Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 18:39:07 Player: Faunarr Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (2924) 2924 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1086) 1086 TOTAL SCORE: 6875 Bonus ------- High Alert Combat Kills 86 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 51/300 Energy 72/100 System Corruption 2% Temperature Critical (662) Movement Core (850) Ox16 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Heavy Particle Cannon High-powered Shotgun > --- INVENTORY (20) --- Light Ion Engine Improved Ion Engine Deuterium Engine Deuterium Engine Light Nuclear Core Light Treads High-capacity Storage Unit Medium Matter Pod (100) Relay Coupler [NC] (23) Relay Coupler [Sentry] (17) EM Pulse Gun Beam Rifle Light Assault Rifle Gauss Rifle Mini Grenade Launcher Datajack Improved Datajack Mining Laser Maul Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Light Armor Plating > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Light Ion Engine Light Treads Medium Treads Medium Treads Medium Treads Large Storage Unit Medium Matter Pod EM Pulse Gun Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle Datajack Mining Laser Maul [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 3 | . . . . . 3 . . Weapon . | . . . . . . . . Parts Attached 81 | 10 9 2 1 . 39 11 9 Power 22 | 2 2 . . . 12 2 4 Engine 17 | 2 2 . . . 9 1 3 Core 5 | . . . . . 3 1 1 Reactor . | . . . . . . . . Propulsion 13 | 2 2 . . . 6 2 1 Treads 9 | 1 . . . . 5 2 1 Leg . | . . . . . . . . Wheel 4 | 1 2 . . . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 2 2 . . . 13 1 1 Device 4 | 1 . . . . 3 . . Storage 4 | 1 2 . . . 1 . . Processor . | . . . . . . . . Hackware 1 | . . . . . 1 . . Protection 10 | . . . . . 8 1 1 Artifact . | . . . . . . . . Weapon 27 | 4 3 2 1 . 8 6 3 Energy Gun 3 | 2 . 1 . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 19 | 2 3 1 1 . 8 2 2 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 2 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 3 | . 1 . 1 . 1 . . Parts Lost 31 | . 1 . . . 11 12 7 Power 10 | . . . . . 4 4 2 Propulsion 8 | . 1 . . . 2 3 2 Utility 10 | . . . . . 4 4 2 Weapon 3 | . . . . . 1 1 1 Highest Loss Streak 7 | . 1 . . . 5 4 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 85 | . 99 100 92 85 82 81 70 Engine 12 | . 14 14 14 14 14 9 14 Core 3 | . . . . . 3 6 3 Treads 12 | . 14 14 14 14 9 13 16 Wheel 7 | . 13 14 14 14 8 . . Device 10 | . 14 14 14 14 6 9 7 Storage 10 | . 14 14 14 14 9 9 9 Hackware 2 | . . . . . . 7 . Protection 6 | . . . . . 14 6 2 Energy Gun 1 | . 2 3 7 . . . . Ballistic Gun 14 | . 24 24 14 14 16 9 1 Launcher 1 | . . . . . . 4 7 Impact Weapon 1 | . . . . . . 3 7 Naked Turns . | . . . . . . . . Heaviest Build 79 | 13 55 55 59 59 79 73 67 Greatest Support 65 | 20 16 16 16 16 48 65 57 Greatest Overweight (x) 7 | . 3 3 3 3 7 3 1 Average Overweight (x) 2 | . 1 3 3 3 3 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 5 14 20 20 20 20 20 20 Most Carried 20 | 5 15 18 20 18 20 20 20 Average Carried 17 | 3 11 17 18 18 19 18 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 4 15 18 18 18 20 18 19 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Matter Collected 1717 | 286 211 47 . 106 711 356 . Remotely . | . . . . . . . . Salvage Created 2555 | 161 265 . . 388 1335 372 34 Parts 170 | 17 26 . . 14 81 32 . Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 69 | . 6 . . 13 25 24 1 Guns 56 | . 6 . . 13 25 12 . Cannons 1 | . . . . . . . 1 AOE 12 | . . . . . . 12 . Classes Destroyed 14 | 2 5 . . 3 4 . . Builder 2 | . 1 . . . . . 1 Tunneler 6 | 5 . . . . 1 . . Hauler 1 | . 1 . . . . . . Recycler 1 | 1 . . . . . . . Watcher 3 | . 2 . . . 1 . . Swarmer 28 | . 3 . . 7 . 18 . Grunt 23 | . 3 . . 3 15 2 . Brawler 1 | . . . . 1 . . . Duelist 2 | . . . . 1 1 . . Sentry 5 | . . . . . 3 2 . Specialist 6 | . . . . . 4 2 . Hunter 2 | . . . . . 1 . 1 Heavy 1 | . . . . . 1 . . Assembled 1 | . . . . 1 . . . Best Kill Streak 8 | 5 4 . . 4 6 8 2 Combat Bots Only 8 | . 3 . . 4 6 8 1 Max Kills in Single Turn 4 | 1 2 . . 3 2 4 1 Gunslinging 1 | . . . . . 1 1 . Exploded 3 | . . . . . . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 477 | . 31 . . 23 140 217 66 Missed 108 | . 5 . . 6 29 58 10 Damage Taken 5309 | . 252 32 . 152 2272 1746 855 Core 608 | . 23 . . 20 176 229 160 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 91 | 100 . . . 82 . . . Volleys Fired 142 | 14 22 . . . 48 45 13 Largest 2 | 2 2 . . . 2 2 2 Hottest 103 | 80 60 . . . 56 55 103 Shots Fired 357 | 22 44 . . 38 144 86 23 Gun 332 | 22 44 . . 38 144 74 10 Cannon 11 | . . . . . . . 11 Launcher 14 | . . . . . . 12 2 Special . | . . . . . . . . Kinetic 321 | 13 42 . . 38 144 74 10 Thermal 21 | 8 2 . . . . . 11 Explosive 14 | . . . . . . 12 2 Electromagnetic 1 | 1 . . . . . . . Robot Hit Streak 13 | 4 6 . . 6 13 6 6 Robot Miss Streak 4 | 3 3 . . 4 4 4 3 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 5 | . 1 . . . 1 3 . Max Gunslinging Chain 1 | . 1 . . . 1 1 . Autonomous 92 | . . . . 38 54 . . Shots Hit Robots 229 | 12 23 . . 27 107 46 14 Core Hits 121 | 7 13 . . 13 50 33 5 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 2 | . . . . . . 1 1 Destroy 2 | . . . . . . 1 1 Melee Attacks 12 | . . . . . . 12 . Impact 10 | . . . . . . 10 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6037 | 130 366 . . 933 2572 1580 456 Guns 4893 | 130 366 . . 933 2548 760 156 Cannons 175 | . . . . . . . 175 Explosions 945 | . . . . . . 820 125 Melee . | . . . . . . . . Ramming 24 | . . . . . 24 . . Kinetic 4826 | 73 356 . . 933 2548 760 156 Thermal 229 | 44 10 . . . . . 175 Explosive 945 | . . . . . . 820 125 Electromagnetic 13 | 13 . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 Average Corruption 2 | . . . . . 2 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 35 | . . . . . 12 22 1 Message Errors 9 | . . . . . 3 6 . Matter Fused 7 | . . . . . 4 2 1 Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 2 | . . . . . 1 1 . Parts Rejected 1 | . . . . . 1 . . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 9 | . . . . . 1 8 . Data Loss (major) 3 | . . . . . 1 2 . Misfires 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 72 | . . . . . . 72 . Projectiles . | . . . . . . . . Explosions 72 | . . . . . . 72 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 168 | . . . . . 10 140 18 Shots 6 | . . . . . . 5 1 Rammed 1 | . . . . . 1 . . Targets Rammed 2 | . . . . . 2 . . Kicked . | . . . . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 684 | 40 20 . . . 470 198 684 Average Temperature 164 | 23 11 . . . 196 57 332 Received Heat Transfer 1173 | . 81 . . 6 675 159 252 Effects 29 | . . . . . 19 . 10 Shutdowns 9 | . . . . . 6 . 3 Energy Bleed 5 | . . . . . 5 . . Interference 3 | . . . . . 3 . . Matter Decay 3 | . . . . . 2 . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 7 | . . . . . 3 . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 384 | 100 25 . . . . . 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Peak Influence 873 | 30 132 32 . 215 286 873 469 Initial 425 | . 19 32 . . 43 72 425 Average 235 | 14 64 32 . 96 164 436 430 Maximum Alert Level 3 | . . . . 1 1 3 2 Low Security (%) 56 | 100 100 100 . 80 62 24 . Level 1 23 | . . . . 19 37 29 . Level 2 13 | . . . . . . 26 100 Level 3 6 | . . . . . . 19 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . . . . 6 . 1 Investigation 3 | . . . . . 2 . 1 Extermination . | . . . . . . . . Reinforcement 4 | . . . . . 4 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Distress Signals 4 | . 1 . . 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 10 . . 13 30 23 4 Peak Tracking Total 6 | . 4 . . 4 6 4 4 Tactical Retreats 1 | . . . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Traps Triggered 10 | . 1 . . . 2 6 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Disabled 6 | . . . . . . 5 1 Max in Single Turn 1 | . . . . . . 1 1 Garrison Relay 3 | . . . . . . 3 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Accessed 14 | . 2 1 2 . 6 3 . Terminals 10 | . 2 . . . 5 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 32 | . 7 1 2 . 16 6 . Successful 15 | . 5 1 2 . 6 1 . Failed 17 | . 2 . . . 10 5 . Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual 21 | . 6 . 1 . 13 1 . Terminals 27 | . 7 . . . 14 6 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 6 | . 1 1 2 . 1 1 . Record 2 | . . . 2 . . . . Open Door 1 | . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . Unreport Threat 1 | . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 8 | . 4 . . . 4 . . Terminals 8 | . 4 . . . 4 . . Track 1 | . 1 . . . . . . Assimilate 1 | . . . . . 1 . . Botnet 5 | . 2 . . . 3 . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 . . . 6 2 . Full Trace Events 2 | . . . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 13 | . . . . . . 13 . Machine Destruction 13 | . . . . . . 13 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Turns Passed 4738 | 123 499 264 380 529 1284 1482 177 Spaces Moved 2466 | 73 312 178 261 362 594 623 63 Core 7 | 5 2 . . . . . . Treads 732 | 2 . . . . 141 526 63 Legs . | . . . . . . . . Wheels 1727 | 66 310 178 261 362 453 97 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 145 145 145 125 125 165 Average Speed 165 | 98 122 145 145 145 176 206 200 Slowest Speed 320 | 160 200 145 145 145 320 240 245 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 4 56 40 62 67 46 85 10 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 146 | . . . . 21 30 77 18 Melee . | . . . . . . . . Projectile 55 | . . . . 21 30 . 4 AOE 91 | . . . . . . 77 14 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total 2832 | 100 384 184 264 366 732 714 88 Wait 64 | . 30 . . 5 29 . . Move 2458 | 72 311 177 260 361 593 621 63 Hop . | . . . . . . . . Pick Up 32 | 4 10 3 1 . 9 2 3 Fast Attach 31 | 6 4 2 . . 15 3 1 Attach 21 | 1 1 . 1 . 10 4 4 Detach . | . . . . . . . . Swap 30 | 3 4 . . . 14 5 4 Drop 18 | . 2 2 2 . 12 . . Fire 142 | 14 22 . . . 48 45 13 Melee 12 | . . . . . . 12 . Ram 1 | . . . . . 1 . . Kick . | . . . . . . . . Crush 1 | . . . . . 1 . . Escape Stasis 22 | . . . . . . 22 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 5) 301 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 7) 623 | -10/Materials | Entered Mines 626 | -10/Mines | Received a Mining Laser from a helpful Derelict 672 | -10/Mines | Found a hidden stash of uninstalled traps 785 | -10/Mines | Discovered new exit (range 11) 811 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 878 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 878 | -10/Mines | Discovered new exit (range 5) 887 | -10/Mines | Entered Exiles 924 | -10/Exiles | Met 8R-AWN 947 | -10/Exiles | Met EX-HEX 992 | -10/Exiles | Met EX-BIN 1018 | -10/Exiles | Aligned with FarCom system 1019 | -10/Exiles | Given EX-Vault access code 1075 | -10/Exiles | Opened EX-Vault 1083 | -10/Exiles | Found Prototype Ballistic Gun 1085 | -10/Exiles | Identified AWS/Gauss 1117 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1166 | -10/Exiles | Met EX-DEC 1256 | -10/Exiles | Discovered new exit (range 10) 1267 | -10/Exiles | Left Exiles lab with AWS/Gauss 1267 | -10/Exiles | Entered Mines 1447 | -9/Mines | Assembled infested the area 1675 | -9/Mines | Identified exit to Materials 1796 | -9/Mines | Entered Materials 1796 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 1987 | -8/Materials | Found Prototype Device 1987 | -8/Materials | Identified Active Sensor Suite 1989 | -8/Materials | Lost 5 parts (3p1n1u) 2238 | -8/Materials | Build established: Scavenger-Mutant 2955 | -8/Materials | Build established: Mutant 3049 | -8/Materials | Discovered new exit (range 15) 3079 | -8/Materials | Identified exit to Garrison 3080 | -8/Materials | Entered Garrison 3218 | -8/Garrison | Triggered checkpoint 3279 | -8/Garrison | Lost 3 parts (1p1n1u) 3294 | -8/Garrison | Garrison Relay disabled 3402 | -8/Garrison | Triggered checkpoint 3415 | -8/Garrison | Triggered checkpoint 3558 | -8/Garrison | Triggered checkpoint 3628 | -8/Garrison | Garrison Relay disabled 3700 | -8/Garrison | Discovered new exit (range 10) 3874 | -8/Garrison | Triggered checkpoint 3884 | -8/Garrison | Core integrity fell below 50% 3904 | -8/Garrison | Triggered checkpoint 3934 | -8/Garrison | Destroyed 8 combat bots 3940 | -8/Garrison | Lost 4 parts (1p1n1u1w) 3981 | -8/Garrison | Installed Relay Interface Framework 4006 | -8/Garrison | Triggered checkpoint 4034 | -8/Garrison | Garrison Relay disabled 4165 | -8/Garrison | Discovered new exit (range 13) 4430 | -8/Garrison | Discovered new exit (range 10) 4513 | -8/Garrison | Spotted B-75 Beast 4562 | -8/Garrison | Entered Materials 4710 | -8/Materials | Core integrity fell below 20% 4739 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04724_ Slug penetrates Y-45 Defender. 04729_ Overheating: Hvy. Particle Cannon damaged (-39). 04729_ Deuterium Engine destroyed. 04730_ Slug penetrates Y-45 Defender. 04731_ Power failure, Deuterium Engine shutdown. 04732_ Overheating: Deuterium Engine damaged (-7). 04732_ Overheating: Hrd. Light Armor Plating damaged (-20). 04732_ Overheating: Gauss Rifle damaged (-22). 04732_ Overheating: Hcp. Storage Unit damaged (-85). 04733_ Deuterium Engine destroyed. 04735_ Gauss Rifle destroyed. 04736_ Overheating: Matter decay (-8). 04736_ Hrd. Light Armor Plating destroyed. 04736_ Med. Treads destroyed. 04739_ Hpw. Shotgun broken. 04739_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ????????# #?#######+### #????????????????? | | ????????# ####### # +????????????????? | | ????????# # #????????????????? | | ????????+ + #????????????????? | | ????????# ] # ! #????????????????? | | ????????# ####### # #????????????????? | | ????????# #?????## ## #????????????????? | | ????????# #??????# ##########????????????????? | | ????????# #??????# # #?????????????????? | | ???????? #??????+ + """ #?????????????????? | | ??????? #??????# # """ #?????????????????? | | ?????? #??????# # """ #?????????????????? | | ?????# ##??????# # #?????????????????? | | ?????# #???????# # #?????????????????? | | ?????# #?? ??; # ! * #?????????????????? | | ?????# ??? ?# # #?????????????????? | | ??????? ?? # # ** #?????????????????? | | ????????## ?? # # #?????????????????? | | ??????????????? a/ #?????????????????? | | ???????????????? g###########???????????????? | | ?????????????????# # Y #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# "" """ #???????????????? | | ???????????????????# + " """ #???????????????? | | ???????????????????# #% " """ #???????????????? | | ???????????????????# # @ #???????????????? | | ???????????????????# # #???????????????? | | ???????????????????# # #???????????????? | | ???????????????????# ##;Y#######???????????????? | | ???????????????????# # ?????????????????????? | | ???????????????????+ + ?????????????????????? | | ???????????????????# ? ????????????????????? | | ???????????????????# ?#;###????????????????????? | | ???????????????????# ?###??????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????w????? ??????????????????????????? | | ??????????????????? T ??????????????????????????? | | ???????????????????? ? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: EM 15 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed HeavyBladeAxe Manual? 0 Play Time 00:37:46 Cumulative 29.6 hours Start 2024.06.16 @ 18:02:14 End 2024.06.16 @ 18:39:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f01e3ca-f980-407a-9130-065b80b98a71