Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.05 @ 17:40:46 Player: telemetry Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (1647) 1647 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (346) 346 TOTAL SCORE: 4823 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 156/300 Energy 100/100 System Corruption 24% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Maul > --- INVENTORY (15) --- Large Storage Unit Structural Scanner Machine Analyzer Hacking Suite Hacking Suite Hacking Suite Datajack Field Lobotomy Kit (5) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Medium Armor Plating > --- WEAPON ----------- Small Laser Beamcaster > --- INVENTORY -------- Structural Scanner Signal Interpreter Light Armor Plating Hacking Suite Small Laser Light EM Pulse Cannon Grenade Launcher Datajack [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Launcher Shock Bomb Launcher Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 48 | 6 9 5 23 2 2 1 Power 7 | 1 2 . 4 . . . Engine 7 | 1 2 . 4 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 3 2 7 . . . Treads 11 | 2 3 2 4 . . . Leg 2 | . . . 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 14 | 1 2 1 7 1 2 . Device 5 | . 1 1 3 . . . Storage 4 | 1 . . 1 . 2 . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 4 | . 1 . 3 . . . Artifact . | . . . . . . . Weapon 13 | 2 2 2 5 1 . 1 Energy Gun 7 | 2 2 1 2 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 2 . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 2 | . . . 2 . . . Corrupted Parts 4 | . . 1 3 . . . System Corruption 19 | . . 5 14 . . . Parts Lost 20 | . 5 2 6 1 . 6 Power 3 | . 1 . 1 . . 1 Propulsion 6 | . 1 2 1 . . 2 Utility 6 | . 1 . 3 1 . 1 Weapon 5 | . 2 . 1 . . 2 Highest Loss Streak 5 | . 5 2 3 1 . 5 To Critical Strikes . | . . . . . . . Average Backups 7 | . 6 6 7 6 7 9 Power . | . . . . . . . Propulsion . | . 2 . . . . . Utility 3 | . 2 3 3 4 4 5 Weapon 1 | . . 1 2 1 2 1 Tool/Special . | . . . . . . . Unused Backups 9 | . 1 . 2 . . 6 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 7 | . 1 . 1 . . 5 Weapon 1 | . . . 1 . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 88 | . 91 91 82 97 86 88 Engine 11 | . 13 14 9 11 11 11 Treads 26 | . 27 27 19 33 33 26 Leg 2 | . . . 9 . . . Device 4 | . 5 7 6 . . . Storage 12 | . 14 14 11 11 11 11 Processor 3 | . . . . 9 11 11 Protection 6 | . 4 . 8 11 10 9 Energy Gun 14 | . 24 28 11 . . . Launcher 2 | . . . 1 10 . 8 Impact Weapon 1 | . . . . 10 . 2 Special Melee Weapon 1 | . . . . . 9 8 Peak Build Rating 16 | 6 8 13 16 16 12 15 Average Rating 10 | 5 6 9 11 14 11 13 On Entrance 9 | . 6 7 13 11 15 12 Avg Prop Armor Cover (%) 7 | . . . 7 . . . Naked Turns . | . . . . . . . Heaviest Build 39 | 14 17 17 25 24 31 39 Greatest Support 60 | 40 40 40 60 60 60 60 Greatest Overweight (x) 9 | . . 3 5 . . 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 Average Capacity 8 | 7 8 8 8 8 9 15 Most Carried 10 | 1 8 8 8 8 9 10 Average Carried 7 | . 6 6 7 6 7 9 Final Capacity 15 | 8 8 8 8 8 15 15 Final Carried 9 | 1 8 7 8 6 9 8 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 974 | 217 141 50 505 54 . 7 Remotely . | . . . . . . . Salvage Created 2247 | 100 618 40 1148 121 . 220 Parts 138 | 1 51 2 67 5 . 12 Haulers Intercepted 3 | . 2 . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 44 | . 12 1 23 2 . 6 Melee 1 | . 1 . . . . . Guns 19 | . 9 1 9 . . . Cannons 1 | . . . 1 . . . AOE 20 | . 1 . 13 . . 6 Classes Destroyed 12 | 1 7 . 3 1 . . Worker 6 | . 3 . 2 . . 1 Builder 5 | . 2 . . 3 . . Hauler 3 | . 2 . 1 . . . Recycler 3 | 1 . . 2 . . . Mechanic 1 | . . . 1 . . . Operator 4 | . 2 . 2 . . . Watcher 4 | . 1 . 3 . . . Swarmer 10 | . 6 . . . . 4 Grunt 27 | . 6 1 17 1 . 2 Brawler 1 | . . . . 1 . . Duelist 1 | . . . 1 . . . Sentry 5 | . . . 5 . . . Best Kill Streak 9 | 1 4 1 9 4 . 5 Combat Bots Only 6 | . 3 1 6 2 . 4 Max Kills in Single Turn 2 | 1 2 1 2 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 . 2 . . 2 Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 308 | . 136 22 99 12 . 39 Missed 81 | . 37 6 25 1 . 12 Hits 227 | . 99 16 74 11 . 27 Melee 9 | . . . 4 5 . . Projectile 218 | . 99 16 70 6 . 27 Critical Strikes 13 | . 1 . 6 3 . 3 Damage Taken 3357 | . 1064 194 1335 217 . 547 Core 655 | . 191 57 201 . . 206 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 1 | . 1 . . . . . Core Remaining (%) 50 | 100 . . . . . . Volleys Fired 171 | 7 62 15 74 2 . 11 Largest 2 | 2 2 1 2 1 . 1 Hottest 115 | 80 80 40 115 36 . 36 Shots Fired 257 | 14 102 15 113 3 . 10 Gun 222 | 14 102 15 91 . . . Cannon 4 | . . . 4 . . . Launcher 31 | . . . 18 3 . 10 Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 71 | . 30 15 26 . . . Explosive 16 | . . . 16 . . . Electromagnetic 170 | 14 72 . 71 3 . 10 Robot Hit Streak 10 | 8 10 3 9 9 . 3 Robot Miss Streak 5 | 4 4 4 5 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 167 | 9 66 8 64 8 3 9 Core Hits 106 | 1 31 2 60 2 . 10 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 3 | . . . . 3 . . Critical Strikes 6 | . . . 2 4 . . Burn 1 | . . . 1 . . . Corrupt 1 | . . . 1 . . . Smash 4 | . . . . 4 . . Melee Attacks 18 | . . 1 . 11 3 3 Impact 14 | . . . . 11 . 3 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 7 | . . 1 . 3 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4798 | 120 1128 79 2488 486 . 497 Guns 1992 | 120 926 79 867 . . . Cannons 95 | . . . 95 . . . Explosions 2210 | . 187 . 1526 85 . 412 Melee 486 | . . . . 401 . 85 Ramming 15 | . 15 . . . . . Kinetic . | . . . . . . . Thermal 1076 | . 397 79 600 . . . Explosive 1122 | . . . 1122 . . . Electromagnetic 2099 | 120 716 . 766 85 . 412 Impact 486 | . . . . 401 . 85 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 24 | . 4 9 18 22 22 24 Average Corruption 12 | . 3 6 7 21 22 22 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 107 | . 9 11 29 17 23 18 Message Errors 16 | . 1 2 5 5 3 . Matter Fused 30 | . 1 2 8 4 6 9 Heat Flow Errors 12 | . 2 3 3 1 1 2 Energy Discharges 15 | . . 2 4 2 3 4 Parts Rejected 6 | . 3 . 2 . . 1 Data Loss (minor) 11 | . . . 2 3 6 . Data Loss (major) 8 | . . 2 2 1 3 . Misfires 2 | . 1 . . 1 . . Alerts 5 | . 1 . 2 . 1 1 Weapon Failures 2 | . . . 1 . . 1 Overload Shots . | . . . . . . . Overflow Damage 283 | . . . 61 221 . 1 Projectiles . | . . . . . . . Explosions 62 | . . . 61 . . 1 Melee 221 | . . . . 221 . . Knockbacks 4 | . . . . 2 . 2 Impact 4 | . . . . 2 . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 416 | . 38 . 268 29 . 81 Shots 18 | . 1 . 8 2 . 7 Rammed 11 | . 10 . 1 . . . Targets Rammed 12 | . 11 . 1 . . . Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 634 | 126 279 343 634 160 156 157 Average Temperature 103 | 68 58 147 160 72 86 53 Received Heat Transfer 1311 | . 420 111 456 36 . 288 Effects 16 | . . 1 15 . . . Shutdowns 2 | . . . 2 . . . Energy Bleed 5 | . . . 5 . . . Interference 3 | . . 1 2 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 2 | . . . 2 . . . Damage (major) 3 | . . . 3 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 6 | 1 2 . . 3 . . Combat Hostiles 3 | . 1 . . 2 . . Parts Fried 17 | . 4 . 6 5 . 2 Impact Corruptions 7 | . . . . 7 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1846 | . 750 175 921 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . 3 . 3 . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Maximum Alert Level 2 | . . . 2 . . . Low Security (%) 78 | 100 100 100 31 100 . 100 Level 1 21 | . . . 67 . . . Level 2 . | . . . 1 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 404 | 5 126 44 404 174 . 85 Initial 129 | . 3 44 . 129 . . Average 109 | . 46 6 256 111 . 18 Influence Increases 1615 | 5 484 55 826 80 . 165 Destroy 0b10 Robot/C 900 | . 240 40 460 40 . 120 Destroy 0b10 Robot/NC 130 | 5 50 . 55 15 . 5 Destroy Leader 234 | . 56 10 148 10 . 10 Allied During Kill 5 | . . 5 . . . . Successful Hack 52 | . 28 . 24 . . . Disable Machine 90 | . 15 . 30 15 . 30 Destroy Structure 99 | . 5 . 94 . . . Lose Combat Pursuer 105 | . 90 . 15 . . . Influence Decreases 1560 | . 375 169 494 373 39 110 Entered New Map 314 | . 2 70 . 203 39 . Time Decay 1052 | . 323 75 444 160 . 50 Lost Part 174 | . 50 4 50 10 . 60 Lost Ally 20 | . . 20 . . . . Squads Dispatched 9 | . 3 . 6 . . . Investigation 4 | . 1 . 3 . . . Extermination . | . . . . . . . Reinforcement 5 | . 2 . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 3 | . 2 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 29 4 33 2 . 7 Peak Tracking Total 8 | . 8 2 5 2 . 4 Tactical Retreats 6 | . 5 . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 6 | . 1 . 2 1 . 2 Max in Single Turn 1 | . 1 . 1 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 11 | . 6 . 3 1 1 . Terminals 9 | . 5 . 3 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 39 | . 27 . 9 2 1 . Successful 21 | . 15 . 5 . 1 . Failed 17 | . 11 . 4 2 . . Catastrophic 4 | . 1 . 3 . . . Database Lockouts 1 | . 1 . . . . . Manual 28 | . 16 . 9 2 1 . Terminals 36 | . 25 . 9 2 . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 9 . 3 . 1 . Robot Analysis 4 | . 2 . 2 . . . Prototype ID Bank 2 | . 1 . 1 . . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 4 . 2 . . . Terminals 6 | . 4 . 2 . . . Botnet 5 | . 3 . 2 . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 5 . 2 1 . . Full Trace Events 4 | . 2 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 53 | . 53 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . 1 . . 3 . Non-combat 2 | . . . . . 2 . Combat 2 | . . 1 . . 1 . Robot Hacks Applied 4 | . . 1 . . 3 . parse_system 4 | . . 1 . . 3 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 . . . . Highest-Rated Group 49 | . . 49 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 6 | . . 6 . . . . Total Damage 102 | . . 102 . . . . Kills 1 | . . 1 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Active Infowar (turns) 603 | . 496 . 107 . . . Sensors 107 | . . . 107 . . . Structural 496 | . 496 . . . . . Robot Analysis Total 4 | . 2 . 2 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 4128 | 97 1242 470 1164 331 445 379 Spaces Moved 2062 | 33 593 258 547 181 260 190 Core 15 | 4 . 1 5 . . 5 Treads 1973 | 29 593 257 468 181 260 185 Legs 74 | . . . 74 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 160 160 160 Average Speed 160 | 146 160 160 156 160 160 177 Slowest Speed 500 | 160 160 200 300 160 160 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 4 91 51 54 30 61 46 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 135 | . 4 . 131 . . . Melee . | . . . . . . . Projectile 3 | . . . 3 . . . AOE 132 | . 4 . 128 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 2581 | 65 777 298 736 198 290 217 Wait 208 | 19 86 17 61 2 15 8 Move 2056 | 32 592 257 546 180 259 190 Hop . | . . . . . . . Pick Up 24 | 1 10 1 9 . 2 1 Fast Attach 33 | 6 6 1 17 1 2 . Attach 15 | . 3 2 3 2 2 3 Detach 7 | . 1 . 2 . 3 1 Swap 17 | . 3 3 10 . 1 . Drop 20 | . 3 1 13 . 3 . Fire 171 | 7 62 15 74 2 . 11 Melee 18 | . . 1 . 11 3 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush 12 | . 11 . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -9/Exiles -8/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Central database locked down 302 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 8) 466 | -10/Materials | Repaired Corrupted Hacking Suite 627 | -10/Materials | Discovered new exit (range 8) 916 | -10/Materials | Discovered new exit (range 14) 1098 | -10/Materials | Core integrity fell below 50% 1114 | -10/Materials | Lost 5 parts (1p1n1u2w) 1340 | -10/Materials | Entered Mines 1390 | -10/Mines | Met a Derelict bent on vengeance 1526 | -10/Mines | Core integrity fell below 20% 1703 | -10/Mines | Discovered new exit (range 5) 1810 | -10/Mines | Entered Materials 1810 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1858 | -9/Materials | Build established: Scavenger-Mutant 1907 | -9/Materials | Lost 3 parts (1n2u) 2118 | -9/Materials | Discovered new exit (range 11) 2432 | -9/Materials | Discovered new exit (range 8) 2683 | -9/Materials | Lost 3 parts (1p1u1w) 2735 | -9/Materials | Core integrity fell below 50% 2761 | -9/Materials | System corruption reached 10% 2974 | -9/Materials | Entered Mines 3297 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3299 | -9/Mines | Discovered new exit (range 5) 3305 | -9/Mines | Entered Exiles 3345 | -9/Exiles | Met 8R-AWN 3378 | -9/Exiles | Met EX-HEX 3437 | -9/Exiles | Met EX-BIN 3467 | -9/Exiles | Aligned with FarCom system 3469 | -9/Exiles | Given EX-Vault access code 3507 | -9/Exiles | Opened EX-Vault 3520 | -9/Exiles | Found Field Lobotomy Kit 3554 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3573 | -9/Exiles | Exiles lab attacked by MAIN.C 3719 | -9/Exiles | Discovered new exit (range 10) 3750 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 3750 | -9/Exiles | Entered Mines 4075 | -8/Mines | Discovered new exit (range 6) 4110 | -8/Mines | Core integrity fell below 20% 4129 | -8/Mines | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04078_ Laser Drill disabled. 04084_ Shock Bomb Launcher destroyed. 04084_ Critical hit (Burn: +37). 04088_ Laser Drill disabled. 04088_ Lgt. Armor Plating destroyed. 04088_ Destroyed Lgt. Armor Plating. 04090_ Laser Drill disabled. 04094_ System corrupted: Matter fused (-10). 04094_ Lgt. Nuclear Core fried. 04094_ G-47 Trooper destroyed. 04096_ G-47 Trooper misfires. 04096_ G-47 Trooper destroyed. 04096_ Shock Bomb Launcher destroyed. 04096_ Destroyed Shock Bomb Launcher. 04096_ Lgt. Treads destroyed. 04096_ Critical hit (Burn: +37). 04111_ System corrupted: Energy discharge (-62). 04113_ G-50 Soldier knocked back. 04121_ Imp. Ion Engine destroyed. 04128_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????##????????????????????????????????????????? | | ??????##!##??????????????????????????????????????? | | ??????# ###?????????######?????????????????????? | | ???????# ###???????# #?????????????????????? | | ????????# !###?????# ??????????????????????? | | #???????# !##????# ??????????????????????? | | ###????## #????? ??????????????????????? | | ##???# #????? ??????????????????????? | | ##??# ! #??????#++#??????????????????????? | | #??# ##??????# #??????????????????????? | | ##### * ##???????# t#??????????????????????? | | ### ###????????# #??????????????????????? | | ### #?# #??????????# #??????????????????????? | | ### #?# #?????????## @##########?????????????? | | ## ### #??????#### < #??????????? | | #??????# g " """?????????????? | | #??????# ## % " ""??????????????? | | ###### #??????# ## =[%= " ""??????????????? | | ##??# #??????# ## ! ?????????????? | | ##?# #??????# ## " """?????????????? | | ### #??????# ## "" ""??????????????? | | ## #??????# ## " """ ""??????????????? | | #??????# ## ???????????????? | | ### ######?# ############????????????????? | | ### #?# #???????????????????????????? | | ####### #?# #???????????????????????????? | | #?????# #?# #???????????????????????????? | | #?????# ### ########????????????????????? | | """" ##?????#= %% #??????????????????? | | """" ##?????##############????????????????????? | | """" ##??????????????????????????????????????? | | ##?????????????????????????????????????? | | ## ##????????????????????????????????????? | | #### ##???????????????????????????????????? | | ####??## #???????????????????????????????????? | | ???????## #???????????????????????????????????? | | ???????## #???????????????????????????????????? | | ?????### #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hacking Suite | 90% | -10/Materials | Corrupted Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyReactionSplitter Manual? 0 Play Time 00:31:09 Cumulative 39.3 hours Start 2026.01.05 @ 17:11:30 End 2026.01.05 @ 17:40:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 29 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58a5704d-5fcc-4877-bb6a-c09325edfffc