Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.05 @ 18:32:21 Player: N.W.L Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (88) 440 Value Destroyed (2947) 2947 Prototype IDs (240) 4800 Alien Tech Used (5) 1000 Bonus (12635) 12635 TOTAL SCORE: 29722 Bonus ------- Follower Combat Kills 942 Registered with UFD 300 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1310 Used Core Reset Matrix 3000 Pursued by Intercept 500 Met Sigix 2000 Friendly Fire -17 Cogmind --------- Core Integrity 0/1300 Matter 201/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Advanced Signal Interpreter Expert System (Blank) Hacking Suite A0-MCA's Component Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Diametric Drive System Purifier Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Q-thruster Improved Diametric Drive > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Surveybot 17 Chip Expert System Phase Armor Hacking Suite Advanced Hacking Suite Ghost Barrier A0-MCA's Component Scanner > --- WEAPON ----------- Advanced Datajack Plasma Lance > --- INVENTORY -------- Nuclear Pulse Array Improved Diametric Drive Deep Structural Scanner Makeshift Trap Scanner System Purifier Advanced Trap Extractor Advanced Trap Extractor Advanced Trap Extractor Transdimensional Reconstructor Advanced Plasma Cannon Vortex Cannon Precision Rocket Launcher Improved Plasma Cutter [Rating: 156] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Field Propulsion Array Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Flight Unit Field Propulsion Array Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Improved Light Armor Plating Artifact Phase Armor Weapon Chainsword Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Impact Mace Slashing Weapon Chainsword Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Slots Evolved 14 | . . . . . . 8 . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . . 2 . . . . 1 . . . . 1 . . . . . . Utility 9 | . . . . . . 6 . . . . 1 . . . . 1 . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 244 | . . 1 5 2 21 64 6 5 4 7 18 6 4 1 10 20 6 1 21 8 7 27 Power 18 | . . . . . 3 9 . . . . 1 . . . . 2 . . 3 . . . Engine 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . Core 9 | . . . . . 1 6 . . . . 1 . . . . 1 . . . . . . Reactor 5 | . . . . . . 1 . . . . . . . . . 1 . . 3 . . . Propulsion 38 | . . . 2 . 6 12 . . . . 2 . . . 1 4 3 . 3 3 1 1 Treads 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Flight 34 | . . . . . 6 12 . . . . 2 . . . 1 2 3 . 3 3 1 1 Utility 79 | . . . . 2 7 21 4 3 3 1 12 2 . 1 3 4 3 . 2 . 2 9 Device 45 | . . . . . 4 9 4 3 2 1 9 1 . 1 2 3 2 . . . . 4 Storage 7 | . . . . 1 2 3 . . . . . . . . . . . . . . . 1 Processor 6 | . . . . . . 4 . . . . 1 . . . . . . . 1 . . . Hackware 8 | . . . . . . 3 . . . . 1 . . . . 1 . . 1 . 1 1 Protection 12 | . . . . 1 1 2 . . 1 . 1 1 . . 1 . 1 . . . 1 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 109 | . . 1 3 . 5 22 2 2 1 6 3 4 4 . 6 10 . 1 13 5 4 17 Energy Gun 5 | . . . 1 . 1 . . . . 2 . . . . 1 . . . . . . . Energy Cannon 32 | . . . . . . 7 1 . . 1 . 1 1 . 2 4 . . 7 1 1 6 Ballistic Gun 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Launcher 12 | . . 1 1 . . . . 1 . . 1 . 1 . 1 1 . . 2 2 1 . Special Weapon 6 | . . . . . . . . . . 1 . . 2 . 2 . . . . . . 1 Impact Weapon 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . 8 . 1 1 . . 3 . . . 2 . . . . . 1 Piercing Weapon 7 | . . . . . . . . . . . . . . . . 2 . . 1 . 1 3 Special Melee Weapon 24 | . . . . . . 5 1 . . 2 2 . . . . 1 . 1 3 2 1 6 Unidentified Prototypes 5 | . . . . . . 1 . . . . . . . 1 . . . . . . . 3 Parts Lost 23 | . . . 1 . . 1 . . . . 1 . . . 1 2 . . 1 1 1 14 Power 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . 1 Propulsion 10 | . . . 1 . . . . . . . . . . . 1 1 . . 1 1 . 5 Utility 6 | . . . . . . . . . . . . . . . . . . . . . 1 5 Weapon 4 | . . . . . . 1 . . . . . . . . . . . . . . . 3 Highest Loss Streak 14 | . . . 1 . . 1 . . . . 1 . . . 1 1 . . 1 1 1 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 85 85 83 89 92 92 86 86 86 86 86 85 86 88 87 80 94 94 93 92 83 80 Engine 4 | . 14 14 14 14 6 . 6 6 6 6 2 . . . . . . . . . . . Core 2 | . . . . . 2 5 . . . . 2 5 5 5 5 . 5 5 2 . . . Treads 2 | . . . 5 28 5 . . . . . . . . . . . . . . . . . Leg 2 | . 28 28 21 . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . 22 21 13 13 13 13 17 17 17 17 16 15 26 26 25 25 19 17 Device 7 | . . . . . 2 11 13 13 11 13 11 11 11 11 11 10 10 10 9 5 4 4 Storage 7 | . 14 14 14 14 10 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 Processor 16 | . . . . . . 20 26 26 26 26 27 23 23 23 23 21 21 21 21 26 23 21 Hackware 5 | . . . . . . 8 6 6 6 6 5 5 5 5 5 9 10 10 10 15 13 14 Protection 4 | . . . . 4 13 4 . . 1 . . 3 5 5 4 5 4 5 4 . 3 2 Energy Gun 2 | . 14 11 2 14 3 . . . . 2 . . . . 1 . . . . . . . Ballistic Gun 4 | . 14 14 10 . 21 . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 7 14 2 . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 5 6 6 10 6 5 8 5 5 5 1 . . . . . . Special Melee Weapon 2 | . . . . . . 4 2 6 2 2 4 1 . . . . 5 5 3 3 3 3 Peak Build Rating 156 | 6 6 8 10 13 27 88 86 87 88 89 99 100 101 102 105 118 110 111 135 139 146 156 Average Rating 72 | 6 6 6 8 10 19 69 85 85 86 87 94 96 98 101 100 105 107 110 122 136 140 133 On Entrance 74 | 6 6 6 8 9 13 27 86 86 85 88 88 94 98 101 102 90 107 107 111 135 125 143 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 57 | 14 14 16 21 57 57 34 44 37 39 43 37 36 36 35 42 35 35 34 57 48 43 55 Greatest Support 47 | 20 20 20 40 40 40 42 42 42 42 42 47 38 38 38 38 39 39 39 45 44 43 43 Greatest Overweight (x) 8 | . . . 2 1 4 2 1 1 1 1 1 . . . 1 1 . . 1 1 1 8 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 8 8 11 15 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 20 | 6 6 8 7 11 20 19 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 6 6 7 6 7 12 10 14 14 15 15 14 14 14 15 14 14 14 15 14 15 14 13 Final Capacity 20 | 8 8 8 8 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 20 | 6 6 7 6 11 20 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 4 Class Distribution -------------------- 30% | Mutant 15% | Trapper-Scout 15% | Assassin 14% | Hacker-Scout 8% | Scout 5% | Trapper-Assassin 4% | Commander-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Scout | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Data Miner Scout | -5/Proximity Caves Commander-Scout | -5/Factory Trapper-Scout | -5/Upper Caves Trapper-Scout | -5/Upper Caves Trapper-Scout | -5/Zhirov Trapper-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Trapper-Scout | -4/Upper Caves Trapper-Scout | -4/Upper Caves Trapper-Assassin | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Resources | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Matter Collected 3129 | 200 . 46 8 40 427 645 60 80 40 75 230 41 74 20 70 172 193 24 245 125 27 287 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3299 | . . 133 68 34 . 977 56 25 . 62 72 59 21 97 224 186 35 24 452 288 199 287 Parts 162 | . . 12 6 3 . 44 2 5 . 2 5 . 1 1 10 14 4 4 12 6 19 12 Haulers Intercepted 8 | . . . . . . 6 . . . . . . . . . 1 . . . . . 1 Recyclers Shooed 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . 4 . . . 7 5 . 9 . 3 5 1 6 . 6 3 . . . . Prevented 13 | . . . . . . . 3 . . 1 . 3 . . 1 . 5 . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Combat Hostiles Destroyed 56 | . . 5 6 1 . . 1 3 . 1 5 . 2 . 6 5 . . 10 3 7 1 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Guns 3 | . . 2 . . . . . . . 1 . . . . . . . . . . . . Cannons 11 | . . . 1 1 . . . . . . . . . . 1 . . . 7 . . 1 AOE 39 | . . 3 5 . . . . 3 . . 5 . 2 . 5 5 . . 1 3 7 . Classes Destroyed 19 | . . 3 1 1 . 4 . . . 1 . 1 . . . . . . 7 . . 1 Worker 3 | . . 1 . . . . . . . . . . . . . . . . . . 2 . Builder 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 8 | . . . . . . 6 . . . . . . . . . 1 . . . . . 1 Recycler 3 | . . . . . . 2 . . . . . . . . . . . . . . . 1 Minesweeper 7 | . . . . . . . . . . . . 1 . . 3 . 2 1 . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Operator 4 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . Watcher 5 | . . . . . . 4 . . . . . . . . . . . . . . 1 . Swarmer 33 | . . 3 4 . . . . 3 . . 5 . 2 . 5 5 . . . 3 3 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 9 | . . 2 . . . . 1 . . . . . . . 1 . . . 2 . 3 . Brawler 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Duelist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Demolisher 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Programmer 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Subdweller 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Savage 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 11 | . . 3 4 1 . 2 1 3 . 1 5 1 2 . 5 5 1 1 4 3 11 1 Combat Bots Only 7 | . . 3 4 1 . . 1 3 . 1 5 . 2 . 5 5 . . 4 3 7 1 Max Kills in Single Turn 4 | . . 3 1 1 . 1 1 2 . 1 4 1 2 . 2 3 1 1 1 3 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 1 . . . . 2 . . 4 . 2 . 2 3 . . 1 3 2 . Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Hostile Shots Fired 333 | . . 7 26 8 . 26 2 4 1 7 14 6 17 . 10 13 . . 23 11 21 137 Missed 105 | . . 1 9 2 . 11 . 1 1 1 11 4 9 . 3 2 . . 8 3 9 30 Damage Taken 4381 | . . 146 208 83 . 231 50 41 . 108 100 38 92 . 156 283 . . 420 110 237 2078 Core 1692 | . . 82 6 38 . 63 32 13 . 40 28 . 17 . 37 20 . . 57 62 37 1160 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 359 | . . . . . 199 . . . . . . . . . . 18 . . 142 . . . Core Remaining (%) 81 | 100 . . . . 49 . . . . 82 . . . . 91 . . . . 87 . . Volleys Fired 206 | . 2 13 11 5 8 14 8 2 . 10 2 1 7 . 19 12 . . 40 15 8 29 Largest 2 | . 2 2 2 2 2 1 1 1 . 1 1 1 1 . 1 1 . . 1 1 1 2 Hottest 163 | . 60 60 68 98 40 90 90 43 . 90 43 81 98 . 81 98 . . 81 98 43 163 Shots Fired 233 | . 4 22 13 9 16 14 8 2 . 10 2 1 7 . 19 12 . . 40 15 8 31 Gun 63 | . 4 18 2 4 16 . . . . 7 . . . . 12 . . . . . . . Cannon 132 | . . . 5 5 . 14 8 . . 2 . 1 4 . 3 10 . . 38 12 . 30 Launcher 34 | . . 4 6 . . . . 2 . . 2 . 1 . 4 2 . . 2 3 8 . Special 4 | . . . . . . . . . . 1 . . 2 . . . . . . . . 1 Kinetic 39 | . 2 9 7 5 16 . . . . . . . . . . . . . . . . . Thermal 102 | . . . . 4 . 14 8 . . 9 . . 6 . 12 8 . . . 12 . 29 Explosive 34 | . . 4 6 . . . . 2 . . 2 . 1 . 4 2 . . 2 3 8 . Electromagnetic 32 | . 2 9 . . . . . . . . . 1 . . 3 2 . . 15 . . . Entropic 25 | . . . . . . . . . . . . . . . . . . . 23 . . 2 Robot Hit Streak 9 | . 1 8 3 9 . 2 3 . . 1 . 2 3 . 6 7 . . 9 . 8 9 Robot Miss Streak 3 | . 3 2 1 . . 1 . . . 1 . . . . . . . . 2 . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 155 | . 1 10 4 6 . 26 3 1 3 4 3 6 1 5 18 4 2 1 36 3 9 9 Core Hits 131 | . . 8 6 1 . 16 1 3 . 2 5 2 2 1 13 12 1 1 22 5 26 4 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 17 | . . . . 1 . 2 . 1 . . . . . 1 3 . 1 . 8 . . . Destroy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Sever 7 | . . . . . . 2 . 1 . . . . . 1 3 . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Sunder 8 | . . . . . . . . . . . . . . . . . . . 8 . . . Melee Attacks 232 | . . . . . . 66 3 2 15 2 18 12 3 5 19 28 4 1 13 6 4 31 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 150 | . . . . . . 65 1 2 13 2 17 12 3 5 19 11 . . . . . . Piercing 64 | . . . . . . . . . . . . . . . . 17 4 1 4 5 4 29 Sneak Attacks 40 | . . . . . . 12 1 1 3 . 2 2 . . 3 1 2 1 8 . 1 3 Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12091 | . 11 353 492 105 . 1475 70 332 77 66 542 327 141 397 1165 534 258 124 2766 576 1576 704 Guns 257 | . 11 133 10 37 . . . . . 66 . . . . . . . . . . . . Cannons 2309 | . . . 50 65 . 65 32 . . . . 33 . . 116 45 . . 1683 . . 220 Explosions 4775 | . . 175 432 . . . . 267 . . 414 . 124 . 271 300 . . 1083 218 1491 . Melee 4669 | . . . . . . 1410 38 65 77 . 128 294 . 397 778 189 258 124 . 358 85 468 Ramming 64 | . . 45 . 3 . . . . . . . . . . . . . . . . . 16 Kinetic 199 | . 11 63 60 65 . . . . . . . . . . . . . . . . . . Thermal 999 | . . . . 37 . 65 32 . . 66 . . 17 . . . . . 644 . . 138 Explosive 4131 | . . 175 432 . . . . 267 . . 414 . 124 . 271 300 . . 439 218 1491 . Electromagnetic 620 | . . 70 . . . . . . . . . 33 . . 116 45 . . 356 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 3376 | . . . . . . 1410 38 65 77 . 128 294 . 397 778 189 . . . . . . Piercing 1293 | . . . . . . . . . . . . . . . . . 258 124 . 358 85 468 Entropic 1409 | . . . . . . . . . . . . . . . . . . . 1327 . . 82 Highest Corruption 4 | . . . . . . . . . . . . . . . . 2 2 2 2 . . 4 Average Corruption 1 | . . . . . . . . . . . . . . . . 1 2 2 2 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 18 | . . . . . . . . . . . . . . . . 8 6 . . . . 4 Message Errors 6 | . . . . . . . . . . . . . . . . 2 3 . . . . 1 Matter Fused 6 | . . . . . . . . . . . . . . . . 2 2 . . . . 2 Heat Flow Errors 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1414 | . . 13 10 . . 87 . . . . 165 86 . 22 246 29 179 . 161 207 91 118 Projectiles 79 | . . . . . . 15 . . . . . . . . . . . . 64 . . . Explosions 278 | . . 13 10 . . . . . . . 97 . . . 20 . . . 97 . 41 . Melee 1057 | . . . . . . 72 . . . . 68 86 . 22 226 29 179 . . 207 50 118 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 174 | . . 70 43 . . . . . . . . . . . 41 . . . . 13 . 7 Shots 6 | . . 2 2 . . . . . . . . . . . 1 . . . . 1 . . Rammed 5 | . . . . 1 . . . . . . . . . . . . . . . . . 4 Targets Rammed 16 | . . 11 . 1 . . . . . . . . . . . . . . . . . 4 Kicked 11 | . . 11 . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 357 | . . 39 . 162 3 126 126 . . 93 . 36 216 . 240 202 . . 237 357 24 . Average Temperature 70 | . . 28 . 78 2 49 51 . . 37 . 18 104 . 89 73 . . 60 121 12 . Received Heat Transfer 449 | . . 39 18 18 . 90 36 . . 39 9 20 . . 21 69 . . 9 9 63 9 Effects 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Parts Fried 3 | . . . . . . . . . . . . . . . 1 . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . 2 . . . . . . . . . . . 1 . . . Heat Transferred 933 | . . . . 111 . 100 50 . . 111 . . 37 . . . . . 400 . . 124 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Peak Influence 468 | . 15 108 . 102 . 173 . . . . 468 . . . . 230 . . . . 295 240 Initial 165 | . . 5 . 79 . . . . . . 18 . . . . . . . . . . 165 Average 100 | . 14 33 . 45 . 68 . . . . 252 . . . . 82 . . . . 162 174 Maximum Alert Level 2 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 1 Low Security (%) 83 | 100 100 100 . 100 . 100 . . . . 33 . . . . 93 . . . . 42 51 Level 1 13 | . . . . . . . . . . . 49 . . . . 6 . . . . 57 48 Level 2 2 | . . . . . . . . . . . 16 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 1 . . . . 17 . . . . 11 . . . . 13 . . . . 2 4 Investigation 24 | . . . . . . 11 . . . . 7 . . . . 6 . . . . . . Extermination 6 | . . . . . . 2 . . . . 2 . . . . 1 . . . . . 1 Reinforcement 13 | . 1 . . . . 4 . . . . 2 . . . . 4 . . . . 2 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Distress Signals 9 | . . . . . . 4 . . . . 2 . . . . 2 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 236 | . 1 5 11 1 . 36 4 3 1 11 22 7 8 . 8 15 . . 71 1 11 20 Peak Tracking Total 15 | . 1 3 6 1 . 5 3 3 1 9 6 4 5 . 2 3 . . 15 1 6 8 Tactical Retreats 40 | . . . 2 . . 13 1 . . 4 2 3 4 . 3 3 . . 4 . . 1 Traps | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Traps Triggered 6 | . . . . . . 5 . . . . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 36 | . . . . . . . . . . . 36 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Reused 4 | . . . . . . . . . 2 . . 1 . . . . . . . . . 1 Traps Extracted 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Installed 8 | . . . . . . . . . 2 . . 4 . . . . . . . . . 2 Triggered 15 | . . . . . . . 1 . . . . 3 1 . 2 . 2 . 5 . . 1 Most Traps Carried 11 | . . . . . 3 3 3 5 5 3 8 8 8 8 8 8 11 11 11 11 11 11 Machines | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Machines Disabled 11 | . . 1 . . . 1 . . . . 1 . 1 . . 2 . . 2 . . 3 Max in Single Turn 1 | . . 1 . . . . . . . . 1 . 1 . . 1 . . 1 . . 1 Garrison Access 6 | . . . . . . 3 . . . . 2 . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Machines Accessed 79 | . . . . 1 5 25 . 1 4 . 10 1 1 4 . 15 2 . 4 . 1 5 Terminals 25 | . . . . 1 . 11 . . . . 3 . . . . 6 . . . . . 4 Fabricators 9 | . . . . . . 4 . . . . 2 . . . . 3 . . . . . . Repair Stations 5 | . . . . . . 1 . . . . . . . . . 2 . . . . 1 1 Recycling Units 10 | . . . . . . 5 . . . . 3 . . . . 2 . . . . . . Scanalyzers 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . Garrison Access 6 | . . . . . . 3 . . . . 2 . . . . 1 . . . . . . Total Hacks 242 | . . . . 3 30 64 . 1 32 . 29 1 1 13 . 44 7 . 7 . 2 8 Successful 170 | . . . . 2 30 32 . 1 32 . 15 1 1 13 . 23 7 . 7 . 2 4 Failed 72 | . . . . 1 . 32 . . . . 14 . . . . 21 . . . . . 4 Catastrophic 12 | . . . . . . 5 . . . . 4 . . . . 2 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . . . . 2 . 28 . . . . 15 . . . . 10 . . 1 . 1 4 Terminals 73 | . . . . 3 . 32 . . . . 9 . . . . 22 . . . . . 7 Fabricators 34 | . . . . . . 14 . . . . 10 . . . . 10 . . . . . . Repair Stations 9 | . . . . . . 2 . . . . . . . . . 4 . . . . 2 1 Recycling Units 18 | . . . . . . 10 . . . . 6 . . . . 2 . . . . . . Scanalyzers 4 | . . . . . . 2 . . . . . . . . . 2 . . . . . . Garrison Access 12 | . . . . . . 4 . . . . 4 . . . . 4 . . . . . . Terminal Hacks 118 | . . . . 2 30 9 . 1 32 . 2 1 1 13 . 10 7 . 7 . . 3 Record 58 | . . . . . 29 . . . 11 . . . . 5 . . 6 . 6 . . 1 Part Schematic 15 | . . . . . . . . . 11 . . . . 4 . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . Prototype ID Bank 11 | . . . . . . . . . 3 . . . . 4 . 3 . . . . . 1 Open Door 6 | . . . . . . . . 1 . . . 1 1 . . . 1 . 1 . . 1 Branch Access Points 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . 1 . . . . . . . . . 2 . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Registered Components 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . Zone Layout 3 | . . . . 1 . 1 . . . . . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . 5 . . . . 4 . . . . 3 . . . . . . Network Status 3 | . . . . . . 2 . . . . . . . . . 1 . . . . . . Load Schematic 6 | . . . . . . 1 . . . . 3 . . . . 2 . . . . . . Build 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . 2 . . . . . . . . . 3 . . . . 1 . Scan Component 4 | . . . . . . 1 . . . . . . . . . 2 . . . . 1 . Repair 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 6 | . . . . . . 3 . . . . 2 . . . . 1 . . . . . . Seal Access 6 | . . . . . . 3 . . . . 2 . . . . 1 . . . . . . Unauthorized Hacks 24 | . . . . . . 11 . . . . 7 . . . . 4 . . . . 1 1 Terminals 6 | . . . . . . 3 . . . . 1 . . . . 1 . . . . . 1 Assimilate 5 | . . . . . . 2 . . . . 1 . . . . 1 . . . . . 1 Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . 2 . . . . 3 . . . . 1 . . . . . . Report 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Haulers 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 11 | . . . . . . 5 . . . . 3 . . . . 2 . . . . 1 . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scrapoids 10 | . . . . . . 5 . . . . 3 . . . . 2 . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Extract 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 44 | . . . . 1 . 18 . . . . 9 . . . . 12 . . . . . 4 Full Trace Events 13 | . . . . 1 . 5 . . . . 3 . . . . 4 . . . . . . Feedback Events 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Corruption 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . . 16 . . 11 . . . . 4 . 1 . . . . . . Parts Built 5 | . . . . . . 3 . . . . 2 . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Time 186 | . . . . . . 122 . . . . 64 . . . . . . . . . . . Total Part Build Rating 38 | . . . . . . 22 . . . . 16 . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Time 150 | . . . . . . 50 . . . . . . . . . 100 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . 5 . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . 1 1 1 . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Combat 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . 2 1 1 . . . . . . . . . . . parse_system 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . 5 . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Total Allies 61 | . . . . . . 27 . . . . 15 . . . . 11 2 . 5 . . 1 Largest Group 10 | . . . . . . 9 . . . . 10 . . . . 5 2 2 5 . . 1 Highest-Rated Group 476 | . . . . . . 237 . . . . 476 . . . . 235 92 92 272 . . 26 Highest-Rated Ally 68 | . . . . . . 31 . . . . 50 . . . . 47 46 46 68 . . 26 Total Orders 13 | . . . . . . . . . . . 5 . . . . 2 . . 6 . . . STAY 5 | . . . . . . . . . . . 1 . . . . . . . 4 . . . ROAM 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . FOLLOW 4 | . . . . . . . . . . . 3 . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . . . . . . . . 1 . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 298 | . . . . . . 122 . . . . 86 . . . . 51 5 . 34 . . . Total Damage 6606 | . . . . . . 2202 . . . . 1943 . . . . 1036 127 . 1298 . . . Kills 44 | . . . . . . 18 . . . . 16 . . . . 4 3 . 3 . . . Allies Corrupted 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Robot Analysis Total 145 | . . . . . . . . . 145 . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . . . . 1 1 . 2 . 2 2 . 2 . 1 1 . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Turns Passed 14266 | 2 62 750 390 769 2166 2207 1012 608 374 272 789 686 312 64 825 674 301 68 652 429 122 732 Spaces Moved 15848 | 2 47 574 263 421 2090 2930 915 518 209 324 718 754 674 133 811 805 624 246 1196 730 225 639 Core 12 | . . . . . . . . . . . . . . . . . . . . . . 12 Treads 635 | . . . 38 421 176 . . . . . . . . . . . . . . . . . Legs 848 | 2 47 574 225 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 14353 | . . . . . 1914 2930 915 518 209 324 718 754 674 133 811 805 624 246 1196 730 225 627 Fastest Speed 23 | 120 120 120 120 160 37 31 37 37 37 37 34 34 34 34 34 26 26 26 23 23 26 28 Average Speed 60 | 120 120 120 131 175 98 40 103 109 103 54 34 34 34 34 43 42 26 26 31 34 30 34 Slowest Speed 450 | 120 120 120 260 240 357 197 117 117 117 117 109 34 34 34 117 114 26 26 101 101 101 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . 3 11 . . . 2 1 1 1 . . . . . 3 . 1 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 60 | 2 13 97 23 82 83 61 89 65 83 49 29 87 81 61 93 31 71 39 94 83 9 61 Regions Visited 22 Branch Regions 17 Pre-discovered Areas 40 | . . 1 . . 3 . . . 28 . . . 1 3 1 . 2 . 1 . . . Known Exits Taken 17 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . 1 . . 10 . 3 1 . 1 . 1 5 . 1 . 1 . . 2 . . Spaces Dug 221 | . . 35 24 2 . 40 4 6 2 3 13 4 6 . 14 27 2 . 2 6 2 29 Terrain Destroyed 494 | . . 45 51 3 . 47 7 27 2 4 31 4 22 . 42 42 2 . 42 62 23 38 Melee 113 | . . . . . . 35 . 1 2 2 13 4 3 . 2 24 2 . 2 2 2 19 Projectile 75 | . . . 3 3 . 12 7 . . 2 . . 4 . 4 8 . . 1 12 . 19 AOE 306 | . . 45 48 . . . . 26 . . 18 . 15 . 36 10 . . 39 48 21 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Total 19922 | 1 48 611 292 442 2180 3818 968 550 349 402 1230 1171 738 147 1246 1086 755 248 1427 883 260 1070 Wait 3152 | . . 8 14 8 14 692 35 22 124 62 426 394 43 1 383 211 119 . 147 121 15 313 Move 15777 | 1 46 573 262 420 2084 2907 914 517 208 320 715 751 671 132 810 804 623 245 1190 729 222 633 Hop 23 | . . . . . 2 11 . . . 1 1 1 1 . . . . . 2 . 1 3 Pick Up 88 | . . 3 . 5 26 21 1 1 . . 7 1 2 3 2 3 . . 4 . 1 8 Fast Attach 63 | . . . . 1 10 25 . . . . 2 1 1 2 . 6 1 . 4 . 2 8 Attach 43 | . . . 1 . . 17 . . . . 6 2 . . 2 7 1 . . . 2 5 Detach 23 | . . . . . 1 10 . . . . 1 1 1 . 1 5 1 . . 1 1 . Swap 142 | . . 1 4 1 11 22 6 5 4 7 10 3 3 . 8 7 4 1 17 8 3 17 Drop 116 | . . 2 . 1 24 33 1 1 . . 6 3 2 4 2 3 2 1 10 3 1 17 Fire 206 | . 2 13 11 5 8 14 8 2 . 10 2 1 7 . 19 12 . . 40 15 8 29 Melee 225 | . . . . . . 66 3 2 11 2 18 9 3 5 19 28 4 1 13 6 4 31 Ram 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Kick 11 | . . 11 . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap 44 | . . . . . . . . . 2 . 36 4 . . . . . . . . . 2 Miscellaneous 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Discovered new exit (range 6) 65 | -10/Materials | Entered Mines 76 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 264 | -10/Mines | Discovered new exit (range 9) 305 | -10/Mines | Build established: Mutant 307 | -10/Mines | Learned 2 Materials zone layouts 375 | -10/Mines | Learned location of Recycling (-8) 390 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 708 | -10/Mines | Discovered new exit (range 5) 802 | -10/Mines | Discovered new exit (range 7) 815 | -10/Mines | Entered Subcaves 1201 | -10/Subcaves | Discovered new exit (range 3) 1205 | -10/Subcaves | Entered Recycling 1440 | -8/Recycling | Core integrity fell below 50% 1916 | -8/Recycling | Scanned before Scraplab entrance 1950 | -8/Recycling | Entered Scraplab 1969 | -8/Recycling | Discovered new exit (range 3) 1974 | -8/Recycling | Entered Scraptown 2455 | -8/Scraptown | Visited Assassins FH 2461 | -8/Scraptown | Visited Red Mages 2477 | -8/Scraptown | Visited UFD Registry 2477 | -8/Scraptown | Registered with UFD as "Shadowcore" 2487 | -8/Scraptown | Visited Supply Room 2533 | -8/Scraptown | Visited A0-MCA Data Center 2548 | -8/Scraptown | Visited Abandonware Association 2551 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 2553 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 2553 | -8/Scraptown | Learned abandonware demo "MELTYB.EXE" 2560 | -8/Scraptown | Visited DA-N13 Charitable Foundation 2566 | -8/Scraptown | Found DCF Scrap (26 items) 2611 | -8/Scraptown | Visited Bundlers 2636 | -8/Scraptown | Visited CR-KLE's Repair Center 2639 | -8/Scraptown | Visited Spacefarers 2646 | -8/Scraptown | CR-KLE repaired 5 parts 2670 | -8/Scraptown | Visited Cartography Club 2695 | -8/Scraptown | Found Surveybot 17 Chip 2723 | -8/Scraptown | Found Deep Structural Scanner 2727 | -8/Scraptown | Learned location of Cetus (-4) 2727 | -8/Scraptown | Learned 16 Factory zone layouts 2727 | -8/Scraptown | Learned 20 Factory zone layouts 2727 | -8/Scraptown | Learned 16 Research zone layouts 2727 | -8/Scraptown | Learned 16 Upper Caves zone layouts 2727 | -8/Scraptown | Learned 16 Proximity Caves zone layouts 2727 | -8/Scraptown | Learned location of 2 exits from Research 2727 | -8/Scraptown | Learned location of 2 exits from Lower Caves 2727 | -8/Scraptown | Learned location of 1 exit from Proximity Caves 2727 | -8/Scraptown | Identified exit to Factory 2727 | -8/Scraptown | Learned Storage emergency access door positions 2738 | -8/Scraptown | Visited Scrap Suit Storage 2744 | -8/Scraptown | Visited Research Penetration Think Tank 2809 | -8/Scraptown | Given an S rating by A0-MCA 2811 | -8/Scraptown | Found Prototype Processor 2813 | -8/Scraptown | Found A0-MCA's Component Scanner 2852 | -8/Scraptown | Visited Science Guys 3015 | -8/Scraptown | Visited Cyclists 3018 | -8/Scraptown | Entered Cyclist Reading Room 3905 | -8/Scraptown | Visited Scrapoid Pod Storage 3924 | -8/Scraptown | Found Scrapoid Pod 3982 | -8/Scraptown | Visited Derelict Rescue Squad 4004 | -8/Scraptown | Found DRS Beacon 4140 | -8/Scraptown | Entered Factory 4140 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x6 4141 | -6/Factory | Identified exit to Factory 4142 | -6/Factory | Identified exit to Lower Caves 4248 | -6/Factory | Fabricated Imp. Force Booster (x2) 4406 | -6/Factory | Scrapoids reinforcements arrived? 4462 | -6/Factory | Scrapoids reinforcements arrived? 4674 | -6/Factory | Lost 9 allies 4986 | -6/Factory | Identified Expert System 5105 | -6/Factory | Scrapoids reinforcements arrived? 5143 | -6/Factory | Lost 5 allies 5343 | -6/Factory | Fabricated Gamma Bomb Array (x1) 5530 | -6/Factory | Build established: Scout 5700 | -6/Factory | Scrapoids reinforcements arrived? 5706 | -6/Factory | Scrapoids reinforcements arrived? 5760 | -6/Factory | Lost 4 allies 6347 | -6/Factory | Entered Lower Caves 6348 | -6/Lower Caves | Identified exit to Lower Caves 6688 | -6/Lower Caves | Build established: Assassin 7236 | -6/Lower Caves | Encountered a Warlord checkpoint 7359 | -6/Lower Caves | Entered another Lower Caves area 7544 | -6/Lower Caves | Identified exit to Data Miner 7967 | -6/Lower Caves | Entered Data Miner 7967 | -6/Data Miner | Discovered new exit (range 6) 7983 | -6/Data Miner | Met Data Miner 8038 | -6/Data Miner | Received God Mode back door access code from Data Miner 8062 | -6/Data Miner | Learned location of Section 7 (-2) 8062 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8170 | -6/Data Miner | Interfaced with the Data Conduit 8336 | -6/Data Miner | Identified exit to Proximity Caves 8341 | -6/Data Miner | Entered Proximity Caves 8375 | -5/Proximity Caves | Attacked by a faux Warlord 8383 | -5/Proximity Caves | Learned Factory emergency access door positions 8387 | -5/Proximity Caves | Learned Factory emergency access door positions 8530 | -5/Proximity Caves | Build established: Scout 8613 | -5/Proximity Caves | Entered Factory 8613 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8614 | -5/Factory | Identified exit to Upper Caves 8616 | -5/Factory | Loaded intel: 260 machine locations 8640 | -5/Factory | Scrapoids reinforcements arrived? 8784 | -5/Factory | Fabricated Q-thruster (x2) 8849 | -5/Factory | Discovered new exit (range 16) 8999 | -5/Factory | Scrapoids reinforcements arrived? 9012 | -5/Factory | Scrapoids reinforcements arrived? 9266 | -5/Factory | Spotted B-75 Beast 9305 | -5/Factory | Build established: Commander-Scout 9402 | -5/Factory | Entered Upper Caves 9403 | -5/Upper Caves | Identified exit to Upper Caves 9425 | -5/Upper Caves | Lost 3 allies 9575 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9705 | -5/Upper Caves | Build established: Trapper-Scout 9863 | -5/Upper Caves | Learned 8 Factory zone layouts 10018 | -5/Upper Caves | Ambushed by wild Derelicts 10088 | -5/Upper Caves | Entered another Upper Caves area 10088 | -5/Upper Caves | Discovered new exit (range 18) 10321 | -5/Upper Caves | Discovered new exit (range 14) 10325 | -5/Upper Caves | Identified exit to Zhirov 10329 | -5/Upper Caves | Learned 8 Factory zone layouts 10400 | -5/Upper Caves | Entered Zhirov 10400 | -5/Zhirov | Discovered new exit (range 3) 10407 | -5/Zhirov | Met Zhirov 10416 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10422 | -5/Zhirov | Found Alien Artifact 10422 | -5/Zhirov | Identified Integrated Reactor 10422 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10450 | -5/Zhirov | Found Alien Artifact 10464 | -5/Zhirov | Identified exit to Proximity Caves 10464 | -5/Zhirov | Entered Proximity Caves 10814 | -4/Proximity Caves | Learned Research interactive machine intel 10958 | -4/Proximity Caves | Discovered new exit (range 20) 11255 | -4/Proximity Caves | Identified exit to Factory 11289 | -4/Proximity Caves | Entered Factory 11289 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11290 | -4/Factory | Identified exit to Upper Caves 11291 | -4/Factory | Identified exit to Extension 11291 | -4/Factory | Identified exit to Research 11293 | -4/Factory | Loaded intel: 290 machine locations 11483 | -4/Factory | Scrapoids reinforcements arrived? 11566 | -4/Factory | Lost 4 allies 11582 | -4/Factory | Scrapoids reinforcements arrived? 11610 | -4/Factory | Garrison activated, responded to threat 11625 | -4/Factory | Build established: Hacker-Scout 11698 | -4/Factory | Repaired Broken Gravity Neutralizer 11963 | -4/Factory | Entered Upper Caves 12156 | -4/Upper Caves | A Commander dispatched an escort 12159 | -4/Upper Caves | Learned Factory terminal intel 12187 | -4/Upper Caves | Learned Research stockpile data 12200 | -4/Upper Caves | Discovered new exit (range 20) 12232 | -4/Upper Caves | Identified exit to Upper Caves 12264 | -4/Upper Caves | Entered another Upper Caves area 12264 | -4/Upper Caves | Accompanied by 2 allies 12265 | -4/Upper Caves | Commander's escort returned to base 12317 | -4/Upper Caves | Discovered new exit (range 17) 12321 | -4/Upper Caves | Learned Research terminal intel 12332 | -4/Upper Caves | Identified exit to Warlord 12332 | -4/Upper Caves | Entered Warlord 12333 | -4/Warlord | Identified exit to Proximity Caves 12353 | -4/Warlord | Build established: Trapper-Scout 12353 | -4/Warlord | System corruption cleaned by Quarantine Array 12441 | -4/Warlord | Learned 4 Armory zone layouts 12441 | -4/Warlord | Learned 4 Testing zone layouts 12441 | -4/Warlord | Learned 4 Research zone layouts 12442 | -4/Warlord | Learned Research repair station intel 12442 | -4/Warlord | Learned Quarantine stockpile data 12452 | -4/Warlord | Visited the Vortex Lab 12454 | -4/Warlord | Found Vortex Cannon 12475 | -4/Warlord | Warlord's base attacked by MAIN.C 12479 | -4/Warlord | Rebuked by Warlord 12481 | -4/Warlord | Opened Warlord's prototype stash 12487 | -4/Warlord | Found Ghost Barrier 12490 | -4/Warlord | Found System Purifier 12645 | -4/Warlord | Found Vortex Cannon 12825 | -4/Warlord | Warlord forces counterattacked 12854 | -4/Warlord | Build established: Trapper-Assassin 12878 | -4/Warlord | Spotted Striker 12890 | -4/Warlord | Destroyed Striker 12927 | -4/Warlord | Lost 6 allies 12975 | -4/Warlord | Spotted Executioner 12984 | -4/Warlord | Entered Proximity Caves 13014 | -3/Proximity Caves | Lost 6 allies 13089 | -3/Proximity Caves | Spotted B-86 Titan 13404 | -3/Proximity Caves | Discovered exit to Research (range 11) 13413 | -3/Proximity Caves | Entered Research 13413 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13414 | -3/Research | Identified exit to Quarantine 13414 | -3/Research | Identified exit to Armory 13417 | -3/Research | Loaded intel: 100 machine locations 13418 | -3/Research | Loaded intel: 46 interactive machine locations 13419 | -3/Research | Loaded intel: 25 terminal locations 13420 | -3/Research | Loaded intel: 4 repair station locations 13494 | -3/Research | Destroyed 7 combat bots 13521 | -3/Research | Discovered exit to Quarantine (range 8) 13535 | -3/Research | Entered Quarantine 13537 | -3/Quarantine | Loaded intel: 81 machine locations 13552 | -3/Quarantine | Found Alien Artifact 13552 | -3/Quarantine | Identified Phase Armor 13587 | -3/Quarantine | Found Alien Artifact 13733 | -3/Quarantine | Found Fusion Bomb Launcher 13844 | -3/Quarantine | Identified Transdimensional Reconstructor 13844 | -3/Quarantine | Warped through subspace 14021 | -3/Quarantine | Build established: Hacker-Scout 14085 | -3/Quarantine | Found Alien Artifact 14085 | -3/Quarantine | Identified Core Reset Matrix 14085 | -3/Quarantine | Identified Subatomic Replicator 14085 | -3/Quarantine | Used Core Reset Matrix 14089 | -3/Quarantine | Detected hypermatrix surge 14089 | -3/Quarantine | Sensed 8 artifacts in vicinity 14104 | -3/Quarantine | Met incapacitated Sigix Warrior 14104 | -3/Quarantine | Lockdown squad dispatched 14108 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 14110 | -3/Quarantine | Unlocked Sigix quarantine chamber 14135 | -3/Quarantine | Found Sigix Containment Pod 14191 | -3/Quarantine | Intercept squad dispatched 14193 | -3/Quarantine | Spotted Tracker 14196 | -3/Quarantine | Spotted Tracker 14209 | -3/Quarantine | Spotted Combat Programmer 14209 | -3/Quarantine | Used Subatomic Replicator to replicate Sigix Containment Pod 14214 | -3/Quarantine | Spotted Combat Programmer 14229 | -3/Quarantine | Core integrity fell below 50% 14242 | -3/Quarantine | Core integrity fell below 20% 14267 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 14238_ Adv. Signal Interpreter temporarily disabled. 14238_ Imp. Diametric Drive temporarily disabled. 14238_ Imp. Diametric Drive destroyed. 14239_ Hacking Suite destroyed. 14239_ Slammed into P-80 Master. 14240_ The unstable cave ceiling collapses. 14240_ P-80 Master crushed by falling debris. 14240_ Sigix Containment Pod crushed. 14240_ Penetrated by EMDS Slug. 14240_ Slammed into P-80 Master. 14242_ System corrupted: Matter fused (-5). 14242_ Adv. Hacking Suite destroyed. 14251_ The unstable cave ceiling collapses. 14251_ P-80 Master crushed by falling debris. 14251_ P-80 Master system corrupted by crushing effect. 14252_ Imp. Plasma Cutter destroyed. 14253_ Combat Programmer resets P-80 Master, system corruption cleaned. 14260_ System corrupted: Component data lost. 14265_ The unstable cave ceiling collapses. 14265_ P-80 Master crushed by falling debris. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ###??############????????????????????????????????? | | ?????############????????????????????????????????? | | ?????############????????????????????????????????? | | ?????############??######????????????????????????? | | ######### ####??# # ###??????????????????????? | | ######### ######## ###??????????????????????? | | ######### #########s####??????????????????????? | | ######### ######## #pp##??????????????????????? | | ######### ##@#??????????????????????? | | ##############??????????????????????? | | # ]]! ####??????????????????????? | | ######### # """S""" ####??????????????????????? | | # # """ """ ####??????????????????????? | | """ # # ####??????????????????????? | | """ # + """"""" ####??????????????????????? | | ????"" # # """"""" ####??????????????????????? | | ???? # # """"""" ####??????????????????????? | | ???? # # ####??????????????????????? | | ???? # ##############??????????????????????? | | ???? # # #??????????????????????? | | #????+### # #??????????????????????? | | ???? # """" """" "??????????????????????? | | ????? # "????????????????????????????????? | | ???? """ + "????????????????????????????????? | | ?? ""T"" # "????????????????????????????????? | | ? "" "" # ????????????????????????????????? | | # "????????????????????????????????? | | # "????????????????????????????????? | | # "????????????????????????????????? | | ? # "????????????????????????????????? | | ? # ????????????????????????????????? | | ?? ####????????????????????????????????? | | ??? ####+######????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 50 Energy Generation 35 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1210 ECM Strength 1 Additional Mass Support 12 Armor Coverage 150 Evasion (%) 71 Recoil Reduction 2 Offensive Hacking 34 Defensive Hacking 20 Authchip Count 1 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Force Booster | x2 | -6/Factory | Preloaded Gamma Bomb Array | x1 | -6/Factory | Preloaded Q-thruster | x2 | -5/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Phase Armor Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentDirtyNanovents Manual? 0 Play Time 03:23:23 Cumulative 321.7 hours Start 2024.10.03 @ 17:52:20 End 2024.10.05 @ 18:32:21 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 9 Types 5/1/3/0/0/0/0/0/0 Lore% 81 Gallery% 87 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01a1992e-24d6-48b8-8f00-13470a22d3ae