Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.08 @ 12:22:22 Player: Demise Result: Destroyed by as-84059 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (300) 1500 Value Destroyed (8249) 8249 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (-3583) -3583 TOTAL SCORE: 10446 Bonus ------- High Alert Combat Kills 910 Follower Combat Kills 206 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -5999 Cogmind --------- Core Integrity 0/700 Matter 123/300 Energy 67/100 System Corruption 18% Temperature Cool (6) Movement Core (1100) Ox21 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Assembled Alloy Leg > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit GOLEM Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- High-capacity Storage Unit High-capacity Matter Pod (0) Long-range Sensor Array Long-range Tractor Beam Trap Reconfigurator Advanced Plasma Cannon Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Phase Shifter Zionite Heavy Carapace > --- WEAPON ----------- Lightning Gun Advanced Plasma Cannon > --- INVENTORY -------- Zionite Light DM Reactor Heavy Treads Experimental Heat Sink High-capacity Storage Unit High-capacity Matter Pod Zionite Weapon Casing Zionite Weapon Casing Heavy Armor Plating Zionite Light Carapace Zionite Light Carapace Thief Drone Bay Lightning Gun Arc Projector EM Pulse Cannon Proton Missile Launcher Heavy Missile Launcher Heavy Missile Launcher CR-A16's Pointy Stick [Rating: 69] Favorites ----------- Power Antimatter Reactor Engine F-cell Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Lightning Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 6 | . . . 2 . 2 2 . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 308 | 6 26 13 57 2 44 17 12 30 10 1 26 64 Power 38 | 1 3 3 12 . 7 1 3 1 . . 4 3 Engine 28 | 1 2 3 11 . 6 . . . . . 4 1 Core 5 | . 1 . 1 . 1 1 1 . . . . . Reactor 5 | . . . . . . . 2 1 . . . 2 Propulsion 37 | 2 2 2 10 1 10 2 2 1 . . 1 4 Treads 31 | 2 . . 10 1 10 2 2 1 . . 1 2 Leg 2 | . 1 . . . . . . . . . . 1 Wheel 3 | . 1 2 . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . Utility 98 | . 9 . 10 . 14 6 6 10 7 1 6 29 Device 24 | . 1 . . . 1 . 2 2 3 1 2 12 Storage 14 | . 6 . 2 . 1 . 1 . . . 2 2 Processor 6 | . 1 . . . 1 2 . . . . . 2 Hackware 2 | . . . . . . . . 2 . . . . Protection 52 | . 1 . 8 . 11 4 3 6 4 . 2 13 Artifact . | . . . . . . . . . . . . . Weapon 135 | 3 12 8 25 1 13 8 1 18 3 . 15 28 Energy Gun 21 | 1 . . 2 . . 1 . 5 . . 2 10 Energy Cannon 7 | . . . . . . . . . 1 . 1 5 Ballistic Gun 57 | 2 5 5 15 1 8 6 . 10 1 . 4 . Ballistic Cannon 5 | . 3 1 1 . . . . . . . . . Launcher 25 | . 1 2 3 . 3 . . 1 . . 6 9 Special Weapon 5 | . 2 . 3 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . . . . Piercing Weapon 10 | . . . . . . . 1 2 1 . 2 4 Special Melee Weapon 3 | . 1 . 1 . 1 . . . . . . . Unidentified Prototypes 11 | . . . . . 3 1 . . . . 1 6 Parts Lost 51 | . 4 3 3 . 8 2 . 6 . . 2 23 Power 8 | . 2 1 1 . 1 . . . . . 1 2 Propulsion 14 | . 2 2 1 . 3 1 . 1 . . 1 3 Utility 19 | . . . . . 2 1 . 3 . . . 13 Weapon 10 | . . . 1 . 2 . . 2 . . . 5 Highest Loss Streak 9 | . 1 1 1 . 3 1 . 1 . . 1 9 Average Slot Usage (%) 91 | . 93 95 99 100 99 91 89 87 91 92 91 80 Engine 5 | . 10 13 10 11 8 5 . . . . 3 6 Reactor 2 | . . . . . . . 1 7 7 7 3 . Treads 11 | . 16 . 19 22 17 14 12 7 7 7 7 6 Wheel 1 | . 2 15 2 . . . . . . . . . Device 4 | . . . . . . . 4 . 6 7 7 9 Storage 30 | . 21 28 29 44 36 30 31 38 38 38 39 16 Processor 6 | . . . . . . 6 7 7 7 7 7 16 Protection 8 | . 4 . 13 . 17 14 7 9 7 7 5 7 Energy Gun 2 | . . . . . . 1 7 3 . . . 6 Ballistic Gun 11 | . 19 20 20 22 17 11 3 9 11 15 7 1 Piercing Weapon 1 | . . . . . . . 3 1 1 . 4 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 215 | 5 74 74 141 141 153 172 202 204 197 189 215 212 Greatest Support 70 | 40 40 20 43 43 43 42 70 70 70 70 70 70 Greatest Overweight (x) 25 | 1 13 23 7 3 6 4 4 2 2 2 3 25 Average Overweight (x) 2 | . 2 3 2 3 3 3 2 2 2 2 2 1 Largest Inventory Capacity 52 | 4 20 20 36 36 36 36 44 44 44 44 52 52 Average Capacity 33 | 4 15 20 25 36 36 36 37 44 44 44 45 22 Most Carried 52 | 4 20 20 32 36 36 36 44 44 44 44 52 52 Average Carried 32 | 2 14 19 25 33 35 35 37 41 43 44 44 20 Final Capacity 52 | 4 20 20 36 36 36 36 44 44 44 44 52 20 Final Carried 52 | 4 20 20 32 36 36 36 43 44 44 44 52 8 Class Distribution -------------------- 95% | Hauler-Mutant 3% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Matter Collected 8144 | 269 859 336 1386 80 1488 385 135 917 252 61 972 1004 Remotely 331 | . . . . . . . . . 44 . . 287 Salvage Created 16882 | 107 794 292 2439 140 2084 587 1468 1747 47 . 1379 5798 Parts 670 | 8 50 23 148 11 122 18 50 82 2 . 97 59 Haulers Intercepted 13 | . 2 . 6 . 4 . . 1 . . . . Recyclers Shooed 10 | . 3 . 4 . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 270 | . 14 14 53 6 40 7 . 34 1 . 6 95 Melee 10 | . . . . . . . . . . . . 10 Guns 122 | . 7 4 38 6 26 7 . 28 1 . 1 4 Cannons 11 | . 5 4 2 . . . . . . . . . AOE 83 | . 2 6 13 . 14 . . 4 . . 1 43 Classes Destroyed 24 | 2 7 1 3 . 1 2 1 . . . 3 4 Worker 9 | . 3 . 1 . 4 . . 1 . . . . Builder 7 | . 1 1 . . 5 . . . . . . . Tunneler 4 | 1 1 1 . . 1 . . . . . . . Hauler 13 | . 2 . 6 . 4 . . 1 . . . . Recycler 9 | 1 2 . 2 . 1 3 . . . . . . Mechanic 5 | . 1 . 1 . 3 . . . . . . . Operator 8 | . 2 . 4 . 2 . . . . . . . Watcher 11 | . 3 . 4 . 2 . . 2 . . . . Swarmer 28 | . . 9 10 4 3 . . 2 . . . . Grunt 96 | . 14 5 27 1 25 5 . 19 . . . . Brawler 5 | . . . 4 . 1 . . . . . . . Duelist 3 | . . . . . 3 . . . . . . . Protector 2 | . . . 2 . . . . . . . . . Sentry 24 | . . . 10 1 8 . . 5 . . . . Hunter 5 | . . . . . . 1 . 4 . . . . Programmer 6 | . . . . . . 1 . 4 1 . . . Zionite 33 | . . . . . . . . . . . 33 . Z-Technician 5 | . . . . . . . . . . . . 5 Z-Light 3 | . . . . . . . . . . . . 3 Tinkerer 6 | . . . . . . . . . . . 6 . Assembler 2 | . . . . . . . . . . . . 2 Assembled 50 | . . . . . . . . . . . . 50 Golem 42 | . . . . . . . . . . . . 42 Surgeon 5 | . . . . . . . 5 . . . . . Wasp 5 | . . . . . . . 5 . . . . . Thug 7 | . . . . . . . 7 . . . . . Savage 1 | . . . . . . . 1 . . . . . Butcher 1 | . . . . . . . 1 . . . . . Martyr 1 | . . . . . . . 1 . . . . . Mutant 5 | . . . . . . . . . . . 5 . Best Kill Streak 46 | 2 4 4 9 3 17 6 . 5 1 . 4 46 Combat Bots Only 45 | . 2 3 9 3 11 3 . 4 1 . 4 45 Max Kills in Single Turn 5 | 1 2 2 3 1 4 1 1 2 1 . 2 5 Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . 1 2 3 . 4 . . 2 . . 1 5 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Damage Taken 13319 | . 864 498 1448 142 2377 696 . 2929 167 . 769 3429 Core 1352 | . 128 87 154 23 228 . . 197 31 . 101 403 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 217 | . . . . . . . . 141 . . 4 72 Core Remaining (%) 56 | 100 . 14 . 55 58 . . . . . . . Volleys Fired 1081 | 5 124 38 210 10 135 36 . 104 44 . 167 208 Largest 2 | 2 2 2 2 2 2 2 . 2 2 . 2 2 Hottest 153 | 40 100 59 100 46 53 73 . 100 98 . 98 153 Shots Fired 1789 | 10 239 72 396 20 250 59 . 190 53 . 175 325 Gun 1388 | 10 160 49 365 20 227 59 . 187 18 . 47 246 Cannon 166 | . 67 18 17 . . . . . 35 . 1 28 Launcher 220 | . 3 5 8 . 23 . . 3 . . 127 51 Special 15 | . 9 . 6 . . . . . . . . . Kinetic 1174 | 10 227 67 366 20 227 58 . 157 18 . 24 . Thermal 81 | . 9 . 9 . . . . . 35 . 1 27 Explosive 59 | . 3 5 8 . 23 . . 3 . . . 17 Electromagnetic 475 | . . . 13 . . 1 . 30 . . 150 281 Robot Hit Streak 72 | 4 34 9 21 10 30 9 . 25 13 . 24 72 Robot Miss Streak 5 | 2 3 2 5 2 3 2 . 2 3 . 3 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 11 | . . . 1 . 2 3 . 5 . . . . Max Gunslinging Chain 1 | . . . 1 . 1 1 . 1 . . . . Shots Hit Robots 1313 | 8 159 43 263 13 188 40 46 144 15 . 87 307 Core Hits 868 | 4 58 27 126 7 115 19 24 72 2 . 61 353 Critical Hits 13 | . 2 . 5 . . . 1 2 . . . 3 Critical Kills 7 | . . . 1 . . . 1 2 . . . 3 Critical Parts Destroyed 6 | . 2 . 4 . . . . . . . . . Melee Attacks 211 | . . . . . 2 3 46 8 13 . 56 83 Impact . | . . . . . . . . . . . . . Slashing 5 | . . . . . 2 3 . . . . . . Piercing 206 | . . . . . . . 46 8 13 . 56 83 Sneak Attacks 49 | . . . . . . . 39 . . . 2 8 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 36007 | 73 2118 891 4486 189 5399 827 4368 3016 293 . 3119 11228 Guns 15359 | 73 960 261 2906 189 2705 827 . 2709 293 . 544 3892 Cannons 1415 | . 929 261 139 . . . . . . . 32 54 Explosions 11991 | . 229 369 1430 . 2694 . . 307 . . 2153 4809 Melee 7231 | . . . . . . . 4368 . . . 390 2473 Ramming 11 | . . . 11 . . . . . . . . . Kinetic 11909 | 73 1889 522 2856 189 2705 812 . 2317 293 . 253 . Thermal 448 | . . . 77 . 82 . . 91 . . 167 31 Explosive 6694 | . 229 369 1394 . 2612 . . 216 . . . 1874 Electromagnetic 9714 | . . . 148 . . 15 . 392 . . 2309 6850 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 7231 | . . . . . . . 4368 . . . 390 2473 Highest Corruption 18 | . 1 1 1 1 . 2 2 3 3 3 3 18 Average Corruption 2 | . 1 1 1 1 . 1 2 2 3 3 1 14 Corruption Purged 2 | . . . . . . . . . . . 2 . Effects 199 | . 20 4 21 5 . 1 13 35 33 21 13 33 Message Errors 59 | . 10 1 9 2 . . 6 7 10 3 5 6 Matter Fused 31 | . . . . . . . . 9 7 7 2 6 Heat Flow Errors 20 | . . . . . . 1 4 3 2 7 2 1 Energy Discharges 27 | . 2 1 2 2 . . 1 5 6 4 1 3 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 27 | . 5 . 7 . . . 2 3 5 . . 5 Misdirections 2 | . . . . . . . . . . . . 2 Targeting Errors 27 | . 3 1 2 1 . . . 6 3 . 2 9 Weapon Failures 5 | . . 1 1 . . . . 2 . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1450 | . 13 35 25 . 89 . 741 . . . 103 444 Projectiles 24 | . 12 5 . . . . . . . . 7 . Explosions 436 | . 1 30 25 . 89 . . . . . 35 256 Melee 990 | . . . . . . . 741 . . . 61 188 Knockbacks 13 | . 10 2 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 13 | . 10 2 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 621 | . . 30 29 . 71 . . . . . 133 358 Shots 28 | . . 2 1 . 2 . . . . . 5 18 Rammed 2 | . . . 2 . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 429 | . 112 66 114 2 102 429 253 342 384 265 273 224 Average Temperature 64 | . 23 25 17 2 19 155 95 88 112 126 61 57 Received Heat Transfer 4449 | . 513 147 516 9 1026 252 . 948 . . 198 840 Effects 14 | . . . . . . 3 . 5 . 6 . . Shutdowns 1 | . . . . . . . . 1 . . . . Energy Bleed 3 | . . . . . . 2 . 1 . . . . Interference 9 | . . . . . . . . 3 . 6 . . Damage (major) 1 | . . . . . . 1 . . . . . . Siege Activations 22 | . . . . . . . . 13 1 . 6 2 Total Turns 393 | . . . . . . . . 201 11 . 120 61 Longest Duration 87 | . . . . . . . . 24 11 . 87 46 Robots Corrupted 47 | . . . . . . . . 2 . . 6 39 Combat Hostiles 45 | . . . . . . . . 2 . . 4 39 Parts Fried 33 | . . . . . . . . 4 . . 20 9 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 423 | . . . 161 . 50 . . 100 . . 62 50 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 13 | . . . 1 . . . . 1 . . 10 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Peak Influence 1097 | 10 211 178 1097 583 864 520 85 567 . . . . Initial 427 | . 6 51 27 427 87 375 85 . . . . . Average 280 | 2 78 87 483 391 324 361 24 277 . . . . Maximum Alert Level 3 | . 1 . 3 2 3 2 . 2 . . . . Low Security (%) 51 | 100 99 100 17 . 54 . 100 48 . . . . Level 1 18 | . . . 21 57 10 79 . 12 . . . . Level 2 22 | . . . 41 42 16 20 . 39 . . . . Level 3 7 | . . . 19 . 18 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 51 | . 4 . 12 . 16 3 . 16 . . . . Investigation 17 | . 3 . 5 . 2 1 . 6 . . . . Extermination 5 | . . . . . . 1 . 4 . . . . Reinforcement 13 | . 1 . 4 . 4 1 . 3 . . . . Assault 4 | . . . 3 . 1 . . . . . . . Garrison 12 | . . . . . 9 . . 3 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Distress Signals 12 | . . . 6 . 4 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 420 | . 29 14 87 8 63 7 . 43 1 . 63 105 Peak Tracking Total 36 | . 3 3 9 3 6 5 . 6 1 . 8 36 Tactical Retreats 53 | . 1 . 3 1 4 . . 3 . . 30 11 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Traps Triggered 6 | . 2 . . . 1 2 . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 45 | . 3 . 21 . 21 . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . . Reprogrammed 3 | . 1 . . . 2 . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Machines Disabled 23 | . 1 1 1 1 7 . . 1 . . 6 5 Max in Single Turn 3 | . 1 1 1 1 3 . . 1 . . 3 1 Garrison Access 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Machines Accessed 48 | . 10 1 14 1 7 3 . 11 . . 1 . Terminals 29 | . 7 1 8 . 5 . . 8 . . . . Fabricators 3 | . . . . . . . . 3 . . . . Repair Stations 5 | . 1 . 2 . 1 1 . . . . . . Recycling Units 5 | . 2 . 2 . . 1 . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Total Hacks 160 | . 33 3 48 1 26 8 . 34 . . 7 . Successful 90 | . 17 2 31 1 13 4 . 15 . . 7 . Failed 68 | . 15 1 16 . 13 4 . 19 . . . . Catastrophic 3 | . . . . . . 1 . 2 . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . Manual 112 | . 24 3 30 . 23 2 . 26 . . 4 . Terminals 103 | . 21 3 32 . 21 . . 26 . . . . Fabricators 8 | . . . . . . . . 8 . . . . Repair Stations 14 | . 2 . 7 . 2 3 . . . . . . Recycling Units 16 | . 10 . 4 . . 2 . . . . . . Scanalyzers 5 | . . . 5 . . . . . . . . . Garrison Access 6 | . . . . . 3 3 . . . . . . Terminal Hacks 29 | . 4 2 8 1 3 . . 4 . . 7 . Part Schematic 11 | . . 2 . . 1 . . 1 . . 7 . Robot Analysis 3 | . 2 . 1 . . . . . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . Branch Access Points 3 | . . . 1 . 1 . . 1 . . . . Terminal Index 3 | . 1 . 1 . . . . 1 . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . 6 . . . . Load Schematic 3 | . . . . . . . . 3 . . . . Build 3 | . . . . . . . . 3 . . . . Repair Station Hacks 12 | . 2 . 6 . 2 2 . . . . . . Scan Component 6 | . 1 . 3 . 1 1 . . . . . . Repair 6 | . 1 . 3 . 1 1 . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . . Scanalyzer 5 | . . . 5 . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 35 | . 10 . 12 . 8 . . 5 . . . . Terminals 27 | . 6 . 10 . 6 . . 5 . . . . Track 5 | . 1 . 2 . 2 . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . Botnet 20 | . 4 . 8 . 4 . . 4 . . . . Operators 1 | . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . 4 . 2 . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . Recyclers 2 | . 1 . 1 . . . . . . . . . Mask 2 | . 1 . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . Reprogram 2 | . . . . . 2 . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 42 | . 8 1 13 . 6 3 . 11 . . . . Full Trace Events 19 | . 3 1 6 . 2 1 . 6 . . . . Feedback Events 3 | . 1 . 1 . . . . 1 . . . . Corruption 3 | . 1 . 1 . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 2 2 . 1 . . 1 . . 7 . Parts Built 3 | . . . . . . . . 3 . . . . Matter 460 | . . . . . . . . 460 . . . . Time 114 | . . . . . . . . 114 . . . . Total Part Build Rating 10 | . . . . . . . . 10 . . . . Parts Repaired 6 | . 1 . 3 . 1 1 . . . . . . Time 148 | . 26 . 77 . 32 13 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Total Allies 26 | . 1 . . 3 2 . 20 . . . . . Largest Group 20 | . 1 . . 3 3 . 20 . . . . . Highest-Rated Group 532 | . 10 . . 40 40 . 532 . . . . . Highest-Rated Ally 35 | . 10 . . 16 16 . 35 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 51 | . . . . 19 32 . . . . . . . Total Damage 700 | . . . . 252 448 . . . . . . . Kills 6 | . . . . 2 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . . . 1 3 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Turns Passed 29475 | 56 2282 1087 3496 1282 2665 958 1380 2208 2316 1360 4726 5659 Spaces Moved 12486 | 38 976 669 1365 566 963 351 571 856 1072 675 1981 2403 Core 159 | 29 108 7 . . . . . . . . . 15 Treads 11058 | 9 532 . 1125 566 963 351 571 856 1072 675 1981 2357 Legs 172 | . 128 13 . . . . . . . . . 31 Wheels 1097 | . 208 649 240 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 110 110 220 212 212 200 200 200 200 200 180 Average Speed 195 | 80 177 143 188 220 217 233 213 200 200 200 202 189 Slowest Speed 1300 | 160 700 1200 220 220 280 240 240 200 200 200 220 1300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 72 | 4 98 97 98 98 60 14 95 22 93 78 89 90 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 5 | . 1 . . . . . . . . . 4 . Known Exits Taken 9 | . 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 11 | . . 1 . 2 . . . . 4 2 2 . Spaces Dug 96 | . 8 11 3 . 2 1 . 6 34 . 5 26 Terrain Destroyed 458 | . 23 37 55 . 132 1 . 18 46 . 9 137 Melee 26 | . . . . . 2 1 . 6 11 . 5 1 Projectile 72 | . 9 . 5 . . . . . 35 . . 23 AOE 360 | . 14 37 50 . 130 . . 12 . . 4 113 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Total 15496 | 53 1302 729 1948 587 1322 445 673 1162 1180 685 2401 3009 Wait 932 | . 116 4 213 . 109 19 3 134 34 10 127 163 Move 12475 | 37 975 668 1364 565 962 351 570 855 1071 674 1980 2403 Hop . | . . . . . . . . . . . . . Pick Up 185 | 5 36 . 33 6 17 6 16 17 4 . 24 21 Fast Attach 62 | 4 7 4 11 . 5 5 6 2 . . 5 13 Attach 56 | 1 4 . 3 . 10 4 . 11 2 . 1 20 Detach 20 | . 1 1 1 . 2 2 . 3 . . . 10 Swap 191 | 1 15 9 43 2 30 8 6 17 8 1 20 31 Drop 234 | . 21 5 47 4 29 11 26 9 4 . 21 57 Fire 1081 | 5 124 38 210 10 135 36 . 104 44 . 167 208 Melee 211 | . . . . . 2 3 46 8 13 . 56 83 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 . . . . Rewire . | . . . . . . . . . . . . . Trap 45 | . 3 . 21 . 21 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves (discovered 1 exit: *Pro) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 584 | -10/Materials | Central database locked down 618 | -10/Materials | Discovered new exit (range 9) 991 | -10/Materials | Repaired Lgt. Assault Rifle 1164 | -10/Materials | Build established: Hauler-Mutant 1247 | -10/Materials | Discovered new exit (range 5) 1519 | -10/Materials | Identified exit to Mines 1593 | -10/Materials | Identified exit to Materials 2114 | -10/Materials | Core integrity fell below 50% 2291 | -10/Materials | Discovered exit to Materials (range 5) 2316 | -10/Materials | Discovered exit to Mines (range 10) 2339 | -10/Materials | Entered Mines 2357 | -10/Mines | Met a Derelict bent on vengeance 2403 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2460 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2487 | -10/Mines | Discovered exit to Materials (range 14) 2864 | -10/Mines | Learned Materials trap positions 2907 | -10/Mines | Discovered exit to Materials (range 11) 2937 | -10/Mines | Core integrity fell below 20% 3172 | -10/Mines | Learned location of 1 exit from Materials 3426 | -10/Mines | Entered Materials 3426 | -9/Materials | Evolved 2 slots: Utility x2 3427 | -9/Materials | Identified exit to Materials 3428 | -9/Materials | Loaded intel: 15 trap records 4231 | -9/Materials | Identified exit to Mines 4661 | -9/Materials | Repaired Lgt. Armor Plating 5808 | -9/Materials | Repaired Autogun 5841 | -9/Materials | Repaired Med. Armor Plating 5868 | -9/Materials | Central database locked down 6226 | -9/Materials | First assault squad dispatched 6321 | -9/Materials | Destroyed 9 combat bots 6922 | -9/Materials | Entered Mines 6923 | -9/Mines | Assembled infested the area 7189 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7222 | -9/Mines | Discovered exit to Materials (range 8) 7276 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7800 | -9/Mines | Discovered exit to Materials (range 5) 8032 | -9/Mines | Found the Drone Emporium 8043 | -9/Mines | Found Prototype Device 8204 | -9/Mines | Entered Materials 8204 | -8/Materials | Accompanied by 3 allies 8204 | -8/Materials | Evolved 2 slots: Utility x2 8205 | -8/Materials | Identified Thief Drone Bay 8769 | -8/Materials | Discovered new exit (range 15) 8801 | -8/Materials | Identified exit to Factory 9414 | -8/Materials | Garrison activated, responded to threat 9943 | -8/Materials | Destroyed 11 combat bots 10133 | -8/Materials | Repaired Mni. Grenade Launcher? 10310 | -8/Materials | Garrison activated, responded to threat 10604 | -8/Materials | First assault squad dispatched 10606 | -8/Materials | Discovered exit to Factory (range 8) 10726 | -8/Materials | Lost 3 parts (1p1n1u) 10869 | -8/Materials | Entered Factory 10869 | -7/Factory | Evolved 2 slots: Utility x2 10870 | -7/Factory | Identified exit to Storage 11545 | -7/Factory | Repaired Lgt. Treads 11827 | -7/Factory | Sucked down chute 11827 | -7/Factory | Entered Waste 11828 | -7/Waste | Joined by Warlord forces that had cleared the area 12127 | -7/Waste | Found Unknown Protection 12127 | -7/Waste | Identified Hvy. Reactive Plating 12159 | -7/Waste | Discovered new exit (range 12) 12864 | -7/Waste | Identified exit to Factory 12925 | -7/Waste | Found Damper Plating 12957 | -7/Waste | Found Damper Plating 13207 | -7/Waste | Entered Factory 13516 | -7/Factory | Identified exit to Lower Caves 13586 | -7/Factory | Fabricated System Shield? 14507 | -7/Factory | Garrison activated, responded to threat 14735 | -7/Factory | Fabricated System Shield? 15101 | -7/Factory | Fabricated Lrn. Sensor Array? 15415 | -7/Factory | Entered Lower Caves 15452 | -7/Lower Caves | Learned location of 1 exit from Factory 16194 | -7/Lower Caves | Encountered a Warlord checkpoint 16747 | -7/Lower Caves | Discovered new exit (range 10) 16763 | -7/Lower Caves | Identified exit to Lower Caves 17731 | -7/Lower Caves | Entered another Lower Caves area 17920 | -7/Lower Caves | Encountered a Warlord checkpoint 18297 | -7/Lower Caves | Learned Factory emergency access door positions 18495 | -7/Lower Caves | Discovered new exit (range 8) 18511 | -7/Lower Caves | Identified exit to Factory 19015 | -7/Lower Caves | Discovered new exit (range 5) 19027 | -7/Lower Caves | Identified exit to Zion 19091 | -7/Lower Caves | Entered Zion 19124 | -7/Zion | Found CR-A16's Pointy Stick 19255 | -7/Zion | Discovered new exit (range 15) 19283 | -7/Zion | Identified exit to Proximity Caves 19369 | -7/Zion | System corruption cleaned by Quarantine Array 19399 | -7/Zion | Learned 4 Factory zone layouts 19574 | -7/Zion | Learned location of Data Miner (-6) 19660 | -7/Zion | Received a visual enhancement algorithm 19826 | -7/Zion | Learned location of Warlord (-5) 20453 | -7/Zion | Learned Factory emergency access door positions 20477 | -7/Zion | Learned location of Recycling (-7) 20918 | -7/Zion | Attacked by Zionites 22785 | -7/Zion | Destroyed Imprinter 22815 | -7/Zion | Extracted access codes from Imprinter's data core 23066 | -7/Zion | Opened final containment barrier to the Deep Caves 23098 | -7/Zion | Discovered new exit (range 3) 23098 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 23100 | -7/Zion | Identified exit to Deep Caves 23817 | -7/Zion | Entered Deep Caves 24629 | -7/Deep Caves | Z-Facility disabled 24742 | -7/Deep Caves | Found Prototype Protection 24742 | -7/Deep Caves | Identified Zio. Weapon Casing 24858 | -7/Deep Caves | Found Prototype Protection 24858 | -7/Deep Caves | Identified Zio. Heavy Carapace 25208 | -7/Deep Caves | Discovered new exit (range 7) 25220 | -7/Deep Caves | Identified exit to Proximity Caves 25979 | -7/Deep Caves | Core integrity fell below 50% 26483 | -7/Deep Caves | Found Zio. Weapon Casing 26490 | -7/Deep Caves | Found Zio. Weapon Casing 26600 | -7/Deep Caves | Found Zio. Heavy Carapace 26611 | -7/Deep Caves | Found Zio. Weapon Casing 26849 | -7/Deep Caves | Spotted as-58948 26867 | -7/Deep Caves | Destroyed as-58948 26959 | -7/Deep Caves | Exposed GOLEM chamber 26969 | -7/Deep Caves | Found GOLEM Unit 27126 | -7/Deep Caves | Destroyed 11 combat bots 28950 | -7/Deep Caves | Triggered Deep Caves wall 28950 | -7/Deep Caves | Spotted AS-52681 29000 | -7/Deep Caves | Spotted AS-56765 29033 | -7/Deep Caves | Destroyed AS-56765 29057 | -7/Deep Caves | Lost 9 parts (1p1n6u1w) 29067 | -7/Deep Caves | Found Prototype Device 29103 | -7/Deep Caves | Destroyed 45 combat bots 29133 | -7/Deep Caves | System corruption reached 10% 29171 | -7/Deep Caves | Lost 3 parts (1n1u1w) 29259 | -7/Deep Caves | Core integrity fell below 20% 29331 | -7/Deep Caves | Destroyed AS-52681 29359 | -7/Deep Caves | Lost 3 parts (1p1n1w) 29456 | -7/Deep Caves | Spotted as-84059 29476 | -7/Deep Caves | Destroyed by as-84059 with Assembled Focal Cannon Last Messages --------------- 29329_ as-41709 destroyed. 29331_ AS-52681 destroyed. 29331_ as-52495 destroyed. 29335_ =PS:AC#V4T|VXDCK3S:A4AJ TV 29339_ The unstable cave ceiling collapses. 29344_ as-42394 destroyed. 29347_ The unstable cave ceiling collapses. 29348_ GOLEM Unit beginning Asb. Alloy Leg integration. 29348_ Acquired 7 matter. 29352_ System corrupted: Matter fused (-8). 29371_ FO4:Y53#:<%56LKUP,CQPCTA&I 29383_ The unstable cave ceiling collapses. 29404_ System corrupted: Matter fused (-8). 29423_ System corrupted: Component data lost. 29449_ System corrupted: Energy discharge (-35). 29464_ System corrupted: Heat flow error (+170). 29464_ as-84059 misfires. 29468_ Exp. Heat Sink destroyed. 29472_ EM Pulse Cannon destroyed. 29474_ CR-A16's Pointy Stick destroyed. Map ----- +----------------------------------------------------+ | # ### #????# ##????### ##????# #??????# | | # #???## #??????# ##????## ##??????# | | # #"#??## #??????## ##????####???????# | | "#?## ##???##### #???????????????? | | ### ##?## ##### ##??????????##??? | | ## #?# #??## #????????## #??? | | # #?# #???# ###????????# #??# | | # ### #???# #########?## #??# | | ## ##???# ### #??# | | # ##????# ##?# | | # ##?????######## #?# | | # ##?????????????###### #?# | | ## # ##?????????###???????## ##?? | | ## # # ## ## ##????????## ##???????# #??? | | # #####?????????# #???????# #??? | | # #????????????## #???????# #??? | | # > # ###????????##### ##?????### ##?? | | ###### #####?????????## ###?????## #?# | | #????###?????????????# ##???????# ### | | ##??????????????????## #????????# ## | | ##############???### ##???????## ## | | ##?## ######??## # | | ##### ### " ## #### | | ### # ## # ## | | #?# G # | | ### # # @ ## | | ##### | | ## #???## | | # ## #???? | | ## # ### #?? | | ###### # ### ## | | ?????##?### ### #?##### " | | ??????????## ##?### ;#??????# ### | | ???????????########????###############???????###?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Coolant Potential 100 Energy Generation 27 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 3200 Resistance: KI 20 Core Shielding 20 Utility Shielding 33 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Mines | Hacked Med. Storage Unit | -10/Mines | Hacked Hacking Suite | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed System Shield | -8/Materials | Hacked Lrn. Sensor Array | -7/Factory | Hacked Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory System Shield | x1 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Boltbath Challenges ------------ None Game ------ Seed ActuatorWarpDriver Manual? 0 Play Time 03:09:39 Cumulative 371.5 hours Start 2021.07.08 @ 08:42:24 End 2021.07.08 @ 12:22:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 307 Rogue 307 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 69 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d611f488-d1f5-43d6-a8dd-fe7da1f1906b