Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 17:34:24 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (24) 4800 Robots Destroyed (312) 1560 Value Destroyed (18059) 18059 Prototype IDs (59) 1180 Alien Tech Used (5) 1000 Bonus (15755) 15755 TOTAL SCORE: 46354 Bonus ------- High Alert Combat Kills 2801 Follower Combat Kills 2579 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 604 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Friendly Fire -229 Cogmind --------- Core Integrity 754/1450 Matter 300/300 Energy 8/1700 System Corruption 0% Temperature Cool (4) Movement Walking (183) Ox1 Location -2/Section 7 Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (3) --- Assembled Alloy Leg Assembled Alloy Leg High-density Centrium Leg > --- UTILITY (15) ----- Experimental Cooling System High-capacity Storage Unit Assembled Biocell Array Spectral Analyzer Assembled Combat Suite Experimental Targeting Computer SHELL Armor Experimental EM Disruption Field System Mapper GOLEM Unit > --- WEAPON (3) ------- Latent Energy Streamer Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (20) --- Vortex Chain Reactor Myomer Leg High-density Centrium Leg Energy Well (0) Zionite Biocell (0) Advanced Sensor Array Improved Power Shielding Centrium Medium Armor Plating Thermal Barrier Advanced System Restoration Module Core Regenerator Tachyon Dispersion Ray Long-range Phase Cannon Multirail Rocket Array Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Assembled Biocell Array Spectral Analyzer Assembled Combat Suite Experimental Targeting Computer Experimental Core Analyzer SHELL Armor Experimental EM Disruption Field Experimental Force Field System Mapper GOLEM Unit > --- WEAPON ----------- Latent Energy Streamer Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Vortex Chain Reactor Myomer Leg High-density Centrium Leg Energy Well Zionite Biocell Advanced Sensor Array Improved Power Shielding Centrium Medium Armor Plating Thermal Barrier Advanced System Restoration Module Core Regenerator Tachyon Dispersion Ray Long-range Phase Cannon Multirail Rocket Array [Rating: 214] Favorites ----------- Power Assembled Flux Generator Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Armored Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Assembled Nanovents Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware System Mapper Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Tesla Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Autogun Ballistic Cannon Perforator Launcher Guided Missile Launcher Impact Weapon Great Maul Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Slots Evolved 16 | . . . 2 2 2 . . 2 . . . . . 2 . . . . 2 2 . 2 . . Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Utility 13 | . . . 2 1 2 . . 1 . . . . . 2 . . . . 2 2 . 1 . . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 273 | 7 2 8 14 8 23 3 4 30 11 9 4 46 . 3 1 . 10 1 4 8 17 11 21 28 Power 25 | 1 . 1 . 1 4 . 1 3 2 . . 5 . . . . 1 . 1 . 1 . 1 3 Engine 11 | 1 . 1 . . 1 . . 2 2 . . 4 . . . . . . . . . . . . Core 6 | . . . . 1 3 . 1 1 . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 . 1 3 Propulsion 40 | 2 . 4 6 3 1 . . 5 2 1 1 4 . . . . 1 . . 3 . 4 . 3 Treads 7 | 2 . . . . . . . . 1 1 1 1 . . . . . . . 1 . . . . Leg 27 | . . 4 6 2 . . . 1 1 . . 3 . . . . 1 . . 2 . 4 . 3 Wheel 6 | . . . . 1 1 . . 4 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 127 | 2 1 2 3 2 12 1 . 12 3 3 1 21 . 2 1 . 8 1 3 4 12 3 12 18 Device 49 | 1 1 1 . 1 2 1 . 4 1 . 1 5 . 1 1 . 3 . 1 2 6 . 6 11 Storage 7 | 1 . 1 . . 1 . . . . . . 2 . 1 . . . . . . 1 . . . Processor 26 | . . . 1 . 6 . . 6 1 . . . . . . . 4 . 1 1 2 2 . 2 Hackware 6 | . . . . 1 . . . 1 . . . . . . . . . . 1 1 1 . 1 . Protection 39 | . . . 2 . 3 . . 1 1 3 . 14 . . . . 1 1 . . 2 1 5 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 81 | 2 1 1 5 2 6 2 3 10 4 5 2 16 . 1 . . . . . 1 4 4 8 4 Energy Gun 14 | 1 1 1 . . 1 1 . . . . . 3 . . . . . . . . 1 1 1 3 Energy Cannon 26 | . . . . . 2 . . 1 1 3 . 7 . . . . . . . 1 2 2 6 1 Ballistic Gun 18 | 1 . . 3 1 2 1 2 7 . 1 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 13 | . . . 1 . 1 . 1 . 2 1 1 3 . 1 . . . . . . . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . 1 1 . . . . . . 1 3 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . . . . 1 . . 2 . . 1 9 . . . . 9 . . . 6 2 7 3 Corrupted Parts 3 | . . . . . . . . 1 . 1 1 . . . . . . . . . . . . . System Corruption 19 | . . . . . . . . 10 . 5 4 . . . . . . . . . . . . . Parts Lost 66 | . . . . . 7 . 2 15 1 2 . 5 . 8 1 . . 1 6 2 9 . 4 3 Power 12 | . . . . . 3 . 1 5 . . . 1 . . . . . . 1 . 1 . . . Propulsion 6 | . . . . . . . . 4 . 1 . . . . . . . . . . 1 . . . Utility 34 | . . . . . 4 . 1 2 1 1 . 4 . 6 . . . 1 3 1 5 . 3 2 Weapon 14 | . . . . . . . . 4 . . . . . 2 1 . . . 2 1 2 . 1 1 Highest Loss Streak 6 | . . . . . 3 . 1 6 1 2 . 2 . 3 1 . . 1 3 1 3 . 3 2 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 86 | . 100 100 93 90 87 92 84 87 76 80 91 86 86 86 88 88 87 87 88 89 84 80 81 81 Engine 2 | . 14 14 11 9 2 7 5 . 11 13 13 3 . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 4 6 5 5 5 5 5 4 4 3 4 4 4 Treads 1 | . 28 4 . . . . . . 4 6 13 1 . . . . . . . . . . . . Leg 9 | . . 23 22 11 . . . 1 1 . . 11 13 11 11 11 11 11 10 8 8 11 13 12 Device 15 | . 14 14 11 9 11 7 7 5 4 6 6 11 20 28 29 29 20 13 15 26 20 16 13 18 Storage 8 | . 14 14 11 9 7 7 7 6 6 6 6 9 13 11 11 11 11 11 10 9 9 8 8 8 Processor 15 | . . . 7 9 20 30 30 35 24 20 20 13 6 5 5 5 13 17 20 15 19 17 13 12 Hackware 1 | . . . . 7 2 . . 2 1 . . . . . . . . . 4 4 3 . 3 4 Protection 7 | . . . 7 9 7 7 . . 7 13 20 10 6 4 5 5 5 8 5 4 4 8 11 6 Energy Gun 1 | . 14 22 . . 1 6 5 . . . . 2 . . . . . . . . . . . 1 Energy Cannon 10 | . . . . . 3 . . . 4 1 . 9 20 15 17 17 17 17 14 14 12 13 12 11 Ballistic Gun 1 | . 14 5 19 12 7 7 8 14 . 2 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 175 | 14 14 18 29 33 69 69 64 77 74 78 76 134 134 138 138 135 144 136 135 138 164 165 171 175 Greatest Support 110 | 40 40 40 23 28 28 28 28 28 10 40 40 60 60 80 80 80 80 75 75 80 80 110 110 92 Greatest Overweight (x) 7 | . . . 1 1 2 2 2 7 7 7 1 3 2 4 4 2 1 5 4 6 4 2 1 3 Average Overweight (x) 1 | . . . . 1 1 2 2 2 6 6 1 1 2 2 1 1 1 2 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 8 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 8 8 10 10 13 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 8 8 10 10 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 2 4 7 9 9 11 19 19 19 19 19 19 17 20 19 19 19 19 19 19 19 18 19 15 18 Final Capacity 20 | 8 8 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 8 8 10 10 18 20 19 18 20 20 20 20 20 20 20 20 20 20 20 18 20 20 14 16 Class Distribution -------------------- 40% | Golem 13% | Scavenger-Gunner 12% | Derelict-Mutant 10% | Mutant 10% | Scavenger-Mutant 5% | Scavenger-Golem 3% | Hacker-Golem Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Scavenger-Golem | -4/Factory Golem | -3/Research Golem | -3/Testing Golem | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -2/Section 7 Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Matter Collected 4597 | 272 13 113 229 171 339 47 80 776 193 211 49 705 . 53 69 37 117 10 40 55 309 145 259 305 Remotely 254 | 57 13 . . . . . . 184 . . . . . . . . . . . . . . . . Salvage Created 18631 | 74 76 214 349 213 831 70 143 1617 434 289 . 1851 201 1180 419 111 213 936 1581 948 2252 861 1645 2123 Parts 805 | 2 7 7 26 11 51 8 16 63 7 10 . 21 8 40 18 7 11 38 71 56 101 41 86 99 Haulers Intercepted 7 | . . . 1 1 1 . . 2 . . . . . . . . . . 1 . . . 1 . Recyclers Shooed 12 | . 2 3 . . 1 . . 4 . . . . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 184 | . . . . . . 7 12 . 2 6 . . 8 . 18 7 84 40 . . . . . . Prevented 12 | . . . . . . . . . 2 6 . . . . . . 3 1 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Combat Hostiles Destroyed 310 | . 2 1 12 3 16 3 7 16 3 4 . 62 3 20 10 4 5 14 23 13 27 15 21 26 Melee 22 | . . . 3 3 6 . . 4 . . . 6 . . . . . . . . . . . . Guns 33 | . 2 1 9 . 4 3 4 7 . . . 1 . . . . . . . . 2 . . . Cannons 160 | . . . . . 6 . . . . 1 . 8 3 16 10 4 5 14 23 12 19 11 11 17 AOE 69 | . . . . . . . 3 . 3 3 . 45 . 2 . . . . . 1 . 4 8 . Classes Destroyed 26 | 1 1 . 3 1 3 . . 4 1 . . 4 . 1 . . 2 1 . . 1 2 . 1 Worker 12 | . . . . . . . . 4 . . . . . 1 . . . . 5 . 1 . . 1 Builder 6 | . . . . . 1 . . 1 . . . . . . . . . . 1 . 2 . 1 . Hauler 7 | . . . 1 1 1 . . 2 . . . . . . . . . . 1 . . . 1 . Recycler 11 | 1 . 2 . . 2 . . 5 . . . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Operator 5 | . . . . 1 1 . . . . . . . . . . . . . 1 . 2 . . . Watcher 9 | . . . . . . . . 1 . . . . . 1 . . . . 2 . 1 1 3 . Swarmer 67 | . . . 8 . 8 3 7 4 . . . . . 2 5 4 1 4 7 . . 4 5 5 Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Grunt 78 | . 2 1 2 3 4 . . 4 2 3 . . . 11 2 . . 8 8 7 9 2 3 7 Brawler 6 | . . . . . . . . . 1 . . . . . . . 1 . 1 . 1 . . 2 Duelist 4 | . . . . . 1 . . . . . . . . . . . 1 . 2 . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Sentry 15 | . . . 2 . 2 . . 1 . 1 . . 1 1 1 . . 1 1 . 3 . . 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Hunter 20 | . . . . . . . . 2 . . . . 2 2 2 . . . . 2 2 1 3 4 Programmer 35 | . . . . . 1 . . 5 . . . . . 3 . . . . 4 4 12 1 . 5 Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Quarantine Guard 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Executioner 5 | . . . . . . . . . . . . . . . . . 1 . . . . 4 . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Light 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . Packrat 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Assembled 42 | . . . . . . . . . . . . 42 . . . . . . . . . . . . Golem 13 | . . . . . . . . . . . . 13 . . . . . . . . . . . . Best Kill Streak 41 | 1 1 1 4 3 4 3 4 5 3 3 . 41 1 5 5 4 3 4 11 6 8 6 7 6 Combat Bots Only 39 | . 1 1 4 3 4 3 4 4 3 3 . 39 1 4 5 4 3 4 5 6 4 6 5 5 Max Kills in Single Turn 35 | 1 1 1 1 1 1 1 3 2 2 2 . 35 1 2 2 1 2 1 2 1 2 4 6 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 35 | . . . . . . . 3 . 2 2 . 35 . 2 . . . . . 1 . 4 5 . Melee 1 | . . . 1 1 1 . . 1 . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Damage Taken 23615 | . 232 136 262 61 1428 103 430 2691 263 156 . 1105 83 2208 841 144 168 1105 1687 1264 2147 1059 3353 2689 Core 2434 | . 47 23 44 . 152 17 102 615 . 12 . 55 . 261 55 12 . 64 248 63 213 62 309 80 Absorbed by Shields 2871 | . . . . . 157 . . . . . . . . . . . . . . . . . 21 2693 Redirected to Shielding 270 | . . . . . . . . . . . . 241 . . . . . . . . . . . 29 Regen/Repaired (Parts) 4562 | . . . . . . . . . . . . . . . . . . . 39 . . 400 1581 2542 Core Remaining (%) 73 | 100 . 72 89 100 . . 61 . . . . . 19 . . . . 60 78 . 78 . . . Volleys Fired 862 | 2 15 15 22 1 37 3 10 44 8 6 . 64 5 70 24 6 20 29 84 27 85 40 92 153 Largest 3 | 2 2 2 2 2 2 2 2 3 1 2 . 3 3 3 3 3 3 3 3 3 3 3 3 3 Hottest 203 | 70 70 60 46 46 103 103 103 53 39 138 . 203 75 75 75 75 75 75 75 75 163 163 170 155 Shots Fired 1599 | 4 30 30 44 2 74 6 19 127 9 8 . 86 15 110 68 11 38 69 139 63 146 79 190 232 Gun 441 | 4 30 30 44 2 48 6 18 127 . . . 9 . . . . . . . . 27 . . 96 Cannon 1122 | . . . . . 26 . . . 4 3 . 60 15 103 68 11 38 69 139 63 119 78 190 136 Launcher 36 | . . . . . . . 1 . 5 5 . 17 . 7 . . . . . . . 1 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 253 | 2 15 15 44 2 36 3 9 127 . . . . . . . . . . . . . . . . Thermal 1152 | 2 15 15 . . 38 3 9 . 4 . . 45 15 103 68 11 38 69 139 59 119 78 188 134 Explosive 18 | . . . . . . . 1 . . . . 16 . . . . . . . . . 1 . . Electromagnetic 176 | . . . . . . . . . 5 8 . 25 . 7 . . . . . 4 27 . 2 98 Robot Hit Streak 53 | 2 7 4 6 1 17 24 6 13 9 9 . 35 5 15 11 5 9 20 22 21 41 17 31 53 Robot Miss Streak 3 | 1 2 3 3 1 3 1 3 3 1 . . 1 1 2 1 1 1 2 3 1 1 1 2 2 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 1257 | 2 22 16 34 12 77 5 13 120 7 5 . 94 10 71 35 6 25 54 98 45 101 67 154 184 Core Hits 764 | 2 7 7 15 7 36 6 13 40 9 8 . 188 4 29 13 3 13 23 42 42 51 34 79 93 Critical Kills 7 | . . . . . . . . 5 . . . . . . . . . . . . 1 . 1 . Critical Parts Destroyed 11 | . . . . . . . . 10 1 . . . . . . . . . . . . . . . Critical Strikes 25 | . . . . 2 . . . 15 1 1 . 1 . . . . . . . . 3 . 1 1 Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Destroy 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . Corrupt 5 | . . . . . . . . . . 1 . 1 . . . . . . . . 2 . . 1 Smash 11 | . . . . . . . . 10 1 . . . . . . . . . . . . . . . Sever 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Melee Attacks 151 | . . . 11 13 32 . . 46 1 . . 48 . . . . . . . . . . . . Impact 47 | . . . . . . . . 46 1 . . . . . . . . . . . . . . . Slashing 104 | . . . 11 13 32 . . . . . . 48 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . 1 1 2 . . 3 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 54047 | 22 229 165 731 387 1865 81 303 3368 459 459 . 7128 447 3955 1614 274 1242 2461 4937 2412 4716 3167 6554 7071 Guns 6196 | 22 224 151 349 15 649 81 195 1768 . . . 161 . . . . . . . . 725 . . 1856 Cannons 34796 | . . . . . 550 . . . 63 76 . 1632 447 3380 1614 274 1242 2461 4736 1982 3961 2969 4836 4573 Explosions 8261 | . . . . . . . 108 . 273 383 . 3778 . 570 . . . . 179 430 . 198 1718 624 Melee 4692 | . . . 374 372 666 . . 1600 123 . . 1557 . . . . . . . . . . . . Ramming 102 | . 5 14 8 . . . . . . . . . . 5 . . . . 22 . 30 . . 18 Kinetic 2697 | 10 65 86 349 15 357 14 33 1768 . . . . . . . . . . . . . . . . Thermal 35731 | 12 159 65 . . 842 67 162 . 63 122 . 1346 447 3647 1614 274 1242 2461 4915 1978 3961 2969 4828 4557 Explosive 4056 | . . . . . . . 108 . . . . 3750 . . . . . . . . . 198 . . Electromagnetic 6769 | . . . . . . . . . 273 337 . 475 . 303 . . . . . 434 725 . 1726 2496 Impact 1723 | . . . . . . . . 1600 123 . . . . . . . . . . . . . . . Slashing 2969 | . . . 374 372 666 . . . . . . 1557 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . . . . . 2 2 2 18 23 28 32 . . 3 3 3 3 . 1 7 11 1 7 . Average Corruption 7 | . . . . . 1 2 2 8 19 23 28 . . 2 3 3 3 . 1 6 9 1 6 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 58 | . . . . . . . . . . . . . . . . . . . . . . 58 . . Effects 295 | . . . . . 12 7 1 23 34 45 3 . . 11 18 14 2 . 2 11 80 6 26 . Message Errors 84 | . . . . . 4 1 . 7 9 16 . . . 3 3 2 . . 1 5 26 . 7 . Matter Fused 66 | . . . . . . 2 . 1 12 8 1 . . 5 5 5 1 . . . 18 . 8 . Heat Flow Errors 40 | . . . . . 4 1 1 5 3 5 . . . . 3 2 . . . . 12 . 4 . Energy Discharges 33 | . . . . . . 3 . 2 2 6 . . . . 4 2 1 . 1 3 6 1 2 . Parts Rejected 3 | . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . Data Loss (minor) 29 | . . . . . 2 . . 2 2 7 1 . . 1 . 2 . . . 1 7 2 2 . Data Loss (major) 10 | . . . . . . . . . 2 1 1 . . 1 1 . . . . 2 2 . . . Misfires 11 | . . . . . 1 . . 1 2 1 . . . . 1 1 . . . . 3 . 1 . Alerts 6 | . . . . . . . . 1 . . . . . 1 . . . . . . 3 . 1 . Misdirections 4 | . . . . . . . . 3 1 . . . . . . . . . . . . . . . Weapon Failures 9 | . . . . . 1 . . 1 1 1 . . . . . . . . . . 2 2 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2108 | . . . 24 . 26 . . 472 123 . . 48 44 211 83 44 15 54 427 46 262 85 75 69 Projectiles 1283 | . . . . . . . . . . . . 27 44 191 83 44 15 54 347 46 262 85 16 69 Explosions 180 | . . . . . . . . . . . . 21 . 20 . . . . 80 . . . 59 . Melee 645 | . . . 24 . 26 . . 472 123 . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . 5 1 . . . . . . . . . . . . . . . Impact 6 | . . . . . . . . 5 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 117 | . . . . . . . . . 117 . . . . . . . . . . . . . . . Shots 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . Rammed 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Targets Rammed 11 | . 1 2 1 . 1 . . . . . . . . 1 . . . . 3 . 1 . . 1 Kicked 9 | . . 2 1 . . . . . . . . . . 1 . . . . 3 . 1 . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 614 | 40 336 9 . . 266 240 614 247 183 292 . 237 . . 197 64 . 1 11 . 271 78 297 216 Average Temperature 94 | 20 158 7 . . 80 98 256 44 65 104 . 73 . . 95 46 . 1 5 . 85 23 104 88 Received Heat Transfer 3642 | . 132 81 15 54 297 . . 177 54 78 . 212 . 819 81 . . 156 278 208 514 . 176 310 Effects 10 | . 1 . . . . . 6 . . 3 . . . . . . . . . . . . . . Shutdowns 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Damage (major) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 21 | . . . . . . . . . . . . 2 . 2 . . . . . . 5 . 3 9 Combat Hostiles 20 | . . . . . . . . . . . . 2 . 2 . . . . . . 5 . 2 9 Parts Fried 51 | . . . . . . . . 7 3 1 . . . 3 . . . . . 1 10 . 16 10 Impact Corruptions 21 | . . . . . . . . 19 2 . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Melted 40 | . . . . . 3 . 1 . . . . . 1 3 . . . 5 7 . 11 7 1 1 Heat Transferred 22630 | 37 457 150 . . 1489 150 375 . 100 100 . 800 250 2100 925 150 569 1350 2775 1050 2276 1903 3530 2094 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 1 1 . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Latent Energy Used 788 | . . . . . . . . . . . . . . . . . . . . 247 . . 400 141 LE Corruption 15 | . . . . . . . . . . . . . . . . . . . . 6 . . 6 3 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Peak Influence 1638 | 5 68 188 308 214 285 . . 398 . . . . . 699 . . . . 528 512 485 421 797 1638 Initial 255 | . 3 26 . 102 97 . . 94 . . . . . . . . . . 8 255 156 215 236 238 Average 395 | 1 22 88 183 163 160 . . 179 . . . . . 478 . . . . 242 323 329 233 510 1154 Maximum Alert Level 5 | . . . 1 1 1 . . 1 . . . . . 2 . . . . 2 2 2 2 3 5 Low Security (%) 24 | 100 100 100 44 91 71 . . 63 . . . . . 19 . . . . 52 . 5 12 . . Level 1 37 | . . . 55 8 28 . . 36 . . . . . 2 . . . . 18 83 86 79 21 5 Level 2 27 | . . . . . . . . . . . . . . 77 . . . . 29 16 8 8 68 3 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . 10 28 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . 54 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . 8 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . . . . 1 3 . . 4 . . . . . 8 . . . . 7 3 8 . 2 13 Investigation 8 | . . . . . 2 . . 2 . . . . . 2 . . . . 1 . 1 . . . Extermination 18 | . . . . . 1 . . 1 . . . . . 1 . . . . 4 3 5 . . 3 Reinforcement 13 | . . . . 1 . . . 1 . . . . . 4 . . . . 1 . 2 . 1 3 Assault 7 | . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 4 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Distress Signals 15 | . . . 1 . . . . 1 . . . . . 2 . . . . 2 . 1 4 3 1 Communications Jammed 33 | . . . . . . . . 33 . . . . . . . . . . . . . . . . Distress Signals 33 | . . . . . . . . 33 . . . . . . . . . . . . . . . . Times Spotted 512 | . 4 8 24 5 24 3 7 35 5 4 . 69 2 27 10 4 34 15 36 17 38 45 25 71 Peak Tracking Total 41 | . 3 2 7 3 6 3 4 12 3 3 . 41 1 8 5 4 9 5 9 6 6 6 8 12 Tactical Retreats 22 | . . 2 1 . 2 . . 3 2 . . 1 . 3 . . . . 1 2 2 2 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Traps Triggered 10 | . . . . . . . . 1 . . . . . 1 . . . . 3 . 1 . 4 . Indirectly 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . 1 . . . . . 2 . 11 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Machines Disabled 46 | . . . . . . . . . . . . 2 . 8 . . 3 . 10 . 8 1 7 7 Max in Single Turn 4 | . . . . . . . . . . . . 1 . 4 . . 1 . 4 . 1 1 1 1 Garrison Access 4 | . . . . 1 . . . . . . . . . 1 . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Machines Accessed 36 | . . . 2 1 4 . . 1 1 1 . . . 3 . 2 . . 5 1 3 1 7 4 Terminals 23 | . . . 2 . 2 . . 1 . . . . . 2 . . . . 1 1 3 1 7 3 Fabricators 4 | . . . . . 1 . . . . . . . . 1 . . . . 2 . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . Total Hacks 86 | . . . 7 1 8 . . 3 1 1 . . . 9 . 4 . . 12 2 14 1 15 8 Successful 46 | . . . 4 1 6 . . 1 1 1 . . . 4 . 4 . . 6 1 7 1 5 4 Failed 40 | . . . 3 . 2 . . 2 . . . . . 5 . . . . 6 1 7 . 10 4 Catastrophic 8 | . . . 1 . . . . 2 . . . . . 2 . . . . . . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 38 | . . . 6 . 5 . . . . . 5 . . 3 . . . . 1 . 9 . 9 . Terminals 59 | . . . 7 . 3 . . 3 . . . . . 7 . . . . 1 2 14 1 15 6 Fabricators 12 | . . . . . 3 . . . . . . . . 2 . . . . 7 . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison Access 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . Terminal Hacks 29 | . . . 3 . 3 . . 1 1 1 . . . 2 . 4 . . 1 1 5 1 4 2 Record 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . Part Schematic 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . 1 1 . . . . . 1 . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Branch Access Points 4 | . . . . . 1 . . 1 . . . . . 1 . . . . . 1 . . . . Terminal Index 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Locate Traps 4 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 2 Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 6 | . . . . . 3 . . . . . . . . 2 . . . . 1 . . . . . Load Schematic 3 | . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . Build 3 | . . . . . 2 . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 . . . . . . . . . . . . . . . 1 . 2 . 1 . Terminals 4 | . . . 1 . . . . . . . . . . . . . . . . . 2 . 1 . Botnet 3 | . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . Operators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 28 | . . . 2 . 4 . . 1 . . . . . 3 . . . . 5 . 2 . 7 4 Full Trace Events 6 | . . . . . 2 . . 1 . . . . . 2 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 1 . . . . . . . . . . . . . . . . . 4 . . 7 Parts Built 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time 197 | . . . . . 146 . . . . . . . . 51 . . . . . . . . . . Total Part Build Rating 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 50 | . . . . . . . . . . . . . . . . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . 2 . . . . . . . 5 1 . Machine Destruction 4 | . . . . . . . . . . . . . . 2 . . . . . . . 1 1 . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Total Allies 18 | . . 3 . . . . . . . . 2 . . . . 3 . . 5 . 1 . 4 . Largest Group 4 | . . 3 1 . . . . . . . 2 2 . . . 3 . . 3 . 1 1 4 3 Highest-Rated Group 936 | . . 40 16 . . . . . . . 192 192 . . . 93 . . 141 . 123 123 936 702 Highest-Rated Ally 234 | . . 16 16 . . . . . . . 96 96 . . . 31 . . 49 . 123 123 234 234 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 274 | . . 26 9 . . . . . . . . 49 . . . . . . 7 . . 21 100 62 Total Damage 12228 | . . 305 105 . . . . . . . . 1522 . . . . . . 263 . . 782 3483 5768 Kills 60 | . . 5 3 . . . . . . . . 9 . . . . . . 4 . . 4 2 33 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Robot Analysis Total 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Derelict Logs Recovered 13 | . . 3 . . . 1 . . . 2 1 . 1 . 1 1 . 3 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Turns Passed 27906 | 87 182 540 518 243 949 508 140 970 734 798 1806 3246 586 1168 1219 641 683 1829 1551 830 2409 1392 3490 1387 Spaces Moved 9744 | 46 80 356 213 125 565 336 59 446 373 396 733 840 223 378 374 345 251 272 501 191 698 650 832 461 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . Treads 1071 | 41 80 52 . . . . . . . 27 733 131 . . . . . . . 7 . . . . Legs 6474 | . . 304 213 63 . . . 16 . . . 709 223 378 374 345 251 272 501 184 698 650 832 461 Wheels 2194 | . . . . 62 565 336 59 430 373 369 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 115 100 130 130 115 155 185 245 180 210 180 180 180 175 175 175 180 180 176 176 176 Average Speed 187 | 148 160 125 184 152 118 130 130 138 182 191 245 210 210 210 196 181 177 239 203 243 202 189 176 201 Slowest Speed 540 | 160 160 160 190 190 130 130 130 330 185 410 245 245 210 270 270 210 180 490 270 540 270 210 176 285 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 5 19 90 23 14 15 54 12 15 64 64 79 86 46 20 57 65 37 49 18 6 73 28 86 26 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 6 | . . 4 . . . . . . . . 1 . . . 1 . . . . . . . . . Known Exits Taken 7 | . . . . . 1 . . 1 . . . . . 1 . . . 1 1 1 1 . . . Unknown Exits Taken 17 | 1 1 1 1 1 . 1 1 . 1 1 1 1 1 . 1 1 1 . . . . 1 1 . Scrap Searched 18 | . . 1 . . . 1 2 . 3 3 4 . 2 . 1 1 . . . . . . . . Spaces Dug 49 | . . . . . 2 . . 3 . . . . . 5 2 . . . 3 1 4 1 19 9 Terrain Destroyed 495 | . . . . . 2 . 23 3 11 2 . 58 5 63 30 5 . 13 68 24 15 46 105 22 Melee 5 | . . . . . 2 . . 3 . . . . . . . . . . . . . . . . Projectile 195 | . . . . . . . . . 2 . . 5 5 25 30 5 . 13 28 13 15 7 27 20 AOE 295 | . . . . . . . 23 . 9 2 . 53 . 38 . . . . 40 11 . 39 78 2 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Total 17853 | 58 106 426 291 160 728 401 102 633 413 428 746 2200 331 649 810 354 461 1405 911 507 1574 743 2700 716 Wait 6346 | . 5 30 9 3 38 57 26 36 8 11 4 1121 103 188 403 1 161 1082 309 263 718 29 1717 24 Move 9720 | 45 79 355 212 124 564 335 58 445 372 395 732 839 222 377 373 344 250 271 500 190 697 649 831 461 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 157 | 4 3 5 9 2 18 2 2 17 8 4 2 27 . 2 2 1 4 3 4 5 6 2 8 17 Fast Attach 114 | 7 1 1 3 3 12 . . 10 4 2 1 16 . 1 1 . 9 1 3 3 11 4 10 11 Attach 46 | . . . 1 . 4 . 1 11 1 2 1 8 . 1 . . 1 . 1 1 3 1 2 7 Detach 21 | . . . . . . . . 2 . . 1 2 . 1 . . . . 1 1 7 1 . 5 Swap 119 | . 1 7 10 5 7 3 3 9 6 5 2 22 . 1 . . . . . 4 3 6 11 14 Drop 293 | . 1 11 13 9 15 1 2 13 5 3 3 52 1 7 7 2 16 19 6 13 36 11 24 23 Fire 862 | 2 15 15 22 1 37 3 10 44 8 6 . 64 5 70 24 6 20 29 84 27 85 40 92 153 Melee 151 | . . . 11 13 32 . . 46 1 . . 48 . . . . . . . . . . . . Ram 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Kick 9 | . . 2 1 . . . . . . . . . . 1 . . . . 3 . 1 . . 1 Crush 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . Rewire 8 | . . . . . . . . . . . . 1 . . . . . . . . 7 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: [*Acc] / *Sec) -2/Section 7 History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 6) 270 | -10/Materials | Entered Mines 291 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 307 | -10/Mines | Build established: Mutant 356 | -10/Mines | Learned location of Zion (-6) 596 | -10/Mines | Learned location of Storage (-7) 652 | -10/Mines | Build established: Scavenger-Mutant 693 | -10/Mines | Learned location of Recycling (-7) 795 | -10/Mines | Discovered new exit (range 4) 810 | -10/Mines | Entered Materials 810 | -9/Materials | Accompanied by 1 ally 810 | -9/Materials | Evolved 2 slots: Utility x2 1260 | -9/Materials | Discovered new exit (range 12) 1328 | -9/Materials | Entered another Materials area 1328 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1560 | -8/Materials | Discovered new exit (range 10) 1571 | -8/Materials | Entered Factory 1571 | -7/Factory | Evolved 2 slots: Utility x2 1738 | -7/Factory | Identified exit to Storage 1738 | -7/Factory | Identified exit to Lower Caves 1845 | -7/Factory | Lost 3 parts (1p2u) 2159 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 2342 | -7/Factory | Found Prototype Launcher 2361 | -7/Factory | Identified Rocket Array 2520 | -7/Factory | Entered Lower Caves 2666 | -7/Lower Caves | Encountered a Warlord checkpoint 2808 | -7/Lower Caves | Learned Factory terminal intel 3018 | -7/Lower Caves | Discovered new exit (range 8) 3028 | -7/Lower Caves | Entered another Lower Caves area 3105 | -7/Lower Caves | Discovered new exit (range 12) 3168 | -7/Lower Caves | Entered Factory 3168 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3169 | -6/Factory | Loaded intel: 26 terminal locations 3687 | -6/Factory | Identified exit to Lower Caves 3796 | -6/Factory | Cargo convoy interrupted 3874 | -6/Factory | Lost 6 parts (3p1n2w) 3877 | -6/Factory | System corruption reached 10% 4031 | -6/Factory | Core integrity fell below 50% 4138 | -6/Factory | Entered Lower Caves 4155 | -6/Lower Caves | Lost 5 parts (2p1n2w) 4369 | -6/Lower Caves | Build established: Mutant 4816 | -6/Lower Caves | Build established: Derelict-Mutant 4859 | -6/Lower Caves | Discovered new exit (range 8) 4872 | -6/Lower Caves | Entered another Lower Caves area 4936 | -6/Lower Caves | Encountered a Warlord checkpoint 4943 | -6/Lower Caves | Discovered new exit (range 15) 5391 | -6/Lower Caves | Learned Factory emergency access door positions 5554 | -6/Lower Caves | Learned Factory garrison access intel 5583 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5619 | -6/Lower Caves | Discovered new exit (range 14) 5670 | -6/Lower Caves | Entered Zion 5760 | -6/Zion | System corruption reached 30% 5770 | -6/Zion | System corruption cleaned by Quarantine Array 5844 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5929 | -6/Zion | Given A8's code to call for help 6000 | -6/Zion | Discovered new exit (range 9) 6142 | -6/Zion | Found Rocket Array 6155 | -6/Zion | Found Prototype Launcher 6155 | -6/Zion | Identified Gui. Missile Launcher 6482 | -6/Zion | Learned location of Testing (-3) 6580 | -6/Zion | Learned Factory scanalyzer intel 7117 | -6/Zion | Learned Factory machine intel 7425 | -6/Zion | Opened final containment barrier to the Deep Caves 7430 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7434 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7469 | -6/Zion | Discovered new exit (range 3) 7469 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7476 | -6/Zion | Entered Deep Caves 7476 | -6/Deep Caves | Accompanied by 2 allies 7637 | -6/Deep Caves | Z-Facility disabled 7677 | -6/Deep Caves | Attacked by Z-Imprinter 7685 | -6/Deep Caves | Allies destroyed Z-Imprinter 7906 | -6/Deep Caves | Found Prototype Protection 7906 | -6/Deep Caves | Identified Zio. Heavy Carapace 7974 | -6/Deep Caves | Found Zio. Heavy Carapace 7977 | -6/Deep Caves | Found Prototype Protection 7977 | -6/Deep Caves | Identified Zio. Weapon Casing 7991 | -6/Deep Caves | Found Zio. Weapon Casing 8011 | -6/Deep Caves | Found Zio. Weapon Casing 8211 | -6/Deep Caves | Found Zio. Weapon Casing 8250 | -6/Deep Caves | Build established: Mutant 8627 | -6/Deep Caves | Spotted as-97360 8665 | -6/Deep Caves | Core integrity fell below 20% 8671 | -6/Deep Caves | Exposed GOLEM chamber 8726 | -6/Deep Caves | Destroyed as-97360 8756 | -6/Deep Caves | Triggered Deep Caves wall 8756 | -6/Deep Caves | Spotted AS-13996 8756 | -6/Deep Caves | Spotted AS-16334 8772 | -6/Deep Caves | Destroyed AS-13996 8775 | -6/Deep Caves | Destroyed AS-16334 8793 | -6/Deep Caves | Destroyed 39 combat bots 8842 | -6/Deep Caves | Spotted as-06839 8872 | -6/Deep Caves | Destroyed as-06839 8955 | -6/Deep Caves | Found Prototype Energy Cannon 8955 | -6/Deep Caves | Identified Latent Energy Streamer 8972 | -6/Deep Caves | Found GOLEM Unit 9668 | -6/Deep Caves | Build established: Golem 9983 | -6/Deep Caves | Found GOLEM Unit 10004 | -6/Deep Caves | Found GOLEM Unit 10036 | -6/Deep Caves | Found GOLEM Unit 10053 | -6/Deep Caves | Found GOLEM Unit 10126 | -6/Deep Caves | Found GOLEM Unit 10131 | -6/Deep Caves | Found GOLEM Unit 10136 | -6/Deep Caves | Found GOLEM Unit 10164 | -6/Deep Caves | Found GOLEM Unit 10170 | -6/Deep Caves | Found GOLEM Unit 10708 | -6/Deep Caves | Discovered new exit (range 7) 10722 | -6/Deep Caves | Entered Proximity Caves 10823 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11149 | -5/Proximity Caves | Learned Factory emergency access door positions 11298 | -5/Proximity Caves | Discovered new exit (range 5) 11308 | -5/Proximity Caves | Entered Factory 11308 | -5/Factory | Evolved 2 slots: Utility x2 11310 | -5/Factory | Loaded intel: 227 machine locations 11311 | -5/Factory | Loaded intel: 4 scanalyzer locations 11312 | -5/Factory | Loaded intel: 4 garrison access locations 11574 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 11828 | -5/Factory | Lost 3 parts (2u1w) 12031 | -5/Factory | Identified exit to Upper Caves 12476 | -5/Factory | Entered Upper Caves 12659 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13556 | -5/Upper Caves | Learned location of Armory (-3) 13649 | -5/Upper Caves | Discovered new exit (range 13) 13695 | -5/Upper Caves | Entered another Upper Caves area 13760 | -5/Upper Caves | Discovered new exit (range 14) 14216 | -5/Upper Caves | A Commander dispatched an escort 14218 | -5/Upper Caves | Learned Armory security intel 14310 | -5/Upper Caves | Discovered new exit (range 15) 14336 | -5/Upper Caves | Entered Warlord 14336 | -5/Warlord | Accompanied by 3 allies 14337 | -5/Warlord | Commander's escort returned to base 14337 | -5/Warlord | Commander's escort returned to base 14337 | -5/Warlord | Commander's escort returned to base 14398 | -5/Warlord | System corruption cleaned by Quarantine Array 14493 | -5/Warlord | Met Warlord 14518 | -5/Warlord | Warlord's base attacked by MAIN.C 14526 | -5/Warlord | Found Prototype Reactor 14526 | -5/Warlord | Identified Vortex Chain Reactor 14534 | -5/Warlord | Found Prototype Processor 14534 | -5/Warlord | Identified Exp. Targeting Computer 14543 | -5/Warlord | Found Prototype Hackware 14551 | -5/Warlord | Found Prototype Processor 14551 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 14730 | -5/Warlord | Spotted B-86 Titan 14736 | -5/Warlord | Spotted B-75 Beast 14868 | -5/Warlord | Warlord forces counterattacked 14870 | -5/Warlord | Spotted Executioner 14870 | -5/Warlord | Spotted Executioner 14872 | -5/Warlord | Destroyed Executioner 14931 | -5/Warlord | Spotted Striker 14938 | -5/Warlord | Spotted Executioner 14964 | -5/Warlord | Found Prototype Processor 14964 | -5/Warlord | Identified Exp. Core Analyzer 14968 | -5/Warlord | Found Exp. Core Analyzer 14999 | -5/Warlord | Discovered new exit (range 12) 15019 | -5/Warlord | Entered Proximity Caves 15031 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15272 | -4/Proximity Caves | Identified exit to Factory 15309 | -4/Proximity Caves | Learned Research emergency access door positions 15624 | -4/Proximity Caves | Learned Research non-interactive machine intel 15958 | -4/Proximity Caves | Spotted B-86 Titan 15973 | -4/Proximity Caves | Destroyed B-86 Titan 16848 | -4/Proximity Caves | Entered Factory 16848 | -4/Factory | Evolved 2 slots: Utility x2 16969 | -4/Factory | Identified exit to Research 17342 | -4/Factory | Build established: Scavenger-Golem 17827 | -4/Factory | Repaired Energy Well 18162 | -4/Factory | Lost 3 parts (1p1u1w) 18220 | -4/Factory | Build established: Golem 18389 | -4/Factory | First assault squad dispatched 18399 | -4/Factory | Entered Research 18399 | -3/Research | Evolved 2 slots: Utility x2 18400 | -3/Research | Identified exit to Armory 18402 | -3/Research | Loaded intel: 62 non-interactive machine locations 19197 | -3/Research | Identified exit to Testing 19229 | -3/Research | Entered Testing 19352 | -3/Testing | Identified exit to Research 19379 | -3/Testing | Found Prototype Device 19379 | -3/Testing | Identified Exp. EM Disruption Field 19680 | -3/Testing | Lost 3 parts (1p1u1w) 19840 | -3/Testing | Lost 3 parts (2u1w) 20537 | -3/Testing | Found Prototype Processor 20537 | -3/Testing | Identified Exp. Target Analyzer 20538 | -3/Testing | System corruption reached 10% 20586 | -3/Testing | Found Prototype Energy Gun 20750 | -3/Testing | Found Prototype Ballistic Cannon 20750 | -3/Testing | Identified Perforator 21336 | -3/Testing | Found Prototype Protection 21336 | -3/Testing | Identified SHELL Armor 21415 | -3/Testing | Found Prototype Hackware 21576 | -3/Testing | Spotted PL-9NFV252JBG 21605 | -3/Testing | Rewired PL-9NFV252JBG 21638 | -3/Testing | Entered Research 21638 | -2/Research | Accompanied by 1 ally 21638 | -2/Research | Warlord forces began assault on 0b10 21638 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 21748 | -2/Research | Research machine network offline 21751 | -2/Research | Identified Tachyon Dispersion Ray 21768 | -2/Research | Met up with Warlord 22113 | -2/Research | Spotted Striker 22143 | -2/Research | Destroyed Striker 22215 | -2/Research | Borebot progress halted 22251 | -2/Research | Spotted Striker 22252 | -2/Research | Spotted Striker 22270 | -2/Research | Found Prototype Processor 22270 | -2/Research | Identified Exp. Terrain Scan Processor 22286 | -2/Research | Spotted Executioner 22292 | -2/Research | Spotted Executioner 22299 | -2/Research | Borebot progress halted 22328 | -2/Research | Borebot progress halted 22343 | -2/Research | Spotted Striker 22344 | -2/Research | Spotted Executioner 22355 | -2/Research | Destroyed Executioner 22356 | -2/Research | Spotted Striker 22363 | -2/Research | Destroyed Striker 22368 | -2/Research | Spotted Executioner 22384 | -2/Research | Spotted B-90 Cyclops 22638 | -2/Research | Warlord invited to help at Command 22837 | -2/Research | Spotted Executioner 22841 | -2/Research | Spotted Executioner 22848 | -2/Research | Destroyed Executioner 22864 | -2/Research | Destroyed Executioner 22885 | -2/Research | Spotted Executioner 22901 | -2/Research | Found Exp. Targeting Computer 22918 | -2/Research | Destroyed Executioner 23018 | -2/Research | Discovered new exit (range 8) 23030 | -2/Research | Entered Quarantine 23046 | -2/Quarantine | Identified System Mapper 23220 | -2/Quarantine | Discovered new exit (range 8) 23241 | -2/Quarantine | Cryocooling Duct disabled 23256 | -2/Quarantine | Ambient heat levels rising (+20) 23256 | -2/Quarantine | Non-combat units ordered to evacuate 23283 | -2/Quarantine | Cryocooling Duct disabled 23298 | -2/Quarantine | Ambient heat levels rising (+20) 23298 | -2/Quarantine | Combat units ordered to evacuate 23334 | -2/Quarantine | Build established: Hacker-Golem 23398 | -2/Quarantine | Quarantine Guard activated 23441 | -2/Quarantine | Spotted Quarantine Guard 23444 | -2/Quarantine | Spotted Quarantine Guard 23446 | -2/Quarantine | Spotted Quarantine Guard 23450 | -2/Quarantine | Spotted Quarantine Guard 23457 | -2/Quarantine | Destroyed Quarantine Guard 23483 | -2/Quarantine | Destroyed Quarantine Guard 23493 | -2/Quarantine | Destroyed Quarantine Guard 23504 | -2/Quarantine | Destroyed Quarantine Guard 23521 | -2/Quarantine | Spotted Quarantine Guard 23535 | -2/Quarantine | Destroyed Quarantine Guard 23535 | -2/Quarantine | Spotted Quarantine Guard 23550 | -2/Quarantine | Destroyed Quarantine Guard 23701 | -2/Quarantine | Spotted Quarantine Guard 23729 | -2/Quarantine | Destroyed Quarantine Guard 23778 | -2/Quarantine | Spotted Quarantine Guard 23839 | -2/Quarantine | Found Alien Artifact 23852 | -2/Quarantine | Build established: Scavenger-Golem 23858 | -2/Quarantine | Spotted Quarantine Guard 23871 | -2/Quarantine | Destroyed Quarantine Guard 23972 | -2/Quarantine | Found Alien Artifact 23972 | -2/Quarantine | Identified Core Reset Matrix 23972 | -2/Quarantine | Identified Subatomic Replicator 23972 | -2/Quarantine | Used Core Reset Matrix 23976 | -2/Quarantine | Detected hypermatrix surge 23976 | -2/Quarantine | Sensed 4 artifacts in vicinity 24252 | -2/Quarantine | Spotted Quarantine Guard 24263 | -2/Quarantine | Destroyed Quarantine Guard 24278 | -2/Quarantine | Discovered new exit (range 13) 24301 | -2/Quarantine | Build established: Scavenger-Gunner 24457 | -2/Quarantine | Used Subatomic Replicator to replicate GOLEM Unit 25564 | -2/Quarantine | Spotted Quarantine Guard 25571 | -2/Quarantine | Allies destroyed Quarantine Guard 25922 | -2/Quarantine | Spotted Fortress 26030 | -2/Quarantine | Allies destroyed Fortress 26045 | -2/Quarantine | Found Prototype Device 26045 | -2/Quarantine | Identified Thermal Barrier 26049 | -2/Quarantine | Found Exp. EM Disruption Field 26050 | -2/Quarantine | Lost 3 parts (2u1w) 26054 | -2/Quarantine | Found Vortex Chain Reactor 26059 | -2/Quarantine | Found Prototype Device 26059 | -2/Quarantine | Identified Exp. Force Field 26493 | -2/Quarantine | Discovered new exit (range 6) 26493 | -2/Quarantine | Spotted Quarantine Guard 26498 | -2/Quarantine | Destroyed Quarantine Guard 26520 | -2/Quarantine | Entered Section 7 26520 | -2/Section 7 | Accompanied by 3 allies 26521 | -2/Section 7 | Sensed 21 artifacts in vicinity 26535 | -2/Section 7 | Spotted S7 Guard 26565 | -2/Section 7 | Found Core Regenerator 26717 | -2/Section 7 | Found Prototype Processor 26721 | -2/Section 7 | Found Prototype Processor 26747 | -2/Section 7 | Found Integrated Reactor 26747 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 26936 | -2/Section 7 | Spotted S7 Guard 26963 | -2/Section 7 | Allies destroyed S7 Guard 26985 | -2/Section 7 | Found Core Membrane 26985 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 27250 | -2/Section 7 | Found Integrity Redistributor 27270 | -2/Section 7 | First assault squad dispatched 27495 | -2/Section 7 | Garrison activated, responded to threat 27548 | -2/Section 7 | Found Integrated Reactor 27548 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27620 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-245) 27637 | -2/Section 7 | Identified Spectral Analyzer (x2) 27654 | -2/Section 7 | Spotted Alpha 7 27662 | -2/Section 7 | Spotted Alpha 7 27742 | -2/Section 7 | Destroyed Alpha 7 27753 | -2/Section 7 | Found Corrupted Prototype Ballistic Gun 27810 | -2/Section 7 | Destroyed Alpha 7 27907 | -2/Section 7 | Self-destructed Last Messages --------------- 27855_ GOLEM Unit beginning Asb. Focal Cannon integration. 27857_ Acquired 33 matter. 27858_ The unstable cave ceiling collapses. 27861_ Acquired 2 matter. 27864_ P-80 Master resets B-74 Champion, system corruption cleaned. 27886_ Knocked back. 27888_ Critical hit (Burn: +17). 27888_ Critical hit (Burn: +18). 27894_ Critical hit (Burn: +17). 27896_ Core Membrane filtered system corruption (2). 27896_ Door malfunctions. 27900_ Core Membrane filtered system corruption (1). 27902_ Critical hit (Burn: +17). 27903_ Exp. Core Analyzer destroyed. 27903_ Core Membrane filtered system corruption (1). 27904_ P-80 Master resets M-36 Artificer, system corruption cleaned. 27905_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 27907_ P-80 Master resets B-74 Champion, system corruption cleaned. 27907_ Exp. Force Field destroyed. 27907_ Core Membrane filtered system corruption (1). Map ----- +----------------------------------------------------+ | ???????# # !% ##### ####???????? | | ???????# [% #*% #???###??????????? | | ???????# % ##### ########????????????????? | | ???????# ####+#######+### ###?????????????????? | | ???????# # =/**= #?????????????????? | | ######## # ""%=[%/ #?????????????????? | | # # ""="%= #?????????????????? | | + ^ # ["%""= #?????????????????? | | # # """ =[*=! #?????????????????? | | # ]]]# " "" [%%[ #?????????????????? | | #??# ]]]# "" ! * #?????????????????? | | ???# ]]]# % = #?????????????????? | | #### #####+##############?????????????????? | | i% % #??????????????????????????? | | #??????????????????????????? | | !! #??????????????????????????? | | !! #??????????????????????????? | | ###########+### #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# ##?????????????????????????? | | ??????????????# #; ;####??????????????????????? | | ??????????????# # #??????????????????????? | | ??????????????# #! m g #??????????????????????? | | ??????????????# # g #??????????????????????? | | ??????????????# #g pgl #??????????????????????? | | ??????????????# # b@#??????????????????????? | | ?????????????? # gb #??????????????????????? | | ?????????????##############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 75 Energy Capacity 1700 Matter Stores 300 Matter Capacity 600 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 20 EM Shielding 3 Corruption Block 15 Armor Coverage 1600 Resistance: KI 15 Resistance: TH 50 Resistance: EX 15 Resistance: EM 75 Resistance: I 15 Resistance: S 15 Resistance: P 15 Power Shielding 66 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 55 Targeting Accuracy 32 Melee Accuracy 6 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 2 Offensive Hacking 24 Defensive Hacking 12 Item Schematics ----------------- Hvy. Proton Cannon | -2/Section 7 | Archive Exp. Thermal Defense Suite | -2/Section 7 | Archive Exp. Q-thruster | -2/Section 7 | Archive Helical Railgun | -2/Section 7 | Archive Exp. Matter Compressor | -2/Section 7 | Archive Imp. Energy Well | -2/Section 7 | Archive Imp. Quantum Reactor | -2/Section 7 | Archive Robot Schematics ------------------ S-43 Plague | -2/Section 7 | Archive C-65 Expert | -2/Section 7 | Archive Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- Core Reset Matrix Subatomic Replicator Integrated Reactor Core Membrane Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveRefineryClaw Manual? 0 Play Time 02:13:49 Cumulative 729.5 hours Start 2022.04.17 @ 15:20:24 End 2022.04.17 @ 17:34:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1108 Rogue 1108 Adventurer 0 Explorer 0 Win Type - Total 69 Types 41/1/10/12/4/0/0/1/0 Lore% 91 Gallery% 90 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae8b3ef7-28f7-4453-9f4b-be42a0dd7ad5