 1 2 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 4 7 8 8 8 8 8 7 8 8 8 Average Carried 6 | 1 4 6 6 8 7 5 5 7 8 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 2 6 7 8 8 8 5 6 8 8 8 Class Distribution -------------------- 29% | Tank 29% | Gunner 18% | Derelict-Tank 16% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Matter Collected 1038 | 270 50 10 26 . 9 259 . 252 . 162 Remotely . | . . . . . . . . . . . Salvage Created 1671 | 73 119 310 98 . . 370 . 315 . 386 Parts 64 | 2 5 8 9 . . 16 . 13 . 11 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . 2 . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . 1 27 . 18 . . Prevented 6 | . . . . . . 3 . 3 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 21 | . 2 1 1 . . 8 . 6 . 3 Melee 2 | . . . . . . . . 2 . . Guns 13 | . 2 1 1 . . 8 . 1 . . Cannons 5 | . . . . . . . . 2 . 3 AOE 1 | . . . . . . . . 1 . . Classes Destroyed 8 | 1 2 . 1 . . 2 . . . 2 Worker 2 | . . . . . . . . . . 2 Recycler 6 | 1 . 3 . . . . . . . 2 Watcher 4 | . 1 . 2 . . . . . . 1 Swarmer 7 | . . . . . . 3 . 2 . 2 Grunt 10 | . 2 1 . . . 4 . 3 . . Brawler 1 | . . . . . . . . . . 1 Sentry 2 | . . . 1 . . . . 1 . . Programmer 1 | . . . . . . 1 . . . . Best Kill Streak 4 | 1 2 1 2 . . 4 . 3 . 3 Combat Bots Only 4 | . 2 1 1 . . 4 . 3 . 2 Max Kills in Single Turn 1 | 1 1 1 1 . . 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Hostile Shots Fired 296 | . 7 9 6 . . 121 . 110 . 43 Missed 76 | . 2 4 1 . . 32 . 30 . 7 Damage Taken 4512 | . 63 92 75 . . 1364 . 1385 . 1533 Core 1771 | . . 6 16 . . 318 . 428 . 1003 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 72 | . . . . . . 72 . . . . Regen/Repaired (Parts) 28 | . . . . . 28 . . . . . Core Remaining (%) 65 | 100 . 97 . . . 16 . . 49 . Volleys Fired 105 | 3 8 10 5 . . 41 . 18 . 20 Largest 4 | 2 2 2 2 . . 3 . 3 . 4 Hottest 348 | 80 90 120 95 . . 169 . 213 . 348 Shots Fired 230 | 6 16 19 10 . . 87 . 33 1 58 Gun 185 | 6 16 19 10 . . 87 . 20 1 26 Cannon 45 | . . . . . . . . 13 . 32 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 58 | . . . 5 . . 36 . 6 . 11 Thermal 107 | 6 . 2 5 . . 27 . 19 1 47 Explosive . | . . . . . . . . . . . Electromagnetic 65 | . 16 17 . . . 24 . 8 . . Robot Hit Streak 6 | 5 4 5 4 . . 6 . 5 . 6 Robot Miss Streak 8 | 1 3 2 2 . . 5 . 8 . 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 134 | 5 12 16 6 . . 49 . 18 . 28 Core Hits 71 | 2 5 10 4 . . 24 1 9 . 16 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . . 1 . . 1 . . . . Burn 1 | . . . 1 . . . . . . . Corrupt 1 | . . . . . . 1 . . . . Melee Attacks 5 | . . . . . . . . 5 . . Impact . | . . . . . . . . . . . Slashing 5 | . . . . . . . . 5 . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2840 | 56 167 284 103 . . 733 12 762 . 723 Guns 1695 | 56 167 241 103 . . 733 . 171 . 224 Cannons 663 | . . . . . . . . 204 . 459 Explosions 245 | . . 40 . . . . . 205 . . Melee 181 | . . . . . . . . 181 . . Ramming 56 | . . 3 . . . . 12 1 . 40 Kinetic 566 | . . . 38 . . 406 . 47 . 75 Thermal 1412 | 56 . 82 65 . . 208 . 393 . 608 Explosive . | . . . . . . . . . . . Electromagnetic 625 | . 167 199 . . . 119 . 140 . . Impact . | . . . . . . . . . . . Slashing 181 | . . . . . . . . 181 . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . . . 2 . 17 17 . Average Corruption 8 | . . . . . . 1 . 16 17 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 52 | . . . . . . 15 . 35 2 . Message Errors 13 | . . . . . . 3 . 10 . . Matter Fused 8 | . . . . . . 1 . 7 . . Heat Flow Errors 11 | . . . . . . 3 . 7 1 . Energy Discharges 8 | . . . . . . 2 . 6 . . Data Loss (minor) 5 | . . . . . . 3 . 2 . . Data Loss (major) 2 | . . . . . . 1 . 1 . . Misfires 3 | . . . . . . 1 . 1 1 . Alerts 1 | . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 66 | . . 15 . . . . . 12 . 39 Projectiles 39 | . . . . . . . . . . 39 Explosions 15 | . . 15 . . . . . . . . Melee 12 | . . . . . . . . 12 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 13 | . . 13 . . . . . . . . Shots 1 | . . 1 . . . . . . . . Rammed 4 | . . 1 . . . . 2 1 . . Targets Rammed 12 | . . 1 . . . . 2 1 . 8 Kicked 8 | . . . . . . . . . . 8 Crushed . | . . . . . . . . . . . Highest Temperature 1304 | 54 156 246 7 . . 542 . 341 172 1304 Average Temperature 201 | 29 63 96 4 . . 196 . 119 83 305 Received Heat Transfer 802 | . 36 45 18 . . 303 . 400 . . Effects 70 | . . . . . . 9 . 1 . 60 Shutdowns 25 | . . . . . . 2 . . . 23 Energy Bleed 4 | . . . . . . 1 . . . 3 Interference 10 | . . . . . . 3 . . . 7 Matter Decay 6 | . . . . . . 2 . . . 4 Short Circuit 3 | . . . . . . . . . . 3 Damage (minor) 8 | . . . . . . 1 . 1 . 6 Damage (major) 8 | . . . . . . . . . . 8 Damage (core) 6 | . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | 2 . . 2 . . . . . . . Heat Transferred 2233 | 125 . 124 185 . . 370 . 485 . 944 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Peak Influence 956 | 5 60 77 73 28 . . 956 . . 283 Initial 956 | . 3 23 29 28 . . 956 . . 271 Average 267 | 1 20 46 51 28 . . 956 . . 203 Maximum Alert Level 3 | . . . . . . . 3 . . 1 Low Security (%) 60 | 100 100 100 100 100 . . . . . 45 Level 1 21 | . . . . . . . . . . 54 Level 2 . | . . . . . . . . . . . Level 3 18 | . . . . . . . 100 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . . . . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . 1 . 1 . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Distress Signals 2 | . . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 52 | . 3 2 4 . . 18 1 19 . 5 Peak Tracking Total 10 | . 2 2 3 . . 4 . 10 . 3 Tactical Retreats 2 | . . . . . . . . 2 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . Triggered 2 | . . . . . . 2 . . . . Most Traps Carried 2 | . . 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Machines Disabled 1 | . . . . . . . . 1 . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Machines Accessed 1 | . . . 1 . . . . . . . Terminals 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 1 | . . . 1 . . . . . . . Successful . | . . . . . . . . . . . Failed 1 | . . . 1 . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . . . . 3 . . . . Terminals 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Total Allies 4 | . . 2 . . . 2 . . . . Largest Group 2 | . . 2 . . . 2 2 2 1 1 Highest-Rated Group 192 | . . 46 . . . 192 192 192 96 96 Highest-Rated Ally 96 | . . 31 . . . 96 96 96 96 96 Total Orders . | . . . . . . . . . . . Ally Attacks 115 | . . 8 . . . 48 . 53 . 6 Total Damage 2813 | . . 128 . . . 646 . 1902 . 137 Kills 17 | . . 1 . . . 5 . 10 . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 . . 1 . . Drone Launches 2 | . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Turns Passed 5123 | 80 240 238 180 69 738 1559 342 915 32 730 Spaces Moved 2560 | 38 119 124 100 44 461 875 205 347 11 236 Core 82 | 7 . . . . . . . 75 . . Treads 2352 | 31 119 124 100 44 461 875 205 272 11 110 Legs 124 | . . . . . . . . . . 124 Wheels 2 | . . . . . . . . . . 2 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 50 320 127 Average Speed 180 | 147 160 160 160 160 160 161 160 234 320 266 Slowest Speed 550 | 160 160 160 160 160 160 240 160 550 320 410 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 3 24 38 15 13 62 87 5 39 4 7 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 8 | . . 1 . . 1 2 . 4 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 26 | . . 6 . . . . . 12 . 8 Melee . | . . . . . . . . . . . Projectile 10 | . . . . . . . . 2 . 8 AOE 16 | . . 6 . . . . . 10 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Total 2851 | 56 156 146 111 43 462 952 219 409 10 287 Wait 36 | . 8 3 . . . 19 1 4 . 1 Move 2550 | 37 118 123 99 43 460 874 204 346 10 236 Hop . | . . . . . . . . . . . Pick Up 54 | 9 10 4 4 . 1 7 5 11 . 3 Fast Attach 20 | . . . . . . . . 11 . 9 Attach 38 | 7 5 1 2 . . 9 4 10 . . Detach 2 | . 1 . . . . . . 1 . . Swap . | . . . . . . . . . . . Drop 28 | . 6 3 1 . 1 2 3 2 . 10 Fire 105 | 3 8 10 5 . . 41 . 18 . 20 Melee 5 | . . . . . . . . 5 . . Ram 1 | . . . . . . . . 1 . . Kick 8 | . . . . . . . . . . 8 Crush 3 | . . 1 . . . . 2 . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 1 | . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered Mines 422 | -10/Mines | Found a hidden stash of uninstalled traps 543 | -10/Mines | Discovered new exit (range 11) 559 | -10/Mines | Entered Materials 559 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 715 | -9/Materials | Discovered new exit (range 16) 739 | -9/Materials | Entered Mines 740 | -9/Mines | Assembled infested the area 798 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 808 | -9/Mines | Entered Zion 860 | -7/Zion | Build established: Tank 1007 | -7/Zion | Given A8's code to call for help 1096 | -7/Zion | Learned location of 1 exit from Proximity Caves 1130 | -7/Zion | Received a hallucinogenic algorithm 1522 | -7/Zion | Discovered new exit (range 16) 1546 | -7/Zion | Entered Proximity Caves 1547 | -6/Proximity Caves | Identified exit to Factory 1696 | -6/Proximity Caves | Spotter reported a threat 1749 | -6/Proximity Caves | Spotter reported a threat 1851 | -6/Proximity Caves | Spotter reported a threat 1876 | -6/Proximity Caves | Lost 3 parts (2u1w) 1959 | -6/Proximity Caves | Core integrity fell below 50% 2011 | -6/Proximity Caves | Lost 6 parts (2n1u3w) 2028 | -6/Proximity Caves | Spotter reported a threat 2176 | -6/Proximity Caves | Spotter reported a threat 2201 | -6/Proximity Caves | Spotted B-75 Beast 2324 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 2329 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 2354 | -6/Proximity Caves | Spotter reported a threat 2407 | -6/Proximity Caves | Spotter reported a threat 2473 | -6/Proximity Caves | Spotter reported a threat 2519 | -6/Proximity Caves | Build established: Gunner 2892 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2898 | -6/Proximity Caves | Core integrity fell below 20% 3105 | -6/Proximity Caves | Entered Factory 3105 | -6/Factory | Accompanied by 2 allies 3105 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x1, Weapon x1 3429 | -6/Factory | Discovered new exit (range 6) 3447 | -6/Factory | Entered Lower Caves 3447 | -6/Lower Caves | Accompanied by 2 allies 3448 | -6/Lower Caves | Encountered a Warlord checkpoint 3490 | -6/Lower Caves | Learned Factory terminal intel 3567 | -6/Lower Caves | System corruption reached 10% 3856 | -6/Lower Caves | Core integrity fell below 50% 3879 | -6/Lower Caves | Lost 13 parts (3p3n7w) 4161 | -6/Lower Caves | Attracted the attention of an 0b10 base 4336 | -6/Lower Caves | Discovered new exit (range 5) 4362 | -6/Lower Caves | Entered another Lower Caves area 4362 | -6/Lower Caves | Accompanied by 3 allies 4362 | -6/Lower Caves | Discovered new exit (range 8) 4379 | -6/Lower Caves | Encountered a Warlord checkpoint 4394 | -6/Lower Caves | Entered Factory 4394 | -5/Factory | Accompanied by 2 allies 4394 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4395 | -5/Factory | Loaded intel: 24 terminal locations 4465 | -5/Factory | Build established: Derelict-Tank 5097 | -5/Factory | Core integrity fell below 50% 5112 | -5/Factory | Core integrity fell below 20% 5125 | -5/Factory | Core destroyed Last Messages --------------- 05115_ Power failure, Neutrino Core shutdown. 05115_ Overheating: Broken Gatling Laser damaged (-1). 05115_ U-05 Engineer builds a Wall. 05118_ Overheating: Matter decay (-46). 05119_ K-01 Serf collects debris. 05120_ Power failure, Lgt. Fission Core shutdown. 05121_ Dropped Broken Imp. Titanium Leg. 05122_ Overheating: Imp. Heat Sink damaged (-4). 05122_ K-01 Serf collects debris. 05122_ Acquired Prototype Leg. 05122_ Identified Enh. Flexi-carbon Leg. 05123_ Overheating: Energy bleed (-122). 05123_ Dropped Broken Autogun. 05123_ R-10 Processor collects Com. Wheel. 05124_ K-01 Serf collects debris. 05124_ Dropped Broken Gatling Laser. 05125_ Power failure, Neutrino Core shutdown. 05125_ Power failure, Hvy. Ion Engine shutdown. 05125_ Overheating: Core damaged (-100). 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"" # + #?????????? | | ?????????????? """ # ########???????????? | | ?????????????? S" # ##?????????????????? | | ???????????????"" # ##?????????????????? | | ???????????????"" # ########???????????? | | ???????????????"" ! # # #????????? | | ???????????????? # # """""" #????????? | | ????????????????" """ # # """""" #????????? | | ???????????????"" """ # # """""" #????????? | | ???????????????"" """ + + """""" #?????"""? | | ???????????? # # #?????"T?? | | ???????????############## #! !#?????"""? | | ????????????????????????# # #????????? | | ????????????????????????# #####/#############+ | | ????????????????????????# !%= | | ????????????????????????# = | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????###########+##### ######## | | ????????????????????????????#= ####+######## | | ????????????????????????????# """ #= =! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 41 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 750 Propulsion Shielding 66 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Challenges ------------ None Game ------ Seed CoolantStorageTerrabomb Manual? 0 Play Time 00:49:03 Cumulative 20.4 hours Start 2025.01.28 @ 12:40:49 End 2025.01.28 @ 13:30:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e82ca5d-c9f0-4d92-9e1e-3df9a1f519a2