Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.27 @ 07:54:21 Player: CatgirlLyra Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (195) 975 Value Destroyed (6032) 6032 Prototype IDs (69) 1380 Alien Tech Used (3) 600 Bonus (6561) 6561 TOTAL SCORE: 23848 Bonus ------- High Alert Combat Kills 260 Follower Combat Kills 37 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Friendly Fire -36 Cogmind --------- Core Integrity 1581/1600 Matter 300/300 Energy 694/700 System Corruption 0% Temperature Cool (12) Movement Flying (31) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Cooled Field Propulsion Drive Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY (15) ----- Medium Storage Unit Quantum Shading Machine Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer ECM Suite Experimental Reaction Control System Centrium Light Armor Plating Improved Hacking Suite Advanced Hacking Suite System Shield Improved System Shield > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (10) --- Impulse Thruster Cooled Field Propulsion Drive Experimental Cooling System Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Transmission Jammer Graphene Brace Core Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Field Propulsion Array Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Quantum Shading Machine Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Transmission Jammer Experimental Reaction Control System Centrium Light Armor Plating Hacking Suite System Shield Experimental System Shield System Restoration Module > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Impulse Thruster Experimental Power Amplifier Experimental Cooling System Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Improved Transmission Jammer Improved System Shield Authchip [Processor] Neutron Cannon [Rating: 177] Favorites ----------- Power Enhanced Nuclear Core Engine Reinforced Ion Engine Power Core Enhanced Nuclear Core Reactor Vortex Chain Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Antigrav System Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Improved Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Artifact Phase Armor Weapon Cooled Particle Cannon Energy Gun Heavy Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Flail Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 . . . . 2 2 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . 1 1 . . . . . . . . . Utility 13 | . . 2 1 1 . . . . . 1 . . . . 2 2 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 318 | 6 15 20 26 47 5 8 2 8 41 27 . . 15 . 12 30 29 18 9 Power 27 | 1 3 3 1 2 . 2 . . 8 4 . . . . 1 2 . . . Engine 11 | 1 3 3 1 . . . . . 2 1 . . . . . . . . . Core 13 | . . . . 2 . 2 . . 6 3 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 1 2 . . . Propulsion 69 | 2 6 1 6 10 3 2 . 1 13 7 . . 3 . . 4 7 1 3 Treads 13 | . . . 1 6 3 2 . . 1 . . . . . . . . . . Leg 9 | 2 2 . 2 1 . . . 1 . . . . 1 . . . . . . Wheel 13 | . 4 1 3 1 . . . . 2 2 . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . . . Flight 33 | . . . . 2 . . . . 10 5 . . 1 . . 4 7 1 3 Utility 137 | 2 2 7 8 18 . 2 . 2 11 12 . . 5 . 10 22 16 14 6 Device 77 | 1 . 2 4 8 . 2 . 1 5 9 . . 4 . 3 16 11 8 3 Storage 7 | 1 2 1 . 1 . . . . 1 . . . . . 1 . . . . Processor 20 | . . 2 1 2 . . . . 3 1 . . 1 . 4 2 4 . . Hackware 10 | . . . . 1 . . . . 2 1 . . . . 1 . 1 1 3 Protection 20 | . . 2 3 6 . . . 1 . 1 . . . . 1 4 . 2 . Artifact 3 | . . . . . . . . . . . . . . . . . . 3 . Weapon 85 | 1 4 9 11 17 2 2 2 5 9 4 . . 7 . 1 2 6 3 . Energy Gun 28 | . . 8 8 8 . . . . . . . . 1 . 1 . 2 . . Energy Cannon 17 | . . . . 6 1 1 2 4 1 . . . . . . . . 2 . Ballistic Gun 10 | 1 4 1 1 . . . . . 2 . . . . . . . 1 . . Ballistic Cannon 3 | . . . . 1 . . . . . . . . 2 . . . . . . Launcher 11 | . . . 2 1 1 1 . 1 2 1 . . 1 . . 1 . . . Special Weapon 2 | . . . . . . . . . . 1 . . 1 . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . Piercing Weapon 12 | . . . . 1 . . . . 2 2 . . 2 . . 1 3 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . . 1 6 . . . 2 1 1 . . 9 . 2 5 4 5 1 Corrupted Parts 3 | . . . . 1 2 . . . . . . . . . . . . . . System Corruption 8 | . . . . 3 5 . . . . . . . . . . . . . . Parts Lost 38 | . 2 . 8 2 3 2 . 7 2 3 . . . . 2 4 . 3 . Power 3 | . 1 . . . . 1 . . . . . . . . 1 . . . . Propulsion 14 | . . . 1 1 3 . . 4 . 2 . . . . . 2 . 1 . Utility 13 | . 1 . 3 . . 1 . 2 1 1 . . . . 1 1 . 2 . Weapon 8 | . . . 4 1 . . . 1 1 . . . . . . 1 . . . Highest Loss Streak 7 | . 1 . 4 1 2 1 . 7 1 3 . . . . 2 2 . 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 88 96 90 92 84 89 92 90 78 88 88 88 86 88 82 85 76 80 81 Engine 3 | . 12 10 9 . . . . . 3 2 . . . . 2 2 . . . Core 3 | . . . . 6 7 6 7 7 3 6 11 11 11 11 2 . . . . Treads 9 | . . . . 26 23 27 30 22 1 . . . . . . . . . . Leg 1 | . 14 . 3 . . . . 1 1 . . . . . . . . . . Wheel 4 | . 13 22 21 2 . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . . 22 30 29 29 28 29 26 18 14 16 16 Device 13 | . 9 2 11 9 7 15 23 21 8 14 17 17 16 17 16 24 17 21 24 Storage 7 | . 14 11 9 7 7 7 7 7 6 5 5 5 5 5 5 4 4 4 4 Processor 10 | . . 18 9 8 7 7 7 5 10 12 11 11 11 11 10 11 18 13 12 Hackware 5 | . . . . 2 7 7 7 7 7 5 5 5 5 5 7 9 11 13 13 Protection 3 | . . 9 8 8 7 . . 1 2 . . . . . . . 1 2 4 Energy Gun 4 | . . 15 14 9 . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . 4 14 14 7 9 3 . . . . . . . . . . Ballistic Gun 2 | . 23 6 1 . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 3 5 5 5 3 5 5 3 3 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 98 | 12 32 45 52 76 64 56 56 61 61 32 27 27 27 26 34 60 61 98 65 Greatest Support 112 | 20 24 24 36 96 104 112 112 112 29 36 36 36 36 36 36 65 66 68 66 Greatest Overweight (x) 12 | 1 1 1 2 4 2 . . 12 2 2 . . . . . . 1 1 . Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | 7 11 15 15 15 15 15 15 15 11 10 10 10 10 10 10 10 10 10 10 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 Average Carried 12 | 4 10 14 13 14 14 14 15 15 11 9 10 10 9 10 9 9 9 9 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 7 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 9 10 Class Distribution -------------------- 44% | Mutant 17% | Hacker-Ninja 14% | Scavenger-Mutant 9% | Ninja 4% | Scout 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Scout | -6/Factory Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -5/Warlord Ninja | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Qua Acc Matter Collected 4223 | 281 280 408 380 640 96 128 . 142 352 386 . . 150 . 50 300 370 170 90 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 8364 | 127 345 921 1403 1640 531 167 . 255 349 400 . . . . 128 884 593 329 292 Parts 406 | 10 29 70 56 65 21 7 . 10 22 22 . . . . 2 40 22 15 15 Haulers Intercepted 29 | . 2 4 5 4 . . . . 1 2 . . . . 1 2 6 1 1 Recyclers Shooed 2 | . . . . 1 . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . 20 6 . 11 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Qua Acc Combat Hostiles Destroyed 117 | . 9 22 21 28 12 4 . 7 5 2 . . . . . 5 . 2 . Melee 4 | . . . . . . . . . . 2 . . . . . . . 2 . Guns 59 | . 9 20 11 19 . . . . . . . . . . . . . . . Cannons 24 | . . . . 6 9 2 . 5 2 . . . . . . . . . . AOE 24 | . . 2 6 2 2 2 . 2 3 . . . . . . 5 . . . Classes Destroyed 19 | 2 5 3 5 3 . . . . . 1 . . . . . . . . . Worker 5 | . 1 . 3 1 . . . . . . . . . . . . . . . Builder 3 | . . . 2 . . . . . 1 . . . . . . . . . . Tunneler 5 | 2 . . . . . . . . . 2 . . . . . 1 . . . Hauler 29 | . 2 4 5 4 . . . . 1 2 . . . . 1 2 6 1 1 Recycler 7 | 1 . 1 . 1 . . . . 1 . . . . . . 3 . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . Operator 6 | . . 1 . 2 . . . . . . . . . . . . 2 . 1 Drone 1 | . . . . . . . . . . 1 . . . . . . . . . Watcher 23 | . 1 3 2 2 . . . . 1 2 . . . . 1 4 . 3 4 Swarmer 38 | . 6 12 . 3 3 1 . 3 5 . . . . . . 5 . . . Grunt 44 | . 3 4 13 13 6 1 . 4 . . . . . . . . . . . Brawler 5 | . . 1 2 1 1 . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . Sentry 14 | . . 5 3 4 1 1 . . . . . . . . . . . . . Specialist 1 | . . . . 1 . . . . . . . . . . . . . . . Hunter 2 | . . . 1 . . 1 . . . . . . . . . . . . . Programmer 8 | . . . . 4 1 . . . . 1 . . . . . . . 2 . Heavy 2 | . . . 1 1 . . . . . . . . . . . . . . . Best Kill Streak 11 | 3 4 5 11 4 4 3 . 4 5 2 . . . . 1 6 1 2 2 Combat Bots Only 8 | . 4 4 8 4 4 3 . 4 3 2 . . . . . 5 . 2 . Max Kills in Single Turn 3 | 1 1 2 3 2 2 2 . 3 2 1 . . . . 1 3 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 2 1 2 2 . 2 2 . . . . . . 3 . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Qua Acc Damage Taken 9478 | . 739 756 1602 2216 885 395 . 404 261 404 67 . . . 430 726 22 487 84 Core 1351 | . 219 109 223 171 93 41 . 85 30 48 40 . . . 19 106 . 148 19 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Core 57 | . . . . . . . . . . . . . . . . . . 57 . Regen/Repaired (Parts) 695 | . . 104 . 568 . . . . . . . . . . . . . 23 . Core Remaining (%) 77 | 100 12 72 59 . . . . 44 96 . . . . 91 98 91 . 89 98 Volleys Fired 431 | 21 81 56 85 122 30 7 . 15 6 . . . . . . 4 3 1 . Largest 2 | 1 2 2 2 2 2 2 . 2 2 . . . . . . 1 1 1 . Hottest 150 | 20 46 130 110 150 110 110 . 110 120 . . . . . . 30 75 90 . Shots Fired 756 | 21 117 110 150 241 62 14 . 24 9 . . . . . . 4 3 1 . Gun 550 | 21 117 110 142 157 . . . . . . . . . . . . 3 . . Cannon 181 | . . . . 82 60 11 . 23 4 . . . . . . . . 1 . Launcher 25 | . . . 8 2 2 3 . 1 5 . . . . . . 4 . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 199 | 21 117 22 25 14 . . . . . . . . . . . . . . . Thermal 421 | . . 42 57 220 60 11 . 23 4 . . . . . . . 3 1 . Explosive 25 | . . . 8 2 2 3 . 1 5 . . . . . . 4 . . . Electromagnetic 111 | . . 46 60 5 . . . . . . . . . . . . . . . Robot Hit Streak 19 | 9 7 17 11 19 13 6 . 7 1 . . . . . . 4 2 3 . Robot Miss Streak 7 | 2 3 7 4 6 2 1 . 2 2 . . . . . . . 1 . . Penetration Max 1 | . . . . 1 . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 4 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 641 | 17 71 95 115 175 41 9 . 15 9 18 . . . . 5 29 16 12 14 Core Hits 360 | 8 21 82 74 85 17 10 . 10 7 6 . . . . 2 20 8 4 6 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 25 | . . . 5 10 . . . . 1 1 . . . . . 5 1 2 . Burn 13 | . . . 5 8 . . . . . . . . . . . . . . . Blast 2 | . . . . 2 . . . . . . . . . . . . . . . Impale 10 | . . . . . . . . . 1 1 . . . . . 5 1 2 . Melee Attacks 263 | . . . . 1 . . . . 27 50 . 5 . . 17 82 23 30 28 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 263 | . . . . 1 . . . . 27 50 . 5 . . 17 82 23 30 28 Sneak Attacks 28 | . . . . . . . . . 3 5 . . . . 1 10 7 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18975 | 146 812 1326 3182 4353 1162 300 . 602 783 972 . . . . 296 2038 1293 830 880 Guns 6535 | 146 812 1265 1961 2310 . . . . . . . . . . . . 41 . . Cannons 3653 | . . . . 1775 1049 154 . 519 113 . . . . . . . . 43 . Explosions 2627 | . . 61 1221 231 113 146 . 83 264 . . . . . . 508 . . . Melee 6123 | . . . . . . . . . 406 972 . . . . 296 1530 1252 787 880 Ramming 37 | . . . . 37 . . . . . . . . . . . . . . . Kinetic 1913 | 146 812 268 314 373 . . . . . . . . . . . . . . . Thermal 7377 | . . 638 1104 3716 1049 154 . 519 113 . . . . . . . 41 43 . Explosive 2050 | . . . 777 159 113 146 . 83 264 . . . . . . 508 . . . Electromagnetic 1475 | . . 420 987 68 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 6123 | . . . . . . . . . 406 972 . . . . 296 1530 1252 787 880 Highest Corruption 15 | . . 3 . 9 15 15 14 13 2 2 . . . . . 7 . 5 . Average Corruption 7 | . . 2 . 6 12 14 13 9 2 1 . . . . . 3 . 2 . Corruption Purged 18 | . . . . 5 . 1 1 5 . 2 . . . . . . . 4 . Corruption Blocked 53 | . . . . . . . . . . . . . 20 . . . 33 . . Effects 160 | . . 1 . 61 20 18 3 35 3 6 . . . . . 10 . 3 . Message Errors 45 | . . . . 20 3 6 1 10 1 1 . . . . . 1 . 2 . Matter Fused 30 | . . 1 . 13 3 3 . 9 . 1 . . . . . . . . . Heat Flow Errors 23 | . . . . 9 2 4 . 5 . . . . . . . 2 . 1 . Energy Discharges 16 | . . . . 4 1 2 . 6 . 1 . . . . . 2 . . . Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 25 | . . . . 10 4 3 2 1 2 1 . . . . . 2 . . . Data Loss (major) 11 | . . . . 4 1 . . 2 . 2 . . . . . 2 . . . Misfires 6 | . . . . 1 3 . . 2 . . . . . . . . . . . Alerts 2 | . . . . . 1 . . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . . . Overload Shots 5 | . . . . . . . . 5 . . . . . . . . . . . Overflow Damage 1534 | . . . 34 85 38 . . 41 163 123 . . . . 7 359 196 366 122 Projectiles 159 | . . . . 85 33 . . 41 . . . . . . . . . . . Explosions 115 | . . . 34 . 5 . . . 76 . . . . . . . . . . Melee 1260 | . . . . . . . . . 87 123 . . . . 7 359 196 366 122 Knockbacks 3 | . . . . 3 . . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . Kinetic 2 | . . . . 2 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 330 | . . 65 166 . 19 . . . 80 . . . . . . . . . . Shots 9 | . . 2 4 . 1 . . . 2 . . . . . . . . . . Rammed 3 | . . . . 3 . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . 3 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 390 | . 28 390 144 387 113 186 . 231 13 37 . . . . . 137 72 219 . Average Temperature 67 | . 10 96 30 90 16 73 . 98 8 15 . . . . . 53 31 85 . Received Heat Transfer 2248 | . 261 144 639 513 321 102 . 132 . . 18 . . . 36 73 . . 9 Effects 5 | . . 2 . 3 . . . . . . . . . . . . . . . Interference 5 | . . 2 . 3 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . . . . . . Parts Fried 4 | . . 1 3 . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . 2 1 1 . . . . . . . . . . . . . . Combat Hostiles 4 | . . . 2 1 1 . . . . . . . . . . . . . . Parts Melted 32 | . . . 13 14 5 . . . . . . . . . . . . . . Heat Transferred 12391 | . . 770 2265 6496 1766 274 . 746 . . . . . . . . 74 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 2 4 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Qua Acc Peak Influence 819 | 15 164 372 819 498 . . . . 241 294 . . . . 100 382 283 245 322 Initial 372 | . 9 25 154 372 . . . . . 117 . . . . . 52 204 73 28 Average 182 | 7 59 193 568 205 . . . . 109 136 . . . . 51 134 210 111 190 Maximum Alert Level 3 | . . 1 3 2 . . . . 1 1 . . . . . 1 1 1 1 Low Security (%) 63 | 100 100 41 11 53 . . . . 85 84 . . . . 100 76 24 88 53 Level 1 27 | . . 58 7 33 . . . . 14 15 . . . . . 23 75 11 46 Level 2 6 | . . . 48 13 . . . . . . . . . . . . . . . Level 3 2 | . . . 32 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 2 1 3 14 . . . . 3 1 . . . . 1 5 1 3 1 Investigation 5 | . . . . 1 . . . . 1 1 . . . . . . . 2 . Extermination 8 | . . . . 4 . . . . . . . . . . . 2 . 1 1 Reinforcement 18 | . 2 1 2 6 . . . . 2 . . . . . 1 3 1 . . Assault 1 | . . . 1 . . . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . 1 . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Qua Acc Distress Signals 14 | . 1 2 2 1 . . . . 1 1 . . 1 . . . 4 . 1 Communications Jammed 68 | . . . . . . . . . . . . . 41 . . 20 3 4 . Distress Signals 59 | . . . . . . . . . . . . . 41 . . 11 3 4 . Times Spotted 283 | . 18 36 40 40 13 9 . 8 15 14 2 . 2 . 4 40 7 11 24 Peak Tracking Total 10 | . 5 5 6 5 5 5 . 4 4 8 2 . 1 . 2 10 2 4 8 Tactical Retreats 34 | . 1 3 5 2 1 . . . 3 3 . . . . . 12 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Qua Acc Traps Triggered 14 | . . 2 . 1 . . . . 1 2 . . . . . 6 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . 1 . 1 . . . . 13 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Qua Acc Machines Disabled 14 | . . . 3 1 . . . . 4 . . . . . . 1 1 4 . Max in Single Turn 2 | . . . 2 1 . . . . 2 . . . . . . 1 1 1 . Garrison Access 5 | . . . . . . . . . 1 1 . . . . . 2 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Qua Acc Machines Accessed 81 | . 5 6 3 10 . . 4 . 8 11 . . 8 . 5 6 . 11 4 Terminals 47 | . 5 5 2 5 . . . . 4 9 . . . . 3 2 . 10 2 Fabricators 5 | . . . . 1 . . . . 1 1 . . . . . 1 . . 1 Repair Stations 4 | . . 1 . 1 . . . . . . . . . . 1 . . 1 . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 1 . . . . 1 . . . . . 1 . . . . Garrison Access 8 | . . . . 1 . . . . 2 1 . . . . . 3 . . 1 Total Hacks 234 | . 19 15 9 22 . . 29 . 24 28 . . 9 . 14 10 . 44 11 Successful 139 | . 10 7 5 12 . . 29 . 13 15 . . 9 . 7 6 . 20 6 Failed 95 | . 9 8 4 10 . . . . 11 13 . . . . 7 4 . 24 5 Catastrophic 32 | . . 1 . 5 . . . . 4 4 . . . . 1 4 . 12 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 83 | . 16 5 7 9 . . . . 8 16 . . 1 . 8 . . 12 1 Terminals 156 | . 19 12 7 13 . . . . 15 25 . . . . 11 4 . 42 8 Fabricators 9 | . . . . 1 . . . . 3 1 . . . . . 2 . . 2 Repair Stations 11 | . . 3 . 4 . . . . . . . . . . 2 . . 2 . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 2 2 . . . . 2 . . . . . 1 . . . . Garrison Access 12 | . . . . 1 . . . . 4 2 . . . . . 4 . . 1 Terminal Hacks 100 | . 10 5 1 7 . . 29 . 6 9 . . 9 . 3 2 . 16 3 Record 23 | . . . . . . . 11 . . . . . 7 . . . . 4 1 Part Schematic 13 | . . . . 1 . . 10 . . 1 . . . . 1 . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 4 | . 2 2 . . . . . . . . . . . . . . . . . Prototype ID Bank 22 | . 8 2 1 1 . . 3 . 1 1 . . . . 1 . . 4 . Open Door 3 | . . . . . . . . . . . . . 2 . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . . . . . 1 2 . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . 1 . . . Alert Level 3 | . . 1 . . . . . . . 1 . . . . . . . 1 . Unreport Threat 7 | . . . . 2 . . . . . 1 . . . . . 1 . 2 1 Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . 1 . . . . . . . . . . Transport Status 1 | . . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 2 | . . . . 1 . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . 1 . Zone Layout 7 | . . . . . . . . . 1 3 . . . . 1 . . 2 . Fabricator Hacks 8 | . . . . 1 . . . . 2 1 . . . . . 2 . . 2 Network Status 3 | . . . . 1 . . . . . 1 . . . . . 1 . . . Load Schematic 2 | . . . . . . . . . 1 . . . . . . . . . 1 Build 3 | . . . . . . . . . 1 . . . . . . 1 . . 1 Repair Station Hacks 7 | . . 2 . 2 . . . . . . . . . . 1 . . 2 . Scan Component 3 | . . 1 . 1 . . . . . . . . . . . . . 1 . Repair 3 | . . 1 . 1 . . . . . . . . . . . . . 1 . Refit 1 | . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 2 2 . . . . 2 . . . . . 1 . . . . Insert Component 4 | . . . 1 1 . . . . 1 . . . . . 1 . . . . Analyze 3 | . . . 1 1 . . . . 1 . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . 1 1 . . . . . 2 . . 1 Seal Access 5 | . . . . . . . . . 1 1 . . . . . 2 . . 1 Unauthorized Hacks 12 | . . . 2 . . . . . 2 4 . . . . 2 . . 2 . Terminals 12 | . . . 2 . . . . . 2 4 . . . . 2 . . 2 . Assimilate 7 | . . . . . . . . . . 4 . . . . 1 . . 2 . Botnet 2 | . . . 1 . . . . . 1 . . . . . . . . . . Operators 3 | . . . 1 . . . . . 1 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . 5 5 2 9 . . . . 8 9 . . . . 5 4 . 9 2 Full Trace Events 4 | . . . . 1 . . . . 1 . . . . . . . . 2 . Feedback Events 3 | . . . . 1 . . . . 1 . . . . . . . . 1 . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . Hackware Fried 2 | . . . . . . . . . 1 . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 81 | . . . . . . . . . . . . . . . . 81 . . . Total Robot Build Rating 1 | . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 15 | . . . 1 2 . . 10 . . 1 . . . . 1 . . . . Parts Built 3 | . . . . . . . . . 2 . . . . . . . . . 1 Authchips 2 | . . . . . . . . . 1 . . . . . . . . . 1 Time 82 | . . . . . . . . . 47 . . . . . . . . . 35 Total Part Build Rating 16 | . . . . . . . . . 10 . . . . . . . . . 6 Parts Repaired 3 | . . 1 . 1 . . . . . . . . . . . . . 1 . Time 154 | . . 32 . 14 . . . . . . . . . . . . . 108 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 1 . . . . 1 . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Qua Acc Total Allies 9 | . . . . . . . . 1 . 4 . . . . 1 1 . 2 . Largest Group 3 | . . . . . . . . 1 . 3 3 . . . 1 1 . 1 . Highest-Rated Group 96 | . . . . . . . . 96 . 46 46 . . . 26 8 . 26 . Highest-Rated Ally 96 | . . . . . . . . 96 . 26 26 . . . 26 8 . 26 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . 11 . . . . . . . . . . . Total Damage 802 | . . . . . . . . 802 . . . . . . . . . . . Kills 1 | . . . . . . . . 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Qua Acc Robot Analysis Total 4 | . 2 2 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 1 1 . 2 . . 2 . . 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Qua Acc Turns Passed 13300 | 109 1007 1264 741 2599 508 450 131 958 714 802 100 204 506 88 310 1260 528 611 410 Spaces Moved 16328 | 46 684 911 374 1291 229 254 80 511 1342 1982 340 597 1061 325 699 2682 1064 977 879 Core 5 | 2 . . . . . . . 3 . . . . . . . . . . . Treads 2044 | . . . . 1055 229 254 80 426 . . . . . . . . . . . Legs 547 | 44 292 . 52 . . . . 82 77 . . . . . . . . . . Wheels 1862 | . 392 911 322 236 . . . . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 11870 | . . . . . . . . . 1265 1981 340 597 1061 325 699 2682 1064 977 879 Fastest Speed 24 | 50 90 105 90 105 160 160 160 160 24 24 27 27 27 27 27 27 31 27 31 Average Speed 59 | 121 113 105 121 158 178 160 160 178 36 26 27 27 27 27 27 29 33 30 31 Slowest Speed 650 | 190 190 105 260 243 320 160 160 650 260 120 27 27 29 27 27 37 119 104 32 Overloaded Moves 221 | . . . . . . . . . . . . . . . . . . 221 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 95 | . . . . . . . . . 9 9 . . 12 . . 31 23 2 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 86 72 38 38 42 50 70 67 36 38 51 51 95 46 13 51 25 74 31 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . . 1 . . . 1 . . 2 . . . . . Known Exits Taken 14 | . . 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . . . 1 1 1 . . . . . . . . . . . . Scrap Searched 10 | . . . . . 2 2 . . . . 3 2 . 1 . . . . . Spaces Dug 118 | . . . . 1 . . . . 18 26 . 5 . . 8 41 5 5 9 Terrain Destroyed 310 | . . 4 92 18 12 9 . 8 44 26 . 5 . . 8 65 5 5 9 Melee 118 | . . . . 1 . . . . 18 26 . 5 . . 8 41 5 5 9 Projectile 9 | . . . . 3 1 1 . 3 1 . . . . . . . . . . AOE 183 | . . 4 92 14 11 8 . 5 25 . . . . . . 24 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Res Qua Acc Total 18618 | 79 823 1112 510 1603 267 282 83 535 1489 2169 347 631 1268 324 794 2976 1159 1220 947 Wait 987 | . 16 90 2 77 2 12 . . 41 88 8 30 187 . 54 120 41 183 36 Move 16142 | 45 683 910 373 1290 228 253 79 510 1325 1963 339 596 1042 324 698 2624 1026 972 862 Hop 71 | . . . . . . . . . 7 9 . . 6 . . 26 14 2 7 Pick Up 83 | 7 12 11 10 17 1 . . . 8 8 . . 1 . 1 4 2 . 1 Fast Attach 205 | 6 4 16 11 32 3 4 2 4 22 17 . . 15 . 11 14 24 14 6 Attach 44 | . 1 . 9 3 . 1 . . 12 6 . . . . 1 6 2 2 1 Detach 18 | . . . 1 . . 1 . . 3 2 . . . . 2 4 2 2 1 Swap 70 | . 10 4 6 12 2 3 . 4 8 4 . . . . . 10 3 2 2 Drop 238 | . 16 25 13 46 1 1 2 2 30 22 . . 17 . 10 19 19 12 3 Fire 431 | 21 81 56 85 122 30 7 . 15 6 . . . . . . 4 3 1 . Melee 263 | . . . . 1 . . . . 27 50 . 5 . . 17 82 23 30 28 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . 3 . . . . . . . . . . . . . . . Escape Stasis 63 | . . . . . . . . . . . . . . . . 63 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research -2/Research (discovered 2 exits: Acc / *Qua) -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 5) 444 | -10/Materials | Discovered new exit (range 7) 649 | -10/Materials | Discovered new exit (range 13) 796 | -10/Materials | Core integrity fell below 50% 827 | -10/Materials | Core integrity fell below 20% 1117 | -10/Materials | Entered another Materials area 1117 | -9/Materials | Evolved 2 slots: Utility x2 1465 | -9/Materials | Discovered new exit (range 8) 1841 | -9/Materials | Repaired Med. Armor Plating 2005 | -9/Materials | Discovered new exit (range 8) 2095 | -9/Materials | Discovered new exit (range 11) 2132 | -9/Materials | Identified exit to Mines 2267 | -9/Materials | Discovered new exit (range 8) 2380 | -9/Materials | Identified exit to Materials 2381 | -9/Materials | Entered another Materials area 2381 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2398 | -8/Materials | Discovered new exit (range 14) 2542 | -8/Materials | Lost 4 parts (2u2w) 2623 | -8/Materials | Lost 3 parts (1n2w) 2781 | -8/Materials | First assault squad dispatched 2901 | -8/Materials | Destroyed 8 combat bots 3011 | -8/Materials | Discovered new exit (range 10) 3040 | -8/Materials | Identified exit to Factory 3122 | -8/Materials | Entered Factory 3122 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3213 | -7/Factory | Discovered new exit (range 8) 3235 | -7/Factory | Identified exit to Factory 4320 | -7/Factory | Garrison activated, responded to threat 5395 | -7/Factory | Repaired Hrd. Heavy Armor Plating 5550 | -7/Factory | Discovered new exit (range 9) 5606 | -7/Factory | Identified exit to Lower Caves 5721 | -7/Factory | Entered Lower Caves 5756 | -7/Lower Caves | Learned 4 Factory zone layouts 5819 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5945 | -7/Lower Caves | System corruption reached 10% 6029 | -7/Lower Caves | Encountered a Warlord checkpoint 6192 | -7/Lower Caves | Discovered new exit (range 12) 6229 | -7/Lower Caves | Entered another Lower Caves area 6231 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6441 | -7/Lower Caves | Learned Factory terminal intel 6542 | -7/Lower Caves | Build established: Scavenger-Mutant 6671 | -7/Lower Caves | Discovered new exit (range 7) 6676 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6679 | -7/Lower Caves | Entered Data Miner 6679 | -7/Data Miner | Discovered new exit (range 6) 6710 | -7/Data Miner | Met Data Miner 6743 | -7/Data Miner | Learned location of Section 7 (-2) 6743 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6770 | -7/Data Miner | Received God Mode back door access code from Data Miner 6810 | -7/Data Miner | Entered Proximity Caves 6931 | -6/Proximity Caves | Escorted by Enhanced Grunt 7031 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7386 | -6/Proximity Caves | Learned Factory terminal intel 7468 | -6/Proximity Caves | Learned 4 Factory zone layouts 7525 | -6/Proximity Caves | Core integrity fell below 50% 7563 | -6/Proximity Caves | Lost 7 parts (4n2u1w) 7690 | -6/Proximity Caves | Discovered exit to Factory (range 12) 7768 | -6/Proximity Caves | Entered Factory 7768 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7770 | -6/Factory | Loaded intel: 25 terminal locations 8021 | -6/Factory | Discovered new exit (range 10) 8046 | -6/Factory | Identified exit to Factory 8142 | -6/Factory | System Shield fried by hacking feedback 8228 | -6/Factory | Build established: Scavenger-Scout 8326 | -6/Factory | Discovered exit to Factory (range 14) 8342 | -6/Factory | Fabricated Adv. Signal Interpreter? 8482 | -6/Factory | Entered another Factory area 8482 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8483 | -5/Factory | Loaded intel: 27 terminal locations 8503 | -5/Factory | Discovered new exit (range 18) 8508 | -5/Factory | Identified exit to Upper Caves 8626 | -5/Factory | Incoming investigation squad redirected 8669 | -5/Factory | Build established: Scout 8741 | -5/Factory | Lost 3 parts (2n1u) 8878 | -5/Factory | Discovered exit to Upper Caves (range 8) 9042 | -5/Factory | Discovered new exit (range 20) 9051 | -5/Factory | Found Prototype Launcher 9065 | -5/Factory | Identified exit to Factory 9085 | -5/Factory | Identified Tesla Bomb Launcher 9146 | -5/Factory | Build established: Ninja 9284 | -5/Factory | Entered Upper Caves 9284 | -5/Upper Caves | Accompanied by 3 allies 9288 | -5/Upper Caves | Learned Factory interactive machine intel 9367 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9378 | -5/Upper Caves | Discovered new exit (range 5) 9378 | -5/Upper Caves | Learned location of Armory (-3) 9384 | -5/Upper Caves | Identified exit to Upper Caves 9384 | -5/Upper Caves | Entered another Upper Caves area 9587 | -5/Upper Caves | Discovered new exit (range 6) 9588 | -5/Upper Caves | Identified exit to Warlord 9588 | -5/Upper Caves | Entered Warlord 9598 | -5/Warlord | Discovered new exit (range 14) 9637 | -5/Warlord | Visited the Vortex Lab 9639 | -5/Warlord | Found Prototype Energy Gun 9639 | -5/Warlord | Identified Vortex Rail 9642 | -5/Warlord | Found Prototype Launcher 9642 | -5/Warlord | Identified Vortex Catalyst Activator 9649 | -5/Warlord | Warlord's base attacked by MAIN.C 9697 | -5/Warlord | Met Warlord 9699 | -5/Warlord | Opened Warlord's prototype stash 9701 | -5/Warlord | Found Prototype Device 9701 | -5/Warlord | Identified System Purifier 9713 | -5/Warlord | Found Prototype Processor 9713 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 9719 | -5/Warlord | Found Prototype Reactor 9736 | -5/Warlord | Found Prototype Special Weapon 9736 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 9828 | -5/Warlord | Found Prototype Ballistic Cannon 9828 | -5/Warlord | Identified Hvy. Autocannon 9989 | -5/Warlord | Spotted B-86 Titan 9999 | -5/Warlord | Warlord forces counterattacked 10057 | -5/Warlord | Spotted Executioner 10078 | -5/Warlord | Opened side exit 10091 | -5/Warlord | Spotted Striker 10093 | -5/Warlord | Identified exit to Proximity Caves 10094 | -5/Warlord | Entered Proximity Caves 10130 | -4/Proximity Caves | Spotted B-86 Titan 10147 | -4/Proximity Caves | Learned location of Quarantine (-2) 10166 | -4/Proximity Caves | Learned Research security intel 10180 | -4/Proximity Caves | Discovered exit to Factory (range 9) 10182 | -4/Proximity Caves | Entered Factory 10182 | -4/Factory | Evolved 2 slots: Utility x2 10183 | -4/Factory | Loaded intel: 52 interactive machine locations 10334 | -4/Factory | Found Prototype Hackware 10334 | -4/Factory | Identified Exp. System Shield 10353 | -4/Factory | Discovered new exit (range 11) 10356 | -4/Factory | Identified exit to Research 10360 | -4/Factory | Identified Vortex Chain Reactor 10492 | -4/Factory | Entered Research 10492 | -3/Research | Evolved 2 slots: Utility x2 10631 | -3/Research | Build established: Hacker-Ninja 11315 | -3/Research | Spotted B-86 Titan 11357 | -3/Research | Spotted B-86 Titan 11470 | -3/Research | Found Enh. Force Lance 11706 | -3/Research | Fabricated R-06 Scavenger? 11732 | -3/Research | Discovered new exit (range 18) 11752 | -3/Research | Identified exit to Research 11752 | -3/Research | Entered another Research area 11752 | -2/Research | Warlord forces began assault on 0b10 11752 | -2/Research | Evolved 2 slots: Utility x2 11859 | -2/Research | Found Exp. Signal Interpreter 11862 | -2/Research | Research machine network offline 11912 | -2/Research | Met up with Warlord 11942 | -2/Research | Spotted LT-27B(L) 11978 | -2/Research | Found Prototype Processor 11978 | -2/Research | Identified Exp. Targeting Computer 12047 | -2/Research | Found Unknown Device 12047 | -2/Research | Identified Quantum Capacitor 12236 | -2/Research | Spotted Striker 12258 | -2/Research | Discovered new exit (range 23) 12260 | -2/Research | Discovered new exit (range 17) 12280 | -2/Research | Identified exit to Quarantine 12280 | -2/Research | Entered Quarantine 12336 | -2/Quarantine | Cryocooling Duct disabled 12351 | -2/Quarantine | Ambient heat levels rising (+20) 12351 | -2/Quarantine | Non-combat units ordered to evacuate 12466 | -2/Quarantine | Repaired Quantum Shading Machine 12598 | -2/Quarantine | Found Alien Artifact 12598 | -2/Quarantine | Identified Phase Redirector 12622 | -2/Quarantine | Identified exit to Access 12715 | -2/Quarantine | Found Alien Artifact 12715 | -2/Quarantine | Identified Phase Armor 12752 | -2/Quarantine | Found Alien Energy Cannon 12752 | -2/Quarantine | Identified Core Cannon 12812 | -2/Quarantine | Exp. System Shield fried by hacking feedback 12832 | -2/Quarantine | Incoming investigation squad redirected 12891 | -2/Quarantine | Entered Access 12891 | -1/Access | Evolved 2 slots: Utility x2 12990 | -1/Access | Spotted B-99 Colossus 13149 | -1/Access | Fabricated Adv. Hacking Suite (x1) 13209 | -1/Access | Spotted B-99 Colossus 13250 | -1/Access | Spotted B-99 Colossus 13284 | -1/Access | Discovered new exit (range 13) 13301 | -1/Access | Identified exit to Surface 13301 | *** | Escaped! Last Messages --------------- it. 13226_ W-44 Eye destroyed. 13229_ Acquired 25 matter. 13239_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13240_ O-32 Director destroyed. 13243_ Acquired data core, extracted dynamic key. 13243_ Decrypted 1 local trap positions from data. 13244_ Discarded Hacking Suite. 13249_ K-01 Serf cleans the Spectral Interrupter. 13270_ Destroyed Antigrav System. 13276_ W-44 Eye destroyed. 13279_ Acquired 10 matter. 13284_ EXIT=FOUND 13299_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 13300_ The Access Shell folds into the floor. 13300_ Terminal disabled. 13301_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ???????????????????????????? ???????????????? ??? | | ??????????????? ?????? ???????????????????#? ? ?? | | ????????????? ?? ???????????????????????????? ?? | | ???????????????????????#?????#????????????????? ?? | | ???????????? ? ? ?????????#???????????????#?? ? ? | | ??????????????????????? ????????????????????? | | ?????#???????"? ?????????????????????????????? ? ? | | ??????#???????? ?????? ?????????????? ?????###?+# | | ????????????????????????????????????????????###? | | ??????#???????????? ???? ? ???"????? ???? ? | | ?#?????#??###?????? ????????????????? ???#??### ? | | #?#???????# ? ???? #????????????? ??????########? | | ?????????## ???????? ??????????????? #??###?#??? | | ???##?#???# ????????? ?????? ??????????######?### | | ?????????## #???#???????????? ??????????##?#?#?## | | ???????#??# ??#??#?# ? ??? ? ? #?##??????#?###?# | | ??#???????# ??#??#?? ? ?? ?? ##??##?#######?## | | ??????????# w##??##?#?##???#?##?#??####?#???#####? | | ??????????# ?????######????#?###??#########?#?#?# | | ???#???#??# ####### ###########?##??###?#?####?## | | ????????#?# """T""" ""?" ? ###?##?## | | ?#???##???# """ "" "?"" ? ?#?#####? | | ?????#????# p ""?" ######### | | ????????#?# """" | | ?##??????## "" "??" | | ?#???#????# @" """" | | ?????#???## ""?" | | ???????##?# "?"" ###+##### | | ??????##### "?"" ? ? # = | | #????#????# "?"?? ? ? ?# ! | | ??###?##### ####### ##########??######### | | "???"?#??## ##????#####???#??###?#?###### | | ???"??#?#?# ##?##??###?##??##?##???##?### | | ?? ????? ?# ###?##?#??#?###?#?########### * | | ? ???? # ###??##?#?###??#??# # | | ? ?? ? ?? + #???#?#?#??#?###### # | | ??????? ?# ############## # = !! # | | ????"???? # # !! "######## | | ?? ??? ? # +% #### | | ? ? ?? # ############## #! = #### | | ?? ? ? # #???? ? ?#####+######+#######?# | | ????##??#?# #?? ?? ? ?# ## ####?#### | | #??#?#????# + ??????? # ## ####???## | | ?? ???##?## # ? ?? #! " ##+######### | | ????? ??? # ? ?" ? # ! """ ## """" # | | ??????? #?? """???# """## ""S"" # ! | | ?????#??##### ""?? ?# " ## "" "" # | | ?????????#????? ?? ? ? # ## # | | ??????####??#?####?#???# ##! ] # ? | | ??????????#?##?##?##??##########+## # ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 75 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Power Amplification 40 Additional Mass Support 20 Corruption Block 6 Armor Coverage 825 Resistance: KI 30 Resistance: TH 20 Evasion (%) 78 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 26 Defensive Hacking 38 Authchip Count 4 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Scanalyzed Adv. Signal Interpreter | -7/Factory | Hacked Imp. Flight Unit | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Lrn. Sensor Array | -7/Data Miner | Free Imp. Cloaking Device | -5/Factory | Hacked Adv. Hacking Suite | -4/Factory | Hacked Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Adv. Signal Interpreter | x2 | -6/Factory | Authchip R-06 Scavenger | x1 | -3/Research | Preloaded Adv. Hacking Suite | x1 | -1/Access | Authchip Alien Tech Used ----------------- Phase Redirector Phase Armor Core Cannon Achievements -------------- Deadly Force Epsilon Run More Power To You Challenges ------------ None Game ------ Seed DynamicSchematicGravjet Manual? 0 Play Time 04:00:02 Cumulative 50.2 hours Start 2023.01.27 @ 03:44:06 End 2023.01.27 @ 07:54:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 1/0/0/2/0/0/0/0/0 Lore% 49 Gallery% 48 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdd4c217-365a-4e33-bd3d-cd080cb17470