Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.01 @ 00:03:50 Player: Shodan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1196) 1196 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1533) 1533 TOTAL SCORE: 6269 Bonus ------- Follower Combat Kills 33 Entered Garrisons 200 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 24/300 Energy 3/100 System Corruption 7% Temperature Cool (9) Movement Treading (160) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink > --- WEAPON (4) ------- Flak Gun Flak Gun Heavy Shock Bomb Launcher > --- INVENTORY (5) ---- Improved Cooling System Core Analyzer Gatling Laser Large Botcube Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Deep Structural Scanner Makeshift Light Armor Plating > --- WEAPON ----------- Grenade Launcher Junk Cannon DM-GVY's Chainsaw > --- INVENTORY -------- Micro Fission Core Improved VSS Leg Improved VSS Leg Improved Cooling System A0-MCA's Component Scanner Mapping Drone Bay Vortex Trap Large Botcube [Rating: 44] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Wheel Treads Light Treads Leg Improved VSS Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Protection Makeshift Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Junk Cannon Slashing Weapon DM-GVY's Chainsaw Build | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac DSF Gar Slots Evolved 8 | . . . . 8 . . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 4 | . . . . 4 . . Weapon 2 | . . . . 2 . . Parts Attached 33 | 3 3 1 9 2 4 11 Power 5 | . 1 . 2 . 1 1 Engine 2 | . 1 . . . . 1 Core 3 | . . . 2 . 1 . Reactor . | . . . . . . . Propulsion 10 | 2 1 . 1 . 2 4 Treads 4 | . . . . . . 4 Leg 2 | . . . . . 2 . Wheel 4 | 2 1 . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 . . 3 1 1 3 Device 5 | 1 . . . 1 1 2 Storage 2 | . . . 2 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 9 | . 1 1 3 1 . 3 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | . 1 . 1 . . 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 1 . . 1 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 18 | . 2 1 . . 8 7 Power 4 | . 1 . . . 2 1 Propulsion 8 | . 1 1 . . 3 3 Utility 3 | . . . . . 1 2 Weapon 3 | . . . . . 2 1 Highest Loss Streak 11 | . 2 1 . . 8 11 To Critical Strikes . | . . . . . . . Average Backups 8 | 4 5 5 9 3 5 2 Power . | 1 . . 1 . . . Propulsion 1 | 2 2 2 1 . 1 . Utility 2 | . . 1 3 2 3 2 Weapon 2 | 1 1 2 3 1 . . Tool/Special . | . . . . . . . Unused Backups 28 | 6 2 . 16 . 1 3 Power 5 | 1 2 . 2 . . . Propulsion 6 | 2 . . 4 . . . Utility 12 | 1 . . 8 . 1 2 Weapon 5 | 2 . . 2 . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 99 89 91 53 55 58 Engine 2 | . 13 14 . . . 5 Core 10 | . . . 13 6 6 . Treads 1 | . . . . . . 19 Wheel 19 | . 27 17 21 13 9 . Device 12 | . 14 14 12 6 7 11 Storage 12 | . 14 14 14 6 5 . Protection 1 | . . . 1 6 5 4 Ballistic Gun 13 | . 28 19 12 . . 10 Launcher 10 | . . 8 12 3 4 2 Special Weapon 1 | . . . 1 6 5 . Peak Build Rating 44 | 7 7 7 30 42 44 37 Average Rating 16 | 6 6 6 16 41 41 29 On Entrance 17 | 6 7 7 7 29 42 27 Naked Turns . | . . . . . . . Heaviest Build 76 | 14 14 16 68 76 76 32 Greatest Support 80 | 26 26 26 26 26 30 80 Greatest Overweight (x) 5 | . . 1 5 2 2 1 Average Overweight (x) 1 | . . . 2 2 1 . Largest Inventory Capacity 20 | 8 8 8 20 20 20 5 Average Capacity 13 | 8 8 8 14 20 18 5 Most Carried 20 | 6 7 6 20 7 10 5 Average Carried 10 | 4 5 5 11 5 8 4 Final Capacity 20 | 8 8 8 20 20 5 5 Final Carried 8 | 5 5 6 8 5 4 5 Class Distribution -------------------- 91% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Mutant | -6/Factory Tank | -6/DSF Scavenger-Tank | -6/Garrison Resources | -11 -10 -10 -8 -6 -6 -6 ----------- Run | Yrd Mat Sub Scr Fac DSF Gar Matter Collected 848 | 213 137 44 274 . 65 115 Remotely . | . . . . . . . Salvage Created 1700 | 10 291 14 606 . 261 518 Parts 75 | 3 22 4 17 . 8 21 Haulers Intercepted 3 | . 2 . . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . 8 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac DSF Gar Combat Hostiles Destroyed 32 | . 8 3 10 . 3 8 Melee 3 | . . . . . 1 2 Guns 14 | . 8 . 3 . . 3 Cannons 3 | . . . 3 . . . AOE 7 | . . 3 1 . 1 2 Classes Destroyed 14 | 1 3 . 4 . 2 4 Tunneler 1 | 1 . . . . . . Hauler 3 | . 2 . . . 1 . Swarmer 8 | . 5 3 . . . . Cutter 3 | . . . . . . 3 Grunt 3 | . 3 . . . . . Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 3 | . . . . . 1 2 Specialist 2 | . . . . . 2 . Hunter 1 | . . . . . . 1 Federalist 1 | . . . 1 . . . Explorer 2 | . . . 2 . . . Ranger 1 | . . . 1 . . . Scrapper 5 | . . . 5 . . . Thug 1 | . . . 1 . . . Best Kill Streak 5 | 1 4 3 5 . 2 3 Combat Bots Only 5 | . 3 3 5 . 1 3 Max Kills in Single Turn 2 | 1 1 2 2 . 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . 2 1 . 1 2 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Scr Fac DSF Gar Hostile Shots Fired 391 | . 59 3 24 . 144 161 Missed 108 | . 13 . 3 . 42 50 Damage Taken 3429 | . 403 77 290 . 1346 1313 Core 1062 | . 132 10 63 . 313 544 Absorbed by Shields . | . . . . . . . Core Remaining (%) 59 | 100 . . 18 . . . Volleys Fired 156 | 6 36 2 70 . 10 32 Largest 2 | 2 2 1 2 . 1 2 Hottest 74 | 40 40 33 55 . . 74 Shots Fired 216 | 12 72 2 71 . 10 49 Gun 152 | 12 72 . 31 . . 37 Cannon . | . . . . . . . Launcher 15 | . . 2 1 . . 12 Special 49 | . . . 39 . 10 . Kinetic 152 | 12 72 . 31 . . 37 Thermal . | . . . . . . . Explosive 3 | . . 2 1 . . . Electromagnetic 12 | . . . . . . 12 Impact 49 | . . . 39 . 10 . Robot Hit Streak 9 | 2 7 . 5 . 7 9 Robot Miss Streak 8 | 1 4 . 3 . 1 8 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 118 | 7 39 . 12 . 11 49 Core Hits 62 | 1 15 3 6 . 1 36 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 3 | . . . 2 . 1 . Critical Strikes 10 | . . . 3 . 1 6 Destroy 1 | . . . 1 . . . Smash 3 | . . . 2 . 1 . Sever 6 | . . . . . . 6 Melee Attacks 14 | . . . . . 2 12 Impact . | . . . . . . . Slashing 14 | . . . . . 2 12 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks . | . . . . . . . Damage Inflicted 3623 | 55 414 192 813 . 676 1473 Guns 1132 | 55 414 . 54 . . 609 Cannons . | . . . . . . . Explosions 645 | . . 192 40 . . 413 Melee 565 | . . . . . 114 451 Ramming 10 | . . . . . 10 . Kinetic 1132 | 55 414 . 54 . . 609 Thermal . | . . . . . . . Explosive 232 | . . 192 40 . . . Electromagnetic 413 | . . . . . . 413 Impact 1271 | . . . 719 . 552 . Slashing 565 | . . . . . 114 451 Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . . . 11 Message Errors 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 561 | . . . 363 . 198 . Projectiles 557 | . . . 363 . 194 . Explosions . | . . . . . . . Melee 4 | . . . . . 4 . Knockbacks 5 | . . . 5 . . . Impact 5 | . . . 5 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 91 | . . . 7 . . 84 Shots 6 | . . . 1 . . 5 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 73 | . 6 . 20 . . 73 Average Temperature 11 | . 6 . 9 . . 44 Received Heat Transfer 642 | . 48 . 132 . 162 300 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 6 | . . . 3 . 1 2 Combat Hostiles 5 | . . . 3 . 1 1 Parts Fried 10 | . . . 6 . 2 2 Impact Corruptions 10 | . . . 6 . 4 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 2 . . 1 Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac DSF Gar Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 97 | 100 100 . . 100 100 95 Level 1 2 | . . . . . . 4 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 280 | 5 138 . . 5 38 280 Initial 7 | . . . . . 3 7 Average 76 | . 75 . . . 22 101 Influence Increases 763 | 5 278 70 . 5 95 310 Destroy 0b10 Robot/C 440 | . 160 60 . . 60 160 Destroy 0b10 Robot/NC 30 | 5 10 . . . 5 10 Destroy Leader 64 | . 34 10 . . . 20 Allied During Kill 4 | . . . . . 4 . Trap Triggered on 0b10 10 | . . . . . 10 . Successful Hack 19 | . 14 . . 5 . . Disable Machine 30 | . . . . . . 30 Destroy Structure 46 | . . . . . 1 45 Lose Combat Pursuer 120 | . 60 . . . 15 45 Influence Decreases 420 | 5 150 120 . . 88 57 Time Decay 245 | 5 130 110 . . . . Lost Part 167 | . 20 10 . . 80 57 Lost Ally 8 | . . . . . 8 . Squads Dispatched 5 | . 4 . . . 1 . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac DSF Gar Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 21 2 10 . 10 14 Peak Tracking Total 6 | . 5 3 4 . 5 6 Tactical Retreats 5 | . 2 . . . 1 2 Traps | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac DSF Gar Traps Triggered 7 | . 3 1 . . 1 2 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed 1 | . . . . . 1 . Triggered 1 | . . . . . 1 . Most Traps Carried 1 | . . . 1 1 1 . Machines | -11 -10 -10 -8 -6 -6 -6 ---------- Run | Yrd Mat Sub Scr Fac DSF Gar Machines Disabled 11 | . 1 . 8 . . 2 Max in Single Turn 2 | . 1 . 1 . . 2 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac DSF Gar Machines Accessed 11 | . 2 1 7 1 . . Terminals 3 | . 2 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 59 | . 10 4 44 1 . . Successful 53 | . 4 4 44 1 . . Failed 6 | . 6 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 10 | . 10 . . . . . Terminals 11 | . 10 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 51 | . 2 4 44 1 . . Record 47 | . . 4 43 . . . Open DSF 1 | . . . . 1 . . Investigation Status 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . Terminals 2 | . 2 . . . . . Botnet 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . . 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 ------------ Run | Yrd Mat Sub Scr Fac DSF Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 5 | . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Scr Fac DSF Gar Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 1 1 . Highest-Rated Group 74 | . . . 74 35 35 . Highest-Rated Ally 57 | . . . 57 35 35 . Total Orders . | . . . . . . . Ally Attacks 54 | . . . 42 . 12 . Total Damage 1369 | . . . 1277 . 92 . Kills 7 | . . . 7 . . . Allies Corrupted . | . . . . . . . Allies Melted 10 | . . . 10 . . . Turrets Deployed 1 | . . . 1 . . . Intel | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac DSF Gar Active Infowar (turns) 3787 | 4 335 236 3089 17 84 22 Structural 123 | . . . . 17 84 22 Seismic 3664 | 4 335 236 3089 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches 2 | . . . . . 2 . Drone Recoveries 2 | . . . . . 2 . Exploration | -11 -10 -10 -8 -6 -6 -6 ------------- Run | Yrd Mat Sub Scr Fac DSF Gar Turns Passed 4717 | 49 335 236 3540 17 108 432 Spaces Moved 3560 | 29 243 242 2795 11 58 182 Core 4 | . . . . . . 4 Treads 165 | . . . . . . 165 Legs 27 | . . . . . 14 13 Wheels 3364 | 29 243 242 2795 11 44 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 90 90 90 90 120 90 90 Average Speed 115 | 90 90 93 117 120 115 153 Slowest Speed 180 | 90 90 95 155 120 180 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 3 64 17 94 . 50 23 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . . 2 . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 8 | . . 1 7 . . . Spaces Dug 18 | . . . 18 . . . Terrain Destroyed 43 | . . 16 26 . 1 . Melee . | . . . . . . . Projectile 21 | . . . 20 . 1 . AOE 22 | . . 16 6 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac DSF Gar Total 3935 | 40 294 245 3000 15 86 255 Wait 88 | . 8 . 60 2 3 15 Move 3554 | 28 242 241 2794 10 57 182 Hop . | . . . . . . . Pick Up 41 | 1 4 1 29 . 5 1 Fast Attach 18 | 1 . . 4 . . 13 Attach 13 | . 3 . 3 3 4 . Detach 1 | . . . 1 . . . Swap 8 | 2 . 1 5 . . . Drop 40 | 2 1 . 34 . 3 . Fire 156 | 6 36 2 70 . 10 32 Melee 14 | . . . . . 2 12 Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . . . 1 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Min x2] / *Sub) -10/Subcaves -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -6/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 50 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 312 | -10/Materials | Core integrity fell below 50% 327 | -10/Materials | Discovered new exit (range 9) 380 | -10/Materials | Discovered new exit (range 5) 385 | -10/Materials | Entered Subcaves 386 | -10/Subcaves | Approached by a straggling Scientist 474 | -10/Subcaves | Visited Clippyterm 477 | -10/Subcaves | Learned Factory trap positions 611 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 621 | -10/Subcaves | Entered Scraptown 957 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 960 | -8/Scraptown | Learned Research stockpile data 1014 | -8/Scraptown | Visited Cyclists 1037 | -8/Scraptown | Visited Spacefarers 1252 | -8/Scraptown | Visited Fellowship of the Rings 1307 | -8/Scraptown | Visited Shadow of the Wyrm 1335 | -8/Scraptown | Visited Cave Peace 1391 | -8/Scraptown | Discovered new exit (range 5) 1538 | -8/Scraptown | Visited UFD Registry 1540 | -8/Scraptown | Registered with UFD as "Piperunner" 1628 | -8/Scraptown | Entered Cyclist Reading Room 1631 | -8/Scraptown | Learned location of Zion (-7) 1692 | -8/Scraptown | Visited Junk Cannon Lab 1708 | -8/Scraptown | Found Prototype Special Weapon 1745 | -8/Scraptown | Visited LU-1G1's Boring Crew 1807 | -8/Scraptown | Visited Science Guys 1873 | -8/Scraptown | Visited Botcube Research 1884 | -8/Scraptown | Found Botcube 2156 | -8/Scraptown | Visited Supply Room 2203 | -8/Scraptown | Visited DA-N13 Charitable Foundation 2223 | -8/Scraptown | Found DCF Scrap (28 items) 2272 | -8/Scraptown | Visited Chapter 10 2317 | -8/Scraptown | Visited A0-MCA Data Center 2325 | -8/Scraptown | Given a C+ rating by A0-MCA 2377 | -8/Scraptown | Discovered new exit (range 3) 2491 | -8/Scraptown | Visited Curators Association 2537 | -8/Scraptown | Visited Cartography Club 2934 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3226 | -8/Scraptown | Botcube activated 3248 | -8/Scraptown | Botcube completed mutation into treaded form, armed with 2 cannons. 3434 | -8/Scraptown | Met Optimus 3434 | -8/Scraptown | Accepted into 0bPrime 3534 | -8/Scraptown | Civil war broke out across Scraptown 3546 | -8/Scraptown | Identified Junk Cannon 3593 | -8/Scraptown | Found Deep Structural Scanner 3610 | -8/Scraptown | Lost 5 allies 3618 | -8/Scraptown | Found DM-GVY's Chainsaw 3647 | -8/Scraptown | Found Deploy-a-Sentry 3659 | -8/Scraptown | DAS Turret deployed 3682 | -8/Scraptown | Lost 3 allies 3769 | -8/Scraptown | Lost 5 allies 3772 | -8/Scraptown | Found Botcube 3776 | -8/Scraptown | Found Lrg. Botcube 4064 | -8/Scraptown | Found A0-MCA's Component Scanner 4107 | -8/Scraptown | Lost 4 allies 4115 | -8/Scraptown | Botcube activated 4129 | -8/Scraptown | Botcube completed mutation into legged form, armed with 1 gun. 4148 | -8/Scraptown | Core integrity fell below 20% 4161 | -8/Scraptown | Entered Factory 4161 | -6/Factory | Accompanied by 1 ally 4161 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2 4162 | -6/Factory | Loaded intel: 104 trap records 4175 | -6/Factory | Identified exit to DSF 4178 | -6/Factory | Entered DSF 4178 | -6/DSF | Accompanied by 1 ally 4219 | -6/DSF | Additional patrols routed to DSF 4238 | -6/DSF | Discovered new exit (range 16) 4286 | -6/DSF | Entered Garrison 4294 | -6/Garrison | Triggered checkpoint 4302 | -6/Garrison | Core integrity fell below 50% 4324 | -6/Garrison | Core integrity fell below 20% 4354 | -6/Garrison | Lost 11 parts (2p4n3u2w) 4605 | -6/Garrison | Triggered checkpoint 4614 | -6/Garrison | Triggered checkpoint 4698 | -6/Garrison | Triggered checkpoint 4718 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04620_ C-30 ARC system terminally corrupted. 04620_ Imp. Ion Engine fried. 04620_ H-66 Slayer system terminally corrupted. 04620_ Targeting Computer fried. 04626_ System corrupted: Heat flow error (+129). 04646_ System corrupted: Matter fused (-7). 04679_ System corrupted: Matter fused (-5). 04679_ Lgt. Treads destroyed. 04685_ System corrupted: Flak Gun jammed. 04685_ Destroyed Shock Rifle. 04698_ EGGD:DVJTKCT6W#Q58N>S 04698_ C-17 Slicer destroyed. 04698_ Beams of light sweep through the air. An alarm sounds. 04699_ Imp. Light Armor Plating severed. 04705_ Flak Gun severed. 04708_ Lgt. Treads severed. 04710_ C-17 Slicer destroyed. 04712_ Imp. Deuterium Engine destroyed. 04713_ Lgt. Treads destroyed. 04713_ Acquired Flak Gun. Map ----- +----------------------------------------------------+ | ???????????????# " #????????????????????? | | ???????????????# ###### % #????????????????????? | | ???????????????# #????### #????????????????????? | | ???????????????# #??????# #????????????????????? | | ???????????????# #??????# #????????????????????? | | ??????????????## ##?????# #????????????????????? | | ??????????????#] !#???### #????????????????????? | | ??????????????#] !##### #????????????????????? | | ??????????????#] # ^ #????????????????????? | | ??????????????# !#####? #????????????????????? | | ??????????????#] !#?????# #????????????????????? | | ??????????????## ##?????# #?#######??? ????????? | | ???????????????# #??????#^^ #?#"""""#??? ????????? | | ???????????????# #??????# ###" "#??? ????????? | | ???????????????# #????### "#??? ????????? | | ???????????????# ######%*= "#??? ????????? | | ???????????????# !%!%= !"#### ????????? | | ???????????????# ######=[* !!!" # ????????? | | ???????????????# #????###= !"## # #???????? | | ???????????????# ######## ###" ""#### #???????? | | ???????????????# #?#"""""#??# #???????? | | ???????????????# ######## #?#######?? ???????? | | ???????????????# #??????# #??????????# #???????? | | ????#####""""### ########= #??????????# #???????? | | ???# =%g *%!= #??????????# #???????? | | ? g/ =@ ############ #???????? | | ? ^ ^ #???????? | | ??## ## ] ## ########################???????? | | ????????# ?# #??????????????????????????????? | | ?????? ? "??????????????????????????????? | | ???? "??????????????????????????????? | | ???" "??????????????????????????????? | | ???? "??????????????????????????????? | | ???? ## ## #??????????????????????????????? | | ????? ??# ?# #??????????????????????????????? | | ???????? ? ??????????????????????????????? | | ??????? ?? ??????????????????????????????? | | ???????? ? ??????????????????????????????? | | ??????????"??######??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 57 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumWeightEngine Manual? 0 Play Time 01:08:01 Cumulative 116.0 hours Start 2025.02.28 @ 22:51:32 End 2025.03.01 @ 00:03:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 54 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97be637e-440a-4f61-850c-0efbe00dff23