Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 22:55:30 Player: Snips Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (20) 100 Value Destroyed (472) 472 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2372 Bonus ------- None Cogmind --------- Core Integrity 22/550 Matter 264/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- High-powered Shotgun Heavy Mace > --- INVENTORY (5) ---- EM Pulse Gun Assault Cannon Hammer Peak State ------------ > --- POWER ------------ Backup Power I > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Weapon Shielding Weapon Shielding Weapon Shielding Light Armor Plating > --- WEAPON ----------- Assault Cannon Hammer > --- INVENTORY -------- Light Ion Engine Improved Aluminum Leg EM Pulse Gun Medium Laser Small Laser [Rating: 14] Favorites ----------- Power Backup Power I Engine Backup Power I Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Weapon Shielding Device Heat Sink Storage Small Storage Unit Protection Weapon Shielding Weapon Hammer Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Impact Weapon Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 31 | 6 4 7 2 12 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . 4 . 3 Treads 2 | . . 2 . . Leg 3 | . . 2 . 1 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 6 | 1 1 2 . 2 Device 1 | . 1 . . . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . 2 . 2 Artifact . | . . . . . Weapon 14 | 2 3 1 2 6 Energy Gun 7 | 2 2 . 1 2 Energy Cannon 2 | . 1 . 1 . Ballistic Gun 1 | . . . . 1 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 3 | . . 1 . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . . 4 . 2 Power 1 | . . 1 . . Propulsion 4 | . . 2 . 2 Utility 1 | . . 1 . . Weapon . | . . . . . Highest Loss Streak 4 | . . 4 . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 76 | . 88 80 88 49 Engine 8 | . 14 7 11 5 Treads 3 | . . 10 . . Leg 9 | . . 1 22 9 Wheel 6 | . 28 6 . . Device 1 | . 3 2 . . Storage 9 | . 14 11 11 4 Protection 16 | . . 19 22 16 Energy Gun 11 | . 19 15 10 4 Energy Cannon 1 | . 8 . . . Impact Weapon 7 | . . 6 11 8 Naked Turns 8 | . . . . 8 Heaviest Build 16 | 14 15 16 13 16 Greatest Support 40 | 20 20 40 26 26 Greatest Overweight (x) 3 | . . 3 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 6 Most Carried 8 | 4 6 8 7 5 Average Carried 5 | 2 5 6 6 4 Final Capacity 8 | 8 8 8 8 5 Final Carried 7 | 4 5 7 6 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 469 | 217 83 30 39 100 Remotely . | . . . . . Salvage Created 586 | . 122 269 58 137 Parts 30 | . 11 14 2 3 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 20 | . 5 7 4 4 Melee 3 | . . . 2 1 Guns 11 | . 3 6 2 . Cannons 1 | . 1 . . . AOE 1 | . 1 . . . Classes Destroyed 4 | . 2 2 . . Swarmer 12 | . 3 3 4 2 Grunt 5 | . 2 1 . 2 Brawler 1 | . . 1 . . Sentry 2 | . . 2 . . Best Kill Streak 6 | . 5 6 4 3 Combat Bots Only 6 | . 5 6 4 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 219 | . 28 80 14 97 Missed 64 | . 10 19 3 32 Damage Taken 1622 | . 159 697 93 673 Core 804 | . 54 196 26 528 Absorbed by Shields . | . . . . . Redirected to Shielding 42 | . . 38 4 . Core Remaining (%) 74 | 100 78 . 44 . Volleys Fired 64 | . 22 17 8 17 Largest 2 | . 2 2 1 2 Hottest 100 | . 100 90 60 90 Shots Fired 86 | . 29 31 8 18 Gun 72 | . 22 31 6 13 Cannon 14 | . 7 . 2 5 Launcher . | . . . . . Special . | . . . . . Kinetic 5 | . . . . 5 Thermal 48 | . 7 31 8 2 Explosive . | . . . . . Electromagnetic 33 | . 22 . . 11 Robot Hit Streak 10 | . 2 10 2 . Robot Miss Streak 5 | . 2 5 1 . Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 50 | . 11 22 6 11 Core Hits 20 | . 6 10 3 1 Critical Kills . | . . . . . Critical Parts Destroyed 6 | . . 1 1 4 Critical Strikes 10 | . . 3 3 4 Burn 4 | . . 2 2 . Smash 6 | . . 1 1 4 Melee Attacks 28 | . . 6 3 19 Impact 28 | . . 6 3 19 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1052 | . 197 304 123 428 Guns 361 | . 109 213 39 . Cannons 53 | . 53 . . . Explosions 35 | . 35 . . . Melee 603 | . . 91 84 428 Ramming . | . . . . . Kinetic . | . . . . . Thermal 340 | . 88 213 39 . Explosive . | . . . . . Electromagnetic 109 | . 109 . . . Impact 603 | . . 91 84 428 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 270 | . . 15 32 223 Projectiles . | . . . . . Explosions . | . . . . . Melee 270 | . . 15 32 223 Knockbacks 3 | . . . . 3 Impact 3 | . . . . 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 234 | . 234 233 20 15 Average Temperature 88 | . 77 111 12 10 Received Heat Transfer 342 | . 24 183 . 135 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 9 | . . 3 1 5 Impact Corruptions 11 | . . 1 2 8 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 2 1 . Heat Transferred 1112 | . 111 742 259 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 194 | . 153 194 180 183 Initial 75 | . . 64 75 70 Average 118 | . 69 138 146 119 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 1 . . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 23 | . 4 9 4 6 Peak Tracking Total 7 | . 3 7 4 6 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . 1 . 1 1 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 2 | . 1 1 . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 3 1 . . Successful 4 | . 3 1 . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks 3 | . 3 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . 1 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 845 | 55 119 250 243 178 Spaces Moved 521 | 53 76 126 176 90 Core 44 | 2 . 8 . 34 Treads 55 | . . 55 . . Legs 228 | . . 16 176 36 Wheels 174 | 51 76 47 . . Hover . | . . . . . Flight 20 | . . . . 20 Fastest Speed 37 | 50 80 80 120 37 Average Speed 104 | 78 80 127 120 78 Slowest Speed 200 | 80 80 200 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 3 22 15 48 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 33 | . 3 . . 30 Melee . | . . . . . Projectile . | . . . . . AOE 33 | . 3 . . 30 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 675 | 63 103 173 194 142 Wait 15 | . . 8 5 2 Move 517 | 52 75 125 175 90 Hop . | . . . . . Pick Up 15 | 5 2 7 . 1 Fast Attach 12 | 5 . 2 . 5 Attach 11 | 1 1 4 1 4 Detach . | . . . . . Swap 8 | . 3 1 1 3 Drop 5 | . . 3 1 1 Fire 64 | . 22 17 8 17 Melee 28 | . . 6 3 19 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 16) 175 | -10/Materials | Entered another Materials area 175 | -9/Materials | Evolved 2 slots: Utility x2 281 | -9/Materials | Lost 4 parts (1p2n1u) 304 | -9/Materials | Build established: Mutant 385 | -9/Materials | Discovered new exit (range 9) 425 | -9/Materials | Entered Mines 489 | -9/Mines | Core integrity fell below 50% 606 | -9/Mines | Assembled infested the area 611 | -9/Mines | Assisted by a Guerilla fighting off Assembled 657 | -9/Mines | Discovered new exit (range 9) 668 | -9/Mines | Entered Materials 668 | -8/Materials | Evolved 2 slots: Utility x2 669 | -8/Materials | Identified exit to Storage 742 | -8/Materials | Released all parts (10) 782 | -8/Materials | Core integrity fell below 50% 800 | -8/Materials | Core integrity fell below 20% 846 | -8/Materials | Self-destructed Last Messages --------------- S-10 Pest system corrupted by crushing effect. Destroyed Heat Sink. Y-45 Defender system corrupted by crushing effect. S-10 Pest IFF system glitched. Y-45 Defender suffers critical hit (Smash). Destroyed Beam Rifle. Y-45 Defender system corrupted by crushing effect. S-10 Pest IFF system glitched. Y-45 Defender system terminally corrupted. S-10 Pest misfires. Destroyed Flight Unit. Destroyed Lgt. Ion Engine. S-10 Pest system corrupted by crushing effect. S-10 Pest knocked back. S-10 Pest system terminally corrupted. Acquired Hvy. Mace. Dropped Hvy. Mace. Acquired Hpw. Shotgun. Acquired 14 matter. Acquired 13 matter. 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