Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.02 @ 18:34:35

Player: Momo

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (82)      410
Value Destroyed (2241)     2241
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (820)                820
              TOTAL SCORE: 6151

 Bonus
-------
High Alert Combat Kills    417
Follower Combat Kills      103
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             62/550
Matter                     36/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (2) ------
                   (None)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved VTOL Module
  Faulty Heavy EM Shotgun
               AWS/Thermal
  High-powered Shotgun

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
                Humpback
>               --- WEAPON -----------
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
                Rocket Launcher
>               --- INVENTORY --------
                Aerolev Unit
                Aerolev Unit
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
          Large Storage Unit
  High-capacity Matter Pod
          Heavy EM Shotgun
          Heavy EM Shotgun
          Heavy EM Shotgun
       Improved Medium Laser
          Heavy Particle Gun
       Advanced Beam Rifle
       Advanced Beam Rifle
       Advanced Beam Rifle
                AWS/Thermal
                EM Pulse Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
         Guided Plasma Cannon
   High-powered Shotgun
   High-powered Shotgun
   High-powered Shotgun
   High-powered Shotgun
   High-powered Shotgun
       Enhanced Autogun
       Enhanced Autogun
          Heavy Battle Rifle
                Flak Cannon
                Flak Cannon
       Advanced Assault Cannon
                Grenade Launcher
[Rating: 40]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Humpback
  Device                   Structural Scanner
  Storage                  Humpback
Weapon                     Advanced Assault Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   
Parts Attached             43   | 4   4   10  .   .   20  5   
  Power                    7    | .   2   2   .   .   2   1   
    Engine                 6    | .   1   2   .   .   2   1   
    Core                   1    | .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   6   .   .   7   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | .   .   2   .   .   .   .   
    Wheel                  13   | 2   .   4   .   .   7   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  3    | .   2   .   .   .   1   .   
    Device                 1    | .   1   .   .   .   .   .   
    Storage                2    | .   1   .   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 2   .   2   .   .   10  4   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   .   2   .   .   .   1   
    Ballistic Cannon       7    | .   .   .   .   .   5   2   
    Launcher               6    | .   .   .   .   .   5   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 26   | .   .   7   .   .   3   16  
  Power                    3    | .   .   1   .   .   1   1   
  Propulsion               13   | .   .   4   .   .   2   7   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   8    | .   .   2   .   .   .   6   
  Highest Loss Streak      8    | .   .   5   .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   91  98  100 100 87  58  
  Engine                   9    | .   5   13  14  14  8   3   
  Leg                      3    | .   .   14  .   .   .   .   
  Wheel                    26   | .   28  12  28  28  34  24  
  Device                   6    | .   13  14  14  14  .   .   
  Storage                  10   | .   10  14  14  14  9   5   
  Ballistic Gun            12   | .   14  26  28  28  1   1   
  Ballistic Cannon         12   | .   .   .   .   .   25  18  
  Launcher                 4    | .   .   .   .   .   8   3   
Naked Turns                76   | .   .   .   .   .   .   76  
Heaviest Build             230  | 3   29  30  30  30  230 230 
  Greatest Support         48   | 16  32  20  20  20  48  48  
  Greatest Overweight (x)  7    | .   1   2   1   1   7   6   
  Average Overweight (x)   2    | .   .   1   1   1   4   1   
Largest Inventory Capacity 35   | 5   15  15  15  15  35  35  
  Average Capacity         23   | 5   12  15  15  15  34  23  
  Most Carried             35   | 1   12  14  15  15  35  35  
  Average Carried          19   | .   8   10  14  14  27  23  
  Final Capacity           35   | 5   15  15  15  15  35  5   
  Final Carried            35   | 1   12  14  15  15  35  5   

 Class Distribution 
--------------------
 49% | Mutant
 41% | Hauler-Skirmisher
  5% | Hauler-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
 Hauler-Skirmisher | -8/Materials
 Hauler-Skirmisher | -8/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  
Matter Collected           1909 | 240  55   270  .    .    1017 327  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2164 | .    101  388  .    .    1203 472  
  Parts                    134  | .    7    19   .    .    79   29   
Haulers Intercepted        5    | .    .    .    .    .    4    1    
Recyclers Shooed           3    | .    .    .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  54   | .   2   8   .   .   29  15  
  Guns                     11   | .   2   8   .   .   .   1   
  Cannons                  26   | .   .   .   .   .   15  11  
  AOE                      17   | .   .   .   .   .   14  3   
Classes Destroyed          13   | .   1   1   .   .   11  .   
  Worker                   8    | .   .   1   .   .   6   1   
  Builder                  6    | .   .   .   .   .   6   .   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Hauler                   5    | .   .   .   .   .   4   1   
  Recycler                 2    | .   .   .   .   .   1   1   
  Mechanic                 2    | .   .   .   .   .   2   .   
  Watcher                  4    | .   .   .   .   .   4   .   
  Swarmer                  12   | .   .   .   .   .   7   5   
  Grunt                    25   | .   2   8   .   .   12  3   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   2   .   
  Sentry                   13   | .   .   .   .   .   6   7   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           21   | .   2   2   .   .   21  8   
  Combat Bots Only         12   | .   2   2   .   .   12  7   
Max Kills in Single Turn   3    | .   1   2   .   .   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  
Damage Taken               3200 | .    80   762  .    .    535  1823 
  Core                     687  | .    39   160  .    .    47   441  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         60   | 100  .    .    .    20   .    .    
Volleys Fired              138  | .    5    43   .    .    56   34   
  Largest                  4    | .    2    2    .    .    4    3    
  Hottest                  192  | .    60   60   .    .    192  144  
Shots Fired                304  | .    10   79   .    .    127  88   
  Gun                      98   | .    10   79   .    .    .    9    
  Cannon                   176  | .    .    .    .    .    103  73   
  Launcher                 30   | .    .    .    .    .    24   6    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  258  | .    5    68   .    .    103  82   
  Thermal                  16   | .    5    11   .    .    .    .    
  Explosive                30   | .    .    .    .    .    24   6    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    4    14   .    .    5    5    
  Robot Miss Streak        11   | .    1    3    .    .    5    11   
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           177  | .    8    56   .    .    58   55   
  Core Hits                139  | .    5    21   .    .    77   36   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    .    .    2    4    
    Blast                  6    | .    .    .    .    .    2    4    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6329 | .    100  750  .    .    3913 1566 
  Guns                     918  | .    100  750  .    .    .    68   
  Cannons                  2587 | .    .    .    .    .    1554 1033 
  Explosions               2809 | .    .    .    .    .    2359 450  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  15   | .    .    .    .    .    .    15   
  Kinetic                  3337 | .    47   635  .    .    1554 1101 
  Thermal                  168  | .    53   115  .    .    .    .    
  Explosive                2809 | .    .    .    .    .    2359 450  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    8    
  Average Corruption       8    | .    .    .    .    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            112  | .    .    .    .    .    91   21   
  Projectiles              22   | .    .    .    .    .    14   8    
  Explosions               90   | .    .    .    .    .    77   13   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 16   | .    .    .    .    .    7    9    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  15   | .    .    .    .    .    6    9    
  Secondary                1    | .    .    .    .    .    1    .    
Self-Inflicted Damage      72   | .    .    .    .    .    29   43   
  Shots                    3    | .    .    .    .    .    1    2    
  Rammed                   3    | .    .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        461  | .    36   167  .    .    361  461  
  Average Temperature      109  | .    23   84   .    .    91   154  
  Received Heat Transfer   1404 | .    45   468  .    .    261  630  
  Effects                  3    | .    .    .    .    .    1    2    
    Shutdowns              1    | .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    .    
    Matter Decay           1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    
  Heat Transferred         375  | .    125  250  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Peak Influence             895  | .   108 147 .   .   895 669 
  Initial                  236  | .   .   42  .   .   .   236 
  Average                  354  | .   41  61  .   .   628 466 
Maximum Alert Level        3    | .   .   .   .   .   3   2   
  Low Security (%)         46   | 100 100 100 .   100 10  .   
  Level 1                  7    | .   .   .   .   .   6   33  
  Level 2                  19   | .   .   .   .   .   23  66  
  Level 3                  25   | .   .   .   .   .   59  .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   .   3   4   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   1   1   
  Assault                  2    | .   .   .   .   .   2   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Sto 
Distress Signals           8    | .   1   .   .   .   4   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              95   | .   6   8   .   .   53  28  
  Peak Tracking Total      8    | .   4   2   .   .   8   6   
  Tactical Retreats        7    | .   .   .   .   .   4   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Jun Mat Min Exi Min Mat Sto 
Machines Disabled          3    | .   .   .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Sto 
Machines Accessed          9    | .   2   .   1   .   5   1   
  Terminals                8    | .   2   .   .   .   5   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                21   | .   5   .   1   .   12  3   
  Successful               7    | .   2   .   1   .   4   .   
  Failed                   14   | .   3   .   .   .   8   3   
    Catastrophic           5    | .   .   .   .   .   4   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   13   | .   3   .   1   .   9   .   
  Terminals                20   | .   5   .   .   .   12  3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             6    | .   2   .   1   .   3   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   
  Terminals                1    | .   .   .   .   .   1   .   
    Disrupt                1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   .   .   5   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Jun Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Jun Mat Min Exi Min Mat Sto 
Total Allies               4    | .   .   2   .   .   .   2   
  Largest Group            2    | .   .   2   2   .   .   1   
  Highest-Rated Group      100  | .   .   35  35  .   .   100 
  Highest-Rated Ally       100  | .   .   31  31  .   .   100 
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   .   12  
  Total Damage             521  | .   .   .   .   .   .   521 
  Kills                    3    | .   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               4075 | 40   185  959  240  452  1638 561  
Spaces Moved               2913 | 65   168  610  245  469  941  415  
  Core                     314  | 63   60   .    .    .    .    191  
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     188  | .    .    188  .    .    .    .    
  Wheels                   2411 | 2    108  422  245  469  941  224  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   95   95   95   80   50   
  Average Speed            117  | 51   90   127  95   95   144  97   
  Slowest Speed            260  | 100  100  260  95   95   185  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       61   | 3    42   93   61   92   63   74   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    1    .    2    .    .    
  Known Exits Taken        2    | .    1    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    
Scrap Searched             6    | .    .    2    .    4    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          244  | .    .    .    .    .    191  53   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               52   | .    .    .    .    .    38   14   
  AOE                      192  | .    .    .    .    .    153  39   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  
Total                      3324 | 69   190  711  255  476  1120 503  
  Wait                     127  | .    3    39   .    2    42   41   
  Move                     2907 | 64   167  609  244  468  940  415  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  74   | 1    11   8    4    4    45   1    
  Fast Attach              12   | 4    2    2    .    .    4    .    
  Attach                   16   | .    1    7    .    .    5    3    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     15   | .    1    1    .    .    11   2    
  Drop                     32   | .    .    2    7    2    17   4    
  Fire                     138  | .    5    43   .    .    56   34   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2)
-8/Storage (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   20 | -11/Junkyard  | Discovered new exit (range 15)
   41 | -11/Junkyard  | Entered Materials
  211 | -10/Materials | Identified exit to Mines
  226 | -10/Materials | Entered Mines
  291 | -10/Mines     | Lost 5 parts (1p3n1w)
  324 | -10/Mines     | Build established: Mutant
  328 | -10/Mines     | Core integrity fell below 50%
  385 | -10/Mines     | Assembled infested the area
  626 | -10/Mines     | Learned location of Storage (-8)
  823 | -10/Mines     | Learned Materials stockpile data
  835 | -10/Mines     | Discovered new exit (range 5)
  968 | -10/Mines     | Discovered new exit (range 9)
 1118 | -10/Mines     | Discovered new exit (range 8)
 1185 | -10/Mines     | Entered Exiles
 1185 | -10/Exiles    | Accompanied by 2 allies
 1211 | -10/Exiles    | Met 8R-AWN
 1215 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1225 | -10/Exiles    | Met EX-HEX
 1253 | -10/Exiles    | Met EX-BIN
 1264 | -10/Exiles    | Aligned with FarCom system
 1265 | -10/Exiles    | Given EX-Vault access code
 1287 | -10/Exiles    | Opened EX-Vault
 1296 | -10/Exiles    | Found AWS/Thermal
 1299 | -10/Exiles    | Found Gui. Plasma Cannon
 1303 | -10/Exiles    | Found Lightpack 2.0
 1325 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1351 | -10/Exiles    | Met EX-DEC
 1414 | -10/Exiles    | Discovered new exit (range 10)
 1425 | -10/Exiles    | Stole three prototypes: Lightpack 2.0, AWS/Thermal, Gui. Plasma Cannon
 1425 | -10/Exiles    | Entered Mines
 1443 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1450 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1497 | -9/Mines      | Discovered new exit (range 15)
 1609 | -9/Mines      | Learned location of Zion (-7)
 1877 | -9/Mines      | Entered Materials
 1877 | -8/Materials  | Evolved 4 slots: Propulsion x2, Weapon x2
 2052 | -8/Materials  | Discovered new exit (range 5)
 2250 | -8/Materials  | Destroyed 12 combat bots
 2498 | -8/Materials  | Discovered new exit (range 15)
 2544 | -8/Materials  | Build established: Hauler-Skirmisher
 2582 | -8/Materials  | Discovered new exit (range 16)
 3077 | -8/Materials  | First assault squad dispatched
 3314 | -8/Materials  | Identified exit to Storage
 3320 | -8/Materials  | Discovered new exit (range 4)
 3515 | -8/Materials  | Entered Storage
 3635 | -8/Storage    | Garrison activated, responded to threat
 3716 | -8/Storage    | Lost 3 parts (1n2w)
 3717 | -8/Storage    | Destroyed 7 combat bots
 3895 | -8/Storage    | Lost 8 parts (3n2u3w)
 4005 | -8/Storage    | Core integrity fell below 50%
 4006 | -8/Storage    | Met 01-MTF
 4029 | -8/Storage    | Discovered new exit (range 12)
 4031 | -8/Storage    | Lost 3 parts (3n)
 4039 | -8/Storage    | Core integrity fell below 20%
 4076 | -8/Storage    | Self-destructed

 Last Messages 
---------------
  and you can take anything you want. It's probably not here anyway, but
  may as well explore a bit."
04013_ G-50 Soldier shuts down.
04015_ G-50 Soldier rewired by 01-MTF.
04017_ 01-MTF resets G-50 Soldier, system corruption cleaned.
04017_ G-50 Soldier destroyed.
04020_ K-01 Serf collects debris.
04021_ G-47 Trooper IFF system glitched.
04022_ G-47 Trooper system terminally corrupted.
04023_ K-01 Serf collects debris.
04023_ G-47 Trooper IFF system glitched.
04024_ K-01 Serf collects debris.
04027_ G-47 Trooper system terminally corrupted.
04027_ K-01 Serf collects debris. <x2>
04029_ EXIT=FOUND
04038_ Critical hit (Burn: +37).
04039_ K-01 Serf collects debris.
04049_ Connecting with Terminal...
04075_ 01-MTF starts remote hacking door controls.
04076_ 01-MTF finishes hacking Sealed Heavy Doors.

 Map 
-----
+----------------------------------------------------+
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|     ?????????????????????????????????????????????? |
|     ???????????????????#####?????????????????????? |
|     ???????????????????#! !#?????????????????????? |
|     ???????????????????#! !#?????????????????????? |
|     ???????????????????#! !#??????????????##?????? |
|     ???????????????????#! !#??????????#??]]#?????? |
|     ??????????????????###@##?????????T#?]]]#?????? |
|     ??????????????????#T   #????????? "    #?????? |
|     ?????????????"#######p##########     ????????? |
|     ?????????????"                 #  "?????????## |
|     ?????????????"                 +  #????????##  |
|     ?????????????"#T#########+###  ####????????#   |
|     ????????????????????????#  ##  #???######??# " |
|     ???????????????????????]   ##  #####    #??# " |
|     ?????????????????????]]]"  ##           #### " |
|     ????????????????????#####T###         T    /   |
|     ????????????????????????###?########    #### " |
|     ???????????????????????????????????######??# " |
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|     ???????????????????????????????????????????#   |
|     ???????????????????????????????????????????##" |
|     ????????????????????????????????????????????## |
|     ?????#?###T#####??????##########????????????## |
|     ?????#         #??????#        #????????????#[ |
|     ?????#    =    #??????#  """"  #????????????#  |
|     ?????#         #??????#  "??"  #????????????#[ |
|     ?????#  """""  #??????#  "??"  #????????????#  |
|     ?????#  """""  #??????#  "??"  #????????????#  |
|     ?????#  """""  #??????#  "??"  #????????????#] |
|     ?????#         ######?#  """"  #????????????## |
|     ?????#         ##"""#?#        #?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuperchargedMiniLog
  Manual?         1
Play Time         00:29:51
  Cumulative      418.8 hours
  Start           2023.04.02 @ 18:06:00
  End             2023.04.02 @ 18:34:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          196
  Rogue           192
  Adventurer      0
  Explorer        4
Win Type          -
  Total           24
  Types           8/1/2/5/1/2/3/1/1
Lore%             86
Gallery%          88
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 445dc113-9509-4587-a4d9-d7188de1e3cd