Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 22:29:53 Player: Bobby43rocks Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1395) 1395 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 3606 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 60 Cogmind --------- Core Integrity 460/550 Matter 54/300 Energy 90/250 System Corruption 0% Temperature Cool (9) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (5) ------ Huge Storage Unit Sensor Array Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle Minigun > --- INVENTORY (25) --- Light Ion Engine Heavy Ion Engine Faulty Heavy Ion Engine Advanced Treads Large Storage Unit Large Battery (200) Compact Battery (46) Large Matter Pod (150) High-capacity Matter Pod (0) Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Particle Cannon Heavy Particle Cannon Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Sensor Array Advanced Targeting Computer Improved Light Armor Plating Shield Generator > --- WEAPON ----------- Heavy Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Heavy Ion Engine Heavy Ion Engine Improved Treads Improved Treads Improved Treads Advanced Treads Large Storage Unit Large Battery Large Matter Pod High-capacity Matter Pod Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Particle Cannon Heavy Assault Rifle Grenade Launcher [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 47 | 5 9 3 20 10 Power 7 | 1 1 1 3 1 Engine 7 | 1 1 1 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 2 . 3 4 Treads 11 | 2 2 . 3 4 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | . 4 1 6 3 Device 3 | . . . 3 . Storage 7 | . 3 1 2 1 Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 15 | 2 2 1 8 2 Energy Gun 2 | 1 . . 1 . Energy Cannon 1 | . . . 1 . Ballistic Gun 6 | 1 . 1 2 2 Ballistic Cannon 1 | . . . 1 . Launcher 5 | . 2 . 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 11 | . 1 1 2 7 Power 3 | . 1 1 . 1 Propulsion 3 | . . . . 3 Utility 2 | . . . . 2 Weapon 3 | . . . 2 1 Highest Loss Streak 3 | . 1 1 1 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 96 99 97 96 Engine 12 | . 13 13 11 8 Treads 25 | . 28 28 21 25 Device 9 | . . . 20 17 Storage 12 | . 14 14 11 9 Processor 11 | . 12 14 11 9 Energy Gun 3 | . 9 . 2 . Ballistic Gun 11 | . 14 14 7 9 Launcher 10 | . 4 14 11 8 Naked Turns . | . . . . . Heaviest Build 99 | 8 14 17 95 99 Greatest Support 69 | 40 40 40 46 69 Greatest Overweight (x) 4 | . . . 2 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 5 8 10 25 25 Average Capacity 12 | 5 7 8 15 25 Most Carried 21 | 5 8 10 21 20 Average Carried 10 | 2 7 8 11 17 Final Capacity 25 | 5 8 10 25 25 Final Carried 21 | 5 8 10 21 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1115 | 237 270 175 314 119 Remotely . | . . . . . Salvage Created 1201 | . 340 92 618 151 Parts 90 | . 19 12 46 13 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 41 | . 9 5 21 6 Guns 12 | . 6 1 3 2 Cannons 2 | . . . 2 . AOE 27 | . 3 4 16 4 Classes Destroyed 13 | . 3 2 6 2 Worker 5 | . . . 5 . Builder 4 | . 1 . 1 2 Tunneler 1 | . . 1 . . Hauler 1 | . . . 1 . Recycler 2 | . . . 2 . Operator 1 | . 1 . . . Watcher 1 | . . . 1 . Swarmer 12 | . . 3 9 . Grunt 23 | . 9 2 9 3 Brawler 1 | . . . 1 . Sentry 3 | . . . 2 1 Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Best Kill Streak 7 | . 2 4 7 4 Combat Bots Only 4 | . 2 3 4 3 Max Kills in Single Turn 5 | . 1 3 5 4 Gunslinging . | . . . . . Exploded 3 | . 1 2 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 242 | . 45 10 82 105 Missed 74 | . 13 5 29 27 Damage Taken 2381 | . 387 91 649 1254 Core 280 | . 60 . 130 90 Absorbed by Shields 396 | . . . 67 329 Regen/Repaired (Parts) 52 | . 26 . 26 . Core Remaining (%) 81 | 100 . 76 67 . Volleys Fired 123 | . 34 10 45 34 Largest 2 | . 2 2 2 2 Hottest 73 | . 60 50 73 53 Shots Fired 190 | . 52 17 72 49 Gun 131 | . 46 11 39 35 Cannon 4 | . . . 4 . Launcher 55 | . 6 6 29 14 Special . | . . . . . Kinetic 106 | . 34 11 26 35 Thermal . | . . . . . Explosive 55 | . 6 6 29 14 Electromagnetic 29 | . 12 . 17 . Robot Hit Streak 16 | . 9 3 7 16 Robot Miss Streak 3 | . 3 3 3 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 118 | . 30 6 44 38 Core Hits 100 | 1 24 7 46 22 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4530 | 6 558 244 2101 1621 Guns 1058 | . 287 38 340 393 Cannons 64 | . . . 64 . Explosions 3332 | . 256 200 1648 1228 Melee . | . . . . . Ramming 76 | 6 15 6 49 . Kinetic 872 | . 178 38 263 393 Thermal 271 | . . . . 271 Explosive 3011 | . 256 200 1598 957 Electromagnetic 300 | . 109 . 191 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 1 . Average Corruption 1 | . 1 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 39 | . 8 9 22 . Message Errors 10 | . 2 2 6 . Matter Fused 8 | . 2 2 4 . Heat Flow Errors 6 | . 1 1 4 . Energy Discharges 5 | . 2 1 2 . Parts Fused 1 | . . . 1 . Data Loss (minor) 3 | . . 1 2 . Data Loss (major) 2 | . . 1 1 . Misfires 2 | . . 1 1 . Alerts 2 | . 1 . 1 . Overload Shots . | . . . . . Overflow Damage 93 | . . . 30 63 Projectiles . | . . . . . Explosions 93 | . . . 30 63 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 387 | . 11 17 203 156 Shots 13 | . 1 1 6 5 Rammed 19 | 2 4 3 10 . Targets Rammed 20 | 2 5 3 10 . Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 233 | . 233 183 133 23 Average Temperature 43 | . 61 47 29 13 Received Heat Transfer 642 | . 234 57 82 269 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 150 | . . . . 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 462 | . 203 180 462 228 Initial 154 | . . 35 . 154 Average 143 | . 77 47 258 181 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 72 | 100 96 100 36 68 Level 1 14 | . 3 . 30 31 Level 2 12 | . . . 33 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 . 3 2 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 5 | . 1 . 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . 1 . . 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 18 6 35 12 Peak Tracking Total 5 | . 3 3 4 5 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 5 | . 2 . 1 2 Max in Single Turn 2 | . 1 . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 5 | . 3 . 2 . Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 8 . 9 . Successful 7 | . 3 . 4 . Failed 10 | . 5 . 5 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 4 . 3 . Fabricators . | . . . . . Repair Stations 10 | . 4 . 6 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 . 2 . Record 1 | . . . 1 . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 4 | . 2 . 2 . Full Trace Events 4 | . 2 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 52 | . 26 . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 9 | . . 9 . . Total Damage 126 | . . 126 . . Kills 2 | . . 2 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 5499 | 141 1322 1500 2042 494 Spaces Moved 2849 | 84 747 914 944 160 Core 7 | 7 . . . . Treads 2842 | 77 747 914 944 160 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 240 Average Speed 175 | 150 160 160 194 241 Slowest Speed 480 | 160 160 160 320 480 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 6 79 84 61 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 7 | . . 7 . . Terrain Destroyed 356 | . 35 39 191 91 Melee . | . . . . . Projectile . | . . . . . AOE 356 | . 35 39 191 91 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3149 | 95 826 937 1074 217 Wait 51 | . 16 1 25 9 Move 2845 | 83 746 913 943 160 Hop . | . . . . . Pick Up 40 | 5 9 4 18 4 Fast Attach 16 | 5 3 . 8 . Attach 12 | . 1 1 3 7 Detach . | . . . . . Swap 19 | . 5 2 9 3 Drop 23 | . 7 3 13 . Fire 123 | . 34 10 45 34 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 20 | 2 5 3 10 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 751 | -10/Materials | Discovered new exit (range 15) 979 | -10/Materials | Discovered new exit (range 13) 1195 | -10/Materials | Discovered new exit (range 3) 1285 | -10/Materials | Repaired Grenade Launcher 1344 | -10/Materials | Discovered new exit (range 9) 1464 | -10/Materials | Entered Mines 1887 | -10/Mines | Received a Mining Laser from a helpful Derelict 2507 | -10/Mines | Discovered new exit (range 13) 2692 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2964 | -10/Mines | Entered Materials 2964 | -9/Materials | Evolved 2 slots: Utility x2 2965 | -9/Materials | Identified exit to Mines 3499 | -9/Materials | Repaired Grenade Launcher 3660 | -9/Materials | Discovered new exit (range 15) 4405 | -9/Materials | Discovered new exit (range 10) 4749 | -9/Materials | Discovered new exit (range 16) 5006 | -9/Materials | Entered another Materials area 5006 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5137 | -8/Materials | Discovered new exit (range 13) 5288 | -8/Materials | Lost 3 parts (1p1n1w) 5500 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. M-13 Machinist repairs G-50 Soldier. U-05 Engineer builds a Wall. Shield Generator destroyed. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Imp. Light Armor Plating destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. 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