Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.04 @ 18:13:18 Player: Luna Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (62) 310 Value Destroyed (1339) 1339 Prototype IDs (20) 400 Alien Tech Used (3) 600 Bonus (15517) 15517 TOTAL SCORE: 25666 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 122 Entered DSFs 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Win Speed 1355 Cogmind --------- Core Integrity 1212/1600 Matter 195/300 Energy 97/100 System Corruption 2% Temperature Cool (6) Movement Flying (39) Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- Field Propulsion Drive Impulse Thruster > --- UTILITY (11) ----- Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Light Quantum Reactor Advanced Transmission Jammer Cooled Plasma Cannon Sigix Broadsword Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled VTOL Module Field Propulsion Drive Field Propulsion Drive Field Propulsion Array Diametric Drive Diametric Drive Diametric Drive Cooled Q-thruster > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor Xenon Bombardment Thruster Cooled Plasma Cannon Lance Sigix Containment Pod [Rating: 171] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Cooled VTOL Module Treads Light Treads Wheel Compact Wheel Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Slots Evolved 18 | . . 2 . 2 2 2 . . 2 2 2 . 2 . 2 Power 2 | . . . . . 1 . . . . . . . 1 . . Propulsion 7 | . . 1 . 1 1 1 . . . 1 1 . . . 1 Utility 9 | . . 1 . 1 . 1 . . 2 1 1 . 1 . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 175 | 8 8 6 . 14 25 13 11 1 10 18 17 14 8 2 20 Power 34 | 1 . . . 1 3 6 3 . 1 7 2 3 4 . 3 Engine 12 | 1 . . . 1 1 4 1 . 1 2 1 . . . . Core 8 | . . . . . 2 2 2 . . 2 . . . . . Reactor 14 | . . . . . . . . . . 3 1 3 4 . 3 Propulsion 52 | 4 2 2 . 5 12 3 . . 2 4 8 1 3 . 6 Treads 8 | 2 1 1 . 4 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 4 | 2 . 1 . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 40 | . 1 . . . 12 3 . . 2 4 8 1 3 . 6 Utility 50 | 1 1 4 . 3 6 2 3 1 6 4 5 5 1 2 6 Device 25 | . 1 1 . 2 1 1 2 . 3 3 3 4 1 . 3 Storage 4 | 1 . 2 . . 1 . . . . . . . . . . Processor 11 | . . . . . 2 1 1 . 1 1 2 1 . . 2 Hackware 6 | . . . . . . . . 1 2 . . . . 2 1 Protection 4 | . . 1 . 1 2 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 39 | 2 5 . . 5 4 2 5 . 1 3 2 5 . . 5 Energy Gun 5 | . 1 . . 4 . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . 1 . 1 . . 2 Ballistic Gun 6 | 2 3 . . 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . 1 . . . . . 2 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . 2 . 1 . . 1 1 . . . . Slashing Weapon 14 | . . . . . 2 2 2 . 1 1 . 3 . . 3 Piercing Weapon 2 | . . . . . . . . . . . 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . 1 . . 3 3 . . . . . 1 1 1 . . Parts Lost 17 | . . . . . . . 3 . 1 1 . . . 1 11 Power 2 | . . . . . . . 1 . 1 . . . . . . Propulsion 11 | . . . . . . . . . . 1 . . . 1 9 Utility 4 | . . . . . . . 2 . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 9 | . . . . . . . 2 . 1 1 . . . 1 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 95 96 100 100 88 93 87 80 92 91 91 91 86 86 85 Engine 6 | . 14 11 11 9 6 6 . . 4 5 1 . . . . Core 2 | . . . . . 6 5 11 13 5 3 . . . . . Reactor 2 | . . . . . . . . . . 1 7 9 13 13 11 Treads 11 | . 28 26 33 33 1 . . . . . . . . . . Flight 21 | . . . . . 36 40 40 40 35 33 32 32 30 30 29 Device 12 | . 9 11 11 18 7 13 13 13 5 12 16 13 13 13 10 Storage 7 | . 14 11 11 9 7 6 6 6 5 5 4 4 4 4 4 Processor 6 | . . . . . 9 13 8 6 10 10 11 14 13 13 14 Hackware 4 | . . . . . . . . . 15 11 9 9 8 8 12 Protection 2 | . . 8 11 9 1 . . . . . . . . . . Energy Gun 2 | . . 11 11 9 . . . . . . . . . . . Ballistic Gun 6 | . 27 11 11 9 . . . . . . . . . . . Slashing Weapon 1 | . . . . . 2 3 4 . 4 1 . 2 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 63 | 14 17 55 55 61 61 28 31 28 29 39 44 48 57 56 63 Greatest Support 80 | 40 40 60 60 80 80 42 40 30 41 47 56 58 58 61 66 Greatest Overweight (x) 3 | 1 . 3 . 3 . . 1 . . . . . . 1 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | 7 8 19 20 20 10 10 10 10 10 10 10 10 10 10 10 Most Carried 20 | 8 8 20 20 20 20 10 10 10 10 10 10 10 10 10 10 Average Carried 11 | 5 7 16 20 19 10 9 8 10 9 9 9 9 9 10 8 Final Capacity 20 | 8 8 20 20 20 10 10 10 10 10 10 10 10 10 10 10 Final Carried 20 | 6 8 20 20 20 10 10 10 10 10 10 10 10 10 10 10 Class Distribution -------------------- 31% | Mutant 24% | Hacker-Scout 14% | Scout 11% | Scavenger-Mutant 6% | Hacker-Sprinter 6% | Sprinter 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -2/DSF Hacker-Scout | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Matter Collected 2033 | 190 211 143 . 178 77 252 60 19 156 237 208 120 . . 182 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2569 | . 131 204 . 164 176 152 67 . 262 241 361 629 . . 182 Parts 115 | . 6 14 . 10 6 2 6 . 11 15 12 26 . . 7 Haulers Intercepted 7 | . . . . 3 2 . . . 1 1 . . . . . Recyclers Shooed 5 | . . 4 . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Combat Hostiles Destroyed 23 | . 5 5 . 2 . . 7 . . . . 4 . . . Melee 5 | . . . . . . . 1 . . . . 4 . . . Guns 12 | . 5 5 . 2 . . . . . . . . . . . AOE 5 | . . . . . . . 5 . . . . . . . . Classes Destroyed 11 | . 2 3 . 1 2 . . . 1 1 . 1 . . . Worker 4 | . . . . . 1 . . . . . 2 1 . . . Builder 6 | . . . . . 2 1 . . 1 2 . . . . . Tunneler 1 | . . . . . . . . . 1 . . . . . . Hauler 7 | . . . . 3 2 . . . 1 1 . . . . . Recycler 7 | . . 1 . . . 1 . . 1 . 1 2 . . 1 Operator 2 | . . . . . . . . . . 2 . . . . . Watcher 10 | . . 1 . . 1 . . . . 1 4 2 . . 1 Swarmer 19 | . 3 3 . 2 . . 7 . . . . 4 . . . Grunt 2 | . 2 . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . 2 . . . Sentry 2 | . . 2 . . . . . . . . . . . . . Best Kill Streak 5 | . 3 4 . 2 5 1 4 . 2 2 4 4 . . 2 Combat Bots Only 4 | . 3 4 . 2 . . 4 . . . . 4 . . . Max Kills in Single Turn 2 | . 1 1 . 1 1 1 2 . 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . . . . Melee 1 | . . . . . . . 1 . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Damage Taken 3794 | . 109 135 . 151 44 28 607 . 192 194 18 714 . 69 1533 Core 777 | . 10 32 . . 16 6 165 . 68 23 . 69 . . 388 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 598 | . . . . . . . . . . . . 256 18 20 304 Core Remaining (%) 92 | 100 96 . 92 100 97 . . 79 93 98 . 94 . 90 75 Volleys Fired 97 | . 12 15 1 14 . . 7 . . 37 4 . . . 7 Largest 2 | . 2 2 2 2 . . 1 . . 1 1 . . . 1 Hottest 105 | . 53 88 88 90 . . 30 . . 35 35 . . . 105 Shots Fired 139 | . 24 30 2 28 . . 7 . . 37 4 . . . 7 Gun 83 | . 23 30 2 28 . . . . . . . . . . . Cannon 48 | . . . . . . . . . . 37 4 . . . 7 Launcher 8 | . 1 . . . . . 7 . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 53 | . 23 15 1 14 . . . . . . . . . . . Thermal 78 | . . 15 1 14 . . . . . 37 4 . . . 7 Explosive 8 | . 1 . . . . . 7 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 11 | . 5 11 2 7 . . . . . 8 . . . . . Robot Miss Streak 6 | . 2 4 1 3 . . . . . 6 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 131 | . 15 27 2 22 9 8 5 . 6 10 12 13 . . 2 Core Hits 81 | . 5 25 2 13 1 1 12 . 3 3 5 10 . . 1 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . 1 3 1 . . . 1 . . . . Critical Strikes 9 | . . . . 1 1 3 1 . . . 2 1 . . . Burn 1 | . . . . 1 . . . . . . . . . . . Smash 6 | . . . . . 1 3 1 . . . 1 . . . . Impale 2 | . . . . . . . . . . . 1 1 . . . Melee Attacks 252 | . . . . . 14 26 24 . 15 25 50 60 2 . 36 Impact 52 | . . . . . 7 15 14 . . 12 1 3 . . . Slashing 127 | . . . . . 7 11 10 . 15 13 . 33 2 . 36 Piercing 73 | . . . . . . . . . . . 49 24 . . . Sneak Attacks 26 | . . . . . 4 4 . . 4 3 3 7 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6316 | . 216 402 32 364 711 640 633 . 470 563 721 1292 . . 272 Guns 1014 | . 216 402 32 364 . . . . . . . . . . . Cannons 124 | . . . . . . . . . . 124 . . . . . Explosions 362 | . . . . . . . 362 . . . . . . . . Melee 4774 | . . . . . 711 640 271 . 428 439 721 1292 . . 272 Ramming 42 | . . . . . . . . . 42 . . . . . . Kinetic 583 | . 216 194 18 155 . . . . . . . . . . . Thermal 555 | . . 208 14 209 . . . . . 124 . . . . . Explosive 362 | . . . . . . . 362 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 1432 | . . . . . 479 503 271 . . 125 54 . . . . Slashing 2115 | . . . . . 232 137 . . 428 314 . 732 . . 272 Piercing 1227 | . . . . . . . . . . . 667 560 . . . Highest Corruption 2 | . . . . . 1 . . . . . . . . 1 2 Average Corruption 1 | . . . . . 1 . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 2 | . . . . . 1 . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . 1 . . . . . . . . . . Overload Shots 4 | . . . . . . . . . . . . . . . 4 Overflow Damage 1823 | . . . . . 439 409 94 . 109 149 236 275 . . 112 Projectiles 7 | . . . . . . . . . . 7 . . . . . Explosions 7 | . . . . . . . 7 . . . . . . . . Melee 1809 | . . . . . 439 409 87 . 109 142 236 275 . . 112 Knockbacks 8 | . . . . . 1 4 1 . . 1 1 . . . . Impact 8 | . . . . . 1 4 1 . . 1 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 21 | . . . . . . . . . 21 . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 469 | . 1 216 27 6 63 92 307 . 272 49 . . . 13 469 Average Temperature 65 | . 1 69 16 2 12 49 90 . 53 24 . . . 7 116 Received Heat Transfer 249 | . 24 36 . 45 27 12 30 . 9 27 . 30 . . 9 Effects 5 | . . . . . . . 1 . . . . . . . 4 Shutdowns 3 | . . . . . . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . 1 . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . 4 . . . . 2 1 . . . . Impact Corruptions 21 | . . . . . 7 6 3 . . 4 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . . . Heat Transferred 908 | . . 265 15 428 . . . . . 200 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Peak Influence 766 | . 166 271 27 160 201 141 . . 200 478 479 766 436 345 495 Initial 430 | . . 69 27 10 33 98 . . 31 93 116 269 430 330 200 Average 181 | . 28 160 27 65 138 115 . . 90 322 250 490 431 333 349 Maximum Alert Level 3 | . . 1 . . 1 . . . 1 2 2 3 2 1 2 Low Security (%) 62 | 100 100 64 100 100 62 100 . . 99 14 36 . . . . Level 1 25 | . . 35 . . 37 . . . . 61 53 31 . 100 73 Level 2 11 | . . . . . . . . . . 24 9 67 100 . 26 Level 3 . | . . . . . . . . . . . . 1 . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . . 3 2 1 . . . 3 1 3 . 1 . Investigation 5 | . . . . . 2 1 . . . 1 1 . . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 10 | . 1 . . 3 . . . . . 2 . 3 . 1 . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . 1 . 1 . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Distress Signals 7 | . . . . 4 . . . . . . . 2 . . 1 Communications Jammed 5 | . . . . . . . . . . . . 5 . . . Distress Signals 5 | . . . . . . . . . . . . 5 . . . Times Spotted 150 | . 7 7 . 6 5 1 17 . 8 26 10 29 . 2 32 Peak Tracking Total 19 | . 3 4 . 2 3 1 8 . 6 9 6 14 . 2 19 Tactical Retreats 24 | . . 1 . . 3 . 2 . 1 5 2 5 . . 5 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Traps Triggered 6 | . . . . . 2 . . . . 1 . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Machines Disabled 5 | . . . . . . . . . . . . 5 . . . Max in Single Turn 1 | . . . . . . . . . . . . 1 . . . Garrison Access 4 | . . . . 1 . 1 . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Machines Accessed 61 | . 3 3 . 9 5 7 2 . 4 7 7 8 1 . 5 Terminals 47 | . 3 2 . 7 4 4 . . 4 6 4 8 1 . 4 Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . Scanalyzers 4 | . . 1 . 1 1 1 . . . . . . . . . Garrison Access 6 | . . . . 1 . 1 . . . 1 2 . . . 1 Total Hacks 164 | . 9 10 . 22 13 14 2 . 26 26 16 14 1 . 11 Successful 70 | . 4 5 . 12 6 3 2 . 9 11 5 7 1 . 5 Failed 92 | . 4 4 . 10 7 11 . . 17 15 11 7 . . 6 Catastrophic 16 | . . . . 2 2 4 . . 3 2 1 1 . . 1 Database Lockouts 2 | . 1 1 . . . . . . . . . . . . . Manual 93 | . 7 6 . 14 7 2 . . 22 18 6 4 . . 7 Terminals 135 | . 9 6 . 19 10 8 . . 26 22 11 14 1 . 9 Fabricators 2 | . . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . Scanalyzers 12 | . . 4 . 2 3 3 . . . . . . . . . Garrison Access 12 | . . . . 1 . 2 . . . 4 3 . . . 2 Terminal Hacks 39 | . 4 1 . 7 2 1 2 . 6 6 2 5 1 . 2 Record 3 | . . . . . . . . . . . . 3 . . . Part Schematic 1 | . . . . 1 . . . . . . . . . . . Robot Schematic 1 | . . 1 . . . . . . . . . . . . . Robot Analysis 4 | . 2 . . 2 . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . 2 1 . . . 1 . . . . . . Open Door 5 | . . . . . . . 2 . . . 1 1 . . 1 Open DSF 1 | . . . . . . . . . . . . . 1 . . Level Access Points 3 | . . . . 1 . . . . . 1 . . . . 1 Branch Access Points 4 | . . . . . . . . . 1 2 1 . . . . Terminal Index 5 | . . . . 1 1 . . . 1 1 . 1 . . . Garrison Index 1 | . . . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . Surveillance Status 2 | . . . . . . . . . 1 1 . . . . . Patrol Status 1 | . . . . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 8 | . . 3 . 2 2 1 . . . . . . . . . Insert Component 4 | . . 1 . 1 1 1 . . . . . . . . . Analyze 4 | . . 2 . 1 1 . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . . . . 1 . . . 1 Seal Access 4 | . . . . 1 . 1 . . . . 1 . . . 1 Unauthorized Hacks 18 | . . 1 . 2 2 . . . 3 5 1 2 . . 2 Terminals 18 | . . 1 . 2 2 . . . 3 5 1 2 . . 2 Track 2 | . . . . . 1 . . . . 1 . . . . . Assimilate 5 | . . . . . . . . . 2 1 . 1 . . 1 Botnet 11 | . . 1 . 2 1 . . . 1 3 1 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 47 | . 3 2 . 8 5 7 . . 3 7 4 3 1 . 4 Full Trace Events 5 | . . 1 . . 1 1 . . . 1 1 . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . 1 . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 1 . 2 1 . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 1 . 1 1 1 . . . . . . . . . Part Schematics Acquired 3 | . . 1 . 1 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Total Allies 7 | . . . 3 . . . . . 2 1 . . . . 1 Largest Group 3 | . . . 3 3 . . . . 2 1 . . . . 1 Highest-Rated Group 76 | . . . 76 76 . . . . 36 26 . . . . 45 Highest-Rated Ally 45 | . . . 31 31 . . . . 26 26 . . . . 45 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . 17 . . . . . . . . . . . Total Damage 264 | . . . . 264 . . . . . . . . . . . Kills 4 | . . . . 4 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Robot Analysis Total 4 | . 2 . . 2 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Turns Passed 4719 | 77 566 440 101 716 299 267 577 12 203 421 333 376 27 11 293 Spaces Moved 7707 | 53 281 229 61 403 669 787 1238 51 678 1017 750 752 35 39 664 Core 28 | 28 . . . . . . . . . . . . . . . Treads 776 | 25 281 113 61 290 6 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 229 | . . 116 . 113 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 6674 | . . . . . 663 787 1238 51 678 1017 750 752 35 39 664 Fastest Speed 5 | 50 160 115 160 145 23 5 5 20 5 6 13 12 17 13 11 Average Speed 39 | 110 160 150 160 155 26 19 28 20 20 21 19 16 17 16 16 Slowest Speed 160 | 160 160 160 160 160 160 20 85 20 22 24 22 19 18 87 39 Overloaded Moves 600 | . . . . . . 11 83 . 23 56 7 162 . 23 235 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . 2 2 . . 1 3 1 8 . 1 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . Exploration Rate (%) 31 | 4 40 19 18 38 18 23 94 14 21 29 22 72 2 59 30 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . 2 1 . . . . . . . Spaces Dug 189 | . 9 . . . 4 18 10 . 9 42 36 22 2 . 37 Terrain Destroyed 218 | . 9 . . . 4 18 33 . 9 48 36 22 2 . 37 Melee 147 | . . . . . 4 18 10 . 9 15 34 22 2 . 33 Projectile 39 | . . . . . . . . . . 33 2 . . . 4 AOE 32 | . 9 . . . . . 23 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Fac Fac Res Qua Res DSF Acc Total 8874 | 71 378 298 63 479 784 854 1415 51 721 1147 851 899 53 40 770 Wait 357 | . 55 22 2 21 13 15 133 . 10 6 20 34 . . 26 Move 7650 | 52 280 228 60 402 664 782 1237 50 676 1010 747 735 34 36 657 Hop 21 | . . . . . 2 2 . . 1 3 1 8 . 1 3 Pick Up 93 | 9 10 16 . 9 11 5 2 . 2 12 4 7 1 . 5 Fast Attach 51 | 4 3 5 . 5 5 3 . 1 4 5 3 6 4 1 2 Attach 55 | 4 1 1 . 2 9 2 3 . 2 4 4 5 4 . 14 Detach 42 | 1 1 4 . . 6 3 1 . 2 1 1 7 4 . 11 Swap 71 | . 4 . . 7 11 8 8 . 4 9 10 4 . 2 4 Drop 131 | 1 12 7 . 19 31 8 . . 5 17 7 15 4 . 5 Fire 97 | . 12 15 1 14 . . 7 . . 37 4 . . . 7 Melee 249 | . . . . . 14 26 24 . 15 25 50 57 2 . 36 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 57 | . . . . . 18 . . . . 18 . 21 . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -2/DSF -1/Access (discovered 2 exits: *Sur / [Com]) Tau Ceti IV Orbit History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 78 | -11/Junkyard | Entered Materials 126 | -10/Materials | Central database locked down 304 | -10/Materials | Build established: Mutant 611 | -10/Materials | Discovered new exit (range 4) 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 965 | -9/Materials | Discovered new exit (range 16) 989 | -9/Materials | Central database locked down 1084 | -9/Materials | Entered Mines 1088 | -9/Mines | Received a Mining Laser from a helpful Derelict 1132 | -9/Mines | Identified exit to Materials 1185 | -9/Mines | Entered Materials 1185 | -8/Materials | Accompanied by 3 allies 1185 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1190 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1677 | -8/Materials | Build established: Scavenger-Mutant 1825 | -8/Materials | Identified exit to Factory 1901 | -8/Materials | Entered Factory 1901 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2104 | -7/Factory | Discovered new exit (range 19) 2113 | -7/Factory | Identified exit to Factory 2159 | -7/Factory | Discovered exit to Factory (range 11) 2200 | -7/Factory | Entered another Factory area 2200 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2346 | -6/Factory | Build established: Scout 2389 | -6/Factory | Discovered new exit (range 19) 2466 | -6/Factory | Identified exit to Lower Caves 2467 | -6/Factory | Entered Lower Caves 2537 | -6/Lower Caves | Spotted B-75 Beast 2595 | -6/Lower Caves | Encountered a Warlord checkpoint 3020 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3043 | -6/Lower Caves | Discovered new exit (range 9) 3044 | -6/Lower Caves | Identified exit to Lower Caves 3044 | -6/Lower Caves | Entered another Lower Caves area 3054 | -6/Lower Caves | Discovered new exit (range 9) 3056 | -6/Lower Caves | Identified exit to Factory 3056 | -6/Lower Caves | Entered Factory 3056 | -5/Factory | Evolved 2 slots: Utility x2 3057 | -5/Factory | Identified exit to Upper Caves 3069 | -5/Factory | Identified exit to Extension 3258 | -5/Factory | Discovered new exit (range 10) 3258 | -5/Factory | Identified exit to Factory 3259 | -5/Factory | Entered another Factory area 3259 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3325 | -4/Factory | Identified exit to Upper Caves 3346 | -4/Factory | Build established: Hacker-Sprinter 3366 | -4/Factory | Identified exit to Research 3509 | -4/Factory | Search patrols dispatched 3679 | -4/Factory | Build established: Hacker-Scout 3680 | -4/Factory | Entered Research 3680 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3814 | -3/Research | Spotted B-86 Titan 3948 | -3/Research | Identified exit to Armory 3948 | -3/Research | Identified exit to Quarantine 4013 | -3/Research | Entered Quarantine 4018 | -3/Quarantine | Found Alien Artifact 4018 | -3/Quarantine | Identified Core Reset Matrix 4018 | -3/Quarantine | Used Core Reset Matrix 4022 | -3/Quarantine | Detected hypermatrix surge 4022 | -3/Quarantine | Sensed 18 artifacts in vicinity 4075 | -3/Quarantine | Found Subatomic Replicator 4153 | -3/Quarantine | Found Sigix Broadsword 4254 | -3/Quarantine | Met incapacitated Sigix Warrior 4254 | -3/Quarantine | Lockdown squad dispatched 4256 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 4263 | -3/Quarantine | Search patrols dispatched 4335 | -3/Quarantine | Found Sigix Corpse 4343 | -3/Quarantine | Spotted Lightning 4343 | -3/Quarantine | Spotted Lightning 4358 | -3/Quarantine | Spotted Lightning 4361 | -3/Quarantine | Scanned by Researcher 4381 | -3/Quarantine | Discovered new exit (range 7) 4386 | -3/Quarantine | Found Transdimensional Reconstructor 4389 | -3/Quarantine | Identified exit to Research 4389 | -3/Quarantine | Entered Research 4389 | -2/Research | Evolved 2 slots: Power x1, Utility x1 4416 | -2/Research | Identified exit to DSF 4416 | -2/Research | Entered DSF 4423 | -2/DSF | Warped through subspace 4423 | -2/DSF | Discovered new exit (range 13) 4426 | -2/DSF | Identified exit to Access 4427 | -2/DSF | Entered Access 4427 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4456 | -1/Access | Identified exit to Surface 4604 | -1/Access | Discovered new exit (range 20) 4677 | -1/Access | Search patrols dispatched 4680 | -1/Access | Spotted B-99 Colossus 4680 | -1/Access | Spotted B-99 Colossus 4694 | -1/Access | Spotted B-99 Colossus 4720 | *** | Destroyed 0b10! Last Messages --------------- 04701_ Field Propulsion Drive destroyed. 04705_ Longscan Aggregator disabled. 04705_ Q-thruster destroyed. 04705_ Penetrated by Slug. 04705_ Slug penetrates Wall. 04705_ Dropped Adv. Sensor Array. 04706_ B-99 Colossus activates siege mode. 04706_ Dropped Mic. Antimatter Reactor. 04709_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 04717_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 04718_ The Access Shell folds into the floor. 04720_ System corrupted: Matter fused (-7). [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | # """#????????????# #??????????????? | | # "" #???????????## ##?????######??? | | # ############# ####### #??? | | " !/ % H % % #??? | | # !* // % #??? | | # #### ###""#+############### ####### #??? | | # #??# #?###* #??????##/###?????## ###??? | | # #??####??#" ! #??????" ???????# #????? | | # #????????## #?????""" "??????# #????? | | # ##????????# #????""" """?????# #????? | | ##########!! #??? " " ???# #????? | | " #!! [ #?? ??# #????? | | "T #!! #?# ! ! ##/###### | | ####### # #?# # | | # ##?????# ###########?#? ? # | | # #??????# #????????????? """"T"""" # ]! ] | | # #??????# #???????????? """"""""?"" # ]! | | # #??????# #?????????????#########?###?# ] | | # #??????# #?????###???????????????????# | | # #??????# ####### ##########??????????# | | # #??????# """T""" "??" ?? ??# | | # #??????# """ """ "??" ??# = | | # #??????# ssss "??" "##/##### | | # #??????# s "??" ## | | + #??????# "" "??" # | | # ???????# @" "??" + | | # ???????# "?"" %# | | ? ???????# """" ### # | | ? ???????# "?"" ?## # | | ??????????# "?"" ### # | | ??????????# ####### ##########??########### / | | ??????????# #?????###???#?#??#???#?#??#?#?# # | | ??????????# #?#????????##?????#??#??#####?# # | | ??????????# #???#?????????#?#?###?###?#??## # | | ??????????# #?????????#??#######?#######??# # | | ??????????# ????#????????##?####??####???## # | | ??????????# ???#??#?#?#?#?????#?###?####### ## | | ??????????# ??????###?#??#?#?????#####?#### | | ??????????# ?#???#?#??###?####?##########?# | | ?????????? ??#?????##?##??????# ]#### | | ?????????? ?#?#?#????##?####??# ##?# | | ??????????? ? #??##?##??##########!] ########## | | ??????????????????#????###?##? ? #! ##?######? | | ?????????????###?###?###?##?# #### #########? | | ?????????????????? ##?###########" ########## | | ???????????? ?? ??#?#?#?# ! #+###+#" ##?# | | ?????????????????? ?#?#???# # ## # #### | | ???????????????? ?##?##?## + # ! #### | | ??????????????"?? ##?##### #?## # #### | | ??????? ????? "? ?#?#?#??# # ### ##[ ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 57 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 410 Jamming Range 16 Armor Coverage 150 Evasion (%) 68 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 38 Item Schematics ----------------- Adv. Thermal Defense Suite | -3/Quarantine | Archive Exp. Energy Well | -3/Quarantine | Archive Robot Schematics ------------------ Y-72 Warden | -3/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Transdimensional Reconstructor Achievements -------------- Payload Armed Speed Demon Supersonic Whoosh! Challenges ------------ None Game ------ Seed GrenadeThermoelectricCorpse Manual? 0 Play Time 02:12:33 Cumulative 135.6 hours Start 2023.08.04 @ 15:49:55 End 2023.08.04 @ 18:13:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type 3 Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 44 Gallery% 71 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bb2143fa-ee42-4665-b8fd-15578cc93547