Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.04 @ 22:02:03 Player: Ben'n'Dan Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (3) 15 Value Destroyed (30) 30 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 4615 Bonus ------- Pacifist 470 Cogmind --------- Core Integrity 0/1000 Matter 76/300 Energy 535/535 System Corruption 0% Temperature Cool (920) Movement Core (2150) Ox42 Location -5/Factory Parts ------- > --- POWER (3) -------- Fission Core Antimatter Reactor > --- PROPULSION (6) --- Heavy Treads Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (6) ------ Damper Plating Damper Plating > --- WEAPON (2) ------- Beamcaster Slug Cannon > --- INVENTORY (4) ---- Reaction Control System Slug Cannon Peak State ------------ > --- POWER ------------ Fission Core Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Damper Plating Damper Plating > --- WEAPON ----------- Beamcaster Quantum Rifle > --- INVENTORY -------- Reaction Control System Slug Cannon Slug Cannon [Rating: 113] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Flight Unit Treads Heavy Treads Hover Unit Improved Antigrav System Flight Unit Flight Unit Utility Hacking Suite Device Improved Cooling System Processor Melee Analysis Suite Hackware Hacking Suite Protection Damper Plating Weapon Quantum Rifle Energy Gun Quantum Rifle Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Impact Weapon Mace Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 2 . . Power 2 | . . 1 . . . 1 . . Propulsion 4 | . . 1 1 1 1 . . . Utility 4 | . . . 1 1 1 1 . . Weapon . | . . . . . . . . . Parts Attached 51 | 2 . . 8 2 11 7 19 2 Power 15 | . . . 3 . 4 4 4 . Engine 7 | . . . 2 . 2 2 1 . Core 6 | . . . 1 . 2 2 1 . Reactor 2 | . . . . . . . 2 . Propulsion 9 | . . . 2 . 3 . 4 . Treads 3 | . . . . . . . 3 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . 1 . Flight 5 | . . . 2 . 3 . . . Utility 16 | . . . 1 1 2 2 9 1 Device 6 | . . . 1 . . . 5 . Storage . | . . . . . . . . . Processor 3 | . . . . 1 . 2 . . Hackware 2 | . . . . . 2 . . . Protection 5 | . . . . . . . 4 1 Artifact . | . . . . . . . . . Weapon 11 | 2 . . 2 1 2 1 2 1 Energy Gun 2 | . . . . . . . 2 . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 2 . . 1 . . . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon 3 | . . . . 1 1 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 19 | . . . 2 1 1 13 . 2 Power 3 | . . . . . . 2 . 1 Propulsion 5 | . . . . 1 . 4 . . Utility 6 | . . . . . 1 5 . . Weapon 5 | . . . 2 . . 2 . 1 Highest Loss Streak 10 | . . . 2 1 1 10 . 2 Average Slot Usage (%) 45 | . 28 22 31 42 38 55 46 55 Engine 1 | . . . 3 . 4 . 1 . Core 3 | . . . . 7 1 5 4 5 Reactor 3 | . . . . . . . 6 10 Treads 4 | . . . . . . . 9 17 Hover 1 | . . . . . . . 2 . Flight 5 | . . . 9 15 8 15 . . Device 4 | . . . 3 7 5 . 8 . Processor 4 | . . . . 3 6 16 . . Hackware 2 | . . . . . 7 5 . . Protection 2 | . . . . . . . 4 10 Energy Gun 2 | . . . . . . . 5 9 Ballistic Gun 2 | . 28 22 11 . . . . . Slashing Weapon 1 | . . . . . 2 4 . . Naked Turns 46 | . . . . . . 5 41 . Heaviest Build 147 | 3 3 3 8 8 18 22 147 147 Greatest Support 220 | 3 3 3 8 8 25 25 220 220 Greatest Overweight (x) 1 | . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 3 3 3 4 4 3 3 3 Average Carried 1 | 1 3 3 2 3 3 1 . 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 3 3 3 4 2 2 3 2 Class Distribution -------------------- 54% | Mutant 25% | Generator-Mutant 12% | Scavenger-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Generator-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 618 | 220 . . . . 128 . 270 . Remotely . | . . . . . . . . . Salvage Created 42 | . . . 42 . . . . . Parts 3 | . . . 3 . . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 3 | . . . 3 . . . . . Guns 3 | . . . 3 . . . . . Classes Destroyed 1 | . . . 1 . . . . . Swarmer 3 | . . . 3 . . . . . Best Kill Streak 3 | . . . 3 . . . . . Combat Bots Only 3 | . . . 3 . . . . . Max Kills in Single Turn 1 | . . . 1 . . . . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Damage Taken 2494 | . . 46 388 53 120 782 . 1105 Core 1225 | . . . 169 6 22 379 . 649 Absorbed by Shields 20 | . . . . . . 20 . . Core Remaining (%) 94 | 100 100 100 69 99 97 . . . Volleys Fired 17 | . . . 8 . . . 5 4 Largest 2 | . . . 2 . . . 1 1 Hottest 94 | . . . 40 . . . 94 75 Shots Fired 22 | . . . 13 . . . 5 4 Gun 20 | . . . 13 . . . 5 2 Cannon 2 | . . . . . . . . 2 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 15 | . . . 13 . . . . 2 Thermal 7 | . . . . . . . 5 2 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | . . . 8 . . . 13 . Robot Miss Streak 4 | . . . 2 . . . . 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 14 | . . . 9 . . . 5 . Core Hits 4 | . . . 3 . . . 1 . Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 39 | . . . 4 3 9 23 . . Impact 7 | . . . 4 3 . . . . Slashing 11 | . . . . . 7 4 . . Piercing 21 | . . . . . 2 19 . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 270 | . . . 86 . . . 144 40 Guns 270 | . . . 86 . . . 144 40 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 86 | . . . 86 . . . . . Thermal 184 | . . . . . . . 144 40 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 920 | . . . . . 18 3 310 920 Average Temperature 277 | . . . . . 10 2 111 499 Received Heat Transfer 534 | . . 18 99 12 42 201 . 162 Effects 49 | . . . . . . . . 49 Shutdowns 20 | . . . . . . . . 20 Energy Bleed 2 | . . . . . . . . 2 Interference 2 | . . . . . . . . 2 Matter Decay 7 | . . . . . . . . 7 Short Circuit 4 | . . . . . . . . 4 Damage (major) 10 | . . . . . . . . 10 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 259 | . . . . . . . 185 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Peak Influence 223 | . 48 43 120 84 132 223 77 4 Initial 77 | . . 20 17 51 35 64 77 . Average 72 | . 14 35 82 59 74 149 52 . Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 96 | 100 100 100 100 100 100 80 100 100 Level 1 3 | . . . . . . 19 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 2 . 1 . 1 3 . . Investigation 4 | . 1 . . . 1 2 . . Extermination 1 | . . . . . . 1 . . Reinforcement 2 | . 1 . 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 4 | . 1 1 . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 47 | . 2 2 7 2 6 25 . 3 Peak Tracking Total 15 | . 6 2 6 1 6 15 . 3 Tactical Retreats 6 | . 1 . . 1 1 3 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 4 | . . . 1 . . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 12 | . 1 1 3 1 1 4 . 1 Terminals 12 | . 1 1 3 1 1 4 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 28 | . 3 1 7 1 3 11 . 2 Successful 9 | . 1 1 3 1 1 2 . . Failed 19 | . 2 . 4 . 2 9 . 2 Catastrophic 6 | . . . 3 . 1 1 . 1 Database Lockouts . | . . . . . . . . . Manual 10 | . . . 2 . 2 6 . . Terminals 28 | . 3 1 7 1 3 11 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 1 1 3 1 1 2 . . Level Access Points 2 | . 1 1 . . . . . . Branch Access Points 1 | . . . . . . 1 . . Emergency Access Points 3 | . . . 1 . 1 1 . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 2 | . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 . 3 . 1 3 . 1 Full Trace Events 4 | . 1 . . . 1 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 1437 | 23 32 47 118 87 175 289 585 81 Spaces Moved 1955 | 34 64 94 170 204 342 607 400 40 Core 398 | 34 64 94 71 . . 54 81 . Treads 315 | . . . . . . . 275 40 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 44 | . . . . . . . 44 . Flight 1198 | . . . 99 204 342 553 . . Fastest Speed 31 | 50 50 50 37 37 31 31 50 160 Average Speed 61 | 50 50 50 42 37 38 35 134 170 Slowest Speed 190 | 50 50 50 50 40 40 100 190 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 20 | . . . 1 2 2 15 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 3 29 18 25 11 13 21 95 1 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 33 | . . . 3 3 8 19 . . Terrain Destroyed 36 | . . . 3 3 8 19 . 3 Melee 33 | . . . 3 3 8 19 . . Projectile 3 | . . . . . . . . 3 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total 2092 | 38 63 93 194 208 369 638 440 49 Wait 12 | . . . 3 . 2 . 5 2 Move 1909 | 33 63 93 167 199 337 578 399 40 Hop 19 | . . . 1 2 2 14 . . Pick Up 11 | 3 . . 2 . 2 1 3 . Fast Attach 35 | 2 . . 6 2 5 2 17 1 Attach 16 | . . . 2 . 6 5 2 1 Detach 9 | . . . . 1 4 4 . . Swap . | . . . . . . . . . Drop 14 | . . . 1 1 2 . 9 1 Fire 17 | . . . 8 . . . 5 4 Melee 35 | . . . 4 3 9 19 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: Upp x2 / Ext x2) -5/Waste -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 24 | -11/Scrapyard | Entered Materials 37 | -10/Materials | Identified exit to Materials 41 | -10/Materials | Discovered new exit (range 13) 56 | -10/Materials | Entered another Materials area 56 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 74 | -9/Materials | Identified exit to Materials 103 | -9/Materials | Entered another Materials area 103 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 216 | -8/Materials | Discovered new exit (range 16) 221 | -8/Materials | Entered Factory 221 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 303 | -7/Factory | Discovered new exit (range 14) 308 | -7/Factory | Entered another Factory area 308 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 344 | -6/Factory | Build established: Mutant 481 | -6/Factory | Discovered new exit (range 9) 483 | -6/Factory | Entered another Factory area 483 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 558 | -5/Factory | Identified exit to Upper Caves 558 | -5/Factory | Identified exit to Extension 560 | -5/Factory | Lost 3 parts (1p1n1u) 772 | -5/Factory | Sucked down chute 772 | -5/Factory | Entered Waste 772 | -5/Waste | The area was eerily silent 798 | -5/Waste | Lost 10 parts (1p3n4u2w) 1051 | -5/Waste | Found Damper Plating 1142 | -5/Waste | Discovered new exit (range 14) 1349 | -5/Waste | Found Damper Plating 1357 | -5/Waste | Entered Factory 1420 | -5/Factory | Core integrity fell below 50% 1422 | -5/Factory | Core integrity fell below 20% 1439 | -5/Factory | Core destroyed Last Messages --------------- 01427_ Power failure, Fission Core shutdown. 01427_ Overheating: Matter decay (-32). 01429_ Hvy. Treads permanently disabled. 01429_ Overheating: Short circuit. 01430_ Overheating: Matter decay (-19). 01431_ Power failure, Antimatter Reactor shutdown. 01431_ Beamcaster permanently disabled. 01431_ Overheating: Short circuit. 01433_ Power failure, Fission Core shutdown. 01434_ Overheating: Matter decay (-11). 01435_ Slug penetrates Wall. 01436_ Overheating: Slug Cannon damaged (-64). 01436_ Overheating: Fission Core damaged (-10). 01436_ Overheating: Broken Hvy. Treads damaged (-189). 01436_ U-05 Engineer lays Concrete. 01437_ U-05 Engineer builds a Wall. 01438_ Power failure, Fission Core shutdown. 01438_ Hvy. Treads permanently disabled. 01438_ Overheating: Short circuit. 01439_ Overheating: Core damaged (-120). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? " " | | ??????????????????????????????????????????" " " | | ????????????????????????????????????????? " " " | | ????????????????????????????????????????? " " " | | ????????????????????????????????????????# " " " | | ????????????????????????????????????????# " " " | | ????????????????????????????????????????# " " " | | ????????????????????????????????????????# " " " | | ????????????????????????????????????????# " " " | | ???????????????????????????????##???????# " | | ??????????????????????????????# ????????# " | | ??????????????????????########;################+## | | ??????????????????????# | | ??????????????????????# g | | ??????????????????????# g | | ??????????????????????# s | | ??????????????????????# u | | ??????????????????????# @ ###################+## | | ??????????????????????# # """"??????????????? | | ??????????????????????# #????????????????????? | | ????????????????????? ; +????????????????????? | | ????????????????????" # #????????????????????? | | ???????????????????"" # #????????????????????? | | ?????????????????""""?# #????????????????????? | | ?????????????????"""??# #????????????????????? | | ??????????????????#???# #????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 54 Energy Capacity 785 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 2400 Resistance: EM 90 Evasion (%) 63 Melee Accuracy 16 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Turtlemind Challenges ------------ None Game ------ Seed DataMachineKatana Manual? 0 Play Time 00:18:10 Cumulative 133.3 hours Start 2021.05.04 @ 21:44:36 End 2021.05.04 @ 22:02:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 342 Rogue 334 Adventurer 8 Explorer 0 Win Type - Total 9 Types 6/0/2/1/0/0/0/0/0 Lore% 76 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5379a677-3b3f-4608-a08e-f906b2c2b7f3