Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.28 @ 09:46:22 Player: Minty Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (121) 605 Value Destroyed (4381) 4381 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (735) 735 TOTAL SCORE: 9721 Bonus ------- High Alert Combat Kills 735 Cogmind --------- Core Integrity 723/1000 Matter 300/300 Energy 93/100 System Corruption 1% Temperature Cool (0) Movement Walking (140) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Medium Armored Exoskeleton > --- UTILITY (5) ------ Advanced Heat Sink Medium Storage Unit High-powered Tractor Beam > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Medium Matter Pod (100) Enhanced Optical Array Improved Utility Shielding System Shield Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Medium Armored Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Medium Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Shock Rifle Gatling Laser Coil Gun Heavy Machine Gun > --- INVENTORY -------- Improved Heat Sink Medium Matter Pod Enhanced Optical Array Improved Utility Shielding Improved Light Armor Plating System Shield High-powered Tractor Beam Heavy Flak Cannon Mini Grenade Launcher [Rating: 72] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . . . . 1 1 Propulsion 3 | . . . 1 1 . 1 Utility 3 | . . 1 1 . 1 . Weapon 2 | . . 1 . 1 . . Parts Attached 103 | . 2 33 24 13 16 15 Power 7 | . . 3 1 . 1 2 Engine 7 | . . 3 1 . 1 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 20 | . . 8 6 2 2 2 Treads 11 | . . 6 4 1 . . Leg 3 | . . . . . 1 2 Wheel 4 | . . . 2 1 1 . Hover 2 | . . 2 . . . . Flight . | . . . . . . . Utility 24 | . 1 7 2 5 4 5 Device 11 | . . 2 . 3 3 3 Storage 1 | . . 1 . . . . Processor 3 | . 1 1 . 1 . . Hackware 1 | . . . 1 . . . Protection 8 | . . 3 1 1 1 2 Artifact . | . . . . . . . Weapon 52 | . 1 15 15 6 9 6 Energy Gun 23 | . 1 7 6 5 2 2 Energy Cannon 2 | . . 1 1 . . . Ballistic Gun 17 | . . 6 6 . 4 1 Ballistic Cannon 3 | . . . 1 . 1 1 Launcher 7 | . . 1 1 1 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . Corrupted Parts 3 | . . 2 . . . 1 System Corruption 3 | . . 2 . . . 1 Parts Lost 26 | . . 2 1 4 1 18 Power 4 | . . . . . . 4 Propulsion 8 | . . 1 . 2 1 4 Utility 6 | . . 1 . 1 . 4 Weapon 8 | . . . 1 1 . 6 Highest Loss Streak 9 | . . 1 1 3 1 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 86 96 92 81 92 61 Engine 10 | . 14 11 9 7 12 6 Treads 14 | . . 19 20 13 5 . Leg 3 | . 28 1 . . 5 11 Wheel 3 | . . . 5 6 7 2 Device 10 | . . 5 9 8 19 15 Storage 8 | . 14 11 9 7 6 5 Processor 3 | . 1 8 . 1 . . Hackware 1 | . . . 5 . . . Protection 6 | . . 6 9 5 5 2 Energy Gun 12 | . 25 16 7 17 8 4 Ballistic Gun 10 | . 2 14 9 7 11 5 Ballistic Cannon 1 | . . . 2 1 4 1 Naked Turns . | . . . . . . . Heaviest Build 70 | 11 12 39 63 66 65 70 Greatest Support 81 | 20 20 40 60 40 26 81 Greatest Overweight (x) 6 | . . 1 6 6 6 3 Average Overweight (x) 2 | . . . 2 5 4 . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 8 8 8 10 10 10 10 Most Carried 10 | 6 6 10 10 10 10 10 Average Carried 8 | 6 6 8 9 9 9 7 Final Capacity 10 | 8 8 10 10 10 10 10 Final Carried 10 | 6 6 10 10 10 10 5 Class Distribution -------------------- 64% | Scavenger-Tank 13% | Tank 12% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2764 | 164 37 622 309 270 652 710 Remotely 614 | . . . . . 23 591 Salvage Created 4721 | . 75 1376 783 671 1151 665 Parts 271 | . 7 88 53 41 50 32 Haulers Intercepted 5 | . . 2 2 . 1 . Recyclers Shooed 6 | . . 2 3 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 86 | . 1 29 18 14 10 14 Guns 62 | . 1 28 8 13 5 7 Cannons 6 | . . . 1 . 3 2 AOE 17 | . . 1 8 1 2 5 Classes Destroyed 16 | . 2 7 4 1 1 1 Worker 8 | . 2 1 . 1 3 1 Builder 12 | . . 1 1 2 5 3 Tunneler 1 | . . . . . . 1 Hauler 5 | . . 2 2 . 1 . Recycler 4 | . . 1 1 . 2 . Mechanic 1 | . . . . . 1 . Operator 1 | . . . 1 . . . Watcher 3 | . . 2 . . 1 . Swarmer 14 | . . 9 3 2 . . Grunt 42 | . 1 11 8 8 6 8 Duelist 1 | . . 1 . . . . Sentry 15 | . . 8 3 2 1 1 Specialist 2 | . . . 2 . . . Hunter 7 | . . . 1 . 1 5 Programmer 4 | . . . . 2 2 . Heavy 1 | . . . 1 . . . Best Kill Streak 10 | . 2 4 8 4 10 8 Combat Bots Only 7 | . 1 4 7 4 4 5 Max Kills in Single Turn 4 | . 1 2 3 3 4 3 Gunslinging 1 | . . 1 . 1 . . Exploded 3 | . . 1 3 1 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 668 | . 4 160 75 150 90 189 Missed 224 | . 2 46 32 53 29 62 Damage Taken 6415 | . 22 1167 797 1318 760 2351 Core 832 | . 22 193 54 157 129 277 Absorbed by Shields 554 | . . 159 . . 302 93 Redirected to Shielding 89 | . . . . 10 79 . Core Remaining (%) 82 | 100 91 51 90 77 84 . Volleys Fired 246 | . 10 97 39 31 33 36 Largest 4 | . 2 3 3 4 4 4 Hottest 226 | . 100 147 192 226 193 193 Shots Fired 649 | . 20 252 83 95 90 109 Gun 563 | . 20 250 57 92 58 86 Cannon 61 | . . 1 22 . 23 15 Launcher 25 | . . 1 4 3 9 8 Special . | . . . . . . . Kinetic 317 | . 2 127 30 30 65 63 Thermal 256 | . 18 110 49 41 7 31 Explosive 25 | . . 1 4 3 9 8 Electromagnetic 51 | . . 14 . 21 9 7 Robot Hit Streak 25 | . 3 18 11 25 15 11 Robot Miss Streak 9 | . 2 7 7 4 8 9 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 9 | . . 6 . 3 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 411 | . 13 144 52 67 53 82 Core Hits 267 | . 5 61 33 41 53 74 Critical Kills 2 | . . . 1 . 1 . Critical Parts Destroyed 6 | . . 1 1 1 1 2 Critical Strikes 18 | . 2 5 4 3 2 2 Burn 10 | . 2 4 2 2 . . Meltdown 1 | . . . 1 . . . Destroy 7 | . . 1 1 1 2 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11012 | . 155 1895 2275 1470 2175 3042 Guns 6233 | . 155 1790 771 1332 722 1463 Cannons 1058 | . . 20 364 . 392 282 Explosions 3692 | . . 74 1125 135 1061 1297 Melee . | . . . . . . . Ramming 29 | . . 11 15 3 . . Kinetic 3549 | . 6 799 440 374 993 937 Thermal 4208 | . 149 877 1157 804 372 849 Explosive 2787 | . . 74 663 135 787 1128 Electromagnetic 439 | . . 134 . 154 23 128 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . 2 . 7 1 1 Average Corruption 2 | . . 1 . 6 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . 6 2 3 Matter Fused 2 | . . . . 1 . 1 Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 2 | . . . . 1 . 1 Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 3 | . . . . 1 1 1 Weapon Failures 2 | . . . . 1 1 . Overload Shots . | . . . . . . . Overflow Damage 346 | . . . 117 . 122 107 Projectiles . | . . . . . . . Explosions 346 | . . . 117 . 122 107 Melee . | . . . . . . . Knockbacks 19 | . . . 1 . 11 7 Impact . | . . . . . . . Kinetic 18 | . . . 1 . 10 7 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 555 | . . . 163 31 168 193 Shots 16 | . . . 2 1 8 5 Rammed 7 | . . 4 1 2 . . Targets Rammed 7 | . . 4 1 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 468 | . 168 301 450 468 84 . Average Temperature 95 | . 52 76 119 180 25 . Received Heat Transfer 1286 | . 12 340 108 336 228 262 Effects 12 | . . 1 5 6 . . Shutdowns 2 | . . . 1 1 . . Energy Bleed 1 | . . . . 1 . . Interference 3 | . . 1 2 . . . Matter Decay 2 | . . . . 2 . . Short Circuit 3 | . . . 1 2 . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 17 | . 2 10 2 1 1 1 Heat Transferred 8611 | . 592 2553 1730 1877 425 1434 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 923 | . 66 458 731 592 702 923 Initial 343 | . . 27 169 328 254 343 Average 382 | . 40 299 450 423 335 746 Maximum Alert Level 3 | . . 2 3 2 3 3 Low Security (%) 16 | 100 100 18 29 . . . Level 1 46 | . . 62 11 44 76 13 Level 2 27 | . . 18 42 55 18 22 Level 3 9 | . . . 16 . 4 64 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 33 | . 1 5 6 5 7 9 Investigation 14 | . . 5 3 1 4 1 Extermination 2 | . . . . 1 1 . Reinforcement 12 | . 1 . 3 1 2 5 Assault 2 | . . . . . . 2 Garrison 3 | . . . . 2 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 6 | . . . 1 1 2 2 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . 4 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 116 | . 5 41 19 18 11 22 Peak Tracking Total 6 | . 3 4 5 5 4 6 Tactical Retreats 4 | . . 1 1 2 . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Objects Rigged 7 | . . . 7 . . . Exploded 3 | . . . 3 . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 39 | . . . 12 . 17 10 Max in Single Turn 14 | . . . 5 . 14 2 Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 27 | . 3 10 6 1 6 1 Terminals 21 | . 3 9 5 . 4 . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 1 1 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 103 | . 7 39 29 4 20 4 Successful 48 | . 4 18 19 1 6 . Failed 55 | . 3 21 10 3 14 4 Catastrophic 10 | . 1 3 . 1 4 1 Database Lockouts . | . . . . . . . Manual 41 | . 5 19 13 . 4 . Terminals 80 | . 7 38 20 . 15 . Fabricators 4 | . . . . . . 4 Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers 14 | . . 1 9 4 . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 26 | . 4 12 6 . 4 . Record 1 | . . . . . 1 . Part Schematic 1 | . . 1 . . . . Robot Analysis 6 | . 4 2 . . . . Prototype ID Bank 6 | . . 2 2 . 2 . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 5 | . . 2 2 . 1 . Unreport Threat 2 | . . 1 1 . . . Locate Traps 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Registered Prototypes 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 9 | . . . 8 1 . . Insert Component 5 | . . . 4 1 . . Analyze 4 | . . . 4 . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 11 | . . 5 5 . 1 . Terminals 9 | . . 4 4 . 1 . Botnet 8 | . . 4 3 . 1 . Detonate 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 1 . . . Extract 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 26 | . 3 9 6 1 6 1 Full Trace Events 18 | . 2 7 3 1 4 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . 4 4 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . 4 1 . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total 6 | . 4 2 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 3639 | 2 121 1350 713 460 672 321 Spaces Moved 1776 | 2 74 681 352 192 341 134 Core . | . . . . . . . Treads 650 | . . 563 75 12 . . Legs 210 | 2 74 38 . . . 96 Wheels 836 | . . . 277 180 341 38 Hover 80 | . . 80 . . . . Flight . | . . . . . . . Fastest Speed 56 | 120 120 56 130 125 120 120 Average Speed 148 | 120 120 145 148 165 154 131 Slowest Speed 250 | 120 120 160 250 250 170 145 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 2 19 56 33 6 12 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 219 | . . 9 153 22 25 10 Melee . | . . . . . . . Projectile 7 | . . . 7 . . . AOE 212 | . . 9 146 22 25 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2271 | 1 85 855 464 256 420 190 Wait 55 | . . 3 28 9 13 2 Move 1770 | 1 73 680 351 191 340 134 Hop . | . . . . . . . Pick Up 27 | . . 9 4 4 8 2 Fast Attach 37 | . 1 14 7 6 4 5 Attach 20 | . . 4 2 5 3 6 Detach 10 | . . 6 1 2 1 . Swap 46 | . 1 15 15 2 9 4 Drop 53 | . . 23 16 4 9 1 Fire 246 | . 10 97 39 31 33 36 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 7 | . . 4 1 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 10) 124 | -10/Materials | Entered another Materials area 124 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 470 | -9/Materials | Identified exit to Mines 575 | -9/Materials | Build established: Tank 1002 | -9/Materials | Discovered new exit (range 5) 1474 | -9/Materials | Entered another Materials area 1474 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1584 | -8/Materials | Build established: Scavenger-Tank 1896 | -8/Materials | Destroyed 7 combat bots 2044 | -8/Materials | Discovered new exit (range 16) 2187 | -8/Materials | Entered Factory 2187 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2449 | -7/Factory | Garrison activated, responded to threat 2581 | -7/Factory | Lost 3 parts (2n1w) 2584 | -7/Factory | Discovered new exit (range 13) 2647 | -7/Factory | Entered another Factory area 2647 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3132 | -6/Factory | Discovered new exit (range 15) 3319 | -6/Factory | Entered another Factory area 3319 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3396 | -5/Factory | Lost 4 parts (2p1n1u) 3598 | -5/Factory | Lost 9 parts (2p1n1u5w) 3619 | -5/Factory | First assault squad dispatched 3640 | -5/Factory | Self-destructed Last Messages --------------- 03567_ Gatling Laser destroyed. 03568_ K-01 Serf collects debris. 03569_ Slug penetrates Wall. 03571_ Penetrated by Slug. 03595_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03601_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 03604_ Slug penetrates Fabricator. 03604_ Fabricator disabled. 03619_ ALERT: Significant disruption in Zone 8E, assault force dispatched. 03622_ Slug penetrates Power Conduit. 03624_ System corrupted: Matter fused (-8). 03632_ Penetrated by Slug. 03632_ Slug penetrates Power Conduit. 03635_ Slug penetrates Wall. 03635_ Penetrated by Slug. 03638_ Arm. Leg destroyed. 03639_ Penetrated by Slug. 03639_ Adv. Cooling System destroyed. 03639_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????############????????????????? | | ?????????????????????# ! Y #????????????????? | | ?????????????????????# @ " #????????????????? | | ?????????????????????# " #????????????????? | | ?????????????????????# " #????????????????? | | ????????????????????## " #????????????????? | | ????????????????????# " #????????????????? | | ????????????????????## " #????????????????? | | ?????????????????????#!!! " #????????????????? | | ?????????????????????#!!! " #########????????? | | ?????????????????????#!!!hh" ## ?????????? | | ?????????????????????# "" ## ??????????? | | ?????????????????????# F" ## ???????????? | | ?????????????????????# " ## #???????????? | | ?????????????????????# " ## #???????????? | | ?????????????????????# ## #???????????? | | ?????????????????????#########"### #???????????? | | ??????????????????????????# ##??????????? | | ??????????????????????????# +??????????? | | ??????????????????????????# ##??????????? | | ??????????????????????????# ###### #???????????? | | ??????????????????????????# ?????# #???????????? | | ??????????????????????????# ?????# #???????????? | | ??????????????????????????# ?????# #???????????? | | ??????????????????????????# ?????# #???????????? | | ??????????????????????????# ?????# #???????????? | | ??????????????????????????# ?????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 30 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Extracted Beam Cannon | -9/Materials | Extracted Shield Generator | -9/Materials | Extracted Seismic Detector | -9/Materials | Extracted Mni. Grenade Launcher | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Hover Unit | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedMakeshiftLeg Manual? 0 Play Time 00:24:24 Cumulative 779.0 hours Start 2024.06.27 @ 21:16:53 End 2024.06.28 @ 09:46:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 886 Rogue 608 Adventurer 124 Explorer 154 Win Type - Total 31 Types 25/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23a21f3d-c404-4910-8e5f-6b6d7662c4ec