Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.26 @ 01:55:50 // Winter2019/RPGLIKE Player: SHOCK Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (49) 245 Value Destroyed (1960) 1960 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 6485 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1550 Matter 1000/1000 Energy 680/680 System Corruption 0% Temperature Cool (371) Movement Flying (21) Location -8/Materials Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION (6) --- Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY (12) ----- Advanced Visual Processing Unit Improved Signal Interpreter Long-range Terrain Scanner Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Armor Integrity Analyzer Weapon Cycler Weapon Cycler Utility Shielding Improved Light Armor Plating > --- WEAPON (5) ------- Lightning Gun Arc Projector Guided Plasma Cannon Rocket Launcher Improved Datajack > --- INVENTORY (10) --- Flight Unit Superbattery (2000) Relay Coupler [NC] (52) Relay Coupler [Swarmer] (70) Relay Coupler [Grunt] (50) Relay Coupler [Grunt] (58) Shock Bomb Launcher Grenade Launcher Improved Datajack Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Improved Signal Interpreter Long-range Terrain Scanner Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Armor Integrity Analyzer Weapon Cycler Weapon Cycler Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Arc Projector Guided Plasma Cannon Rocket Launcher Improved Datajack > --- INVENTORY -------- Flight Unit Superbattery Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Grunt] Shock Bomb Launcher Grenade Launcher Improved Datajack Great Axe [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Wheel Wheel Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Weapon Cycler Processor Improved Targeting Computer Protection Utility Shielding Weapon Rocket Launcher Energy Gun Medium Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Slots Evolved 22 | 22 . . . . . . . . . Power 2 | 2 . . . . . . . . . Propulsion 5 | 5 . . . . . . . . . Utility 11 | 11 . . . . . . . . . Weapon 4 | 4 . . . . . . . . . Parts Attached 46 | 7 . 9 16 3 2 2 2 3 2 Power 6 | 2 . 1 . . . 2 . 1 . Engine 3 | 2 . 1 . . . . . . . Core 3 | . . . . . . 2 . 1 . Reactor . | . . . . . . . . . . Propulsion 12 | 2 . 3 6 . . . . . 1 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight 10 | . . 3 6 . . . . . 1 Utility 17 | . . 2 10 2 1 . 1 1 . Device 5 | . . . 2 1 1 . . 1 . Storage . | . . . . . . . . . . Processor 9 | . . . 7 1 . . 1 . . Hackware . | . . . . . . . . . . Protection 3 | . . 2 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 11 | 3 . 3 . 1 1 . 1 1 1 Energy Gun 4 | 2 . . . 1 . . . 1 . Energy Cannon 2 | . . . . . 1 . . . 1 Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 3 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost . | . . . . . . . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . Average Slot Usage (%) 78 | . 26 35 81 96 99 96 98 100 100 Engine 6 | . 7 7 11 11 11 5 3 . . Core 3 | . . . . . . 4 7 9 11 Flight 18 | . . 9 21 23 23 23 23 23 23 Device 4 | . . . 1 4 7 7 7 8 11 Processor 19 | . . . 19 29 30 30 30 28 26 Protection 5 | . . 1 7 7 7 7 7 7 7 Energy Gun 5 | . 7 7 7 7 6 3 3 4 7 Energy Cannon 1 | . . . . . . 3 3 1 1 Ballistic Gun 1 | . 3 3 3 3 2 . . . . Launcher 5 | . . 2 7 7 7 7 7 7 5 Special Melee Weapon 1 | . . . . . . . 2 3 3 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 14 14 32 33 37 45 45 46 46 46 Greatest Support 58 | 46 46 46 58 52 52 52 52 52 54 Greatest Overweight (x) . | . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | . . 8 10 10 10 10 10 10 10 Average Carried 6 | . . 3 8 9 9 9 9 8 9 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . . 8 9 10 10 9 9 9 10 Class Distribution -------------------- 68% | Wizard-Scout 28% | Wizard-Skirmisher Dominant Class ---------------- Wizard-Skirmisher | -10/Materials Wizard-Skirmisher | -10/Mines Wizard-Scout | -9/Materials Wizard-Scout | -9/Mines Wizard-Scout | -9/Exiles Wizard-Scout | -8/Mines Wizard-Scout | -8/Materials Wizard-Scout | -8/Garrison Wizard-Scout | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Matter Collected 1462 | 301 . 623 392 13 . 63 20 30 20 Remotely . | . . . . . . . . . . Salvage Created 1660 | . . 178 302 21 . 425 123 504 107 Parts 88 | . . 11 21 4 . 15 7 16 14 Haulers Intercepted 2 | . . . 2 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 34 | . . 7 5 3 . 6 2 8 3 Guns 23 | . . 4 5 3 . 2 2 7 . Cannons 5 | . . . . . . 2 . . 3 AOE 3 | . . 3 . . . . . . . Classes Destroyed 12 | . . 5 2 . . 3 . 1 1 Worker 1 | . . 1 . . . . . . . Builder 2 | . . . . . . 1 . . 1 Tunneler 2 | . . 1 . . . 1 . . . Hauler 2 | . . . 2 . . . . . . Recycler 1 | . . . . . . 1 . . . Operator 1 | . . . . . . . . . 1 Watcher 6 | . . . 3 . . . 1 . 2 Swarmer 10 | . . 3 4 3 . . . . . Grunt 15 | . . 2 . . . 4 . 6 3 Brawler 2 | . . . . . . . . 2 . Duelist 2 | . . . . . . 2 . . . Sentry 5 | . . 2 1 . . . 2 . . Best Kill Streak 9 | . . 4 4 3 . 9 1 5 3 Combat Bots Only 5 | . . 3 4 3 . 3 1 5 2 Max Kills in Single Turn 2 | . . 2 2 1 . 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . 2 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Damage Taken 1608 | . 230 214 284 60 . 211 162 429 18 Core 1213 | . 184 177 204 46 . 156 115 317 14 Absorbed by Shields . | . . . . . . . . . . Redirected to Core 1038 | . 152 121 189 32 . 129 100 301 14 Core Remaining (%) 68 | 100 . 69 . . . 36 . . . Volleys Fired 155 | . . 15 29 3 2 26 19 42 19 Largest 5 | . . 5 3 3 1 1 1 2 2 Hottest 173 | . . 173 110 110 120 120 55 110 120 Shots Fired 255 | . . 50 68 9 2 26 19 59 22 Gun 221 | . . 44 68 9 . 16 19 59 6 Cannon 28 | . . . . . 2 10 . . 16 Launcher 6 | . . 6 . . . . . . . Special . | . . . . . . . . . . Kinetic 47 | . . 15 29 3 . . . . . Thermal 102 | . . 29 39 6 2 10 . . 16 Explosive 6 | . . 6 . . . . . . . Electromagnetic 100 | . . . . . . 16 19 59 6 Robot Hit Streak 43 | . . 6 24 3 . 27 11 22 43 Robot Miss Streak 3 | . . 2 2 1 . . 3 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 1 2 . . . . 2 . Max Gunslinging Chain 1 | . . 1 1 . . . . 1 . Shots Hit Robots 189 | . . 32 54 4 . 26 15 37 21 Core Hits 75 | . . 14 17 3 . 10 6 16 9 Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3510 | . 5 599 564 62 . 666 293 649 672 Guns 2264 | . . 291 564 62 . 312 293 649 93 Cannons 898 | . . . . . . 319 . . 579 Explosions 343 | . . 308 . . . 35 . . . Melee . | . . . . . . . . . . Ramming 5 | . 5 . . . . . . . . Kinetic 265 | . . 70 189 6 . . . . . Thermal 1585 | . . 221 375 56 . 354 . . 579 Explosive 308 | . . 308 . . . . . . . Electromagnetic 1347 | . . . . . . 312 293 649 93 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . 1 1 1 1 1 1 . . . Average Corruption 1 | . 1 1 1 1 1 1 . . . Corruption Purged . | . . . . . . . . . . Effects 3 | . . 1 1 . 1 . . . . Message Errors 1 | . . . . . 1 . . . . Targeting Errors 1 | . . . 1 . . . . . . Weapon Failures 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 35 | . . 8 . . . . . . 27 Projectiles 27 | . . . . . . . . . 27 Explosions 8 | . . 8 . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 130 | . 2 . . . . 26 . 102 . Shots 2 | . . . . . . 1 . 1 . Rammed 2 | . 2 . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 362 | . . . 2 . 118 280 13 40 362 Average Temperature 85 | . . . 2 . 62 106 8 16 172 Received Heat Transfer 534 | . 48 57 66 12 . 108 54 180 9 Effects 1 | . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . 1 . 1 . Parts Fried 9 | . . . . . . 1 4 4 . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 11 | . . 2 3 . . 2 . . 4 Heat Transferred 3810 | . . 595 1016 149 . 770 . . 1280 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Peak Influence 415 | . 123 190 342 84 . 177 201 415 254 Initial 130 | . . 5 74 14 . . 68 130 111 Average 129 | . 24 102 158 60 . 99 130 225 160 Maximum Alert Level 2 | . . . 1 . . . 1 2 1 Low Security (%) 76 | 100 100 100 68 100 . 100 84 37 59 Level 1 23 | . . . 31 . . . 15 61 40 Level 2 . | . . . . . . . . 1 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . 1 . . 1 . . . . 1 Investigation 2 | . 1 . . 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Distress Signals 3 | . . . 1 . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 77 | . 11 7 25 6 . 6 6 10 6 Peak Tracking Total 14 | . 9 3 14 3 . 3 3 6 2 Tactical Retreats 4 | . 1 . 1 . . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Traps Triggered 7 | . 1 . 1 . . . . 5 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 14 | . . . 8 . . . . . 6 Reprogrammed 10 | . . . . . . . 10 . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Machines Disabled 6 | . . 2 . . . . . 4 . Max in Single Turn 2 | . . 2 . . . . . 1 . Garrison Relay 2 | . . . . . . . . 2 . Phase Generator 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Machines Accessed 15 | . 2 1 4 1 1 1 3 . 2 Terminals 10 | . 2 . 4 . . 1 2 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 Total Hacks 81 | . 34 1 17 1 1 2 16 . 9 Successful 50 | . 10 1 15 1 1 2 12 . 8 Failed 31 | . 24 . 2 . . . 4 . 1 Catastrophic 6 | . 6 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 55 | . 26 . 12 . 1 2 12 . 2 Terminals 72 | . 34 . 17 . . 2 12 . 7 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . . . . 4 . 2 Terminal Hacks 40 | . 6 1 14 1 1 2 8 . 7 Record 4 | . . . 3 . . . . . 1 Open Door 2 | . . 1 . 1 . . . . . Level Access Points 1 | . . . . . . 1 . . . Branch Access Points 3 | . 1 . 1 . . 1 . . . Emergency Access Points 3 | . 2 . . . . . 1 . . Machine Index 1 | . 1 . . . . . . . . Garrison Index 1 | . . . . . . . 1 . . Alert Level 2 | . . . 2 . . . . . . Unreport Threat 4 | . 1 . 3 . . . . . . Locate Traps 3 | . . . 1 . . . 1 . 1 Disarm Traps 6 | . . . 4 . . . . . 2 Reprogram Traps 2 | . . . . . . . 2 . . Maintenance Status 1 | . . . . . . . 1 . . Reinforcement Status 1 | . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . 1 Registered Components 1 | . . . . . . . 1 . . Registered Prototypes 1 | . . . . . . . 1 . . Zone Layout 2 | . 1 . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 9 | . 4 . 1 . . . 3 . 1 Terminals 7 | . 4 . 1 . . . 2 . . Track 3 | . 1 . 1 . . . 1 . . Assimilate 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Operators 2 | . 1 . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 Reprogram 2 | . . . . . . . 1 . 1 Data Cores Recovered 1 | . . . . . . . . . 1 Used 1 | . . . . . . . . . 1 Hacking Detections 5 | . 1 . 1 . . . 2 . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . Machine Destruction 4 | . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 16 | . . . . . . . . . 16 Highest-Rated Ally 16 | . . . . . . . . . 16 Total Orders . | . . . . . . . . . . Ally Attacks 1 | . . . . . . . . . 1 Total Damage 13 | . . . . . . . . . 13 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Turns Passed 1594 | 80 150 257 235 57 165 97 129 300 124 Spaces Moved 3206 | 81 159 466 581 177 365 193 374 551 259 Core 6 | 6 . . . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 262 | 75 159 28 . . . . . . . Hover . | . . . . . . . . . . Flight 2938 | . . 438 581 177 365 193 374 551 259 Fastest Speed 21 | 50 90 34 21 21 21 21 21 21 21 Average Speed 28 | 86 90 37 21 21 21 21 21 21 21 Slowest Speed 90 | 90 90 90 34 21 21 21 21 21 21 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 35 | . . 8 12 6 . 2 7 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 39 77 51 46 72 34 26 75 20 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . 1 . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 66 | . . 45 . . . 8 . 13 . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . 1 . . . AOE 65 | . . 45 . . . 7 . 13 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Total 3665 | 87 165 506 624 185 451 228 402 699 318 Wait 161 | . 5 4 . . 79 1 8 39 25 Move 3130 | 80 158 449 557 165 364 188 361 549 259 Hop 31 | . . 8 11 5 . 2 5 . . Pick Up 22 | . . 9 3 4 1 . 1 4 . Fast Attach 33 | 7 . 6 13 3 1 1 1 1 . Attach 7 | . . 3 2 . . 1 . 1 . Detach 8 | . . 3 3 1 . . . 1 . Swap 6 | . . . 1 . 1 . 1 1 2 Drop 20 | . . 1 5 4 3 2 . 5 . Fire 155 | . . 15 29 3 2 26 19 42 19 Melee . | . . . . . . . . . . Ram 2 | . 2 . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 49 | . . . . . . . . 49 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 41 | . . 8 . . . 7 6 7 13 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x2] / [Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [Sto]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x2) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x5) 1 | -11/Scrapyard | Upgraded with Utility slot (x11) 1 | -11/Scrapyard | Upgraded with Weapon slot (x4) 2 | -11/Scrapyard | Discovered new exit (range 18) 81 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Identified exit to Mines 231 | -10/Materials | Entered Mines 254 | -10/Mines | Learned Materials emergency access door positions 291 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 294 | -10/Mines | Learned location of 1 exit from Materials 310 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 317 | -10/Mines | Build established: Wizard-Skirmisher 317 | -10/Mines | Discovered new exit (range 13) 441 | -10/Mines | Reached level 2 458 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 484 | -10/Mines | Discovered new exit (range 12) 488 | -10/Mines | Entered Materials 489 | -9/Materials | Identified exit to Materials 490 | -9/Materials | Reached level 3 652 | -9/Materials | Identified exit to Mines 723 | -9/Materials | Entered Mines 724 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 725 | -9/Mines | Reached level 4 728 | -9/Mines | Identified exit to Zion 759 | -9/Mines | Discovered exit to Materials (range 6) 762 | -9/Mines | Met a Derelict shopkeep closing up shop 772 | -9/Mines | Core integrity fell below 50% 779 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 779 | -9/Mines | Discovered new exit (range 5) 779 | -9/Mines | Identified exit to Exiles 780 | -9/Mines | Entered Exiles 783 | -9/Exiles | Discovered new exit (range 16) 786 | -9/Exiles | Met 8R-AWN 789 | -9/Exiles | Met EX-HEX 794 | -9/Exiles | Met EX-DEC 795 | -9/Exiles | Met EX-BIN 811 | -9/Exiles | Build established: Wizard-Scout 889 | -9/Exiles | Aligned with FarCom system 889 | -9/Exiles | Given EX-Vault access code 895 | -9/Exiles | Opened EX-Vault 900 | -9/Exiles | Found Superbattery 903 | -9/Exiles | Found Gui. Plasma Cannon 912 | -9/Exiles | Warned to stay clear of 0b10 Research branches 933 | -9/Exiles | Discovered new exit (range 10) 935 | -9/Exiles | Identified exit to Mines 945 | -9/Exiles | Stole two prototypes: Superbattery, Gui. Plasma Cannon 945 | -9/Exiles | Entered Mines 956 | -8/Mines | Reached level 5 1042 | -8/Mines | Entered Materials 1043 | -8/Materials | Core integrity fell below 50% 1044 | -8/Materials | Reached level 6 1067 | -8/Materials | Discovered new exit (range 22) 1114 | -8/Materials | Discovered new exit (range 20) 1122 | -8/Materials | Discovered new exit (range 23) 1171 | -8/Materials | Identified exit to Garrison 1171 | -8/Materials | Entered Garrison 1173 | -8/Garrison | Reached level 7 1219 | -8/Garrison | Core integrity fell below 20% 1264 | -8/Garrison | Triggered checkpoint 1273 | -8/Garrison | Discovered new exit (range 18) 1323 | -8/Garrison | Identified exit to Materials 1325 | -8/Garrison | Installed Relay Interface Framework 1339 | -8/Garrison | Garrison Relay disabled 1379 | -8/Garrison | Discovered exit to Materials (range 13) 1403 | -8/Garrison | Discovered exit to Materials (range 10) 1408 | -8/Garrison | Garrison Relay disabled 1408 | -8/Garrison | Reached level 8 1410 | -8/Garrison | Triggered checkpoint 1450 | -8/Garrison | Phase Generator disabled 1471 | -8/Garrison | Entered Materials 1476 | -8/Materials | Discovered new exit (range 23) 1538 | -8/Materials | Garrison activated, responded to threat 1595 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01576_ Upgraded: TH Resistance % (+5) 01576_ Upgraded: EX Resistance % (+5) 01579_ K-01 Serf collects debris. 01581_ Imp. Hover Unit melted. 01581_ W-25 Informer destroyed. 01581_ T-07 Excavator is excavating. 01583_ K-01 Serf collects debris. 01584_ Imp. Signal Interpreter melted. 01584_ W-25 Informer destroyed. 01585_ T-07 Excavator is excavating. 01586_ Acquired 20 matter. 01587_ K-01 Serf collects debris. 01589_ T-07 Excavator is excavating. 01590_ Particle Gun melted. 01590_ G-47 Trooper destroyed. 01591_ K-01 Serf collects debris. 01591_ U-05 Engineer lays Concrete. 01592_ U-05 Engineer builds a Wall. 01594_ K-01 Serf collects debris. 01595_ Power failure, Lgt. Nuclear Core shutdown. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????g???ag????????????????????????????? | | ????????????????????"g#? ?????##???t##???????????? | | ?????????????????a????/? #???### ? ???????????? | | ???????????????# ""? # ? ? ? ????????? | | ???????????????# ? ? # ? ? ? ??????? | | ???????????#?#?#?? ? # ?? ? ????????? | | ??????????###???#?###????####?### k#?##??# ???? | | ?????????##?Y##?####? ####?####### ########????? | | ????????##? ? ?#? #####?###### #?"??T?"? ##? | | ????????### ??""" ## ??##?#####?# ?? ? ? ??? | | ??????? #?# ?? "?" ## #####?###?## +? ? ## | | ????? ? ### ? ?""" ?? ? ?? # ? ?????? | | ????? ? ### + ? ? ? # ???? #?? | | ????#??#?## # ? # """ "?" Y# | | ??##? ? ? # ##########?? ## """ """ ##? | | u ?#"S ? # "Y" # ##########?# ## """ ?"??# | | ? ##""" ?# """ # ############ ######?##### | | ??#? "" ####?##?## ###?######## ####??###?## ? | | ??#?? ###?###### ############ ######?##### | | ?## k? ########## k############u####?####### | | ? ## ?###?###### ### uu###### ############"? | | ################# ###t### ######?#####"T | | * ######??####"" | | %!g =% #######?##?? ? | | @ !! ########??#?## | | #######+########## #######%= k ###########?#? | | ## ? ####################! ####?###?####?# | | ## # """"""" # # # ###?###? | | ?# """"""" # """"""" # # # """ + u ? | | t## """"""" # """"""" # + + """ ###?#### | | ?##k""""""" # """"""" #!/ # # """ #######? | | ?# """"""" # """"""" #// #g # ##?####? | | ## """"""" # #/ # # ######## | | ## # ######## ##########?###? | | +###################+########### # ### ? #?# | | ############## ######### # ! !###? #?? | | T ############## ######### + ### #? | | ############## = ######### # "T" ### # | | ############## # """ ### #?" | | ############## ######### #########? # " | | ############### ########## #########? # " | | ################### ########## #######??# | | ################### # ####]]!!!!####### ?##? | | ########### ## # """ ####]]!!!!####### # ? | | ########### ## # "G" ################# # ? | | ########### ## # " " ################? # < | | ########### ## # ################# #? | | ########### ## + ################? #??? | | ########### ## # ################# ? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 67 Energy Capacity 965 Matter Stores 1000 Matter Capacity 1000 Sight Range 34 Robot Scan Range 28 Terrain Scan Range 24 Terrain Scan Density 810 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 5 Resistance: TH 5 Resistance: EX 5 Utility Shielding 33 Weapon Cycling 30 Evasion (%) 65 Targeting Accuracy 30 Armor Integrity Analysis 33 Offensive Hacking 45 Defensive Hacking 45 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Levels Raised 7 | . . 1 1 1 . 1 1 2 . XP Earned 14770 | 3000 390 1300 2500 850 350 1200 1865 2725 590 XP Spent 120205 | 99510 . 11700 870 . . . . 6625 1500 Upgrades 159 | 130 . 6 3 . . . . 14 6 Power Slot 2 | 2 . . . . . . . . . Propulsion Slot 5 | 5 . . . . . . . . . Utility Slot 11 | 11 . . . . . . . . . Weapon Slot 4 | 4 . . . . . . . . . Core Integrity 19 | 12 . . . . . . . 7 . Heat Dissipation 10 | 10 . . . . . . . . . Energy Generation 7 | 7 . . . . . . . . . Energy Storage 8 | 8 . . . . . . . . . Matter Storage 14 | 14 . . . . . . . . . Mass Support 4 | 4 . . . . . . . . . Inventory Capacity 10 | 10 . . . . . . . . . Sight Range 14 | 14 . . . . . . . . . Sensor Range 14 | 10 . . . . . . . 1 3 Terrain Scan Density 8 | 5 . . 3 . . . . . . Ranged Accuracy 8 | 2 . . . . . . . 6 . Hack Attack % 9 | 6 . 3 . . . . . . . Hack Defense % 9 | 6 . 3 . . . . . . . KI Resistance % 1 | . . . . . . . . . 1 TH Resistance % 1 | . . . . . . . . . 1 EX Resistance % 1 | . . . . . . . . . 1 Protomatter Created 455 | . . 56 12 21 . 89 47 91 139 Integrity Restored 909 | . . 168 . . . 153 141 147 300 Core 909 | . . 168 . . . 153 141 147 300 Protomatter Decayed 53 | . . . . 11 . . . 42 . Game ------ Seed TransmissionChainGenerator Manual? 0 Play Time 00:40:54 Cumulative 3.2 hours Start 2021.10.26 @ 00:41:11 End 2021.10.26 @ 01:55:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 8 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98939f13-8cdb-4292-894a-1f5e34c59eaf