Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.30 @ 10:49:46 Player: Chad Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (170) 850 Value Destroyed (5725) 5725 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (3311) 3311 TOTAL SCORE: 16826 Bonus ------- High Alert Combat Kills 532 Follower Combat Kills 2408 Met Imprinter 300 Was Imprinted 300 Friendly Fire -229 Cogmind --------- Core Integrity 0/1300 Matter 100/300 Energy 35/100 System Corruption 6% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (12) ----- Improved Core Analyzer Advanced Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System Advanced Coolant Injector Triangulator Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Core Analyzer Advanced Core Analyzer Advanced Force Field > --- WEAPON ----------- Dispersion Rifle Coil Gun Tactical Quantum Warhead > --- INVENTORY -------- Light Antimatter Reactor Armored Medium Treads Myomer Leg Dirty Bomb Trap [Rating: 107] Favorites ----------- Power Cold Fusion Reactor Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Improved Gyrokinetic Inverter Utility Large Storage Unit Device Triangulator Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Makeshift Axe Energy Gun Zionite Laser-S Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Precision Rocket Launcher Impact Weapon Gravity Flail Slashing Weapon Makeshift Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 . . 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . . . . . 1 . . . Utility 10 | . . . 2 2 . . . . 1 2 1 . . 2 Weapon 2 | . . 2 . . . . . . . . . . . . Parts Attached 198 | 8 5 19 15 16 8 1 6 5 29 32 11 . 20 23 Power 28 | 1 . 2 3 2 1 . 1 1 6 4 1 . 3 3 Engine 12 | 1 . 2 2 2 . . 1 1 1 2 . . . . Core 3 | . . . 1 . 1 . . . 1 . . . . . Reactor 13 | . . . . . . . . . 4 2 1 . 3 3 Propulsion 47 | 4 2 4 3 6 . . . 3 2 7 3 . 6 7 Treads 12 | . . 2 3 1 . . . 3 2 . . . . 1 Leg 26 | 2 2 2 . 4 . . . . . 4 . . 6 6 Wheel 6 | 2 . . . 1 . . . . . 3 . . . . Hover 3 | . . . . . . . . . . . 3 . . . Flight . | . . . . . . . . . . . . . . . Utility 69 | 1 . 2 4 3 3 . 3 1 16 19 5 . 5 7 Device 25 | . . . . . 1 . . . 6 8 3 . 5 2 Storage 2 | 1 . 1 . . . . . . . . . . . . Processor 7 | . . . . 1 . . . . . 2 1 . . 3 Hackware 4 | . . . . 1 . . 2 . . . . . . 1 Protection 31 | . . 1 4 1 2 . 1 1 10 9 1 . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 54 | 2 3 11 5 5 4 1 2 . 5 2 2 . 6 6 Energy Gun 12 | 1 . 2 1 1 1 . . . 2 1 1 . . 2 Energy Cannon 2 | . . 1 . . . . . . . 1 . . . . Ballistic Gun 28 | 1 3 8 4 4 2 . . . . . . . 6 . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . Launcher 5 | . . . . . . . . . 2 . 1 . . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 Slashing Weapon 4 | . . . . . . 1 2 . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . 1 2 . . . . . 10 7 2 . . 4 Parts Lost 85 | . 3 9 6 9 6 2 . 1 2 10 . 2 10 25 Power 10 | . . 1 . 2 1 . . . . 2 . . 1 3 Propulsion 17 | . 2 2 2 2 . . . . . 1 . . . 8 Utility 30 | . . 2 3 1 1 . . 1 2 5 . 1 6 8 Weapon 28 | . 1 4 1 4 4 2 . . . 2 . 1 3 6 Highest Loss Streak 17 | . 2 4 3 7 5 2 . 1 2 4 . 2 5 17 Average Slot Usage (%) 80 | . 82 80 80 73 85 75 87 90 92 79 46 61 63 64 Engine 3 | . 14 9 7 3 4 . 1 7 3 . . . . . Core 1 | . . . 1 2 1 7 5 . . . . . . . Reactor 2 | . . . . . . . . . 5 9 1 5 5 7 Treads 5 | . . 11 17 5 . . . 13 12 2 . . . . Leg 3 | . 10 10 . 8 . . . . . 3 . . 13 12 Wheel 2 | . 16 . . . 7 7 7 . . 3 . . . . Device 7 | . . . . . 6 7 4 . 6 19 15 21 17 15 Storage 5 | . 14 7 9 7 7 7 7 7 6 5 . . . . Processor 5 | . . . . 1 7 7 7 7 4 1 10 10 10 17 Hackware 4 | . . . . 6 7 7 10 15 . . . . . . Protection 12 | . . 4 9 6 13 15 15 14 24 20 3 3 . . Energy Gun 2 | . 2 2 . 4 6 1 . . 2 4 1 3 . 2 Ballistic Gun 9 | . 25 31 35 24 18 1 . . . . . . 15 4 Ballistic Cannon 1 | . . . . . 1 7 5 . . . . . . . Launcher 1 | . . . . . . . . . 4 1 . 3 . 1 Slashing Weapon 7 | . . . . . . 3 20 23 16 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 114 | 13 15 38 54 47 42 40 43 46 88 114 40 40 79 74 Greatest Support 78 | 20 20 40 40 40 28 28 28 50 40 48 51 51 75 78 Greatest Overweight (x) 22 | . 4 1 1 1 1 1 1 1 22 9 1 . 1 1 Average Overweight (x) . | . . . . . . 1 1 . 1 2 . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 10 10 10 4 4 4 4 Average Capacity 8 | 4 6 6 10 10 10 10 10 10 10 9 4 4 4 4 Most Carried 10 | 4 4 5 10 10 10 10 10 10 10 10 4 3 4 4 Average Carried 7 | 1 2 2 7 8 9 9 9 9 9 8 3 3 3 2 Final Capacity 10 | 6 6 10 10 10 10 10 10 10 10 4 4 4 4 4 Final Carried 10 | 1 2 4 9 10 9 10 10 10 10 4 3 3 3 . Class Distribution -------------------- 46% | Messiah-Mutant 13% | Scavenger-Tank 11% | Mutant 6% | Messiah-Tank 4% | Gunner 4% | Messiah-Gunner 4% | Derelict-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Tank | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Waste Messiah-Gunner | -4/Factory Messiah-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Matter Collected 4667 | 210 112 593 827 404 237 25 20 90 298 582 77 . 567 625 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7234 | 13 300 811 1355 696 196 38 . 360 480 1259 208 329 557 632 Parts 372 | 3 23 54 73 41 8 3 . 16 25 62 14 5 20 25 Haulers Intercepted 7 | . . 2 1 . . . . . . 3 . . 1 . Recyclers Shooed 8 | . . . 1 2 . . . . 1 2 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . 16 9 . 20 . . . . . . Prevented 3 | . . . . . 1 . . 2 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Combat Hostiles Destroyed 123 | . 11 16 29 9 5 2 . 6 5 15 5 1 2 17 Melee 10 | . . . . . . . . 6 2 1 . . . 1 Guns 88 | . 11 14 29 8 4 1 . . . 10 3 . 2 6 Cannons 3 | . . 1 . . 1 1 . . . . . . . . AOE 21 | . . 1 . 1 . . . . 3 4 2 1 . 9 Classes Destroyed 16 | 1 3 4 2 2 . . . . 1 2 . 1 . . Worker 13 | . 1 1 4 1 . . . . 2 4 . . . . Builder 6 | . . . . . . . . . . 3 . . . 3 Tunneler 2 | 1 . . . . . . . . . . . . . 1 Hauler 7 | . . 2 1 . . . . . . 3 . . 1 . Recycler 8 | . . 1 . 2 . . . . 1 2 . . 2 . Operator 2 | . . . . . . . . . 1 1 . . . . Watcher 7 | . . 3 . 2 . . . . 1 . . . . 1 Swarmer 44 | . 6 5 8 . 5 2 . . . 8 3 . . 7 Grunt 51 | . 5 7 17 5 . . . 3 3 3 2 . 2 4 Brawler 2 | . . . 1 . . . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . Sentry 11 | . . 4 2 2 . . . 1 . . . . . 2 Hunter 4 | . . . 1 . . . . . 1 . . . . 2 Programmer 8 | . . . . 1 . . . 1 1 3 . . . 2 Behemoth 1 | . . . . . . . . . . 1 . . . . Compactor 1 | . . . . . . . . . . . . 1 . . Packrat 1 | . . . . . 1 . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 10 | 1 8 5 8 5 3 2 . 3 4 6 2 1 2 10 Combat Bots Only 8 | . 8 4 7 5 3 2 . 3 4 5 2 1 2 8 Max Kills in Single Turn 4 | 1 2 2 3 1 2 1 . 1 1 4 1 1 1 3 Gunslinging 1 | . 1 1 1 . 1 . . . . . . . . . Exploded 3 | . . 1 . 1 . . . . 1 3 1 1 . 2 Melee 1 | . . . . . . . . 1 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Damage Taken 17472 | . 631 1107 1716 1206 533 117 . 332 1018 3557 714 288 1863 4390 Core 3660 | . 194 153 157 217 73 14 . 37 73 463 347 105 518 1309 Absorbed by Shields 935 | . . . . . . . . . . 344 . . . 591 Core Remaining (%) 58 | 100 22 61 71 . . . . 51 91 53 . . 15 . Volleys Fired 315 | 1 20 51 59 30 16 5 . . 7 40 18 10 23 35 Largest 4 | 2 2 4 4 4 4 2 . . 1 1 1 2 4 2 Hottest 250 | 60 46 167 97 129 147 119 . . 60 250 65 108 120 118 Shots Fired 784 | 2 39 141 228 113 46 7 . . 7 39 18 14 67 63 Gun 747 | 2 39 135 228 113 41 2 . . 2 37 15 10 67 56 Cannon 16 | . . 6 . . 5 5 . . . . . . . . Launcher 21 | . . . . . . . . . 5 2 3 4 . 7 Special . | . . . . . . . . . . . . . . . Kinetic 625 | 1 39 126 228 94 36 6 . . . . . . 67 28 Thermal 85 | . . 15 . . 2 1 . . 2 37 . . . 28 Explosive 20 | . . . . . . . . . 5 2 3 4 . 6 Electromagnetic 54 | 1 . . . 19 8 . . . . . 15 10 . 1 Robot Hit Streak 21 | . 15 17 21 7 9 2 . . 3 6 4 6 5 8 Robot Miss Streak 11 | 1 1 4 4 8 9 4 . . 1 11 6 1 4 4 Penetration Max 1 | . . . 1 . . . . . . . . . 1 1 Secondary Targets 18 | . 2 4 8 1 2 . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . . 1 . Shots Hit Robots 572 | . 29 99 161 81 23 4 . 10 23 44 8 12 34 44 Core Hits 352 | 1 14 33 63 41 16 2 . 7 19 67 8 4 21 56 Critical Hits 11 | . 1 . 4 . . 1 . . 1 . . . 2 2 Critical Kills 8 | . 1 . 4 . . 1 . . 1 . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . . . 1 1 Melee Attacks 69 | . . . . . . . . 17 29 13 . . . 10 Impact 9 | . . . . . . . . . . . . . . 9 Slashing 59 | . . . . . . . . 17 29 13 . . . . Piercing 1 | . . . . . . . . . . . . . . 1 Sneak Attacks 7 | . . . . . . . . . 5 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . 3 5 3 . . . . Damage Inflicted 17523 | 14 405 1529 2469 1189 303 37 . 367 1817 3635 574 790 1064 3330 Guns 10564 | 14 405 1468 2469 1029 284 17 . . 29 2643 160 15 1044 987 Cannons 100 | . . 61 . . 19 20 . . . . . . . . Explosions 4631 | . . . . 150 . . . . 675 561 414 775 . 2056 Melee 2195 | . . . . . . . . 367 1113 428 . . . 287 Ramming 33 | . . . . 10 . . . . . 3 . . 20 . Kinetic 6754 | 14 405 1375 2469 772 189 27 . . . . . . 1044 459 Thermal 3536 | . . 154 . 150 22 10 . . 29 2643 . . . 528 Explosive 4178 | . . . . . . . . . 675 561 414 775 . 1753 Electromagnetic 827 | . . . . 257 92 . . . . . 160 15 . 303 Impact 223 | . . . . . . . . . . . . . . 223 Slashing 1908 | . . . . . . . . 367 1113 428 . . . . Piercing 64 | . . . . . . . . . . . . . . 64 Highest Corruption 22 | . . . . . . . . 1 4 14 4 21 22 6 Average Corruption 8 | . . . . . . . . 1 2 7 3 12 21 5 Corruption Purged . | . . . . . . . . . . . . . . . Effects 117 | . . . . . . . . 4 7 35 6 12 49 4 Message Errors 20 | . . . . . . . . 1 4 6 . 2 7 . Matter Fused 22 | . . . . . . . . . 1 10 2 4 5 . Heat Flow Errors 5 | . . . . . . . . . . 2 . . 3 . Energy Discharges 12 | . . . . . . . . . 2 3 3 . 4 . Parts Rejected 4 | . . . . . . . . . . 2 . . . 2 Data Loss (minor) 11 | . . . . . . . . 1 . 3 1 . 5 1 Data Loss (major) 2 | . . . . . . . . . . 1 . . 1 . Misfires 4 | . . . . . . . . . . . . . 4 . Misdirections 12 | . . . . . . . . . . 1 . 3 8 . Targeting Errors 23 | . . . . . . . . 2 . 6 . 3 11 1 Weapon Failures 2 | . . . . . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 621 | . . . . 111 . . . 4 115 104 18 . . 269 Projectiles . | . . . . . . . . . . . . . . . Explosions 363 | . . . . 111 . . . . 23 . 18 . . 211 Melee 258 | . . . . . . . . 4 92 104 . . . 58 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 636 | . . . . 245 . . . . 68 31 . 14 10 268 Shots 11 | . . . . 3 . . . . 1 1 . 1 . 5 Rammed 4 | . . . . 1 . . . . . 2 . . 1 . Targets Rammed 4 | . . . . 1 . . . . . 2 . . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 372 | . 69 296 372 271 30 . . 1 132 199 18 . 220 . Average Temperature 86 | . 31 98 94 80 10 . . 1 39 102 12 . 90 . Received Heat Transfer 3784 | . 234 342 738 381 . . . 81 228 686 129 . 285 680 Effects 10 | . . 2 6 2 . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . Interference 8 | . . 2 5 1 . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . . . 4 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 12 | . . 1 . . . . . . . 9 . . . 2 Heat Transferred 4935 | . . 333 . 150 50 25 . . 37 3637 . . . 703 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Peak Influence 850 | 5 300 383 706 388 . . . . 434 850 789 348 450 737 Average Influence 298 | . 118 277 352 280 . . . . 141 450 459 303 328 366 Maximum Alert Level 3 | . 1 1 3 1 . . . . 2 3 3 1 2 3 Low Security (%) 26 | 100 60 18 18 4 . . . . 70 . . . 4 22 Level 1 52 | . 39 81 49 95 . . . . 26 41 59 100 71 41 Level 2 18 | . . . 29 . . . . . 2 49 28 . 24 24 Level 3 3 | . . . 3 . . . . . . 9 11 . . 11 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 36 | . 1 1 3 5 . . . . 3 12 . . 3 8 Investigation 9 | . 1 1 2 1 . . . . . 2 . . 2 . Extermination 7 | . . . . 1 . . . . 3 2 . . . 1 Reinforcement 8 | . . . 1 . . . . . . 3 . . 1 3 Assault 3 | . . . . . . . . . . 2 . . . 1 Garrison 9 | . . . . 3 . . . . . 3 . . . 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Distress Signals 10 | . . 2 1 1 . . . . . 1 . . 3 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 299 | . 16 33 35 13 6 5 . 11 24 70 15 6 16 49 Peak Tracking Total 21 | . 7 8 6 3 3 3 . 4 5 21 5 5 6 11 Tactical Retreats 25 | . 1 5 . . . 2 . . . 6 3 . 1 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Traps Triggered 21 | . 1 . 1 2 . . . . 5 7 1 . 2 2 Indirectly 1 | . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . 1 . . 3 Triggered 2 | . . . . . . . . 1 . . . . . 1 Fabricated Traps 5 | . . . . . . . . . . 2 . . 3 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Machines Disabled 22 | . . . 2 4 . . . . 2 4 4 . 5 1 Max in Single Turn 2 | . . . 1 2 . . . . 1 1 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Machines Accessed 19 | . 4 4 1 2 . 2 . . 1 2 . . 3 . Terminals 9 | . 4 3 1 1 . . . . . . . . . . Fabricators 4 | . . . . 1 . . . . 1 1 . . 1 . Repair Stations 2 | . . . . . . . . . . 1 . . 1 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 42 | . 11 10 2 2 . 2 . . 2 5 . . 8 . Successful 20 | . 6 4 . 1 . 2 . . 1 2 . . 4 . Failed 22 | . 5 6 2 1 . . . . 1 3 . . 4 . Catastrophic 6 | . . 3 1 1 . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 59 | . 2 4 2 1 . . 1 . 26 10 8 . 3 2 Terminals 22 | . 11 8 2 1 . . . . . . . . . . Fabricators 8 | . . . . 1 . . . . 2 2 . . 3 . Repair Stations 5 | . . . . . . . . . . 3 . . 2 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 3 . Terminal Hacks 10 | . 6 2 . . . 2 . . . . . . . . Prototype ID Bank 5 | . 3 2 . . . . . . . . . . . . Open Door 2 | . . . . . . 2 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 1 . . 1 . Load Schematic 1 | . . . . . . . . . . . . . 1 . Build 2 | . . . . . . . . . 1 1 . . . . Repair Station Hacks 3 | . . . . . . . . . . 1 . . 2 . Scan Component 2 | . . . . . . . . . . 1 . . 1 . Repair 1 | . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 2 | . . . . 2 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . Download 1 | . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . 4 3 1 1 . . . . 1 1 . . 3 . Full Trace Events 5 | . . 3 1 . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Robots Built 1 | . . . . . . . . . 1 . . . . . Matter 219 | . . . . . . . . . 219 . . . . . Time 116 | . . . . . . . . . 116 . . . . . Total Robot Build Rating 3 | . . . . . . . . . 3 . . . . . Part Schematics Acquired 16 | . . 1 . . . . . . . 15 . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . Matter 256 | . . . . . . . . . . 256 . . . . Time 64 | . . . . . . . . . . 64 . . . . Total Part Build Rating 16 | . . . . . . . . . . 16 . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . Time 31 | . . . . . . . . . . . . . 31 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . 1 . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Total Allies 32 | . . . . . . . 4 . 8 9 4 . 5 2 Largest Group 5 | . . . . . . . 4 4 5 5 4 2 4 2 Highest-Rated Group 376 | . . . . . . . 154 154 322 376 283 147 232 206 Highest-Rated Ally 103 | . . . . . . . 40 40 85 85 103 103 70 103 Zionite Dispatches 12 | . . . . . . . . . 4 3 3 . 1 1 Heavy 4 | . . . . . . . . . 1 1 1 . . 1 Light 2 | . . . . . . . . . 1 1 . . . . Fire 1 | . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . 1 . . . Thermal Resupply 1 | . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . 1 . . . . . Hover Resupply 1 | . . . . . . . . . . . 1 . . . Total Orders 4 | . . . . . . . . . 2 . 1 . . 1 DROP 3 | . . . . . . . . . 2 . 1 . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 Ally Attacks 246 | . . . . . . . . 22 61 67 21 19 26 30 Total Damage 13151 | . . . . . . . . 680 2231 3284 1105 2432 1358 2061 Kills 76 | . . . . . . . . 5 19 22 7 4 10 9 Allies Corrupted 2 | . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 3 2 . 3 . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . 6 Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . 4 1 . . . . Main Access 1 | . . . . . . . . . 1 . . . . . Branch Access 1 | . . . . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Turns Passed 10641 | 63 282 633 828 694 655 629 1471 933 1563 1097 397 123 591 682 Spaces Moved 6906 | 60 220 281 324 337 533 557 1296 559 726 530 499 147 382 455 Core 513 | 20 3 5 . . . . . . 1 2 344 . 39 99 Treads 1894 | . . 156 324 121 . . . 470 725 98 . . . . Legs 1112 | . 63 120 . 178 . . . . . 99 . . 296 356 Wheels 3038 | 40 154 . . 38 533 557 1296 89 . 331 . . . . Hover 349 | . . . . . . . . . . . 155 147 47 . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 100 160 110 100 110 110 110 190 100 50 62 50 50 Average Speed 127 | 70 93 144 174 156 109 110 110 159 196 154 60 63 116 104 Slowest Speed 1150 | 80 250 160 180 180 110 110 110 190 1150 250 100 66 150 170 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 39 36 31 12 72 69 90 60 21 23 19 82 10 11 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 1 . 1 1 . . . . . . Known Exits Taken 3 | . . . . . . . . . 1 1 . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched 12 | . . . . . 4 2 2 4 . . . . . . Spaces Dug 25 | . . . . . . . . . 25 . . . . . Terrain Destroyed 346 | . . . . 55 . . . . 58 23 13 45 1 151 Melee 7 | . . . . . . . . . 7 . . . . . Projectile 2 | . . . . . . . . . 1 . . . 1 . AOE 337 | . . . . 55 . . . . 50 23 13 45 . 151 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Res Total 8011 | 79 256 406 444 431 570 566 1344 590 837 687 574 161 486 580 Wait 223 | . 4 26 21 16 4 1 27 11 14 24 37 5 26 7 Move 6894 | 59 219 280 323 336 532 556 1295 558 725 530 499 146 381 455 Hop . | . . . . . . . . . . . . . . . Pick Up 157 | 9 6 21 18 16 6 2 4 1 16 14 3 . 20 21 Fast Attach 54 | . . . 2 . 2 1 5 3 17 15 6 . . 3 Attach 114 | 8 3 12 8 11 6 . . 1 11 15 5 . 17 17 Detach 7 | . . 1 . . . . . . . 4 2 . . . Swap 30 | . 2 7 5 5 . . 1 1 1 2 . . 3 3 Drop 115 | 2 2 8 8 6 1 1 12 4 22 27 3 . 9 10 Fire 315 | 1 20 51 59 30 16 5 . . 7 40 18 10 23 35 Melee 53 | . . . . . . . . 11 22 10 . . . 10 Ram 1 | . . . . . . . . . . 1 . . . . Kick 2 | . . . . 1 . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . 10 . . . . 2 5 . . 5 . Rewire 17 | . . . . . 3 . . . . . . . 1 13 Trap 4 | . . . . . . . . . . . 1 . . 3 Miscellaneous 3 | . . . . . . . . . . . . . . 3 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -4/Factory -4/Waste -4/Factory -3/Research (discovered 1 exit: *Tes) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Core integrity fell below 50% 255 | -10/Materials | Destroyed 8 combat bots 311 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 9) 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Weapon x2 510 | -9/Materials | Lost 3 parts (1p2w) 558 | -9/Materials | Lost 4 parts (2n2w) 961 | -9/Materials | Discovered new exit (range 6) 979 | -9/Materials | Entered another Materials area 979 | -8/Materials | Evolved 2 slots: Utility x2 1160 | -8/Materials | Build established: Gunner 1563 | -8/Materials | Destroyed 7 combat bots 1662 | -8/Materials | Lost 3 parts (1n2u) 1780 | -8/Materials | Discovered new exit (range 15) 1807 | -8/Materials | Entered Factory 1807 | -7/Factory | Evolved 2 slots: Utility x2 1968 | -7/Factory | Build established: Scavenger-Tank 2036 | -7/Factory | Garrison activated, responded to threat 2109 | -7/Factory | Lost 7 parts (1p2n1u3w) 2481 | -7/Factory | Discovered new exit (range 15) 2498 | -7/Factory | Discovered new exit (range 16) 2501 | -7/Factory | Entered Lower Caves 2637 | -7/Lower Caves | Learned 4 Factory zone layouts 2913 | -7/Lower Caves | Learned Factory garrison access intel 3012 | -7/Lower Caves | Lost 5 parts (1p1u3w) 3048 | -7/Lower Caves | Encountered a Warlord checkpoint 3101 | -7/Lower Caves | Discovered new exit (range 15) 3156 | -7/Lower Caves | Entered another Lower Caves area 3160 | -7/Lower Caves | Spotted B-75 Beast 3194 | -7/Lower Caves | Encountered a Warlord checkpoint 3208 | -7/Lower Caves | Learned 4 Factory zone layouts 3224 | -7/Lower Caves | Learned Factory emergency access door positions 3603 | -7/Lower Caves | Build established: Mutant 3623 | -7/Lower Caves | Discovered new exit (range 7) 3785 | -7/Lower Caves | Entered Zion 3833 | -7/Zion | Received a hallucinogenic algorithm 4193 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4249 | -7/Zion | Learned location of Warlord (-5) 4301 | -7/Zion | Build established: Derelict-Mutant 4453 | -7/Zion | Imprinted 4455 | -7/Zion | Declared Zion's savior 4754 | -7/Zion | Build established: Messiah-Mutant 4907 | -7/Zion | Given A8's code to call for help 4952 | -7/Zion | Found Prototype Energy Gun 4987 | -7/Zion | Discovered new exit (range 12) 5109 | -7/Zion | Found Prototype Device 5256 | -7/Zion | Entered Proximity Caves 5256 | -6/Proximity Caves | Accompanied by 4 allies 5267 | -6/Proximity Caves | Learned Factory terminal intel 5343 | -6/Proximity Caves | Learned Factory terminal intel 5860 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6085 | -6/Proximity Caves | Discovered new exit (range 10) 6189 | -6/Proximity Caves | Entered Factory 6189 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6190 | -6/Factory | Identified exit to Factory 6190 | -6/Factory | Identified exit to Lower Caves 6192 | -6/Factory | Loaded intel: 20 terminal locations 6193 | -6/Factory | Loaded intel: 4 garrison access locations 6280 | -6/Factory | Found Prototype Device 6280 | -6/Factory | Identified Exp. Terrain Scanner 6304 | -6/Factory | Identified Bomb Factory No. 2 6355 | -6/Factory | Retrieved Zion intel report: Active Terminals 6915 | -6/Factory | Retrieved Zion intel report: Main Access 6916 | -6/Factory | Zion Light squad teleported in 7061 | -6/Factory | Zion Heavy squad teleported in 7062 | -6/Factory | Fabricated M-14 Sweeper? 7228 | -6/Factory | Found Prototype Protection 7228 | -6/Factory | Identified Zio. Weapon Casing 7242 | -6/Factory | Found Zio. Weapon Casing 7323 | -6/Factory | Retrieved Zion intel report: Active Garrisons 7435 | -6/Factory | Retrieved Zion intel report: Branch Access 7436 | -6/Factory | Zion Thermal Resupply teleported in 7464 | -6/Factory | Zion Infowar Resupply teleported in 7522 | -6/Factory | Terminal network hard line cut 7752 | -6/Factory | Entered another Factory area 7752 | -5/Factory | Accompanied by 3 allies 7752 | -5/Factory | Evolved 2 slots: Utility x2 7753 | -5/Factory | Loaded intel: 22 terminal locations 7872 | -5/Factory | Fabricated Adv. Force Field (x2) 7967 | -5/Factory | Garrison activated, responded to threat 8006 | -5/Factory | Found Zio. Weapon Casing 8022 | -5/Factory | P-70 Sage assimilated allied Sweeper 5a 8034 | -5/Factory | Identified Storm Laser 8337 | -5/Factory | Build established: Messiah-Tank 8367 | -5/Factory | Spotted B-75 Beast 8381 | -5/Factory | Destroyed B-75 Beast 8416 | -5/Factory | Zion Heavy squad teleported in 8652 | -5/Factory | First assault squad dispatched 8657 | -5/Factory | System corruption reached 10% 8769 | -5/Factory | Retrieved Zion intel report: Component Schematics 8770 | -5/Factory | Zion Light squad teleported in 8773 | -5/Factory | Found Prototype Protection 8775 | -5/Factory | Identified Zio. Heavy Carapace 8791 | -5/Factory | Zion Fire squad teleported in 8818 | -5/Factory | Lost 4 parts (1p2u1w) 8827 | -5/Factory | Discovered new exit (range 15) 8848 | -5/Factory | Identified exit to Factory 8849 | -5/Factory | Entered another Factory area 8849 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8856 | -4/Factory | Found Prototype Processor 8856 | -4/Factory | Identified Exp. Melee Analysis Suite 8878 | -4/Factory | Lost 3 parts (1p1n1w) 8922 | -4/Factory | Zion Hover Resupply teleported in 9067 | -4/Factory | Build established: Messiah-Mutant 9074 | -4/Factory | Zion Heavy squad teleported in 9078 | -4/Factory | Zion Demo squad teleported in 9093 | -4/Factory | Found Zio. Weapon Casing 9246 | -4/Factory | Sucked down chute 9246 | -4/Factory | Entered Waste 9261 | -4/Waste | EMP discharged 9261 | -4/Waste | System corruption reached 10% 9278 | -4/Waste | Spotted C-40 Crusher 9278 | -4/Waste | Spotted C-40 Crusher 9285 | -4/Waste | 2 allies followed down the chute 9287 | -4/Waste | Spotted C-40 Crusher 9288 | -4/Waste | Spotted C-40 Crusher 9300 | -4/Waste | Spotted C-40 Crusher 9301 | -4/Waste | Spotted C-40 Crusher 9304 | -4/Waste | Destroyed C-40 Crusher 9307 | -4/Waste | Allies destroyed C-40 Crusher 9314 | -4/Waste | Allies destroyed C-40 Crusher 9314 | -4/Waste | Allies destroyed C-40 Crusher 9328 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9361 | -4/Waste | EMP discharged 9362 | -4/Waste | Discovered new exit (range 11) 9368 | -4/Waste | Identified exit to Factory 9369 | -4/Waste | Entered Factory 9400 | -4/Factory | Core integrity fell below 50% 9405 | -4/Factory | Allied Derelicts emerged from ambush trap array 9413 | -4/Factory | Zion Hacker squad teleported in 9436 | -4/Factory | Lost 5 parts (1p4u) 9762 | -4/Factory | Repaired Myomer Leg 9820 | -4/Factory | Spotted B-86 Titan 9932 | -4/Factory | Build established: Messiah-Gunner 9933 | -4/Factory | Discovered new exit (range 4) 9940 | -4/Factory | Core integrity fell below 20% 9959 | -4/Factory | Identified exit to Research 9960 | -4/Factory | Entered Research 9960 | -3/Research | Evolved 2 slots: Utility x2 9986 | -3/Research | Lost 3 parts (1u2w) 10086 | -3/Research | Discovered new exit (range 10) 10150 | -3/Research | Identified exit to Testing 10229 | -3/Research | Found Gamma Bomb Array 10344 | -3/Research | Zion Heavy squad teleported in 10399 | -3/Research | Garrison activated, responded to threat 10427 | -3/Research | Found Prototype Launcher 10428 | -3/Research | Identified Tactical Quantum Warhead 10498 | -3/Research | Found Zio. Weapon Casing 10507 | -3/Research | First assault squad dispatched 10542 | -3/Research | Destroyed 8 combat bots 10556 | -3/Research | Lost 17 parts (3p3n7u4w) 10565 | -3/Research | Core integrity fell below 50% 10593 | -3/Research | Found Enh. Force Lance 10615 | -3/Research | Build established: Messiah-Mutant 10621 | -3/Research | Core integrity fell below 20% 10642 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10609_ K-01 Serf collects debris. 10611_ G-67 Veteran overheating. 10611_ Destroyed Adv. Heat Sink. 10611_ Destroyed Electrolaser. 10611_ Destroyed Lgt. Antimatter Reactor. 10611_ Destroyed Flexi-carbon Leg. 10611_ G-67 Veteran system corrupted by crushing effect. 10612_ G-67 Veteran system terminally corrupted. 10613_ K-01 Serf collects debris. 10618_ Arm. Medium Treads destroyed. 10619_ G-67 Veteran destroyed. 10624_ Zio. Composite Leg II destroyed. 10625_ System corrupted: Gravity Flail rejected. 10626_ Biometal Leg destroyed. 10633_ System corrupted: Enh. Force Lance targeting data glitched. 10633_ G-67 Veteran suffers critical hit. 10633_ Destroyed Flexi-carbon Leg. 10633_ Biometal Leg destroyed. 10636_ Dropped Enh. Force Lance. 10640_ System corrupted: Adv. Coolant Injector rejected. Map ----- +----------------------------------------------------+ | | | | | | | ????????????????#############????????????????????? | | ????????????????# #????????????????????? | | ????????????????# #????????????????????? | | ????????????????# #????????????????????? | | #######?????????# "Y" #????????????????????? | | #?????????# """ ###??????????????????? | | ##### #?????????# + #??????????????????? | | #???# #?????????# # #??????????????????? | | #???# #?????????######+###+## #??????????????????? | | ##### #?????????????# #??????????????????? | | % # ############### ##### #??????????????????? | | =! # # " #???# #??????????????????# | | #%# ! ##### #??##+#########+########## | | # # = #???# #??# # | | """## # #???# #??#! # | | # #! #???# ^ #??# """ # | | # # = ! #???# #??# """! # | | / # !%[#???# #??# """=!+ | | # # //%#?### #### %=*!############ ## | | # #########g### % ## [===###"" ""## ## | | # gs ! #######+####"" ""## ## | | ##### % !% | | ????# * %!@ !! | | ????# |%= t | | ##### = #### | | # R### #?## """ """ """ | | #####+####??# """ """ """ | | ! ## #??# """ """ """ | | #/ !%#??# ! | | * ! ! +? %! | | ! ! !! # | | # #!! + | | ## !! [ ######+#### | | = # #???? ???# ###"#### | | % # #?????????# #???]??? | | # # [ #?????????+ +??????? | | # # #########?????????# #??????? | | ### # ???????????????? #??????? | | # # # # ??????????????? ???????? | | ????????????? ?????????? | | # ####????????????????????????? | | # #####???????????????????????????? | | ??????????????????????????????? | | """ """ ??????????????????????????????? | | """G""" # ! ??????????????????????????????? | | # ? ## # # # #####?????????????????????????????? | | ?????? ?? # ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 100 Energy Generation 40 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 30 Terrain Scan Density 10 Base Temperature (-) 100 Corruption Prevention 12 Armor Coverage 875 Resistance: KI 30 Resistance: EM 25 Core Shielding 30 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 52 Melee Accuracy 12 Target Analysis 5 Core Analysis 10 Recoil Reduction 2 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Adv. Targeting Computer | -5/Factory | Z-intel Imp. Hardlight Generator | -5/Factory | Z-intel Hvy. Reflective Plating | -5/Factory | Z-intel Imp. Thermal Shield | -5/Factory | Z-intel Actuator Array | -5/Factory | Z-intel Coolant Injector | -5/Factory | Z-intel Force Field | -5/Factory | Z-intel Imp. Medium Armor Plating | -5/Factory | Z-intel Adv. Terrain Scanner | -5/Factory | Z-intel Integration Mediator | -5/Factory | Z-intel Imp. Weapon Cycler | -5/Factory | Z-intel Proton Cannon | -5/Factory | Z-intel Mni. Drone Bay | -5/Factory | Z-intel Hyp. Gauss Cannon | -5/Factory | Z-intel Imp. Kinecellerator | -5/Factory | Z-intel Robot Schematics ------------------ L-31 Rogue | -7/Factory | Downloaded Fabricated ------------ M-14 Sweeper | x1 | -6/Factory | Preloaded Adv. Force Field | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallPhasingAutocannon Manual? 0 Play Time 01:32:03 Cumulative 53.4 hours Start 2020.04.30 @ 09:19:07 End 2020.04.30 @ 10:49:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 38 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 35 Gallery% 61 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4b395fb3-f19e-44a9-a1bb-b34a1dc25e24