Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.08.03 @ 20:34:59 Player: Scyralis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (96) 480 Value Destroyed (2156) 2156 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (260) 260 TOTAL SCORE: 4536 Bonus ------- High Alert Combat Kills 260 Cogmind --------- Core Integrity 519/550 Matter 232/300 Energy 71/460 System Corruption 0% Temperature Cool (208) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine Heavy Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Cooling System Advanced Visual Processing Unit Particle Charger Improved Power Shielding > --- WEAPON (3) ------- Advanced Beam Cannon Proton Missile Launcher > --- INVENTORY (4) ---- Cryofiber Web Maneuvering Thrusters System Shield Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Advanced Visual Processing Unit Particle Charger Improved Power Shielding > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Proton Missile Launcher > --- INVENTORY -------- Cryofiber Web Maneuvering Thrusters System Shield [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Light Armor Plating Device Cooling System Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 35 | 5 10 15 5 Power 7 | 1 3 2 1 Engine 5 | 1 2 1 1 Core 2 | . 1 1 . Reactor . | . . . . Propulsion 7 | 2 3 2 . Treads . | . . . . Leg 7 | 2 3 2 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | . 2 8 2 Device 4 | . 1 2 1 Storage . | . . . . Processor 2 | . . 2 . Hackware . | . . . . Protection 6 | . 1 4 1 Artifact . | . . . . Weapon 9 | 2 2 3 2 Energy Gun 2 | 2 . . . Energy Cannon 6 | . 2 3 1 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 4 | . 1 1 2 Power 1 | . 1 . . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 2 | . 1 1 2 Average Slot Usage (%) 92 | . 88 97 91 Engine 9 | . 11 6 11 Core 3 | . 2 4 . Leg 23 | . 28 21 18 Device 9 | . 7 10 9 Processor 5 | . . 10 9 Protection 15 | . 9 21 16 Energy Gun 7 | . 17 . . Energy Cannon 16 | . 10 21 22 Naked Turns . | . . . . Heaviest Build 38 | 9 18 23 38 Greatest Support 26 | 20 26 26 20 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 4 2 3 4 Average Carried . | . . . 2 Final Capacity 4 | 4 4 4 4 Final Carried 3 | . . 2 3 Class Distribution -------------------- 88% | Mutant 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 531 | 64 278 137 52 Remotely . | . . . . Salvage Created 3643 | 109 1065 1978 491 Parts 199 | 7 62 102 28 Haulers Intercepted 6 | . 2 3 1 Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 61 | . 20 36 5 Guns 10 | . 10 . . Cannons 45 | . 7 36 2 AOE 3 | . 2 . 1 Classes Destroyed 13 | 2 7 4 . Worker 11 | . 4 4 3 Builder 4 | . 1 . 3 Tunneler 2 | 1 1 . . Hauler 6 | . 2 3 1 Recycler 5 | 1 1 3 . Mechanic 1 | . 1 . . Operator 1 | . . 1 . Watcher 5 | . 1 4 . Swarmer 16 | . 6 10 . Grunt 37 | . 14 20 3 Brawler 3 | . . 2 1 Duelist 1 | . . 1 . Sentry 4 | . . 3 1 Best Kill Streak 10 | 1 7 10 7 Combat Bots Only 6 | . 4 6 4 Max Kills in Single Turn 2 | 1 2 2 2 Gunslinging . | . . . . Exploded 2 | . 2 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1408 | . 441 636 331 Core 153 | . 43 79 31 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 82 80 . Volleys Fired 169 | 3 58 90 18 Largest 3 | 2 2 2 3 Hottest 175 | 80 112 136 175 Shots Fired 337 | 6 116 173 42 Gun 90 | 6 84 . . Cannon 231 | . 32 173 26 Launcher 16 | . . . 16 Special . | . . . . Kinetic . | . . . . Thermal 164 | . . 138 26 Explosive . | . . . . Electromagnetic 173 | 6 116 35 16 Robot Hit Streak 24 | 3 19 18 24 Robot Miss Streak 4 | 1 1 4 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 235 | 4 85 116 30 Core Hits 115 | 3 39 57 16 Critical Hits 17 | . 1 15 1 Critical Kills 6 | . 1 5 . Critical Parts Destroyed 11 | . . 10 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5939 | 67 1799 2761 1312 Guns 831 | 67 764 . . Cannons 3819 | . 632 2718 469 Explosions 1285 | . 399 43 843 Melee . | . . . . Ramming 4 | . 4 . . Kinetic . | . . . . Thermal 3048 | . 357 2066 625 Explosive 42 | . 42 . . Electromagnetic 2845 | 67 1396 695 687 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 75 | . 21 34 20 Projectiles 64 | . 10 34 20 Explosions 11 | . 11 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 134 | . 120 . 14 Shots 6 | . 5 . 1 Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 471 | 36 172 336 471 Average Temperature 68 | 18 42 56 201 Received Heat Transfer 660 | . 186 258 216 Effects 4 | . . . 4 Shutdowns 1 | . . . 1 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted 4 | . 2 . 2 Combat Hostiles 3 | . 1 . 2 Parts Fried 21 | . 12 5 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . . 7 . Heat Transferred 4918 | . 500 3404 1014 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 13 | . 8 1 4 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 766 | 10 287 766 507 Average Influence 274 | 3 116 435 309 Maximum Alert Level 3 | . 1 3 2 Low Security (%) 45 | 100 84 18 . Level 1 30 | . 15 28 89 Level 2 20 | . . 44 10 Level 3 3 | . . 8 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 3 4 3 Investigation 5 | . 3 2 . Extermination . | . . . . Reinforcement 4 | . . 1 3 Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 13 | . 2 7 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 109 | . 37 54 18 Peak Tracking Total 10 | . 4 5 10 Tactical Retreats 12 | . 6 5 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 10 | . 4 3 3 Max in Single Turn 2 | . 2 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 17 | . 8 8 1 Terminals 14 | . 8 6 . Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 55 | . 32 21 2 Successful 26 | . 12 12 2 Failed 29 | . 20 9 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 27 | . 17 10 . Terminals 48 | . 32 16 . Fabricators . | . . . . Repair Stations 6 | . . 4 2 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Terminal Hacks 18 | . 12 6 . Robot Analysis 7 | . 5 2 . Level Access Points 1 | . . 1 . Unreport Threat 3 | . 3 . . Locate Traps 2 | . 1 1 . Patrol Status 1 | . 1 . . Transport Status 2 | . 1 1 . Recall Investigation 1 | . . 1 . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . 4 2 Scan Component 3 | . . 2 1 Repair 3 | . . 2 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . . 4 . Terminals 1 | . . 1 . Track 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Extract 1 | . . 1 . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 7 6 1 Full Trace Events 4 | . 3 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 2 1 Time 109 | . . 83 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 7 | . 5 2 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2403 | 48 1031 1026 298 Spaces Moved 1359 | 30 675 521 133 Core 9 | 9 . . . Treads . | . . . . Legs 1350 | 21 675 521 133 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 150 Average Speed 124 | 99 120 125 150 Slowest Speed 150 | 120 120 150 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 3 86 55 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 56 | . 35 3 18 Melee . | . . . . Projectile . | . . . . AOE 56 | . 35 3 18 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1742 | 42 782 722 196 Wait 112 | . 18 67 27 Move 1356 | 29 674 520 133 Hop . | . . . . Pick Up 45 | 5 12 19 9 Fast Attach . | . . . . Attach 24 | 5 6 8 5 Detach . | . . . . Swap 11 | . 4 7 . Drop 24 | . 9 11 4 Fire 169 | 3 58 90 18 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 16) 546 | -10/Materials | Discovered new exit (range 7) 921 | -10/Materials | Discovered new exit (range 3) 1080 | -10/Materials | Entered another Materials area 1080 | -9/Materials | Evolved 2 slots: Utility x2 1638 | -9/Materials | Identified exit to Materials 1880 | -9/Materials | First assault squad dispatched 1955 | -9/Materials | Repaired Cooling System 2024 | -9/Materials | Repaired Adv. Beam Cannon 2106 | -9/Materials | Entered another Materials area 2106 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2145 | -8/Materials | Repaired Lgt. Armor Plating 2404 | -8/Materials | Self-destructed Last Messages --------------- 02387_ Overheating: Adv. Beam Cannon damaged (-10). 02387_ G-50 Soldier IFF system glitched. 02387_ G-47 Trooper destroyed. 02391_ G-50 Soldier system terminally corrupted. 02391_ Carbon-fiber Leg fried. 02391_ Hvy. Laser fried. 02394_ W-25 Informer distress signal alerts nearby ally. 02395_ U-05 Engineer lays Concrete. 02395_ K-01 Serf collects debris. 02396_ B-36 Bruiser destroyed. 02396_ U-05 Engineer lays Concrete. 02396_ Lgt. Armor Plating destroyed. 02397_ U-05 Engineer lays Concrete. 02397_ K-01 Serf collects debris. 02398_ Chain reaction triggered in Lgt. Nuclear Core. 02398_ U-05 Engineer destroyed. 02398_ G-47 Trooper IFF system glitched. 02399_ K-01 Serf collects debris. 02402_ Adv. Beam Cannon destroyed. 02403_ K-01 Serf collects debris. 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Battery | -9/Materials | Extracted Rocket Launcher | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionCooledShifter Manual? 0 Play Time 00:18:55 Cumulative 214.1 hours Start 2020.08.03 @ 20:16:22 End 2020.08.03 @ 20:34:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 86 Rogue 0 Adventurer 86 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 33 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: fb4b90c5-008b-4aa9-83f9-6a419bded277