Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.16 @ 17:11:50

Player: N.W.L

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (463)     2315
Value Destroyed (20607)    20607
Prototype IDs (261)        5220
Alien Tech Used (8)        1600
Bonus (25263)              25263
              TOTAL SCORE: 66105

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    6746
Follower Combat Kills      9214
Awakened Behemoth Slayer   1000
Entered Garrisons          200
Network Hubs Disabled      200
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       1500
Met Sigix                  2000
Friendly Fire              -4897

 Cogmind 
---------
Core Integrity             0/1600
Matter                     129/300
Energy                     95/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (13) -----
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
       Zionite Heavy DM Reactor
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
       Armored Heavy Treads
      Advanced Heavy Treads
      Advanced Heavy Treads
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Cryofiber Web
  Experimental Cooling System
               Cargo Storage Unit
      Enhanced Optical Array
      Improved Armor Integrity Analyzer
               Quantum Capacitor
      Advanced Transmission Jammer
               Centrium Medium Armor Plating
               Phase Armor
>              --- WEAPON -----------
       Zionite Phaser-H
       Zionite Phaser-H
      Enhanced Nova Cannon
      Enhanced Nova Cannon
>              --- INVENTORY --------
       Armored Heavy Treads
      Advanced Heavy Treads
      Advanced Heavy Treads
  Experimental Cooling System
       Zionite Biocell
      Advanced Matter Compressor
     Precision Energy Filter
       Zionite Weapon Casing
       Zionite Weapon Casing
      Improved Force Field
               Hacking Suite
      Advanced Trap Extractor
               Dimensional Node Initializer
  High-powered Transdimensional Reconstructor
               Core Reset Matrix
               Subatomic Replicator
       Zionite Phaser-H
       Zionite Phaser-H
       Zionite Phaser-H
               YOLO Cannon
               P1-3CE's Gatling Flakker
               Hellfire Missile Launcher
               CR-A16's Behemoth Slayer
               Sigix Containment Pod
[Rating: 240]

 Favorites 
-----------
Power                      Zionite Heavy DM Reactor
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Heavy DM Reactor
Propulsion                 Wheel
  Treads                   Heavy Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Cargo Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Cargo Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Deep Network Scanner
  Protection               Layered Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Proton Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             577  | 2   9   8   9   9   4   19  38  31  15  18  11  10  46  17  11  19  44  10  19  19  7   6   3   9   12  69  10  15  14  23  19  6   16  
  Power                    44   | .   1   2   1   1   .   1   3   1   1   1   1   .   3   1   .   .   2   .   3   2   .   .   .   .   2   5   1   .   3   3   2   1   3   
    Engine                 7    | .   1   1   .   1   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   1   1   .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                29   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   2   .   3   1   .   .   .   .   2   4   1   .   3   3   2   1   3   
  Propulsion               93   | .   3   1   2   2   1   3   6   2   6   5   1   2   14  4   .   4   4   1   1   1   1   2   .   .   1   14  3   .   3   .   3   .   3   
    Treads                 69   | .   3   1   2   2   1   3   6   2   .   1   .   1   12  1   .   1   4   1   1   1   1   2   .   .   1   10  3   .   3   .   3   .   3   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  17   | .   .   .   .   .   .   .   .   .   5   1   1   1   2   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  201  | 1   1   .   2   1   3   5   10  13  6   8   6   5   12  5   3   8   15  4   11  8   1   4   2   4   4   17  4   9   3   11  8   2   5   
    Device                 121  | 1   .   .   1   1   2   2   8   10  3   4   5   3   1   5   3   3   10  3   7   5   1   3   1   3   2   9   3   9   2   5   2   1   3   
    Storage                12   | .   1   .   1   .   .   .   .   .   2   2   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   2   .   .   .   
    Processor              8    | .   .   .   .   .   .   1   .   .   1   .   .   .   3   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             52   | .   .   .   .   .   1   2   2   3   .   2   1   2   4   .   .   3   3   1   3   2   .   .   1   1   2   7   .   .   1   4   4   1   2   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Weapon                   239  | 1   4   5   4   5   .   10  19  15  2   4   3   3   17  7   8   7   23  5   4   8   5   .   1   5   5   33  2   6   5   9   6   3   5   
    Energy Gun             93   | 1   3   3   3   2   .   8   13  2   2   1   3   2   7   2   1   1   7   .   .   4   2   .   .   3   3   8   1   2   1   2   3   1   2   
    Energy Cannon          13   | .   .   .   .   .   .   1   2   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   2   .   
    Ballistic Gun          37   | .   .   .   .   2   .   .   1   4   .   2   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   12  1   3   4   3   .   .   .   
    Ballistic Cannon       25   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   1   6   4   4   2   1   .   .   .   .   .   .   1   .   1   .   .   .   
    Launcher               32   | .   1   2   .   1   .   1   .   3   .   .   .   .   3   .   3   2   4   .   .   1   2   .   .   1   2   3   .   .   .   .   2   .   1   
    Special Weapon         16   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   4   1   .   1   .   .   1   1   .   4   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   1   .   .   .   3   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   2   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  23   | .   .   .   .   1   .   .   3   1   .   .   .   .   6   .   .   .   .   .   .   1   .   1   1   .   2   1   .   .   .   .   4   1   1   
  Corrupted Parts          21   | .   .   .   .   4   .   .   4   .   .   .   .   .   .   .   1   3   4   .   .   .   .   .   .   1   .   .   .   2   2   .   .   .   .   
    System Corruption      119  | .   .   .   .   16  .   .   7   .   .   .   .   .   .   .   3   24  33  .   .   .   .   .   .   2   .   .   .   13  21  .   .   .   .   
Parts Lost                 141  | .   1   3   2   1   .   11  10  5   2   4   .   1   8   5   .   7   9   .   .   4   1   1   .   3   7   24  .   .   7   9   5   .   11  
  Power                    14   | .   1   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   2   .   .   2   2   1   .   1   
  Propulsion               48   | .   .   2   1   .   .   3   3   2   1   2   .   1   2   3   .   5   1   .   .   2   .   1   .   .   2   11  .   .   2   .   1   .   3   
  Utility                  43   | .   .   .   .   .   .   4   1   2   .   1   .   .   3   1   .   1   3   .   .   1   .   .   .   2   5   6   .   .   1   4   2   .   6   
  Weapon                   36   | .   .   .   1   1   .   4   4   1   1   1   .   .   3   .   .   1   4   .   .   1   1   .   .   1   .   5   .   .   2   3   1   .   1   
  Highest Loss Streak      17   | .   1   1   1   1   .   5   10  3   2   4   .   1   4   2   .   4   4   .   .   1   1   1   .   3   3   17  .   .   4   6   3   .   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   100 98  96  99  89  91  97  82  58  91  91  84  89  88  93  77  88  87  80  80  76  82  83  80  77  76  74  74  77  75  70  71  64  
  Engine                   1    | .   14  11  5   .   9   7   6   3   4   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   2   8   13  .   1   2   3   .   .   3   7   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   6   6   5   5   4   3   5   5   5   5   10  7   10  10  10  8   7   8   8   
  Treads                   14   | .   24  26  25  28  27  26  26  22  .   .   .   .   18  18  13  3   5   23  17  15  12  17  22  22  13  14  15  15  15  13  13  12  10  
  Leg                      1    | .   3   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    4    | .   .   .   .   .   .   .   .   .   15  19  22  22  4   7   13  3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Device                   14   | .   14  14  14  14  24  13  14  17  9   14  18  15  6   11  20  12  9   10  13  17  17  16  16  11  14  14  14  14  16  19  12  14  13  
  Storage                  7    | .   14  14  14  14  9   9   9   6   4   10  11  7   6   6   6   6   6   5   4   6   11  11  11  5   5   4   5   5   5   5   4   4   2   
  Processor                6    | .   .   .   .   .   .   .   .   .   2   4   .   .   12  15  13  14  9   5   5   5   5   5   5   5   5   5   9   10  10  9   9   8   6   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   6   11  8   5   5   5   5   5   5   5   5   5   3   .   .   .   .   
  Protection               4    | .   .   .   .   .   2   9   10  4   .   6   6   7   7   2   .   .   5   4   3   3   .   .   .   10  10  6   .   .   2   5   7   7   5   
  Energy Gun               8    | .   27  20  21  23  .   10  18  12  3   5   11  16  10  7   6   10  5   .   .   2   7   .   .   6   9   6   4   5   2   3   3   4   2   
  Energy Cannon            1    | .   .   .   .   .   .   .   7   2   .   .   .   5   2   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   5   
  Ballistic Gun            2    | .   .   .   .   .   18  10  .   3   7   12  3   .   2   3   .   .   .   .   .   .   .   .   .   .   .   4   10  7   7   3   2   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   4   8   8   10  8   2   5   5   .   .   .   .   1   5   .   .   .   .   
  Launcher                 1    | .   .   7   4   .   .   1   .   1   .   .   .   .   1   1   3   .   1   .   .   .   .   5   5   1   4   .   .   .   .   .   .   .   1   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   5   5   5   5   5   3   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          240  | 7   8   10  18  24  30  26  54  67  40  55  65  66  82  83  73  93  98  122 128 124 120 117 117 116 145 153 158 159 166 183 191 211 240 
  Average Rating           88   | 6   7   8   13  15  28  22  33  61  23  43  51  59  69  73  70  71  91  117 120 122 115 110 112 112 131 118 151 155 157 178 177 201 202 
  On Entrance              84   | 6   7   8   7   18  24  26  21  54  10  40  49  54  55  76  69  73  92  98  114 123 115 117 112 113 110 133 108 157 157 166 176 177 211 
Naked Turns                29   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  
Heaviest Build             293  | 13  29  31  51  57  60  62  71  76  19  173 177 184 191 187 185 197 197 208 212 202 205 205 204 220 233 223 203 207 227 232 244 265 293 
  Greatest Support         240  | 20  40  40  40  40  60  60  60  60  30  30  36  36  104 104 26  84  113 170 185 185 178 191 191 191 210 210 225 225 240 240 240 200 200 
  Greatest Overweight (x)  59   | .   .   1   1   1   .   1   2   1   3   17  6   8   8   11  7   59  3   1   1   1   1   1   1   1   1   11  .   .   .   .   1   1   1   
  Average Overweight (x)   2    | .   .   .   .   1   .   .   .   .   .   4   4   4   2   9   6   9   1   1   .   .   1   1   1   1   .   2   .   .   .   .   .   1   .   
Largest Inventory Capacity 30   | 8   15  15  20  20  20  20  20  20  5   30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  
  Average Capacity         26   | 8   12  15  17  20  20  20  20  19  5   25  30  30  30  30  30  30  30  30  29  30  30  30  30  30  30  28  30  30  30  30  30  30  27  
  Most Carried             30   | 7   15  15  19  20  18  20  20  20  5   30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  
  Average Carried          25   | 6   11  14  15  18  15  17  18  19  5   18  28  29  28  29  29  27  29  27  28  29  29  28  29  28  27  25  28  29  26  29  29  29  26  
  Final Capacity           30   | 8   15  15  20  20  20  20  20  5   5   30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  30  5   
  Final Carried            30   | 7   14  15  19  19  17  14  20  5   5   30  30  30  30  30  30  30  29  29  30  28  29  30  29  30  28  30  29  28  30  30  28  30  2   

 Class Distribution 
--------------------
 14% | Hauler-Mutant
 10% | Scavenger-Tank
 10% | Mutant
 10% | Scavenger-Skirmisher
  7% | Hauler-Tank
  6% | Messiah-Mutant
  6% | Derelict-Mutant
  4% | Hacker-Mutant
  4% | Scavenger-Mutant
  4% | Hauler-Skirmisher
  4% | Hauler-Gunner
  3% | Derelict-Tank
  3% | Scavenger-Gunner
  3% | Commander-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
       Scavenger-Tank | -8/Garrison
       Scavenger-Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory
      Derelict-Mutant | -7/Lower Caves
        Derelict-Tank | -7/Lower Caves
      Derelict-Mutant | -7/Zion
        Derelict-Tank | -6/Proximity Caves
        Derelict-Tank | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
    Hauler-Skirmisher | -6/Lower Caves
    Hauler-Skirmisher | -6/Data Miner
       Scavenger-Tank | -5/Proximity Caves
        Hacker-Mutant | -5/Factory
        Hacker-Mutant | -5/Waste
        Hauler-Mutant | -5/Factory
       Messiah-Mutant | -5/Upper Caves
        Hauler-Mutant | -5/Upper Caves
        Hauler-Mutant | -5/Zhirov
          Hauler-Tank | -4/Proximity Caves
          Hauler-Tank | -4/Factory
       Commander-Tank | -4/Extension
     Scavenger-Gunner | -4/Cetus
     Scavenger-Gunner | -4/Archives
        Hauler-Gunner | -4/Hub_04(d)
       Messiah-Mutant | -3/Research
     Scavenger-Gunner | -3/Quarantine
       Scavenger-Tank | -2/Research
        Hauler-Gunner | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Acc  
Matter Collected           14423 | 220  268  176  256  45   .    523  341  432  318  881  196  649  645  1109 212  282  1319 310  603  1095 207  147  30   160  195  1693 217  154  444  578  346  236  136  
  Remotely                 987   | .    .    .    .    .    .    .    .    .    .    .    .    .    70   274  168  .    .    .    .    475  .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            23981 | 150  856  165  363  32   .    776  1144 658  269  552  .    185  2183 609  471  393  1257 479  361  1678 297  61   120  432  317  2368 138  675  1284 1880 1721 750  1357 
  Parts                    1020  | 10   62   18   15   5    .    29   67   33   17   20   .    5    78   16   22   15   48   19   4    63   10   5    .    20   12   95   5    24   57   77   86   25   58   
Haulers Intercepted        7     | .    2    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           15    | 1    1    .    .    .    .    .    1    1    .    .    .    .    4    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    1    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      118   | .    .    .    .    .    .    .    .    .    4    6    .    4    .    25   10   .    48   .    .    .    2    2    .    17   .    .    .    .    .    .    .    .    .    
  Prevented                14    | .    .    .    .    .    .    .    .    .    .    2    .    2    .    4    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc 
Combat Hostiles Destroyed  344  | .   18  8   .   3   .   18  16  18  3   4   .   3   30  5   6   4   24  4   .   27  4   1   .   15  10  30  1   3   19  23  23  2   22  
  Melee                    4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Guns                     167  | .   12  3   .   1   .   11  10  8   3   4   .   2   19  2   2   .   4   .   .   3   .   .   .   2   4   20  1   3   15  20  8   2   8   
  Cannons                  64   | .   .   .   .   .   .   .   6   1   .   .   .   1   2   1   .   1   6   4   .   20  .   .   .   1   .   .   .   .   4   1   8   .   8   
  AOE                      94   | .   5   5   .   2   .   6   .   7   .   .   .   .   9   1   3   .   11  .   .   3   4   1   .   12  6   6   .   .   .   1   7   .   5   
Classes Destroyed          30   | 2   7   .   1   .   .   3   2   1   1   1   .   .   1   1   1   .   2   .   .   1   1   1   .   .   .   2   .   .   1   1   .   .   .   
  Worker                   15   | .   2   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   1   1   .   .   1   
  Builder                  22   | .   2   1   .   .   .   .   2   .   .   .   .   .   3   .   .   .   1   1   .   2   .   .   .   .   3   1   .   .   .   3   1   1   1   
  Tunneler                 5    | 3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 27   | 1   1   .   .   .   .   .   2   1   .   .   .   .   4   .   .   .   2   2   .   4   .   .   .   .   .   4   .   .   .   .   2   4   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Operator                 12   | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  14   | .   3   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   .   2   .   .   .   1   .   .   1   
  Swarmer                  63   | .   8   6   .   3   .   3   .   6   3   4   .   .   .   .   .   .   4   .   .   .   .   .   .   10  4   5   .   .   .   1   .   .   6   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Grunt                    148  | .   10  2   1   .   .   10  10  7   .   .   .   1   21  4   2   .   7   3   .   11  .   .   .   4   4   12  .   .   7   10  13  .   9   
  Brawler                  12   | .   .   .   .   .   .   1   .   2   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   4   1   .   .   
  Duelist                  16   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   1   .   .   2   2   .   .   3   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   34   | .   .   .   .   .   .   .   4   1   .   .   .   1   2   .   1   .   5   .   .   5   .   .   .   1   1   6   .   3   1   2   .   1   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   20   | .   .   .   .   .   .   1   1   1   .   .   .   .   3   1   .   .   2   .   .   3   .   1   .   .   .   1   .   .   4   1   .   1   .   
  Programmer               24   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   .   5   .   .   .   .   1   1   .   .   1   .   9   .   3   
  Heavy                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zionite                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               13   | .   .   .   .   .   .   .   .   .   5   2   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Samaritan                7    | .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Guerrilla                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
  Fireman                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 2   6   3   .   2   .   6   6   5   3   4   .   2   6   2   3   3   5   6   .   8   4   1   .   5   7   7   1   3   6   7   7   4   7   
  Combat Bots Only         6    | .   5   3   .   2   .   6   6   5   3   4   .   2   6   2   3   3   4   3   .   5   4   1   .   5   5   6   1   3   6   5   5   1   6   
Max Kills in Single Turn   4    | 1   3   3   1   2   .   2   4   3   1   1   .   1   3   1   2   2   4   2   .   2   2   1   .   4   4   4   1   1   2   1   4   1   3   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   3   .   2   .   2   .   3   .   .   .   .   3   1   1   .   4   .   .   1   2   1   .   4   2   3   .   .   .   1   4   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Data Miner (-6/Data Miner)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Acc  
Hostile Shots Fired        2480  | .    49   23   .    14   .    85   59   192  20   26   .    56   167  43   14   33   99   20   .    173  2    12   .    65   49   325  12   6    212  164  145  31   384  
  Missed                   698   | .    12   4    .    3    .    26   14   65   5    13   .    21   55   14   10   9    26   4    .    40   .    6    .    16   10   84   2    2    65   30   46   9    107  
Damage Taken               35102 | .    501  359  70   88   .    1009 1113 1682 217  202  .    394  1722 594  198  1046 1659 271  .    2274 24   51   .    819  621  5233 238  100  2880 2955 1893 823  6066 
  Core                     4347  | .    64   61   .    7    .    72   16   343  102  49   .    62   71   .    29   115  155  .    .    168  .    .    .    22   40   766  .    23   141  127  166  200  1548 
  Absorbed by Shields      2726  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    110  .    489  25   54   .    166  133  362  30   .    479  398  .    .    480  
  Reduced by Siege Mode    873   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    155  .    .    .    29   .    58   42   .    259  183  67   .    39   
  Redirected to Core       706   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    127  144  435  
  Redirected to Shielding  650   | .    .    .    .    .    .    .    4    .    .    .    .    .    135  .    .    .    86   .    .    .    .    .    .    .    .    .    .    .    .    82   54   .    289  
  Ignored by Resistances   1088  | .    .    .    .    .    .    .    .    .    .    4    .    .    35   .    .    .    .    86   .    .    .    .    .    .    74   298  .    .    .    338  162  29   62   
  Regen/Repaired (Parts)   142   | .    85   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         60    | 100  .    .    .    47   .    .    84   .    .    .    .    20   .    .    .    .    56   .    .    .    .    .    .    81   .    .    .    .    15   .    51   86   .    
Volleys Fired              1820  | 12   54   30   33   4    1    54   41   48   14   23   .    17   100  54   24   26   98   24   22   108  10   4    1    35   36   171  25   95   115  252  128  41   120  
  Largest                  3     | 2    2    2    1    2    1    3    3    3    2    3    .    3    3    3    2    3    3    2    2    2    1    1    1    1    2    3    2    1    3    1    1    2    1    
  Hottest                  360   | 90   80   80   50   90   28   183  194  194  83   124  .    230  253  151  150  188  360  122  122  122  60   61   5    60   146  211  113  73   131  100  113  193  120  
Shots Fired                2621  | 24   104  37   33   6    1    124  110  89   16   39   .    43   202  76   30   38   145  37   44   185  10   4    1    35   47   321  27   95   157  252  124  45   120  
  Gun                      1871  | 24   100  14   33   4    1    109  87   79   16   39   .    32   147  46   8    16   67   .    .    53   5    .    .    25   43   270  20   95   133  245  68   22   70   
  Cannon                   556   | .    .    .    .    .    .    5    23   1    .    .    .    11   46   23   6    14   50   36   44   125  .    1    .    .    .    12   7    .    24   7    53   23   45   
  Launcher                 129   | .    4    23   .    2    .    10   .    9    .    .    .    .    8    7    10   7    15   .    .    3    5    3    .    6    4    5    .    .    .    .    3    .    5    
  Special                  65    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    1    13   1    .    4    .    .    1    4    .    34   .    .    .    .    .    .    .    
  Kinetic                  713   | .    .    .    .    .    1    40   1    27   11   25   .    .    35   35   2    14   50   36   44   125  .    1    .    .    .    186  4    .    73   3    .    .    .    
  Thermal                  573   | 9    .    .    .    2    .    37   78   53   2    4    .    43   102  20   8    16   33   .    .    .    .    .    .    .    5    29   7    .    .    4    53   23   45   
  Explosive                109   | .    4    23   .    2    .    10   .    9    .    .    .    .    1    .    .    .    18   .    .    7    5    3    .    10   4    5    .    .    .    .    3    .    5    
  Electromagnetic          309   | 15   100  14   33   2    .    37   31   .    3    10   .    .    8    8    14   7    .    .    .    .    .    .    .    3    6    18   .    .    .    .    .    .    .    
  Phasic                   874   | .    .    .    .    .    .    .    .    .    .    .    .    .    56   13   .    .    44   .    .    53   5    .    .    22   32   49   16   95   84   245  68   22   70   
  Robot Hit Streak         34    | 5    12   2    7    1    .    12   16   14   3    5    .    10   12   8    9    4    22   17   33   30   8    1    2    11   4    17   8    18   34   28   31   11   14   
  Robot Miss Streak        12    | 1    4    4    1    2    3    4    2    6    12   12   .    2    4    9    1    4    3    2    1    3    .    1    .    3    3    3    3    4    3    3    2    2    6    
  Penetration Max          2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    2    1    .    1    .    .    .    .    
  Secondary Targets        15    | .    1    1    .    .    .    2    .    3    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    1    .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Capacitor                724   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   95   84   249  121  37   115  
Shots Hit Robots           1685  | 16   66   9    27   1    .    73   81   62   20   40   .    36   135  44   18   16   80   20   40   127  7    3    3    19   10   217  21   62   100  162  75   17   78   
  Core Hits                981   | 5    36   15   8    3    .    37   47   64   17   20   .    11   130  26   21   12   52   12   7    54   11   2    .    29   27   93   8    27   46   66   50   7    38   
  Critical Kills           16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    2    1    .    .    .    .    .    .    4    .    .    3    .    .    .    1    
  Critical Parts Destroyed 16    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    4    .    5    .    .    .    .    .    .    3    .    .    2    .    .    .    .    
  Critical Strikes         120   | .    1    .    1    .    .    .    1    4    .    1    .    1    5    2    1    1    18   5    20   18   .    .    .    2    1    8    2    1    9    6    6    1    5    
    Burn                   13    | .    .    .    .    .    .    .    1    4    .    .    .    1    1    1    1    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
    Destroy                45    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    9    2    20   .    .    .    .    .    .    6    .    .    5    .    .    .    .    
    Blast                  19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    12   .    .    .    .    .    .    .    .    2    .    .    .    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  5     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Intensify              32    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    2    .    .    3    .    .    .    .    1    1    2    1    2    6    6    1    4    
Melee Attacks              90    | .    .    .    3    .    .    .    4    5    8    17   1    .    .    .    .    1    13   6    2    12   4    2    2    .    .    3    .    .    .    2    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 37    | .    .    .    3    .    .    .    4    4    8    17   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    13   6    2    12   4    2    2    .    .    3    .    .    .    1    .    .    5    
  Sneak Attacks            29    | .    .    .    2    .    .    .    .    .    8    13   .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           69742 | 230  1424 555  672  81   .    1902 1601 2376 773  1569 .    830  5067 1254 1096 792  4187 640  771  5986 851  235  72   1647 1866 7640 922  2738 3821 7798 4427 774  5145 
  Guns                     37803 | 188  981  86   400  13   .    1276 1093 1097 201  439  .    641  2939 822  178  99   923  .    .    1332 180  .    .    417  293  5752 714  2738 3436 6923 2050 384  2208 
  Cannons                  11477 | .    .    .    .    .    .    61   307  21   .    .    .    189  740  255  135  241  756  640  627  3363 .    .    .    .    .    121  208  .    385  249  1103 390  1686 
  Explosions               16914 | 42   443  469  122  68   .    565  201  1223 .    47   .    .    1350 177  783  387  2026 .    .    946  544  139  .    1075 1573 1767 .    .    .    626  1274 .    1067 
  Melee                    2850  | .    .    .    150  .    .    .    .    35   572  1083 .    .    .    .    .    65   255  .    144  110  127  96   72   .    .    .    .    .    .    .    .    .    141  
  Ramming                  124   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    81   .    .    .    .    .    .    .    .    .    .    .    .    43   
  Kinetic                  13432 | .    .    .    .    .    .    627  21   447  145  214  .    .    776  411  32   241  756  640  627  3363 .    .    .    .    .    3748 143  .    1241 .    .    .    .    
  Thermal                  12293 | 103  182  .    122  13   .    317  1138 767  17   35   .    830  2299 347  201  99   519  .    .    .    .    .    .    47   483  512  208  .    .    875  1103 390  1686 
  Explosive                12441 | .    261  469  .    68   .    565  .    1127 .    .    .    .    301  .    .    .    1880 .    .    946  544  139  .    1028 1136 1636 .    .    .    .    1274 .    1067 
  Electromagnetic          5144  | 127  981  86   400  .    .    393  442  .    39   237  .    .    465  166  863  387  .    .    .    .    .    .    .    21   62   475  .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2316  | .    .    .    150  .    .    .    .    35   572  1083 .    .    38   .    .    .    129  .    .    154  .    .    .    155  .    .    .    .    .    .    .    .    .    
  Piercing                 1010  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   255  .    144  110  127  96   72   .    .    .    .    .    .    .    .    .    141  
  Phasic                   22982 | .    .    .    .    .    .    .    .    .    .    .    .    .    1188 330  .    .    648  .    .    1332 180  .    .    396  185  1269 571  2738 2580 6923 2050 384  2208 
Highest Corruption         52    | .    .    .    .    16   .    3    10   1    .    1    1    .    .    .    3    24   52   .    .    3    3    .    .    2    3    8    8    12   24   9    19   .    7    
  Average Corruption       10    | .    .    .    .    10   .    3    5    1    .    1    1    .    .    .    1    19   26   .    .    1    2    .    .    2    1    4    8    5    14   6    13   .    2    
  Corruption Purged        34    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    6    .    .    .    .    3    .    .    .    .    .    .    21   .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  389   | .    .    .    .    .    .    14   32   6    .    .    .    .    .    .    1    9    143  .    .    11   3    .    .    .    2    69   15   10   16   13   39   .    6    
    Message Errors         82    | .    .    .    .    .    .    1    5    .    .    .    .    .    .    .    .    2    31   .    .    2    1    .    .    .    .    22   3    4    2    3    6    .    .    
    Matter Fused           97    | .    .    .    .    .    .    4    3    1    .    .    .    .    .    .    .    1    36   .    .    6    .    .    .    .    1    15   8    2    6    4    7    .    3    
    Heat Flow Errors       45    | .    .    .    .    .    .    2    8    2    .    .    .    .    .    .    .    1    16   .    .    1    .    .    .    .    .    6    .    2    .    1    6    .    .    
    Energy Discharges      43    | .    .    .    .    .    .    1    6    .    .    .    .    .    .    .    1    1    15   .    .    .    1    .    .    .    .    7    3    .    2    1    4    .    1    
    Parts Rejected         4     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    1    
    Parts Fused            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
    Data Loss (minor)      48    | .    .    .    .    .    .    2    4    3    .    .    .    .    .    .    .    2    18   .    .    1    1    .    .    .    .    5    .    2    2    3    4    .    1    
    Data Loss (major)      18    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    6    .    .    1    .    .    .    .    .    6    1    .    .    .    1    .    .    
    Misfires               16    | .    .    .    .    .    .    3    4    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    
    Alerts                 9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    2    .    .    .    .    3    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        21    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    2    .    .    3    .    5    .    .    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2018  | .    .    17   16   .    .    96   31   3    225  233  .    .    195  .    27   .    169  21   16   240  61   27   .    1    203  87   .    .    .    65   199  .    86   
  Projectiles              530   | .    .    .    .    .    .    .    6    .    .    .    .    .    38   .    23   .    .    21   .    163  .    .    .    .    .    51   .    .    .    44   136  .    48   
  Explosions               984   | .    .    17   16   .    .    96   25   3    .    .    .    .    157  .    4    .    169  .    .    77   61   27   .    1    203  36   .    .    .    21   63   .    8    
  Melee                    504   | .    .    .    .    .    .    .    .    .    225  233  .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    30   
Knockbacks                 45    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    4    1    3    .    3    1    26   .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  41    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    4    1    3    .    3    1    22   .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1055  | .    110  200  72   .    .    25   .    .    .    24   .    .    79   .    115  .    40   .    .    105  .    .    .    63   85   31   .    .    .    .    .    .    106  
  Shots                    34    | .    5    8    2    .    .    3    .    .    .    1    .    .    2    .    5    .    1    .    .    1    .    .    .    2    2    1    .    .    .    .    .    .    1    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        462   | 250  126  144  160  72   .    183  221  368  .    .    .    16   195  72   185  451  462  322  60   .    10   2    .    78   291  362  325  279  .    120  216  288  247  
  Average Temperature      83    | 109  42   63   46   37   .    58   60   125  .    .    .    5    54   18   83   175  127  101  28   .    5    1    .    21   69   137  137  79   .    30   51   67   64   
  Received Heat Transfer   6479  | .    162  15   .    .    .    522  288  501  .    18   .    84   615  108  30   .    324  76   .    349  13   .    .    195  115  1214 .    9    318  504  439  57   523  
  Effects                  13    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           7     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    3    .    .    .    1    .    1    2    1    3    6    2    .    3    
  Total Turns              517   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   43   83   .    .    .    26   .    7    21   21   98   114  52   .    34   
  Longest Duration         53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   30   46   .    .    .    26   .    7    13   21   53   42   30   .    16   
Robots Corrupted           13    | .    2    .    2    .    .    1    .    .    .    .    .    .    .    1    1    3    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    
  Combat Hostiles          9     | .    1    .    1    .    .    1    .    .    .    .    .    .    .    1    1    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              37    | .    8    .    4    .    .    1    1    .    .    3    .    .    2    2    3    7    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    2    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Parts Melted             35    | .    .    .    .    .    .    2    5    6    .    .    .    3    4    .    2    .    3    .    .    1    .    .    .    .    2    .    .    .    .    .    1    .    6    
  Heat Transferred         18372 | 185  300  .    50   37   .    814  2235 1802 37   74   .    1612 3687 605  420  296  1647 .    .    .    .    .    .    50   387  627  185  .    .    880  851  333  1258 
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | 1    3    .    2    .    .    .    1    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Acc  
Peak Influence             2794 | 20   431  380  .    173  14   622  620  525  .    .    .    .    1117 .    .    .    .    272  52   869  .    .    .    .    474  1230 1029 754  1179 2794 2258 1962 2427 
  Initial                  1571 | .    13   168  .    .    .    11   302  165  .    .    .    .    .    .    .    .    .    54   52   .    .    .    .    .    .    120  688  411  198  568  1571 1198 1083 
  Average                  609  | 10   138  233  .    49   11   321  457  218  .    .    .    .    633  .    .    .    .    132  10   388  .    .    .    .    217  667  878  625  792  1702 1953 1528 1602 
Maximum Alert Level        5    | .    2    1    .    .    .    2    2    2    .    .    .    .    4    .    .    .    .    1    .    3    .    .    .    .    2    4    3    3    4    5    5    5    5    
  Low Security (%)         30   | 100  82   34   .    100  100  35   .    48   .    .    .    .    8    .    .    .    .    82   100  30   .    .    .    .    41   4    .    .    .    .    .    .    .    
  Level 1                  16   | .    15   65   .    .    .    24   29   48   .    .    .    .    7    .    .    .    .    17   .    32   .    .    .    .    45   6    .    .    17   .    .    .    .    
  Level 2                  21   | .    2    .    .    .    .    40   70   2    .    .    .    .    37   .    .    .    .    .    .    15   .    .    .    .    13   51   9    72   16   11   .    .    .    
  Level 3                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    .    21   .    .    .    .    .    24   90   27   60   14   .    .    7    
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    5    18   10   64   47   
  Level 5                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   89   35   .    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          126  | .    5    .    .    .    .    .    6    6    .    .    .    .    14   .    .    .    2    1    .    12   .    .    .    .    4    7    .    .    8    16   14   6    25   
  Investigation            17   | .    3    .    .    .    .    .    3    2    .    .    .    .    3    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    2    1    .    .    .    
  Extermination            14   | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    2    3    .    1    
  Reinforcement            42   | .    2    .    .    .    .    .    3    1    .    .    .    .    9    .    .    .    1    1    .    3    .    .    .    .    1    3    .    .    3    4    4    3    4    
  Assault                  38   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    2    6    7    3    14   
  Garrison                 8    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    1    .    .    3    
  Intercept                7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    3    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       13   | .    .    .    .    .    .    .    1    1    .    .    .    .    4    .    .    .    1    .    .    .    .    .    .    .    1    2    .    .    .    2    1    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc 
Distress Signals           23   | .   1   .   .   .   .   .   3   1   .   .   .   .   3   .   .   .   1   1   .   1   .   .   .   .   1   3   2   .   .   3   1   .   2   
Communications Jammed      23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   10  .   .   .   .   1   4   .   .   .   .   .   2   .   
  Distress Signals         17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   10  .   .   .   .   1   4   .   .   .   .   .   1   .   
Times Spotted              678  | .   21  8   .   4   1   25  23  27  3   7   .   9   51  7   9   4   28  10  .   46  1   1   .   13  20  70  10  18  36  74  47  15  90  
  Peak Tracking Total      29   | .   3   3   .   3   1   5   6   8   3   4   .   3   5   4   3   3   4   4   .   4   3   1   .   4   5   7   5   1   11  10  8   3   29  
  Tactical Retreats        48   | .   .   .   .   .   .   .   2   .   .   3   .   1   4   .   1   .   8   .   .   4   .   .   .   .   1   6   .   .   3   3   4   .   8   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc 
Traps Triggered            14   | .   2   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   3   2   .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   2   2   2   2   2   2   2   2   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc 
Machines Disabled          68   | .   5   5   .   .   .   1   .   3   .   .   .   .   7   .   .   .   3   .   .   3   .   .   .   .   5   7   1   4   5   6   9   2   2   
  Max in Single Turn       3    | .   2   3   .   .   .   1   .   2   .   .   .   .   2   .   .   .   1   .   .   2   .   .   .   .   3   1   .   1   1   1   1   1   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc 
Machines Accessed          54   | .   7   .   3   1   2   1   4   3   1   2   .   .   4   1   1   3   2   1   .   5   .   1   5   .   .   1   1   .   1   1   2   1   .   
  Terminals                15   | .   4   .   .   .   1   1   2   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   1   .   
Total Hacks                144  | .   27  .   13  1   4   2   10  7   1   2   .   .   11  1   1   20  6   2   .   11  .   1   13  .   .   2   1   .   3   2   2   1   .   
  Successful               105  | .   17  .   13  1   2   .   4   3   1   2   .   .   10  1   1   20  4   2   .   7   .   1   13  .   .   .   1   .   .   1   1   .   .   
  Failed                   39   | .   10  .   .   .   2   2   6   4   .   .   .   .   1   .   .   .   2   .   .   4   .   .   .   .   .   2   .   .   3   1   1   1   .   
    Catastrophic           5    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   131  | .   18  .   3   .   1   .   8   .   .   .   .   .   9   .   .   .   .   3   .   18  .   .   .   .   12  5   1   .   7   13  20  10  3   
  Terminals                37   | .   17  .   .   .   3   2   6   2   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   .   .   2   .   .   
  Fabricators              21   | .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   5   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   5   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   2   .   1   .   
Terminal Hacks             64   | .   5   .   13  1   1   .   1   1   1   2   .   .   .   1   1   20  1   .   .   .   .   1   13  .   .   .   1   .   .   .   1   .   .   
  Record                   25   | .   .   .   12  .   .   .   .   .   1   1   .   .   .   .   .   4   .   .   .   .   .   .   6   .   .   .   .   .   .   .   1   .   .   
  Part Schematic           12   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   3   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         12   | .   6   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   5   .   .   .   1   1   2   3   1   .   .   .   2   .   .   .   1   1   .   3   .   .   .   .   .   1   2   .   1   .   1   1   .   
  Full Trace Events        8    | .   1   .   .   .   .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  12   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   186  | .   .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   .   93  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 28   | .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   47   | .   1   .   .   .   .   .   2   .   .   .   14  .   9   .   .   8   .   .   .   1   .   .   3   .   .   .   .   .   .   .   9   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   205  | .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   69  .   .   111 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  19   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   9   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     97   | .   72  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     24   | .   12  .   .   .   .   .   10  .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   1   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   
Robot Hacks Applied        8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   1   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   
  parse_system             7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Machine Destruction      8    | .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             39   | .   .   .   3   .   .   3   .   .   .   .   .   .   .   1   2   .   11  .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -10   -9    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Gar   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Ext   Cet   Arc   Hub   Res   Qua   Res   Acc   
Total Allies               122   | .     .     2     3     .     .     3     .     .     .     .     6     .     4     2     2     .     13    2     .     7     .     .     .     .     8     31    5     .     4     13    .     9     8     
  Largest Group            18    | .     .     2     2     2     2     5     .     .     .     .     6     6     4     2     3     1     6     4     3     7     .     .     .     .     4     18    8     8     8     8     1     7     7     
  Highest-Rated Group      979   | .     .     49    42    42    42    96    .     .     .     .     205   205   251   127   127   24    202   239   226   553   .     .     .     .     412   979   731   731   732   847   103   719   322   
  Highest-Rated Ally       269   | .     .     31    21    21    21    21    .     .     .     .     42    42    85    99    98    24    56    85    85    85    .     .     .     .     103   159   159   159   103   167   103   122   269   
Zionite Dispatches         23    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     3     .     .     .     .     3     2     .     .     2     6     .     4     1     
  Heavy                    15    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     2     .     .     .     .     2     1     .     .     2     3     .     3     .     
  Light                    3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Fire                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Hacker                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     
  Experimental             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Hero                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Total Orders               41    | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     9     1     3     .     2     .     .     .     1     7     .     10    .     5     .     .     .     .     .     
  STAY                     19    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     4     1     2     .     1     .     .     .     .     3     .     4     .     3     .     .     .     .     .     
  FOLLOW                   17    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     5     .     1     .     1     .     .     .     .     1     .     6     .     2     .     .     .     .     .     
  RETURN                   5     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     .     .     
Ally Attacks               966   | .     .     2     .     6     3     30    .     .     .     .     .     25    66    13    27    .     42    26    2     56    .     .     .     .     44    209   46    19    50    183   7     57    53    
  Total Damage             41696 | .     .     20    .     94    19    778   .     .     .     .     .     689   2192  1095  991   .     767   817   48    1613  .     .     .     .     2281  5846  1728  447   2175  11431 523   3703  4439  
  Kills                    236   | .     .     .     .     3     .     10    .     .     .     .     .     5     18    6     5     .     3     7     1     8     .     .     .     .     7     40    9     1     11    60    4     16    22    
Allies Corrupted           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     1     
Allies Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res Qua Res Acc 
Robot Analysis Total       147  | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   145 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   .   1   .   .   .   .   1   3   1   1   .   1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             13   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   9   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         13   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   9   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   4   .   .   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Acc  
Turns Passed               39380 | 88   928  868  1815 553  148  811  1210 1146 504  1673 1751 1008 1361 2766 1688 1070 2948 562  1910 1478 767  1796 394  1458 857  2733 382  711  610  1072 879  543  892  
Spaces Moved               15318 | 41   414  466  796  218  84   307  413  355  485  823  1130 588  395  1036 744  205  887  166  568  408  292  608  143  469  292  1064 157  252  203  412  337  206  354  
  Core                     360   | .    .    .    .    .    .    .    .    18   59   .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    156  .    .    .    .    .    .    110  
  Treads                   8637  | .    349  466  796  218  84   307  413  337  .    .    .    .    249  17   .    .    101  166  568  408  292  608  143  469  292  543  157  252  203  412  337  206  244  
  Legs                     951   | 41   65   .    .    .    .    .    .    .    .    .    .    .    .    .    .    59   786  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5353  | .    .    .    .    .    .    .    .    .    409  823  1130 588  146  1019 744  129  .    .    .    .    .    .    .    .    .    365  .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   17    | .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  160  160  240  160  160  160  50   80   80   146  146  158  180  180  180  190  242  160  166  243  240  240  240  160  50   160  160  160  160  158  233  50   
  Average Speed            201   | 120  153  164  209  240  160  187  221  236  88   153  149  157  223  244  190  444  257  242  246  243  244  240  240  240  239  183  160  160  160  160  195  233  176  
  Slowest Speed            3000  | 120  160  240  240  240  160  240  320  246  200  335  180  200  435  340  195  3000 330  242  252  260  245  243  240  240  240  640  160  160  160  160  238  233  233  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    
Exploration Rate (%)       55    | 3    82   97   93   57   9    43   25   8    73   72   89   76   10   88   85   82   80   8    96   20   51   84   61   65   12   91   84   98   29   22   60   12   18   
  Regions Visited          33
    Branch Regions         20
  Pre-discovered Areas     39    | .    2    .    1    1    .    .    1    .    .    .    1    1    .    .    .    25   1    .    .    .    .    .    3    .    .    .    .    .    .    .    3    .    .    
  Known Exits Taken        7     | .    .    .    .    .    1    .    1    1    1    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      23    | 1    1    1    1    1    .    .    .    .    .    1    1    1    1    1    1    1    .    .    .    .    1    1    1    1    .    1    1    1    1    1    1    1    .    
Scrap Searched             40    | .    .    1    .    2    .    .    .    .    4    13   2    3    .    2    5    .    2    .    .    .    1    3    .    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 240   | .    .    .    1    .    .    4    4    16   .    2    .    1    9    1    .    .    6    11   .    23   2    1    .    5    27   13   .    1    13   33   19   10   38   
Terrain Destroyed          1488  | .    73   160  11   20   .    18   7    32   .    2    .    2    83   14   11   .    123  20   .    162  77   29   .    100  85   84   4    14   40   114  69   22   112  
  Melee                    28    | .    .    .    1    .    .    .    4    3    .    2    .    .    .    .    .    .    2    6    .    5    2    1    .    .    .    .    .    .    .    .    .    .    2    
  Projectile               462   | .    .    .    .    .    .    1    .    .    .    .    .    2    35   14   1    .    23   14   .    63   .    1    .    11   30   44   4    14   40   74   35   22   34   
  AOE                      997   | .    73   160  10   20   .    17   3    29   .    .    .    .    48   .    10   .    98   .    .    94   75   27   .    89   55   39   .    .    .    40   34   .    76   
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  Acc  
Total                      21899 | 55   605  527  914  240  97   436  619  571  529  1188 1200 635  688  1196 988  328  1375 278  1045 675  328  933  191  763  406  1573 294  558  428  817  553  262  604  
  Wait                     3230  | .    104  21   3    5    5    19   71   103  7    255  29   7    99   68   191  61   271  68   361  104  8    306  36   247  46   193  64   186  80   103  47   3    59   
  Move                     15287 | 40   413  465  795  217  84   306  412  354  484  822  1129 587  394  1035 743  204  886  166  567  407  291  607  142  468  291  1063 156  251  202  411  336  205  354  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  380   | 1    16   2    12   2    1    6    28   12   .    35   12   5    20   10   9    10   18   3    38   11   4    5    2    4    6    40   15   4    13   15   10   3    8    
  Fast Attach              143   | 1    .    1    1    1    1    6    7    5    13   6    4    2    11   4    .    4    6    1    11   1    1    1    2    .    3    25   2    4    3    4    6    3    3    
  Attach                   200   | .    4    2    2    1    3    8    10   7    .    8    3    5    13   7    .    5    11   2    4    5    5    3    .    3    8    27   6    5    10   11   9    1    12   
  Detach                   46    | .    .    .    .    1    1    .    1    4    .    2    1    1    2    1    .    .    .    1    2    1    2    1    .    .    4    10   5    1    1    2    1    .    1    
  Swap                     243   | 1    5    5    6    7    .    5    21   19   2    4    4    3    22   6    11   10   27   7    4    13   1    3    2    6    1    17   2    6    1    8    8    2    4    
  Drop                     286   | .    9    1    10   2    1    2    24   14   1    14   17   8    21   7    10   7    16   .    28   10   2    1    4    .    5    18   19   6    3    9    8    4    5    
  Fire                     1820  | 12   54   30   33   4    1    54   41   48   14   23   .    17   100  54   24   26   98   24   22   108  10   4    1    35   36   171  25   95   115  252  128  41   120  
  Melee                    90    | .    .    .    3    .    .    .    4    5    8    17   1    .    .    .    .    1    13   6    2    12   4    2    2    .    .    3    .    .    .    2    .    .    5    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Escape Stasis            48    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    6    6    .    .    .    .    .    .    30   
  Rewire                   119   | .    .    .    49   .    .    29   .    .    .    2    .    .    .    4    .    .    29   .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: Upp x2 / *Ext x2 / Arm)
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus (discovered 2 exits: *Res / [*Arc])
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d)
-3/Research
-3/Quarantine
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
    89 | -11/Scrapyard      | Entered Materials
   288 | -10/Materials      | Discovered new exit (range 14)
   303 | -10/Materials      | Build established: Mutant
   677 | -10/Materials      | Repaired Corrupted Lgt. Treads
   715 | -10/Materials      | Repaired Corrupted Lgt. Treads
   812 | -10/Materials      | Discovered new exit (range 9)
   984 | -10/Materials      | Discovered new exit (range 7)
  1017 | -10/Materials      | Entered Mines
  1156 | -10/Mines          | Learned 8 Materials zone layouts
  1203 | -10/Mines          | Discovered new exit (range 8)
  1370 | -10/Mines          | Discovered new exit (range 10)
  1547 | -10/Mines          | Found a hidden stash of uninstalled traps
  1843 | -10/Mines          | Discovered new exit (range 13)
  1885 | -10/Mines          | Entered Exiles
  1885 | -10/Exiles         | Found Exiles lab destroyed
  1885 | -10/Exiles         | Accompanied by 1 ally
  1924 | -10/Exiles         | Discovered new exit (range 15)
  2248 | -10/Exiles         | Opened EX-Vault
  2261 | -10/Exiles         | Found YOLO Cannon
  3007 | -10/Exiles         | Learned location of Zion (-7)
  3676 | -10/Exiles         | Discovered new exit (range 11)
  3700 | -10/Exiles         | Entered Mines
  3700 | -9/Mines           | Accompanied by 2 allies
  3701 | -9/Mines           | Learned location of Storage (-9)
  3796 | -9/Mines           | Learned Materials non-interactive machine intel
  3834 | -9/Mines           | Core integrity fell below 50%
  3984 | -9/Mines           | Discovered new exit (range 8)
  4187 | -9/Mines           | Discovered new exit (range 14)
  4193 | -9/Mines           | Assembled infested the area
  4212 | -9/Mines           | Found the Drone Emporium
  4228 | -9/Mines           | Found Prototype Device
  4228 | -9/Mines           | Identified Thief Drone Bay
  4251 | -9/Mines           | System corruption reached 10%
  4253 | -9/Mines           | Entered Materials
  4253 | -8/Materials       | Accompanied by 2 allies
  4253 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  4254 | -8/Materials       | Identified exit to Factory
  4255 | -8/Materials       | Loaded intel: 47 non-interactive machine locations
  4401 | -8/Materials       | Identified exit to Garrison
  4401 | -8/Materials       | Entered Garrison
  4401 | -8/Garrison        | Accompanied by 2 allies
  4421 | -8/Garrison        | Triggered checkpoint
  4452 | -8/Garrison        | Triggered checkpoint
  4519 | -8/Garrison        | Build established: Scavenger-Mutant
  4743 | -8/Garrison        | Lost 3 allies
  4761 | -8/Garrison        | Triggered checkpoint
  4775 | -8/Garrison        | Triggered checkpoint
  4881 | -8/Garrison        | Triggered checkpoint
  4997 | -8/Garrison        | Triggered checkpoint
  5005 | -8/Garrison        | Triggered checkpoint
  5097 | -8/Garrison        | Lost 5 parts (3n2w)
  5135 | -8/Garrison        | Garrison Relay disabled
  5186 | -8/Garrison        | Lost 3 parts (2u1w)
  5194 | -8/Garrison        | Discovered new exit (range 9)
  5212 | -8/Garrison        | Entered Materials
  5379 | -8/Materials       | Build established: Scavenger-Tank
  5516 | -8/Materials       | Discovered exit to Factory (range 8)
  5524 | -8/Materials       | Found Corrupted Prototype Device
  5525 | -8/Materials       | Lost 10 parts (2p3n1u4w)
  6358 | -8/Materials       | Identified Active Sensor Suite
  6359 | -8/Materials       | System corruption reached 10%
  6422 | -8/Materials       | Entered Factory
  6422 | -7/Factory         | Evolved 2 slots: Utility x2
  6653 | -7/Factory         | Fabricated Cargo Storage Unit (x1)
  6953 | -7/Factory         | Identified exit to Lower Caves
  7350 | -7/Factory         | Build established: Scavenger-Skirmisher
  7532 | -7/Factory         | Garrison activated, responded to threat
  7554 | -7/Factory         | Released all parts (8)
  7561 | -7/Factory         | Discovered new exit (range 9)
  7568 | -7/Factory         | Entered Lower Caves
  7584 | -7/Lower Caves     | Lost 3 parts (2n1u)
  7662 | -7/Lower Caves     | Identified exit to Lower Caves
  7669 | -7/Lower Caves     | Core integrity fell below 50%
  8072 | -7/Lower Caves     | Entered another Lower Caves area
  8144 | -7/Lower Caves     | Build established: Derelict-Mutant
  8375 | -7/Lower Caves     | Found Prototype Device
  8417 | -7/Lower Caves     | Murdered Warlord Statue
  8599 | -7/Lower Caves     | Identified Heart of Steel
  8680 | -7/Lower Caves     | Build established: Hauler-Mutant
  9124 | -7/Lower Caves     | Learned Factory stockpile data
  9125 | -7/Lower Caves     | Lost 4 parts (2n1u1w)
  9210 | -7/Lower Caves     | Learned 4 Factory zone layouts
  9364 | -7/Lower Caves     | Build established: Derelict-Tank
  9629 | -7/Lower Caves     | Discovered new exit (range 5)
  9639 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9745 | -7/Lower Caves     | Entered Zion
  9750 | -7/Zion            | Murdered 3 allies
  9794 | -7/Zion            | System corruption cleaned by Quarantine Array
  9982 | -7/Zion            | Discovered new exit (range 15)
  9992 | -7/Zion            | Build established: Derelict-Mutant
 10183 | -7/Zion            | Found Prototype Special Weapon
 10185 | -7/Zion            | Found Prototype Special Weapon
 10188 | -7/Zion            | Found Prototype Special Weapon
 10190 | -7/Zion            | Found Prototype Special Weapon
 10229 | -7/Zion            | Identified RU-N14's Throwing Claymores (x4)
 10256 | -7/Zion            | Gained Derelict followers
 10354 | -7/Zion            | Given A8's code to call for help
 10727 | -7/Zion            | Identified exit to Deep Caves
 10961 | -7/Zion            | Met Imprinter
 10984 | -7/Zion            | Imprinted
 10987 | -7/Zion            | Declared Zion's savior
 11225 | -7/Zion            | Found CR-A16's Pointy Stick
 11496 | -7/Zion            | Entered Proximity Caves
 11496 | -6/Proximity Caves | Accompanied by 6 allies
 11702 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11793 | -6/Proximity Caves | Build established: Derelict-Tank
 12338 | -6/Proximity Caves | Build established: Hauler-Tank
 12479 | -6/Proximity Caves | Discovered new exit (range 10)
 12504 | -6/Proximity Caves | Entered Factory
 12504 | -6/Factory         | Accompanied by 4 allies
 12504 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12505 | -6/Factory         | Identified exit to Factory
 12607 | -6/Factory         | Discovered new exit (range 10)
 12802 | -6/Factory         | Build established: Derelict-Tank
 12818 | -6/Factory         | Zion Heavy squad teleported in
 13014 | -6/Factory         | Found Prototype Protection
 13014 | -6/Factory         | Identified Zio. Weapon Casing
 13378 | -6/Factory         | Build established: Messiah-Tank
 13440 | -6/Factory         | Fabricated H-77 Assassin (x2)
 13447 | -6/Factory         | Lost 4 parts (1n2u1w)
 13728 | -6/Factory         | Terminal network hard line cut
 13865 | -6/Factory         | Entered Lower Caves
 14163 | -6/Lower Caves     | Build established: Hauler-Gunner
 14212 | -6/Lower Caves     | Learned 4 Factory zone layouts
 14563 | -6/Lower Caves     | Build established: Hauler-Tank
 15069 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 15470 | -6/Lower Caves     | Heart of Steel transformed into Warbot
 16286 | -6/Lower Caves     | Discovered new exit (range 5)
 16631 | -6/Lower Caves     | Entered another Lower Caves area
 16631 | -6/Lower Caves     | Accompanied by 2 allies (Warbot)
 16705 | -6/Lower Caves     | Discovered exit to Factory (range 5)
 16966 | -6/Lower Caves     | Learned Factory emergency access door positions
 17662 | -6/Lower Caves     | Build established: Hauler-Skirmisher
 17875 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 17933 | -6/Lower Caves     | Discovered new exit (range 17)
 18319 | -6/Lower Caves     | Entered Data Miner
 18319 | -6/Data Miner      | Accompanied by 1 ally
 18319 | -6/Data Miner      | Discovered new exit (range 6)
 18345 | -6/Data Miner      | Met Data Miner
 18390 | -6/Data Miner      | Learned location of Section 7 (-3)
 18418 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 18549 | -6/Data Miner      | Destroyed Data Miner
 18552 | -6/Data Miner      | Found Deep Network Scanner
 18554 | -6/Data Miner      | Interfaced with the Data Conduit
 18617 | -6/Data Miner      | Lost 4 parts (3n1w)
 18694 | -6/Data Miner      | Lost 3 parts (2n1u)
 19196 | -6/Data Miner      | System corruption reached 10%
 19252 | -6/Data Miner      | Found Corrupted Exp. Thermal Shield
 19313 | -6/Data Miner      | Found Ghost Barrier
 19389 | -6/Data Miner      | Entered Proximity Caves
 19693 | -5/Proximity Caves | Build established: Scavenger-Tank
 20101 | -5/Proximity Caves | Found Imp. Powered Armor
 20418 | -5/Proximity Caves | Build established: Scavenger-Skirmisher
 20681 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 20809 | -5/Proximity Caves | Lost 4 parts (1u3w)
 20883 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 21063 | -5/Proximity Caves | Build established: Scavenger-Mutant
 21093 | -5/Proximity Caves | Lost 3 allies
 21380 | -5/Proximity Caves | Build established: Scavenger-Tank
 21669 | -5/Proximity Caves | Spotted B-75 Beast
 21892 | -5/Proximity Caves | Destroyed B-75 Beast
 22136 | -5/Proximity Caves | Fabricated Adv. Heavy Siege Treads (x1)
 22232 | -5/Proximity Caves | Fabricated H-77 Assassin (x2)
 22334 | -5/Proximity Caves | System corruption reached 30%
 22337 | -5/Proximity Caves | Entered Factory
 22337 | -5/Factory         | Accompanied by 3 allies
 22337 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 22338 | -5/Factory         | Identified exit to Upper Caves
 22341 | -5/Factory         | Loaded intel: 275 machine locations
 22363 | -5/Factory         | Build established: Hacker-Mutant
 22457 | -5/Factory         | Repaired Lrn. Missile Launcher
 22863 | -5/Factory         | Zion Heavy squad teleported in
 22899 | -5/Factory         | Sucked down chute
 22899 | -5/Factory         | Entered Waste
 22899 | -5/Waste           | The area was eerily silent
 22924 | -5/Waste           | 1 allies followed down the chute
 22949 | -5/Waste           | 2 allies followed down the chute
 23238 | -5/Waste           | Found Broken Gui. Micro-nuke Launcher
 23589 | -5/Waste           | A Compactor rumbled back to life
 23589 | -5/Waste           | Allies destroyed C-40 Crusher
 24175 | -5/Waste           | Discovered new exit (range 10)
 24343 | -5/Waste           | Build established: Hauler-Mutant
 24599 | -5/Waste           | Found Broken Adv. Powered Armor
 24809 | -5/Waste           | Entered Factory
 24809 | -5/Factory         | Accompanied by 3 allies
 24810 | -5/Factory         | Loaded intel: 236 machine locations
 24955 | -5/Factory         | Retrieved Zion intel report: Branch Access
 24956 | -5/Factory         | Zion Heavy squad teleported in
 25039 | -5/Factory         | Zion Heavy squad teleported in
 25546 | -5/Factory         | Zion Light squad teleported in
 26144 | -5/Factory         | Fabricated Gui. Micro-nuke Launcher (x1)
 26268 | -5/Factory         | Intercept squad dispatched
 26274 | -5/Factory         | Terminal network hard line cut
 26274 | -5/Factory         | Spotted Tracker
 26287 | -5/Factory         | Entered Upper Caves
 27001 | -5/Upper Caves     | Discovered new exit (range 12)
 27012 | -5/Upper Caves     | Build established: Messiah-Mutant
 27044 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 27054 | -5/Upper Caves     | Entered another Upper Caves area
 27448 | -5/Upper Caves     | Discovered new exit (range 8)
 28300 | -5/Upper Caves     | Discovered new exit (range 19)
 28458 | -5/Upper Caves     | Build established: Hauler-Mutant
 28590 | -5/Upper Caves     | Learned Factory emergency access door positions
 28691 | -5/Upper Caves     | Found Alien Artifact
 28691 | -5/Upper Caves     | Identified Core Expander
 28691 | -5/Upper Caves     | Installed Core Expander, added new Propulsion slot
 28850 | -5/Upper Caves     | Entered Zhirov
 28850 | -5/Zhirov          | Accompanied by 3 allies
 28850 | -5/Zhirov          | Discovered new exit (range 3)
 28925 | -5/Zhirov          | Met Zhirov
 28994 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 29031 | -5/Zhirov          | Found Alien Artifact
 29031 | -5/Zhirov          | Identified Integrated Dissipator
 29031 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 29086 | -5/Zhirov          | Revealed the true nature of CR-A16's Pointy Stick
 29142 | -5/Zhirov          | Found Alien Artifact
 29244 | -5/Zhirov          | Entered Proximity Caves
 29298 | -4/Proximity Caves | Lost 3 parts (2u1w)
 29546 | -4/Proximity Caves | Build established: Hauler-Tank
 30120 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 30420 | -4/Proximity Caves | Build established: Hauler-Mutant
 30442 | -4/Proximity Caves | Discovered new exit (range 12)
 30702 | -4/Proximity Caves | Entered Factory
 30702 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 30704 | -4/Factory         | Loaded intel: 274 machine locations
 30859 | -4/Factory         | Retrieved Zion intel report: Branch Access
 30859 | -4/Factory         | Identified exit to Upper Caves
 30859 | -4/Factory         | Identified exit to Extension
 30859 | -4/Factory         | Identified exit to Armory
 30860 | -4/Factory         | Zion Fire squad teleported in
 30916 | -4/Factory         | Lost 4 allies
 30934 | -4/Factory         | Lost 3 parts (2n1u)
 31082 | -4/Factory         | Build established: Hauler-Tank
 31134 | -4/Factory         | Zion Heavy squad teleported in
 31154 | -4/Factory         | Zion Heavy squad teleported in
 31481 | -4/Factory         | Lost 3 allies
 31495 | -4/Factory         | First assault squad dispatched
 31559 | -4/Factory         | Entered Extension
 31560 | -4/Extension       | Loaded intel: 37 machine locations
 31741 | -4/Extension       | Zion Hacker squad teleported in
 31748 | -4/Extension       | Zion Heavy squad teleported in
 32117 | -4/Extension       | Build established: Commander-Tank
 32280 | -4/Extension       | Rescued a captive Derelict
 32309 | -4/Extension       | First assault squad dispatched
 32466 | -4/Extension       | Lost 5 allies
 32997 | -4/Extension       | Spotted B-86 Titan
 33013 | -4/Extension       | Allies destroyed B-86 Titan
 33028 | -4/Extension       | Spotted B-86 Titan
 33054 | -4/Extension       | Terminal network hard line cut
 33113 | -4/Extension       | Destroyed B-86 Titan
 33170 | -4/Extension       | Core integrity fell below 50%
 33201 | -4/Extension       | Lost 17 parts (2p7n4u4w)
 33284 | -4/Extension       | Disrupted transfer network
 33325 | -4/Extension       | Found Hvy. Reflective Plating
 33347 | -4/Extension       | Found Prototype Protection
 33347 | -4/Extension       | Identified Zio. Heavy Carapace
 33457 | -4/Extension       | Lost 8 allies
 33691 | -4/Extension       | Lost 3 parts (2n1u)
 33832 | -4/Extension       | Build established: Scavenger-Tank
 34074 | -4/Extension       | Rescued A7
 34083 | -4/Extension       | Rescued a captive Derelict
 34120 | -4/Extension       | Rescued a captive Derelict
 34121 | -4/Extension       | Rescued a captive Derelict
 34156 | -4/Extension       | Found Quantum Capacitor
 34206 | -4/Extension       | Rescued a captive Derelict
 34249 | -4/Extension       | Discovered new exit (range 10)
 34252 | -4/Extension       | Discovered new exit (range 6)
 34292 | -4/Extension       | Entered Cetus
 34292 | -4/Cetus           | Accompanied by 4 allies (A7)
 34293 | -4/Cetus           | Loaded intel: 24 machine locations
 34297 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 34318 | -4/Cetus           | Spotted Cetus Guard
 34320 | -4/Cetus           | Spotted Cetus Guard
 34321 | -4/Cetus           | Spotted Cetus Guard
 34324 | -4/Cetus           | Spotted Cetus Guard
 34328 | -4/Cetus           | Allies destroyed Cetus Guard
 34335 | -4/Cetus           | Allies destroyed Cetus Guard
 34336 | -4/Cetus           | Allies destroyed Cetus Guard
 34341 | -4/Cetus           | Allies destroyed Cetus Guard
 34439 | -4/Cetus           | Started Cetus Manufacturing Module
 34458 | -4/Cetus           | Escorted A7 to Cetus Mainframe
 34464 | -4/Cetus           | Manufactured an Enhanced Grunt
 34469 | -4/Cetus           | Discovered new exit (range 21)
 34489 | -4/Cetus           | Manufactured an Enhanced Grunt
 34514 | -4/Cetus           | Manufactured an Enhanced Grunt
 34536 | -4/Cetus           | Spotted Cetus Guard
 34536 | -4/Cetus           | Spotted Cetus Guard
 34538 | -4/Cetus           | Spotted Cetus Guard
 34539 | -4/Cetus           | Manufactured an Enhanced Grunt
 34539 | -4/Cetus           | Spotted Cetus Guard
 34544 | -4/Cetus           | Allies destroyed Cetus Guard
 34544 | -4/Cetus           | Allies destroyed Cetus Guard
 34544 | -4/Cetus           | Destroyed Cetus Guard
 34551 | -4/Cetus           | Allies destroyed Cetus Guard
 34562 | -4/Cetus           | Discovered new exit (range 22)
 34564 | -4/Cetus           | Manufactured an Enhanced Grunt
 34580 | -4/Cetus           | Scared off Revision 17
 34629 | -4/Cetus           | Build established: Scavenger-Gunner
 34674 | -4/Cetus           | Entered Archives
 34674 | -4/Archives        | Accompanied by 8 allies (A7)
 34675 | -4/Archives        | Loaded intel: 8 machine locations
 34679 | -4/Archives        | Received a hacking code to weaken MAIN.C
 34723 | -4/Archives        | Discovered new exit (range 20)
 34731 | -4/Archives        | Discovered new exit (range 13)
 34845 | -4/Archives        | Discovered new exit (range 21)
 35108 | -4/Archives        | System corruption reached 10%
 35385 | -4/Archives        | Entered Hub_04(d)
 35385 | -4/Hub_04(d)       | Accompanied by 6 allies
 35386 | -4/Hub_04(d)       | Loaded intel: 69 machine locations
 35402 | -4/Hub_04(d)       | Zion Heavy squad teleported in
 35477 | -4/Hub_04(d)       | Build established: Hauler-Gunner
 35551 | -4/Hub_04(d)       | Garrison activated, responded to threat
 35607 | -4/Hub_04(d)       | Zion Heavy squad teleported in
 35635 | -4/Hub_04(d)       | First assault squad dispatched
 35683 | -4/Hub_04(d)       | Lost 7 allies
 35691 | -4/Hub_04(d)       | Core integrity fell below 20%
 35730 | -4/Hub_04(d)       | Network Hub disabled
 35764 | -4/Hub_04(d)       | Lost 4 parts (2p1n1w)
 35850 | -4/Hub_04(d)       | Found Zio. Weapon Casing
 35852 | -4/Hub_04(d)       | Found Zio. Heavy Carapace
 35859 | -4/Hub_04(d)       | Found Zio. Weapon Casing
 35938 | -4/Hub_04(d)       | Discovered new exit (range 20)
 35949 | -4/Hub_04(d)       | Enhanced Grunt threateningly warped into view
 35951 | -4/Hub_04(d)       | Enhanced Grunt threateningly warped into view
 35954 | -4/Hub_04(d)       | Enhanced Grunt threateningly warped into view
 35993 | -4/Hub_04(d)       | Spotted Lightning
 35995 | -4/Hub_04(d)       | Entered Research
 35995 | -3/Research        | Evolved 2 slots: Utility x2
 35996 | -3/Research        | Loaded intel: 106 machine locations
 36031 | -3/Research        | Zion hero teleported in (P1-3CE)
 36087 | -3/Research        | Zion Heavy squad teleported in
 36097 | -3/Research        | Spotted B-86 Titan
 36125 | -3/Research        | Allies destroyed B-86 Titan
 36138 | -3/Research        | Zion Heavy squad teleported in
 36193 | -3/Research        | Spotted B-86 Titan
 36213 | -3/Research        | Allies destroyed B-86 Titan
 36224 | -3/Research        | Found Exp. EM Disruption Field
 36270 | -3/Research        | First assault squad dispatched
 36434 | -3/Research        | Zion Light squad teleported in
 36450 | -3/Research        | Garrison activated, responded to threat
 36505 | -3/Research        | Zion Light squad teleported in
 36598 | -3/Research        | Build established: Messiah-Mutant
 36623 | -3/Research        | Lost 3 allies
 36644 | -3/Research        | Found Zio. Weapon Casing
 36680 | -3/Research        | Intercept squad dispatched
 36696 | -3/Research        | Spotted Tracker
 36707 | -3/Research        | Lost 4 allies
 36708 | -3/Research        | Destroyed Tracker
 36730 | -3/Research        | Spotted Combat Programmer
 36742 | -3/Research        | Allies destroyed Combat Programmer
 36752 | -3/Research        | Found Zio. Weapon Casing
 36900 | -3/Research        | Found P1-3CE's Gatling Flakker
 36904 | -3/Research        | Lost 6 parts (1p2u3w)
 36927 | -3/Research        | Zion Heavy squad teleported in
 37033 | -3/Research        | Found Hellfire Missile Launcher
 37039 | -3/Research        | Spotted B-90 Cyclops
 37043 | -3/Research        | Discovered new exit (range 11)
 37051 | -3/Research        | Destroyed B-90 Cyclops
 37067 | -3/Research        | Entered Quarantine
 37067 | -3/Quarantine      | Accompanied by 1 ally
 37068 | -3/Quarantine      | Loaded intel: 81 machine locations
 37136 | -3/Quarantine      | Retrieved Zion intel report: Trap Installations
 37201 | -3/Quarantine      | Found Alien Artifact
 37246 | -3/Quarantine      | Found Alien Artifact
 37246 | -3/Quarantine      | Identified Phase Redirector
 37282 | -3/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 37341 | -3/Quarantine      | System corruption reached 10%
 37343 | -3/Quarantine      | Lost 3 parts (1p2u)
 37348 | -3/Quarantine      | First assault squad dispatched
 37434 | -3/Quarantine      | Found Alien Artifact
 37438 | -3/Quarantine      | Found Alien Artifact
 37441 | -3/Quarantine      | Found Alien Artifact
 37443 | -3/Quarantine      | Found Alien Artifact
 37446 | -3/Quarantine      | Identified Transdimensional Reconstructor (x2)
 37446 | -3/Quarantine      | Warped through subspace
 37512 | -3/Quarantine      | Found Alien Artifact
 37512 | -3/Quarantine      | Identified Phase Armor
 37592 | -3/Quarantine      | Found Alien Artifact
 37643 | -3/Quarantine      | Met incapacitated Sigix Warrior
 37643 | -3/Quarantine      | Lockdown squad dispatched
 37653 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 37658 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 37667 | -3/Quarantine      | Found Sigix Containment Pod
 37668 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor (x3)
 37668 | -3/Quarantine      | Warped through subspace
 37722 | -3/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 37729 | -3/Quarantine      | Warped through subspace
 37811 | -3/Quarantine      | Cryocooling Duct disabled
 37826 | -3/Quarantine      | Ambient heat levels rising (+20)
 37826 | -3/Quarantine      | Non-combat units ordered to evacuate
 37893 | -3/Quarantine      | Warped through subspace
 37900 | -3/Quarantine      | Found Alien Artifact
 37916 | -3/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-3
 37927 | -3/Quarantine      | Discovered new exit (range 9)
 37946 | -3/Quarantine      | Entered Research
 37946 | -2/Research        | Evolved 2 slots: Utility x2
 37947 | -2/Research        | Loaded intel: 98 machine locations
 38001 | -2/Research        | Zion Heavy squad teleported in
 38035 | -2/Research        | Zion Heavy squad teleported in
 38100 | -2/Research        | Zion Heavy squad teleported in
 38236 | -2/Research        | Zion Hacker squad teleported in
 38330 | -2/Research        | Lost 3 allies
 38339 | -2/Research        | Discovered new exit (range 5)
 38446 | -2/Research        | First assault squad dispatched
 38485 | -2/Research        | Build established: Scavenger-Tank
 38489 | -2/Research        | Entered Access
 38489 | -1/Access          | Accompanied by 3 allies
 38489 | -1/Access          | Evolved 2 slots: Power x1, Weapon x1
 38490 | -1/Access          | Loaded intel: 95 machine locations
 38595 | -1/Access          | Lost 3 allies
 38946 | -1/Access          | Zion Experimental squad teleported in
 38982 | -1/Access          | High security lockdown imminent
 39022 | -1/Access          | Found Quantum Capacitor
 39062 | -1/Access          | Build established: Hauler-Gunner
 39062 | -1/Access          | High security lockdown engaged
 39102 | -1/Access          | Garrison activated, responded to threat
 39245 | -1/Access          | Spotted Executioner
 39246 | -1/Access          | Spotted Executioner
 39267 | -1/Access          | Warped through subspace
 39273 | -1/Access          | Identified Core Reset Matrix
 39273 | -1/Access          | Identified Dimensional Node Initializer
 39273 | -1/Access          | Identified Subatomic Replicator
 39273 | -1/Access          | Used Core Reset Matrix
 39274 | -1/Access          | Used Subatomic Replicator to replicate Sigix Containment Pod
 39276 | -1/Access          | Released all parts (13)
 39277 | -1/Access          | Sensed 1 artifact in vicinity
 39284 | -1/Access          | Core integrity fell below 50%
 39295 | -1/Access          | Lost 4 parts (1n3u)
 39315 | -1/Access          | Energy Cycler disabled
 39318 | -1/Access          | Intercept squad dispatched
 39332 | -1/Access          | Spotted Tracker
 39332 | -1/Access          | Spotted Tracker
 39344 | -1/Access          | Emitted hypermatrix ping
 39347 | -1/Access          | Spotted Investigator
 39349 | -1/Access          | Assembled emerged from beneath the floor
 39349 | -1/Access          | Scanned by Researcher
 39367 | -1/Access          | Spotted Striker
 39368 | -1/Access          | Spotted Striker
 39370 | -1/Access          | Core integrity fell below 20%
 39380 | -1/Access          | Spotted Combat Programmer
 39381 | -1/Access          | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
39374_ Tracker stasis bubble strength at 125.
39375_ Stasis bubble strength at 44.
39375_ Tracker stasis bubble strength at 120.
39375_ K-01 Serf collects debris.
39376_ Held in stasis.
39376_ Investigator is analyzing...
39376_ Stasis bubble strength at 38.
39376_ Tracker stasis bubble strength at 115.
39377_ Stasis bubble strength at 32.
39377_ Tracker stasis bubble strength at 110.
39378_ Tracker stasis bubble strength at 105.
39378_ K-01 Serf collects debris.
39379_ Held in stasis.
39379_ Investigator is analyzing...
39379_ CR-A16's Behemoth Slayer severed.
39379_ Stasis bubble strength at 26.
39379_ Tracker stasis bubble strength at 100.
39380_ P-80 Master resets L-61 Swordsman, system corruption cleaned.
39380_ Stasis bubble strength at 20.
39380_ Tracker stasis bubble strength at 95.

 Map 
-----
+----------------------------------------------------+
|     =  """#?   #?????????????????????????????????? |
|        "" ##   #?????????????????????????????????? |
|           ##   #?????????????????????????????????? |
|           ##   #?????????   ?????????????????????? |
| ###+########   ###???????     ? ?????????????????? |
| ??# ######       #???????         ???????????????? |
| ?##%             #???????           ?????????????? |
| ##"              #???????            ????????????? |
|                  #???????            ????????????? |
| ###%  %          #???????            ????????????? |
| ??#          !   #??????#w           ????????????? |
| ??########       #??????#           ?????????????? |
| ?????????###"/"##########         ???????????????? |
| ???????????#            #%      ?????????????????? |
| ???????????#            #p    #?#????????????????? |
| ???????????#     """""  #     #  ????????????????? |
| ???????????#     """""  #  k  # ?????????????????? |
| ???????????#     """""  hp    +??????????????????? |
| ???????????#     """""  #s%h  #??????????????????? |
| ???????????#     """""  # cg  #??????????????????? |
| ???????????#   % """""  #H    #??????????????????? |
| ???????????#            #  g  #??????????????????? |
| ???????????#            # s   #### ###???????????? |
| ???????????#            #            #???????????? |
| ???????????#            #lK          #???????????? |
| ???????????##########"###@l          #???????????? |
| ????????????????????###?# K          #???????????? |
| ????????????????????????#            #???????????? |
| ????????????????????????##;#####     #???????????? |
| ??????????????????????????  ????     #???????????? |
| ??????????????????????????  ?????    #???????????? |
| ??????????????????????????   ?????   + ??????????? |
| ??????????????????????????   ??????  #???????????? |
| ??????????????????????????   "?????? #???????????? |
| ???????????????????????????  "???????????????????? |
| ???????????????????????????   S??????????????????? |
| ???????????????????????????  ""??????????????????? |
| ???????????????????????????  ""??????????????????? |
| ???????????????????????????  "???????????????????? |
| ????????????????????????????  ???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           128
Energy Generation          96
Energy Capacity            950
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Cloak Strength             3
Power Amplification        30
Base Temperature (-)       200
Armor Coverage             2200
Resistance: KI             20
Resistance: TH             30
Resistance: EM             75
Core Shielding             20
Utility Shielding          66
Weapon Shielding           100
Weapon Cycling             15
Phase Shifting             10
Evasion (%)                55
Targeting Accuracy         8
Armor Integrity Analysis   40
Recoil Reduction           6
Energy Filtering           50
Particle Charging          30
Salvage Targeting          4
Offensive Hacking          25
Defensive Hacking          20
Authchip Count             1
Trap Extractor Capacity    8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
       Cargo Storage Unit | x1 | -7/Factory         
            H-77 Assassin | x2 | -6/Factory         | Authchip
  Adv. Heavy Siege Treads | x1 | -5/Proximity Caves | Preloaded
            H-77 Assassin | x2 | -5/Proximity Caves | Authchip
 Gui. Micro-nuke Launcher | x1 | -5/Factory         

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Phase Redirector
Transdimensional Reconstructor
Phase Armor
High-powered Transdimensional Reconstructor
Core Reset Matrix
Subatomic Replicator

 Achievements 
--------------
Friend Of Zion
Help From High Places
Heroic Deeds

 Challenges 
------------
None

 Game 
------
Seed              DisposableAntigravScythe
  Manual?         0
Play Time         05:58:02
  Cumulative      295.2 hours
  Start           2024.09.11 @ 17:31:28
  End             2024.09.16 @ 17:11:50
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          144
  Rogue           144
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           4/1/3/0/0/0/0/0/0
Lore%             79
Gallery%          86
Achievement%      72
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: faffa572-077b-4ca8-85a3-9b45d9126d5c