Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.19 @ 21:03:07 Player: Btonasse Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (119) 595 Value Destroyed (4503) 4503 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (560) 560 TOTAL SCORE: 10618 Bonus ------- Follower Combat Kills 60 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 133/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Authchip [Device] Dispersion Rifle Railgun Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Armored Leg Myomer Leg Advanced VSS Leg > --- UTILITY ---------- Power Amplifier Improved Cooling System Large Storage Unit Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Hardened Heavy Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Plasma Rifle Heavy Plasma Cannon > --- INVENTORY -------- Hybrid Fission Core Micro Fission Core Large Storage Unit Advanced Visual Processing Unit Long-range Terrain Scanner Thermal Defense Suite Improved Shock Absorption System Authchip [Device] Dispersion Rifle Railgun Mass Driver Enhanced Hardcell Cannon Long-range Missile Launcher Micro-nuke Launcher Remote Datajack [Rating: 97] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Airjet Utility Large Storage Unit Device Power Amplifier Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Slots Evolved 12 | . . 2 . 2 2 2 2 . 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . . . 2 . . . 1 Utility 7 | . . 2 . 2 . 1 1 . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 131 | 6 6 1 15 33 10 29 4 10 17 Power 17 | 1 1 . 3 4 1 4 1 . 2 Engine 11 | 1 1 . 3 3 . 2 1 . . Core 6 | . . . . 1 1 2 . . 2 Reactor . | . . . . . . . . . . Propulsion 32 | 2 1 . 5 9 4 4 . 3 4 Treads 3 | . . . . 1 1 . . . 1 Leg 22 | . . . 3 8 2 4 . 3 2 Wheel 3 | 2 1 . . . . . . . . Hover 4 | . . . 2 . 1 . . . 1 Flight . | . . . . . . . . . . Utility 47 | 1 2 1 3 14 3 13 3 3 4 Device 25 | . . . 2 5 2 9 2 2 3 Storage 5 | 1 . 1 . 2 . . 1 . . Processor 7 | . 2 . . 2 1 1 . . 1 Hackware 2 | . . . . 2 . . . . . Protection 8 | . . . 1 3 . 3 . 1 . Artifact . | . . . . . . . . . . Weapon 35 | 2 2 . 4 6 2 8 . 4 7 Energy Gun 11 | 2 . . 1 2 . 3 . . 3 Energy Cannon 3 | . . . . 1 1 . . 1 . Ballistic Gun 7 | . 2 . . 1 . 2 . 1 1 Ballistic Cannon 5 | . . . 2 . . . . 1 2 Launcher 6 | . . . . 1 . 3 . 1 1 Special Weapon 3 | . . . 1 1 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 . Corrupted Parts 2 | . . . . . 1 1 . . . System Corruption 18 | . . . . . 8 10 . . . Parts Lost 58 | . . . 3 14 2 5 . 7 27 Power 9 | . . . 1 3 1 . . . 4 Propulsion 18 | . . . . 5 . 3 . 3 7 Utility 17 | . . . 1 3 1 1 . . 11 Weapon 14 | . . . 1 3 . 1 . 4 5 Highest Loss Streak 25 | . . . 2 5 2 1 . 6 25 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 2 5 8 7 12 14 14 14 12 13 Power 1 | . 1 2 1 1 . 1 1 2 1 Propulsion 1 | 1 2 2 2 1 2 1 2 . . Utility 3 | . . . . 4 4 3 3 5 4 Weapon 5 | . 2 4 3 3 4 6 5 3 5 Tool/Special . | . . . . . . . . . . Unused Backups 21 | . . . . 7 5 4 2 . 3 Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 4 | . . . . 2 . . . . 2 Weapon 14 | . . . . 4 4 3 2 . 1 Tool/Special 1 | . . . . . . 1 . . . Average Slot Usage (%) 95 | . 98 84 95 98 96 99 99 94 82 Engine 7 | . 14 11 11 7 5 5 10 11 8 Leg 19 | . . . 13 16 19 25 23 22 19 Wheel 2 | . 27 22 7 . . . . . . Device 17 | . . . 7 17 7 20 22 24 23 Storage 9 | . 14 18 22 14 7 6 5 5 4 Processor 7 | . 13 11 9 4 16 6 5 5 4 Hackware 4 | . . . . 8 7 6 5 3 . Protection 5 | . . . 1 8 5 5 5 3 4 Energy Gun 5 | . 17 . . 5 . 6 10 4 5 Energy Cannon 4 | . . . . 4 7 4 . 3 4 Ballistic Gun 5 | . 10 22 9 2 7 6 5 4 2 Ballistic Cannon 1 | . . . 11 3 . . . . . Peak Build Rating 97 | 6 7 8 12 36 44 67 76 85 97 Average Rating 50 | 4 6 7 9 27 39 62 73 77 83 On Entrance 32 | . 6 7 8 10 35 43 66 74 80 Avg Prop Armor Cover (%) 8 | . . . . . 11 6 . . 3 Naked Turns 43 | . . . . . . . . . 43 Heaviest Build 94 | 12 14 16 23 50 44 61 71 82 94 Greatest Support 110 | 32 32 26 26 30 64 74 82 82 110 Greatest Overweight (x) 9 | 1 . . 6 7 1 1 . 1 9 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 14 15 15 15 15 14 Most Carried 16 | 4 8 8 8 16 15 15 15 15 15 Average Carried 12 | 2 5 8 7 12 14 14 14 12 13 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 5 Final Carried 15 | 4 8 8 8 15 15 14 14 11 5 Class Distribution -------------------- 27% | Mutant 26% | Skirmisher 17% | Scavenger-Mutant 13% | Scientist-Skirmisher 8% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Scientist-Skirmisher | -5/Factory Mutant | -5/DSF Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Matter Collected 2767 | 211 117 . 378 534 202 846 . 174 305 Remotely 20 | . . . . 20 . . . . . Salvage Created 4967 | . 326 . 438 1230 396 1459 . 446 672 Parts 258 | . 25 . 30 53 25 71 . 22 32 Haulers Intercepted 5 | . . . . 2 . 2 . . 1 Recyclers Shooed 6 | . . . 2 . . 2 . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Combat Hostiles Destroyed 88 | . 9 . 12 23 5 22 . 8 9 Guns 34 | . 9 . 5 6 1 8 . 1 4 Cannons 35 | . . . 7 12 4 7 . 1 4 AOE 19 | . . . . 5 . 7 . 6 1 Classes Destroyed 18 | . 3 . 2 7 2 1 . 2 1 Worker 4 | . . . . 2 . 1 . . 1 Builder 2 | . . . . . . . . . 2 Tunneler 2 | . . . . . 1 . . . 1 Hauler 5 | . . . . 2 . 2 . . 1 Recycler 4 | . . . . 2 1 1 . . . Mechanic 2 | . . . . 1 . . . . 1 Operator 1 | . . . . . . 1 . . . Drone 1 | . . . . . . . . 1 . Watcher 11 | . 1 . . 3 . 4 . . 3 Swarmer 21 | . 3 . . 6 . 6 . 4 2 Grunt 31 | . 6 . 5 11 . 7 . . 2 Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 18 | . . . 6 3 3 4 . . 2 Specialist 4 | . . . . 1 . . . 3 . Hunter 1 | . . . . 1 . . . . . Programmer 10 | . . . . . 2 5 . . 3 Heavy 1 | . . . . . . . . 1 . Best Kill Streak 13 | . 3 . 3 13 2 5 . 4 8 Combat Bots Only 5 | . 3 . 3 5 1 5 . 4 3 Max Kills in Single Turn 5 | . 1 . 2 3 1 3 . 2 5 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 3 . 3 . 2 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Hostile Shots Fired 976 | . 34 . 86 128 170 151 . 59 348 Missed 323 | . 8 . 29 26 74 57 . 13 116 Hits 653 | . 26 . 57 102 96 94 . 46 232 Melee 1 | . . . . . . . . . 1 Projectile 652 | . 26 . 57 102 96 94 . 46 231 Critical Strikes 25 | . . . 2 4 1 . . 2 16 Part Disruptions 4 | . . . . . . . . 2 2 Damage Taken 9795 | . 265 . 797 1515 790 986 . 1055 4387 Core 1999 | . 78 . 148 278 158 102 . 70 1165 Absorbed by Shields 16 | . . . . . . . . . 16 Redirected to Shielding 106 | . . . . . 106 . . . . Ignored by Resistances 25 | . . . . 12 . 13 . . . Regen/Repaired (Parts) 11 | . . . . . 11 . . . . Core Remaining (%) 76 | 100 68 . 63 49 77 88 . 93 . Volleys Fired 294 | . 23 . 50 76 27 64 . 18 36 Largest 3 | . 2 . 2 2 2 3 . 3 3 Hottest 225 | . 90 . 100 124 91 162 . 176 225 Shots Fired 643 | . 46 . 94 144 52 174 . 39 94 Gun 382 | . 46 . 42 72 25 123 . 21 53 Cannon 225 | . . . 51 63 25 45 . 7 34 Launcher 27 | . . . . 6 . 6 . 10 5 Special 9 | . . . 1 3 2 . . 1 2 Kinetic 254 | . 8 . 93 33 25 72 . 10 13 Thermal 295 | . 19 . 1 90 25 91 . 11 58 Explosive 22 | . . . . 6 . 1 . 10 5 Electromagnetic 67 | . 19 . . 15 . 10 . 7 16 Robot Hit Streak 17 | . 12 . 13 9 17 9 . 7 10 Robot Miss Streak 7 | . 4 . 4 7 1 7 . 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 415 | . 32 . 63 83 41 114 . 23 59 Core Hits 258 | . 17 . 26 59 15 81 . 17 43 Critical Kills 2 | . . . . 1 . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 14 | . 2 . 1 4 . 2 . . 5 Burn 11 | . 2 . . 3 . 1 . . 5 Meltdown 1 | . . . . 1 . . . . . Destroy 1 | . . . . . . 1 . . . Blast 1 | . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12806 | . 405 . 909 2334 847 3366 . 1053 3892 Guns 4271 | . 405 . 215 693 315 1623 . 226 794 Cannons 3851 | . . . 694 830 532 829 . 99 867 Explosions 4576 | . . . . 806 . 907 . 728 2135 Melee . | . . . . . . . . . . Ramming 108 | . . . . 5 . 7 . . 96 Kinetic 2924 | . 49 . 909 275 315 921 . 137 318 Thermal 4454 | . 166 . . 1086 532 1468 . 109 1093 Explosive 4447 | . . . . 806 . 778 . 728 2135 Electromagnetic 873 | . 190 . . 162 . 192 . 79 250 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 21 | . . . . 2 9 10 . 1 21 Average Corruption 5 | . . . . 2 8 5 . 1 10 Corruption Purged 5 | . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . Effects 79 | . . . . 3 8 57 . . 11 Message Errors 16 | . . . . . 2 14 . . . Matter Fused 22 | . . . . 2 2 16 . . 2 Heat Flow Errors 8 | . . . . . 1 7 . . . Energy Discharges 5 | . . . . . 1 4 . . . Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 8 | . . . . 1 1 6 . . . Data Loss (major) 4 | . . . . . . 3 . . 1 Misfires 5 | . . . . . . 5 . . . Alerts 4 | . . . . . 1 1 . . 2 Misdirections 3 | . . . . . . . . . 3 Weapon Failures 3 | . . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 192 | . . . 13 20 . 32 . 12 115 Projectiles 88 | . . . 13 7 . 19 . . 49 Explosions 96 | . . . . 13 . 13 . 12 58 Melee 8 | . . . . . . . . . 8 Knockbacks 4 | . . . 4 . . . . . . Impact . | . . . . . . . . . . Kinetic 4 | . . . 4 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 74 | . . . . 22 . 29 . 16 7 Shots 5 | . . . . 1 . 2 . 1 1 Rammed 4 | . . . 1 . . . . . 3 Targets Rammed 12 | . . . 1 1 . 2 . . 8 Kicked 8 | . . . . 1 . 2 . . 5 Crushed . | . . . . . . . . . . Highest Temperature 469 | . 258 . 15 469 154 277 . 16 270 Average Temperature 86 | . 93 . 5 108 49 70 . 7 86 Received Heat Transfer 1845 | . 123 . 348 432 210 186 . 108 438 Effects 3 | . . . . 2 . 1 . . . Shutdowns 1 | . . . . 1 . . . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . 1 . . . . . . 2 2 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 2 | . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 21 | . . . . 7 . 4 . . 10 Heat Transferred 8468 | . 629 . . 2294 740 2294 . 198 2313 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Maximum Alert Level 1 | . . . 1 1 . . . 1 1 Low Security (%) 89 | 100 100 100 92 84 100 100 100 66 60 Level 1 10 | . . . 7 15 . . . 33 39 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Peak Influence 382 | . 113 42 214 382 41 188 31 274 352 Initial 143 | . . 42 13 72 . 11 31 . 143 Average 82 | . 68 39 107 94 8 77 3 125 140 Influence Increases 3474 | . 273 . 424 774 199 740 10 346 708 Destroy 0b10 Robot/C 1820 | . 180 . 240 460 100 440 . 160 240 Destroy 0b10 Robot/NC 175 | . 5 . . 50 10 45 . 10 55 Destroy Leader 504 | . 32 . 90 110 50 142 . 20 60 Allied During Kill 17 | . . . . . . . . . 17 Successful Hack 133 | . 26 . 2 11 37 18 10 . 29 Disable Machine 180 | . . . . 30 . 60 . . 90 Destroy Structure 360 | . . . 2 38 2 20 . 156 142 Partial Spotted 15 | . 15 . . . . . . . . Lose Combat Pursuer 270 | . 15 . 90 75 . 15 . . 75 Influence Decreases 3287 | . 170 71 284 946 174 700 75 72 795 Entered New Map 359 | . . 61 19 100 . 14 34 . 131 Time Decay 2057 | . 170 10 235 426 155 646 41 . 374 Lost Part 541 | . . . 30 120 19 40 . 62 270 Lost Ally 30 | . . . . . . . . 10 20 Purge Threat 300 | . . . . 300 . . . . . Squads Dispatched 19 | . 1 . 2 3 2 8 . 1 2 Investigation 2 | . 1 . . . . 1 . . . Extermination 10 | . . . . . 2 6 . . 2 Reinforcement 7 | . . . 2 3 . 1 . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Distress Signals 9 | . 1 . 1 5 . 2 . . . Communications Jammed 16 | . . . . . . . . 4 12 Distress Signals 12 | . . . . . . . . . 12 Times Spotted 157 | . 13 . 18 41 5 34 . 8 38 Peak Tracking Total 14 | . 3 . 4 6 2 6 . 4 14 Tactical Retreats 14 | . 1 . 5 3 . 1 . . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Traps Triggered 12 | . 1 . 3 1 . 1 3 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Machines Disabled 12 | . . . . 2 . 4 . . 6 Max in Single Turn 2 | . . . . 1 . 2 . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Machines Accessed 50 | . 4 1 5 8 7 15 3 . 7 Terminals 30 | . 4 . 4 6 2 8 3 . 3 Fabricators 1 | . . . . . . 1 . . . Repair Stations 6 | . . . . . 3 2 . . 1 Recycling Units 8 | . . 1 1 1 1 2 . . 2 Scanalyzers 4 | . . . . 1 1 2 . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 120 | . 13 1 11 28 15 32 4 . 16 Successful 61 | . 7 1 7 13 8 15 2 . 8 Failed 57 | . 6 . 4 15 6 16 2 . 8 Catastrophic 11 | . 3 . 1 3 1 2 1 . . Database Lockouts 2 | . . . . . 1 1 . . . Manual 9 | . . . 1 4 1 3 . . . Terminals 70 | . 13 . 9 18 4 13 4 . 9 Fabricators 2 | . . . . . . 2 . . . Repair Stations 14 | . . . . . 7 6 . . 1 Recycling Units 21 | . . 1 2 6 2 5 . . 5 Scanalyzers 12 | . . . . 4 2 6 . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 35 | . 7 . 5 8 2 7 2 . 4 Record 8 | . 2 . 1 . . 3 1 . 1 Robot Analysis 1 | . 1 . . . . . . . . Open Door 1 | . . . 1 . . . . . . Open DSF 6 | . . . . . 2 2 1 . 1 Branch Access Points 1 | . 1 . . . . . . . . Alert Level 5 | . 1 . 1 2 . . . . 1 Unreport Threat 2 | . . . . 2 . . . . . Locate Traps 2 | . . . . 1 . . . . 1 Dispatch Records 3 | . . . . 2 . 1 . . . Transport Status 1 | . 1 . . . . . . . . Extermination Status 1 | . . . 1 . . . . . . Recall Investigation 2 | . 1 . . 1 . . . . . Zone Layout 2 | . . . 1 . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 5 | . . . . . 4 1 . . . Scan Component 4 | . . . . . 3 1 . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 12 | . . 1 2 2 1 2 . . 4 Recycle Component 1 | . . . . 1 . . . . . Process 2 | . . . 1 . . . . . 1 Report Inventory 5 | . . 1 1 . 1 1 . . 1 Retrieve Matter 3 | . . . . 1 . . . . 2 Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer 8 | . . . . 3 1 4 . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Retrieve Study 6 | . . . . 1 1 4 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 42 | . 4 . 3 8 6 12 3 . 6 Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 6 | . . . . 1 1 4 . . . Parts Repaired 1 | . . . . . 1 . . . . Time 26 | . . . . . 26 . . . . Parts Recycled 1 | . . . . 1 . . . . . Recycled Matter 151 | . . . 10 . . . . . 141 Retrieved Matter 141 | . . . . . . . . . 141 Retrieved Components 9 | . . . . . . 9 . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . Non-combat 1 | . . . . . 1 . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . . . parse_system 1 | . . . . . 1 . . . . no_distress 1 | . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 56 | . . . . . . . . . 56 Highest-Rated Ally 56 | . . . . . . . . . 56 Initial Warlord ECA Mod 9 | . . . . . . . . . 9 Total Orders 2 | . . . . 1 . . . 1 . EXPLORE 2 | . . . . 1 . . . 1 . Ally Attacks 9 | . . . . . . . . . 9 Total Damage 256 | . . . . . . . . . 256 Kills 5 | . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Active Infowar (turns) 4604 | . . . 61 633 81 2168 362 196 1103 Optics 46 | . . . . . . . . . 46 Sensors 4341 | . . . 61 512 . 2168 362 196 1042 Terrain 53 | . . . . . . . . . 53 Seismic 202 | . . . . 121 81 . . . . Jamming 1186 | . . . . . . . . 173 1013 Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 4 | . . . . 2 . . . 2 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Turns Passed 7482 | 59 381 25 567 1330 754 2626 366 196 1178 Spaces Moved 3975 | 44 252 27 310 436 377 1582 299 86 562 Core 99 | 3 . . 1 . . . . . 95 Treads 6 | . . . . 6 . . . . . Legs 3429 | . . . 207 429 377 1582 299 86 449 Wheels 421 | 41 252 27 101 . . . . . . Hover 20 | . . . 1 1 . . . . 18 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 120 117 110 111 111 50 Average Speed 130 | 97 93 90 111 192 160 115 111 143 146 Slowest Speed 500 | 100 100 90 350 480 190 186 111 188 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 51 4 54 53 10 45 9 92 22 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . 1 . . . . . . Terrain Destroyed 268 | . . . 1 48 1 19 . 100 99 Melee . | . . . . . . . . . . Projectile 15 | . . . 1 . 1 3 . 1 9 AOE 253 | . . . . 48 . 16 . 99 90 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Total 5689 | 59 353 27 441 779 476 2254 331 127 842 Wait 1020 | . 61 . 44 159 36 526 10 . 184 Move 3966 | 43 251 26 309 435 376 1581 298 85 562 Hop . | . . . . . . . . . . Pick Up 129 | 10 9 . 6 45 13 22 8 5 11 Fast Attach 30 | . . 1 10 1 3 5 5 . 5 Attach 74 | 6 4 . 4 19 3 9 5 9 15 Detach 6 | . . . . . . . . 2 4 Swap 69 | . 2 . 7 21 6 22 2 4 5 Drop 84 | . 3 . 10 22 12 23 3 3 8 Fire 294 | . 23 . 50 76 27 64 . 18 36 Melee . | . . . . . . . . . . Ram 4 | . . . 1 . . . . . 3 Kick 8 | . . . . 1 . 2 . . 5 Crush . | . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . 4 Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Upp x2 / DSF) -5/DSF -4/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 8) 363 | -10/Materials | Identified exit to Mines 417 | -10/Materials | Discovered new exit (range 16) 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Utility x2 441 | -9/Materials | Discovered new exit (range 15) 466 | -9/Materials | Entered Storage 517 | -9/Storage | Learned location of Armory (-3) 1013 | -9/Storage | Discovered new exit (range 10) 1033 | -9/Storage | Entered Materials 1033 | -8/Materials | Evolved 2 slots: Utility x2 1588 | -8/Materials | Lost 5 parts (1p3n1u) 1978 | -8/Materials | Core integrity fell below 50% 1983 | -8/Materials | Lost 3 parts (1p1u1w) 2289 | -8/Materials | Build established: Scavenger-Mutant 2323 | -8/Materials | Discovered new exit (range 10) 2361 | -8/Materials | Identified exit to Factory 2363 | -8/Materials | Entered Factory 2363 | -7/Factory | Evolved 2 slots: Propulsion x2 2579 | -7/Factory | Central database locked down 2849 | -7/Factory | Repaired Corrupted Titanium Leg+ 3099 | -7/Factory | Discovered new exit (range 12) 3116 | -7/Factory | Identified exit to Factory 3117 | -7/Factory | Entered another Factory area 3117 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3172 | -6/Factory | System corruption reached 10% 3426 | -6/Factory | Build established: Scavenger-Tank 3767 | -6/Factory | Build established: Tank 4322 | -6/Factory | Build established: Skirmisher 5050 | -6/Factory | Central database locked down 5366 | -6/Factory | Build established: Scientist-Skirmisher 5740 | -6/Factory | Discovered new exit (range 4) 5742 | -6/Factory | Identified exit to Factory 5743 | -6/Factory | Entered another Factory area 5743 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6082 | -5/Factory | Discovered new exit (range 16) 6098 | -5/Factory | Identified exit to Upper Caves 6104 | -5/Factory | Discovered exit to Upper Caves (range 16) 6108 | -5/Factory | Identified exit to DSF 6109 | -5/Factory | Entered DSF 6159 | -5/DSF | Additional patrols routed to DSF 6218 | -5/DSF | Discovered new exit (range 30) 6220 | -5/DSF | Lost 6 parts (2n4w) 6298 | -5/DSF | Sterilization system engaged 6303 | -5/DSF | Identified exit to Factory 6305 | -5/DSF | Entered Factory 6305 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6595 | -4/Factory | Build established: Skirmisher 7347 | -4/Factory | Cargo convoy interrupted 7398 | -4/Factory | System corruption reached 10% 7401 | -4/Factory | Core integrity fell below 50% 7439 | -4/Factory | Lost 25 parts (4p5n11u5w) 7466 | -4/Factory | Core integrity fell below 20% 7483 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07474_ Slug penetrates Wall. 07477_ K-01 Serf destroyed. 07479_ Triggered Stasis Trap. 07479_ A bubble of rippling energy engulfs the area. 07479_ Field strength at 94. 07479_ R-10 Processor collects Wheel. 07479_ K-01 Serf collects debris. 07479_ Field strength at 88. 07479_ Chain reaction triggered in Lgt. Ion Engine. 07479_ U-05 Engineer destroyed. 07480_ Field strength at 82. 07481_ Field strength at 76. 07482_ System corrupted: Matter fused (-5). 07482_ R-10 Processor collects Lgt. Ion Engine. 07482_ P-70 Sage resets R-10 Processor, system corruption cleaned. 07482_ Field strength at 65. 07482_ P-70 Sage resets R-10 Processor, system corruption cleaned. 07482_ U-05 Engineer lays Concrete. 07483_ K-01 Serf collects debris. 07483_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????# # #??????? | | ??????????#######??????# #? #??????? | | ??????????#% ????# #? #??????? | | ??????????#! ! ??# #?? #??????? | | ????????????? # #??###########??????? | | ????????????????""""" + #???????????????????? | | ????????????? # #???????????????????? | | ??????????############## #???????????????????? | | ??????????# # #???????????????????? | | ??????????# """""" # #???????????????????? | | ??????????# """""" # g #???????????????????? | | ??????????# """""" # #???????????????????? | | ??????????# """""" # p #???????????????????? | | ??????????# + +???????????????????? | | ??????????# """""" #p #???????????????????? | | ??????????# """""" # #???????????????????? | | ??????????# """" # x #???????????????????? | | ??????????# """" #% #???????????????????? | | ??????????# # R #???????????????????? | | ??????????# * # k #???????????????????? | | ??????????############## #???????????????????? | | ??????????????????????#;! #???????????????????? | | ??????????????????????#;%| #???????????????????? | | ??????????????????????#;= R #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# @u #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????+ +???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????+ #???????????????????? | | ???????????????????????###+###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 36 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 14 Power Amplification 20 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: EX 50 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 65 Targeting Accuracy 5 Recoil Reduction 1 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Titanium Leg | 92% | -7/Factory | Corrupted Studied --------- Titanium Leg | -8/Materials | Hacked Grenade Launcher | -7/Factory | Hacked Angular Momentum Engine | -6/Factory | Hacked Minigun | -6/Factory | Hacked Lrn. Missile Launcher | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Ew, Corruption Fancy Inventory Heavy Suspicion Hot Goods Item+ Jackpot Junior Dev Overwhelming Window Shopping Challenges ------------ None Game ------ Seed RegenerativeCouplerForcegen Manual? 0 Play Time 02:31:11 Cumulative 3.6 hours Start 2026.02.18 @ 20:44:53 End 2026.02.19 @ 21:03:07 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d70b1291-0f68-421a-816c-cae54771c0b6