Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.24 @ 20:00:03 Player: bogmind Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (3317) 3317 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1358) 1358 TOTAL SCORE: 8525 Bonus ------- High Alert Combat Kills 451 Follower Combat Kills 419 Entered DSFs 500 Friendly Fire -12 Cogmind --------- Core Integrity 0/850 Matter 198/300 Energy 100/100 System Corruption 0% Temperature Critical (1137) Movement Walking (310) Ox2 Location -6/DSF Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Light Armored Exoskeleton > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON (5) ------- Heavy Laser Advanced Beam Cannon Heavy Assault Rifle Minigun Gauss Cannon > --- INVENTORY (25) --- Aluminum Leg Aluminum Leg Advanced Sensor Array Advanced Terrain Scan Processor Recoil Stabilizer Improved Weapon Cycler Drone Bay (2/2) Heavy Particle Cannon Minigun Proton Missile Launcher Proton Missile Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Gauss Cannon Proton Missile Launcher Proton Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Advanced Sensor Array Advanced Terrain Scan Processor Recoil Stabilizer Improved Weapon Cycler Drone Bay Heavy Laser Heavy Particle Cannon Heavy Particle Cannon Minigun Minigun Grenade Launcher [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Slots Evolved 8 | . . 2 . 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . . 1 1 1 . Weapon 3 | . . . . 1 1 1 . Parts Attached 76 | 6 5 6 13 23 11 2 10 Power 10 | 1 . 1 1 3 2 . 2 Engine 8 | 1 . 1 1 2 1 . 2 Core 2 | . . . . 1 1 . . Reactor . | . . . . . . . . Propulsion 27 | 2 1 3 8 9 2 . 2 Treads . | . . . . . . . . Leg 27 | 2 1 3 8 9 2 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 2 . . 5 2 1 1 Device 3 | . 1 . . 1 . 1 . Storage 5 | 1 1 . . 2 1 . . Processor 3 | . . . . 2 1 . . Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 27 | 2 2 2 4 6 5 1 5 Energy Gun 4 | . . 1 . 1 1 . 1 Energy Cannon 5 | . . . 1 2 1 . 1 Ballistic Gun 14 | 2 2 1 3 2 3 . 1 Ballistic Cannon 1 | . . . . . . 1 . Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 9 | . . . 4 1 2 . 2 Power 2 | . . . . 1 . . 1 Propulsion 2 | . . . 2 . . . . Utility 1 | . . . . . . . 1 Weapon 4 | . . . 2 . 2 . . Highest Loss Streak 2 | . . . 2 1 1 . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 94 100 97 98 84 85 85 Engine 7 | . 14 11 10 6 3 . 2 Core 1 | . . . . 2 2 6 2 Leg 29 | . 28 44 41 35 16 13 13 Device 5 | . 8 11 11 3 . 6 1 Storage 9 | . 14 11 11 9 7 6 6 Processor 11 | . . . . 13 23 20 20 Energy Gun 4 | . . 5 1 5 8 6 2 Energy Cannon 6 | . . . 9 7 5 6 9 Ballistic Gun 14 | . 28 16 10 12 14 13 9 Naked Turns . | . . . . . . . . Heaviest Build 124 | 13 20 24 25 41 99 110 124 Greatest Support 72 | 20 20 40 43 72 60 60 60 Greatest Overweight (x) 3 | 1 . . . 1 1 1 3 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 25 | 8 10 10 10 15 25 25 25 Average Capacity 14 | 7 8 10 10 14 18 25 25 Most Carried 18 | 5 9 10 10 15 18 18 18 Average Carried 11 | 1 3 8 9 13 15 17 15 Final Capacity 25 | 8 10 10 10 15 25 25 25 Final Carried 18 | 1 9 10 9 15 18 18 12 Class Distribution -------------------- 41% | Gunner 29% | Scavenger-Mutant 13% | Scavenger-Gunner 9% | Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/DSF Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Matter Collected 2090 | 180 119 96 445 629 280 . 341 Remotely . | . . . . . . . . Salvage Created 3701 | . 258 214 886 1272 465 . 606 Parts 234 | . 28 14 69 70 20 . 33 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Combat Hostiles Destroyed 76 | . 7 4 20 25 8 . 12 Guns 43 | . 7 4 8 15 5 . 4 Cannons 31 | . . . 12 10 2 . 7 Classes Destroyed 12 | . 3 1 4 1 1 . 2 Worker 1 | . . . 1 . . . . Operator 2 | . . . 2 . . . . Watcher 7 | . 2 . 2 2 1 . . Swarmer 13 | . 3 . 5 2 . . 3 Grunt 34 | . 4 1 6 16 3 . 4 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . 1 . . . . Sentry 18 | . . 3 7 6 2 . . Specialist 3 | . . . . . . . 3 Hunter 3 | . . . . 1 2 . . Programmer 1 | . . . . . 1 . . Heavy 2 | . . . . . . . 2 Best Kill Streak 6 | . 5 2 5 5 4 . 6 Combat Bots Only 6 | . 4 2 4 4 4 . 6 Max Kills in Single Turn 2 | . 2 1 2 2 1 . 1 Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Hostile Shots Fired 412 | . 42 24 95 90 95 . 66 Missed 137 | . 14 5 32 32 35 . 19 Damage Taken 3972 | . 180 203 675 768 505 . 1641 Core 1399 | . 56 22 77 187 93 . 964 Absorbed by Shields 63 | . . . . . . . 63 Ignored by Resistances 884 | . 64 59 193 192 160 . 216 Core Remaining (%) 80 | 100 77 . 75 66 86 . . Volleys Fired 225 | . 22 15 67 69 26 . 26 Largest 5 | . 2 2 2 3 4 . 5 Hottest 253 | . 40 79 91 167 185 . 253 Shots Fired 579 | . 44 30 129 200 79 . 97 Gun 409 | . 44 30 81 153 65 . 36 Cannon 167 | . . . 48 47 14 . 58 Launcher 3 | . . . . . . . 3 Special . | . . . . . . . . Kinetic 333 | . 44 24 66 104 48 . 47 Thermal 243 | . . 6 63 96 31 . 47 Explosive . | . . . . . . . . Electromagnetic 3 | . . . . . . . 3 Robot Hit Streak 91 | . 9 10 23 32 24 . 91 Robot Miss Streak 3 | . 3 1 3 3 3 . 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 426 | . 29 24 93 148 53 . 79 Core Hits 157 | . 18 8 32 56 18 . 25 Critical Kills 2 | . . . . . 1 . 1 Critical Parts Destroyed 3 | . . . 1 . 2 . . Critical Strikes 9 | . . . 2 1 4 . 2 Burn 3 | . . . 1 1 1 . . Meltdown 2 | . . . . . 1 . 1 Destroy 3 | . . . 1 . 2 . . Blast 1 | . . . . . . . 1 Melee Attacks 1 | . . . . 1 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7742 | . 346 340 1777 2668 908 . 1703 Guns 4600 | . 346 340 891 1906 689 . 428 Cannons 2943 | . . . 804 748 219 . 1172 Explosions 178 | . . . 75 . . . 103 Melee . | . . . . . . . . Ramming 21 | . . . 7 14 . . . Kinetic 3617 | . 346 266 732 1118 455 . 700 Thermal 3926 | . . 74 963 1536 453 . 900 Explosive 75 | . . . 75 . . . . Electromagnetic 103 | . . . . . . . 103 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 10 | . . . 10 . . . . Projectiles . | . . . . . . . . Explosions 10 | . . . 10 . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 24 | . . . 24 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed 11 | . . . 4 7 . . . Kicked 11 | . . . 4 7 . . . Crushed . | . . . . . . . . Highest Temperature 1137 | . 12 36 305 584 372 . 1137 Average Temperature 170 | . 6 19 71 186 145 . 344 Received Heat Transfer 1191 | . 54 90 291 420 144 . 192 Effects 60 | . . . . 25 4 . 31 Shutdowns 9 | . . . . 6 1 . 2 Energy Bleed 11 | . . . . 4 1 . 6 Interference 5 | . . . . 3 1 . 1 Matter Decay 6 | . . . . 2 . . 4 Short Circuit 6 | . . . . 1 . . 5 Damage (minor) 2 | . . . . 1 1 . . Damage (major) 13 | . . . . 7 . . 6 Damage (core) 8 | . . . . 1 . . 7 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 . 1 Combat Hostiles 2 | . . . . . 1 . 1 Parts Melted 19 | . . . 4 8 5 . 2 Heat Transferred 7437 | . . 185 1924 2923 888 . 1517 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Peak Influence 956 | . 127 165 599 956 417 68 395 Initial 291 | . . 25 59 117 291 68 41 Average 323 | . 37 94 371 599 321 68 213 Maximum Alert Level 3 | . . . 2 3 2 . 1 Low Security (%) 36 | 100 100 100 12 14 9 100 52 Level 1 32 | . . . 36 3 85 . 47 Level 2 22 | . . . 51 42 4 . . Level 3 8 | . . . . 38 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 21 | . 2 1 5 8 2 . 3 Investigation 5 | . 2 . 1 2 . . . Extermination . | . . . . . . . . Reinforcement 12 | . . 1 1 5 2 . 3 Assault 1 | . . . . 1 . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Distress Signals 6 | . 1 . . 4 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 136 | . 11 5 33 58 12 . 17 Peak Tracking Total 7 | . 6 3 5 7 3 . 5 Tactical Retreats 3 | . . . . 1 . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Traps Triggered 3 | . 2 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts 2 | . . . . 2 . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . 1 . . . Reprogrammed 7 | . . . 7 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Machines Disabled 5 | . . . 2 2 . . 1 Max in Single Turn 1 | . . . 1 1 . . 1 Garrison Access 3 | . . . 1 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Machines Accessed 21 | . 2 . 10 5 3 1 . Terminals 17 | . 2 . 9 4 1 1 . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 1 1 . . Total Hacks 61 | . 8 . 32 14 6 1 . Successful 38 | . 5 . 18 10 4 1 . Failed 23 | . 3 . 14 4 2 . . Catastrophic 4 | . . . 3 . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 54 | . 8 . 31 13 1 1 . Fabricators 3 | . . . . . 3 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 1 1 2 . . Terminal Hacks 33 | . 5 . 17 9 1 1 . Record 2 | . . . 1 1 . . . Robot Analysis 1 | . . . . 1 . . . Open DSF 2 | . . . . . 1 1 . Branch Access Points 2 | . . . 1 1 . . . Emergency Access Points 2 | . . . 1 1 . . . Alert Level 4 | . 2 . 1 1 . . . Unreport Threat 2 | . 1 . 1 . . . . Locate Traps 3 | . . . 3 . . . . Reprogram Traps 4 | . . . 4 . . . . Dispatch Records 4 | . 1 . 1 2 . . . Transport Status 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . Zone Layout 4 | . 1 . 1 2 . . . Fabricator Hacks 2 | . . . . . 2 . . Network Status 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 1 . . Seal Access 3 | . . . 1 1 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . 2 1 . . . Used . | . . . . . . . . Hacking Detections 16 | . 2 . 9 3 1 1 . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 106 | . . . . . 106 . . Total Part Build Rating 12 | . . . . . 12 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat . | . . . . . . . . Combat 1 | . . . . 1 . . . Robot Hacks Applied 1 | . . . . 1 . . . parse_system 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Total Allies 10 | . . . 10 . . . . Largest Group 10 | . . . 10 5 . . . Highest-Rated Group 88 | . . . 88 48 . . . Highest-Rated Ally 16 | . . . 16 16 . . . Total Orders . | . . . . . . . . Ally Attacks 122 | . . . 28 94 . . . Total Damage 1025 | . . . 243 782 . . . Kills 19 | . . . 5 14 . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Turns Passed 4034 | 76 324 306 984 882 886 262 314 Spaces Moved 2175 | 58 203 203 627 459 454 104 67 Core 16 | 16 . . . . . . . Treads . | . . . . . . . . Legs 2159 | 42 203 203 627 459 454 104 67 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 250 250 Average Speed 143 | 105 120 120 120 129 170 250 291 Slowest Speed 470 | 120 120 120 120 190 250 250 470 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 29 14 76 41 11 4 37 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 24 | . . . 20 4 . . . Melee . | . . . . . . . . Projectile 4 | . . . . 4 . . . AOE 20 | . . . 20 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Total 2647 | 72 242 238 734 606 524 107 124 Wait 18 | 4 . . 1 2 . . 11 Move 2168 | 57 202 202 626 458 453 103 67 Hop . | . . . . . . . . Pick Up 75 | 5 11 8 8 20 19 2 2 Fast Attach 11 | 2 . . 3 5 1 . . Attach 31 | 4 1 2 3 5 8 2 6 Detach . | . . . . . . . . Swap 34 | . 4 4 7 13 2 . 4 Drop 65 | . 2 7 14 24 15 . 3 Fire 225 | . 22 15 67 69 26 . 26 Melee 1 | . . . . 1 . . . Ram . | . . . . . . . . Kick 11 | . . . 4 7 . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire 1 | . . . 1 . . . . Trap 2 | . . . . 2 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 8) 401 | -10/Materials | Entered another Materials area 401 | -9/Materials | Evolved 2 slots: Propulsion x2 582 | -9/Materials | Discovered new exit (range 8) 705 | -9/Materials | Build established: Scavenger-Mutant 707 | -9/Materials | Entered Storage 787 | -9/Storage | Garrison activated, responded to threat 1130 | -9/Storage | Identified exit to Recycling 1262 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1508 | -9/Storage | Lost 4 allies 1616 | -9/Storage | Discovered new exit (range 5) 1691 | -9/Storage | Entered Materials 1691 | -8/Materials | Accompanied by 5 allies 1691 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2144 | -8/Materials | Build established: Scavenger-Gunner 2342 | -8/Materials | Discovered new exit (range 7) 2491 | -8/Materials | First assault squad dispatched 2573 | -8/Materials | Entered Factory 2573 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2837 | -7/Factory | Build established: Gunner 2992 | -7/Factory | Fabricated Imp. Weapon Cycler (x2) 3404 | -7/Factory | Discovered new exit (range 4) 3459 | -7/Factory | Entered another Factory area 3459 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3716 | -6/Factory | Identified exit to DSF 3721 | -6/Factory | Entered DSF 3800 | -6/DSF | Additional patrols routed to DSF 3913 | -6/DSF | Sterilization system engaged 3933 | -6/DSF | Ambient heat levels rising (+10) 3948 | -6/DSF | Ambient heat levels rising (+10) 3963 | -6/DSF | Ambient heat levels rising (+10) 3978 | -6/DSF | Ambient heat levels rising (+10) 3993 | -6/DSF | Ambient heat levels rising (+10) 4003 | -6/DSF | Core integrity fell below 50% 4008 | -6/DSF | Ambient heat levels rising (+10) 4023 | -6/DSF | Ambient heat levels rising (+10) 4027 | -6/DSF | Core integrity fell below 20% 4036 | -6/DSF | Core destroyed Last Messages --------------- 04010_ Overheating: Huge Storage Unit damaged (-412). 04011_ Acquired 87 matter. 04012_ Overheating: Adv. Targeting Computer damaged (-5). 04014_ Overheating: Energy bleed (-14). 04015_ A-15 Conveyor heat damages Lrg. Storage Unit. 04017_ Overheating: System interference. 04017_ Adv. Targeting Computer temporarily disabled. 04017_ A-15 Conveyor heat damages core (-12). 04018_ A-15 Conveyor heat damages Lrg. Storage Unit. 04019_ A-15 Conveyor heat spikes uncontrollably. 04020_ Acquired 16 matter. 04021_ Aluminum Leg broken. 04021_ Overheating: Short circuit. 04023_ ALERT: Ambient heat levels +10. 04025_ Overheating: Matter decay (-36). 04027_ Overheating: Core damaged (-119). 04028_ Overheating: Matter decay (-26). 04030_ Overheating: Energy bleed (-16). 04034_ Overheating: Core damaged (-110). 04036_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????[ %!??????????? ?????????? | | ?????????????????????[ ^!??????????? ?????????? | | ?????????????????#???#%=^#??????????? ###??????? | | ?????????????????!!?##= ##?????????? **???????? | | ??????????????????!## *!%##????????# **???????? | | ??????????????????? %=!% ????????? ???????? | | ??????????????????? !!=%! ????????? ???????? | | ???????????????????? =%! ?????????? ????????? | | ????????????????????? ! ??????????# !????????? | | ?????????????????????# #??????????# !????????? | | ???????????????????### ###???????## ##???????? | | ???????????????????#!! ==#???????!! #???????? | | ???????????????????#!! ==#????????! #???????? | | ???????????????????#!! ==#????????! #???????? | | ???????????????????### =*##??????### ##???????? | | ???????????????????#== ] #??????#!! !#???????? | | ???????????????????#== =* #??????#!! !#???????? | | ???????????????????#==*[ ########## ##???????? | | ???????????????????##! [!###!!!#!!###! ###??????? | | ???????????????????###[!!###!!!#!!## %!""###????? | | ???????????????????# =! @* =% %%%"""????? | | ???????????????????# =[[ * %"##"????? | | ???????????????????#!!]]]=%#! !# ##"%"""#??????? | | ???????????????????#!!]]] %#########"""""#??????? | | ???????????????????##### ###???????##"####??????? | | ???????????????????????# #??????????#"#?????????? | | ???????????????????????# #??????????#""?????????? | | ???????????????????????###???????????##?????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 16 Armor Integrity Analysis 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Weapon Cycler | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed The More The Merrier Challenges ------------ None Game ------ Seed ChipFrostChip Manual? 0 Play Time 00:54:28 Cumulative 12.1 hours Start 2024.03.24 @ 18:54:46 End 2024.03.24 @ 20:00:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 59 Rogue 56 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c1e25b1-33c6-4050-9c10-ce8ee5cc7eeb